History Series / Cram

12th Jan '17 5:15:22 PM JMQwilleran
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* AsleepInClass: Contestants had 24 hours to cram facts into their heads in the show's version of homeschool from hell. This was what they ''didn't'' want to be, but could if they weren't careful. Same with the Miss Pickwick bonus round in which they listened to facts recited in a sleepy voice in a relaxing environment designed to try to lull them into nodding off.
19th Dec '16 8:28:40 AM Universalist
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/cram.jpg]]
9th Jul '16 8:21:53 PM JMQwilleran
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* SuddenlyShouting: After sixty seconds of listening to facts recited by Miss Pickwick, the contestants were rudely shouted into getting up by Graham Elwood.

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* SuddenlyShouting: After sixty seconds of listening to facts recited by Miss Pickwick, Pickwick in a soothing setting, the contestants were rudely shouted into getting up by Graham Elwood.
9th Jul '16 8:21:21 PM JMQwilleran
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* SuddenlyShouting: After sixty seconds of listening to facts recited by Miss Pickwick, the contestants were rudely shouted into getting up by Graham Elwood.
--->'''Graham''': '''''Get up, get up! Clock's ticking, clock's ticking!'''''
17th Feb '16 6:26:06 PM JMQwilleran
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* {{Tagline}}: If you snooze... you lose!
17th Feb '16 6:25:28 PM JMQwilleran
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* {{Tagline}}: If you snooze... you lose!
31st Dec '15 12:17:25 PM Gimere
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!!GameShow Tropes in use:

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!!GameShow Tropes !!GameShowTropes in use:
24th Oct '15 1:34:19 PM Gimere
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* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.

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* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') ''Series/{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
25th Jul '14 10:37:49 AM IncoG5nito
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* LosingHorns: Type C; the "Pitcher's Got A Big Butt" sound was played immediately upon time expiring in the bonus round.

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* LosingHorns: Type C; the "Pitcher's Got A Big Butt" sound MockingSingSong was played immediately upon time expiring in the bonus round.
22nd Jul '14 6:02:31 AM DrSlide
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{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam or peg while answering questions on Miss Pickwick's facts. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.

to:

{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions.

questions. The winning team received $1,000, while the losers got $500.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam beam, peg, or peg pair of surfboards while answering questions on Miss Pickwick's facts.facts. If either contestant lost their balance, Graham would stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.
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http://tvtropes.org/pmwiki/article_history.php?article=Series.Cram