History ScavengerWorld / VideoGames

8th Jun '16 9:01:28 AM Pseudoname
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* Due to the monster invasion in ''VideoGame/{{Evolve}}'', the evacuation of Shear takes place in the early days of this. The hunters salvage equipment from ruined facilities to give them an edge and Abe mentions looting some of the demolished structures for supplies.
17th Feb '16 11:59:13 AM erforce
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* ''RedDeadRedemptionUndeadNightmare'' applies this to the original game's setting. Nobody's selling any goods now. You've got a horse on call, but that's it. If you're lucky, you'll get back enough bullets after a fight to replace what you spent ''on'' the fight. Bait? Bombs? Any other tools? Make them yourself.

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* ''RedDeadRedemptionUndeadNightmare'' ''VideoGame/RedDeadRedemptionUndeadNightmare'' applies this to the original game's setting. Nobody's selling any goods now. You've got a horse on call, but that's it. If you're lucky, you'll get back enough bullets after a fight to replace what you spent ''on'' the fight. Bait? Bombs? Any other tools? Make them yourself.



* Played brutally straight in ''{{VideoGame/Mad Max}}'', where The Wasteland is naught but a blasted hellscape populated by raiders, lunatics and a handful of struggling hardasses in fortified strongholds. Note that this describes the ''entirety'' of the human race now: if you're not in service to one of the crazy and the strong or with the (relatively) sane living in a stronghold, you're dead. ''Everything'' is salvaged and cobbled-together from the long-lost remnants of our technology, and money has long-since been replaced by useful "scrap". Zigzagged in that while it's so bleak and merciless it almost seems like a ''{{VideoGame/Borderlands}}'' DLC instead of Earth, there are pristine "History Relics" that seem to indicate this collapse wasn't more than a generation or two ago.

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* Played brutally straight in ''{{VideoGame/Mad Max}}'', Max|2015}}'', where The Wasteland is naught but a blasted hellscape populated by raiders, lunatics and a handful of struggling hardasses in fortified strongholds. Note that this describes the ''entirety'' of the human race now: if you're not in service to one of the crazy and the strong or with the (relatively) sane living in a stronghold, you're dead. ''Everything'' is salvaged and cobbled-together from the long-lost remnants of our technology, and money has long-since been replaced by useful "scrap". Zigzagged in that while it's so bleak and merciless it almost seems like a ''{{VideoGame/Borderlands}}'' DLC instead of Earth, there are pristine "History Relics" that seem to indicate this collapse wasn't more than a generation or two ago.
14th Feb '16 4:13:47 PM kome360
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** ''VideoGame/{{Fallout4}}'' goes further with actual scavenging with the scrap mechanic. All that heavy, cheap VendorTrash you found everywhere in Fallout 3? Now you can break it down for parts and build your own weapons, tools, and buildings! [[MemeticMutation COLLECT ALL THE FANS]].

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** ''VideoGame/{{Fallout4}}'' goes further with actual scavenging with the scrap mechanic. All that heavy, cheap VendorTrash you found everywhere in Fallout 3? Now you can break it down for parts and build your own weapons, tools, and buildings! [[MemeticMutation COLLECT ALL THE FANS]].FANS. FOR TEH SCREWS]].
14th Feb '16 4:13:16 PM kome360
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** ''VideoGame/{{Fallout4}}'' goes further with actual scavenging with the scrap mechanic. All that heavy, cheap VendorTrash you found everywhere in Fallout 3? Now you can break it down for parts and build your own weapons, tools, and buildings! [[MemeticMutation COLLECT ALL THE FANS]].
15th Jan '16 5:46:46 PM Adept
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* The settings of ''{{Planetarian}}''. The viewpoint character's job is raiding depopulated ruins of cities to find [=MREs=], or just anything that is potentially valuable. It's not an easy job because the competition is cutthroat, and the ruins are patrolled by autonomous death-machines that are supposed to defend the cities, even if they are pointless because the cities are no longer inhabited AfterTheEnd.

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* The settings of ''{{Planetarian}}''.''VisualNovel/{{Planetarian}}''. The viewpoint character's job is raiding depopulated ruins of cities to find [=MREs=], or just anything that is potentially valuable. It's not an easy job because the competition is cutthroat, and the ruins are patrolled by autonomous death-machines that are supposed to defend the cities, even if they are pointless because the cities are no longer inhabited AfterTheEnd.
15th Dec '15 8:37:04 PM Nohbody
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* Another prime example is the setting of Rapture in the ''Franchise/BioShock'' series, where security bots are made from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.

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* Another prime example is the setting of Rapture in the ''Franchise/BioShock'' ''VideoGame/BioShock'' series, where security bots are made from boat parts, turrets are chairs with guns duct taped on with motors to move them, and the grenade Launcher fires canned goods as explosives and it's loaded to a box filled with said canned goods.
30th Nov '15 12:16:02 PM TomTheEducator
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* Played brutally straight in ''{{VideoGame/Mad Max}}'', where The Wasteland is naught but a blasted hellscape populated by raiders, lunatics and a handful of struggling hardasses in fortified strongholds. Note that this describes the ''entirety'' of the human race now: if you're not in service to one of the crazy and the strong or with the (relatively) sane living in a stronghold, you're dead. ''Everything'' is salvaged and cobbled-together from the long-lost remnants of our technology, and money has long-since been replaced by useful "scrap". Zigzagged in that while it's so bleak and merciless it almost seems like a ''{{VideoGame/Borderlands}}'' DLC instead of Earth, there are pristine "History Relics" that seem to indicate this collapse wasn't more than a generation or two ago.
18th Nov '15 9:49:17 PM Theriocephalus
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*** Which is consistent with in-universe explanations of just ''how'' the world worked after the bombs fell. The knowledge wasn't lost---it was just sealed away on old Vault computers and in military bases like the one the Brotherhood of Steel got its start in. Which is unsurprising when you consider that New Vegas was helmed by a lot of the same people who did the first two Fallout games and is much more consistent thematically with them than is Fallout 3.

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*** Which is consistent with in-universe explanations of just ''how'' the world worked after the bombs fell. The knowledge wasn't lost---it lost--it was just sealed away on old Vault computers and in military bases like the one the Brotherhood of Steel got its start in. Which is unsurprising when you consider that New Vegas was helmed by a lot of the same people who did the first two Fallout games and is much more consistent thematically with them than is Fallout 3.3 is.
16th Jul '15 2:21:20 AM shibata33
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* ''{{VideoGame/ProjectZomboid}}'': The player is alone in a zombie-infested land. There is a storyline, but the main part of the game is just to gather food, drink and equipment to stay alive.
* ''{{VideoGame/NeoScavenger}}'': Similar to Project Zomboid, a survival simulation game where the player must survive for as long as they can while braving through the post-apocalyptic world. Players survive by scavenging items to trade for food and supplies in towns, or follow the hunting-gathering route to live off the land.
3rd Jun '15 12:43:03 PM chopshop
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* ''{{VideoGame/Primordia}}'' is set in a world where an apocalyptic war destroyed humanity thousands of years ago. The world is now inhabited largely by the robots humanity left behind and it's been so long that humans are thought of by robots as mythological gods. The only way robots survive in this world is scavenging relics and power sources left over from the ancient times before humanity "ascended".
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http://tvtropes.org/pmwiki/article_history.php?article=ScavengerWorld.VideoGames