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* ExcitedShowTitle: The first episode with an exclamation point in its title.

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* NightmareWeaver: The Little O is terrified of jellyfish that shoot lightning and large tarantulas, which the Dream Weaver creates to turn her dreams into nightmares.



* YourWorstNightmare: The Little O is terrified of jellyfish that shoot lightning and large tarantulas, which the Dream Weaver creates to turn her dreams into nightmares.
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* HopelessWithTech: Due to her FishOutOfWater status, Orla has no idea how a scanner works.

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* HopelessWithTech: Due to her FishOutOfWater FishOutOfTemporalWater status, Orla has no idea how a scanner works.
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'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]], August 11, 2021 [[note]] TVO Kids premiere[[/note]]

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'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]], August 11, 2021 [[note]] TVO Kids premiere[[/note]], October 15, 2021 [[note]]CBBC premiere[[/note]]



'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]], August 11, 2021 [[note]] TVO Kids premiere[[/note]]

to:

'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]], August 11, 2021 [[note]] TVO Kids premiere[[/note]], October 18, 2021 [[note]]CBBC premiere[[/note]]
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'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]]

to:

'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]], August 11, 2021 [[note]] TVO Kids premiere[[/note]]



'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]]

to:

'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]], August 11, 2021 [[note]] TVO Kids premiere[[/note]]
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* BoundAndGagged: Osmeralda ends up being tied up by William Ocean when he conjures up seaweed. This leaves her unable to play her flute, forcing Omar to play it.
* CallBack: Osmeralda is seen with her flute for the first time since [[Recap/OddSquadS3E17OswaldInTheMachineTheBTeam "The B Team"]] (or, disregarding flashbacks, [[Recap/OddSquadS3E2OddBeginningsPartTwo "Odd Beginnings: Part 2"]]).
** Osmeralda and Omar use their shields to protect themselves from William Ocean's fish attack, like in [[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]].
* CaughtOnTape: Omar has his tape recorder running for the entirety of the adventure and stores it in his {{Hammerspace}} spine, meaning that he also has the notes that William Ocean plays recorded. This enables him and Osmeralda to escape each forcefield he and his minions put up.
* ChekhovsGun: Omar's tape recorder ends up helping him and Osmeralda figure out the patterns to deactivate each forcefield.
** Osmeralda's [[SignatureInstrument flute]] is also a key element in deactivating the forcefields.

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* BoundAndGagged: Osmeralda Osmerelda ends up being tied up by William Ocean when he conjures up seaweed. This leaves her unable to play her flute, forcing Omar to play it.
* CallBack: Osmeralda Osmerelda is seen with her flute for the first time since [[Recap/OddSquadS3E17OswaldInTheMachineTheBTeam "The B Team"]] (or, disregarding flashbacks, [[Recap/OddSquadS3E2OddBeginningsPartTwo "Odd Beginnings: Part 2"]]).
** Osmeralda Osmerelda and Omar use their shields to protect themselves from William Ocean's fish attack, like in [[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]].
* CaughtOnTape: Omar has his tape recorder running for the entirety of the adventure and stores it in his {{Hammerspace}} spine, meaning that he also has the notes that William Ocean plays recorded. This enables him and Osmeralda Osmerelda to escape each forcefield he and his minions put up.
* ChekhovsGun: Omar's tape recorder ends up helping him and Osmeralda Osmerelda figure out the patterns to deactivate each forcefield.
** Osmeralda's Osmerelda's [[SignatureInstrument flute]] is also a key element in deactivating the forcefields.



* DefectorFromDecadence: Seahorse Tanya defects from William Ocean's team and helps out Omar and Osmeralda because she hates the fact that he makes her wear a costume, and she's fed up with his bossy attitude.

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* DefectorFromDecadence: Seahorse Tanya defects from William Ocean's team and helps out Omar and Osmeralda Osmerelda because she hates the fact that he makes her wear a costume, and she's fed up with his bossy attitude.



* DeflectorShields: A rare example in which William Ocean uses these to trap Omar and Osmeralda, not protect them.

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* DeflectorShields: A rare example in which William Ocean uses these to trap Omar and Osmeralda, Osmerelda, not protect them.



* InstantCostumeChange: Osmeralda manages to get her scuba-diving outfit on within a mere second. However, Omar tells her that there's no need, as the van can go underwater.

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* InstantCostumeChange: Osmeralda Osmerelda manages to get her scuba-diving outfit on within a mere second. However, Omar tells her that there's no need, as the van can go underwater.



* LeaningOnTheFourthWall: Omar keeps explaining that he doesn't remember saying "I'm flabbergasted". While it's meant to be PlayedForLaughs as to Orla being right about him saying it a lot, it does have some merit considering that we never hear him say it when he gets trapped inside the forcefields, and him saying "I'm flabbergasted" is simply a pre-recorded soundbyte added in post. When Osmeralda attempts to lighten the mood with some comedy by remarking how she's...something and letting him fill in the "something", he doesn't even guess "flabbergasted" right off the bat, and William Ocean chimes in with the word.
* LockedOutOfTheLoop: Since Osmeralda wasn't present during the events of [[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]], Omar recaps what happened with William Ocean and how he and the rest of the Mobile Unit set him free following The Shadow sending him to attack them, which in turn means that he still has his odd powers.
* LookBehindYou: Omar does this with William Ocean and his henchmen, saying that there's a fish out of water. As soon as they look away, he and Osmeralda book it along with Seahorse Tanya.

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* LeaningOnTheFourthWall: Omar keeps explaining that he doesn't remember saying "I'm flabbergasted". While it's meant to be PlayedForLaughs as to Orla being right about him saying it a lot, it does have some merit considering that we never hear him say it when he gets trapped inside the forcefields, and him saying "I'm flabbergasted" is simply a pre-recorded soundbyte added in post. When Osmeralda Osmerelda attempts to lighten the mood with some comedy by remarking how she's...something and letting him fill in the "something", he doesn't even guess "flabbergasted" right off the bat, and William Ocean chimes in with the word.
* LockedOutOfTheLoop: Since Osmeralda Osmerelda wasn't present during the events of [[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]], Omar recaps what happened with William Ocean and how he and the rest of the Mobile Unit set him free following The Shadow sending him to attack them, which in turn means that he still has his odd powers.
* LookBehindYou: Omar does this with William Ocean and his henchmen, saying that there's a fish out of water. As soon as they look away, he and Osmeralda Osmerelda book it along with Seahorse Tanya.



* SuddenlyAlwaysKnewThat: Omar doesn't know how to play the flute. Osmeralda says that he's seen her play it a million times before and encourages him to take a crack at it. He does, and he manages to play it perfectly. May be justified by the fact that the sounds of the flute are, quite obviously, fake -- meaning that Jayce Alexander isn't actually playing the flute, it's just sound effects.

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* SuddenlyAlwaysKnewThat: Omar doesn't know how to play the flute. Osmeralda Osmerelda says that he's seen her play it a million times before and encourages him to take a crack at it. He does, and he manages to play it perfectly. May be justified by the fact that the sounds of the flute are, quite obviously, fake -- meaning that Jayce Alexander isn't actually playing the flute, it's just sound effects.



* TheyCallMeMisterTibbs: Seahorse Tanya repeatedly tells Osmeralda and Omar to call her Tanya. William Ocean chastises her for it.

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* TheyCallMeMisterTibbs: Seahorse Tanya repeatedly tells Osmeralda Osmerelda and Omar to call her Tanya. William Ocean chastises her for it.



* WaterIsAir: Despite being trapped in forcefields made of water, Omar and Osmeralda can still breathe and walk as though they're on land. When Omar attempts to escape the first forcefield by running into it, he fails, and gets knocked back as though it's made out of hard water.

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* WaterIsAir: Despite being trapped in forcefields made of water, Omar and Osmeralda Osmerelda can still breathe and walk as though they're on land. When Omar attempts to escape the first forcefield by running into it, he fails, and gets knocked back as though it's made out of hard water.



* ArsonMurderAndJaywalking: When Orla, Osmeralda and the Little O head into the latter's dream, she points out the marshmallows made out of clouds, the sun made out of a kiwi, and purple skis with boots that don't look to be made out of any edible food.

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* ArsonMurderAndJaywalking: When Orla, Osmeralda Osmerelda and the Little O head into the latter's dream, she points out the marshmallows made out of clouds, the sun made out of a kiwi, and purple skis with boots that don't look to be made out of any edible food.



* BeautifulDreamer: The Mobile Unit ends up watching Little O sleep on more than one occasion. Oswald and Omar are a sort of extreme example, as they remain in the waking world while Orla and Osmeralda head into the Little O's dreams, and can only watch her sleep and wait for their partners to return.

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* BeautifulDreamer: The Mobile Unit ends up watching Little O sleep on more than one occasion. Oswald and Omar are a sort of extreme example, as they remain in the waking world while Orla and Osmeralda Osmerelda head into the Little O's dreams, and can only watch her sleep and wait for their partners to return.



* DreamEmergencyExit: When the Dream Weaver is captured, Little O wonders how she, Osmeralda and Orla are going to exit from her dream. She ends up using Orla's cymbals, which the Mobile Unit agent had previously used to wake her boss up twice.
* DreamEpisode: The episode revolves around Orla and Osmeralda entering the Little O's dreams in order to stop the Dream Weaver and her machine.
* DreamRealityCheck: Orla and Osmeralda attempt to invoke this trope with the Little O. They remind her that nothing in her dreams nor her nightmares are real. She counters by saying that the odd stuff she sees in her dreams, when they become nightmares, feel real. There is some merit to that -- the odd stuff that happens in Little O's dreams and nightmares could potentially happen in the real world of the show and be just as life-threatening and dangerous, so her being scared is very much justified. [[note]]That, and the fact that she is a little kid (appearing to be around Osmeralda's age, if not a year or two younger), who often don't understand that the things in their dreams and nightmares aren't real. To say nothing of the fact that it's all but said she has the ability to lucid-dream.[[/note]] However, Orla and Osmeralda only have three tries to stop the Dream Weaver, and because of it, they attempt to convince the Little O that she's dreaming and she has control over it. This is what enables her to stop the villainess.
* DreamWalker: Osmeralda and Orla enter the Little O's dreams in order to stop her from having nightmares by wearing helmets that are activated by O'Becca when she turns a dial on a cube-shaped device. However, the device only works thrice.

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* DreamEmergencyExit: When the Dream Weaver is captured, Little O wonders how she, Osmeralda Osmerelda and Orla are going to exit from her dream. She ends up using Orla's cymbals, which the Mobile Unit agent had previously used to wake her boss up twice.
* DreamEpisode: The episode revolves around Orla and Osmeralda Osmerelda entering the Little O's dreams in order to stop the Dream Weaver and her machine.
* DreamRealityCheck: Orla and Osmeralda Osmerelda attempt to invoke this trope with the Little O. They remind her that nothing in her dreams nor her nightmares are real. She counters by saying that the odd stuff she sees in her dreams, when they become nightmares, feel real. There is some merit to that -- the odd stuff that happens in Little O's dreams and nightmares could potentially happen in the real world of the show and be just as life-threatening and dangerous, so her being scared is very much justified. [[note]]That, and the fact that she is a little kid (appearing to be around Osmeralda's Osmerelda's age, if not a year or two younger), who often don't understand that the things in their dreams and nightmares aren't real. To say nothing of the fact that it's all but said she has the ability to lucid-dream.[[/note]] However, Orla and Osmeralda Osmerelda only have three tries to stop the Dream Weaver, and because of it, they attempt to convince the Little O that she's dreaming and she has control over it. This is what enables her to stop the villainess.
* DreamWalker: Osmeralda Osmerelda and Orla enter the Little O's dreams in order to stop her from having nightmares by wearing helmets that are activated by O'Becca when she turns a dial on a cube-shaped device. However, the device only works thrice.



* EvilGenius: The Dream Weaver is one of the smartest villains on the series, and it ''shows.'' Not only has she managed to build a machine to give others bad dreams that's as tall as her, she managed to build a compact version of it in the form of a remote which accomplishes the same thing. She also continuously stays one step ahead of the Little O, Osmeralda and Orla and is not above scaring and taunting the former as she seeps into her good dreams and taints them. The only stupid thing she does is inadvertently give the trio clues as to where her machine is hidden.

to:

* EvilGenius: The Dream Weaver is one of the smartest villains on the series, and it ''shows.'' Not only has she managed to build a machine to give others bad dreams that's as tall as her, she managed to build a compact version of it in the form of a remote which accomplishes the same thing. She also continuously stays one step ahead of the Little O, Osmeralda Osmerelda and Orla and is not above scaring and taunting the former as she seeps into her good dreams and taints them. The only stupid thing she does is inadvertently give the trio clues as to where her machine is hidden.



--> '''Osmeralda:''' Maybe I should try.

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--> '''Osmeralda:''' '''Osmerelda:''' Maybe I should try.



* NoWaterProofingInTheFuture: Subverted when the Dream Weaver states that she would never hide her Bad Dream Machine on a beach and Osmeralda thinks it's because the water would short it out and destroy it, only for the villainess to tell her that the machine works fine around water. Instead, it's ''sunlight'' that would destroy it.

to:

* NoWaterProofingInTheFuture: Subverted when the Dream Weaver states that she would never hide her Bad Dream Machine on a beach and Osmeralda Osmerelda thinks it's because the water would short it out and destroy it, only for the villainess to tell her that the machine works fine around water. Instead, it's ''sunlight'' that would destroy it.



* RevealShot: The episode opens up with the Mobile Unit staring at something offscreen, with Omar trying to confirm if the Little O called them and Osmeralda saying that she did and that it was important. Then Oswald asks why the Little O is sleeping, and the camera cuts to the boss in question, asleep in her chair.

to:

* RevealShot: The episode opens up with the Mobile Unit staring at something offscreen, with Omar trying to confirm if the Little O called them and Osmeralda Osmerelda saying that she did and that it was important. Then Oswald asks why the Little O is sleeping, and the camera cuts to the boss in question, asleep in her chair.



* SurprisinglyRealisticOutcome: Orpita may be the highest-ranking person in the organization (or at least the second-highest, behind only Oprah), but she's also just a kid who, like most other kids her age, are terrified of nightmares, and has a child-like side to her personality to boot. For these reasons, it's perfectly justifiable that she would be afraid of what the Dream Weaver is doing to her nightmares and would attempt to wake herself up (which may be a likely factor as to why she hasn't been able to find the villainess nor her machine). Luckily, she has Orla (a girl much older than her) and Osmeralda (a girl around the same age, but more mature) to help her understand that the things she sees in her nightmares aren't real and that she can take control of her dreams.

to:

* SurprisinglyRealisticOutcome: Orpita may be the highest-ranking person in the organization (or at least the second-highest, behind only Oprah), but she's also just a kid who, like most other kids her age, are terrified of nightmares, and has a child-like side to her personality to boot. For these reasons, it's perfectly justifiable that she would be afraid of what the Dream Weaver is doing to her nightmares and would attempt to wake herself up (which may be a likely factor as to why she hasn't been able to find the villainess nor her machine). Luckily, she has Orla (a girl much older than her) and Osmeralda Osmerelda (a girl around the same age, but more mature) to help her understand that the things she sees in her nightmares aren't real and that she can take control of her dreams.

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* BadassBoast: The Little O gives quite the incredible one when she beats the Dream Weaver.
--> '''Little O:''' This is ''my'' dream and ''I'm'' the boss!



* BigNo: The Dream Weaver gives one upon her defeat.



* DreamEmergencyExit: When the Dream Weaver is captured, Little O wonders how she, Osmeralda and Orla can exit from her dream. She ends up using Orla's cymbals, which the Mobile Unit agent had previously used to wake her boss up twice.

to:

* DreamEmergencyExit: When the Dream Weaver is captured, Little O wonders how she, Osmeralda and Orla can are going to exit from her dream. She ends up using Orla's cymbals, which the Mobile Unit agent had previously used to wake her boss up twice.



* DreamRealityCheck: Orla and Osmeralda attempt to invoke this trope with the Little O. They remind her that nothing in her dreams nor her nightmares are real. She counters by saying that the odd stuff she sees in her dreams, when they become nightmares, feel real. There is some merit to that -- the odd stuff that happens in Little O's dreams and nightmares could potentially happen in the real world of the show and be just as life-threatening and dangerous, so her being scared is very much justified. [[note]]That, and the fact that she is a little kid (appearing to be around Osmeralda's age, if not a year or two younger), who often don't understand that the things in their dreams and nightmares aren't real.[[/note]] However, Orla and Osmeralda only have three tries to stop the Dream Weaver, and because of it, they attempt to convince the Little O that she's dreaming and she has control over it. This is what enables her to stop the villainess.

to:

* DreamRealityCheck: Orla and Osmeralda attempt to invoke this trope with the Little O. They remind her that nothing in her dreams nor her nightmares are real. She counters by saying that the odd stuff she sees in her dreams, when they become nightmares, feel real. There is some merit to that -- the odd stuff that happens in Little O's dreams and nightmares could potentially happen in the real world of the show and be just as life-threatening and dangerous, so her being scared is very much justified. [[note]]That, and the fact that she is a little kid (appearing to be around Osmeralda's age, if not a year or two younger), who often don't understand that the things in their dreams and nightmares aren't real. To say nothing of the fact that it's all but said she has the ability to lucid-dream.[[/note]] However, Orla and Osmeralda only have three tries to stop the Dream Weaver, and because of it, they attempt to convince the Little O that she's dreaming and she has control over it. This is what enables her to stop the villainess.



* EvilGenius: The Dream Weaver is one of the smartest villains on the series, and it ''shows.'' Not only has she managed to build a machine to give others bad dreams that's as tall as her, she managed to build a compact version of it in the form of a remote which accomplishes the same thing. She also continuously stays one step ahead of the Little O, Osmeralda and Orla and is not above scaring and taunting the former as she seeps into her good dreams and taints them. The only stupid thing she does is give the trio clues as to where her machine is hidden.

to:

* EvilGenius: The Dream Weaver is one of the smartest villains on the series, and it ''shows.'' Not only has she managed to build a machine to give others bad dreams that's as tall as her, she managed to build a compact version of it in the form of a remote which accomplishes the same thing. She also continuously stays one step ahead of the Little O, Osmeralda and Orla and is not above scaring and taunting the former as she seeps into her good dreams and taints them. The only stupid thing she does is inadvertently give the trio clues as to where her machine is hidden.



* PlantPerson: Randall the Creepy Fiddler, a swamp creature which is generated by the Dream Weaver as part of the Little O's nightmares. He is a DreadfulMusician, being horrible at playing the fiddle, and wears a very unsettling look on his face.



* ShoutOut: The Little O conjuring up good dreams to beat back her bad dreams is similar to Film/{{Inception}}.



* {{Sleepyhead}}: The Little O becomes this as a result of being sleep-deprived. She can fall asleep in mere ''seconds'', which is a huge difference in comparison to what would normally take people about 10-20 minutes.

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* {{Sleepyhead}}: The Little O becomes this as a result of being sleep-deprived. She can fall asleep in mere ''seconds'', which is a huge difference in comparison to ''seconds'' what would normally take people about 10-20 minutes.minutes to do.



* WhyDidItHaveToBeSnakes: The Little O has an intense fear of spiders.

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* WhyDidItHaveToBeSnakes: The Little O has an intense fear of spiders.spiders and ElectricJellyfish.
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** Osmeralda and Omar use their shields to protect themselves from William Ocean's fish attack, like in [[[[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]].

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** Osmeralda and Omar use their shields to protect themselves from William Ocean's fish attack, like in [[[[Recap/OddSquadS3E20EndOfTheRoad [[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]].

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* ArbitrarySkepticism: Most anything is possible in the world of Odd Squad, but going into someone else's dreams is where Omar draws the line. He is quickly told by the Little O that yes, it is indeed possible to go into someone else's dreams.
* ArsonMurderAndJaywalking: When Orla, Osmeralda and the Little O head into the latter's dream, she points out the marshmallows made out of clouds, the sun made out of a kiwi, and purple skis with boots that don't look to be made out of any edible food.
* ArtisticLicenseBiology: The Little O has a recurring dream where she can eat and swim at the same time and talks about how swimming after eating is bad for you. In reality, [[https://www.britannica.com/story/is-it-really-dangerous-to-swim-after-eating it's a common myth]] -- most people can swim after eating and not feel any negative effects.



* CatapultNightmare: Every time the Dream Weaver alters Little O's dreams, she becomes fearful and wills herself awake, bolting upright in bed.

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* TheBlank: Clocky the Snowman has no eyes, nose, or mouth. Instead, he has a clock for a face, which renders him unable to see.
* CatapultNightmare: Every time the Dream Weaver alters Little O's dreams, dreams and turns them into nightmares, she becomes fearful and wills herself awake, bolting then bolts upright in bed.bed.
* ContrivedCoincidence: The device that O'Becca has only allows two people to enter one person's dreams three times. She informs the Mobile Unit and the Little O of this when there are fourteen dreams remaining out of the thirty initially presented. One might think that the main reason for this setback is because the episode is eleven minutes long and isn't a MultiPartEpisode. It doesn't help that O'Becca worries that someone will ask her why this is the case, which, in a way, may be interpreted as the writers telling the audience that the reason why isn't important.



* DreamWalker: Osmeralda and Orla enter the Little O's dreams in order to stop her from having nightmares.
* DreamWeaver: The name of the primary antagonist of the episode, who has a "Bad Dream Machine" that allows her (and the machine itself) to enter the dreams of someone and turn them into nightmares. She also has a remote handy that has all the functions of the machine in compact form. The affected person can reverse the effects of the machine by thinking of good dreams and overriding the nightmare.

to:

* DreamEpisode: The episode revolves around Orla and Osmeralda entering the Little O's dreams in order to stop the Dream Weaver and her machine.
* DreamRealityCheck: Orla and Osmeralda attempt to invoke this trope with the Little O. They remind her that nothing in her dreams nor her nightmares are real. She counters by saying that the odd stuff she sees in her dreams, when they become nightmares, feel real. There is some merit to that -- the odd stuff that happens in Little O's dreams and nightmares could potentially happen in the real world of the show and be just as life-threatening and dangerous, so her being scared is very much justified. [[note]]That, and the fact that she is a little kid (appearing to be around Osmeralda's age, if not a year or two younger), who often don't understand that the things in their dreams and nightmares aren't real.[[/note]] However, Orla and Osmeralda only have three tries to stop the Dream Weaver, and because of it, they attempt to convince the Little O that she's dreaming and she has control over it. This is what enables her to stop the villainess.
* DreamWalker: Osmeralda and Orla enter the Little O's dreams in order to stop her from having nightmares.
nightmares by wearing helmets that are activated by O'Becca when she turns a dial on a cube-shaped device. However, the device only works thrice.
** Similarly, the Dream Weaver also enters one of the Little O's dreams to plant her Bad Dream Machine, then appears in most every single dream that she has. This leads the Little O on a wild goose chase in order to find the villainess and her machine.
* DreamWeaver: The name of the primary antagonist of the episode, who has a "Bad Dream Machine" that allows her (and the machine itself) to enter the dreams of someone and turn them into nightmares. She also has a remote handy that has all the functions of the machine in compact form. The affected person can reverse the effects of the machine by thinking of their good dreams and overriding the nightmare.nightmare.
* ElectricJellyfish: A common staple of the Dream Weaver's nightmares. While they never shock anyone, it's all but stated that they do have the ability, as they're meant to be the odd equivalent to lightning.
* EvilGenius: The Dream Weaver is one of the smartest villains on the series, and it ''shows.'' Not only has she managed to build a machine to give others bad dreams that's as tall as her, she managed to build a compact version of it in the form of a remote which accomplishes the same thing. She also continuously stays one step ahead of the Little O, Osmeralda and Orla and is not above scaring and taunting the former as she seeps into her good dreams and taints them. The only stupid thing she does is give the trio clues as to where her machine is hidden.


Added DiffLines:

* TheFool: O'Becca is implied to be this, as her defining character schtick is giving an explanation of what's happening or describing what an object does, then being completely unable to comprehend it herself. Despite this, however, she's pretty competent at her job.
* GirlsLoveStuffedAnimals: The bed that O'Becca wheels in has a teddy bear on it, which the Little O cuddles with as she goes to sleep.
** O'Becca herself also has a small teddy bear in her lab coat pocket.


Added DiffLines:

* HopelessWithTech: Due to her FishOutOfWater status, Orla has no idea how a scanner works.
--> '''Oswald:''' Orla, let's get the journal into the computer.
--> '''Orla:''' ''[holding up the journal]'' Scanning ho!
--> ''[she drops the journal directly onto the top of the closed scanner]''
--> '''Osmeralda:''' Maybe I should try.


Added DiffLines:

* LevelAte: The Little O's first dream takes place on a beach, with clouds made out of marshmallows and the sun being a sliced kiwi.
* MomentKiller: The Mobile Unit and the Little O cheer when they've narrowed down the latter's dreams to two. Unfortunately, they forgot about O'Becca, who is in the room with them...
--> '''O'Becca:''' I hate to boo-hoo your woo-hoo, but...the helmets will only allow you to go into one more dream.
* NoWaterProofingInTheFuture: Subverted when the Dream Weaver states that she would never hide her Bad Dream Machine on a beach and Osmeralda thinks it's because the water would short it out and destroy it, only for the villainess to tell her that the machine works fine around water. Instead, it's ''sunlight'' that would destroy it.


Added DiffLines:

* OurMermaidsAreDifferent: Squishy, the Little O's mermaid friend in her beach-related dream, is a multi-colored mermaid with turquoise-colored hair who is shown to love relaxing on the sand. She is never seen in the water, however, despite being a mermaid.
* RecurringDreams: The Little O has a total of thirty things that she always dreams about. The dreams we see include her being at a beach with her mermaid friend Squirmy, being at a bowling alley with her snowman friend Clocky, and at a swimming pool where trays of food float by so she can eat and swim at the same time.


Added DiffLines:

* ShockAndAwe: The Dream Weaver often conjures up thunder and lightning as part of the victim's nightmares. In the Little O's case, she also conjures up ElectricJellyfish.
* ShownTheirWork: The Little O explains that she can get into a dream that takes place indoors just by thinking about it, and keeps a dream journal on hand. She also states that she has thirty RecurringDreams. It's never stated in the episode itself -- mainly because the subject is too complicated for the target demographic to understand -- but she engages in lucid dreaming, which is when one is aware that they're in a dream and have the ability to control things in the dream, such as the environment, the characters, and how it turns out. It's also a good way to help reduce nightmares, which is what the Little O is combating. Her ability to lucid-dream is what gives her the upper hand against the Dream Weaver.
* SleepDeprivation: The Dream Weaver's overall goal is to cause this in her victims so they'll be too exhausted to solve oddness effectively.
* SleepMask: O'Becca wears one not over her eyes, but on her head, as part of the required uniform for Dream Scientists.
* {{Sleepyhead}}: The Little O becomes this as a result of being sleep-deprived. She can fall asleep in mere ''seconds'', which is a huge difference in comparison to what would normally take people about 10-20 minutes.
* SnowMeansCold: The bowling alley in the Little O's second dream is littered with snow, the reason being because she loves bowling in the wintertime. There are also snowballs serving as bowling balls.
* SpinningClockHands: Clocky's face hands do this when the Dream Weaver ends up showing up.
* SurprisinglyRealisticOutcome: Orpita may be the highest-ranking person in the organization (or at least the second-highest, behind only Oprah), but she's also just a kid who, like most other kids her age, are terrified of nightmares, and has a child-like side to her personality to boot. For these reasons, it's perfectly justifiable that she would be afraid of what the Dream Weaver is doing to her nightmares and would attempt to wake herself up (which may be a likely factor as to why she hasn't been able to find the villainess nor her machine). Luckily, she has Orla (a girl much older than her) and Osmeralda (a girl around the same age, but more mature) to help her understand that the things she sees in her nightmares aren't real and that she can take control of her dreams.
* TemptingFate: The Little O tells the Dream Weaver that she can't ruin her beach dream. Cue the villainess doing exactly that and the Little O losing any semblance of confidence she had.
* TitleDrop:
--> '''Dream Weaver:''' If you're having bad dreams, you won't be able to sleep. And if you're not sleeping... ''[small gasp]'' You'll be too ''tired'' to deal with oddness!
--> '''Little O:''' [[PunctuatedForEmphasis In. Your. Dreams!]]
* WhyDidItHaveToBeSnakes: The Little O has an intense fear of spiders.
* WorldBuilding: Dream Scientists are introduced. Based on O'Becca's attire, they appear to be a division of the Science department.
* YourWorstNightmare: The Little O is terrified of jellyfish that shoot lightning and large tarantulas, which the Dream Weaver creates to turn her dreams into nightmares.
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* IdiotBall: The Little O holds it briefly when she can't grasp how the Dream Weaver is going to attack her, even though it's clearly spelled out for her.
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Added: 8648

Changed: 1678

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Will add more tropes later


'''''H2 Oh No'''''

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_07_14_at_19_36_46_h2_oh_no_in_your_dreams_mp4.png]]
[[caption-width-right:350:"Oh no" indeed. [[ComicallyMissingThePoint They forgot]] [[WesternAnimation/SpongeBobSquarePants Spongebob!]]]]
'''''H2 Oh No'''''
No!'''''



* ApocalypseHow: William Ocean's goal is to flood the entirety of Earth.
* NotSoHarmlessVillain: In "[[Recap/OddSquadS3E19SixteenAndAHalfBlocksFollowTheLeader Follow the Leader]]" and "[[Recap/OddSquadS3E20EndOfTheRoad End of the Road]]", William Ocean was portrayed as a villain who had a conch shell which, when blown into, could summon small fish to attack his enemies. This episode shows that he can do far more than control fish, and actually can [[MakingASplash control water and use it to attack]]. He does this to cover the entire planet in it.

to:

* AmphibiousAutomobile: Apparently, the Mobile Unit van has an "underwater mode", where it turns into a submarine and can enter water without taking any damage.
* ApocalypseHow: William Ocean's goal is to flood the entirety of Earth.
Earth. Of course, he never gets a chance to.
* ArtisticLicenseBiology: When Seahorse Tanya tries to explain to William Ocean that if her costume were more comfortable then she would be more willing to wear it, he tells her that "money doesn't grow on coral". However, coral is an animal, not a plant.
* BoundAndGagged: Osmeralda ends up being tied up by William Ocean when he conjures up seaweed. This leaves her unable to play her flute, forcing Omar to play it.
* CallBack: Osmeralda is seen with her flute for the first time since [[Recap/OddSquadS3E17OswaldInTheMachineTheBTeam "The B Team"]] (or, disregarding flashbacks, [[Recap/OddSquadS3E2OddBeginningsPartTwo "Odd Beginnings: Part 2"]]).
** Osmeralda and Omar use their shields to protect themselves from William Ocean's fish attack, like in [[[[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]].
* CaughtOnTape: Omar has his tape recorder running for the entirety of the adventure and stores it in his {{Hammerspace}} spine, meaning that he also has the notes that William Ocean plays recorded. This enables him and Osmeralda to escape each forcefield he and his minions put up.
* ChekhovsGun: Omar's tape recorder ends up helping him and Osmeralda figure out the patterns to deactivate each forcefield.
** Osmeralda's [[SignatureInstrument flute]] is also a key element in deactivating the forcefields.
* ChromaticArrangement: All four villains are associated with a certain color via their costumes: William Ocean (blue), his lobster henchman (red), his starfish henchman (yellow), and Seahorse Tanya (purple).
* DefectorFromDecadence: Seahorse Tanya defects from William Ocean's team and helps out Omar and Osmeralda because she hates the fact that he makes her wear a costume, and she's fed up with his bossy attitude.
--> '''Seahorse Tanya:''' I have a ''life'' to live!
** Shortly after, the starfish and lobster henchmen also quit when their complaints to William Ocean fall on deaf ears.
* DeflectorShields: A rare example in which William Ocean uses these to trap Omar and Osmeralda, not protect them.
* TheDragon: Seahorse Tanya is this to William Ocean, as she serves as his assistant.
* ExcitedShowTitle: The first episode with an exclamation point in its title.
* GoofySuit: All of William Ocean's minions are forced to wear one that look like ocean creatures (like how Seahorse Tanya has a seahorse costume), since he wants them to "look the part" when they flood the entire world. They aren't allowed to take them off either, which creates issues.
* TheGreatFlood: The Little O shows the Mobile Unit a picture of London, which has already been flooded by William Ocean.
* HumanoidAliens: It's heavily implied that William Ocean is one of these, based on him showing disdain for his cronies looking like humans despite the fact that they ''are'' humans. It doesn't help that he looks humanoid with some alien features, such as his head, face and ears.
* InherentlyFunnyWords: Orla insists that [[ThePollyanna Omar]] keeps saying "flabbergasted". In order to prove it, he keeps a tape recorder on at all times to see if he really does say it. She turns out to be right, although he doesn't remember saying the word (and the soundbyte of him saying "I'm flabbergasted" is clearly edited in with each recording that's played aloud).
* InstantCostumeChange: Osmeralda manages to get her scuba-diving outfit on within a mere second. However, Omar tells her that there's no need, as the van can go underwater.
* IsThisThingOn: The episode opens up with Omar saying "Testing, testing, 1, 2, 3" into his tape recorder.
* LeaningOnTheFourthWall: Omar keeps explaining that he doesn't remember saying "I'm flabbergasted". While it's meant to be PlayedForLaughs as to Orla being right about him saying it a lot, it does have some merit considering that we never hear him say it when he gets trapped inside the forcefields, and him saying "I'm flabbergasted" is simply a pre-recorded soundbyte added in post. When Osmeralda attempts to lighten the mood with some comedy by remarking how she's...something and letting him fill in the "something", he doesn't even guess "flabbergasted" right off the bat, and William Ocean chimes in with the word.
* LockedOutOfTheLoop: Since Osmeralda wasn't present during the events of [[Recap/OddSquadS3E20EndOfTheRoad "End of the Road"]], Omar recaps what happened with William Ocean and how he and the rest of the Mobile Unit set him free following The Shadow sending him to attack them, which in turn means that he still has his odd powers.
* LookBehindYou: Omar does this with William Ocean and his henchmen, saying that there's a fish out of water. As soon as they look away, he and Osmeralda book it along with Seahorse Tanya.
* MeanBoss: William Ocean is this to his minions, which ultimately causes Seahorse Tanya to defect from his side.
* NotSoHarmlessVillain: In "[[Recap/OddSquadS3E19SixteenAndAHalfBlocksFollowTheLeader Follow the Leader]]" and "[[Recap/OddSquadS3E20EndOfTheRoad End of the Road]]", William Ocean was portrayed as a villain who had a conch shell which, when blown into, could summon small fish to attack his enemies. This episode shows that he can do far more than control fish, and creates a sprinkler along with three henchmen in order to flood the entirety of the world. He can also control seaweed, which is used as an equivalent to rope.
* SuddenlyAlwaysKnewThat: Omar doesn't know how to play the flute. Osmeralda says that he's seen her play it a million times before and encourages him to take a crack at it. He does, and he manages to play it perfectly. May be justified by the fact that the sounds of the flute are, quite obviously, fake -- meaning that Jayce Alexander isn't
actually playing the flute, it's just sound effects.
* SuperDrowningSkills: [[{{Irony}} Ironically,]] William Ocean can't swim.
* TheyCallMeMisterTibbs: Seahorse Tanya repeatedly tells Osmeralda and Omar to call her Tanya. William Ocean chastises her for it.
* UnderwaterBase: William Ocean has one that looks very similar to an aquarium.
* WaterIsAir: Despite being trapped in forcefields made of water, Omar and Osmeralda
can [[MakingASplash control water still breathe and use it walk as though they're on land. When Omar attempts to attack]]. He does this to cover escape the entire planet first forcefield by running into it, he fails, and gets knocked back as though it's made out of hard water.
* WrittenInAbsence: The Little O tasks Orla and Oswald with finding Oxley, who is lost somewhere
in it.
the van. They comply, and aren't seen nor mentioned again for the remainder of the episode.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_07_14_at_21_13_02_h2_oh_no_in_your_dreams_mp4.png]]
[[caption-width-right:350:She believes the Mobile Unit can get her through the night.]]



* DreamWalker: The Main 4 become these in order to stop Little O from having nightmares.
* NightmareWeaver: The name of the primary antagonist for this episode is named the Dream Weaver, who has one ability. Guess what it is.

to:

* BeautifulDreamer: The Mobile Unit ends up watching Little O sleep on more than one occasion. Oswald and Omar are a sort of extreme example, as they remain in the waking world while Orla and Osmeralda head into the Little O's dreams, and can only watch her sleep and wait for their partners to return.
* CatapultNightmare: Every time the Dream Weaver alters Little O's dreams, she becomes fearful and wills herself awake, bolting upright in bed.
* DreamEmergencyExit: When the Dream Weaver is captured, Little O wonders how she, Osmeralda and Orla can exit from her dream. She ends up using Orla's cymbals, which the Mobile Unit agent had previously used to wake her boss up twice.
* DreamWalker: The Main 4 become these Osmeralda and Orla enter the Little O's dreams in order to stop Little O her from having nightmares.
* NightmareWeaver: DreamWeaver: The name of the primary antagonist for of the episode, who has a "Bad Dream Machine" that allows her (and the machine itself) to enter the dreams of someone and turn them into nightmares. She also has a remote handy that has all the functions of the machine in compact form. The affected person can reverse the effects of the machine by thinking of good dreams and overriding the nightmare.
* ExhaustedEyeBags: Averted -- the Little O doesn't have these despite being sleep-deprived.
* FellAsleepStandingUp: The Little O has a tendency to do
this as part of her SleepDeprivation.
* GoToSleepEnding: The
episode is named ends with the Little O falling back asleep after being free of the Dream Weaver, who has one ability. Guess what Weaver's influence.
* IdiotBall: The Little O holds
it is.briefly when she can't grasp how the Dream Weaver is going to attack her, even though it's clearly spelled out for her.
* InsomniaEpisode: The Little O is unable to have any sort of restful sleep due to the Dream Weaver changing her dreams into nightmares. As a result, she is unable to solve any odd cases, as they keep piling up.
* InstantWakingSkills: Orla uses cymbals that she keeps in her {{Hammerspace}} spine to wake the Little O up, and when she does wake up, she experiences no drowsiness whatsoever.
* NutritionalNightmare: The Little O likes her hot dogs with a ''metric ton'' of relish. She isn't even finished asking the hot dog vendor to put relish on her hot dog before the Dream Weaver shows up.
--> '''Hot Dog Vendor:''' Too much relish, right?
--> ''[Little O shoots the hot dog a confused look]''
* RevealShot: The episode opens up with the Mobile Unit staring at something offscreen, with Omar trying to confirm if the Little O called them and Osmeralda saying that she did and that it was important. Then Oswald asks why the Little O is sleeping, and the camera cuts to the boss in question, asleep in her chair.
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* NotSoHarmlessVillain: In "Follow the Leader" and "End of the Road", William Ocean was portrayed as a villain who had a conch shell which, when blown into, could summon small fish to attack his enemies. This episode shows that he can do far more than control fish, and actually can [[MakingASplash control water and use it to attack]]. He uses it to cover the entire planet in it.

to:

* NotSoHarmlessVillain: In "Follow "[[Recap/OddSquadS3E19SixteenAndAHalfBlocksFollowTheLeader Follow the Leader" Leader]]" and "End "[[Recap/OddSquadS3E20EndOfTheRoad End of the Road", Road]]", William Ocean was portrayed as a villain who had a conch shell which, when blown into, could summon small fish to attack his enemies. This episode shows that he can do far more than control fish, and actually can [[MakingASplash control water and use it to attack]]. He uses it does this to cover the entire planet in it.
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Added DiffLines:

'''''H2 Oh No'''''

'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]]

Villain mastermind William Ocean plans to cover the entire world in water.

----
!!Tropes:

* ApocalypseHow: William Ocean's goal is to flood the entirety of Earth.
* NotSoHarmlessVillain: In "Follow the Leader" and "End of the Road", William Ocean was portrayed as a villain who had a conch shell which, when blown into, could summon small fish to attack his enemies. This episode shows that he can do far more than control fish, and actually can [[MakingASplash control water and use it to attack]]. He uses it to cover the entire planet in it.

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'''''In Your Dreams'''''

'''Airdate:''' July 14, 2021 [[note]]PBS Kids premiere[[/note]]

The Dream Weaver turns Little O's dreams into nightmares.

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!!Tropes:

* DreamWalker: The Main 4 become these in order to stop Little O from having nightmares.
* NightmareWeaver: The name of the primary antagonist for this episode is named the Dream Weaver, who has one ability. Guess what it is.
----

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