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* ''VideoGame/Madworld'' has Howard and Kreese, the game's [[CombatCommentator Combat Commentators]], absolutely rip apart all the game's design team in a way [[CrossesTheLineTwice only they can]]. Some sample commentaries:

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* ''VideoGame/Madworld'' ''VideoGame/MadWorld'' has Howard and Kreese, the game's [[CombatCommentator Combat Commentators]], absolutely rip apart all the game's design team in a way [[CrossesTheLineTwice only they can]]. Some sample commentaries:
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* ''VideoGame/Madworld'' has Howard and Kreese, the game's [[CombatCommentator Combat Commentators]], absolutely rip apart all the game's design team in a way [[CrossesTheLineTwice only they can]]. Some sample commentaries:
-->'''Kreese''': You can tell the lead animator because he's the one not getting laid by the other animators.

-->'''Howard''': Animators are the ones who bring the action to life.
-->'''Kreese''': I think you mean the ones that get ''no'' action their ''whole'' life.

-->'''Kreese''': There was only one guy working in the blood effects department? [[{{Gorn}} He must've been working twenty-four seven!]]
** And for a little in-universe self-deprecation
-->'''Kreese''': Frame designers?! These guys couldn't frame [[ExtremeOmnisexual Howard]] for sex crimes!
-->'''Howard''': Wow, they must ''really'' suck!

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* In ''VideoGame/AnimalCrossing: New Leaf'', when a normal-type villager visits your house, they may tell you about a video game they've been playing where "you run your own town but also have to keep all these needy animals happy."

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* In ''VideoGame/AnimalCrossing: New Leaf'', when Leaf'':
** When
a normal-type villager visits your house, they may tell you about a video game they've been playing where "you run your own town but also have to keep all these needy animals happy."
** When you play hide-and-seek on [[MinigameZone the island]], Tortimer will introduce it by saying that hide-and-seek "is good, wholesome fun--unlike those newfangled space-age vidya games you kids play.
"
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* Near the tail-end of ''VideoGame/BioshockInfinite'', Booker and Elizabeth [[spoiler:find themselves warped into the UnderWaterCity of Rapture from the [[{{VideoGame/Bioshock}} first]] [[{{VideoGame/Bioshock2}} two]] games.]] Booker's reaction?

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* Near the tail-end of ''VideoGame/BioshockInfinite'', ''VideoGame/BioShockInfinite'', Booker and Elizabeth [[spoiler:find themselves warped into the UnderWaterCity of Rapture from the [[{{VideoGame/Bioshock}} [[VideoGame/BioShock1 first]] [[{{VideoGame/Bioshock2}} [[VideoGame/BioShock2 two]] games.]] Booker's reaction?



** When Booker and Elizabeth go to the Hall of Heroes Gift Shop, they find some Duke and Dimwit machines, Elizabeth remarks about the third one made; "It's the newest in the series, I herd it was delayed ''three times''!", This is a reference to the delays that 2K and Irrational Games made to Bioshock Infinite.
* If ValVe's memory served them right, then down bellow is how their conversation with a member of the community went while making the Robotic Boogaloo for VideoGame/TeamFortress2 went...

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** When Booker and Elizabeth go to the Hall of Heroes Gift Shop, they find some Duke and Dimwit machines, Elizabeth remarks about the third one made; "It's the newest in the series, I herd it was delayed ''three times''!", This is a reference to the delays that 2K and Irrational Games made to Bioshock Infinite.''VideoGame/BioShockInfinite''.
* If ValVe's Valve's memory served them right, then down bellow is how their conversation with a member of the community went while making the Robotic Boogaloo for VideoGame/TeamFortress2 went...
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* ''VideoGame/TheElderScrollsVSkyrim'': Primarily, the [[LegacyCharacter recurring]] JokeCharacter[=/=]AuthorAvatar M'aiq the Liar existed to poke fun at the games' FanDumb. Now, M'iaq pokes fun at the developers themselves, as well as some of their design choices [[VideoGame/TheElderScrollsIVOblivion for the previous game]].
-->"Nords are so serious about beards. So many beards. M'aiq thinks they wish they had glorious manes like Khajiit." [[note]]In ''Oblivion'', there were no facial hair options, which was often criticised by fans.[[/note]]\\
"M'aiq carries two weapons, to be safe. What if one breaks? That would be most unlucky." [[note]]BreakableWeapons was a series mainstay until ''Skyrim'', where weapons do not break any more.[[/note]]\\
"M'aiq is very practical. He has no need for Mysticism." [[note]]The Mysticism school of magic, another series long-runner, has been removed for ''Skyrim''. Most of the spells have been shoved into the Conjuration school.[[/note]]\\
"It does not matter to M'aiq how strong or smart one is. It only matters what one can do." [[note]]Before ''Skyrim'', the games used an attribute system as well as a skill system. The attribute system is gone, and the skill system is greatly simplified.[[/note]]\\
"M'aiq loves the people of Skyrim. Many interesting things they say to each other." [[note]]''Oblivion'' was widely criticised for very basic and highly repetitive NPC chatter.[[/note]]\\
"M'aiq saw a mudcrab the other day. Filthy things." [[note]]A reference to the much-parodied bit of WelcomeToCorneria from ''Oblivion''.[[/note]]
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* The DLC for ''VideoGame/DeadRising3'' pokes fun at CapcomSequelStagnation with its name: Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha ([=SUDR3ARHEEXPA=]).

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-->'''[[ReasonableAuthorityFigure Primarch Victus]]:''' "Garrus said he had to attend to the Normandy's weapon systems. Something about calibrations."\\
'''[[PlayerCharacter Shepard]]:''' "Sounds like Garrus."

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-->'''[[ReasonableAuthorityFigure Primarch Victus]]:''' "Garrus Garrus said he had to attend to the Normandy's weapon systems. Something about calibrations."\\
\\
'''[[PlayerCharacter Shepard]]:''' "Sounds Sounds like Garrus."



-->"Shepard." "Grunt." "Shepard!" "Wrex." "Commander Shepard." "Shepard, Shepard, Shepard." "Wrex... Grunt..."
-->"He said: ''I should go''... [[DoIReallySoundLikeThat Do I sound like that?]] How come nobody told me this before?!"
-->''(getting shot at)'' "Hey, that's cheating! We're on a ladder!"
-->"I don't suppose you need anything... ''calibrated''?"



-->'''Merril:''' "It's so exciting to be out of Kirkwall. It seems like we haven't left there in ages."
-->'''Hawke:''' "We do seem to spend a ridiculous amount of time in the city."
-->'''Merril:''' "Ah I needed this break. I was starting to think every part of Kirkwall looked alike."

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-->'''Merril:''' "It's It's so exciting to be out of Kirkwall. It seems like we haven't left there in ages."
-->'''Hawke:''' "We
\\
'''Hawke:''' We
do seem to spend a ridiculous amount of time in the city."
-->'''Merril:''' "Ah
\\
'''Merril:''' Ah
I needed this break. I was starting to think every part of Kirkwall looked alike."

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-->'''Shepard''': Remember when you could just slap omni-gel on everything?\\
'''Liara''': That security upgrade made a lot of people unhappy.



-->'''[[ReasonableAuthorityFigure Primarch Victus]]:''' "Garrus said he had to attend to the Normandy's weapon systems. Something about calibrations."
-->'''[[PlayerCharacter Shepard]]:''' "Sounds like Garrus."

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-->'''[[ReasonableAuthorityFigure Primarch Victus]]:''' "Garrus said he had to attend to the Normandy's weapon systems. Something about calibrations."
-->'''[[PlayerCharacter
"\\
'''[[PlayerCharacter
Shepard]]:''' "Sounds like Garrus."

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* Everything Cranky Kong says in the ''VideoGame/DonkeyKongCountry'' series and manuals is this trope up to eleven. It's all about how much better games were in the arcade days, how the stories are [[ExcusePlot complete crap]], the features in the manuals are pointless and the characters are idiots.

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* Everything Cranky Kong says in the ''VideoGame/DonkeyKongCountry'' series and manuals is this trope up to eleven. It's all about how much better games were in the arcade days, how the stories are [[ExcusePlot complete crap]], the features in the manuals are pointless and the characters are idiots. idiots.
* Every single RPG SuperMario spinoff has a number of jokes that mock aspects of the main series. [[DesignatedVictim Mainly the silliness of Peach constantly getting kidnapped.]] Heck, even the main series makes fun of that plot point from time-to-time.
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* Pretty much everything Cranky Kong says in the ''VideoGame/DonkeyKongCountry'' series and manuals is this trope up to eleven. It's all about how much better games were in the arcade days, how the stories are [[ExcusePlot complete crap]], the features in the manuals are pointless and the characters are idiots.

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* Pretty much everything Everything Cranky Kong says in the ''VideoGame/DonkeyKongCountry'' series and manuals is this trope up to eleven. It's all about how much better games were in the arcade days, how the stories are [[ExcusePlot complete crap]], the features in the manuals are pointless and the characters are idiots.
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* ''[[MegaManX Mega Man Xtreme 2]]'', the big bad sets up a "game" by [[StrictlyFormula placing eight robot masters for the heroes to defeat before he challenges them himself.]] X replies that the game is pointless.

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* ''[[MegaManX Mega Man Xtreme 2]]'', ''VideoGame/MegaManXtreme2'', the big bad sets up a "game" by [[StrictlyFormula placing eight robot masters for the heroes to defeat before he challenges them himself.]] X replies that the game is pointless.
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* Pretty much everything Cranky Kong says in the ''VideoGame/DonkeyKongCountry'' series and manuals is this trope up to eleven. It's all about how much better games were in the arcade days, how the stories are [[ExcusePlot complete crap]], the features in the manuals are pointless and the characters are idiots.
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** Both the Mako's handling and the Hammerhead's fragility are mocked when Vega and Cortez get into an argument over which is better.
** And ''then'' came the Citadel DLC, which included half a dozen ambient conversations with multiplayer classes griping about certain issues, ranging from early-release classes being jealous of the flashy moves and fancy equipment of more recently released ones, to an infiltrator with an extensive list of grievances about a pickup game with some noobish ex-Cerberus Vanguard with no clue what he was doing.

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* It's eventually revealed in ''VideoGame/AssassinsCreedIVBlackFlag'' that there's actually an in-game version of Ubisoft[[note]]the real-life publisher of the real-world ''Assassin's Creed'' series[[/note]]... which collaborated with Abstergo Entertainment in presenting the story of Aveline de Grandpré, [[BlatantLies a fallen Assassin who rediscovered the light with the help of the Templar Order]], and is collaborating with them again on ''Pirates of Nightmares'', a ''severely'' modified pseudo-history of one Edward Kenway. Heck, you're actually playing a developer-researcher in Abstergo Entertainment's Montreal, Quebec office!

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* It's eventually revealed in ''VideoGame/AssassinsCreedIVBlackFlag'' that there's actually an in-game ''VideoGame/AssassinsCreedIVBlackFlag'': As the game opens, you are playing a researcher for the newly formed (fictional) company Abstergo Entertainment, which collaborated with the InUniverse version of Ubisoft[[note]]the Ubisoft [[note]]the real-life publisher of the real-world ''Assassin's Creed'' ''Franchise/AssassinsCreed'' series[[/note]]... which collaborated with Abstergo Entertainment in presenting to present the story of [[VideoGame/AssassinsCreedIIILiberation Aveline de Grandpré, Grandpré]], [[BlatantLies a fallen Assassin who rediscovered the light with the help of the Templar Order]], and is collaborating with them again on ''Pirates ''Devils of Nightmares'', the Caribbean'', a ''severely'' modified pseudo-history of one Edward Kenway. Heck, you're The internal marketing and external promotional material that you can reveal throughout the game are masterpieces of StylisticSuck, with the voiceovers horribly mispronouncing the characters' names and blatantly ignoring the historical context of their actions. In the end, they release a Creator/MichaelBay-esque trailer advertising the "wine, women, and adventure" of the era, utterly in contrast with the more genuine story that you actually playing a developer-researcher experience in Abstergo Entertainment's Montreal, Quebec office!the game. While this reflects Abstergo's attempt to sell Templar propaganda to the masses, it is also an obvious knock at the real life industry of which Ubisoft is a part.
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** [[https://www.youtube.com/watch?v=7cEXYWJPMIA One trailer]] has [[BigBad Mr. Scratch]] mocking the ending of the first game. According to that same trailer, Remedy's writing staff consists of Sam Lake and a potted plant.
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* The two ''Literature/{{Discworld}}'' games starring Rincewind have him continually complaining about all the inane items, insane puzzles and fetch quests he was expected to collect, solve and achieve, respectively. The first game, near the end, contained a man who supposedly sold all those ridiculous puzzles and quests, and Rincewind had a very cathartic time shouting at him.

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* The two ''Literature/{{Discworld}}'' games starring Rincewind have him continually complaining about all the inane items, insane puzzles and fetch quests he was expected to collect, solve and achieve, respectively. The first game, near the end, contained a man who supposedly sold all those ridiculous puzzles and quests, and Rincewind had a very cathartic time shouting at him. He even tricks him into getting [[RunningGag bashed over the head by the Librarian]]. Discworld 2 even has it look like a fetch quest is about to be put up, only for Rincewind to shout at the quest giver and then use InsaneTrollLogic to get the item anyway.
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Oopsie


* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', there is a BonusDungeon whose reward is the Ice Arrows. In Desert Colossus, close to the entrance to the Spirit Temple, there's a Gossip Statue that tells Link that the Ice Arrows aren't a worthy reward for beating that dungeon, thus referring to the potential little use of that item in the game.
* In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', one of the corpses in the Temple of the Ocean King laments that he was unable to use the pad controls instead of the touch screen. The latter is how the game is controlled, as it's a Nintendo DS game.

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* ** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', there is a BonusDungeon whose reward is the Ice Arrows. In Desert Colossus, close to the entrance to the Spirit Temple, there's a Gossip Statue that tells Link that the Ice Arrows aren't a worthy reward for beating that dungeon, thus referring to the potential little use of that item in the game.
* ** In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', one of the corpses in the Temple of the Ocean King laments that he was unable to use the pad controls instead of the touch screen. The latter is how the game is controlled, as it's a Nintendo DS game.
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* ''Franchise/TheLegendOfZelda'':
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', there is a BonusDungeon whose reward is the Ice Arrows. In Desert Colossus, close to the entrance to the Spirit Temple, there's a Gossip Statue that tells Link that the Ice Arrows aren't a worthy reward for beating that dungeon, thus referring to the potential little use of that item in the game.

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* ''MetalGearSolid3'' has an extended segment just to make fun of TheScrappy, Raiden, from ''MetalGearSolid2''. Let no one say HideoKojima can't make a joke at his own expense.
** The same game features an extended lambasting of the [[ArtisticLicenseEngineering somewhat whimsical]] design of the Metal Gear vehicles in general, with the military expert Sigint explicitly pointing out that putting a tank on legs rather than treads makes little logical sense.

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* ''MetalGearSolid3'' has an extended segment just to make fun of TheScrappy, Raiden, from ''MetalGearSolid2''. Let no one say HideoKojima can't make a joke at his own expense.
**
expense. The same game also features an extended lambasting of the [[ArtisticLicenseEngineering somewhat whimsical]] design of the Metal Gear vehicles in general, with the military expert Sigint explicitly pointing out that putting a tank on legs rather than treads makes little logical sense.

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No Context on the Space Quest example.


** The same game features an extended lambasting of the [[ArtisticLicenseEngineering somewhat whimsical]] design of the Metal Gear vehicles in general, with the military expert Sigint explicitly pointing out that putting a tank on legs rather than treads makes little logical sense.



* ''SpaceQuest'' was full of these.
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* ''RomancingWalker'' includes the [[GoddamnedBats FLARE Bat]], [[RecurringCharacter a recurring monster]] and the author's avatar which the protagonist cannot stand at all and always trash talks it upon an encounter.

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* ''RomancingWalker'' ''VideoGame/RomancingWalker'' includes the [[GoddamnedBats FLARE Bat]], [[RecurringCharacter a recurring monster]] and the author's avatar which the protagonist cannot stand at all and always trash talks it upon an encounter.
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* ''RomancingWalker'' includes the [[GoddamnedBat FLARE Bat]], [[RecurringCharacter a recurring monster]] and the author's avatar which the protagonist cannot stand at all and always trash talks it upon an encounter.

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* ''RomancingWalker'' includes the [[GoddamnedBat [[GoddamnedBats FLARE Bat]], [[RecurringCharacter a recurring monster]] and the author's avatar which the protagonist cannot stand at all and always trash talks it upon an encounter.
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* ''RomancingWalker'' inclues the [[GoddamnBat FLARE Bat]], [[RecurringEnemy a recurring enemy]] avatar of the creator which the protagonist cannot stand at all and always trash-talks it.

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* ''RomancingWalker'' inclues includes the [[GoddamnBat [[GoddamnedBat FLARE Bat]], [[RecurringEnemy [[RecurringCharacter a recurring enemy]] monster]] and the author's avatar of the creator which the protagonist cannot stand at all and always trash-talks it.trash talks it upon an encounter.
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* ''RomancingWalker'' inclues the [[GoddamnBat FLARE Bat]], [[RecurringEnemy a recurring enemy]] avatar of the creator which the protagonist cannot stand at all and always trash-talks it.
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* In ''VideoGame/AnimalCrossing: New Leaf'', when a normal-type villager visits your house, they may tell you about a video game they've been playing where "you run your own town but also have to keep all these needy animals happy."
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* In ''VideoGame/FableII'', one can read any gravestone in the game. One reads "PDM, This is the best grave in history and will change the way people look at final resting places forever." It's a perfectly normal grave. Also, Peter Molyneux's middle name is Douglas.

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* In ''VideoGame/FableII'', one can read any gravestone in the game. One reads "PDM, This is the best grave in history and will change the way people look at final resting places forever." It's a perfectly normal grave. Also, Peter Molyneux's Creator/PeterMolyneux's middle name is Douglas.
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* ''VideoGame/{{Fallout 3}}'' had a much-maligned ending which didn't make an awful lot of sense and had several characters behaving... very strangely, given the context. The expansion pack ''Broken Steel'' retcons the previous ending, including a new bit with the super-mutant Fawkes lampshading his own previous actions and pointing out there would be absolutely no reason for him to react that way.
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* ''[[MegaManX Maga Man Xtreme 2]]'', the big bad sets up a "game" by [[StrictlyFormula placing eight robot masters for the heroes to defeat before he challenges them himself.]] X replies that the game is pointless.

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* ''[[MegaManX Maga Mega Man Xtreme 2]]'', the big bad sets up a "game" by [[StrictlyFormula placing eight robot masters for the heroes to defeat before he challenges them himself.]] X replies that the game is pointless.
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** Blizzard even went as far as to both [[TradeSnark trademark "Soon"]] and explain how Soon works.
--> "Now"-----"Very Soon"------"Soon"------"Soonish"-----"The End of Time"
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* The release of a trailer for the MMORPG ''Perfect World'' was criticised for, among other things, having [[http://kotaku.com/5038379/trashing-trailers too much lens flare]]. Their response? [[http://kotaku.com/5038870/a-new-perfect-world-international-trailer A new trailer... "Now with more lens flare."]]
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'': "Say it with me now, The Cheat: [[TheProblemWithLicensedGames licensed games are never good!]]" [[LicensedGame Guess what the game itself is.]] And it's ''good''.
* In ''VideoGame/FableII'', one can read any gravestone in the game. One reads "PDM, This is the best grave in history and will change the way people look at final resting places forever." It's a perfectly normal grave. Also, Peter Molyneux's middle name is Douglas.
** Tombstones in [=RPGs=] generally carried the (nick)names of the development team and short jibes at their expense. ''Franchise/{{Ultima}}'', ''VideoGame/BreathOfFire'', ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy'' all did this at one time or another in their series'.
** ''VideoGame/FableIII'' has a side quest where you enter the world of a tabletop roleplaying game run by three gaming geeks/amateur wizards. The quest ends with you striking down the evil Baron with the Sword of Baron-Slaying, and one of the gamers complains "What kind of rubbish game lets you kill the villain in one hit?", no doubt a reference to the infamous [[AnticlimaxBoss anticlimactic confrontation]] with Lucien at the end of ''Fable II''.
* In the opening sequence of ''{{Banjo-Kazooie}}: Nuts 'N Bolts'', {{Rare}}ware pokes fun at its own reputation for [[GottaCatchThemAll "collect-a-thon" gameplay]], thanks to its resident [[BreakingTheFourthWall fourth-wall demolition man]], the Lord of Games.
--> [-[[AC:"Now then. In line with Banjo Tradition, your challenge will consist of collecting as many pointless items as possible."]]-]
** At one point, L.O.G. claims to have been laughing the whole time while designing the [[ThatOneSidequest Canary Mary races]] in ''Banjo-Tooie''.
** In one of the press releases, Rare announced that after making the game, they'd probably go back to being rubbish again.
** There's also the nods towards ''VideoGame/GrabbedByTheGhoulies'''s total failure and the ''Banjo'' series having much, much, MUCH fewer games than "[[SuperMarioBros That Italian gentleman]]".
** "Bear put these on vehicle so float. If not enough, vehicle sink, like this game at market." -- Mumbo
** In fact, almost all of the humor in the game is derived from how much the game sucks, gaming has left Rare behind, etc. Is it just a show of typical sardonic Brit humor, or did the company truly have no confidence in their own product whatsoever?
* The two ''Literature/{{Discworld}}'' games starring Rincewind have him continually complaining about all the inane items, insane puzzles and fetch quests he was expected to collect, solve and achieve, respectively. The first game, near the end, contained a man who supposedly sold all those ridiculous puzzles and quests, and Rincewind had a very cathartic time shouting at him.
* ''FinalFantasyTactics'' has a tutorial mode featuring several lengthy {{Auto Pilot Tutorial}}s, narrated by Professor Daravon. Mediators in the same game can learn the "Mimic Daravon" skill, which puts its targets to sleep. Given the [[BlindIdiotTranslation quality of the translation]], ''especially'' in the tutorial, Confusion would have been just as appropriate for the English version.
** One might also note that Daravon's first name is [[StealthPun "Bordam."]]
* ''VideoGame/FinalFantasyV Advance'' has a nameless NPC mock Squaresoft's ''VideoGame/MarioKart'' clone, ''Chocobo Racing'' and/or the tedious LuckBasedMission minigame of ''VideoGame/FinalFantasyX'':
-->"Wouldn't chocobo racing be totally extreme?... No, I guess not."
* Dmitri of ''BackyardSports'' mocks the games' lack of good AI and their focus on the characters rather than gameplay.
* Done several times in ''VideoGame/TheCurseOfMonkeyIsland''. First, when Guybrush tells an actor that his Shakespeare rewrite sucks, the actor continues practicing for it, telling Guybrush that now he knows he's produced a work of unredeemable trash, he's guaranteed to get a lot of attention (which Guybrush finds strangely encouraging). Second, Guybrush is talking to a talent agent, who describes his job as "making his living off the hard work and talent of others". Guybrush says "You're a project leader on a computer game?". When examining a horror trilogy, Guybrush wonders why trashy media always comes in threes (''Curse'' is the third game in the ''Monkey Island'' series). Guybrush also has the option to guess that the "Secret of Monkey Island" is that a sequel can never be as good as the original.
** And way back in ''VideoGame/TheSecretOfMonkeyIsland'', at the very end you have a choice of four {{Aesop}}s for Guybrush to claim to have learned over the course of the game. One of the options is about the inadvisability of shelling out good money for a short video game.
* ''Matt Hazard: Blood, Bath and Beyond'' is full of self deprecating jokes related to itself and [[EatLeadTheReturnOfMattHazard the previous game]]. At one point, the title character even claims that said previous game is "now available in bargain bins everywhere!"
* The games salesman in ''VideoGame/MassEffect2'' does this amidst his normal TakeThat lines directed at Gamestop and CopyProtection; one line has him saying that he misses the old-school role-playing games where it took five hours of real-time to fly between locations and you had to remember to drink water, whereas [=RPGs=] now are all [[Franchise/MassEffect "big choices" and "visceral combat."]]
** The weapons and upgrades are protected by 'Fabrication Rights Management'? Almost funny enough to make up for the Digital Rights Management protections on the PC version of ''[=ME1=]''.
** The absolute ''king'' of this is Conrad Verner. In the interim between the two games he's attempted (and failed) to take Shepard's place as the galaxy's saviour. Bioware uses the opportunity to take potshots at themselves:
--> '''Shepard:''' So, you just wander the galaxy, righting wrongs?
--> '''Conrad:''' Hey, don't make it sound like that! I talk to people, [[ItsUpToYou see if they have big problems that only I can solve!]] [[ChronicHeroSyndrome You'd be surprised how often people are just waiting for someone to talk to them.]] [[KleptomaniacHero Sometimes I poke around crates. You know, for extra credits.]]
** Also, there is an argument by investors on how the attacks on human colonies will lead to a huge amount of business for the prefabricated building companies. The first ''Mass Effect'' used the same 2 or 3 prefabricated buildings for all content except the main story line.
** There's also several shots at disliked missions or elements from the first game, such as a couple in a store arguing about gene therapy for their child and saying that maybe they should turn to a random stranger to solve their problems, or Tali getting annoyed when she's reminded about the elevators, or Mordin saying that, when he served in a military squad, at least he, "Didn't have to purchase own equipment." Plus there's Miranda's annoyance when stuck in an elevator during her loyalty mission, during which she [[PercussiveMaintenance whacks the control panel with her omni-tool and screams for it to hurry up]], which causes the elevator to speed up ''and'' the obnoxious music to shut off.
** The "Lair of the Shadow Broker" DLC contains several jabs at the previous game, from the poor handling of the Mako to the simplistic hacking.
* ''VideoGame/MassEffect3'' takes shots at some of the most mocked lines from the second game.
** Garrus' "I'm in the middle of some calibrations" line when he doesn't have anything important to say:
-->'''[[ReasonableAuthorityFigure Primarch Victus]]:''' "Garrus said he had to attend to the Normandy's weapon systems. Something about calibrations."
-->'''[[PlayerCharacter Shepard]]:''' "Sounds like Garrus."
** [[AxCrazy Jack's]] "I will destroy you!" (itself a prod at enemies' lines in [[VideoGame/MassEffect1 the first game]]) is mocked by her students.
** Thermal clips were introduced in the second game as an ammo system, whereas the first game had unlimited ammunition. Conrad doesn't think the clips are a very good idea; as he puts it, "You might as well be going back to limited ammunition."
** The ''Leviathan'' downloadable mission has EDI running references on "Basilisk" in her database. One of the entries she reads aloud describes a mid-level boss enemy in [[WorldOfWarcraft Galaxy of Fantasy]] that is infamous for "synched-animation instant kills" and commenting that the players regularly complain it is overpowered. Many of the actual game's DemonicSpiders are reviled by the fanbase for being able to use synched-animation instant kills on the player if they get too close.
* Flemeth does this in ''VideoGame/DragonAgeII'', describing herself as "An old hag who talks too much."
** The DLC ''Mark of the Assassin'' gives us a nice bit of dialogue mocking the games lack of locations outside Kirkwall and its much maligned [[CopyAndPasteEnvironments recycling of levels]].
-->'''Merril:''' "It's so exciting to be out of Kirkwall. It seems like we haven't left there in ages."
-->'''Hawke:''' "We do seem to spend a ridiculous amount of time in the city."
-->'''Merril:''' "Ah I needed this break. I was starting to think every part of Kirkwall looked alike."
* In the midst of a long winded rant by SmugSnake Dr. Hartman in ''AlanWake'', Hartman mentions that one of the mental patients is in the production of video games. In a very derogatory tone of voice, he says it's "utter trash, but it does require ''small'' amounts of creativity." Whether or not this fully qualifies as SelfDeprecation is unclear, however, because Hartman is clearly someone whose opinion shouldn't matter much to players.
** In ''[[GaidenGame Alan Wake's American Nightmare]]''. One of the complaints of the first game was the small enemy variety, and a manuscript page in ''American Nightmare'' states that the Dark Presence in the first game lacked imagination.
* A [[http://www.youtube.com/watch?v=EiV7kNyDV80 trailer]] for ''VideoGame/DukeNukemForever'' is filled with jokes related to [[DevelopmentHell the insane amount of time it took to make this game.]]
--> '''Random Woman:''' What about the game, Duke ? Was it any good ?
--> '''Duke:''' Yeah, but after 12 *bleep* years, it should be !
* ''MetalGearSolid3'' has an extended segment just to make fun of TheScrappy, Raiden, from ''MetalGearSolid2''. Let no one say HideoKojima can't make a joke at his own expense.
* The marketing slogan for ''VideoGame/EarthBound'' was "This Game Stinks!" And it came with scented stickers with unusual smells.
* ''VideoGame/HyperdimensionNeptunia'' has the two characters IF and Compa who are the personification of the companies (Idea Factory and Compile Heart respectively) who made the game. They do not get any {{Limit Break}}s at all, something that other characters (even DLC ones!) do.
** Averted in [[VideoGame/HyperdimensionNeptuniaMk2 the second game]] where they got some ''[[TookALevelInBadass serious]]'' buffs including a LimitBreak ''and'' a CombinationAttack with each other.
* ''SpaceQuest'' was full of these.
* The HD versions of ''SonicUnleashed'' features Eggman Robots that can can be spoken to as civilians, when visiting Eggman Land after completing the game. Three of said robots are named, "EF-[[SegaGenesis MD]][[VideoGame/SonicTheHedgehog 1991]]"[[note]]The "MD" designation was left unchanged in North American releases, despite the Mega Drive being called the Sega Genesis over there.[[/note]], "EF-[[SegaDreamcast DC]][[VideoGame/SonicAdventure 1998]]" and "EF-[[{{Xbox 360}} XB]][[VideoGame/SonicTheHedgehog2006 2006]]". Talking to [=EF-XB2006=] prompts the robot into saying how he is the youngest of the fighters and therefore lacks experience. He's also apparently clumsy and is rubbish at doing anything right... it seems Sonic Team themselves didn't find ''[[VideoGame/SonicTheHedgehog2006 THAT]]'' particular Sonic game any good.
** Similarily, once you complete [[VideoGame/SonicTheHedgehog2006 Crisis City]] in ''VideoGame/SonicGenerations'' and release Blaze, she laments the fact that she was captured to begin with with a line that's rather... open for interpretation:
--->'''Blaze''': Sonic, I hope we can keep this slip up of mine just between the two of us, all right?
* In ''VideoGame/TheLegendOfZeldaPhantomHourglass'', one of the corpses in the Temple of the Ocean King laments that he was unable to use the pad controls instead of the touch screen. The latter is how the game is controlled, as it's a Nintendo DS game.
* Many gamers were unhappy about being unable to drive the cars present in ''{{Postal}} 2'', particularly after the ''VideoGame/GrandTheftAuto'' series became popular. It became possible to ride on Segways in the third game... but your weapons' options were massively limited. The Postal Dude doesn't let this pass unsnarked:
-->"'''Postal'' has vehicles now!' Thanks a lot, ''assholes.''"
** Also in ''{{Postal}} 2'', if one reads the tombstones in the graveyard during the "Piss on Dad" section of the game, they'll get this gem.
-->Postal 2 plot, brutally murdered April, 13 2003
* BlizzardEntertainment and Creator/{{Valve|Software}} regularly do this, making fun of their release schedule.
* At the ''Sonic Boom'' festival, Sega released a trailer for the upcoming re-release of ''VideoGame/SonicAdventure2'' declaring themselves "The masters of secrecy"... before showing all the webpages that revealed the existence of games like ''VideoGame/SonicTheHedgehog4'' and ''VideoGame/SonicGenerations'' and declaring that the game will be "leaking onto consoles" this Fall.
* There is a ''VideoGame/JakAndDaxter'' trilogy DVD, written by the games' original staff, in which Daxter narrates and summarizes what happened in the first three games. His hour-and-a-half long spiel occasionally jabs at moments lots of players reported to be frustrating. Him talking about the ending of ''VideoGame/JakAndDaxterThePrecursorLegacy'' and [[LeftHanging the bright, shiny light behind the door]] takes the cake.
--> And then we found it! After working our butts off in this adventure, after collecting every ''stinkin' '' power cell in this entire crazy world, clawing my paws to the bone, we got--that's right, drumroll, please--ab-so-lu-tely ''nothin'''. Zippo, nada. Hello?! That ''sucked''. That SUCKED. I'll send you my therapy bill and a receipt for the broken game controller.
* ''VideoGame/{{Borderlands 2}}:
** The intro of ''VideoGame/{{Borderlands 2}}'' mentions that at the end of their journey, the Vault Hunters only found [[EldritchAbomination tentacles]] and disappointment... Which is basically how many players reacted to [[GiantSpaceFleaFromNowhere the ending of the first game]].
** When Axton throws down his turret, sometimes he'll say "Hey stand in front of this." taking a shot at how in the first one the turret could only shoot if an enemy was in front of it.
** There's also an InUniverse example near the end of the game, when [[ButtMonkey Claptrap]] is attempting to hack some defense turrets so they'll attack enemies rather than the player, his reaction to his success is this:
-->'''Claptrap:''' HOLY [[SoundEffectBleep ****]] THAT ACTUALLY WORKED!!! The turrets are fighting for us now! I actually did something!
* Next Level Games, a Canadian game studio, essentially made fun of their own nationally in their version of ''VideoGame/PunchOut'' with the character Bear Hugger.
** Ditto with publisher Nintendo and Piston Hondo.
* Near the tail-end of ''VideoGame/BioshockInfinite'', Booker and Elizabeth [[spoiler:find themselves warped into the UnderWaterCity of Rapture from the [[{{VideoGame/Bioshock}} first]] [[{{VideoGame/Bioshock2}} two]] games.]] Booker's reaction?
-->'''Booker:''' [[spoiler:A city at the bottom of the ocean? Ridiculous.]]
** When Booker and Elizabeth go to the Hall of Heroes Gift Shop, they find some Duke and Dimwit machines, Elizabeth remarks about the third one made; "It's the newest in the series, I herd it was delayed ''three times''!", This is a reference to the delays that 2K and Irrational Games made to Bioshock Infinite.
* If ValVe's memory served them right, then down bellow is how their conversation with a member of the community went while making the Robotic Boogaloo for VideoGame/TeamFortress2 went...
-->'''VALVE''': Help, we forgot how to do our jobs! Please make a new update or else the giant iguana posing as Gabe Newell will fire us and have us escorted out by security in that order!
-->'''MODEST COMMUNITY MEMBER''': Fear not, incompetent Valve employees, the community is here to save the day once again. We have but one stipulation: we will not make robot hats under any circumstances and that's final. Unless you pay us lots of money.
* ''[[MegaManX Maga Man Xtreme 2]]'', the big bad sets up a "game" by [[StrictlyFormula placing eight robot masters for the heroes to defeat before he challenges them himself.]] X replies that the game is pointless.
* ''RuneFactory4'''s Manual references North American translator and publisher {{XSeed Games}} having mistranslated the Sechs Empire as the Zzyzx Empire in their earlier work on ''RuneFactoryFrontier'', suggesting that the empire briefly changed its name due to a practical joke or illness-induced delirium.
* The ''Byteria'' franchise is produced by a one-man studio with {{Game Maker}}s and whatever stock graphics they include. [[NoFourthWall A fourth wall isn't affordable]], either, so the characters frequently ridicule them.
* FlowerSunAndRain does this to extremes with a child in chapter 7 who slams the game he's in for many things, including: "Are polygon faces look totally different from our 2D art!", "The music is all just rip-off's", as well as questioning the believability of the plot point of terrorists targeting such a small island, how "Catherine", the game's all purpose puzzle solving tool even works, and why the main, Mondo, wears a black-suit all the time. The goal then becomes '''trying to stop the kid from destroying the game by smashing the fourth wall to pieces'''.
* It's eventually revealed in ''VideoGame/AssassinsCreedIVBlackFlag'' that there's actually an in-game version of Ubisoft[[note]]the real-life publisher of the real-world ''Assassin's Creed'' series[[/note]]... which collaborated with Abstergo Entertainment in presenting the story of Aveline de Grandpré, [[BlatantLies a fallen Assassin who rediscovered the light with the help of the Templar Order]], and is collaborating with them again on ''Pirates of Nightmares'', a ''severely'' modified pseudo-history of one Edward Kenway. Heck, you're actually playing a developer-researcher in Abstergo Entertainment's Montreal, Quebec office!
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