History Series / Lingo

7th Apr '18 9:18:51 PM nombretomado
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** Contestants averaged at least one {{egregious}} misspelling per game, if not more. There have also been many occasions in which someone says a six-letter word and starts spelling it out, only to make an OhCrap reaction when they realize their error.

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** Contestants averaged at least one {{egregious}} JustForFun/{{egregious}} misspelling per game, if not more. There have also been many occasions in which someone says a six-letter word and starts spelling it out, only to make an OhCrap reaction when they realize their error.
12th Jan '18 3:39:17 PM themisterfree
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Although the show itself is toast, an [[http://www.gsn.com/games/free/lingo/ online version]] that can be played for "Oodles" that can be used to earn contest entries or bid for prizes is available still on GSN's website. Careful, it can be addictive, especially if you're good at it. On the downside, its dictionary does seem to contain some omissions, which may leave you shaking your fist if it rejects what should be a perfectly good word. (For example, "bimbo" is rejected.)

Not to be confused with WesternAnimation/TheLingoShow, an EdutainmentShow with [[SimilarlyNamedWorks no relation to this show whatsoever]].

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Although the show itself is toast, gone again, an [[http://www.gsn.com/games/free/lingo/ online version]] that can be played for "Oodles" that can be used to earn contest entries or bid for prizes is available still on GSN's website. Careful, it can be addictive, especially if you're good at it. On the downside, its dictionary does seem to contain some omissions, which may leave you shaking your fist if it rejects what should be a perfectly good word. (For example, "bimbo" is rejected.)

Not to be confused with WesternAnimation/TheLingoShow, ''WesternAnimation/TheLingoShow'', an EdutainmentShow with [[SimilarlyNamedWorks no relation to this show whatsoever]].



** 1987-1988 (No Lingo):

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** 1987-1988 (No Lingo): (''No Lingo''):



** 2002-2007 (Bonus Lingo): 2:00 to guess as many words as possible, given the first letter and one other letter in the word. From season 2 onward, a team also received bonus letters (one for winning the game, plus one for every Lingo in the main game; celebrity teams received an additional bonus letter "for their charities"), which could be called for at any time. Each completed word awarded $100 and a ball draw for the Bonus Lingo board, a board with some of the 25 numbers filled in (13 in the first season, 12 in season 2 onward). A Lingo won a prize which changed each season.
*** Season 1: $4,000 prize package consisting of a Borders book store gift card, an Argus digital camera, Croton watches, and a Cassiopedia pocket PC, which was all added to the money they won in the spelling segment. Seasons 2-5: $5,000. Also, the spaces were marked so that a first-ball Lingo was possible. Doing so won an additional grand prize. Season 2: Trip to Jamaica, Season 3: Trip to Harrahs Lake Tahoe. Season 4: The $5,000 doubled to $10,000, Season 5: $10,000 + $1,000 per non-win.
** 2011 (Bonus Lingo): No card, just 90 seconds to guess five words; the first was worth the front game score, the next three doubled the money, all five won $100,000. Bonus letters were repurposed in this version's Bonus Lingo, with only one given out automatically on the first word courtesy of the show's sponsor, and the ball board was thrown out.

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** 2002-2007 (Bonus Lingo): (''Bonus Lingo''): 2:00 to guess as many words as possible, given the first letter and one other letter in the word. From season 2 onward, a team also received bonus letters (one for winning the game, plus one for every Lingo in the main game; celebrity teams received an additional bonus letter "for their charities"), which could be called for at any time. Each completed word awarded $100 and a ball draw for the Bonus Lingo board, a board with some of the 25 numbers filled in (13 in the first season, 12 in season 2 onward). A Lingo won a prize which changed each season.
*** Season 1: $4,000 prize package consisting of a Borders book store gift card, an Argus digital camera, Croton watches, and a Cassiopedia pocket PC, which was all added to the money they won in the spelling segment. Seasons 2-5: $5,000. Also, the spaces were marked so that a first-ball Lingo was possible. Doing so won an additional grand prize. Season 2: Trip to Jamaica, Season 3: Trip to Harrahs Lake Tahoe. Season 4: The $5,000 doubled to $10,000, Season 5: [[ProgressiveJackpot $10,000 + $1,000 per non-win.
non-win]].
** 2011 (Bonus Lingo): (''Bonus Lingo''): No card, just 90 seconds to guess five words; the first was worth the front game score, the next three doubled the money, all five won $100,000. Bonus letters were repurposed in this version's Bonus Lingo, with only one given out automatically on the first word courtesy of the show's sponsor, and the ball board was thrown out.



** LovelyAssistant: Dusty Martell for Reagan's tenure as host, Margaux [=MacKenzie=] during the Andrews era. Halfway through Woolery's run Stacey Hayes became co-host, later replaced by Shandi Finessey. As mentioned below, a second model named Paula Cobb assisted Stacey on two episodes of Season 3.

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** LovelyAssistant: Dusty Martell for Reagan's tenure as host, Margaux [=MacKenzie=] during the Andrews era. Halfway through Woolery's run Stacey Hayes became co-host, later replaced by Shandi Finessey. Finnessey. As mentioned below, a second model named Paula Cobb assisted Stacey on two episodes of Season 3.3.
* ProgressiveJackpot: One was instituted for Bonus Lingo beginning in season 5 of Woolery's run; everytime a first-ball Lingo didn't happen, $1000 was added to the $10,000 base.
13th Sep '17 11:07:39 PM Twentington
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** Season 2 was still markedly different from the later years, as they still used the original theme song, Randy Thomas was the announcer, there was no model, and the set was blue and wood-grained.
** Season 3 still had some oddities: Stacey was both hostess and announcer, as she introduced Chuck during the walkout, and she would introduce the contestants before the RulesSpiel. There was also a second model named Paula, who only appeared on the first two episodes. For the rest of the show's run, the announcer role was eliminated, and the show opened with the contestants introducing themselves, followed by Chuck introducing himself. Also, instead of a RulesSpiel, Chuck would chat with Shandi before jumping right into the game.
** For the first two seasons, the words were on the right side of the screen during Bonus Lingo. They changed to the left side in Season 3.

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** Season 2 was still markedly different from the later years, as despite the ObviousRulePatch to Bonus Lingo, they still used the original theme song, Randy Thomas was the announcer, there was no model, Randy Thomas (the voice of the "1-800-ABC-DEFG" Hooked on Phonics commercials) served as announcer, and the set was blue and wood-grained.
** Season 3 still had some oddities: oddities, despite introducing the set used for the rest of the show's run: Stacey was both hostess and announcer, as she introduced Chuck during the walkout, and she would introduce then introduced the contestants before the RulesSpiel. There was also a second model named Paula, who only appeared on the first two episodes.episodes and did little more than motion at the board. For the rest of the show's run, the announcer role was eliminated, and the show opened with the contestants introducing themselves, followed by Chuck introducing himself. Also, instead of a RulesSpiel, Chuck would chat with Shandi before jumping right into the game.
** For the first two seasons, the words were on the right side of the screen during Bonus Lingo. They changed to Lingo, and the left side in contestants on the left. This was reversed for Season 3.3 onward.
11th Sep '17 12:53:38 PM Twentington
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** Season 2 was still markedly different from the later years, as they still used the original theme song, Randy Thomas was the announcer, there was no model, and the set was blue and wood-grained. The show finally resembled its most familiar form in Season 3, when the rock theme was introduced, the set became neon blue, and Stacey was introduced.

to:

** Season 2 was still markedly different from the later years, as they still used the original theme song, Randy Thomas was the announcer, there was no model, and the set was blue and wood-grained. The show finally resembled its most familiar form in Season 3, when the rock theme was introduced, the set became neon blue, and Stacey was introduced.
11th Sep '17 12:48:11 PM Twentington
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Added DiffLines:

** Season 3 still had some oddities: Stacey was both hostess and announcer, as she introduced Chuck during the walkout, and she would introduce the contestants before the RulesSpiel. There was also a second model named Paula, who only appeared on the first two episodes. For the rest of the show's run, the announcer role was eliminated, and the show opened with the contestants introducing themselves, followed by Chuck introducing himself. Also, instead of a RulesSpiel, Chuck would chat with Shandi before jumping right into the game.


Added DiffLines:

* RulesSpiel: For the first three season of the Woolery version, he would explain the gameplay over footage of a random word being guessed.
11th Sep '17 12:32:41 PM Twentington
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Added DiffLines:

* ThinkMusic: The Woolery version had a light music bed that would play while the teams guessed words, and another cue for Bonus Lingo.
11th Sep '17 12:26:50 PM Twentington
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Added DiffLines:

** For the first two seasons, the words were on the right side of the screen during Bonus Lingo. They changed to the left side in Season 3.
10th Sep '17 12:15:29 AM Twentington
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** HORNY, THONG, and SPANK were each the correct answer at least twice. [[http://www.youtube.com/watch?v=NCHpJJSxWF4&t=1m50s BOOBS was also the correct answer once.]]

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** HORNY, THONG, and SPANK were each the correct answer at least twice. [[http://www.youtube.com/watch?v=NCHpJJSxWF4&t=1m50s BOOBS was also the correct answer once.]]



* ObviousRulePatch: Bonus letters, Lingo requirements and speed in Bonus Lingo. Season 1 didn't have the bonus letters, played at the same speed as the main game, and a team needed at least two picks to make a Lingo, leading to the NonstandardGameOver twice (one with only one pick awarded, which apart from $100 was worthless, and the other team completely flunking out in the only Bonus Lingo wipeout on Woolery's version, which earned them no money and made their main game win meaningless since they were awarded the losing team's parting gifts). From season 2 onward, every team got one bonus letter for winning the game, plus one more for each Lingo scored in the main game (also, it was changed so that only one is needed to make a Lingo); it also sped up Bonus Lingo's spelling segment to make it much easier to get a lot of picks, up to 10, which is essentially an InstantWinCondition[[note]]Indeed, if you get at least 9 picks, you've won at least the $5000 prize, as there is no way to ''not'' score a Lingo at that point; the only question is whether the first pick will win the top prize[[/note]]. Reverted with the Engvall version, where playing Bonus Lingo just earned money, but the bonus letter remained intact, albeit under different circumstances (see above).

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* ObviousRulePatch: Bonus letters, Lingo requirements requirements, and speed in Bonus Lingo. Season 1 didn't have the bonus letters, played at the same speed as the main game, and a team needed at least two picks to make a Lingo, leading to the NonstandardGameOver twice (one with only one pick awarded, which apart from $100 was worthless, and the other team completely flunking out in the only Bonus Lingo wipeout on Woolery's version, which earned them no money and made their main game win meaningless since they were awarded the losing team's parting gifts). From season 2 onward, every team got one bonus letter for winning the game, plus one more for each Lingo scored in the main game (also, it was changed so that only one is needed to make a Lingo); it also sped up Bonus Lingo's spelling segment to make it much easier to get a lot of picks, up to 10, which is essentially an InstantWinCondition[[note]]Indeed, if you get at least 9 picks, you've won at least the $5000 prize, as there is no way to ''not'' score a Lingo at that point; the only question is whether the first pick will win the top prize[[/note]]. Reverted with the Engvall version, where playing Bonus Lingo just earned money, but the bonus letter remained intact, albeit under different circumstances (see above).



** Perhaps unintentionally, Woolery also frequently said to contestants "[[Series/{{WheelofFortune}} Here is your next puzzle]]" before the first letter of the next word was revealed.

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** Perhaps unintentionally, Woolery also frequently said to contestants "[[Series/{{WheelofFortune}} "[[Series/WheelOfFortune Here is your next puzzle]]" before the first letter of the next word was revealed.



** Paula Cobb (only her first name was given on-air) was introduced halfway through GSN's third season. She'd introduce the players at the beginning of the show, and put the bonus prize ball into the hopper before the start of Bonus Lingo. Paula's main job, though, was to stand next to Stacey and gesture toward the game board. She was quietly dropped after just two episodes, and never mentioned again.

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** Paula Cobb (only her first name was given on-air) was introduced halfway through for two episodes of GSN's third season. She'd introduce the players at the beginning of the show, and put the bonus prize ball into the hopper before the start of Bonus Lingo. Paula's main job, though, was to stand next to Stacey and gesture toward the game board. She was quietly dropped after just two episodes, and never mentioned again.
10th Sep '17 12:09:13 AM Twentington
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Both versions featured largely identical gameplay, with two pairs of players trying to identify a five-letter word given the first letter. A correct guess earned the right to draw two balls and mark off numbers on a Lingo board. One team had a board with odd numbers; the other, even numbers. Question-mark balls were wild and could be used to cover any open number. Drawing a red ball ended a team's turn. Getting a "Lingo" (five in a row) won points (or won the game entirely in the 1980s version), but also passed control to the other team. Round 2 doubled the point values and added question mark balls, which could be turned into any number on the Lingo board.

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Both versions featured largely identical gameplay, with two pairs of players trying to identify a five-letter word given the first letter. If the word was not correct, then squares would highlight which letters were in the correct spot, and circles would indicate which letters were in the word but incorrectly placed. A correct guess earned the right to draw two balls and mark off numbers on a Lingo board. One team had a board with odd numbers; the other, even numbers. Question-mark balls were wild and could be used to cover any open number. Drawing a red ball ended a team's turn. Getting a "Lingo" (five in a row) won points (or won the game entirely in the 1980s version), but also passed control to the other team. Round 2 doubled the point values and added question mark balls, which could be turned into any number on the Lingo board.
8th Sep '17 12:41:29 PM Twentington
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Added DiffLines:

* ColdOpen: The Engvall version opened with Engvall telling a joke to a studio audience, followed by "Let's play ''Lingo''!"
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http://tvtropes.org/pmwiki/article_history.php?article=Series.Lingo