History RealityIsUnrealistic / VideoGames

15th Dec '15 8:41:52 PM Nohbody
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* Any game that has a ripple effect when the player is underwater, such as ''VideoGame/TeamFortress2'' (it bears noting that Valve's other, more "realistic" games do not use this effect, so this is likely an aspect of the game's stylized look). Likewise the ripples when viewing the ocean through windows in ''Franchise/BioShock''. In real life, water only distorts its contents when it's viewed from open air, through an uneven surface.
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* Any game that has a ripple effect when the player is underwater, such as ''VideoGame/TeamFortress2'' (it bears noting that Valve's other, more "realistic" games do not use this effect, so this is likely an aspect of the game's stylized look). Likewise the ripples when viewing the ocean through windows in ''Franchise/BioShock''.''VideoGame/BioShock''. In real life, water only distorts its contents when it's viewed from open air, through an uneven surface.
8th Dec '15 9:09:59 AM rjd1922
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** In ''Apollo Justice: Ace Attorney'', the first victim is killed with a glass bottle to the forehead, leading to people to question why it didn't shatter, leaving it to be presented in court intact (made worse by the fact that the series is based on finding such contradictions, but asking this in game isn't an option and a previous game in the series featured a bottle that broke when someone was hit non-lethally). Glass is not as fragile as depicted in Hollywood, and the process used to make the bottle (of which there are several) and the quality and amount of material used are a factor. In fact, the non-lethal broken bottle from the previous game was likely a cheaper product, and was non-lethal ''because'' it broke, which absorbed a significant amount of the energy involved, while the unbroken bottle would have transferred more energy into the skull, thus causing more damage. The common misconception of SoftGlass exists because scenes where glass is broken don't use real glass -- they used to use "sugar glass" (essentially, flat rock candy), and now just use a plastic "breakaway glass". ** The entire series falls into this, for most people. The Japanese legal system is represented in game in an exaggerated and outright over the top fashion but it ''is'' represented nonetheless. Ask the average player of the games and they'll tell you that the legal system of the Ace Attorney world is so unrealistically absurd that it borderlines over the top. But in reality, the only thing that's not true to real life, is the contents of the cases themselves and how fast-paced and twisty the trials are. The laws, trial procedures, treatment of the defense, and "guilty until proven innocent" motto are all in fact true to the Japanese Bench System, which the games are based on.
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** In ''Apollo Justice: Ace Attorney'', ''VisualNovel/ApolloJusticeAceAttorney'', the first victim is killed with a glass bottle to the forehead, leading to people to question why it didn't shatter, leaving it to be presented in court intact (made worse by the fact that the series is based on finding such contradictions, but asking this in game isn't an option and a previous game in the series featured a bottle that broke when someone was hit non-lethally). Glass is not as fragile as depicted in Hollywood, and the process used to make the bottle (of which there are several) and the quality and amount of material used are a factor. In fact, the non-lethal broken bottle from the previous game was likely a cheaper product, and was non-lethal ''because'' it broke, which absorbed a significant amount of the energy involved, while the unbroken bottle would have transferred more energy into the skull, thus causing more damage. The common misconception of SoftGlass exists because scenes where glass is broken don't use real glass -- they used to use "sugar glass" (essentially, flat rock candy), and now just use a plastic "breakaway glass". ** The entire series falls into this, for most people. The Japanese legal system is represented in game in an exaggerated and outright over the top fashion but it ''is'' represented nonetheless. Ask the average player of the games and they'll tell you that the legal system of the Ace Attorney ''Ace Attorney'' world is so unrealistically absurd that it borderlines over the top. But in reality, the only thing that's not true to real life, is the contents of the cases themselves and how fast-paced and twisty the trials are. The laws, trial procedures, treatment of the defense, and "guilty until proven innocent" motto are all in fact true to the Japanese Bench System, which the games are based on.

** The act of calling a parrot to the stand in the first game seems ridiculous (the person who brings it up as a possibility does so to mock Phoenix), for good reason, but in actuality, such a thing ''has'' happened in real life trials before. The absurd part comes from the fact that they actually make the parrot ''testify''. ** One of the cases, Turnabout Bigtop, is considered the worst among fans, with one of the reasons being the absurd coincidences which answer a lot of the cases riddles. Such as how did a witness see the defendant fly away? [[spoiler:The killer, who just happened to have an exact murder plot which involved dropping a heavy object out a window, used a random object that his monkey pet has in his stash, which just happened to be a bust of the defendant. And the victim just happened to wear the defendant's clothes, and when the bust fell onto him, the defendant's cloak just happened to fly forward off him and snag onto the bust. Then the killer pulled the bust on a rope back up. So when the witness looked out the window, it was only by an absurd string of coincidences that he saw the defendant's silhouette 'flying' upwards as the killer pulled the bust up. And it was also only by these absurd coincidences that the defendant ended up being the prime suspect]]. In actual fact though, what's ''not'' realistic is the typical murder plots seen in Ace Attorney where everything's completely planned out. If anything, this case is one that'd be more likely to happen in real life then most.
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** The act of calling a parrot to the stand in the first game seems ridiculous (the person who brings it up as a possibility does so to mock Phoenix), for good reason, but in actuality, such a thing ''has'' happened in real life trials before. The absurd part comes from the fact that they actually [[MakeTheDogTestify make the parrot ''testify''. parrot]] ''[[MakeTheDogTestify testify]]''. ** One of the cases, Turnabout Bigtop, Big Top, is considered the worst among fans, with one of the reasons being the absurd coincidences which answer a lot of the cases riddles. Such as how did a witness see the defendant fly away? [[spoiler:The killer, who just happened to have an exact murder plot which involved dropping a heavy object out a window, used a random object that his monkey pet has in his stash, which just happened to be a bust of the defendant. And the victim just happened to wear the defendant's clothes, and when the bust fell onto him, the defendant's cloak just happened to fly forward off him and snag onto the bust. Then the killer pulled the bust on a rope back up. So when the witness looked out the window, it was only by an absurd string of coincidences that he saw the defendant's silhouette 'flying' upwards as the killer pulled the bust up. And it was also only by these absurd coincidences that the defendant ended up being the prime suspect]]. In actual fact though, what's ''not'' realistic is the typical murder plots seen in Ace Attorney ''Ace Attorney'' where everything's completely planned out. If anything, this case is one that'd be more likely to happen in real life then most.
5th Dec '15 9:51:55 PM Blazer
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* In ''VideoGame/StarTrekOnline'', Romulan ships are outfitted with Artificial Singularity Cores (man-made black holes that give their ships power) and when the ships are destroyed, the black holes go critical, pull the ship in, then explode. Many fans think that the exploding part is just there because it looks cool, but there are actually scientific studies that suggest real black holes do do this.
8th Nov '15 10:33:29 AM SpaghettiBoy
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* This is lampshaded on several occasions in ''WhereInTimeIsCarmenSandiego1997'': ** If you click on a viking helmet, Rock Solid will [[HornyVikings mention Vikings never actually wore those]]. and a nearby Norseman will scoff at the idea of horned helmets. ** A puzzle in 16th century Mexico requires you to use a bird whistle to call the correct bird over. Use the one that emulates the Bald Eagle, and rather than a screeching noise, it actually plays a realistic eagle chirp. Anne Tikwitee then says "WHOA! For a big bird, that is a very small call!"
16th Sep '15 11:15:40 AM SolidSonicTH
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* The DrunkenMaster is a common fighting style seen in {{Fighting Game}}s but very often those practitioners will ''actually'' be fighting inebriated (you can see them drinking in or out of the fight). However Drunken Fist (Zui Quan) requires sobriety in reality because you're ''emulating'' being drunk in order to use the confusing movement to outwit an opponent. Because it involves a lot of intentional stumbling and loose movement, to practice the form whilst intoxicated would very likely result in losing the fight or self-harm.
4th Sep '15 11:02:03 PM Deathhacker
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** This is because, in addition to the tense nature of combat fouling up a person's perception of the passage of time, grenade fuses are not precise timing mechanisms, and the delay between releasing the detonator lever and the actual explosion can vary by as much as 2-3 seconds from one grenade to the next, even if both grenades are the exact same model.
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** This is because, in addition to the tense nature of combat fouling up a person's perception of the passage of time, grenade fuses are not precise timing mechanisms, and the delay between releasing the detonator lever and the actual explosion can vary by as much as 2-3 seconds from one grenade to the next, even if both grenades are the exact same model. This is a huge gap in time due to grenades being standardly built to have ''7 seconds before detonation''.
8th Aug '15 2:36:33 PM Kadorhal
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* A very common gripe among some ''EveOnline'' players is that the game's colourful background nebulae are massively over the top because the sky should just be black with twinkly bits, right? In reality, space is full of all sorts of spectacular features, it's just that these are too dimly lit for the human eye to see unaided, especially if you live in an urbanized area with lots of light pollution.
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* A very common gripe among some ''EveOnline'' ''VideoGame/EVEOnline'' players is that the game's colourful background nebulae are massively over the top because the sky should just be black with twinkly bits, right? In reality, space is full of all sorts of spectacular features, it's just that these are too dimly lit for the human eye to see unaided, especially if you live in an urbanized area with lots of light pollution.

* Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]][[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' was heavily inspired by the F-35.
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* Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]][[https://en.off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE.as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' was heavily inspired by the F-35.

* Similarly, Leliana from ''VideoGame/DragonAgeOrigins'' gets flak because her Orlesian accent sounds fake (Orlais transparently being Dragon Age's version of France). Her voice actress is, of course, French. Marjolanne, another character with an Orlesian accent, actually is voiced by KathSoucie who is ''not'' French.
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* Similarly, Leliana from ''VideoGame/DragonAgeOrigins'' gets flak because her Orlesian accent sounds fake (Orlais transparently being Dragon Age's version of France). Her voice actress is, of course, French. Marjolanne, another character with an Orlesian accent, actually is voiced by KathSoucie Creator/KathSoucie, who is ''not'' French.

* ''VideoGame/{{Bully}}'' actually ''does'' have some events like what goes on in the game happen in real life. But don't worry, in RealLife, if ''half'' of the stuff that goes on in Bullworth happened in one year, it'd get closed down by the end... probably before.
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* ''VideoGame/{{Bully}}'' actually ''does'' have some events like what goes on in the game happen in real life. But don't worry, in RealLife, if ''half'' of the stuff that goes on in Bullworth happened in one a single year, it'd get closed down by the end... probably before.

** One is from the people who play the higher tier Russian Medium tanks from the T-44 to the T-62. Many of those complaints come from the easily destroyed ammo rack that these vehicles have, and many have called for changes or buffs. Many of these cries have gone unanswered for one reason alone: the ammunition is stored in the ''exact'' position on the real tanks, as it is on the tanks in the game. ** Many of these players also complain about how "hard" it was to light a Sherman on fire or detonate it's ammo, citing it's grim nickname of "The Ronson" for "Lightning up every time". This nickname was made by the ''British'' who haphazardly stuffed ammo into their lend-lease tanks wherever they could and [[NeverMyFault blamed the tank when the haphazardly stuffed ammo blew]]. When used properly, the M4 sherman, especially the latter versions were a fast, powerful, well-armed tank with barely any flaws.
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** One is from the people who play the higher tier Russian Medium medium tanks from the T-44 to the T-62. Many of those complaints come from the easily destroyed ammo rack that these vehicles have, and many have called for changes or buffs. Many of these cries have gone unanswered for one reason alone: the ammunition is stored in ''exactly'' the ''exact'' same position on the real tanks, as it is on the tanks in the game. tanks. ** Many of these players also complain about how "hard" it was is to light a Sherman on fire or detonate it's its ammo, citing it's its grim nickname of "The Ronson" for "Lightning "lightning up the first time, every time". This nickname was made by the ''British'' British who haphazardly stuffed ammo into their lend-lease tanks wherever they could and could, then [[NeverMyFault blamed the tank when the haphazardly stuffed haphazardly-stuffed ammo blew]]. When used properly, the M4 sherman, Sherman, especially the latter versions later versions, were a fast, powerful, well-armed tank with barely any flaws.

** A Historical balanced mode was released, but was unpopular because it resulted in people only wanting to choose large durable vehicles such as the Tiger instead of the M18 Hellcat 76mm. Players tend to want prototype weapons that were rarely if ever used instead of common and real weapons. ** Speaking of the Tiger, one infamous problem is it's tendency to light on fire. Because it's "Engine" hitbox extends to the front, since the engine hitbox also includes the ''transmission'' for some reason.
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** A Historical balanced mode was released, but was unpopular because it resulted in people only wanting to choose large durable vehicles such as the Tiger instead of the M18 Hellcat 76mm. Players tend to want [[RareVehicles prototype weapons that were rarely if ever used used]] instead of common and real weapons. ** Speaking of the Tiger, one infamous problem is it's its tendency to light on fire. Because it's its "Engine" hitbox extends to the front, since the engine hitbox also includes the ''transmission'' for some reason.

* In ''Super VideoGame/StreetFighterII Turbo HD Remix'', the characters are redrawn so as to give them better, somewhat more realistic proportions in High Definition. However when applied to Guile's stage, this trope kicks in: in the original games, the jet in the background is readily recognizable as an F-16, due to its distinctive cockpit and intake. The jet was redrawn so as to have an intake that no F-16, nor the F-35 testbeds, has underneath. * Some players of ''Flappy Bird'' accused the game's significant difficulty on the bird having unfair physics. Turns out the bird has a completely realistic fallspeed, and those players were used to games where gravity is altered for the convenience of the player.
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* In ''Super VideoGame/StreetFighterII Turbo HD Remix'', the characters are redrawn so as to give them better, somewhat more realistic proportions in High Definition. However when applied to Guile's stage, this trope kicks in: in the original games, the jet in the background is readily recognizable as an F-16, due to its distinctive cockpit and intake. The jet was redrawn so as to have an intake that no F-16, nor not even the F-35 testbeds, testbed for the F-35's diverterless supersonic inlet, has underneath. * Some players of ''Flappy Bird'' ''VideoGame/FlappyBird'' accused the game's significant difficulty on the bird game of having unfair physics.physics, leading to its significant difficulty. Turns out the bird has a completely realistic fallspeed, and those players were used to games where gravity is altered for the convenience of the player.
3rd Aug '15 12:48:22 AM Anthony2407
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* Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]][[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently.
to:
* Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]][[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' was heavily inspired by the F-35.
3rd Aug '15 12:46:15 AM Anthony2407
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* Speaking of 'Call of Duty', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]][[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently.
to:
* Speaking of 'Call ''Call of Duty', Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]][[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently.
3rd Aug '15 12:45:48 AM Anthony2407
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** Speaking of Call of Duty, there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made that up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/STOVL/ being able to take off]][[https://en.wikipedia.org/wiki/VTOL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed and has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently.
to:
** * Speaking of Call 'Call of Duty, Duty', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made that it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/STOVL/ being able org/wiki/VTOL/ the ability to take off]][[https://en.wikipedia.org/wiki/VTOL/ org/wiki/STOVL/ and land vertically]] AS ITS MAIN FEATURE. Said aircraft was designed and & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently.
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