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* In the recent update of early access ghost hunting game Phasmophobia, the developers changed the spirit box to function more like how real-world spirit boxes function (scanning lots of radio frequencies and grabbing snippets of audio together) using the voices of streamers and content creators associated with the game to get the snippets. This caused a wave of forum posts on steam claiming the new spirit box was "immersion breaking".
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Added entry for Pokémon Sw Sh about Wingull’s flying animation

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** The trailers for ''VideoGame/PokemonSwordAndShield'' were met with much outcry from fans about the graphical quality. One common complaint was that Wingull doesn’t flap its wings during its flying animation. Many fans perceived this as a sign of laziness on the developers’ part, but this sort of gliding movement is not only described in Wingull’s previous Pokédex entries, but seen in real-life seagulls, who have been known to stay in the air for hours while barely moving their wings.
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obvious


* ''VideoGame/{{Bully}}'' actually ''does'' have some events like what goes on in the game happen in real life. But don't worry, in RealLife, if ''half'' of the stuff that goes on in Bullworth happened in a single year, it'd get closed down by the end... probably before.
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* In ''Franchise/TheElderScrolls'' series, there is serious debate regarding to the [[LizardFolk Argonians]] being depicted as plantigrade (walking with the foot flat against the ground) or depicted as digitgrade (walking on the toes with the heel raised). Many fan complaints revolve around their plantigrade depictions as being "unrealistic". That said, true realism also depends on what type of reptile Argonians are actually based on. Squamatas (which include lizards) and testudines (turtles, tortoises) have plantigrade feet, but most archosaur reptiles (dinosaurs, crocodilians, birds) have digitigrade feet. According to some interpretations of the series' lore, the Argonians originally were just lizards raised to sapience and humanoid forms by the Hist, [[TimeAbyss ancient]] and [[WiseTree sentient]] trees the Argonians worship. In this case, having them walk plantigrade is the most realistic. However, the Argonians have also been underoing an ongoing (justified) EvolutionaryRetcon throughout the series. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', their most lizard-like (specifically iguana-like) appearance, they walk digitgrade, which is unrealistic. Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', their appearance changes, making them look more aggressive, predatory, and (theropod) dinosaur-like. However, they are also changed to walk plantigrade, which for theropod dinosaurs, is unrealistic.

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* In ''Franchise/TheElderScrolls'' series, there is serious debate regarding to the [[LizardFolk Argonians]] being depicted as plantigrade (walking with the foot flat against the ground) or depicted as digitgrade (walking on the toes with the heel raised). Many fan complaints revolve around their plantigrade depictions as being "unrealistic". That said, true realism also depends on what type of reptile Argonians are actually based on. Squamatas Squamates (which include lizards) and testudines (turtles, tortoises) have plantigrade feet, but most archosaur reptiles (dinosaurs, crocodilians, birds) have digitigrade feet. According to some interpretations of the series' lore, the Argonians originally were just lizards raised to sapience and humanoid forms by the Hist, [[TimeAbyss ancient]] and [[WiseTree sentient]] trees the Argonians worship. In this case, having them walk plantigrade is the most realistic. However, the Argonians have also been underoing an ongoing (justified) EvolutionaryRetcon throughout the series. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', their most lizard-like (specifically iguana-like) appearance, they walk digitgrade, which is unrealistic. Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', their appearance changes, making them look more aggressive, predatory, and (theropod) dinosaur-like. However, they are also changed to walk plantigrade, which for theropod dinosaurs, is unrealistic.
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* The recent controversies around the historical accuracy of [[ActionGirl female action heroines in World War II games]] like ''VideoGame/CallOfDutyWWII'' and ''VideoGame/BattlefieldV'' ignores that earlier video games featured female Nazi hunters like [[VideoGame/MedalOfHonor Manon Batiste]] and [[VideoGame/VelvetAssassin Violette Summer]], who ''were based on real people''. Manon's character is based on a French Resistance and OSS agent named [[https://en.wikipedia.org/wiki/H%C3%A9l%C3%A8ne_Deschamps_Adams Helene Deschamps Adamas]], while Violette is based on [[https://en.wikipedia.org/wiki/Violette_Szabo Violette Szabo]], a British-French SOE agent who participated in missions in France but was sadly taken by the Nazis after a mission went wrong and she was executed in captivity.
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* In ''VideoGame/{{Okami}}'', when [[NobleWolf Amaterasu]] uses [[UrineTrouble Golden Fury]], she hikes her leg up in a way that most people associate with male dogs. This confuses some people. In real life, whether a wolf hikes its leg or not is dependent on the wolf's position in the pack hierarchy, not its gender. Alpha wolves raise their leg when marking/urinating and subservient wolves squat down to urinate. Some female dogs hike their leg, too.

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* In ''VideoGame/{{Okami}}'', when [[NobleWolf Amaterasu]] uses [[UrineTrouble Golden Fury]], she hikes her leg up in a way that most people associate with male dogs. This confuses some people. In real life, for a long time whether a wolf hikes its leg or not is was believed to be dependent on the wolf's position in the pack hierarchy, not its gender. Alpha wolves raise until the notion of the pack hierarchy was debunked. Most wolves, regardless of sex, hike their leg when marking/urinating and subservient wolves squat down urinating to urinate. scent mark — it allows them to get their scent higher up. Some female dogs hike their leg, too.perform the same behaviour.
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* Many players in ''VideoGame/EliteDangerous'' complain that black holes are not realistic, as they don't look like the spectacular cosmic devouring objects depicted in old media. While certain features could be improved, for the most part they are quite right, as illustrated by [[https://www.reddit.com/r/EliteDangerous/comments/nzpkl7/common_black_hole_misconceptions_elite_did_black/ this topic]].
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** Though this is misguided as Cara is from Yorkshire. Resolutely nothing to do with cockneys.
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** Some players have apparently taken an issue to the concept of "angling" (turning a tank oblique to incoming fire so it has to go through more armor to penetrate) as just a game gimmick, mostly based on modern sensibilities of tank combat. [[http://forum.worldoftanks.com/index.php?/topic/656153-tank-angling-was-a-thing/ This thread]] on the [=WoT=] forums posts a rebuttal that features documentation from German [=WWII=] tank manuals recommending the practice, and a reminder that tank combat in those days was a lot slower because everything had to be done manually, so taking the time to turn 45 degrees wasn't so unreasonable. It might not have been a universal practice (the video notes that they couldn't find any references to angling in [=US=] manuals), and it isn't nearly as relevant now, but it is grounded in reality.
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* Any game that has a ripple effect when the player is underwater, such as ''VideoGame/TeamFortress2'' (it bears noting that Valve's other, more "realistic" games do not use this effect, so this is likely an aspect of the game's stylized look). Likewise the ripples when viewing the ocean through windows in ''VideoGame/BioShock''. In real life, water only distorts its contents when it's viewed from open air, through an uneven surface.
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these seem to be the exact opposite of examples


* In ''Super VideoGame/StreetFighterII Turbo HD Remix'', the characters are redrawn so as to give them better, somewhat more realistic proportions in High Definition. However when applied to Guile's stage, this trope kicks in: in the original games, the jet in the background is readily recognizable as an F-16, due to its distinctive cockpit and intake. The jet was redrawn so as to have an intake that no F-16, not even the testbed for the F-35's diverterless supersonic inlet, has underneath.



* The DrunkenMaster is a common fighting style seen in {{Fighting Game}}s, but very often those practitioners will ''actually'' be fighting inebriated (you can see them drinking in or out of the fight). Real Drunken Fist (Zui Quan) requires sobriety in reality because you're ''emulating'' being drunk in order to use the confusing movement to outwit an opponent. Because it involves a lot of intentional stumbling and loose movement, to practice the form whilst intoxicated would very likely result in losing the fight or self-harm.
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* Anivia in ''VideoGame/LeagueOfLegends'' and Articuno of ''Franchise/{{Pokemon}}'' are in fact based off of the Simurgh, Persian bird of mythology. Yes, the cyrophoenix and an ice/flying bird are based off of that. Some people actually didn't believe that such a creature would come from Persian mythology of all places - mostly because when they think of Persia (or rather, Iran) people typically don't think of Iran's snow-covered mountains, they think of a country that's perpetually hot all year round (not unfairly, mind you).

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* Anivia in ''VideoGame/LeagueOfLegends'' and Articuno of ''Franchise/{{Pokemon}}'' are in fact based off of the Simurgh, Persian bird of mythology. Yes, the cyrophoenix cryophoenix and an ice/flying bird are based off of that. Some people actually didn't believe that such a creature would come from Persian mythology of all places - mostly because when they think of Persia (or rather, Iran) people typically don't think of Iran's snow-covered mountains, they think of a country that's perpetually hot all year round (not unfairly, mind you).


** Common examples of what uninformed posters complain about are what weapons the Army uses (specifically the lack of [[GoodGunsBadGuns expected]] [[RareGuns weapons]]), the slow speed of the reloading animations, the [[HeroicRROD dramatic stun effects]] of flashbangs, the [[ReliablyUnreliableGuns frequency (if not existence) of weapon jams]], the slow movement and gameplay speed, the lack of some [[GunsAkimbo ridiculous practices]], and other things commonly misrepresented by other games. You know a media-caused misconception is ingrained firmly when [[KnowNothingKnowItAll people think they understand something about combat better than the actual Army]]. The more frequent than expected weapons jams in America's Army's current weapon of choice are frustrating professionals in [[http://www.defenseindustrydaily.com/the-usas-m4-carbine-controversy-03289/ real life as well]].

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** Common examples of what uninformed posters complain about are what weapons the Army uses (specifically the lack of [[GoodGunsBadGuns expected]] [[RareGuns weapons]]), expected weapon]]), the slow speed of the reloading animations, the [[HeroicRROD dramatic stun effects]] of flashbangs, the [[ReliablyUnreliableGuns frequency (if not existence) of weapon jams]], the slow movement and gameplay speed, the lack of some [[GunsAkimbo ridiculous practices]], and other things commonly misrepresented by other games. You know a media-caused misconception is ingrained firmly when [[KnowNothingKnowItAll people think they understand something about combat better than the actual Army]]. The more frequent than expected weapons jams in America's Army's current weapon of choice are frustrating professionals in [[http://www.defenseindustrydaily.com/the-usas-m4-carbine-controversy-03289/ real life as well]].


** A Historical balanced mode was released, but was unpopular because it resulted in people only wanting to choose large durable vehicles such as the Tiger instead of the M18 Hellcat 76mm. Players tend to want [[RareVehicles prototype weapons that were rarely if ever used]] instead of common and real weapons.

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** A Historical balanced mode was released, but was unpopular because it resulted in people only wanting to choose large durable vehicles such as the Tiger instead of the M18 Hellcat 76mm. Players tend to want [[RareVehicles prototype weapons that were rarely if ever used]] used instead of common and real weapons.
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* VideoGame/DonutCounty, a game where you play a hole that makes things fall into it, ran into this problem with physics and large objects. People ''expect'' larger objects to fall faster, even though physics says they don't; the game's developer eventually [[https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/ yielded to complaints from testers]] and faked physics to make larger objects fall the way people expected them to.

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* VideoGame/DonutCounty, ''VideoGame/DonutCounty'', a game where you play a hole that makes things fall into it, ran into this problem with physics and large objects. People ''expect'' larger objects to fall faster, even though physics says they don't; the game's developer eventually [[https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/ yielded to complaints from testers]] and faked physics to make larger objects fall the way people expected them to.
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** This can be seen in the original version of Halo 2, and the Anniversary edition. In the original game, Miranda goes GunsAkimbo with [=SMGs=] spraying them at the Arbiter. In the remaster, she's only using one, she's got it braced into her shoulder, she's leaning into the weapon, aiming down the sights, and firing in short controlled bursts. Like someone who's spent a solid part of her career handling firearms realistically would. Funnily enough, if you watch closely, you'll notice that she actually scores a couple of hits, however The Arbiters shield NoSell the few rounds that do hit.

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** This can be seen in the original version of Halo 2, ''VideoGame/Halo2'', and the Anniversary edition. In the original game, Miranda goes GunsAkimbo with [=SMGs=] spraying them at the Arbiter. In the remaster, she's only using one, she's got it braced into her shoulder, she's leaning into the weapon, aiming down the sights, and firing in short controlled bursts. Like someone who's spent a solid part of her career handling firearms realistically would. Funnily enough, if you watch closely, you'll notice that she actually scores a couple of hits, however The Arbiters the Arbiter's shield NoSell the few rounds that do hit.
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* Some younger ''VideoGame/GuitarHero'' fans thought [[Music/GunsNRoses Slash]] was a [[http://www.joystiq.com/2012/02/22/slash-looks-back-at-working-with-activision-on-guitar-hero/ fictional person created just for the game.]]

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* Some younger ''VideoGame/GuitarHero'' fans thought [[Music/GunsNRoses Slash]] was a [[http://www.[[http://web.archive.org/web/20120225025636/http://i.joystiq.com/2012/02/22/slash-looks-back-at-working-with-activision-on-guitar-hero/ com/2012/02/22/slash-looks-back-at-working-with-activision-on-guitar-hero fictional person created just for the game.]]
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* When ''VideoGame/TheSims4'' launched with Teens that were the same height as Young Adults, Adults, and Elders, the fanbase was outraged because TeensAreShort, as proven by the fact that they were [[TheyChangedItSoItSucks visibly shorter than their elders]] in ''VideoGame/TheSims2'' and ''VideoGame/TheSims3''. Of course, the lack of variable heights has been a contentious point in ''Sims'' fandom [[FranchiseOriginalSin for a long time]], but nevertheless in real life it's far from uncommon for a person to reach their full adult height by their mid-teens.

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* When ''VideoGame/TheSims4'' launched with Teens that were the same height as Young Adults, Adults, and Elders, the fanbase was outraged because TeensAreShort, as proven by the fact that they were [[TheyChangedItSoItSucks visibly shorter than their elders]] in ''VideoGame/TheSims2'' and ''VideoGame/TheSims3''. Of course, the lack of variable heights has been a contentious point in ''Sims'' fandom [[FranchiseOriginalSin for a long time]], but nevertheless that consideration aside, in real life it's far from uncommon for a person to reach their full adult height by their mid-teens.
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* When ''VideoGame/TheSims4'' launched with Teens that were the same height as Young Adults, Adults, and Elders, the fanbase was outraged because TeensAreShort, as proven by the fact that they were [[TheyChangedItSoItSucks visibly shorter than their elders]] in ''VideoGame/TheSims2'' and ''VideoGame/TheSims3''. Of course, the lack of variable heights has been a contentious point in ''Sims'' fandom [[FranchiseOriginalSin for a long time]], but nevertheless in real life it's far from uncommon for a person to reach their full adult height by their mid-teens.
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Fixed a typo ('per second' was written twice in a row)


* In almost any PlatformGame, the gravity, especially the 3D ones. The intuitive and forgiving jump arcs in most games would lead people to assume that the gravity in most games is close to that of Earth's, if not lighter. In actuality, most games have gravity at least 2-3 times stronger. It turns out that Earth's gravity of 9.8 meters per second per second is actually rather slow and makes for very clunky platforming when using video game JumpPhysics. For some context, ''VideoGame/SuperMarioOdyssey''[[note]]Assuming a world scale based around Mario's canon height of 5'5"[[/note]] is a modern example that's about as close as you can get to 9.8m/s^2... on the ''moon''.

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* In almost any PlatformGame, the gravity, especially the 3D ones. The intuitive and forgiving jump arcs in most games would lead people to assume that the gravity in most games is close to that of Earth's, if not lighter. In actuality, most games have gravity at least 2-3 times stronger. It turns out that Earth's gravity of 9.8 meters per second per second is actually rather slow and makes for very clunky platforming when using video game JumpPhysics. For some context, ''VideoGame/SuperMarioOdyssey''[[note]]Assuming a world scale based around Mario's canon height of 5'5"[[/note]] is a modern example that's about as close as you can get to 9.8m/s^2... on the ''moon''.
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* One of the biggest challenges in ''VideoGame/BomberCrew'' is having only 7 crewmen to man your 9 stations on the Lancaster bomber. While this may seem contrived, it is in fact accurate. The real life Lancaster really did only have a standard crew of 7 men for its 9 stations.
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* When [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/GraphicsRendering real-time ray tracing]] was starting to become a reality, a lot of what was showcased was nearly mirror-like reflections off certain surfaces. This got so abused to the point where some people thought that ''anything'' with a mirror-like reflection that wasn't actually a mirror, such as looking at glass or surfaces of calm bodies of water, was this effect overblown. Though there are plenty of photographs that show that near mirror-like reflections are possible off something that isn't deliberately a mirror.
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duplicate entry


* Invoked and lampshaded in ''VideoGame/WhereInTimeIsCarmenSandiego1997'':
** In 1002, you can see a realistic viking helmet that does not have horns. A nearby viking [[AluminumChristmasTrees scoffs at the idea]] of horned helmets.
** In the Aztec Empire case, an eagle whistle is played with a realistic call - Anne Tikwitee says "WHOA! For a big bird, that's one ''small call''!"

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* Many games with a historical setting involving Byzantium have the nation represented with various tones of purple or violet, particularly royal purple or the so-called [[https://en.wikipedia.org/wiki/Byzantium_(color) byzantine purple]]. Examples are the ''VideoGame/TotalWar'', ''VideoGame/EuropaUniversalis'' or ''VideoGame/{{Civilization}}'' series. Actually, Byzantine emperors wore Tyrian Purple, as the Romans did, which has a shade of a more reddish tone, to the point it is sometimes called [[https://en.wikipedia.org/wiki/Tyrian_red#Modern_hue_rendering tyrian red]]. However, the former colours are so deeply associated with Byzantium that changing the colour palette to a more realistic tone often attracts complaints. Even if the "byzantium" colour was actually synthetized first in the XX century!
** It should be also noted that the Byzantines never referred to themselves as such, always calling theirs as the (Eastern) Roman Empire. Byzantium was never called as such during the Middle Ages, being Nova Roma (New Rome) or Constantinople. The name Byzantium only referred to the pre-Christian Greek town before emperor Constantine refounded the city in 330 AD. The term byzantine was first used by German and French scholars in the XVII century, many years after the fall of Constantinople, being also a derogatory term, and it is today radicated in common knowledge outside scholar debate. However, many times players complained if anything different from Byzantium was used in games.

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* Many games with a historical setting involving Byzantium have the nation represented with various tones of purple or violet, particularly royal purple or the so-called [[https://en.wikipedia.org/wiki/Byzantium_(color) byzantine purple]]. Examples are the ''VideoGame/TotalWar'', ''VideoGame/EuropaUniversalis'' or ''VideoGame/{{Civilization}}'' series. Actually, Byzantine emperors wore Tyrian Purple, as the Romans did, which has a shade of a more reddish tone, to the point it is sometimes called [[https://en.wikipedia.org/wiki/Tyrian_red#Modern_hue_rendering tyrian red]]. However, the former colours are so deeply associated with Byzantium that changing the colour palette to a more realistic tone often attracts complaints. Even if the "byzantium" colour was actually synthetized synthesized first in the XX century!
** It should be also be noted that the Byzantines never referred to themselves as such, always calling theirs such; the empire was known simply as the (Eastern) Roman Empire. Empire or the Empire of the Romans for the entirety of its existence, and its inhabitants called themselves Romaioi. It first became known as Byzantium was never over a hundred years after its collapse thanks to a German historian called as such during Hieronymus Wolf, and even then, the Middle Ages, being Nova Roma (New Rome) or Constantinople. The name Byzantium only wasn't widely used in the Western world until the mid-19th century. In the Islamic and Slavic world, the line between "Byzantine" and "Roman" was even blurrier. However, because having a Western Roman Empire and an Eastern Roman Empire in the same game would get confusing, they're almost always referred to as Rome and Byzantium, respectively.
** Occasionally, people assume that
the pre-Christian empire's combination of Latin and Greek town is a byproduct of the writers mixing up ancient Greece and ancient Rome a la AncientGrome, but that's not the case; Greek was the predominant language in the area even before emperor Constantine refounded the city in 330 AD. The term byzantine decline of western Rome, but various emperors (most notably Diocletian and Justinian) attempted to revive Latin, so there really was first used by German and French scholars a mixture. Constantinople was also a major trade center in the XVII century, many years after Mediterranean, so one could realistically expect to hear almost any language of the fall of Constantinople, Middle Ages being also a derogatory term, and it is today radicated in common knowledge outside scholar debate. However, many times players complained if anything different from Byzantium was used in games.spoken there at some point.
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Removing natter.


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had some people [[HypeBacklash less enthused with the game after hearing how great it was]] express disbelief that Hyrule would be so green since it's supposed to be set AfterTheEnd. Actually, from what we know, this is fairly realistic - and Hyrule doesn't even have anything to pollute the environment, so naturally it ''should'' look fairly green.
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* Invoked and lampshaded in ''VideoGame/WhereInTimeIsCarmenSandiego1997'':
** In 1002, you can see a realistic viking helmet that does not have horns. A nearby viking [[AluminumChristmasTrees scoffs at the idea]] of horned helmets.
** In the Aztec Empire case, an eagle whistle is played with a realistic call - Anne Tikwitee says "WHOA! For a big bird, that's one ''small call''!"
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* The [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23-year-olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee wrong expectations on what a 23-year-old ''should'' look like.

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* The [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23-year-olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee the wrong expectations on what a 23-year-old ''should'' look like.
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* The [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23 year olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee wrong expectations on what a 23-year-old ''should'' look like.

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* The [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23 year olds 23-year-olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee wrong expectations on what a 23-year-old ''should'' look like.
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* The PS5 remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23 year olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee wrong expectations on what a 23-year-old ''should'' look like.

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* The PS5 [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23 year olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee wrong expectations on what a 23-year-old ''should'' look like.
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* The PS5 remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23 year olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have thee wrong expectations on what a 23-year-old ''should'' look like.

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