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* ''VideoGame/PaRappaTheRapper'' [[note]] The series averages here due to the wackiness of the world itself. We have a rapping dog who tries to win the affection of a flower, an onion who is a karate instructor, a driving instructor moose named after a dictator, a Jamaican frog who has been working in a flea market "since [his] mother was a baby", and a lot of more - all of whom are [[PaperPeople paper-thin]]. Nonetheless, the plots are easy to follow: the first game involves [=PaRappa=] trying to get with his love interest Sunny Funny, and while the second game's more outlandish plot about [=PaRappa=] and his friends having to stop a worldwide noodle invasion lands it at 4, it's played for laughs and is still easily followable regardless.[[/note]]


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* ''VideoGame/UmJammerLammy'' [[note]]A spinoff of ''VideoGame/PaRappaTheRapper'' that is somehow much weirder. The entire plot occurs in at least 15 minutes and involves Lammy having to get to a show on time. Along the way, she gets into a series of mishaps that bizarrely last only a minute or 2 despite it taking longer in-game: she helps a firefighting dalmatian put out a fire, then eats too much pizza and is MistakenForPregnant by a caterpillar nurse who takes her in to put bunny babies to sleep, and then she gets sucked into a plane which she needs to fly because the pilot, now absent-minded due to various concussions, can't do it anymore. Lammy does these by imagining things, ranging from hoses to babies, as guitars upon hearing the word "casino" due to a motto she heard from Chop Chop Master Onion in a dream. After she leaves her guitar on the plane and crafts a new one with the help of a lumberjack beaver, she slips on a banana peel, ''dying and going to hell'' (or being slingshotted to an island in the American version), where she has to perform for a strange alien IdolSinger. She eventually leaves and makes it to the concert on time, but not before encountering a darker doppelganger of her. The final stage isn't as crazy as the rest of the game, as it focuses on Lammy performing with her band [=MilkCan=] at the concert. Borders on level 5 due to its rapid and bizarre style of presentation, but otherwise it's comprehensible enough to remain at level 4.[[/note]]

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* ''WebAnimation/TheDementedCartoonMovie'' [[note]]Played for humor; pretty much anything can happen on a whim, much of it barely makes any sense, and there isn't an overarching plot save for some shared characters and {{Running Gag}}s, along with the two guys watching the movie. Such examples include a CartoonBomb that causes a nuclear explosion after saying "zeeky boogy doog", a googly-eyed watermelon that flies in at random with a fanfare, a weight that crushes anything for no apparent reason, and much more. It's not at level 6 due to the whole meta aspect and most of the segments themselves being pretty understandable despite the wacky randomness that occurs.[[/note]]



* ''WebAnimation/AlfredsPlayhouse'' [[note]]The story about a mentally disabled dog with a dictator alter ego. Just ''what'' exactly is going on in it, though!?[[/note]]

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* ''WebAnimation/AlfredsPlayhouse'' [[note]]The story about a mentally disabled dog with a dictator alter ego. Just ''what'' exactly There is a plot but it's presented with such insanity that it can be hard to grasp what's going on on, save for a few moments of lucidity. The final episode dials back the weirdness a bit by having Alfred's dictator side explain things about the Playhouse, why it exists, why Alfred is in it, though!?[[/note]]and how he came to be, but is just as dark as the other two.[[/note]]
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* ''WebAnimation/TheAmazingDigitalCircus'' [[note]]A lot of the weird elements are mitigated since the series is shown to take place in an old computer game. The cast members are quirky but not too weird, though a few are weirder by design alone, such as Zooble. The plot is easily understandable: Pomni finds herself in the titular Circus run by the wacky AI Caine, who forces its inhabitants to go on adventures, and she hopes to find a way out while interacting with the other residents of the circus. Some of the weirder elements include: [[spoiler:people who have gone off the deep end turning into large, shadowy blobs with eyes all over]], a sequence where Pomni finds multiple unconnected things in doors, and a scene towards the end, where [[spoiler:Pomni goes insane trying to find an exit in an office building which seems to never end.]] Nothing extremely bizzare, though, and once again, justified due to it taking place in a video game.[[/note]]
* ''VideoGame/DreamingMary'' [[note]]At first, the game gets up to a light 1 due to there not being that much weird stuff, and the weird things that do happen is justified by it being a dream. It gets up here later on due to the darker elements that come into play, which is still explained by the game being in dreams, such as [[spoiler:a shadowy monster with a horrifying NightmareFace that represents the protagonist's abusive father figure]], and the ending questions [[spoiler:whether the real life is a dream or not]]. Despite creepier stuff like this, it doesn't get too weird, and the plot and gameplay is straightforward.[[/note]]


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* ''VideoGame/RevengeOfTheSunfish'' [[note]]The only things in these game that remotely make any sense are the beginning and ending, which tie into a story of an alien invasion of sunfish from outer space being put to a halt. Everything in between is complete randomness with no connection to each other, sometimes with segments lasting barely a few seconds before moving onto the next.[[/note]]
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* Level 6: By now, the work is just too bizarre to be understood by anyone, even for people with fondness of the strange. The work is generally a QuirkyWork, with one weird element after another, and often veers into MindScrew territory. Besides at least a few elements, trying to actually comprehend the work is out of the question.

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* Level 6: By now, the work is just too bizarre to be understood by anyone, even for people with fondness of the strange. The work is generally a QuirkyWork, goes above and beyond QuirkyWork with one weird element after another, and often veers into MindScrew territory. Besides at least a few elements, trying to actually comprehend the work is out of the question.



* ''Literature/RequiemForADream'' [[note]]A story about the consequences of drug addition, that, while mainly grounded in reality, is placed above 0 due to certain unnerving and strange sequences, such as Sara Goldfarb's hallucinations, including her fridge coming to life.[[/note]]

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* ''Literature/RequiemForADream'' [[note]]A story about the consequences of drug addition, addiction, that, while mainly grounded in reality, is placed above 0 due to certain unnerving and strange sequences, such as Sara Goldfarb's hallucinations, including her fridge coming to life.[[/note]]



* ''Franchise/FiveNightsAtFreddys'' [[note]]Could potentially be a 1 thanks to the concept of ghosts haunting animatronics; however, the lore and elements of the series get more complex as it goes on, including the concept of Remnant, which explains how an antagonist won't stay dead despite being burned multiple times after death, put it at this level. The plots are the games are generally simple, where you work as a security guard in a pizzeria and have to defend against the haunted animatronics (though some shake up the formula). That is for the surface plots; the lore, on the other hand, is a bit more tricky to grasp.[[/note]]

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* ''Franchise/FiveNightsAtFreddys'' [[note]]Could potentially be a 1 thanks to the concept of ghosts haunting animatronics; however, the lore and elements of the series get more complex as it goes on, including the concept of Remnant, which explains how an antagonist won't stay dead despite being burned multiple times after death, put it at this level. The plots are of the games are generally simple, where you work as a security guard in a pizzeria and have to defend against the haunted animatronics (though some shake up the formula). That is for the surface plots; the lore, on the other hand, is a bit more tricky to grasp.[[/note]]



* ''WebAnimation/{{ENA}}'' [[note]]The main character is styled after designs of some of the more surreal artists in history (like Creator/PabloPicasso), and has two different personalities signified by the changing of her face. Her best friend is a floating, talking moon, and together, they travel very surreal landscapes that look like they came out of ''VideoGame/LSDDreamEmulator''. Plots are usually straightforward, though.[[/note]]

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* ''WebAnimation/{{ENA}}'' [[note]]The main character is styled after designs of some of the more surreal artists in history (like Creator/PabloPicasso), and has two different personalities signified by the changing of her face. Her best friend is a floating, talking moon, and together, they travel very surreal landscapes that look like they came out of ''VideoGame/LSDDreamEmulator''. Plots are usually straightforward, though.though sometimes they are presented in a more abstract manner.[[/note]]



* ''Anime/PopeeThePerformer'' [[note]]The series focuses on the titular Popee, a human-rabbit thing who lives in a circus with his assistant Kedamono (a blue wolf with infinitely changing masks), and later mentor Papi. What occurs in the shorts is understandable to a certain degree, but it is presented in a style of complete insanity, often due to Popee's psychotic behavior and the dynamics and abilities between the three (two in Season 1). More often than not, one or more of the characters dies at the end of the episode, there is destruction and violence galore, and there a bunch of bizarre occurrences. Some examples: what seems to be a mirage turning out to be a portal to an actual place which floods the desert when Popee somehow whips out a giant sword and throws it at the portal, Popee becoming a fly thanks to his spirit being sucked in a vacuum with the insect, a giant wolf summoning a barrage of WW2-era jets on the cast, Popee swallowing Kedamono (who somehow fits into his stomach) and then a sword, causing both of them to get impaled, and much more.[[/note]]

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* ''Anime/PopeeThePerformer'' [[note]]The series focuses on the titular Popee, a human-rabbit thing who lives in a circus with his assistant Kedamono (a blue wolf with infinitely changing masks), and and, later mentor on, his father Papi. What occurs in the shorts is understandable to a certain degree, but it is presented in a style of complete insanity, often due to Popee's psychotic behavior and the dynamics and abilities between the three (two in Season 1). More often than not, one or more of the characters dies at the end of the episode, there is destruction and violence galore, and there a bunch of bizarre occurrences. Some examples: what seems to be a mirage turning out to be a portal to an actual place which floods the desert when Popee somehow whips out a giant sword and throws it at the portal, Popee becoming a fly thanks to his spirit being sucked in a vacuum with the insect, a giant wolf summoning a barrage of WW2-era [=WW2=]-era jets on the cast, Popee swallowing Kedamono (who somehow fits into his stomach) and then a sword, causing both of them to get impaled, and much more.[[/note]]
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Per TRS, Widget Series was renamed to Quirky Work, and its definition was expanded


* Level 6: By now, the work is just too bizarre to be understood by anyone, even for people with fondness of the strange. The work is generally a WidgetSeries, with one weird element after another, and often veers into MindScrew territory. Besides at least a few elements, trying to actually comprehend the work is out of the question.

to:

* Level 6: By now, the work is just too bizarre to be understood by anyone, even for people with fondness of the strange. The work is generally a WidgetSeries, QuirkyWork, with one weird element after another, and often veers into MindScrew territory. Besides at least a few elements, trying to actually comprehend the work is out of the question.
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* ''VideoGame/{{Undertale}}'' [[note]]Various fantastical creatures (skeletons, living fish, anthropomorphic goats etc.) live in an underground society. They mostly act like normal people with their own personalities, some quirkier than others. The monsters you encounter range from simple frogs to planes that act like {{Tsundere}}s. Most of it is in good fun, and a lot of the weirder elements are humorous, but some, such as the mystery behind W.D. Gaster, aren't. The plot is understandable: a human child of AmbigiousGender falls into the Underground and has to find their way out, encountering a lot of monsters along the way. Some of the meta elements border on 3, since depending on what route you take (spare all of the monsters, kill all of the monsters, or somewhere in between), the game will play out differently, and may sometimes deconstruct the elements of traditional video games.[[/note]]

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* ''VideoGame/{{Undertale}}'' [[note]]Various fantastical creatures (skeletons, living fish, anthropomorphic goats etc.) live in an underground society. They mostly act like normal people with their own personalities, some quirkier than others. The monsters you encounter range from simple frogs to planes that act like {{Tsundere}}s. Most of it is in good fun, and a lot of the weirder elements are humorous, but some, such as the mystery behind W.D. Gaster, aren't. The plot is understandable: a human child of AmbigiousGender AmbiguousGender falls into the Underground and has to find their way out, encountering a lot of monsters along the way. Some of the meta elements border on 3, since depending on what route you take (spare all of the monsters, kill all of the monsters, or somewhere in between), the game will play out differently, and may sometimes deconstruct the elements of traditional video games.[[/note]]

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