Follow TV Tropes

Following

History SceneryGorn / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When playing ''VideoGame/HotlineMiami2WrongNumber'' on hard mode, the background of the level selection screen shows [[spoiler: ruins of Miami drawn in a rather sombre palette. In order to unlock the hard mode, the player has to finish the game on normal difficulty first, and the ending reveals that most of the world was destroyed in a nuclear conflict between USA and Soviet Russia.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Chapter 12 of ''VideoGame/KidIcarusUprising'' takes place on a massive, already war-torn battlefield that becomes even ''more'' derilect when the Goddess of Nature, Viridi, makes her grand entrance by dropping a massive plant-bomb and converting the whole area into a tangled mess of trees, vines, and the occasional piece of building.
Is there an issue? Send a MessageReason:
None


** [[VideoGame/SonicTheHedgehog2006 The 2006 game]] and ''VideoGame/SonicGenerations'' feature Crisis City, a desolate, ruined city of the future full of flames and wreckage.
*** Also returning in Generations is the ruined Station Square that Perfect Chaos flooded and wrecked in ''VideoGame/SonicAdventure''. Some of the broken highways are clearly remnants of the Speed Highway stage (which is also in both games).

to:

** [[VideoGame/SonicTheHedgehog2006 The 2006 game]] and ''VideoGame/SonicGenerations'' feature features Crisis City, a desolate, ruined city of the future full of flames and wreckage.
*** Also returning ** The final battle of [[VideoGame/SonicAdventure]] takes place in Generations is the a flooded Station Square filled with broken buildings and highways.
** ''VideoGame/SonicGenerations'' brings back [[VideoGame/SonicCD Bad Future Stardust Speedway]], [[VideoGame/SonicTheHedgehog2006 Crisis City]], and [[VideoGame/SonicAdventure
ruined Station Square that Perfect Chaos flooded and wrecked Square]] in ''VideoGame/SonicAdventure''. Some of the broken highways are clearly remnants of the HD. Bonus points for adding props from Speed Highway (another Sonic Adventure stage (which is featured in the game) to the latter. [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone's]] background also in both games).got upgraded from a generic cityscape to a field of smoke-belching factories.
Is there an issue? Send a MessageReason:
None


* Because of the post-apocalyptic setting for ''FragileDreamsFarewellRuinsOfTheMoon'', expect areas like a deserted amusement park and subway station to be full of this trope.

to:

* Because of the post-apocalyptic setting for ''FragileDreamsFarewellRuinsOfTheMoon'', ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'', expect areas like a deserted amusement park and subway station to be full of this trope.
Is there an issue? Send a MessageReason:
None


* Planet Helghan from ''{{Killzone}} 2''.

to:

* Planet Helghan from ''{{Killzone}} ''VideoGame/{{Killzone}} 2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Dionysus Park in ''2'' was [[WhatCouldHaveBeen originally conceived as being totally pristine and untouched by the destruction and decay of Rapture]], but at some point the developers went "screw it, let's wreck this place too". Evidently, they found their AuthorAppeal and stuck with it.
Is there an issue? Send a MessageReason:
just touching up my prior edit.


** UpToEleven in LightningReturnsFinalFantasyXIII . Near the end of the game, you can see [[spoiler: What amounts to a world spanning tornado ravaging familiar locales from the previous games, including the above-mentioned Oerba]] Justified considering the [[EndOfTheWorldSpecial very nature of the game.]]

to:

** UpToEleven in LightningReturnsFinalFantasyXIII . ''VideoGame/LightningReturnsFinalFantasyXIII'' . Near the end of the game, you can see [[spoiler: What amounts to a world spanning tornado ravaging familiar locales from the previous games, including the above-mentioned Oerba]] Oerba]]. Justified considering the [[EndOfTheWorldSpecial very nature of the game.]]
Is there an issue? Send a MessageReason:
Expanding on the FF 13 example with LR.

Added DiffLines:

** UpToEleven in LightningReturnsFinalFantasyXIII . Near the end of the game, you can see [[spoiler: What amounts to a world spanning tornado ravaging familiar locales from the previous games, including the above-mentioned Oerba]] Justified considering the [[EndOfTheWorldSpecial very nature of the game.]]
Is there an issue? Send a MessageReason:
None


* ''[[Franchise/{{Halo}} Halo 3: ODST]]'' plays this especially strongly during the nighttime segments of prowling the Covenant-occupied New Mombasa. Abandoned cars, destroyed vehicles, and burning buildings are common.
** HaloReach takes this UpToEleven, particularly in the level "New Alexandria". Made harsher by SceneryPorn in the first chapters.
** The end section of the third level of ''VideoGame/{{Halo4}}'' lets you experience Scenery Gorn that's in the process of being made, as you ride a permanently-boosting Ghost through the canyons of Requiem's core level while the landscape all around you is being violently torn apart by a slipspace anomaly overhead, accompanied by Grunts running for their lives, the ground itself seizing and fragmenting beneath you, and "[[SongsInTheKeyOfPanic Escape]]".

to:

* ''[[Franchise/{{Halo}} Halo 3: ODST]]'' ''VideoGame/Halo3ODST'' plays this especially strongly during the nighttime segments of prowling the Covenant-occupied New Mombasa. Abandoned cars, destroyed vehicles, and burning buildings are common.
** HaloReach ''VideoGame/HaloReach'' takes this UpToEleven, particularly in the level "New Alexandria". Made harsher by SceneryPorn in the first chapters.
** The end section of the third level of ''VideoGame/{{Halo4}}'' ''VideoGame/{{Halo 4}}'' lets you experience Scenery Gorn that's in the process of being made, as you ride a permanently-boosting Ghost through the canyons of Requiem's core level while the landscape all around you is being violently torn apart by a slipspace anomaly overhead, accompanied by Grunts running for their lives, the ground itself seizing and fragmenting beneath you, and "[[SongsInTheKeyOfPanic Escape]]".
Is there an issue? Send a MessageReason:
None


* Many "City" stages in ''{{Contra}}'' series are this, usually since you're required to jump from a destroyed building to another while dodging alien rushes and bullets.

to:

* Many "City" stages in ''{{Contra}}'' ''{{VideoGame/Contra}}'' series are this, usually since you're required to jump from a destroyed building to another while dodging alien rushes and bullets.
Is there an issue? Send a MessageReason:
None


** The city of New Marais in the sequel has its own example in Flood Town - a ruined parish, still flooded and in ruin, with scrawled messages all over the buildings as the people who live there try to hold on.

to:

** The city of New Marais in the sequel from ''VideoGame/{{inFAMOUS 2}}'' has its own example in Flood Town - a ruined parish, still flooded and in ruin, with scrawled messages all over the buildings as the people who live there try to hold on.
Is there an issue? Send a MessageReason:
None


* Being set in ''TabletopGame/{{Warhammer 40000}}'', ''DawnOfWar'', its expansions and sequel, has this trope out the wazoo. Levels of devastation range from "simple" craters and structural damage to piles of bodies and ruined vehicles to the very ground and sky itself mutilated and warped by the influence of [[HyperspaceIsAScaryPlace the Immaterium]].

to:

* Being set in ''TabletopGame/{{Warhammer 40000}}'', ''DawnOfWar'', ''VideoGame/DawnOfWar'', its expansions and sequel, has this trope out the wazoo. Levels of devastation range from "simple" craters and structural damage to piles of bodies and ruined vehicles to the very ground and sky itself mutilated and warped by the influence of [[HyperspaceIsAScaryPlace the Immaterium]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/MortalKombat9'', the stages set in Earthrealm during the events of ''VideoGame/MortalKombat3'' feature cityscapes being ravaged by the invading forces of Outworld. Debris, smoke, fire, and the occasional giant monster abound.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Exalted Plains in ''VideoGame/DragonAgeInquisition'' is a ruined battlefield in the aftermath of a civil war; the land is scarred by ruined trenches, filled with bodies, both dead and ''undead'', and topped by the banners of the two sides still lazily twisting in the wind, forgotten by the armies as they retreated from the undead attack. To make matters worse, the ambient music (if it can be called that) consists of little more than a combination of a mournful chord and an eerie, low humming sound.
Is there an issue? Send a MessageReason:
None


** The end section of the third level of ''VideoGame//{{Halo4}}'' lets you experience Scenery Gorn that's in the process of being made, as you ride a permanently-boosting Ghost through the canyons of Requiem's core level while the landscape all around you is being violently torn apart by a slipspace anomaly overhead, accompanied by Grunts running for their lives, the ground itself seizing and fragmenting beneath you, and "[[SongsInTheKeyOfPanic Escape]]".

to:

** The end section of the third level of ''VideoGame//{{Halo4}}'' ''VideoGame/{{Halo4}}'' lets you experience Scenery Gorn that's in the process of being made, as you ride a permanently-boosting Ghost through the canyons of Requiem's core level while the landscape all around you is being violently torn apart by a slipspace anomaly overhead, accompanied by Grunts running for their lives, the ground itself seizing and fragmenting beneath you, and "[[SongsInTheKeyOfPanic Escape]]".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The end section of the third level of ''VideoGame//{{Halo4}}'' lets you experience Scenery Gorn that's in the process of being made, as you ride a permanently-boosting Ghost through the canyons of Requiem's core level while the landscape all around you is being violently torn apart by a slipspace anomaly overhead, accompanied by Grunts running for their lives, the ground itself seizing and fragmenting beneath you, and "[[SongsInTheKeyOfPanic Escape]]".
Is there an issue? Send a MessageReason:
None


* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.

to:

* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, and [[VideoGame/Sonic3AndKnuckles Sanctuary Falls]] start off rather peaceful, but ends up as scattered floating masses filled with mines when by the surrounding pirate ships third lap, the respective series' [[BigBad Big Bads]] blow everything up.half of the areas off.
Is there an issue? Send a MessageReason:
None


* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal distruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.

to:

* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal distruction destruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.
Is there an issue? Send a MessageReason:
None


* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of three-lap race, the game loves to invoke literal distruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.

to:

* ''[[SegaSuperstars Sonic and Racing [=All-Stars=] Transformed]]'': In a span of a three-lap race, the game loves to invoke literal distruction of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.
Is there an issue? Send a MessageReason:
None


* ''[[SegaSuperstars Sonic and Racing Allstars Transformed]]'': In a span of three-lap race, the game loves to invoke literal distruction on a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.

to:

* ''[[SegaSuperstars Sonic and Racing Allstars [=All-Stars=] Transformed]]'': In a span of three-lap race, the game loves to invoke literal distruction on of a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.
Is there an issue? Send a MessageReason:
None


* ''SegaSuperstars Sonic and Racing Allstars Transformed'': In a span of three-lap race, the game likes to invoke literal distruction on a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.

to:

* ''SegaSuperstars ''[[SegaSuperstars Sonic and Racing Allstars Transformed'': Transformed]]'': In a span of three-lap race, the game likes loves to invoke literal distruction on a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up as scattered floating masses filled with mines when the surrounding pirate ships blow everything up.
Is there an issue? Send a MessageReason:
None


* ''SegaSuperstars Sonic and Racing Allstars Transformed'': In a span of three-lap race, the game invokes literal distruction on a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, ends up a scattered floating island masses filled with mines as some pirate ships blow everything up.

to:

* ''SegaSuperstars Sonic and Racing Allstars Transformed'': In a span of three-lap race, the game invokes likes to invoke literal distruction on a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, but ends up a as scattered floating island masses filled with mines as some when the surrounding pirate ships blow everything up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''SegaSuperstars Sonic and Racing Allstars Transformed'': In a span of three-lap race, the game invokes literal distruction on a stage's landmarks in order to change the track's layout and force racers into different vehicle modes. For example, [[SkiesOfArcadia Rogues Landing]] starts as a port town, ends up a scattered floating island masses filled with mines as some pirate ships blow everything up.
Is there an issue? Send a MessageReason:
None


* Many city stages in ''Contra'' series tend to be half-ruins, if not outright destroyed areas, that are infected with kamikaze foot soldiers, robots, fire pits, and huge aliens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''EpicMickey'', most places are dark and ruined by default thanks to the [[NiceJobBreakingItHero Thinner Disaster]]. Places such as a ruined theme park and a ghost ship are downright nightmarish.
* Many city stages in ''Contra'' series tend to be half-ruins, if not outright destroyed areas, that are infected with kamikaze foot soldiers, robots, fire pits, and huge aliens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/ShadowTheHedgehog'' takes place in the midst of an AlienInvasion, with the very first stage depicting a city being torn asunder. There are quite a few other stages depicting such carnage, as well. [[spoiler:Following certain paths in the game also treats the player to a cutscene of the [[WaveMotionGun Eclipse Cannon]] wiping a city off the face of the earth.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The [[NightmareFuel infamous]] final level of ''VideoGame/{{Psychonauts}}'' shows us what happens when two [[JourneyToTheCenterOfTheMind mental planes]] collide with one another. In this case, its the mind of the protagonist, who grew up in a circus, and the antagonist, who grew up in a butcher shop. Neither of their childhoods were exactly happy, and what we get is a truly nauseating landscape known only as the "[[BodyHorror Meat]] [[CircusOfFear Circus]]". Despite the notorious DifficultySpike of the place, it needs to be seen to believe.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Infernal Tokyo, a version of Tokyo]] that's bruised up, on fire in many areas, and full of smoke and rubble, thanks to the constant turf wars by the various Demonoid factions. Unlike the above entry, at least the region is still quite recognizable.

to:

** [[spoiler:Infernal Tokyo, a version of Tokyo]] that's bruised up, on fire in many areas, and full of smoke and rubble, thanks to the constant turf wars by the various Demonoid factions. Unlike the above entry, at least the region is still quite recognizable.recognizable, but even the Chaos-leaning Walter was initially shocked upon seeing how unstable the place looks.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Infernal Tokyo, a version of Tokyo]] that's bruised up, on fire in many areas, and full of smoke and rubble, thanks to the constant turf wars by the various Demonoid factions.

to:

** [[spoiler:Infernal Tokyo, a version of Tokyo]] that's bruised up, on fire in many areas, and full of smoke and rubble, thanks to the constant turf wars by the various Demonoid factions. Unlike the above entry, at least the region is still quite recognizable.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Blasted Tokyo, a version of Tokyo that's been leveled by the angels so badly that the entire prefecture is nothing but desert, massive craters, a Rainbow Bridge just intact enough to let you cross to a plot-important area, and underground shelters.]] It's so ruined beyond recognition that the game doesn't bother labeling the various districts as you travel through them on the map.
** [[spoiler:Infernal Tokyo, a version of Tokyo that's bruised up, on fire in many areas, and full of smoke and rubble, thanks to the constant turf wars by the various Demonoid factions.]]

to:

** [[spoiler:Blasted Tokyo, a version of Tokyo Tokyo]] that's been leveled by the angels [[spoiler:the angels]] so badly that the entire prefecture place is nothing but desert, massive craters, a Rainbow Bridge [[spoiler:Rainbow Bridge]] just intact enough to let you cross to a plot-important area, and underground shelters.]] shelters. It's so ruined beyond recognition that the game doesn't bother labeling the various districts as you travel through them on the map.
** [[spoiler:Infernal Tokyo, a version of Tokyo Tokyo]] that's bruised up, on fire in many areas, and full of smoke and rubble, thanks to the constant turf wars by the various Demonoid factions.]]

Top