Follow TV Tropes

Following

History Roleplay / AShockToTheSystemRoleplay

Go To

OR

Is there an issue? Send a MessageReason:
Roll To Dodge is a game engine. Unnecessary Combat Roll is a trope about combat rolling in order to look cool. Since it was commented out for being a ZCE anyways, let's delete it and be done with it.


** Trying to operate the Ogre, in vacuum, while in planetside mode, results in overheating until the heat-sinks and radiators are properly deployed. * VideoGameFlamethrowersSuck: Every weapon on the Ogre has infinite ammo, except the flamethrower.
%%* UnnecessaryCombatRoll: The combat system.

to:

** Trying to operate the Ogre, in vacuum, while in planetside mode, results in overheating until the heat-sinks and radiators are properly deployed.
* VideoGameFlamethrowersSuck: Every weapon on the Ogre has infinite ammo, except the flamethrower.
%%* UnnecessaryCombatRoll: The combat system.
flamethrower.
Is there an issue? Send a MessageReason:
Rejoice, for Quests now have a trope page of their own!


''[[https://tvtropes.org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]]'' is a now-defunct roleplay on the Website/TVTropes Forum Games. It is based partly on ''VideoGame/SystemShock''.

to:

''[[https://tvtropes.org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]]'' is a now-defunct roleplay ForumQuest on the Website/TVTropes Forum Games. It is based partly on ''VideoGame/SystemShock''.
Is there an issue? Send a MessageReason:
Dewicked trope


* WeaponOfChoice: The Incendiary Blaster and Fiber-Optic Cutlass combo; with the Pulse Rifle serving as a backup to it.
Is there an issue? Send a MessageReason:
Wiki/ namespace clean up.


''[[https://tvtropes.org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]]'' is a now-defunct roleplay on the Wiki/TVTropes Forum Games. It is based partly on ''VideoGame/SystemShock''.

to:

''[[https://tvtropes.org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]]'' is a now-defunct roleplay on the Wiki/TVTropes Website/TVTropes Forum Games. It is based partly on ''VideoGame/SystemShock''.

Added: 45

Removed: 35

Is there an issue? Send a MessageReason:
None





%%* RollToDodge: The combat system.


Added DiffLines:

%%* UnnecessaryCombatRoll: The combat system.
Is there an issue? Send a MessageReason:
None


* HumanPopsicle: The player started the game waking up in a cryo pod. It's noted that FTL works on rules similar to that of ''TabletopGame/MechWarrior'': A "jump point" where all a system's gravity is canceled out must be found, then the ship's jump-engine is fired. Getting there can take a while. Furthermore, the drive is usually calculated to move the ship to just outside the target solar system until the crew can map the new jump point.

to:

* HumanPopsicle: The player started the game waking up in a cryo pod. It's noted that FTL works on rules similar to that of ''TabletopGame/MechWarrior'': A "jump point" where all a system's gravity is canceled out must be found, then the ship's jump-engine is fired. Getting there can take a while. Furthermore, the drive is usually calculated to move the ship to just outside the target solar system until the crew can map the new jump point. This can take a very long time, so non-essential personell/passengers go into the deepfreezer until they're needed

Added: 82

Changed: 243

Is there an issue? Send a MessageReason:
None


%%* {{Cyborg}}: Private First Class Robert Tolbert-Crayford, the player character.

to:

* CryoSickness: Robert comes out of cryo heavily confused and amnesiac. However much this is cryo sickness and how much is from concussing himself on the pod's door waking up is unclear, but it took half the game for him to come back to baseline.
%%* {{Cyborg}}: Private First Class Robert Tolbert-Crayford, the player character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HumanPopsicle: The player started the game waking up in a cryo pod. It's noted that FTL works on rules similar to that of ''TabletopGame/MechWarrior'': A "jump point" where all a system's gravity is canceled out must be found, then the ship's jump-engine is fired. Getting there can take a while. Furthermore, the drive is usually calculated to move the ship to just outside the target solar system until the crew can map the new jump point.
Is there an issue? Send a MessageReason:
None

Added: 314

Changed: 126

Removed: 215

Is there an issue? Send a MessageReason:
None


* RealityEnsues:
** Firing the shotgun in a tight corridor results in bleeding ears.
** Trying to operate the Ogre, in vacuum, while in planetside mode, results in overheating until the heat-sinks and radiators are properly deployed.

to:

* RealityEnsues:
** Firing the shotgun in a tight corridor results in bleeding ears.
** Trying to operate the Ogre, in vacuum, while in planetside mode, results in overheating until the heat-sinks and radiators are properly deployed.



* VideoGameFlamethrowersSuck: Every weapon on the Ogre has infinite ammo, except the flamethrower.

to:

* UnexpectedlyRealisticGameplay:
** Firing the shotgun in a tight corridor results in bleeding ears.
** Trying to operate the Ogre, in vacuum, while in planetside mode, results in overheating until the heat-sinks and radiators are properly deployed.
* VideoGameFlamethrowersSuck: Every weapon on the Ogre has infinite ammo, except the flamethrower.
Is there an issue? Send a MessageReason:
Moral Dilemma is being dewicked


* RepressedMemories: The zombies are [[AndIMustScream crewmembers trapped within their own bodies while the parasite drives them around]]. Rob takes this information and sticks it "in a little box" buried deep down in the mind. The same with the fact that someone must have baked the cookies for the first Bear Zombie he fights; "into the same grave you buried the [[MoralDilemma ethical questions]] about the zombies in."

to:

* RepressedMemories: The zombies are [[AndIMustScream crewmembers trapped within their own bodies while the parasite drives them around]]. Rob takes this information and sticks it "in a little box" buried deep down in the mind. The same with the fact that someone must have baked the cookies for the first Bear Zombie he fights; "into the same grave you buried the [[MoralDilemma ethical questions]] questions about the zombies in."

Added: 113

Removed: 104

Is there an issue? Send a MessageReason:
None


* MadeOfIndestructium: Rob's smartphone is of the "legendarily indestructible [[BlandNameProduct Noikus]] brand."



* TonkaTough: Rob's smartphone is of the "legendarily indestructible [[BlandNameProduct Noikus]] brand."
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* PayingForAir: Military ships have free air provided to colonists via an onboard ecosystem, but MegaCorp ships tax passengers for it.

Added: 1609

Changed: 1362

Removed: 634

Is there an issue? Send a MessageReason:
None


[[https://tvtropes.org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]] is a now-defunct roleplay on the TV Tropes Games forum; based partly on ''VideoGame/SystemShock'".

to:

[[https://tvtropes.%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

''[[https://tvtropes.
org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]] System]]'' is a now-defunct roleplay on the TV Tropes Games forum; Wiki/TVTropes Forum Games. It is based partly on ''VideoGame/SystemShock'".''VideoGame/SystemShock''.

Not to be confused with the [[Film/AShockToTheSystem film]] of the same name.



!!This roleplay features examples of:

to:

!!This roleplay features !!''A Shock to the System'' contains examples of:of:
* EleventhHourSuperpower: "[[MiniMecha Ogre-Class]] PoweredArmor" for the cargo bay level.



* BodyHorror: Regular zombies have a huge chest wound with a visibly squirming parasite lodged in them.
** In the Cargo Bay, hapless stevedores glued to the wall with MeatMoss appear.



* CriticalExistenceFailure: Averted. Damage is tracked by injury to the character.
* {{Cyborg}}: Private First Class Robert Tolbert-Crayford, the player character.
* DegradedBoss: Bear zombies started out as a boss fight at the end of the Life Support level, and act as EliteMooks in the cargo bay.

to:

* BodyHorror:
** Regular zombies have a huge chest wound with a visibly squirming parasite lodged in them.
** In the Cargo Bay, hapless stevedores glued to the wall with MeatMoss appear.
%%*
CriticalExistenceFailure: Averted. Damage is tracked by injury to the character.
* %%* {{Cyborg}}: Private First Class Robert Tolbert-Crayford, the player character.
* DegradedBoss: Bear zombies started out as a boss fight at the end of the Life Support level, and but later on act as EliteMooks in the cargo bay.



* DualWielding: Through a cybernetic module known as the "Multitasker".

to:

* %%* DualWielding: Through a cybernetic module known as the "Multitasker".



* EliteZombie: Some can use guns (Smart Zombies); although most of them prefer a melee attack. Some have metal plates bolted directly to their chests to prevent being killed in one shot (Armored Zombies). Bear Zombies are hulking abominations used as boss fights and EliteMooks (Brute Zombie). Infiltrators are, as the name suggests, [[TheyLookLikeUsNow infectees without the huge, gaping chest wounds and murderous temperament]]. ("Help me!" style Trap Zombies).
* EquipmentUpgrade: Weapon mods; including an incendiary module for the blaster (and a power doubler to offset it's power requirements), and tactical kits for the shotgun and pulse rifle.



* EleventhHourSuperpower: "[[MiniMecha Ogre-Class]] PoweredArmor" for the cargo bay level.
* EquipmentUpgrade: Weapon mods; including an incendiary module for the blaster (and a power doubler to offset it's power requirements), and tactical kits for the shotgun and pulse rifle.



* GatlingGood: The Pulse Autocannon.

to:

* %%* GatlingGood: The Pulse Autocannon.



* IdleAnimation: In text format, as a Bump.

to:

* %%* IdleAnimation: In text format, as a Bump.



* KillItWithFire: A weapon upgrade for the Blaster causes it's shots to become superheated, which causes bad guys to catch fire.
* KleptomaniacHeroFoundUnderwear: Someone's PornStash, actually.

to:

* KillItWithFire: A weapon upgrade for the Blaster causes it's its shots to become superheated, which causes bad guys to catch fire.
* %%* KleptomaniacHeroFoundUnderwear: Someone's PornStash, actually.



* MeatMoss: Mould, actually.

to:

* %%* MeatMoss: Mould, actually.



* MoCapMecha: The Ogre.

to:

* %%* MoCapMecha: The Ogre.



* NoBiochemicalBarriers: Lampshaded. "It would take innumerable biochemical adaptations to allow one creature to hack anothers nervous system. Nevertheless, [it] pulled it off."

to:

* NoBiochemicalBarriers: Lampshaded. "It would take innumerable biochemical adaptations to allow one creature to hack anothers another's nervous system. Nevertheless, [it] pulled it off."



* OddlyNamedSequel2ElectricBoogaloo: When players suggest the same attack several times in a row.

to:

* %%* OddlyNamedSequel2ElectricBoogaloo: When players suggest the same attack several times in a row.



* RealityEnsues: Firing the shotgun in a tight corridor results in bleeding ears.

to:

* RealityEnsues: RealityEnsues:
**
Firing the shotgun in a tight corridor results in bleeding ears.



* RepressedMemories: The zombies are [[AndIMustScream crewmembers trapped within their own bodies while the parasite drives them around]]. Rob sticks this information "in a little box and bury them deep down in your mind. ". The same with the fact that someone must have baked the cookies for the first Bear Zombie he fights; "into the same grave you buried the [[MoralDilemma ethical questions]] about the zombies in."
* RollToDodge: The combat system.

to:

* RepressedMemories: The zombies are [[AndIMustScream crewmembers trapped within their own bodies while the parasite drives them around]]. Rob sticks takes this information and sticks it "in a little box and bury them box" buried deep down in your mind. ".the mind. The same with the fact that someone must have baked the cookies for the first Bear Zombie he fights; "into the same grave you buried the [[MoralDilemma ethical questions]] about the zombies in."
* %%* RollToDodge: The combat system.system.
%%* SecondPersonNarration



* SecondPersonNarration
* ShoutOut: The Psi-Amp takes the form of [[Literature/{{Lensman}} a lens on the back of one's hand.]] Lampshaded.

to:

* SecondPersonNarration
* ShoutOut:
ShoutOut:
**
The Psi-Amp takes the form of [[Literature/{{Lensman}} a lens on the back of one's hand.]] Lampshaded.



* SpaceMadness: Cabin Fever, actually.
* SpaceMarine

to:

* %%* SpaceMadness: Cabin Fever, actually.
%%* SpaceMarine
* SpaceMarineStandardFPSGuns: Knife (the fiber-optic cutlass), pistol (the blaster), Shotgun ("A good old-fashioned Hogleg with a smoothbore design"), and assault rifle (the pulse rifle).



* StandardFPSGuns: Knife (the fiber-optic cutlass), pistol (the blaster), Shotgun ("A good old-fashioned Hogleg with a smoothbore design"), and assault rifle (the pulse rifle)



* ZombieApocalypse
** EliteZombie: Some can use guns (Smart Zombies); although most of them prefer a melee attack. Some have metal plates bolted directly to their chests to prevent being killed in one shot (Armored Zombies). Bear Zombies are hulking abominations used as boss fights and EliteMooks (Brute Zombie). Infiltrators are, as the name suggests, [[TheyLookLikeUsNow infectees without the huge, gaping chest wounds and murderous temperament]]. ("Help me!" style Trap Zombies).

to:

* %%* ZombieApocalypse
** EliteZombie: Some can use guns (Smart Zombies); although most of them prefer a melee attack. Some have metal plates bolted directly to their chests to prevent being killed in one shot (Armored Zombies). Bear Zombies are hulking abominations used as boss fights and EliteMooks (Brute Zombie). Infiltrators are, as the name suggests, [[TheyLookLikeUsNow infectees without the huge, gaping chest wounds and murderous temperament]]. ("Help me!" style Trap Zombies).----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[https://tvtropes.org/pmwiki/posts.php?discussion=14362469050A66585000&page=1 A Shock to the System]] is a now-defunct roleplay on the TV Tropes Games forum; based partly on ''VideoGame/SystemShock'".
----
!!This roleplay features examples of:
* ArsonMurderAndJaywalking: Clear out parasites and spiders inside Life Support - complete. Purge the reactor of radioactive gas - complete. Obtain cookie - complete.
* TheArtifact: The Smartphone was only ever used to analyze new equipment.
* AttackBackfire: Using the Incendiary blaster too much results in it overheating and burning Rob's hand.
* BodyHorror: Regular zombies have a huge chest wound with a visibly squirming parasite lodged in them.
** In the Cargo Bay, hapless stevedores glued to the wall with MeatMoss appear.
* BlandNameProduct: A "Noikus" smartphone; Mrs. Buttersworth, however, remains unchanged (although in this universe, they make cookies instead of pancake syrup).
* CriticalExistenceFailure: Averted. Damage is tracked by injury to the character.
* {{Cyborg}}: Private First Class Robert Tolbert-Crayford, the player character.
* DegradedBoss: Bear zombies started out as a boss fight at the end of the Life Support level, and act as EliteMooks in the cargo bay.
* DistractedByTheSexy: The "Hallucination" psi-power involves "Cramming an image of a pretty fem performing an act of depravity up [an enemy's] temporal lobe".
* DualWielding: Through a cybernetic module known as the "Multitasker".
* DyingAsYourself: Killing the parasite without [[RemovingTheHeadOrDestroyingTheBrain removing the crewman's head]] results in them thanking Rob for freeing them-and then dying from massive internal damage.
* EasyAmnesia: Rob wakes up with no memories.
* EverythingsWorseWithBears: Bear Zombies, which are hulking mutants with huge claws.
* EleventhHourSuperpower: "[[MiniMecha Ogre-Class]] PoweredArmor" for the cargo bay level.
* EquipmentUpgrade: Weapon mods; including an incendiary module for the blaster (and a power doubler to offset it's power requirements), and tactical kits for the shotgun and pulse rifle.
* FasterThanLightTravel: Jump drive style. The ship has to be in perfect zero gravity, so they start and end outside the solar system.
* FutureSlang: "Fem" for woman, "Juvenile" for kid.
* GatlingGood: The Pulse Autocannon.
* HollywoodAcid: Downplayed; Rob grabs the nastiest cleaner he can find to combat the spread of the MeatMoss. It's got a WHMIS logo for "Harsh Corrosive" on it. After spraying down life support with it, he slips in a puddle and gets a chemical burn on his rear end.
* HumbleGoal: One quest was to get a cookie.
* IdleAnimation: In text format, as a Bump.
* KaizoTrap: Word-for-word, in fact. Killing certain zombies sometimes results in the parasite attacking Rob personally.
* KillItWithFire: A weapon upgrade for the Blaster causes it's shots to become superheated, which causes bad guys to catch fire.
* KleptomaniacHeroFoundUnderwear: Someone's PornStash, actually.
* LaserBlade: The Fiber-Optic Cutlass; which is a length of fiberglass with a laser shining through it.
* MeatMoss: Mould, actually.
* MegaCorp: The only civilian organizations able to fund interstellar travel; so greedy they charge for air.
* MoCapMecha: The Ogre.
* MushroomSamba: Botching a LifeDrain roll results in "Straining your pineal gland" and hallucinating a purple dragon, which does ThatRussianSquatDance.
* MyLittlePhony: Searching [[spoiler: an UndeadChild]] results in finding a "Your Small Horse" doll.
* NoBiochemicalBarriers: Lampshaded. "It would take innumerable biochemical adaptations to allow one creature to hack anothers nervous system. Nevertheless, [it] pulled it off."
* NoEnding: Ended on the cusp of the final boss fight due to lack of interest.
* NoOSHACompliance: The engineering section fills with radioactive gas when the reactor core is vented.
* OddlyNamedSequel2ElectricBoogaloo: When players suggest the same attack several times in a row.
* ParasiteZombie: Crewmen with a PuppeteerParasite living in their chests.
* PlasmaCannon: The blaster and the pulse rifle for most of the game, and the Ogre's ''Mjolnir'' Plasma Lance and Pulse Autocannon.
* PornStash: The first data chip Rob finds is "A naughty magazine someone put on a flash drive and hid in a box".
* PowersAsPrograms: Two abilities come standard on the Psi-Amp; more can be learned by way of thumb drive.
* PsychicNosebleed: The result of a botched psi roll.
* PsychicPowers: Psi powers, and the alien HiveMind communicates with Rob by way of telepathy.
* RealityEnsues: Firing the shotgun in a tight corridor results in bleeding ears.
** Trying to operate the Ogre, in vacuum, while in planetside mode, results in overheating until the heat-sinks and radiators are properly deployed.
* ReasonableAuthorityFigure: [[MissionControl The Captain]], who unlocks the Armory soon after Rob meets him, and gives the Ensign access to the Registrar just-in-case.
* RedShirt: The Ensign, who is "On his first cruise, handed a blaster and kicked out the door to guard the real officers from their own diseased crewmen".
* RepressedMemories: The zombies are [[AndIMustScream crewmembers trapped within their own bodies while the parasite drives them around]]. Rob sticks this information "in a little box and bury them deep down in your mind. ". The same with the fact that someone must have baked the cookies for the first Bear Zombie he fights; "into the same grave you buried the [[MoralDilemma ethical questions]] about the zombies in."
* RollToDodge: The combat system.
* ShotgunsAreJustBetter: Subverted; the shotgun sees very little use; the players preferring to stick with the blaster and pulse rifle. The Ogre's Volley Gun, however, is a four-barrelled shotgun that fires explosive darts.
* SecondPersonNarration
* ShoutOut: The Psi-Amp takes the form of [[Literature/{{Lensman}} a lens on the back of one's hand.]] Lampshaded.
** [[VideoGame/FiveNightsAtFreddys Metal has a life-force]], allowing LifeDrain to affect metallic objects-for example, the Ogre.
* SpaceMadness: Cabin Fever, actually.
* SpaceMarine
* SwordAndGun: The cutlass and Blaster got dual-wielded almost exclusively.
* StandardFPSGuns: Knife (the fiber-optic cutlass), pistol (the blaster), Shotgun ("A good old-fashioned Hogleg with a smoothbore design"), and assault rifle (the pulse rifle)
* TastesLikeFriendship: Offering a "[[TheyLookLikeUsNow survivor]]" ration bars in the Engine Room level.
* TheyLookLikeUsNow: Infiltrator Zombies, until they pop into a "scrawny version" of the Bear Zombie. The first (and only) encounter with them in their human form is [[spoiler: [[UndeadChild a small child who got lost in the engine room]]]].
* TonkaTough: Rob's smartphone is of the "legendarily indestructible [[BlandNameProduct Noikus]] brand."
* VideoGameFlamethrowersSuck: Every weapon on the Ogre has infinite ammo, except the flamethrower.
* VoiceOfTheLegion: The alien hive mind speaks in a "Voice of voices".
* WaveMotionGun: The Particle Lances mounted on the Ogre as {{Shoulder Cannon}}s, which are miniaturized versions of a starships main gun.
* WeaponOfChoice: The Incendiary Blaster and Fiber-Optic Cutlass combo; with the Pulse Rifle serving as a backup to it.
* WolfpackBoss: "You doubt it will stop trying to kill you... despite issuing a formal challenge..."
* ZombieApocalypse
** EliteZombie: Some can use guns (Smart Zombies); although most of them prefer a melee attack. Some have metal plates bolted directly to their chests to prevent being killed in one shot (Armored Zombies). Bear Zombies are hulking abominations used as boss fights and EliteMooks (Brute Zombie). Infiltrators are, as the name suggests, [[TheyLookLikeUsNow infectees without the huge, gaping chest wounds and murderous temperament]]. ("Help me!" style Trap Zombies).

Top