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dewicking Cloning Blues, moved to Clone Angst


* CloningBlues: In the Effigy Incubator monthly Distraction and Diversion lore, we learn [[spoiler: that Kerapac's Project Phoenix (presumably an attempt to give the [[LizardFolk Ilujanka]] their fertility back) actually involved him attempting to make clones of himself. Vicendithas, who is attempting to give the Ilujanka back their fertility for real and stealing his father's memories for the research, is one of many, many attempts by Kerapac to clone himself--all the clones named Vicendithas, with Vicendithas seeing through his father's memories the ways each malformed prototype of him was incinerated. Vicendithas takes it poorly, though he later comes to the conclusion that he is more than his father and gains heightened resolve to solve the Ilujanka's fertility crisis--indeed, he ultimately succeeds in this endeavor.]]

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* CloningBlues: CloneAngst: In the Effigy Incubator monthly Distraction and Diversion lore, we learn [[spoiler: that Kerapac's Project Phoenix (presumably an attempt to give the [[LizardFolk Ilujanka]] their fertility back) actually involved him attempting to make clones of himself. Vicendithas, who is attempting to give the Ilujanka back their fertility for real and stealing his father's memories for the research, is one of many, many attempts by Kerapac to clone himself--all the clones named Vicendithas, with Vicendithas seeing through his father's memories the ways each malformed prototype of him was incinerated. Vicendithas takes it poorly, though he later comes to the conclusion that he is more than his father and gains heightened resolve to solve the Ilujanka's fertility crisis--indeed, he ultimately succeeds in this endeavor.]]
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* EveryoneHasStandards: Part of the quest Grim Tales involves the player rescuing a dwarf named Rupert who has been held captive by a princess. The player has the option to offer to kill the princess, but Rupert rejects the idea.
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* FantasyLandmarkEquivalent: The Everlight dig site, visited as part of the Archaeology skill is basically a ''Runescape'' take on the Lighthouse of Alexandria, being a massive lighthouse that once sank into the sea, with elements of {{Atlantis}} and the Olympic Games mixed in.

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** Holiday events reward festive items to wear, but they are strictly cosemtic items with no stats.

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** Holiday events reward festive items to wear, but they are strictly cosemtic cosmetic items with no stats.



*** Alternatively, if you prefer not to pay Death, a gravestone will also appear where you died, allowing you to return to your death point to get your stuff back. However, you only have a short period of time to reach your gravestone, and if you don't make it in time, you're forced to cough up the money at Death's office. Even if you make it in time, any degradeable and augmented items that you don't protect will lose 20% of their charges when you take them from your gravestone, effectively costing you money anyway in repair and divine charge costs, often ''more'' than what Death would have charged you.

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*** Alternatively, if you prefer not to pay Death, a gravestone will also appear where you died, allowing you to return to your death point to get your stuff back. However, you only have a short period of time to reach your gravestone, and if you don't make it in time, you're forced to cough up the money at Death's office. Even if you make it in time, any degradeable degradable and augmented items that you don't protect will lose 20% of their charges when you take them from your gravestone, effectively costing you money anyway in repair and divine charge costs, often ''more'' than what Death would have charged you.



*** The Elite Dungeons storyline (and associated quest, the Curse of Black Stone) sees the player narrowly thwart an attempt by Xau-Tak's servant Kranon to summon him to Gielinor. [[spoiler: Recent lore also impies he might be a threat even to the Elder Gods, depending on if he uses shadow anima or not.]]

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*** The Elite Dungeons storyline (and associated quest, the Curse of Black Stone) sees the player narrowly thwart an attempt by Xau-Tak's servant Kranon to summon him to Gielinor. [[spoiler: Recent lore also impies implies he might be a threat even to the Elder Gods, depending on if he uses shadow anima or not.]]


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* DisciplinesOfMagic: In both ''Runescape 3'' and ''Old School Runescape'', there are various "spellbooks" that focus on different types of magic. The Standard Spellbook has a mix of combat and skill-focused spells, while the Ancient Spellbook is more combat-focused with the ability to hit multiple targets, and the Lunar Spellbook is mainly focused on utility spells, such as baking pies and stringing jewelry. Exclusive to ''OSRS'' is the Arceuus Spellbook, which focuses on Necromancy, while ''[=RS3=]'' has Necromancy as its own separate combat skill, introduced in 2023.
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* DoubleEdgedBuff: A variety of ales can be brewed via the Cooking skill. These provide temporary boosts to specific skills when drunk. However, alcohol of all types reduces your chance to hit in close combat and tends to sap their physical Strength as well. In addition, while the benefits of drinking multiple of the same beverage do not stack, the downsides do (in addition to typically lasting longer than the buffs) — to the point where excessive use can actually temporarily leave even a high-level player's combat skills weaker than someone just starting out.
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---> Player: Good day.
---> Knight: Hello there, fellow knight. Isn't today a wonderful day to be a Knight of Ardougne?
---> Player: I mean, it's okay I suppose. The constant fear of some random adventurer murdering you and the fact that people are constantly picking your pockets isn't great. But hey ho, at least the benefits are good.
---> Knight: That they are fellow knight, that they are.
---> Player: Anyway, can I go down these stairs?
---> Knight: Of course you can! You're a Knight of Ardougne! There is no place where you can't go.
---> Player: Yeah... Thanks.
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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen. Casting the spell while inside the Nightmare Zone will yield a message that says you can’t preform Film/{{Inception}}.

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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen. Casting the spell while inside the Nightmare Zone will yield a message that says you can’t preform perform Film/{{Inception}}.
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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen. Casting the spell while inside the Nightmare Zone will yield a message that you can’t preform an Film/{{Inception}}.

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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen. Casting the spell while inside the Nightmare Zone will yield a message that says you can’t preform an Film/{{Inception}}.
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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen.

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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen. Casting the spell while inside the Nightmare Zone will yield a message that you can’t preform an Film/{{Inception}}.

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*** The Mysterious Figure can ambush you anywhere atanytime, including within the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occasion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.

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*** The Mysterious Figure can ambush you anywhere atanytime, at anytime, including within the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occasion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.


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** Casting the Dream spell with a Jar of Dreams in your inventory will cause an image of The Nightmare to flash on your screen.

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** During ''Song of the Elves'', you'll be traveling to and from Lletya often. Eluned will hang around the town, which will make charging your teleport crystal easier. After the quest is completed, she stays in Prifddinas, so there's no need to track her down.

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** During ''Song of the Elves'', you'll be traveling to and from Lletya often. Eluned will hang around the town, which will make charging your teleport crystal easier. After the quest is completed, she stays in Prifddinas, so there's no eliminating the need to track her down.


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** [=RuneLite=], one of the third party clients approved by Jagex, includes a plethoa of helpful plug-ins that makes the game much less frustration. For example, while on a treasure trail, the cilent will tell you where to go and where exactly you need to dig for a coordiate clue. It will also help you solve puzzle boxes.
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** Bosses in the Nightmare Zone don't require any special methods to defeat them, such as using a stake to finish off Count Draynor or using Excalibur for the Black Night Titan.

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** Bosses in the Nightmare Zone don't require any special methods to defeat them, such as using a stake to finish off Count Draynor or using Excalibur for the Black Night Knight Titan.

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** During ''Song of the Elves'', you'll be traveling to and from Lletya often. Eluned will hang around the town, which will make charging your teleport crystal easier.

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** During ''Song of the Elves'', you'll be traveling to and from Lletya often. Eluned will hang around the town, which will make charging your teleport crystal easier. After the quest is completed, she stays in Prifddinas, so there's no need to track her down.


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** Bosses in the Nightmare Zone don't require any special methods to defeat them, such as using a stake to finish off Count Draynor or using Excalibur for the Black Night Titan.
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*** The Mysterious Figure can ambush you anywhere atanytime, including within the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.

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*** The Mysterious Figure can ambush you anywhere atanytime, including within the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion.occasion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.
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*** The Mysterious Figure can ambush you anywhere and anytime, including the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.

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*** The Mysterious Figure can ambush you anywhere and anytime, atanytime, including within the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.
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None


*** The Mysterious Figure can ambush you even in the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.

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*** The Mysterious Figure can ambush you even in anywhere and anytime, including the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.
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*** Dying works differently in the Wilderness if you're skulled - if you die, your items are ''dropped'' instead, and none of them are kept unless you have an effect of item protection active, such as the Protect Item prayer. You can run back and reclaim them if you're quick, but you have much less time than if you died elsewhere, and your items will vanish permanently if you do not make it back in time. And of course, if you're killed by another player, they'll be able to take your stuff right off the bat.

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*** Dying works differently in the Wilderness if you're skulled - if you die, your items are ''dropped'' instead, and none of them are kept unless you have an effect of item protection active, such as the Protect Item prayer. You can run back and reclaim them if you're quick, but you have much less time than if you died elsewhere, and your items will vanish permanently if you do not make it back in time. And of course, if you're killed by another player, they'll be able to take your stuff right off the bat.



** In Daemonheim, you do not lose any of your items, but each death carries a pretty sizable experience penalty. If you die enough times, you won't get any experience at all for completing the floor. Using a special card at the start of a floor allows you to cap the penalty at two deaths, regardless of how many times you die, and a special relic unlocked through the Archaeology skill eliminates the penalty altogether.

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** In Daemonheim, you do not lose any of your items, but each death carries a pretty sizable experience penalty. If you die enough times, you won't get any experience at all for completing the floor. Using a special card at the start of a floor allows you to cap the penalty at two deaths, regardless of how many times you die, and a special relic unlocked through the unlockable at level 91 Archaeology skill eliminates the penalty altogether.

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** If you die, your items are sent to Death, and you'll have to pay him a fee based on the value of your items in order to reclaim them. At lower levels, the fee is mostly a nuisance, but at higher levels with best-in-slot gear, you may end up being charged ''millions'' just to recover your stuff. If you can't afford the fee, you'll only have 24 hours of in-game time to get the money, although you can also opt to sacrifice some items to lower the fee. If you don't come up with the money by then (or if you die again) Death will throw your stuff away.
*** Alternatively, if you prefer not to pay Death, a gravestone will also appear where you died, allowing you to return to your death point to get your stuff back. However, you only have a short period of time to reach your gravestone, and if you don't make it in time, you're forced to cough up the money at Death's office. Even if you make it in time, any degradeable and augmented items that you don't protect will lose 20% of their charges when you take them from your gravestone, effectively costing you money anyway, sometimes ''more'' than what Death would charge you.
*** Dying works differently in the Wilderness - if you die, your items are ''dropped'' instead. You can run back and reclaim them if you're quick, but you have much less time than if you died elsewhere, and your items will vanish permanently if you do not make it back in time. And of course, if you're killed by another player, they'll be able to take your stuff right off the bat.

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** If you die, your items are get sent to Death, and you'll have to pay him a fee based on the equal to 0.1% of their total value (with a minimum cost of your items 100 coins per stack) in order to reclaim them. At lower levels, the fee is mostly a nuisance, rarely going over a hundred thousand coins, but at higher levels with best-in-slot gear, you may end up being charged ''millions'' just to recover your stuff. If Thankfully, Death will hold your items indefnitely, so there's no rush if you can't afford the fee, you'll only have 24 hours of in-game time to get the money, although and you can also opt to sacrifice some items to lower the fee. If work your way back up until you don't come up with the money by then (or can pay him. However, if you die again) Death again before that happens, the items get moved to an overflow storage. Not only are items ''ten times'' more expensive to reclaim from overflow (1% of their GE value instead of 0.1%), but it has a limit of 50 item stacks — if you continue to die and have items sent to overflow, the least expensive items will throw your stuff away.
be thrown out and lost forever once the 50 item limit is reached.
*** Alternatively, if you prefer not to pay Death, a gravestone will also appear where you died, allowing you to return to your death point to get your stuff back. However, you only have a short period of time to reach your gravestone, and if you don't make it in time, you're forced to cough up the money at Death's office. Even if you make it in time, any degradeable and augmented items that you don't protect will lose 20% of their charges when you take them from your gravestone, effectively costing you money anyway, sometimes anyway in repair and divine charge costs, often ''more'' than what Death would charge have charged you.
*** Dying works differently in the Wilderness if you're skulled - if you die, your items are ''dropped'' instead.instead, and none of them are kept unless you have an effect of item protection active, such as the Protect Item prayer. You can run back and reclaim them if you're quick, but you have much less time than if you died elsewhere, and your items will vanish permanently if you do not make it back in time. And of course, if you're killed by another player, they'll be able to take your stuff right off the bat.bat.
*** Prior to January 2023, dying carried even harsher penalties. Not only were the reclaim costs much higher, but you only had 24 hours of in-game time to reclaim your lost items. If you didn't reclaim them in time, they were removed from the game permanently. Worse yet, dying prior to reclaiming your lost items would cause all of them, ''including your protected items'', to be thrown out — this was known as "double graving". On the flip side, you could sacrifice some of your unwanted items to reduce the reclaim costs, which is no longer possible with the current system.

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** During ''Desert Treasure II'', the Mysterious Figure can ambush you even in the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion.
--> ''"Nice house, [player name]. Now give me the medallions!"''
--> ''"Welcome home, [player name]. Now give me the medallions!"''

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** During There are a few in ''Desert Treasure II'', the II'':
*** The
Mysterious Figure can ambush you even in the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion.
-->
occassion. She can also disguise herself as the Sandwich Lady, and will follow you into random event instances.
--->
''"Nice house, [player name]. Now give me the medallions!"''
--> ---> ''"Welcome home, [player name]. Now give me the medallions!"''medallions!"''
*** During the quest, you gain access to a Zarosian intelligence golem that you can input search terms into. Putting in "cats" results in some humorous dialogue, and "horses" causes it to bug out. There are also some search terms that the golem will [[ClassifiedInformation refuse you access to]], such as "Zaros", "Stone of Jas", and "[[TheLastOfTheseIsNotLikeTheOthers Romily Weaklax]]" (the pie merchant in the Cooks' Guild).
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** In the quest Ghosts Ahoy, the player stopped Necrovarus' plan to prevent the ghosts of Port Phasmatys from being able to move on to the afterlife. Later, in the quest Vessel of the Harbinger, they work together to try to stop Raisal from attacking the surface world.

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** In the quest Ghosts Ahoy, the player stopped Necrovarus' plan to prevent the ghosts of Port Phasmatys from being able to move on to the afterlife. Later, in the quest Vessel of the Harbinger, they work together to try to stop Raisal Rasial from attacking the surface world.
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add

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** In the quest Ghosts Ahoy, the player stopped Necrovarus' plan to prevent the ghosts of Port Phasmatys from being able to move on to the afterlife. Later, in the quest Vessel of the Harbinger, they work together to try to stop Raisal from attacking the surface world.

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--> ''"Nice house, [player name]! Now give me the medallions!"''

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--> ''"Nice house, [player name]! name]. Now give me the medallions!"''
--> ''"Welcome home, [player name].
Now give me the medallions!"''
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** During ''Desert Treasure II'', the Mysterious Figure can ambush you even in the comfort of your own home. Should she pop up in your house, she'll have unique dialogue for the occassion.
--> ''"Nice house, [player name]! Now give me the medallions!"''

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* AbortedArc: The sequel to the ''Death of Chivalry''. Sir Owen {{Lampshade}}s it if the PlayerCharacter asks about it, saying that he sent an invitation, but the PlayerCharacter seemed to be busy with more important things like mahjarrat, dragonkin, and elder gods and explains [[OffscreenMomentOfAwesome what he and Saradomin did without you]].

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* AbortedArc: AbortedArc:
**
The sequel to the ''Death of Chivalry''. Sir Owen {{Lampshade}}s it if the PlayerCharacter asks about it, saying that he sent an invitation, but the PlayerCharacter seemed to be busy with more important things like mahjarrat, dragonkin, and elder gods and explains [[OffscreenMomentOfAwesome what he and Saradomin did without you]].you]].
** ''Old School'' has a few of these, and justifiably so. Many of the quests prior to the 2007 backup would be continued at a later date, but this led to some quests that end with cliffhangers (such as "A Forgettable Tale", "Devious Minds", and "Fairytale II") or open questions ("Another Slice of HAM" and "The Eyes of Glouphrie") that have yet to be resolved, partly (largely) due to Old School having a much smaller team with much more on their plates than to develop quests that ended a decade ago. Not to mention that many involve skills or features that aren't in ''Old School''. That said, in 2022 Old School's developers showed interest in backporting RS2 quests that were released after the 2007 backup, starting with "Land of the Goblins."
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Game Gourmet has been disambiguated


* GameGourmet: There are at least 62 different types of food, based on the wiki. These range from baked potatoes to cocktails to pies to fish soups to a cornucopia filled with dinosaur meat and heirloom produce. There are achievements for eating all foods of a certain type at least once.

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* DrivenToSuicide: In one possible ending for the One Piercing Note quest, [[spoiler:Anna throws herself off of the abbey's clock tower to her death. That is, if she isn't kicked off by the player first]].

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* DrivenToSuicide: DrivenToSuicide:
**
In one possible ending for the One Piercing Note quest, [[spoiler:Anna throws herself off of the abbey's clock tower to her death. That is, if she isn't kicked off by the player first]].first]].
** At the end of the [=TzHaar=] quest line, [[spoiler:Ga'al-Xox deliberately sacrifices himself in the sacred lava after being infused with the Tokkul of a fallen [=TzHaar=] champion, unable to bear the pain of the champion's dying moments before being turned into Tokkul]].

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* BigNo: When the player is kidnapped to Evil Bob's island. "No... what? Nooooooooooooo!" If they are sent to his prison instead, they will scream "Aargh!".

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* BigNo: BigNo:
**
When the player is kidnapped to Evil Bob's island. "No... what? Nooooooooooooo!" If they are sent to his prison instead, they will scream "Aargh!"."Aargh!".
** These are [[spoiler:Wizard Ellaron]]'s last words in "Rune Memories" as he's forcibly teleported to the Abyss by the soul fragments of the wizards of the original Wizard's Tower, where he will inevitably explode from the raw magical power he's now containing.
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** After complething ''Dream Mentor'', Bird's Eye Jack becomes a banker at the Lunar Isle bank. Since he doesn't require a seal of passage, this prevents you from getting locked out of your bank account while on the island.
** While inside the Mysterious Old Man's maze, your run energy won't deplete.

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** After complething ''Dream Mentor'', Bird's Eye Jack becomes a banker at the Lunar Isle bank. Since he doesn't require a seal of passage, this prevents you from getting locked out of your bank account while on the island.
island should you forget to bring your seal.
** While inside the Mysterious Old Man's maze, your run energy won't deplete. This prevents you from losing too much time while trying to get to the center.
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** After complething ''Dream Mentor'', Bird's Eye Jack becomes a banker at the Lunar Isle bank. Since he doesn't require a seal of passage, this prevents you from getting lock out of your bank account while on the island.

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** After complething ''Dream Mentor'', Bird's Eye Jack becomes a banker at the Lunar Isle bank. Since he doesn't require a seal of passage, this prevents you from getting lock locked out of your bank account while on the island.

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* AntiFrustrationFeatures: During ''Song of the Elves'', you'll be traveling to and from Lletya often. Eluned will hang around the town, which will make charging your teleport crystal easier.


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** During ''Song of the Elves'', you'll be traveling to and from Lletya often. Eluned will hang around the town, which will make charging your teleport crystal easier.
** After complething ''Dream Mentor'', Bird's Eye Jack becomes a banker at the Lunar Isle bank. Since he doesn't require a seal of passage, this prevents you from getting lock out of your bank account while on the island.
** While inside the Mysterious Old Man's maze, your run energy won't deplete.

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