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** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's maximum ''sustainable'' speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years.
** Eventually, they seemed to settle on Warp 6 being 1000 times the speed of light and the sustainable speed for years on end. Presumably, the faster warp speeds that were deemed "sustainable" were meant relatively to other warp drives, meaning Voyager could go those speeds for a few hours or days, as opposed to a few seconds on the other ships.

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** Even ignoring "Threshold," "Threshold" [[CanonDiscontinuity as the writers officially do]], ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's maximum ''sustainable'' speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years.
** Eventually, they seemed to settle on Warp 6 being 1000 times the speed of light and the sustainable speed for years on end. Presumably, the faster warp speeds that were deemed "sustainable" were meant relatively to other warp drives, meaning Voyager could go those speeds for a few hours or days, as opposed to a few seconds on the other ships. (More AllThereInTheManual-ness: Voyager's warp engines do that cool tilting-up thing 'cause they're some kinda super-duper engine whose exact workings they [[AvertedTrope thankfully didn't]] [[TechnoBabble explain to us in detail]] within the show, but... well, it can do stuff like that.)
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*** What makes this even worse is the fact that, in "Threshold", the "infinite velocity" was Warp 10. This blatantly disregards that both TOS and Next Generation had (through various "not supposed to actually work" means) ships travel as fast as Warp 18. Even with a HandWave of "the warp scale was reassessed at some point in-universe", having a sustainable speed of Warp 8 or 9 take 75 years to cross about half the galaxy, and then having warp 10 be "so fast you're everywhere in the galaxy and/or universe at once" break every type of logical scaling imaginable.

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*** What makes this even worse is the fact that, in "Threshold", the "infinite velocity" was Warp 10. This blatantly disregards that both TOS and Next Generation had (through various "not supposed to actually work" means) ships travel as fast as Warp 18. Even with a HandWave of "the warp scale was reassessed at some point in-universe", having a sustainable speed of Warp 8 or 9 take 75 years to cross about half the galaxy, and then having warp 10 be "so fast you're everywhere in the galaxy and/or universe at once" break every type of logical scaling imaginable.


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** Eventually, they seemed to settle on Warp 6 being 1000 times the speed of light and the sustainable speed for years on end. Presumably, the faster warp speeds that were deemed "sustainable" were meant relatively to other warp drives, meaning Voyager could go those speeds for a few hours or days, as opposed to a few seconds on the other ships.
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*** What makes this even worse is the fact that, in "Threshold", the "infinite velocity" was Warp 10. This blatantly disregards that both TOS and Next Generation had (through various "not supposed to actually work" means) ships travel as fast as Warp 18. Even with a HandWave of "the warp scale was reassessed at some point in-universe", having a sustainable speed of Warp 8 or 9 take 75 years to cross about half the galaxy, and then having warp 10 be "so fast you're everywhere in the galaxy and/or universe at once" break every type of logical scaling imaginable.
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** Atleast in the movie, the final battle is mentioned to take place in a pocket universe that can be shaped with Spiral Power, so the laws of physics as we know them(and scale, for that matter, seeing how you have a mecha with a visible planet on its head throwing a galaxy at another mecha while standing on a much bigger galaxy) need not to apply.
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*** Actually, They were stating that ship hyperdrives fall into one of two classes, the "basic" interstellar drives, and more advanced drives capable of intergalactic travel within a reasonable timeframe.
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** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to (and it is mentioned as a design feature of the ''Intrepid''-class that it can maintain a cruising speed of warp 9.975, give or take repair time).

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** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top maximum ''sustainable'' speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to (and it is mentioned as a design feature of the ''Intrepid''-class that it can maintain a cruising speed of warp 9.975, give or take repair time).years.

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Once again, that point explicitly does not apply


** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to (and it is a design feature of the ''Intrepid''-class that it can, give or take repair time).
*** It was fairly well established in TNG, and so presumably applies to Voyager also, that ships can't maintain their maximum warp for very long. The 70 years to go 70,000 light years works out to a cruising speed of about warp factor 8, which fits with the idea that Voyager is a fast ship but can't maintain its maximum velocity for long (IIRC the Enterprise-D's cruising speed was around warp 7, with a max of 9.6).

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** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to (and it is mentioned as a design feature of the ''Intrepid''-class that it can, can maintain a cruising speed of warp 9.975, give or take repair time).
*** It was fairly well established in TNG, and so presumably applies to Voyager also, that ships can't maintain their maximum warp for very long. The 70 years to go 70,000 light years works out to a cruising speed of about warp factor 8, which fits with the idea that Voyager is a fast ship but can't maintain its maximum velocity for long (IIRC the Enterprise-D's cruising speed was around warp 7, with a max of 9.6).
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-->'''Colonel Sandurz:''' Ludicrous speed? Sir, we've never gone that fast before...I don't know if the ship can take it.

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-->'''Colonel Sandurz:''' Ludicrous speed? LudicrousSpeed? Sir, we've never gone that fast before...I don't know if the ship can take it.
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** Unfortunately, that isn't really ''better'' in the sense of no longer defying the expected laws of physics. A nebula is still too large to rotate visibly and still be moving at less than lightspeed, and has the additional problem of not having enough mass for gravity to hold it together as it rotates.
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* In ''EvoChron Mercenary'', it's possible to see a galaxy. The galaxy is rotating at about the same visible speed as a carousel, meaning that it is rotating at several hundred thousand times the speed of light. Ships in the game are capped at 10000 meters per second in the X, Y, and Z plane.
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*** It was fairly well established in TNG, and so presumably applies to Voyager also, that ships can't maintain their maximum warp for very long. The 70 years to go 70,000 light years works out to a cruising speed of about warp factor 8, which fits with the idea that Voyager is a fast ship but can't maintain its maximum velocity for long (IIRC the Enterprise-D's cruising speed was around warp 7, with a max of 9.6).
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** ...and which was completely abandoned by ''DeepSpaceNine'', where travelling pretty much anywhere invariably took about half a day. Runabouts (established as having a top speed of warp five) seemed to be able to reach Earth, Cardassia, and various other locations in the same short amount of time (while the distances aren't given, that would put both the Federation and Cardassian capitals within two light years of each other at most). On another occasion, a runabout travels to a planet given as five light years away in a few hours (it should take over a week).

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** ...and which was completely abandoned by ''DeepSpaceNine'', ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'', where travelling pretty much anywhere invariably took about half a day. Runabouts (established as having a top speed of warp five) seemed to be able to reach Earth, Cardassia, and various other locations in the same short amount of time (while the distances aren't given, that would put both the Federation and Cardassian capitals within two light years of each other at most). On another occasion, a runabout travels to a planet given as five light years away in a few hours (it should take over a week).
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* In ''Film/TheEmpireStrikesBack'', near the end, the characters are looking out the side of a ship while watching some stellar object. The object has been identified by various sources as the Galaxy. However, if this was true, then given that the stellar object was visibly spinning, the Galaxy must therefore be spinning faster than the speed of light. The 2004 Blu-Ray commentary has either retconned or clarified that the object in question was a stellar nebula instead.
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Wicking


* In ''TunnelInTheSky'', two teenagers notice a new visible star above the alien world they're stranded on, and conclude that they've just witnessed a nova. At the book's end, it's revealed a nova is what interfered with their CoolGate back to Earth. If it's the same nova -- which is strongly implied; indeed, the chapter where they see it is ''titled'' "The Nova", and it reads like a ChekhovsGun -- then the boys shouldn't have been able to see its light until years after it happened.

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* In ''TunnelInTheSky'', ''Literature/TunnelInTheSky'', two teenagers notice a new visible star above the alien world they're stranded on, and conclude that they've just witnessed a nova. At the book's end, it's revealed a nova is what interfered with their CoolGate back to Earth. If it's the same nova -- which is strongly implied; indeed, the chapter where they see it is ''titled'' "The Nova", and it reads like a ChekhovsGun -- then the boys shouldn't have been able to see its light until years after it happened.
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* In DragonBallZ Goku learns to teleport himself in such a manner that he moves at the speed of light (In the dub, he mentions the exact speed). He states that he could have used this technique to get to Earth faster than with his ship, if he thought it was necessary. He was traveling on that ship from a planet millions of light years away. That trip took 3 years. In short, his teleport ability is millions of times slower than his ship was.

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Nope, DENIED in canon with one n


** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to.
*** Confirmed in cannon, most ships can only travel at there top speeds for 12 hours.

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** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to.
*** Confirmed in cannon, most ships can only travel at there top speeds for 12 hours.
to (and it is a design feature of the ''Intrepid''-class that it can, give or take repair time).
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*** Energy release on account of deceleration, most likely. All that kinetic energy has to go *somewhere.*
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*** Energy release on account of deceleration, most likely. All that kinetic energy has to go *somewhere.*
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*** Confirmed in cannon, most ships can only travel at there top speeds for 12 hours.
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Namespace fixing


* Parodied in ''{{Spaceballs}}'':

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* Parodied in ''{{Spaceballs}}'':''Film/{{Spaceballs}}'':
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* In ''StarTrekTheMotionPicture'' the ''Enterprise'' has left space dock and is on its way to intercept V'Ger. It heads away from Earth and, moving at only sublight speed, manages to pass Jupiter only a ''few moments after leaving Earth orbit.''

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* In ''StarTrekTheMotionPicture'' ''Film/StarTrekTheMotionPicture'' the ''Enterprise'' has left space dock and is on its way to intercept V'Ger. It heads away from Earth and, moving at only sublight speed, manages to pass Jupiter only a ''few moments after leaving Earth orbit.''



* The USS ''Enterprise'' in StarTrekTheOriginalSeries traveled to the edge of the galaxy (in "Where No Man Has Gone Before" and "By Any Other Name") and to the center of the galaxy (in ''StarTrekV'') in the space of a single episode. The trip from one galaxy to another would take about 300 years (though the trip would be made with the modifications of extra-galactic aliens who had engines that were better than the Federation's). Yet in ''StarTrekVoyager'', when ships were about a thousand times faster, the estimated travel time to Earth from the opposite side of the galaxy was upwards of 70 years.

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* The USS ''Enterprise'' in StarTrekTheOriginalSeries ''Series/StarTrekTheOriginalSeries'' traveled to the edge of the galaxy (in "Where No Man Has Gone Before" and "By Any Other Name") and to the center of the galaxy (in ''StarTrekV'') ''Film/{{Star Trek V|The Final Frontier}}'') in the space of a single episode. The trip from one galaxy to another would take about 300 years (though the trip would be made with the modifications of extra-galactic aliens who had engines that were better than the Federation's). Yet in ''StarTrekVoyager'', ''Series/StarTrekVoyager'', when ships were about a thousand times faster, the estimated travel time to Earth from the opposite side of the galaxy was upwards of 70 years.



* By the time of ''StarTrekTheNextGeneration'', a Warp Speed scale was firmly established by Paramount, where a speed of Warp X (below Warp 9) meant the ship was travelling at X^3.3333... times the speed of light. This makes Warp 1 equal to light speed, Warp 2 just a hair over 10 times the speed of light, and Warp 9 a little more than 1500 times light speed. Yet in the episode "Where Silence Has Lease", the Enterprise traverses the 1.3 parsec distance to the edge of a giant space cloud at Warp 2 in about 30 seconds.

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* By the time of ''StarTrekTheNextGeneration'', ''Series/StarTrekTheNextGeneration'', a Warp Speed scale was firmly established by Paramount, where a speed of Warp X (below Warp 9) meant the ship was travelling at X^3.3333... times the speed of light. This makes Warp 1 equal to light speed, Warp 2 just a hair over 10 times the speed of light, and Warp 9 a little more than 1500 times light speed. Yet in the episode "Where Silence Has Lease", the Enterprise traverses the 1.3 parsec distance to the edge of a giant space cloud at Warp 2 in about 30 seconds.



* In ''StarTrekEnterprise'', the Klingon homeworld is several days' travel from Earth, which would put the two empires right on top of each other, given the increases in cruising speed in the other incarnations of the franchise. (Though one interesting exception: in the first episode of ''StarTrekEnterprise'', Trip describes the ship's top speed in terms of how long it would take to travel to Jupiter and back, and he's exactly right, based on conventional estimates of how warp factors work). In fact if you use those same calculations, the Klingon home planet would be two and a half lightyears from Earth; the nearest star to us in RealLife is four and a half. Missed it by ''that'' much. Which is, really, still a hell of a big distance in conventional terms, but isn't that much in terms of space.
* In ''StarTrekVoyager'', it is stated, that the 70 000 light years back to earth even at maximum speed (Warp 9.975) would take 75 years, so that would make a maximum of 933 light years per year or just under 3 light years per day. Of course only if they always travel at full speed (which they don't). Yet in every scene where you can see a window, you can see hundreds of stars passing by in a mere seconds. Never mind, that stars are usually light years apart).
** ''StarTrekTheMotionPicture'' started the tradition of showing [[StreamingStars stars streaming past the window]] whenever they were at warp speed. Even at the movie-Enterprise's maximum safe cruising speed of warp 6 (TOS scale), they'd still only be going 216 times the speed of light, too slow for distant stars zip past in a matter of seconds as shown. Some fans explains that these aren't stars but dust particles that interact with the warp field.

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* In ''StarTrekEnterprise'', ''Series/StarTrekEnterprise'', the Klingon homeworld is several days' travel from Earth, which would put the two empires right on top of each other, given the increases in cruising speed in the other incarnations of the franchise. (Though one interesting exception: in the first episode of ''StarTrekEnterprise'', ''Series/StarTrekEnterprise'', Trip describes the ship's top speed in terms of how long it would take to travel to Jupiter and back, and he's exactly right, based on conventional estimates of how warp factors work). In fact if you use those same calculations, the Klingon home planet would be two and a half lightyears from Earth; the nearest star to us in RealLife is four and a half. Missed it by ''that'' much. Which is, really, still a hell of a big distance in conventional terms, but isn't that much in terms of space.
* In ''StarTrekVoyager'', ''Series/StarTrekVoyager'', it is stated, that the 70 000 light years back to earth even at maximum speed (Warp 9.975) would take 75 years, so that would make a maximum of 933 light years per year or just under 3 light years per day. Of course only if they always travel at full speed (which they don't). Yet in every scene where you can see a window, you can see hundreds of stars passing by in a mere seconds. Never mind, that stars are usually light years apart).
** ''StarTrekTheMotionPicture'' ''Film/StarTrekTheMotionPicture'' started the tradition of showing [[StreamingStars stars streaming past the window]] whenever they were at warp speed. Even at the movie-Enterprise's maximum safe cruising speed of warp 6 (TOS scale), they'd still only be going 216 times the speed of light, too slow for distant stars zip past in a matter of seconds as shown. Some fans explains that these aren't stars but dust particles that interact with the warp field.

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Casual rape jokes - not cool.


* Any time you are dealing with a speedster like TheFlash, the laws of physics are pretty much getting raped left and right.

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* Any time you are dealing with a speedster like TheFlash, the laws of drama beat up the laws of physics are pretty much getting raped left and right.take their lunch money.
** TheFlash's writers eventually gave up trying to apply science to the Scarlet Speedster, and introduced the magical Speed Force.
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* ''VideoGame/StarRuler'': You can travel faster than light on raw engine power alone, no Phlebotinum handwave provided.

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* ''VideoGame/StarRuler'': You can travel faster than light on raw engine power alone, no Phlebotinum handwave provided. Lasers also remain hitscan even as their effective range becomes measurable in AU, which means that they are travelling FTL as well.
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* In ''StarTrekTheMotionPicture'' the ''Enterprise'' has left space dock and is on its way to intercept V'Ger. It heads away from Earth and, moving at only sublight speed, manages to pass Jupiter only a ''few moments after leaving Earth orbit.''
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-->'''Colonel Sandurz''' Ludicrous speed? Sir, we've never gone that fast before...I don't know if the ship can take it.

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-->'''Colonel Sandurz''' Sandurz:''' Ludicrous speed? Sir, we've never gone that fast before...I don't know if the ship can take it.

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* In Tengen Toppa Gurren-Lagann, during the final battle against the Anti-Spiral, the TTGL uses an attack named the "MY WIFE IS THE BEST IN THE UNIVERSE SWING!" Safe to say, it swings the Granzeboma around, making it pass alongside the edge of the galaxy 2-3 times, before being hammered against a galaxy. All this happens in less than 10 seconds.
** Even earlier, when TTGL and Granzeboma approach each other, first walking, then accelerating until they both run fast enough to cross the galaxy in a matter of seconds.
** At their sizes, any visible movement is far beyond light-speed. By that point in the series, physics have been ground to a fine powder.

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* In Tengen Toppa Gurren-Lagann, during ''Anime/TengenToppaGurrenLagann'', the final battle against the Anti-Spiral, Anti-Spiral and the TTGL uses an attack named the "MY WIFE IS THE BEST IN THE UNIVERSE SWING!" Safe to say, it swings the Granzeboma around, making it pass alongside the edge of the galaxy 2-3 times, before being hammered against eponymous mech takes place on a galaxy. All this happens in less than 10 seconds.
** Even earlier, when TTGL and Granzeboma approach each other, first walking, then accelerating until they both run fast enough to cross the galaxy in a matter of seconds.
** At their sizes, any
scale so huge entire galaxies are visible in single shots, and any movement is far beyond light-speed. By that point in the series, physics have been ground to a fine powder.



* In just about every space opera, whenever there is a battle next to an "asteroid field", you see spaceships passing rocks at relative speeds that would be about right for seagoing vessels passing an island. If there is a chase inside this asteroid field, it looks like a downtown car chase (or jetplane chase, if you're generous). In reality, even with todays technology, flybys are measured in dozens of kilometers per second.

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* In just about every space opera, whenever there is a battle next to work involving an "asteroid field", you see AsteroidThicket, spaceships are seen passing rocks at relative speeds that would be about right for seagoing vessels passing an island. If there is a chase inside this asteroid field, it looks like a downtown car chase (or jetplane chase, if you're generous). In reality, even with todays today's technology, flybys are measured in dozens of kilometers per second.



** ''StarTrekTheMotionPicture'' started the tradition of showing [[StreamingStars stars streaming past the window]] whenever they were at warp speed. Even at the movie-Enterprise's maximum safe cruising speed of warp 6 (TOS scale), they'd still only be going 216 times the speed of light, too slow for distant stars zip past in a matter of seconds as shown.
** Never mind that you shouldn't be able to ''see'' stars behind you -- or anything else behind you, for that matter -- if you're outrunning light itself.
*** Some fans explains that these aren't stars but dust particles that interact with the warp field. Really, you shouldn't be able to see stars while in subspace.

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** ''StarTrekTheMotionPicture'' started the tradition of showing [[StreamingStars stars streaming past the window]] whenever they were at warp speed. Even at the movie-Enterprise's maximum safe cruising speed of warp 6 (TOS scale), they'd still only be going 216 times the speed of light, too slow for distant stars zip past in a matter of seconds as shown.
** Never mind that you shouldn't be able to ''see'' stars behind you -- or anything else behind you, for that matter -- if you're outrunning light itself.
***
shown. Some fans explains that these aren't stars but dust particles that interact with the warp field. Really, you shouldn't be able to see stars while in subspace.field.



* StargateSG1 and StargateAtlantis [[ZigZaggedTrope zig zag this trope]]. One the one hand, the ''Daedalus'' is able to reach Atlantis for the first season finale in about three days while powered by a Z P M. The Pegasus Galaxay (assuming the one in the series is the Pegasus Irregular Dwarf Galaxy in RealLife as is implied) is 3 million lightyears from the Milky Way. That's a speed 365 ''million'' times the speed of light. It's also mentioned that the trip would take about 2 weeks without the Z P M. That's about 78 million times the speed of light. Taken by themselves, these don't seem horrifically unreasonable. The universe runs on more power = UpToEleven. The problem comes when one considers that it usually takes them a few days to get any where in the galaxy. At the aforementioned speeds, they could traverse the entire observable universe in and 55 and 255 years, respectively. So either they normally run their engines ''far'' below their capacity, or it's this trope.

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* StargateSG1 ''{{Series/StargateSG-1}}'' and StargateAtlantis ''Series/StargateAtlantis'' [[ZigZaggedTrope zig zag this trope]]. One the one hand, the ''Daedalus'' is able to reach Atlantis for the first season finale in about three days while powered by a Z P M. ZPM. The Pegasus Galaxay Galaxy (assuming the one in the series is the Pegasus Irregular Dwarf Galaxy in RealLife as is implied) is 3 million lightyears from the Milky Way. That's a speed 365 ''million'' times the speed of light. It's also mentioned that the trip would take about 2 weeks without the Z P M.ZPM. That's about 78 million times the speed of light. Taken by themselves, these don't seem horrifically unreasonable. The universe runs on more power = UpToEleven.[[TimTaylorTechnology MORE POWER!]]. The problem comes when one considers that it usually takes them a few days to get any where in the galaxy. At the aforementioned speeds, they could traverse the entire observable universe in and 55 and 255 years, respectively. So either they normally run their engines ''far'' below their capacity, or it's this trope.



*** This makes some degree of sense. At 78 million times the speed of light, it would take very precise calculations AND hyperspace windows opened for only very brief times(which would be, just like with a car, bad for the engine) to get to a specific place. The Asgard alone are shown as being able to traverse great distances very quickly and precisely, but that can be justified by their being much smarter than humans and having considerably more complex computer systems for the calculations and timing. Therefore traveling at a significantly slower speed within a Galaxy does make sense. . .although why this seems held to even when someone or something is in dire peril is another question.



* {{Handwave}}d in ''{{Warhammer 40000}}'' where the chaotic nature of the [[HyperspaceIsAScaryPlace Warp]] means that the same trip can take vastly different amounts of time. We have at least one example of a ship arriving quite some time before it left, and another of a vessel arriving at it's destination millenia after it was supposed to arrive, though the crew seemed to believe it took only a couple of months. When your hyperspace is made of illogical thought, it's no wonder there's a bit of variation in travel times.
** To illustrate - a particularly powerful Ork Warboss, in the course of a WAAAAAAAAAGH!, managed to make his entire ship travel back in time to before the WAAAAAAAAAGH! even began. The Boss decided to find his past self and kill him so he could have two of his favourite gun. You heard me.
** In one case this is used for some dark humor. A crew of a ship responding to a distress signal travels through the warp ending up being attacked by demons. They proceed to send out a distress signal...which is sent back in time due to the anomalies in the warp, the very signal that they themselves responded to.
** Warhammer 40,000 also came up with a nice solution for the Necrons: the Inertialess Drive. It makes the ship unbound by inertia, allowing it to almost instantly (the time it takes for the drive to activate) accelerate to a practically infinite velocity, then immediately come to a stop. Necron phase technology would prevent them from crashing into anything, and the precision of their machinery (their weapons, for example, are crafted atom by atom, as an idea of how precise Necrons are) would ensure they don't go waaaay too far, out past the galaxy.
** The Tau use a similar system, since their presence in the warp is minimal and thus they do not know about it. Their spaceships would make a "jump" to near-light speed, almost entering the warp, get violently pushed out, and use the resulting inertia to "slingshot" through space. As a result, however, they are the slowest species to expand since their ships takes millenia to reach a new system, and the Tau are already short-lived as is (the average tau is considered ancient to have lived to his 80th earth birthday. Most humans could live well into their hundreds). Their empire barely consist of a few starsystems, while the Imperium stretches across the whole galaxy (everyone else is implied to have come from outside the galaxy).

to:

* {{Handwave}}d in ''{{Warhammer 40000}}'' ''{{TabletopGame/Warhammer 40000}}'', where the chaotic nature of the [[HyperspaceIsAScaryPlace the Warp]] means that the same trip can take vastly different amounts of time. We have at least one example of a ship arriving quite some time before it left, and another of a vessel arriving at it's destination millenia millennia after it was supposed to arrive, though the crew seemed to believe it took only a couple of months. When your hyperspace is made of illogical thought, it's no wonder there's a bit of variation in travel times.
** To illustrate - a particularly powerful Ork Warboss, in the course of a WAAAAAAAAAGH!, managed to make his entire ship travel back in time to before the WAAAAAAAAAGH! even began. The Boss decided to find his past self and kill him so he could have two of his favourite gun. You heard me.
** In one case this is used for some dark humor. A crew of a ship responding to a distress signal travels through the warp ending up being attacked by demons. They proceed to send out a distress signal... which is sent back in time due to the anomalies in the warp, the very signal that they themselves responded to.
** Warhammer 40,000 ''[=40K=]'' also came up with a nice solution for the Necrons: the Inertialess Drive. It makes the ship unbound by inertia, allowing it to almost instantly (the time it takes for the drive to activate) accelerate to a practically infinite velocity, then immediately come to a stop. Necron phase technology would prevent them from crashing into anything, and the precision of their machinery (their weapons, for example, are crafted atom by atom, as an idea of how precise Necrons are) would ensure they don't go waaaay too far, out past the galaxy.
** The Tau use a similar system, since their presence in the warp is minimal and thus they do not know about it. Their spaceships would make a "jump" to near-light speed, almost entering the warp, get violently pushed out, and use the resulting inertia to "slingshot" through space. As a result, however, they are the slowest species to expand since their ships takes millenia to reach a new system, and the Tau are already short-lived as is (the average tau is considered ancient to have lived to his 80th earth birthday. Most humans could live well into their hundreds). Their empire barely consist of a few starsystems, while the Imperium stretches across the whole galaxy (everyone else is implied to have come from outside the galaxy).
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[[SciFiWritersHaveNoSenseOfScale Sci-fi writers cannot find velocity]].
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[[foldercontrol]]

[[folder:Anime and Manga]]
* ''SpaceCruiserYamato'' has the Earth see the approach of the Comet Empire, even though it's light years away and the light from it wouldn't reach us yet. Also, the Comet Empire is the size of a small planet - big, but not big enough to be seen at that distance anyway.
** In the Americanization, ''Star Blazers'', the newly launched Argo makes its first hyperspace jumps, traveling light years from Earth to Mars. Must have been a bit of a detour involved.
* In Tengen Toppa Gurren-Lagann, during the final battle against the Anti-Spiral, the TTGL uses an attack named the "MY WIFE IS THE BEST IN THE UNIVERSE SWING!" Safe to say, it swings the Granzeboma around, making it pass alongside the edge of the galaxy 2-3 times, before being hammered against a galaxy. All this happens in less than 10 seconds.
** Even earlier, when TTGL and Granzeboma approach each other, first walking, then accelerating until they both run fast enough to cross the galaxy in a matter of seconds.
** At their sizes, any visible movement is far beyond light-speed. By that point in the series, physics have been ground to a fine powder.
[[/folder]]

[[folder:Comicbooks]]
* Any time you are dealing with a speedster like TheFlash, the laws of physics are pretty much getting raped left and right.
[[/folder]]

[[folder:Films -- Live-Action]]
* ''StarshipTroopers'' ([[Film/StarshipTroopers The Movie]]) once again shines through with a huge asteroid passing a battleship vastly distant from Earth, with the same asteroid striking the Earth mere hours later. To add insult to injury, the battleship was also moving towards the asteroid, yet the asteroid seems to slowly pass by happily ripping off a section of the ship as it does so - suggesting the ship is, in fact, flying backwards at a velocity very close to but slightly slower than the asteroid.
** Might be handwaved by saying that interstellar travel in this universe works by distorting space around the travelling object such that lightyears are compressed to kilometers. Then speeds of a few km/h would be sufficient...
* Parodied in ''{{Spaceballs}}'':
-->'''Colonel Sandurz:''' Prepare ship for light speed.
-->'''Dark Helmet:''' No, no, no. Light speed is too slow!
-->'''Colonel Sandurz:''' Light speed too slow?
-->'''Dark Helmet:''' Yes. We're going to have to go right to...''[[http://www.youtube.com/watch?v=mk7VWcuVOf0 ludicrous speed]]''!
-->'''Colonel Sandurz''' Ludicrous speed? Sir, we've never gone that fast before...I don't know if the ship can take it.
-->'''Dark Helmet:''' What's the matter, [[http://en.wikipedia.org/wiki/Colonel_Sanders Colonel Sandurz? Chicken?]]
* In just about every space opera, whenever there is a battle next to an "asteroid field", you see spaceships passing rocks at relative speeds that would be about right for seagoing vessels passing an island. If there is a chase inside this asteroid field, it looks like a downtown car chase (or jetplane chase, if you're generous). In reality, even with todays technology, flybys are measured in dozens of kilometers per second.
[[/folder]]

[[folder:Literature]]
* Justified in ''Literature/{{Animorphs}}'' where travel through Zero Space is explicitly stated to be relatively random, where the same distance can take either hours or months, depending on how Zero Space shifted.
* StationeryVoyagers has all Physicalia settings happen in the Inktacto star system, with only six worlds "a few moons' distance" away from each other, and held in place by [[AppliedPhlebotinum the Muellex]] so [[GravitySucks they won't crash into each other]]. Far from talking about astronomical units, let alone lightyears and lightspeed, characters travel distances in speeds described as ''Mach numbers.'' These, in turn, are defined as Mach 1 = 700 Mornots per hour (742 miles per hour), [[ShownTheirWork to get around the fact]] that a relation to the speed of sound would otherwise be meaningless in space. The entire premise holds together only because, with the exception of the frozen wasteland world of Menehune and the Muellex-engulfed-yet-oxygenated world of Haragad, [[AllPlanetsAreEarthlike all planets are]] [[strike:Earth]] [[AllPlanetsAreEarthlike Mantith-like]].
* In ''TunnelInTheSky'', two teenagers notice a new visible star above the alien world they're stranded on, and conclude that they've just witnessed a nova. At the book's end, it's revealed a nova is what interfered with their CoolGate back to Earth. If it's the same nova -- which is strongly implied; indeed, the chapter where they see it is ''titled'' "The Nova", and it reads like a ChekhovsGun -- then the boys shouldn't have been able to see its light until years after it happened.
* Overlapping with Distance, there's an essay out there that analyzes the Threadfighting tactics in the ''DragonridersOfPern'' stories. It concludes that in order for the tactics described to work against the Threadfall patterns described, either the dragons must be flying at barely-subsonic velocities, Thread is drifting downward somewhat slower than a falling leaf, or the dragons are emitting gouts of flame better than half a mile long.
[[/folder]]

[[folder:LiveActionTV]]
* The USS ''Enterprise'' in StarTrekTheOriginalSeries traveled to the edge of the galaxy (in "Where No Man Has Gone Before" and "By Any Other Name") and to the center of the galaxy (in ''StarTrekV'') in the space of a single episode. The trip from one galaxy to another would take about 300 years (though the trip would be made with the modifications of extra-galactic aliens who had engines that were better than the Federation's). Yet in ''StarTrekVoyager'', when ships were about a thousand times faster, the estimated travel time to Earth from the opposite side of the galaxy was upwards of 70 years.
** Several episodes of original ''Trek'' have the Enterprise departing the planet-of-the-week at Warp Factor 1. This would mean they're travelling ''at'' the speed of light. At that rate, it would take them years just to get to the nearest neighboring star system. (Perhaps Kirk cranks it up to warp 6 once they're past the asteropause.)
* By the time of ''StarTrekTheNextGeneration'', a Warp Speed scale was firmly established by Paramount, where a speed of Warp X (below Warp 9) meant the ship was travelling at X^3.3333... times the speed of light. This makes Warp 1 equal to light speed, Warp 2 just a hair over 10 times the speed of light, and Warp 9 a little more than 1500 times light speed. Yet in the episode "Where Silence Has Lease", the Enterprise traverses the 1.3 parsec distance to the edge of a giant space cloud at Warp 2 in about 30 seconds.
** Which fits with the ''Voyager'' example, which has the cruising speed of the ship at about 1,000 times the speed of light.
** ...and which was completely abandoned by ''DeepSpaceNine'', where travelling pretty much anywhere invariably took about half a day. Runabouts (established as having a top speed of warp five) seemed to be able to reach Earth, Cardassia, and various other locations in the same short amount of time (while the distances aren't given, that would put both the Federation and Cardassian capitals within two light years of each other at most). On another occasion, a runabout travels to a planet given as five light years away in a few hours (it should take over a week).
* In ''StarTrekEnterprise'', the Klingon homeworld is several days' travel from Earth, which would put the two empires right on top of each other, given the increases in cruising speed in the other incarnations of the franchise. (Though one interesting exception: in the first episode of ''StarTrekEnterprise'', Trip describes the ship's top speed in terms of how long it would take to travel to Jupiter and back, and he's exactly right, based on conventional estimates of how warp factors work). In fact if you use those same calculations, the Klingon home planet would be two and a half lightyears from Earth; the nearest star to us in RealLife is four and a half. Missed it by ''that'' much. Which is, really, still a hell of a big distance in conventional terms, but isn't that much in terms of space.
* In ''StarTrekVoyager'', it is stated, that the 70 000 light years back to earth even at maximum speed (Warp 9.975) would take 75 years, so that would make a maximum of 933 light years per year or just under 3 light years per day. Of course only if they always travel at full speed (which they don't). Yet in every scene where you can see a window, you can see hundreds of stars passing by in a mere seconds. Never mind, that stars are usually light years apart).
** ''StarTrekTheMotionPicture'' started the tradition of showing [[StreamingStars stars streaming past the window]] whenever they were at warp speed. Even at the movie-Enterprise's maximum safe cruising speed of warp 6 (TOS scale), they'd still only be going 216 times the speed of light, too slow for distant stars zip past in a matter of seconds as shown.
** Never mind that you shouldn't be able to ''see'' stars behind you -- or anything else behind you, for that matter -- if you're outrunning light itself.
*** Some fans explains that these aren't stars but dust particles that interact with the warp field. Really, you shouldn't be able to see stars while in subspace.
** Getting back to ''Voyager'', not surprisingly, the most ridiculous example in the other direction is the episode "Threshold", where Tom Paris briefly pushes a shuttle to "infinite velocity"(!) Not only is everyone on the ship shocked when the shuttle gets out of range of Voyager's sensors in seconds, but the shuttle's sensors only detect information from the sector. Later he does it again, this time trying to get as far from Voyager as possible, and he winds up parking on a planet that Voyager can reach at its usual speeds in three days.
** Even ignoring "Threshold," ''Voyager'' is guilty of contradicting its own warp speed scale. Although Voyager's top speed is supposed to be Warp 9.975, in the episode "The 37s" it's stated that warp 9.9 is about 4 billion miles per second, which works out to 21,473 times the speed of light. At that speed -- which is ''lower'' than their ''own cruising speed'' -- they could cross the 70,000 light years back to the Alpha Quadrant in a little over 3 years, unless warp 9.9 can't be done for years on end, the way warp 6 seems to be able to.
* ''{{Space 1999}}'' comes through again by having characters track the approach of faster-than-light craft optically, and by allowing floating space rubble, conventional rockets, alien spacecraft, and a moon hurtling interstellar distances in days to be in range of each other for exactly as long as the plot demands.
* In ''BabylonFive'' hyperspace travel appears to be done at the speed of plot. For example, it takes 3 days to get from Babylon 5 to Earth, which is about 14 light-years away. It also takes 3 days to get from Babylon 5 to Z'ha'dum, which is about 20,000 light-years away. In fairness the creator readily falls back on the "It's hyperspace!" argument every time anyone even starts to talk about this.
** In fact, in the DVD commentaries he explicitly says that the White Star "moves at the speed of plot".
* StargateSG1 and StargateAtlantis [[ZigZaggedTrope zig zag this trope]]. One the one hand, the ''Daedalus'' is able to reach Atlantis for the first season finale in about three days while powered by a Z P M. The Pegasus Galaxay (assuming the one in the series is the Pegasus Irregular Dwarf Galaxy in RealLife as is implied) is 3 million lightyears from the Milky Way. That's a speed 365 ''million'' times the speed of light. It's also mentioned that the trip would take about 2 weeks without the Z P M. That's about 78 million times the speed of light. Taken by themselves, these don't seem horrifically unreasonable. The universe runs on more power = UpToEleven. The problem comes when one considers that it usually takes them a few days to get any where in the galaxy. At the aforementioned speeds, they could traverse the entire observable universe in and 55 and 255 years, respectively. So either they normally run their engines ''far'' below their capacity, or it's this trope.
** At one point it was explicitly stated that ships had separate drives for interstellar and intergalactic travel, for whatever reason.
*** This makes some degree of sense. At 78 million times the speed of light, it would take very precise calculations AND hyperspace windows opened for only very brief times(which would be, just like with a car, bad for the engine) to get to a specific place. The Asgard alone are shown as being able to traverse great distances very quickly and precisely, but that can be justified by their being much smarter than humans and having considerably more complex computer systems for the calculations and timing. Therefore traveling at a significantly slower speed within a Galaxy does make sense. . .although why this seems held to even when someone or something is in dire peril is another question.
[[/folder]]

[[folder:Tabletop Games]]
* {{Handwave}}d in ''{{Warhammer 40000}}'' where the chaotic nature of the [[HyperspaceIsAScaryPlace Warp]] means that the same trip can take vastly different amounts of time. We have at least one example of a ship arriving quite some time before it left, and another of a vessel arriving at it's destination millenia after it was supposed to arrive, though the crew seemed to believe it took only a couple of months. When your hyperspace is made of illogical thought, it's no wonder there's a bit of variation in travel times.
** To illustrate - a particularly powerful Ork Warboss, in the course of a WAAAAAAAAAGH!, managed to make his entire ship travel back in time to before the WAAAAAAAAAGH! even began. The Boss decided to find his past self and kill him so he could have two of his favourite gun. You heard me.
** In one case this is used for some dark humor. A crew of a ship responding to a distress signal travels through the warp ending up being attacked by demons. They proceed to send out a distress signal...which is sent back in time due to the anomalies in the warp, the very signal that they themselves responded to.
** Warhammer 40,000 also came up with a nice solution for the Necrons: the Inertialess Drive. It makes the ship unbound by inertia, allowing it to almost instantly (the time it takes for the drive to activate) accelerate to a practically infinite velocity, then immediately come to a stop. Necron phase technology would prevent them from crashing into anything, and the precision of their machinery (their weapons, for example, are crafted atom by atom, as an idea of how precise Necrons are) would ensure they don't go waaaay too far, out past the galaxy.
** The Tau use a similar system, since their presence in the warp is minimal and thus they do not know about it. Their spaceships would make a "jump" to near-light speed, almost entering the warp, get violently pushed out, and use the resulting inertia to "slingshot" through space. As a result, however, they are the slowest species to expand since their ships takes millenia to reach a new system, and the Tau are already short-lived as is (the average tau is considered ancient to have lived to his 80th earth birthday. Most humans could live well into their hundreds). Their empire barely consist of a few starsystems, while the Imperium stretches across the whole galaxy (everyone else is implied to have come from outside the galaxy).

[[/folder]]

[[folder:Videogames]]
* In ''SystemShock'' 2, it's discovered that a piece of the space station which was jettisoned by the player in the first game has crashed on a planet in the Tau Ceti system - crossing a distance of 12 light-years in a mere 30 years. This would require the ejection charges to have kicked the module loose at about half the speed of light...
** Then there's the issue about crashing the planet at half the speed of light...
* ''RatchetAndClank Future: A Crack In Time'' has the titular heroes caught by [[NamesToRunAwayFromReallyFast Dr. Nefarious]] and propelled off his space station on a catapult-like device to their assumed deaths. They awaken on a planet "hours later". A large catapult is not likely to propel anyone to fast enough speeds to reach a planet outside presumed detection range without turning them into paste. Also may qualify as a Distance example.
** When comparing the distances and sizes of moons and planets in Crack in Time, this makes considerable sense. In R&C, the planets and moons '''really are''' that close together.
* Each individual map in ''VideoGame/{{X}}-Universe'' series is at most two hundred kilometers across, and as little as ''tens'' of kilometers in the original ''Beyond the Frontier'' -- almost comically small by astronomical standards -- yet your ship requires a ''TimeDilation device'' to travel between locations on the same map in a reasonable amount of time. Unless the kilometer was redefined at some point, this suggests spaceships in the game are far, far slower than they have any right to be -- raising the interesting question of how any of the spacefaring races actually managed to ''become'' spacefaring races when they don't seem to have any ships that come anywhere near escape velocity for a planet with a mass similar to Earth.
* ''VideoGame/StarRuler'': You can travel faster than light on raw engine power alone, no Phlebotinum handwave provided.
[[/folder]]

[[folder:Western Animation]]
* In ''TheMagicSchoolBus'' episode "Out of this World", the class has to stop an asteroid from hitting the Earth, specifically their school. It takes the whole episode for the asteroid to get close to Earth and that's with Dorothy Ann having tracked it for days prior to the start of the episode. They defeat it by changing its trajectory to HurlItIntoTheSun, which [[TravelingAtTheSpeedOfPlot it manages it hit within the span of a few seconds]]. This is {{Lampshaded}} in the producer segment ("Our show is less than thirty minutes long, what could we do?")
[[/folder]]

[[folder:Other]]
* Although this doesn't involve space ships, the roleplaying site [[http://megamanmush.com Mega Man MUSH]] once had a memorable example of this in its news files for the various character stats, describing what the specific numbers for each stat would represent. In the news file for the Velocity stat, where 1 signified "less than 5 mph (8 km/h)", 5 meant "60-150 mph (97-241 km/h)", and 9 was specified as "767 mph (1235 km/h)" (the speed of sound), 10 was defined as "escape velocity". [[HilarityEnsues Hilarity ensued]] when someone pointed out exactly how fast [[http://en.wikipedia.org/wiki/Escape_velocity escape velocity]] is.
** To those who aren't into reading through the math in that link, Escape Velocity is 11.2 km/s, or over 40,000 km/h, thus leaving a drastically large gap between ratings 9 and 10.
[[/folder]]
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[[SciFiWritersHaveNoSenseOfScale Return to main]].

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