Follow TV Tropes

Following

History ScavengerWorld / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* The [=iOS=] game ''Rebuild'' involves survivors of a ZombieApocalypse trying to [[ExactlyWhatItSaysOnTheTin rebuild]] human civilization while fending off attacks by zombies and raiders, finding more survivors and convincing them to join you, reclaiming zombie-infested areas, sending people out to find food and supplies (which you can't build yourself), etc. You can even reclaim labs and research new techniques in them, including the zombie virus cure (one of the ways to win). Some equipment can also be purchased from or sold to a visiting merchant for food. The equipment includes weapons (anything from a [[ChainsawGood chainsaw]] to an assault rifle), dogs (which the game treats as equipable weapons), tools (and yes, some tools, like sledgehammers, double as weapons), leadership items (e.g. a megaphone to talk to survivors or a NiceHat) and scientific equipment. Each survivor has stats associated with various skills (killing, scavenging, leadership, research, construction), which improve with successful use or equipment. The game never has you run out of ammo, though.

to:

* The [=iOS=] game ''Rebuild'' ''VideoGame/{{Rebuild}}'' involves survivors of a ZombieApocalypse trying to [[ExactlyWhatItSaysOnTheTin rebuild]] human civilization while fending off attacks by zombies and raiders, finding more survivors and convincing them to join you, reclaiming zombie-infested areas, sending people out to find food and supplies (which you can't build yourself), etc. You can even reclaim labs and research new techniques in them, including the zombie virus cure (one of the ways to win). Some equipment can also be purchased from or sold to a visiting merchant for food. The equipment includes weapons (anything from a [[ChainsawGood chainsaw]] to an assault rifle), dogs (which the game treats as equipable weapons), tools (and yes, some tools, like sledgehammers, double as weapons), leadership items (e.g. a megaphone to talk to survivors or a NiceHat) and scientific equipment. Each survivor has stats associated with various skills (killing, scavenging, leadership, research, construction), which improve with successful use or equipment. The game never has you run out of ammo, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Rimworld}}'' is set on a planet that appears to have been someone's LostColony. You can dig scrap metal and salvageable mechanical and electronic parts out of the ground, and there are usually at least a few abandoned buildings or lengths of wall still standing. Of course, if you manage to keep a settlement functional long enough to start researching new technologies then it eventually becomes a small-scale ApocalypseNot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Due to the monster invasion in ''VideoGame/{{Evolve}}'', the evacuation of Shear takes place in the early days of this. The hunters salvage equipment from ruined facilities to give them an edge and Abe mentions looting some of the demolished structures for supplies.
Is there an issue? Send a MessageReason:
None


* ''RedDeadRedemptionUndeadNightmare'' applies this to the original game's setting. Nobody's selling any goods now. You've got a horse on call, but that's it. If you're lucky, you'll get back enough bullets after a fight to replace what you spent ''on'' the fight. Bait? Bombs? Any other tools? Make them yourself.

to:

* ''RedDeadRedemptionUndeadNightmare'' ''VideoGame/RedDeadRedemptionUndeadNightmare'' applies this to the original game's setting. Nobody's selling any goods now. You've got a horse on call, but that's it. If you're lucky, you'll get back enough bullets after a fight to replace what you spent ''on'' the fight. Bait? Bombs? Any other tools? Make them yourself.



* Played brutally straight in ''{{VideoGame/Mad Max}}'', where The Wasteland is naught but a blasted hellscape populated by raiders, lunatics and a handful of struggling hardasses in fortified strongholds. Note that this describes the ''entirety'' of the human race now: if you're not in service to one of the crazy and the strong or with the (relatively) sane living in a stronghold, you're dead. ''Everything'' is salvaged and cobbled-together from the long-lost remnants of our technology, and money has long-since been replaced by useful "scrap". Zigzagged in that while it's so bleak and merciless it almost seems like a ''{{VideoGame/Borderlands}}'' DLC instead of Earth, there are pristine "History Relics" that seem to indicate this collapse wasn't more than a generation or two ago.

to:

* Played brutally straight in ''{{VideoGame/Mad Max}}'', Max|2015}}'', where The Wasteland is naught but a blasted hellscape populated by raiders, lunatics and a handful of struggling hardasses in fortified strongholds. Note that this describes the ''entirety'' of the human race now: if you're not in service to one of the crazy and the strong or with the (relatively) sane living in a stronghold, you're dead. ''Everything'' is salvaged and cobbled-together from the long-lost remnants of our technology, and money has long-since been replaced by useful "scrap". Zigzagged in that while it's so bleak and merciless it almost seems like a ''{{VideoGame/Borderlands}}'' DLC instead of Earth, there are pristine "History Relics" that seem to indicate this collapse wasn't more than a generation or two ago.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{Fallout4}}'' goes further with actual scavenging with the scrap mechanic. All that heavy, cheap VendorTrash you found everywhere in Fallout 3? Now you can break it down for parts and build your own weapons, tools, and buildings! [[MemeticMutation COLLECT ALL THE FANS]].

to:

** ''VideoGame/{{Fallout4}}'' goes further with actual scavenging with the scrap mechanic. All that heavy, cheap VendorTrash you found everywhere in Fallout 3? Now you can break it down for parts and build your own weapons, tools, and buildings! [[MemeticMutation COLLECT ALL THE FANS]].FANS. FOR TEH SCREWS]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/{{Fallout4}}'' goes further with actual scavenging with the scrap mechanic. All that heavy, cheap VendorTrash you found everywhere in Fallout 3? Now you can break it down for parts and build your own weapons, tools, and buildings! [[MemeticMutation COLLECT ALL THE FANS]].
Is there an issue? Send a MessageReason:
None


* The settings of ''{{Planetarian}}''. The viewpoint character's job is raiding depopulated ruins of cities to find [=MREs=], or just anything that is potentially valuable. It's not an easy job because the competition is cutthroat, and the ruins are patrolled by autonomous death-machines that are supposed to defend the cities, even if they are pointless because the cities are no longer inhabited AfterTheEnd.

to:

* The settings of ''{{Planetarian}}''.''VisualNovel/{{Planetarian}}''. The viewpoint character's job is raiding depopulated ruins of cities to find [=MREs=], or just anything that is potentially valuable. It's not an easy job because the competition is cutthroat, and the ruins are patrolled by autonomous death-machines that are supposed to defend the cities, even if they are pointless because the cities are no longer inhabited AfterTheEnd.
Is there an issue? Send a MessageReason:
None


* Another prime example is the setting of Rapture in the ''Franchise/BioShock'' series, where security bots are made from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.

to:

* Another prime example is the setting of Rapture in the ''Franchise/BioShock'' ''VideoGame/BioShock'' series, where security bots are made from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Played brutally straight in ''{{VideoGame/Mad Max}}'', where The Wasteland is naught but a blasted hellscape populated by raiders, lunatics and a handful of struggling hardasses in fortified strongholds. Note that this describes the ''entirety'' of the human race now: if you're not in service to one of the crazy and the strong or with the (relatively) sane living in a stronghold, you're dead. ''Everything'' is salvaged and cobbled-together from the long-lost remnants of our technology, and money has long-since been replaced by useful "scrap". Zigzagged in that while it's so bleak and merciless it almost seems like a ''{{VideoGame/Borderlands}}'' DLC instead of Earth, there are pristine "History Relics" that seem to indicate this collapse wasn't more than a generation or two ago.
Is there an issue? Send a MessageReason:
None


*** Which is consistent with in-universe explanations of just ''how'' the world worked after the bombs fell. The knowledge wasn't lost---it was just sealed away on old Vault computers and in military bases like the one the Brotherhood of Steel got its start in. Which is unsurprising when you consider that New Vegas was helmed by a lot of the same people who did the first two Fallout games and is much more consistent thematically with them than is Fallout 3.

to:

*** Which is consistent with in-universe explanations of just ''how'' the world worked after the bombs fell. The knowledge wasn't lost---it lost--it was just sealed away on old Vault computers and in military bases like the one the Brotherhood of Steel got its start in. Which is unsurprising when you consider that New Vegas was helmed by a lot of the same people who did the first two Fallout games and is much more consistent thematically with them than is Fallout 3.3 is.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{VideoGame/ProjectZomboid}}'': The player is alone in a zombie-infested land. There is a storyline, but the main part of the game is just to gather food, drink and equipment to stay alive.
* ''{{VideoGame/NeoScavenger}}'': Similar to Project Zomboid, a survival simulation game where the player must survive for as long as they can while braving through the post-apocalyptic world. Players survive by scavenging items to trade for food and supplies in towns, or follow the hunting-gathering route to live off the land.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{VideoGame/Primordia}}'' is set in a world where an apocalyptic war destroyed humanity thousands of years ago. The world is now inhabited largely by the robots humanity left behind and it's been so long that humans are thought of by robots as mythological gods. The only way robots survive in this world is scavenging relics and power sources left over from the ancient times before humanity "ascended".
Is there an issue? Send a MessageReason:
Namespaces


* This happened in ''EveOnline'''s backstory: When the wormhole connecting the New Eden and Earth collapsed, most of the colonies died off or regressed back to pre-industrial status due to the lack of self-sufficient infrastructure. It got better, but there's still plenty of LostTechnology to be found.

to:

* This happened in ''EveOnline'''s ''VideoGame/EveOnline'''s backstory: When the wormhole connecting the New Eden and Earth collapsed, most of the colonies died off or regressed back to pre-industrial status due to the lack of self-sufficient infrastructure. It got better, but there's still plenty of LostTechnology to be found.



* The main protagonist of ''SepterraCore'' grew up on a world shell where the most common way to make a living was by scavenging scraps dropped from the higher, more affluent world shells.

to:

* The main protagonist of ''SepterraCore'' ''VideoGame/SepterraCore'' grew up on a world shell where the most common way to make a living was by scavenging scraps dropped from the higher, more affluent world shells.



* ''Phantom Dust'' has technology that looks like it was jumbled together from all sorts of tech. They seem to be set for equipment, though, so the few scavanging missions you go on usually has food, recipes, or medication as the goal.

to:

* ''Phantom Dust'' ''VideoGame/PhantomDust'' has technology that looks like it was jumbled together from all sorts of tech. They seem to be set for equipment, though, so the few scavanging missions you go on usually has food, recipes, or medication as the goal.
Is there an issue? Send a MessageReason:
None


* The [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg Lost Colony]] in ''VideoGame/XRebirth'' has an old Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge set off a dark age]] for [[LostColony many small colony worlds]]; DeVries, a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.

to:

* The [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg Lost Colony]] in ''VideoGame/XRebirth'' has an old Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge set off a dark age]] for [[LostColony many small colony worlds]]; DeVries, [=DeVries=], a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** This is played brutally straight in the ''Dead Money'' DLC. You're left off in a DeathWorld, filled with traps and extremely dangerous enemies. All you have is rags and a clunky holorifle, so you'll have to scrape together everything you find; weapons, food, tools and medicine if you want to survive for another five minutes.

Added: 341

Changed: 11

Is there an issue? Send a MessageReason:
None


* ''IAmAlive'' is the most scavenger-y of them all. How many bullets do you usually find at a time? ONE.

to:

* ''IAmAlive'' ''VideoGame/IAmAlive'' is the most scavenger-y of them all. How many bullets do you usually find at a time? ONE.



* Another prime example is the setting of Rapture in the ''Franchise/BioShock'' series, where security bots are mad from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.

to:

* Another prime example is the setting of Rapture in the ''Franchise/BioShock'' series, where security bots are mad made from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.goods.
* ''VideoGame/ThisWarOfMine'' is much like ''I Am Alive'', above. Set in an eastern-European city in the midst of a civil war (loosely based on the Bosnian War and the Siege of Sarajevo), you must lead several characters to improve their shelter to make it more livable while sending someone out scavenging every night for food and supplies.
Is there an issue? Send a MessageReason:
None


* "NEO Scavenger: A Post-Apocalyptic Survival RPG" is a new game basically going around surviving and resolving the main story via scavenging
* ''BattleTanx'': Nominally what the world is supposed to be. Yet somehow EVERYONE seems to be effective enough scavengers to all have tanks...

to:

* "NEO ''NEO Scavenger: A Post-Apocalyptic Survival RPG" RPG'' is a new game basically going around surviving and resolving the main story via scavenging
* ''BattleTanx'': ''VideoGame/BattleTanx'': Nominally what the world is supposed to be. Yet somehow EVERYONE seems to be effective enough scavengers to all have tanks...
Is there an issue? Send a MessageReason:
None


* Played with in ''Warzone2100''; salvaging pre-Collapse military technology is a key game mechanic and indirectly kicks off the plot, but when you find it, you have your engineers reverse-engineer it and put it back into production.

to:

* Played with in ''Warzone2100''; ''VideoGame/{{Warzone 2100}}''; salvaging pre-Collapse military technology is a key game mechanic and indirectly kicks off the plot, but when you find it, you have your engineers reverse-engineer it and put it back into production.
Is there an issue? Send a MessageReason:
None


* Another prime example is the setting of [[{{Bioshock}} Rapture]] in the Bioshock series, where security bots are mad from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.

to:

* Another prime example is the setting of [[{{Bioshock}} Rapture]] Rapture in the Bioshock ''Franchise/BioShock'' series, where security bots are mad from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Which is consistent with in-universe explanations of just ''how'' the world worked after the bombs fell. The knowledge wasn't lost---it was just sealed away on old Vault computers and in military bases like the one the Brotherhood of Steel got its start in. Which is unsurprising when you consider that New Vegas was helmed by a lot of the same people who did the first two Fallout games and is much more consistent thematically with them than is Fallout 3.
Is there an issue? Send a MessageReason:
None


* The [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg Lost Colony]] in ''VideoGame/XRebirth'' shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge set off a dark age]] for [[LostColony many small colony worlds]]; DeVries, a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.

to:

* The [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg Lost Colony]] in ''VideoGame/XRebirth'' shows a has an old Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge set off a dark age]] for [[LostColony many small colony worlds]]; DeVries, a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.
Is there an issue? Send a MessageReason:
None


* The [[[[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg Lost Colony]] in ''VideoGame/XRebirth'' shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge set off a dark age]] for [[LostColony many small colony worlds]]; DeVries, a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.

to:

* The [[[[http://www.[[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg Lost Colony]] in ''VideoGame/XRebirth'' shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge set off a dark age]] for [[LostColony many small colony worlds]]; DeVries, a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.
Is there an issue? Send a MessageReason:
None


* A released ''VideoGame/XRebirth'' [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot]] shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge may have set off a dark age]] for [[LostColony small colony worlds]].

to:

* A released ''VideoGame/XRebirth'' [[http://www.The [[[[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot]] Lost Colony]] in ''VideoGame/XRebirth'' shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge may have set off a dark age]] for [[LostColony many small colony worlds]].worlds]]; DeVries, a cut-off Terran colony, suffered greatly at the end of the Terran Conflict, as it wasn't self-sufficient - tens of thousands starved, and many went [[SpacePirate insane and started looting]] other stations. When it's reconnected to the shattered remains of the gate network thirty years later, most of its ships are cobbled together from old United Space Command hulls, and the majority of the population live in the wrecked hulks of old Terran mining stations.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{Fallout New Vegas}}'' averts this to a certain extent, given how there are factories building new weapons and ammo, as well as gear. Much more new material is also produced and created than before- though scavenging is still a good way of finding weapons and cheap items to sell.

to:

** ''VideoGame/{{Fallout New Vegas}}'' averts this to is less of a certain extent, scavenger world, given how there are factories building new weapons and ammo, as well as gear. Much more new material is also produced and created than before- though scavenging is still a good way of finding weapons and cheap items to sell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Another prime example is the setting of [[{{Bioshock}} Rapture]] in the Bioshock series, where security bots are mad from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The "Developer Pack" DLC in ''VideoGame/{{Metro Last Light}}'' actually features a multi-barelled shotgun built with nothing but scavenged bicycle parts.

Added: 205

Changed: 177

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Metro 2033}}'' is a PostApocalyptic CrapsackWorld taking place in the subway tunnels of Moscow AfterTheEnd, when a nuclear strike irradiates the surface almost beyond survivability and plunges everything into a nuclear winter. The few creatures and people who survived above-ground have become horrific mutants of some form or fashion. Most of the equipment found or seen is put together from bits and pieces of pre-war technology or repurposed altogether. This is most evident in the weaponry. While guns are obviously a necessity in the game's setting, all the better to hold off bandits or the occasional monstrosity that approaches a population center, the weapons that are there are generally cobbled together from pipes, plywood, and parts of proper guns. The game's basic double barreled shotgun and SMG equivalents are the guns that are most obviously built from scavenged pieces, as they are visibly and obviously constructed from pieces of old plumbing with receivers and stocks welded on.

to:

* ''VideoGame/{{Metro 2033}}'' is a PostApocalyptic CrapsackWorld taking place in the subway tunnels of Moscow AfterTheEnd, when a nuclear strike irradiates the surface almost beyond survivability and plunges everything into a nuclear winter. The few creatures and people who survived above-ground have become horrific mutants of some form or fashion. Most of the equipment found or seen is put together from bits and pieces of pre-war technology or repurposed altogether. This is most evident in the weaponry. While guns are obviously a necessity in the game's setting, all the better to hold off bandits or the occasional monstrosity that approaches a population center, the weapons that are there are generally cobbled together from pipes, plywood, and parts of proper guns. The game's basic double barreled shotgun and SMG equivalents are the guns that are most obviously built from scavenged pieces, as they are visibly and obviously constructed from pieces of old plumbing with receivers and stocks welded on. The sequel adds even more scavenged weapons, like a bolt-action rifle that's visibly built up from parts of two different guns and a flare gun modified to fire shotgun shells.
** The housing situation in both games is no better, with the denizens of most stations living in either shabby huts made out of plywood and sheet metal or ersatz "apartments" built from empty subway cars.

Changed: 120

Removed: 112

Is there an issue? Send a MessageReason:
None


* ''MassEffect'': The Krogan homeworld of Tuchanka is this -- essentially a planet-sized postapocalyptic junkheap whose inhabitants no longer care about ''making'' things but instead concern themselves with fighting over the few remaining scraps of technology.
** And the Krogan ''like'' it this way, because it [[ProudWarriorRaceGuy apparently proves how tough they are.]]

to:

* ''MassEffect'': ''Franchise/MassEffect'': The Krogan homeworld of Tuchanka is this -- essentially a planet-sized postapocalyptic junkheap whose inhabitants no longer care about ''making'' things but instead concern themselves with fighting over the few remaining scraps of technology.
**
technology. And the Krogan ''like'' it this way, because it [[ProudWarriorRaceGuy apparently proves how tough they are.]]
Is there an issue? Send a MessageReason:
None


* A released ''VideoGame/XRebirth'' [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot]] shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict may have set off a dark age for small colony worlds.

to:

* A released ''VideoGame/XRebirth'' [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot]] shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict [[EndOfAnAge may have set off a dark age age]] for [[LostColony small colony worlds.worlds]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
* The ''VideoGame/{{Fallout}}'' series is set in a post-apocalyptic ScavengerWorld in which getting an old car to run is a major quest. However, it's a world that's on its way to fill the holes: in the good endings of both ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' new cities are created, new governments established and it's implied that things are going better. It should be noted that the scarcity that seems to have hit the automotive industry has apparently left the weaponry one untouched, at least judging by the ludicrous amounts of energy blasters, miniguns and assault rifles scattered all over the place. They did manage a HandWave with one character late in the game, a blacksmith who produces his own gunpowder and loads it into recycled shells to make new bullets for sale.
** ''VideoGame/{{Fallout 3}}'' takes place on the opposite coast of America, and is much closer to this trope. Megaton for instance is a town with houses, furniture and outer walls made out of scrap metal from an old airport. It also affects gameplay too, as buildings that you've picked through for supplies stay empty. The armor used by Raiders and Super Mutants [[ImprovisedArmour are made from scavenged materials]], such as car parts and old tires. One piece of concept art for the Super Mutant Behemoth depicted it wielding a ''car engine'' attached to a chain as a makeshift flail.
** ''VideoGame/{{Fallout New Vegas}}'' averts this to a certain extent, given how there are factories building new weapons and ammo, as well as gear. Much more new material is also produced and created than before- though scavenging is still a good way of finding weapons and cheap items to sell.
*** In one quest, you're asked to ''shut down'' one such factory. Why? It's making bottle caps, the universally accepted currency in the Wasteland, and making more would crash the market.
* In the spirit of post-apocalyptic worlds like ''VideoGame/{{Fallout}}'', old [=CRPGs=] like "''VideoGame/{{Visions Of Aftermath The Boomtown}}''" and "Scavengers of the Mutant World" are good examples of old survival/scavenging games from the old PC era
* "NEO Scavenger: A Post-Apocalyptic Survival RPG" is a new game basically going around surviving and resolving the main story via scavenging
* ''BattleTanx'': Nominally what the world is supposed to be. Yet somehow EVERYONE seems to be effective enough scavengers to all have tanks...
* The Blastia in ''VideoGame/TalesOfVesperia''. It's stated that there is no known way to create the Barrier Blastia used to keep monsters away from cities, along with most other Blastia. [[spoiler:This is because excessive blastia use in the past created a planet-eating EldritchAbomination, so the knowledge was destroyed and the surviving blastia were all given to one family so that they could be regulated]].
* This happened in ''EveOnline'''s backstory: When the wormhole connecting the New Eden and Earth collapsed, most of the colonies died off or regressed back to pre-industrial status due to the lack of self-sufficient infrastructure. It got better, but there's still plenty of LostTechnology to be found.
* This trope is invoked constantly in ''VideoGame/{{Xenogears}}''. Lesser technology, including [[HumongousMecha Gears]], is scavenged by previous civilizations that died out. [[spoiler:More advanced technology is scavenged from the ship and cargo that originally crash-landed and brought humanity to this planet 10,000 years prior, as seen in the intro movie.]] In fact, [[spoiler:all of the technology that had ever been used in the game comes from the Eldridge; the Galactic Federation that produced it was pretty high up on the Kardashev Scale.]]
* Played with in ''VideoGame/{{Borderlands}}'': people on Pandora tend to scavenge and salvage gear and tech, but it's implied that it's because Pandora never really had an industrial base to begin with, and most of the people on planet were convicts. Also, it's implied that this situation is fairly unique to Pandora; it's mentioned at least once that Pandora got supply drops from off-world.
* The main protagonist of ''SepterraCore'' grew up on a world shell where the most common way to make a living was by scavenging scraps dropped from the higher, more affluent world shells.
* ''MassEffect'': The Krogan homeworld of Tuchanka is this -- essentially a planet-sized postapocalyptic junkheap whose inhabitants no longer care about ''making'' things but instead concern themselves with fighting over the few remaining scraps of technology.
** And the Krogan ''like'' it this way, because it [[ProudWarriorRaceGuy apparently proves how tough they are.]]
* ''VideoGame/PhantasyStarZero'' has a LOT of this. The world's gone to pot, and pretty much everything remotely advanced has been scavenged from the ruins. Scavenging ruins for relics (whether usable or reverse-engineerable) is a full-time profession, often as a civil service. In fact, one of the major storyline quests involves scavenging a suitable CAST body for an ally from a ruined city.
* ''Phantom Dust'' has technology that looks like it was jumbled together from all sorts of tech. They seem to be set for equipment, though, so the few scavanging missions you go on usually has food, recipes, or medication as the goal.
* In ''VideoGame/ChronoTrigger'', there is a sidequest early on which involves locating food for a group of survivors in the BadFuture. Unfortunately, by the time you do find it, it's all spoiled because no one was left to run the refrigeration (or it simply didn't work). Also, it's worth noting that the reason you're doing this is because the survivors have been heretofore relying upon a machine that replenished their health instantly, but as the party notes, it could break down at any time, and no one knows anything about fixing it.
* ''VideoGame/BreathOfFireIII'' has intensive use of machines built from scrap parts from an unknown origin and people don't have the knowledge to reproduce them.
** Likewise does ''VideoGame/MegamanLegends'' from the same publisher, which has a scavenger world that looks and feels quite similar to [=BoF3=]. Legends 1 even thanks the "[=BoF3=] Rescue Team" in its credits.
* The settings of ''{{Planetarian}}''. The viewpoint character's job is raiding depopulated ruins of cities to find [=MREs=], or just anything that is potentially valuable. It's not an easy job because the competition is cutthroat, and the ruins are patrolled by autonomous death-machines that are supposed to defend the cities, even if they are pointless because the cities are no longer inhabited AfterTheEnd.
* ''IAmAlive'' is the most scavenger-y of them all. How many bullets do you usually find at a time? ONE.
* The Facebook game ''Wasteland Empires'' is all over this like white on rice, at least for the first four tiers, after that it appears you start a steep learning curve with recovering the old technology.
* A released ''VideoGame/XRebirth'' [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot]] shows a Split Python (a destroyer from the ''[[VideoGame/{{X}} X3]]'' trilogy) stripped for supplies, with power lines leading from the ship to a nearby installation. The shutdown of the [[PortalNetwork jumpgate network]] at the end of the Terran Conflict may have set off a dark age for small colony worlds.
* ''VideoGame/{{Metro 2033}}'' is a PostApocalyptic CrapsackWorld taking place in the subway tunnels of Moscow AfterTheEnd, when a nuclear strike irradiates the surface almost beyond survivability and plunges everything into a nuclear winter. The few creatures and people who survived above-ground have become horrific mutants of some form or fashion. Most of the equipment found or seen is put together from bits and pieces of pre-war technology or repurposed altogether. This is most evident in the weaponry. While guns are obviously a necessity in the game's setting, all the better to hold off bandits or the occasional monstrosity that approaches a population center, the weapons that are there are generally cobbled together from pipes, plywood, and parts of proper guns. The game's basic double barreled shotgun and SMG equivalents are the guns that are most obviously built from scavenged pieces, as they are visibly and obviously constructed from pieces of old plumbing with receivers and stocks welded on.
* Played with in ''Warzone2100''; salvaging pre-Collapse military technology is a key game mechanic and indirectly kicks off the plot, but when you find it, you have your engineers reverse-engineer it and put it back into production.
* The [=iOS=] game ''Rebuild'' involves survivors of a ZombieApocalypse trying to [[ExactlyWhatItSaysOnTheTin rebuild]] human civilization while fending off attacks by zombies and raiders, finding more survivors and convincing them to join you, reclaiming zombie-infested areas, sending people out to find food and supplies (which you can't build yourself), etc. You can even reclaim labs and research new techniques in them, including the zombie virus cure (one of the ways to win). Some equipment can also be purchased from or sold to a visiting merchant for food. The equipment includes weapons (anything from a [[ChainsawGood chainsaw]] to an assault rifle), dogs (which the game treats as equipable weapons), tools (and yes, some tools, like sledgehammers, double as weapons), leadership items (e.g. a megaphone to talk to survivors or a NiceHat) and scientific equipment. Each survivor has stats associated with various skills (killing, scavenging, leadership, research, construction), which improve with successful use or equipment. The game never has you run out of ammo, though.
* ''RedDeadRedemptionUndeadNightmare'' applies this to the original game's setting. Nobody's selling any goods now. You've got a horse on call, but that's it. If you're lucky, you'll get back enough bullets after a fight to replace what you spent ''on'' the fight. Bait? Bombs? Any other tools? Make them yourself.
----

Top