History RealityIsUnrealistic / VideoGames

29th Mar '18 8:03:52 AM costanton11
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* ''VideoGame/LegendOfZeldaBreathOfTheWild'' had some people [[HypeBacklash less enthused with the game after hearing how great it was]] express disbelief that Hyrule would be so green since it's supposed to be set AfterTheEnd. Actually, from what we know, this is fairly realistic - and Hyrule doesn't even have anything to pollute the environment, so naturally it ''should'' look fairly green.

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* ''VideoGame/LegendOfZeldaBreathOfTheWild'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had some people [[HypeBacklash less enthused with the game after hearing how great it was]] express disbelief that Hyrule would be so green since it's supposed to be set AfterTheEnd. Actually, from what we know, this is fairly realistic - and Hyrule doesn't even have anything to pollute the environment, so naturally it ''should'' look fairly green.
7th Mar '18 2:04:20 PM Edrobot
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** A similar example is Lampshaded in ''MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''MetalGearSolid1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome as Snake would even think of using grenades to fight a tank.
23rd Feb '18 8:47:26 AM Sigeq
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** Ana was hit with similar complaints. SOmeone from Blizzard pointed out that not only is her voice actress Egyptian, she recorded her lines IN Egypt.

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** Ana was hit with similar complaints. SOmeone Someone from Blizzard pointed out that not only is her voice actress Egyptian, she recorded her lines IN Egypt.
11th Feb '18 11:23:58 PM Nicoaln
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* ''VideoGame/LegendOfZeldaBreathOfTheWild'' had some people [[HypeBacklash less enthused with the game after hearing how great it was]] express disbelief that Hyrule would be so green since it's supposed to be set AfterTheEnd. Actually, from what we know, this is fairly realistic - and Hyrule doesn't even have anything to pollute the environment, so naturally it ''should'' look fairly green.
* Bethesda, when designing ''VideoGame/Fallout3'' allegedly did research into what the states should look AfterTheEnd and data suggested that it should look closer to Pripyat with nature reclaiming the ruined cities than the [[RealIsBrown brown barren wasteland]] the game was set in. Especially in the timeframe the game is set in. Supposedly they decided to take some liberties just because people expect an AfterTheEnd (Especially after the first two games) setting to look like a desolate wasteland.
19th Dec '17 11:19:03 PM HeadacheJohn
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** Ana was hit with similar complaints. SOmeone from Blizzard pointed out that not only is her voice actress Egyptian, she recorded her lines IN Egypt.
4th Dec '17 8:48:02 AM BeerBaron
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* Some criticisms of ''Franchise/TheElderScrolls'' towards the [[LizardFolk Argonians]] was that they walk on plantigrade feet (human feet). In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', they walked on digitigrade legs, and others claimed this was more realistic. Funny thing... in RealLife, Reptiles are plantigrade, so technically, the ''Morrowind'' argonians were the ''least'' realistic. It does however depend on what kind of reptile the Argonians are based on. Squamatas (which include lizards) and testudines have plantigrade feet, but archosaur reptiles (dinosaurs, crocodilians, birds) typically have digitigrade feet. While Argonians are often called "lizards" by racists who probably don't know any better, the series' lore seems to imply that that they really are just lizards in origin. Now, as for the Khajiits, based off of felines who ''don't'' walk on plantigrade feet...

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* Some criticisms of In ''Franchise/TheElderScrolls'' towards series, there is serious debate regarding to the [[LizardFolk Argonians]] was that they walk on being depicted as plantigrade feet (human feet). (walking with the foot flat against the ground) or depicted as digitgrade (walking on the toes with the heel raised). Many fan complaints revolve around their plantigrade depictions as being "unrealistic". That said, true realism also depends on what type of reptile Argonians are actually based on. Squamatas (which include lizards) and testudines (turtles, tortoises) have plantigrade feet, but most archosaur reptiles (dinosaurs, crocodilians, birds) have digitigrade feet. According to some interpretations of the series' lore, the Argonians originally were just lizards raised to sapience and humanoid forms by the Hist, [[TimeAbyss ancient]] and [[WiseTree sentient]] trees the Argonians worship. In this case, having them walk plantigrade is the most realistic. However, the Argonians have also been underoing an ongoing (justified) EvolutionaryRetcon throughout the series. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', their most lizard-like (specifically iguana-like) appearance, they walked on digitigrade legs, walk digitgrade, which is unrealistic. Through ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and others claimed this was ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', their appearance changes, making them look more realistic. Funny thing... in RealLife, Reptiles aggressive, predatory, and (theropod) dinosaur-like. However, they are also changed to walk plantigrade, so technically, the ''Morrowind'' argonians were the ''least'' realistic. It does however depend on what kind of reptile the Argonians are based on. Squamatas (which include lizards) and testudines have plantigrade feet, but archosaur reptiles (dinosaurs, crocodilians, birds) typically have digitigrade feet. While Argonians are often called "lizards" by racists who probably don't know any better, the series' lore seems to imply that that they really are just lizards in origin. Now, as which for the Khajiits, based off of felines who ''don't'' walk on plantigrade feet...theropod dinosaurs, is unrealistic.
22nd Oct '17 11:14:08 PM jtierney50
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** Widowmaker's voice actress has gained similar criticism for having such an obviously fake French accent, especially in the ''Alive'' short. Chloe Hollings is a native French speaker.
** Similarly, Mei has garnered criticism for her stilted English, especially following the release of ''Rise and Shine''. Her voice actress, Zhang Yu, is a native Chinese speaker, and that's what her English sounds like.
9th Oct '17 4:25:23 PM jamescamera
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* ''Franchise/AceAttorney'':
** In ''VisualNovel/ApolloJusticeAceAttorney'', the first victim is killed with a glass bottle to the forehead, leading to people to question why it didn't shatter, leaving it to be presented in court intact (made worse by the fact that the series is based on finding such contradictions, but asking this in game isn't an option and a previous game in the series featured a bottle that broke when someone was hit non-lethally). Glass is not as fragile as depicted in Hollywood, and the process used to make the bottle (of which there are several) and the quality and amount of material used are a factor. In fact, the non-lethal broken bottle from the previous game was likely a cheaper product, and was non-lethal ''because'' it broke, which absorbed a significant amount of the energy involved, while the unbroken bottle would have transferred more energy into the skull, thus causing more damage. The common misconception of SoftGlass exists because scenes where glass is broken don't use real glass -- they used to use "sugar glass" (essentially, flat rock candy), and now just use a plastic "breakaway glass".
** The entire series falls into this, for most people. The Japanese legal system is represented in game in an exaggerated and outright over the top fashion but it ''is'' represented nonetheless. Ask the average player of the games and they'll tell you that the legal system of the ''Ace Attorney'' world is so unrealistically absurd that it borderlines over the top. But in reality, the only thing that's not true to real life, is the contents of the cases themselves and how fast-paced and twisty the trials are. The laws, trial procedures, treatment of the defense, and "guilty until proven innocent" motto are all in fact true to the Japanese Bench System, which the games are based on.
** This comes into play especially when you find out that the fourth game's introduction of a jury system into such a chaotic law world was said by many to be an unrealistically fast "HeelFaceTurn" on the part of the officials. In actual fact, this was exactly what happened in Japan at the time of the game's creation, and was the reason why such a thing was put in the game in the first place.
** The act of calling a parrot to the stand in the first game seems ridiculous (the person who brings it up as a possibility does so to mock Phoenix), for good reason, but in actuality, such a thing ''has'' happened in real life trials before. The absurd part comes from the fact that they actually [[MakeTheDogTestify make the parrot ''testify'']].
** One of the cases, Turnabout Big Top, is considered the worst among fans, with one of the reasons being the absurd coincidences which answer a lot of the cases riddles. Such as how did a witness see the defendant fly away? [[spoiler:The killer, who just happened to have an exact murder plot which involved dropping a heavy object out a window, used a random object that his monkey pet has in his stash, which just happened to be a bust of the defendant. And the victim just happened to wear the defendant's clothes, and when the bust fell onto him, the defendant's cloak just happened to fly forward off him and snag onto the bust. Then the killer pulled the bust on a rope back up. So when the witness looked out the window, it was only by an absurd string of coincidences that he saw the defendant's silhouette 'flying' upwards as the killer pulled the bust up. And it was also only by these absurd coincidences that the defendant ended up being the prime suspect]]. In actual fact though, what's ''not'' realistic is the typical murder plots seen in ''Ace Attorney'' where everything's completely planned out. If anything, this case is one that'd be more likely to happen in real life then most.
22nd Aug '17 1:08:54 PM superkeijikun
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* ''VideoGame/MassEffectAndromeda'': a common criticism of Dr. Suvi Anwar is her thick Scottish accent sounding "fake", even though her VA, Katy Townsend, was born and raised in Glasgow.
18th May '17 10:27:43 PM Kadorhal
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* Later ''VideoGame/CallOfDuty'' games are hit with a form of this as well. The most notable example relates to the weapons the games classify as light machine guns: reloading the belt-fed ones takes the pattern of first pulling back the gun's charging handle, then replacing the ammo box as normal. Since this is the exact opposite pattern from every other type of gun in the game, and [[OneBulletClips does not change to account for whether the previous belt still had bullets in it]] like the others usually do, a lot of people seem to get the idea that the machine guns in these games are reloaded "incorrectly", and other developers go out of their way to meet those expectations - even the guys replacing the original developers for ''VideoGame/ModernWarfare 3''. In reality, every belt-fed gun in ''Call of Duty'' [[BottomlessMagazines that actually requires reloading]] is an open-bolt design - for most of the ones featured in the series, it would be physically ''impossible'' to insert the first round of a new belt if the bolt remained closed after going through an ammo belt.[[note]]That said, it varies depending on the gun - the M240 in ''Modern Warfare 2'', for instance, can be cocked either before or after inserting a new belt. For the RPD from ''[=MW1=]'' and ''2'', it actually ''does'' need to be cocked after inserting the belt like the above types insist.[[/note]] It's a sad truth that ''Call of Duty'' legitimately gets so many things wrong that, on the occasions like this where they actually get it right, [[CassandraTruth everyone believes it's a mistake anyway]].
** Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' was heavily inspired by the F-35.
** Likewise for the following ''VideoGame/CallOfDutyGhosts'', at least one reviewer stated that being able to do 40+ mph in a tank was "[[http://www.godisageek.com/2013/11/call-duty-ghosts-review/ probably currently impossible]]". In reality, modern main battle tanks have been able to reach speeds as fast as this for some time now (the Abrams in particular having entered service in 1980, a full 33 years before ''Ghosts'' came out).

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* Later ''VideoGame/CallOfDuty'' games are hit with a form of this as well. The most notable example relates to the weapons the games classify as light machine guns: reloading the belt-fed ones takes the pattern of first pulling back the gun's charging handle, then replacing the ammo box as normal. Since this is the exact opposite pattern from every other type of gun in the game, and [[OneBulletClips does not change to account for whether the previous belt still had bullets in it]] like the others usually do, a lot of people seem to get the idea that the machine guns in these games are reloaded "incorrectly", and other developers go out of their way to meet those expectations - even the guys replacing the original developers for ''VideoGame/ModernWarfare 3''. In reality, every belt-fed gun in ''Call of Duty'' [[BottomlessMagazines that actually requires reloading]] is an open-bolt design - for most of the ones featured in the series, it would be physically ''impossible'' to insert the first round of a new belt if the bolt remained closed after going through an ammo belt.[[note]]That said, it varies depending on the gun - the M240 in ''Modern Warfare 2'', for instance, can be cocked either before or after inserting a new belt. For the RPD from ''[=MW1=]'' and ''2'', it actually ''does'' need to be cocked after inserting the belt like the above types insist.insist; notably, in the Remastered version of ''Call of Duty 4'', the M249 and RPD had their reload animations reversed because they respectively can and need to be cocked after inserting the belt, but the M60 - which needs the action clear before cocking it - had its animation untouched.[[/note]] It's a sad truth that ''Call of Duty'' legitimately gets so many things wrong that, on the occasions like this where they actually get it right, [[CassandraTruth everyone believes it's a mistake anyway]].
** Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has was only just been declared 'combat ready' recently. a few years after the game released. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' II'' was heavily inspired by the F-35.
** Likewise for the following ''VideoGame/CallOfDutyGhosts'', at least one reviewer stated that being able to do 40+ mph in a tank was "[[http://www.godisageek.com/2013/11/call-duty-ghosts-review/ probably currently impossible]]". In reality, modern main battle tanks have been able to reach speeds as fast as this for some time now (the Abrams in particular having entered service in 1980, a full 33 years before ''Ghosts'' came out).out); tanks go slowly as we're used to mostly to ensure the safety of the crew and that the tank itself can actually get to where it's going without breaking down.



* [[VideoGame/{{Lugaru}} Wolfire Games]] did a [[http://blog.wolfire.com/2009/06/inspiration-from-nature-in-sierra-city/ blog post]] about research they did for their upcoming game. Many of the picture subtitles fit this trope.

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* [[VideoGame/{{Lugaru}} Wolfire Games]] Games did a [[http://blog.wolfire.com/2009/06/inspiration-from-nature-in-sierra-city/ blog post]] about research they did for their upcoming game.a sequel to ''VideoGame/{{Lugaru}}''. Many of the picture subtitles fit this trope.
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