Follow TV Tropes

Following

History RealityIsUnrealistic / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/GhostOfTsushima leans heavily into avoiding this. Set in 13th century Japan, developers have stated they specifically wished to portray the image of a samurai most people have in their heads, which is the honor-bound katana-wielding warrior, rather than the pragmatistic warriors they really were while the katana did not even exist in the 13th century and the samurai primarily at the time relied on horse archery rather than swordsmanship. The game in general takes more imagery and features from later centuries than the 13th century but an authentic 13th century portrayal would have likely felt wrong for most people.
Is there an issue? Send a MessageReason:
None


* People sometimes complain that the screechy noises Donkey Kong makes in VideoGame/MarioKart64 and various other N64-era Mario games, are not realistic gorilla sounds. In reality, Gorillas make quite a variety of sounds, including quite high-pitched ones, in addition to the stereotypical heavy grunting "ooga-booga" type noises.
* When any videogame features a shotgun that attempts to downplay, subvert, or avert ShortRangeShotgun, expect at least one person complaining about how powerful they are on a message board to profess [[SarcasmMode expert firearm knowledge]] and claim that "real" shotguns don't have that much range.

to:

* People sometimes complain that the screechy noises Donkey Kong makes in VideoGame/MarioKart64 ''VideoGame/MarioKart64'' and various other N64-era Mario games, are not realistic gorilla sounds. In reality, Gorillas make quite a variety of sounds, including quite high-pitched ones, in addition to the stereotypical heavy grunting "ooga-booga" type noises.
* When any videogame video game features a shotgun that attempts to downplay, subvert, or avert ShortRangeShotgun, expect at least one person complaining about how powerful they are on a message board to profess [[SarcasmMode expert firearm knowledge]] and claim that "real" shotguns don't have that much range.



* Some players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)

to:

* Some players of the VideoGame/SherlockHolmes ''[[VideoGame/SherlockHolmesFrogwares Sherlock Holmes]]'' video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)
Is there an issue? Send a MessageReason:
None


** Gamers still resistant to the idea of female protagonists in WWII games should remember the 2000 shooter ''VideoGame/MedalOfHonorUnderground'' which had you playing as a female French [=OSS=] agent named Manon Batiste, a character based on a ''real'' French woman named Hélène Deschamps Adams who was a historical consultant for the game and did covert work for the [=OSS=] in WWII, the forerunner for the modern [=CIA=]. Though female soldiers might be considered a bit of a historical stretch, female ''spies'' have been a celebrated part of human warfare since at least the Bronze Age.

to:

** Gamers still resistant to the idea of female protagonists in WWII games [[OlderThanTheyThink should remember remember]] the 2000 shooter ''VideoGame/MedalOfHonorUnderground'' which had you playing as a female French [=OSS=] [=OSS=][[note]](the forerunner for the modern [=CIA=])[[/note]] agent named Manon Batiste, a character based on a ''real'' French woman named Hélène Deschamps Adams who was a historical consultant for the game and did covert work for the [=OSS=] in WWII, the forerunner for the modern [=CIA=]. WWII. Though female soldiers might be considered a bit of a historical stretch, female ''spies'' have been a celebrated part of human warfare since at least sharpened pieces of bronze were the Bronze Age.height of military technology.
Is there an issue? Send a MessageReason:
None


** Gamers still resistant to the idea of female protagonists in WWII games should remember the 2000 shooter ''VideoGame/MedalOfHonorUnderground'', a game which had you playing as a female French [=OSS=] agent who was based largely on a ''real'' French woman named [[en.wikipedia.org/wiki/Hélène_Deschamps_Adams Hélène Deschamps Adams]] who did covert work for the [=OSS=] in WWII, the forerunner for the modern [=CIA=]. Though female soldiers might be considered a bit of a historical stretch, female ''spies'' have been a celebrated part of human warfare since at least the Bronze Age.

to:

** Gamers still resistant to the idea of female protagonists in WWII games should remember the 2000 shooter ''VideoGame/MedalOfHonorUnderground'', a game ''VideoGame/MedalOfHonorUnderground'' which had you playing as a female French [=OSS=] agent who was named Manon Batiste, a character based largely on a ''real'' French woman named [[en.wikipedia.org/wiki/Hélène_Deschamps_Adams Hélène Deschamps Adams]] Adams who was a historical consultant for the game and did covert work for the [=OSS=] in WWII, the forerunner for the modern [=CIA=]. Though female soldiers might be considered a bit of a historical stretch, female ''spies'' have been a celebrated part of human warfare since at least the Bronze Age.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Gamers still resistant to the idea of female protagonists in WWII games should remember the 2000 shooter ''VideoGame/MedalOfHonorUnderground'', a game which had you playing as a female French [=OSS=] agent who was based largely on a ''real'' French woman named [[en.wikipedia.org/wiki/Hélène_Deschamps_Adams Hélène Deschamps Adams]] who did covert work for the [=OSS=] in WWII, the forerunner for the modern [=CIA=]. Though female soldiers might be considered a bit of a historical stretch, female ''spies'' have been a celebrated part of human warfare since at least the Bronze Age.
Is there an issue? Send a MessageReason:
Clarified units for gravity; made time-based language vaguer


* In almost any PlatformGame, the gravity, especially the 3D ones. The intuitive and forgiving jump arcs in most games would lead people to assume that the gravity in most games is close to that of Earth's, if not lighter. In actuality, most games have gravity at least 2-3 times stronger. It turns out that Earth's gravity of 9.8 meters per second is actually rather slow and makes for very clunky platforming when using video game JumpPhysics. For some context, ''VideoGame/SuperMarioOdyssey''[[note]]Assuming a world scale based around Mario's canon height of 5'5"[[/note]] is a modern example that's about as close as you can get to 9.8m/s^2... on the ''moon''.

to:

* In almost any PlatformGame, the gravity, especially the 3D ones. The intuitive and forgiving jump arcs in most games would lead people to assume that the gravity in most games is close to that of Earth's, if not lighter. In actuality, most games have gravity at least 2-3 times stronger. It turns out that Earth's acceleration due to gravity of 9.8 meters per second per second is actually rather slow and makes for very clunky platforming when using video game JumpPhysics. For some context, ''VideoGame/SuperMarioOdyssey''[[note]]Assuming a world scale based around Mario's canon height of 5'5"[[/note]] is a modern example that's about as close as you can get to 9.8m/s^2... on the ''moon''.



* The [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23-year-olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have the wrong expectations on what a 23-year-old ''should'' look like.

to:

* The [=PS5=] remaster of ''VideoGame/SpiderManPS4'' and its sequel, ''VideoGame/SpiderManMilesMorales'' recasted the face model of Peter from John Bubniak to Ben Jordan and many people complain that his face looks too young for the 23-year-old Peter Parker in the game compared to the original face, comparing him to Tom Holland who plays the character in the MCU and saying he looks 16, or younger than Miles. Thing is, Jordan ''was'' 23 when they scanned him into the games, as was John Bubniak. The game's engine unfortunately de-aged him slightly, but it also originally aged up Bubniak a bit. On top of that, 23-year-olds can still look pretty young. In fact, Tom Holland was 19 when he was first cast in the MCU and he hasn't aged much in the 6 years near-decade since ''Captain America: Civil War.'' Miles' actor, Nadji Jeter is also several years older than the character, making his face slightly older than it ''should'' be. So, people complaining about this have the wrong expectations on what a 23-year-old ''should'' look like.
Is there an issue? Send a MessageReason:
Removed per here


* ''VideoGame/StellarBlade'': The game's trailers have been heavily criticized across twitter, for having such an unrealistically beautiful protagonist... Only for the game devs to show how Eve is the result of scanning Korean model Shin Jae-eun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The DLC Case "Nicholson Electroplating" opens with a massive explosion that levels six blocks and produces a mushroom cloud that Herchel mistakes for a ''nuclear blast''. Several players thought this was cartoonishly exaggerated. The case is based on a [[https://en.wikipedia.org/wiki/O%27Connor_Plating_Works_disaster real-life disaster]] that happened that same year in Los Angeles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StellarBlade'': The game's trailers have been heavily criticized across twitter, for having such an unrealistically beautiful protagonist... Only for the game devs to show how Eve is the result of scanning Korean model Shin Jae-eun.
Is there an issue? Send a MessageReason:
None


** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as epic as Snake would even think of using grenades to fight a tank. Notably, Snake doesn't even ''try'' to fight it with conventional weapons: he instead throws grenades into the interior and kills the operators. And that doesn't even destroy the tank: when you pass through the area later, the tank is gone, with the implication that it just ''drove away''. Later games in the series completely avoid tank battles.

to:

** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''.''VideoGame/MetalGearSolid4GunsOfThePatriots''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as epic as Snake would even think of using grenades to fight a tank. Notably, Snake doesn't even ''try'' to fight it with conventional weapons: he instead throws grenades into the interior and kills the operators. And that doesn't even destroy the tank: when you pass through the area later, the tank is gone, with the implication that it just ''drove away''. Later games in the series completely avoid tank battles.
Is there an issue? Send a MessageReason:
fixing a broken link


* In the recent update of early access ghost hunting game ''VideoGame/Phasmophobia'', the developers changed the spirit box to function more like how real-world spirit boxes function (scanning lots of radio frequencies and grabbing snippets of audio together) using the voices of streamers and content creators associated with the game to get the snippets. This caused a wave of forum posts on steam claiming the new spirit box was "immersion breaking".

to:

* In the recent update of early access ghost hunting game ''VideoGame/Phasmophobia'', ''{{VideoGame/Phasmophobia}}'', the developers changed the spirit box to function more like how real-world spirit boxes function (scanning lots of radio frequencies and grabbing snippets of audio together) using the voices of streamers and content creators associated with the game to get the snippets. This caused a wave of forum posts on steam claiming the new spirit box was "immersion breaking".

Added: 538

Changed: 151

Is there an issue? Send a MessageReason:
None


* Some felt that Cole Phelps of ''VideoGame/LANoire'' being charged for adultery as a crime was over the top, when in reality, adultery was indeed a crime in 1940's America.

to:

* ''VideoGame/LANoire''
**
Some felt that Cole Phelps of ''VideoGame/LANoire'' being charged for adultery as a crime was over the top, when in reality, adultery was indeed a crime in 1940's America. America.
** People felt that police characters constantly making references to sending people to "the gas chamber" felt over the top, especially when Cole, a WWII veteran, threatens [[UsefulNotes/TheHolocaust a Jewish suspect]] with it. In reality, the gas chamber was the sole method of execution used in California at the time, meaning those references were "just" allusions to the death penalty.
Is there an issue? Send a MessageReason:
trope has been renamed


* When ''VideoGame/TheSims4'' launched with Teens that were the same height as Young Adults, Adults, and Elders, the fanbase was outraged because TeensAreShort, as proven by the fact that they were [[TheyChangedItSoItSucks visibly shorter than their elders]] in ''VideoGame/TheSims2'' and ''VideoGame/TheSims3''. Of course, the lack of variable heights has been a contentious point in ''Sims'' fandom [[FranchiseOriginalSin for a long time]], but that consideration aside, in real life it's far from uncommon for a person to reach their full adult height by their mid-teens.

to:

* When ''VideoGame/TheSims4'' launched with Teens that were the same height as Young Adults, Adults, and Elders, the fanbase was outraged because TeensAreShort, as proven by the fact that they were [[TheyChangedItSoItSucks the fanbase was outraged]] because they were [[ShortTeensTallAdults visibly shorter than their elders]] in ''VideoGame/TheSims2'' and ''VideoGame/TheSims3''. Of course, the lack of variable heights has been a contentious point in ''Sims'' fandom [[FranchiseOriginalSin for a long time]], but that consideration aside, in real life it's far from uncommon for a person to reach their full adult height by their mid-teens.
Is there an issue? Send a MessageReason:
None


* In the recent update of early access ghost hunting game Phasmophobia, the developers changed the spirit box to function more like how real-world spirit boxes function (scanning lots of radio frequencies and grabbing snippets of audio together) using the voices of streamers and content creators associated with the game to get the snippets. This caused a wave of forum posts on steam claiming the new spirit box was "immersion breaking".

to:

* In the recent update of early access ghost hunting game Phasmophobia, ''VideoGame/Phasmophobia'', the developers changed the spirit box to function more like how real-world spirit boxes function (scanning lots of radio frequencies and grabbing snippets of audio together) using the voices of streamers and content creators associated with the game to get the snippets. This caused a wave of forum posts on steam claiming the new spirit box was "immersion breaking".

Top