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* StalkingMission: The "Clan War: End of the Rainbow" side mission has the Hodunks request you to infiltrate the Zafords' bar and stealing all the cash in their secret stash. You achieve this by infiltrating the Zafords' bar, following the bagman Peter Zaford without him noticing you, and fighting him on the cash stash place itself.

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* StalkingMission: The "Clan War: End of the Rainbow" side mission has the Hodunks request you to infiltrate the Zafords' bar and stealing all the cash in their secret stash. You achieve this by infiltrating the Zafords' bar, following the bagman Peter Zaford without him noticing you, and fighting him on the cash stash place itself. If the bagman, at any point, discovers you before reaching the cash stash, the mission is marked as failed.
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* StalkingMission: The "Clan War: End of the Rainbow" side mission has the Hodunks request you to infiltrate the Zafords' bar and stealing all the cash in their secret stash. You achieve this by infiltrating the Zafords' bar, following the bagman Peter Zaford without him noticing you, and fighting him on the cash stash place itself.

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!! Recap pages are Administrivia/SpoilersOff by default, so all spoilers were removed. Proceed with caution. Administrivia/YouHaveBeenWarned



** The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It gets disabled by Angel in the climax until the end of the main quest.]]

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** The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It It gets disabled by Angel in the climax until the end of the main quest.]]



** Scooter's "Plan B" [[spoiler:to help protect Sanctuary]].
** Angel's ability to take over non-Hyperion machinery. [[spoiler:Like Sanctuary's shield]].
* CuttingOffTheBranches: Mordecai's first side mission [[spoiler:once Sanctuary was phased off from its previous location and you return from Overlook]] refers to the first game's ''Mad Moxxi's Underdome Riot'' DLC: Mordecai was the canon winner of the entire campaign, with an added prize being a relationship with Moxxi herself... which disintegrated long before the events of ''2'' took place. [[spoiler:The friction between them serves as the choice the player makes during the [[DrowningMySorrows "Rakkaholics Anonymous"]] sidequest, now with Mordy in Sanctuary]].

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** Scooter's "Plan B" [[spoiler:to to help protect Sanctuary]].
Sanctuary.
** Angel's ability to take over non-Hyperion machinery. [[spoiler:Like Like Sanctuary's shield]].
shield.
* CuttingOffTheBranches: Mordecai's first side mission [[spoiler:once once Sanctuary was phased off from its previous location and you return from Overlook]] Overlook refers to the first game's ''Mad Moxxi's Underdome Riot'' DLC: Mordecai was the canon winner of the entire campaign, with an added prize being a relationship with Moxxi herself... which disintegrated long before the events of ''2'' took place. [[spoiler:The The friction between them serves as the choice the player makes during the [[DrowningMySorrows "Rakkaholics Anonymous"]] sidequest, now with Mordy in Sanctuary]].Sanctuary.



* DevelopersForesight: If you take out the old power core in the beginning of the "Rising Action" mission ''but'' don't replace it with the new one, all of your pending quests (main or DLC otherwise) will be set as "Blocked" and will only become available again after [[spoiler:Lilith teleports you outside the city's entrance]]. This has some [[JustifiedTrope story justification]] as well, since Sanctuary is exposed once its shield is gone, defending it is your first priority over the optional quests and side stories.

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* DevelopersForesight: If you take out the old power core in the beginning of the "Rising Action" mission ''but'' don't replace it with the new one, all of your pending quests (main or DLC otherwise) will be set as "Blocked" and will only become available again after [[spoiler:Lilith Lilith teleports you outside the city's entrance]].entrance. This has some [[JustifiedTrope story justification]] as well, since Sanctuary is exposed once its shield is gone, defending it is your first priority over the optional quests and side stories.



* EyeScream: The first time you reach The Highlands, after [[spoiler:killing the Thresher that ate the core at The Highlands - Outwash]]. Jack gloats about blinding a man with a spoon in front of his children (one of whom lives in Sanctuary and still has the spoon). While trying to tell you how he differs from the "bad guys" he claims you are.

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* EyeScream: The first time you reach The Highlands, after [[spoiler:killing killing the Thresher that ate the core at The Highlands - Outwash]].Outwash. Jack gloats about blinding a man with a spoon in front of his children (one of whom lives in Sanctuary and still has the spoon). While trying to tell you how he differs from the "bad guys" he claims you are.



* GameplayAndStorySegregation: Just after [[spoiler:Sanctuary takes off]], Lilith sends you back at the entrance of the road leading to Sanctuary with the bridge to the city now broken, and you will be required to exit to Three Horns - Divide. If you turn around and re-enter, the entire location will be replaced with the Sanctuary Hole map, the layout being different, and the bandits are now occupying the place as if the story forgot the fact that the city has just taken off a few seconds ago.

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* GameplayAndStorySegregation: Just after [[spoiler:Sanctuary Sanctuary takes off]], off, Lilith sends you back at the entrance of the road leading to Sanctuary with the bridge to the city now broken, and you will be required to exit to Three Horns - Divide. If you turn around and re-enter, the entire location will be replaced with the Sanctuary Hole map, the layout being different, and the bandits are now occupying the place as if the story forgot the fact that the city has just taken off a few seconds ago.



* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to [[spoiler: relocate the entire city]].

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* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], shield, forcing the Crimson Raiders to [[spoiler: relocate the entire city]].city.



* NiceJobBreakingItHero: Your own character ends up doing this during a story quest, [[spoiler:where putting a new power core in Sanctuary ends up disabling the town's shields. To be fair however, none of the protagonists were aware of this, as it was yet another of Jack's many {{Xanatos Gambit}}s]].

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* NiceJobBreakingItHero: Your own character ends up doing this during a story quest, [[spoiler:where where putting a new power core in Sanctuary ends up disabling the town's shields. To be fair however, none of the protagonists were aware of this, as it was yet another of Jack's many {{Xanatos Gambit}}s]].Gambit}}s.



* RoaringRampageOfRevenge: It is implied that this is actually part of the reason why [[spoiler:the crystalisks]] are hostile to ''all'' humans now. [[spoiler:Dahl's mining chief ordered them to be hunted down and killed the security chief who was refusing to kill them because they were friendly and docile. The crystalisks, which are apparently at least intelligent enough to recognize both of these facts, turned on said mining chief, and the entire species is now hostile to humanity]].
* SadisticChoice: "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering lewd Moxxi pictures to either Moxxi or Marcus]].

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* RoaringRampageOfRevenge: It is implied that this is actually part of the reason why [[spoiler:the crystalisks]] the crystalisks are hostile to ''all'' humans now. [[spoiler:Dahl's Dahl's mining chief ordered them to be hunted down and killed the security chief who was refusing to kill them because they were friendly and docile. The crystalisks, which are apparently at least intelligent enough to recognize both of these facts, turned on said mining chief, and the entire species is now hostile to humanity]].
humanity.
* SadisticChoice: "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering delivering lewd Moxxi pictures to either Moxxi or Marcus]].Marcus.



*** The "Hidden Journals" sidequest deals with [[spoiler:the whereabouts of Patricia Tannis after the events of ''1'']].

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*** The "Hidden Journals" sidequest deals with [[spoiler:the the whereabouts of Patricia Tannis after the events of ''1'']].''1''.



** During "Minecart Mischief", you can hear on your ECHO the retelling of [[spoiler:the turmoil between Booth, the Dahl security officer, and Harchek, a Dahl executive, about the value of Crystallisks, and how these went from being docile to raging enemies]].

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** During "Minecart Mischief", you can hear on your ECHO the retelling of [[spoiler:the the turmoil between Booth, the Dahl security officer, and Harchek, a Dahl executive, about the value of Crystallisks, and how these went from being docile to raging enemies]].enemies.



* WhamEpisode: "Rising Action". [[spoiler:The power core you've spent the first quarter of the game attempting to obtain turns out to be a trap that ''destroys'' Sanctuary's shields, leaving it wide open for Jack to attack it. Jack reveals that Angel set you up and she's on his side, and then proceeds to bombard the hell out of Sanctuary. With some quick thinking, Lilith is able to phase the city to safety before it's fully destroyed... but not before half the city is destroyed and hundreds, if not thousands of innocent people die. Finally, when Lilith teleports the city she accidentally leaves the vault hunters behind. The mission ends with your character alone, stranded, and completely cut off from your friends.]]
* WhamLine: From Handsome Jack. "Hey, you know, I think it's finally time to tell you that little secret: [[spoiler:Angel's working for ''me'']]."

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* WhamEpisode: "Rising Action". [[spoiler:The The power core you've spent the first quarter of the game attempting to obtain turns out to be a trap that ''destroys'' Sanctuary's shields, leaving it wide open for Jack to attack it. Jack reveals that Angel set you up and she's on his side, and then proceeds to bombard the hell out of Sanctuary. With some quick thinking, Lilith is able to phase the city to safety before it's fully destroyed... but not before half the city is destroyed and hundreds, if not thousands of innocent people die. Finally, when Lilith teleports the city she accidentally leaves the vault hunters behind. The mission ends with your character alone, stranded, and completely cut off from your friends.]]
friends.
* WhamLine: From Handsome Jack. "Hey, you know, I think it's finally time to tell you that little secret: [[spoiler:Angel's Angel's working for ''me'']].''me''."
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* EvenBadMenLoveTheirMamas: "Stalker of Stalkers" follows Taggart, an ex-boyfriend of Sir Hammerlock, where you find several of Taggart's ECHO recordings to his mother, ending with you looting what was supposed to be a Mother's Day gift. Which gives off one heck of an OedipusComplex...

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* EvenBadMenLoveTheirMamas: "Stalker of Stalkers" follows Taggart, an ex-boyfriend of Sir Hammerlock, where you find several of Taggart's ECHO recordings to his mother, ending with you looting what was supposed to be a Mother's Day gift. Which gives off one heck of an OedipusComplex...



* MommasBoy: Taggart was one of Hammerlock's exes and was very close to his mother. Prior to his death, he was looking for his lost Mother's Day gift (which was hand-made) and it does initially look innocent since Henry earned Taggart's admiration by [[MamaBear teaching him how to survive]]. However, as the mission progresses, Taggart's behavior sounds more and more [[OedipusComplex oedipal]], whether it was intentional or not on Taggart's part is uncertain. At the end of the mission, the shield can be found under the name of [[SexualEuphemism "Love Thumper"]] and it has the inscription [[SexIsEvilAndIAmHorny "If thumping you is wrong, I don't want to be right"]]. Aside from the shield name, Taggart has a [[KnuckleTattoos knuckle tattoo]] of the word "Mama", he named a stalker after his mother, and [[IWantMyMommy he dies yelling for his mother to save him]]. The quest completion notice is mockingly blunt about it:

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* MommasBoy: Taggart was one of Hammerlock's exes and was very close to his mother. Prior to his death, he was looking for his lost Mother's Day gift (which was hand-made) and it does initially look innocent since Henry earned Taggart's admiration by [[MamaBear teaching him how to survive]]. However, as the mission progresses, Taggart's behavior sounds more and more [[OedipusComplex [[UsefulNotes/OedipusComplex oedipal]], whether it was intentional or not on Taggart's part is uncertain. At the end of the mission, the shield can be found under the name of [[SexualEuphemism "Love Thumper"]] and it has the inscription [[SexIsEvilAndIAmHorny "If thumping you is wrong, I don't want to be right"]]. Aside from the shield name, Taggart has a [[KnuckleTattoos knuckle tattoo]] of the word "Mama", he named a stalker after his mother, and [[IWantMyMommy he dies yelling for his mother to save him]]. The quest completion notice is mockingly blunt about it:
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* AntiFrustrationFeatures: At the tail end of "Bright Lights, Future City", there's an EscortMission where [[HoldTheLine you have to protect a beacon from Hyperion robots for a certain time]] the beacon cannot be permanently destroyed; its health depleting only halts the timer until you repair it. If you fail to do it and have to repair it enough times, the BigBad himself will remark on how much you're sucking at the job. Afterwards, the beacon becomes completely invulnerable. The DifficultySpike [[NintendoHard that this mission]] presents in single-player means that, to a first-timer, this anti-frustration feature makes completing the mission ''possible''.

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* AntiFrustrationFeatures: At the tail end of "Bright Lights, Future City", there's an EscortMission where [[HoldTheLine you have to protect a beacon from Hyperion robots for a certain time]] the beacon cannot be permanently destroyed; its health depleting only halts the timer until you repair it. If you fail to do it and have to repair it enough times, the BigBad himself will remark on how much you're sucking at the job. Afterwards, the beacon becomes completely invulnerable. The DifficultySpike difficulty [[NintendoHard that this mission]] presents in single-player means that, to a first-timer, this anti-frustration feature makes completing the mission ''possible''.
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* YouAllLookFamiliar: When Marshall Friedman asks you to help him solve a murder. Look at his face, then look at the 4 identical quadruplet suspects, and you'll see they look exactly just like him.
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* SmokeOut: The Rakkman in The Fridge throws down a smoke grenade to achieve this.
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* EvenBadMenLoveTheirMamas: "To Grandmother's House We Go" involves Handsome Jack invoking this trope by sending you to check on his grandmother. He sounds rather concerned for her and doesn't seem like the usual jackass that he normally is. Then he subverts it by revealing that he hired some bandits to kill his own grandmother, and just wanted you to check and see if they did the job. Even better: since you killed them, he doesn't have to pay them anymore! Given that said grandmother has a buzz-axe in her house which is said to be used as a "disciplinary" weapon, Jack may have a FreudianExcuse for wanting her dead.

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* EvenBadMenLoveTheirMamas: "To Grandmother's House We Go" involves Handsome Jack invoking this trope by sending "Stalker of Stalkers" follows Taggart, an ex-boyfriend of Sir Hammerlock, where you find several of Taggart's ECHO recordings to check on his grandmother. He sounds rather concerned for her and doesn't seem like the usual jackass that he normally is. Then he subverts it by revealing that he hired some bandits to kill his own grandmother, and just wanted mother, ending with you to check and see if they did the job. Even better: since you killed them, he doesn't have to pay them anymore! Given that said grandmother has a buzz-axe in her house which is said looting what was supposed to be used as a "disciplinary" weapon, Jack may have a FreudianExcuse for wanting her dead.Mother's Day gift. Which gives off one heck of an OedipusComplex...
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* EvenBadMenLoveTheirMamas: "To Grandmother's House We Go" involves Handsome Jack invoking this trope by sending you to check on his grandmother. He sounds rather concerned for her and doesn't seem like the usual jackass that he normally is. Then he subverts it by revealing that he hired some bandits to kill his own grandmother, and just wanted you to check and see if they did the job. Even better: since you killed them, he doesn't have to pay them anymore! Given that said grandmother has a buzz-axe in her house which is said to be used as a "disciplinary" weapon, Jack may have a FreudianExcuse for wanting her dead.

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These missions unlock four new areas: The Fridge, The Highlands - Outwash, The Highlands, and Fink's Slaughterhouse. Sanctuary also gets replaced by Sanctuary Hole, which also unlocks access to another area, the Caustic Caverns. In addition, these locations are home to the missions , as well as the following challenges:

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These missions unlock four new areas: The Fridge, The Highlands - Outwash, The Highlands, and Fink's Slaughterhouse. Sanctuary also gets replaced by Sanctuary Hole, which also unlocks access to another area, the Caustic Caverns. In addition, these locations are home to the missions , "Bandit Slaughter" chain, "Slap-Happy", "Stalker of Stalkers", "Best Mother's Day Ever", "Safe and Sound", "Minecart Mischief", "Arms Dealing", "The Cold Shoulder", "Note for Self-Person", "Perfectly Peaceful", "Clan War" chain, "The Overlooked" chain, "Hidden Journals", "The Lost Treasure" and "Claptrap's Birthday Bash!"[[note]]Located and performed across Sanctuary but unlocked by these chapters[[/note]], as well as the following challenges:



* BeehiveBarrier: "The Overlooked: Shields Up" tasks you to create a dome shield similar to Sanctuary's, and you will have to test its effectiveness by firing a mortar.

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* BeehiveBarrier: BeehiveBarrier:
** The city of Sanctuary has one to protect against Moonshot Blitzes. [[spoiler:It gets disabled by Angel in the climax until the end of the main quest.]]
**
"The Overlooked: Shields Up" tasks you to create a dome shield similar to Sanctuary's, and you will have to test its effectiveness by firing a mortar.


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* CuttingOffTheBranches: Mordecai's first side mission [[spoiler:once Sanctuary was phased off from its previous location and you return from Overlook]] refers to the first game's ''Mad Moxxi's Underdome Riot'' DLC: Mordecai was the canon winner of the entire campaign, with an added prize being a relationship with Moxxi herself... which disintegrated long before the events of ''2'' took place. [[spoiler:The friction between them serves as the choice the player makes during the [[DrowningMySorrows "Rakkaholics Anonymous"]] sidequest, now with Mordy in Sanctuary]].


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* HaHaHaNo: When the player is delivering invitations to Claptrap's birthday party, this is Marcus's reaction to actually coming there.


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* NotEvenBotheringWithAnExcuse: In the side mission "Claptrap's Birthday Bash!", all the invitees (except the players) turn him down. None bothers explaining why.
--> '''Scooter''': ''Hah, Clappy's havin' a shindig? You know, I'd go, but... I ain't gonna.''
--> '''Moxxi''': ''Ooooh, sorry, I can't make it. Give Claptrap my love, though. My purely platonic love. Don't want him getting any ideas.''
--> '''Marcus''': ''Hahahahahahahahahaha! No.''
* OverlyLongGag: When you celebrate Claptrap's birthday party, he'll prattle on and on until you give him a high-five (melee him).


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* SadisticChoice: "Safe and Sound" starts with Marcus sending you to Caustic Caverns in order to retrieve the safe and ends with you [[spoiler:delivering lewd Moxxi pictures to either Moxxi or Marcus]].


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* ShoddyShindig: Claptrap ends up throwing a OnePersonBirthdayParty; after being rejected by everyone he gives an invite to, you (the vault hunter) are the only one who actually attends. He tries to make the most of it with a noisemaker, some music on the radio, a little dancing, and more pizza than he could ever hope to ever consume even if he had a mouth to eat it.
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* ExactlyWhatItSaysOnTheTin: There's an unique midget named Shorty, who you get to kill for the sidequest "Swallowed Whole".
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* DeflectorShield: You help Karima set one of these up and test it in the side-quest "The Overlooked: Shields Up".
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* CargoShip: A set of audio logs in "Torture Chairs" reveal Tannis was in an open relationship with two ceiling chairs (who were brothers). One of the radios scattered around will play a 'personals' ad from Tannis looking for a relationship with someone with furniture, please send pictures of the furniture.

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* CargoShip: A InUniverse, a set of audio logs in "Torture Chairs" reveal Tannis was in an open relationship with two ceiling chairs (who were brothers). One of the radios scattered around will play a 'personals' ad from Tannis looking for a relationship with someone with furniture, please send pictures of the furniture.
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* TheyCalledMeMad: Rakkman was labeled insane by his peers, implicitly ''other bandits''.
* ThrivingGhostTown: Overlook is a strangely literal example of the trope: everybody's sick and/or living in constant fear of being thrown in the Grinder for violating curfew so they're all staying indoors, making it look like a ghost town even when it's actually fully populated.
* ThreeLawsCompliant: Outside of Hyperion, you find out that Handsome Jack has his own self-aggrandizing three laws for robots. They are:
## Handsome Jack is your god.
## Threshers are your enemy.
## Both consider you expendable.
* TimedMission: "Arms Dealing" in Overlook requires you to retrieve five arms scattered across The Highlands in less than two minutes, with each arm adding 30 seconds to the timer.


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* WouldHurtAChild: In the town of Overlook (where they have a LotteryOfDoom whose winners are killed by being fed to a bunch of spinning cogs), you can hear a Hyperion voice over congratulating an inhabitant for the birth of her twins, and wishing her luck on deciding which one to keep.
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* StoryBreadcrumbs:
** As in the first game, ECHO recorders are strewn around the landscape, as both side quests and just items that fulfill Badass rank requirements.
*** The "Stalker of Stalkers" sidequest deals with the history of Taggart, an ex-boyfriend of Hammerlock that was hired by Hyperion to hunt down and exterminate the Stalker population.
*** The "Hidden Journals" sidequest deals with [[spoiler:the whereabouts of Patricia Tannis after the events of ''1'']].
*** The "The Rakk Knight" challenge requires you to find an ECHO log detailing Rakkman's story.
** During "Minecart Mischief", you can hear on your ECHO the retelling of [[spoiler:the turmoil between Booth, the Dahl security officer, and Harchek, a Dahl executive, about the value of Crystallisks, and how these went from being docile to raging enemies]].
* StraightGay:
** Sir Hammerlock casually mentions in "Stalker of Stalkers" that you're hunting up an ex-boyfriend's belongings. (Although he could be using "boyfriend" in [[HaveAGayOldTime the old-fashioned sense]].)
** The ex-boyfriend falls under ManlyGay. Instead of being a GentlemanAdventurer like Hammerlock, he is more of a [[VideoGame/TeamFortress2 Saxton Hale]] style adventurer who likes to fight dangerous creatures with his bare fists.
* SuspiciouslySpecificDenial: Rakkman's ECHO features him talking about the death of his parents. He mentions that he totally didn't kill them himself, completely out of nowhere (though knowing bandits, the immediate reaction upon hearing "My parents are dead" probably ''is'' "So, how'd you kill 'em?")
--->'''Rakkman:''' My parents ''jiggled'', and ''squiggled'', AND I DIDN'T KILL THEM I PROMISE!

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* AllCrimesreEqual:

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* AllCrimesreEqual:AllCrimesAreEqual:



--->'''Hyperion Announcer:''' ''For the next week, the Grinder will only be used for egregious felonies, like littering and profanity.''

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--->'''Hyperion -->'''Hyperion Announcer:''' ''For the next week, the Grinder will only be used for egregious felonies, like littering and profanity.''



---> '''Handsome Jack:''' [[TakeThatAudience You're really bad at protecting that beacon, aren't you]]?

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---> --> '''Handsome Jack:''' [[TakeThatAudience You're really bad at protecting that beacon, aren't you]]?


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* EasterEgg: Reaching a certain part of The Highlands will make a double rainbow visible, and either Handsome Jack or Claptrap will ECHO the player and repeat lines from the [[https://www.youtube.com/watch?v=OQSNhk5ICTI original viral video]] when it's spotted. This also unlocks an achievement.
* EyeScream: The first time you reach The Highlands, after [[spoiler:killing the Thresher that ate the core at The Highlands - Outwash]]. Jack gloats about blinding a man with a spoon in front of his children (one of whom lives in Sanctuary and still has the spoon). While trying to tell you how he differs from the "bad guys" he claims you are.
* FlunkyBoss: There's a boss fight against a Thresher at the tail end of "The Highlands - Outwash" that has swallowed a supply beacon and it is inadvertently causing robots to be launched from the moon down to its location, making it one of those rare "inadvertent" flunky boss fights. In a case of Administrivia/TropesAreNotBad, [[AntiFrustrationFeature this actually works in the player's favour]], as it provides the only way to successfully revive yourself out of a Second Wind outside of Co-Op (or if everyone is downed) when the boss still has a reasonable amount of health.
* GameBreakingBug: Landing at a certain spot in The Highlands, near Overlook, will end with the player getting stuck in a pit from which they cannot escape or suicide. The only way to escape it is to exit and re-enter the game.


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* GenderBlenderName: Taggart named an especially big and nasty Stalker after his mother, ''Henry''.
* GiantMook: One of the first Thresher-type monsters you face is the [[AttackOfTheFiftyFootWhatever fifty-foot-tall one]].
* GladiatorSubquest: The Fink's Slaughterhouse's "Bandit Slaughter" chain has you facing up to 5 waves of bandit assault, with each wave and each quest being harder than the previous one.
* HoldTheLine:
** The "Bandit Slaughter" mission chain of Fink's Slaughterhouse, which has the Vault Hunters facing five waves of bandits, each harder than the previous one.
** The "Bright Lights, Flying City" mission in Overlook ends with the player(s) having to defend a beacon in order to establish a fast-travel link to Sanctuary. You're doing this while Handsome Jack does everything he can to stop you, throwing endless Hyperion robots your way.


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* HumanResources: Overlook, the Hyperion CompanyTown in the Highlands, has all crimes (including curfew violations, swearing, and littering) punished by being thrown into an industrial-sized meat grinder in the center of town. Hyperion also sends out raffle tickets, with the "winner" ending up in it, a la' ''Literature/TheLottery''. They also expect mothers of twins to choose one NOT to get ground into spam.
* HumansAreTheRealMonsters: The reason the crystal monsters found in the Caustic Caverns and the Fridge became violent is because Dahl wanted the valuable crystals they are comprised of. The foreman even ''maimed the security chief and anyone with her'', who was trying to defend them.
-->'''Sir Hammerlock:''' ''[[LampshadeHanging Have you heard my speech about how humans are the real monsters]]? Seems appropriate.''
* KarmicDeath: Some audio logs in the Caustic Caverns reveal this happened to at least one of the heartless Dahl executives. There were strange, elephant-sized creatures made of crystals down there and the security chief lady noted they were peaceful. The executive goes, "Made of crystals, huh? Chop 'em up, I want my money!" The security chief declines, especially since she's befriended the big blue one, but she gets shot by the executive. The final audio log is of the executive panicking as the peaceful creatures are not so peaceful anymore now that they've been attacked, and she gets squashed by the big blue one. [[LampshadeHanging Sir Hammerlock's amused reaction is "Well, that was dark."]]
* KingMook: Smash-Head, in The Fridge, is the ultimate Goliath, several times normal Goliath size and wielding a huge shield and rocket launcher.
* LamePunReaction: Multiple: The mission "Arms Dealing". You get a bunch of actual human arms for Doctor Zed. Get it? Arms dealing?
--> ''"Since arriving on Pandora you have been mauled, shot, stabbed, and frozen... and yet, that pun hurts worst of all."''
* LotteryOfDoom: Hyperion runs one ([[ForTheEvulz for no reason]]) in the town of Overlook, throwing "winners" into the "Grinder" which is exactly what it sounds like.
* MommasBoy: Taggart was one of Hammerlock's exes and was very close to his mother. Prior to his death, he was looking for his lost Mother's Day gift (which was hand-made) and it does initially look innocent since Henry earned Taggart's admiration by [[MamaBear teaching him how to survive]]. However, as the mission progresses, Taggart's behavior sounds more and more [[OedipusComplex oedipal]], whether it was intentional or not on Taggart's part is uncertain. At the end of the mission, the shield can be found under the name of [[SexualEuphemism "Love Thumper"]] and it has the inscription [[SexIsEvilAndIAmHorny "If thumping you is wrong, I don't want to be right"]]. Aside from the shield name, Taggart has a [[KnuckleTattoos knuckle tattoo]] of the word "Mama", he named a stalker after his mother, and [[IWantMyMommy he dies yelling for his mother to save him]]. The quest completion notice is mockingly blunt about it:
--> ''"Oedipus complex Shmoedipus complex."''
* MookMaker: Blue, the giant Crystalisk, can spawn mini-versions of himself that he ''catapults to you''. They also explode on impact, with you. If they do not kill you by impact, they will do so by chasing you down.
* MyGrandmaCanDoBetterThanYou: During the last part of the main story quest "Bright Lights, Future City", Jack sends robots to try and stop you from activating the beacon. Most players won't experience this (unless you're soloing on True Vault Hunter Mode with sub-par weapons, or have an extremely bad group), but if the robots repeatedly interrupt/destroy the beacon, Jack will chime in, commenting on how bad you are and wonder how you can defeat him if you can't even protect a little beacon.


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* RetCon: Gearbox has admitted the inclusion of Handsome Jack as a puppeteer of the first game is a retcon and wasn't intended, although it did work out and [[http://www.gearboxsoftware.com/community/articles/1091/inside-the-box-writing-handsome-jack "fans are surprisingly forgiving of"]].
* RoaringRampageOfRevenge: It is implied that this is actually part of the reason why [[spoiler:the crystalisks]] are hostile to ''all'' humans now. [[spoiler:Dahl's mining chief ordered them to be hunted down and killed the security chief who was refusing to kill them because they were friendly and docile. The crystalisks, which are apparently at least intelligent enough to recognize both of these facts, turned on said mining chief, and the entire species is now hostile to humanity]].
* SchrodingersGun: "Hidden Journals", the quest where you have to collect Tannis's ECHO logs in The Highlands, regardless of the order in which you retrieve the ECHO logs, has the audio being played in sequence, as Tannis records her story from start to finish.
* StealthPun: In The Highlands there are signs warning of Threshers near most of the places where Threshers spawn. Threshers are very large worm-like enemies with tentacles. In other words, [[Franchise/{{Dune}} Wormsign]].
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-> ''"You only survived our train ride together because I wanted you to. Five years ago, Roland and his friends opened the Vault because Angel and I tricked them into doing it. Everything you Vault Hunters have ever done -- it's all part of my plan. I'm such a rock star."''
-->-- '''Handsome Jack'''

Right after defeating Wilhelm and getting the power core, you travel back to Sanctuary in order to help re-empower the shields. Then Jack calls you with [[WhamLine a bomb to deliver]].

-> '''Handsome Jack:''' ''Hey, you know, I think it's finally time to tell you that little secret. Angel is working for me.''
-> '''Angel:''' ''Lowering Sanctuary's shields, Jack. Executing phase shift.''

Sanctuary's shields are dropped, and Helios Station starts bombarding Sanctuary, prompting Scooter, Lilith and Roland to execute a last-ditch plan: lift off Sanctuary from its location. In a desperate situation, and with everyone on board running and being killed by Helios' Moonshots, Lilith asks you to power her with Eridium. As you get teleported out of Sanctuary's reach, Sanctuary is being teleported to an unknown area. Meanwhile, you're on your own.

So you travel back to Three Horns - Valley and go northwest. You receive a message:

-> '''Angel:''' ''I know you're angry at me right now, but we don't have a lot of time. I'll explain everything -- just get to The Fridge -- it's the only way to reach the Highlands. I detect Lilith might have phased your city there.''

Once you reach the specified location, the "Rising Action" mission ends as you defreeze the entrance to The Fridge, and a new mission begins: "Bright Lights, Future City". You need to make your way through The Fridge and the Highlands in order to re-establish contact with Sanctuary and return to the city.

These missions unlock four new areas: The Fridge, The Highlands - Outwash, The Highlands, and Fink's Slaughterhouse. Sanctuary also gets replaced by Sanctuary Hole, which also unlocks access to another area, the Caustic Caverns. In addition, these locations are home to the missions , as well as the following challenges:

* '''The Fridge''': "Trapped Rat", "Stiff Competition", "Cult of the Vault", "The Rakk Knight", "It's Off to Hell We Go" and "Fairest of Them All".
* '''Fink's Slaughterhouse''': "Cult of the Vault"
* '''The Highlands - Outwash''': None.
* '''The Highlands''': "Winds of the Highlands", "Cult of the Vault" and "Failure to Communicate".
* '''Sanctuary Hole''': "Cult of the Vault", "Sugar Shack" and "Down the Rabbit Hole".
* '''Caustic Caverns''': "Can't Feel a Thing", "Ever Blow Bubbles...?", "Harchek's Revenge", "Cult of the Vault" and "I Bet I Can Make It" (hidden).
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!! These missions, the related challenges and sidequests, and the "The Fridge", "The Highlands - Outwash", "The Highlands" and "Fink's Slaughterhouse" show examples of:

* AllAnimalsAreDogs: The ECHO logs in the Caustic Caverns explain that before Dahl started trying to kill the crystalisks for the resources in their bodies, they were docile and even playful creatures, likened explicitly to kittens.
* AllCrimesreEqual:
** Overlook has a giant meat grinder in the centre of town...
--->'''Hyperion Announcer:''' ''For the next week, the Grinder will only be used for egregious felonies, like littering and profanity.''
** Hyperion would like to remind you that littering is a crime punishable with death. Insulting Hyperion is considered verbal littering.
* AntiFrustrationFeatures: At the tail end of "Bright Lights, Future City", there's an EscortMission where [[HoldTheLine you have to protect a beacon from Hyperion robots for a certain time]] the beacon cannot be permanently destroyed; its health depleting only halts the timer until you repair it. If you fail to do it and have to repair it enough times, the BigBad himself will remark on how much you're sucking at the job. Afterwards, the beacon becomes completely invulnerable. The DifficultySpike [[NintendoHard that this mission]] presents in single-player means that, to a first-timer, this anti-frustration feature makes completing the mission ''possible''.
---> '''Handsome Jack:''' [[TakeThatAudience You're really bad at protecting that beacon, aren't you]]?
* AssholeVictim: Dave in Overlook. During one quest where you're helping out the house-bound citizens of that town, he constantly berates and makes sexist remarks at the lady who gives you the quest. Then when you help create a shield for the town to protect against Hyperion's bombardment, the lady tells you to fire a mortar at the town to test the shield. The first shot hits (and completely obliterates) Dave's house. Then she actually activates the shield and has you fire another shot to test it.
-->'''Dave:''' ''Karima, don't feel bad Jack fed yer husband to the grinder. Well, I'll bed ya, if ya asked nicely!'' (cackles, then dies screaming)
* BadassArmy: You can end up facing a literal one in Fink's Circle of Slaughter. Unless you have a well prepared team or are massively overpowered, prepare to have your ass handed back to you.
* BeehiveBarrier: "The Overlooked: Shields Up" tasks you to create a dome shield similar to Sanctuary's, and you will have to test its effectiveness by firing a mortar.
* CargoShip: A set of audio logs in "Torture Chairs" reveal Tannis was in an open relationship with two ceiling chairs (who were brothers). One of the radios scattered around will play a 'personals' ad from Tannis looking for a relationship with someone with furniture, please send pictures of the furniture.
* ChekhovsGun:
** Scooter's "Plan B" [[spoiler:to help protect Sanctuary]].
** Angel's ability to take over non-Hyperion machinery. [[spoiler:Like Sanctuary's shield]].
* DevelopersForesight: If you take out the old power core in the beginning of the "Rising Action" mission ''but'' don't replace it with the new one, all of your pending quests (main or DLC otherwise) will be set as "Blocked" and will only become available again after [[spoiler:Lilith teleports you outside the city's entrance]]. This has some [[JustifiedTrope story justification]] as well, since Sanctuary is exposed once its shield is gone, defending it is your first priority over the optional quests and side stories.
* GameplayAndStorySegregation: Just after [[spoiler:Sanctuary takes off]], Lilith sends you back at the entrance of the road leading to Sanctuary with the bridge to the city now broken, and you will be required to exit to Three Horns - Divide. If you turn around and re-enter, the entire location will be replaced with the Sanctuary Hole map, the layout being different, and the bandits are now occupying the place as if the story forgot the fact that the city has just taken off a few seconds ago.
* HubUnderAttack: Sanctuary, the players' stronghold and shopping centre, comes under heavy mortar fire after [[spoiler: Angel phaseshifts through the fake fusion core and deactivates the shield]], forcing the Crimson Raiders to [[spoiler: relocate the entire city]].
* NiceJobBreakingItHero: Your own character ends up doing this during a story quest, [[spoiler:where putting a new power core in Sanctuary ends up disabling the town's shields. To be fair however, none of the protagonists were aware of this, as it was yet another of Jack's many {{Xanatos Gambit}}s]].
* WhamEpisode: "Rising Action". [[spoiler:The power core you've spent the first quarter of the game attempting to obtain turns out to be a trap that ''destroys'' Sanctuary's shields, leaving it wide open for Jack to attack it. Jack reveals that Angel set you up and she's on his side, and then proceeds to bombard the hell out of Sanctuary. With some quick thinking, Lilith is able to phase the city to safety before it's fully destroyed... but not before half the city is destroyed and hundreds, if not thousands of innocent people die. Finally, when Lilith teleports the city she accidentally leaves the vault hunters behind. The mission ends with your character alone, stranded, and completely cut off from your friends.]]
* WhamLine: From Handsome Jack. "Hey, you know, I think it's finally time to tell you that little secret: [[spoiler:Angel's working for ''me'']]."
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