History RealityIsUnrealistic / VideoGames

18th May '17 10:27:43 PM Kadorhal
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* Later ''VideoGame/CallOfDuty'' games are hit with a form of this as well. The most notable example relates to the weapons the games classify as light machine guns: reloading the belt-fed ones takes the pattern of first pulling back the gun's charging handle, then replacing the ammo box as normal. Since this is the exact opposite pattern from every other type of gun in the game, and [[OneBulletClips does not change to account for whether the previous belt still had bullets in it]] like the others usually do, a lot of people seem to get the idea that the machine guns in these games are reloaded "incorrectly", and other developers go out of their way to meet those expectations - even the guys replacing the original developers for ''VideoGame/ModernWarfare 3''. In reality, every belt-fed gun in ''Call of Duty'' [[BottomlessMagazines that actually requires reloading]] is an open-bolt design - for most of the ones featured in the series, it would be physically ''impossible'' to insert the first round of a new belt if the bolt remained closed after going through an ammo belt.[[note]]That said, it varies depending on the gun - the M240 in ''Modern Warfare 2'', for instance, can be cocked either before or after inserting a new belt. For the RPD from ''[=MW1=]'' and ''2'', it actually ''does'' need to be cocked after inserting the belt like the above types insist.[[/note]] It's a sad truth that ''Call of Duty'' legitimately gets so many things wrong that, on the occasions like this where they actually get it right, [[CassandraTruth everyone believes it's a mistake anyway]].
** Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has only just been declared 'combat ready' recently. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' was heavily inspired by the F-35.
** Likewise for the following ''VideoGame/CallOfDutyGhosts'', at least one reviewer stated that being able to do 40+ mph in a tank was "[[http://www.godisageek.com/2013/11/call-duty-ghosts-review/ probably currently impossible]]". In reality, modern main battle tanks have been able to reach speeds as fast as this for some time now (the Abrams in particular having entered service in 1980, a full 33 years before ''Ghosts'' came out).

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* Later ''VideoGame/CallOfDuty'' games are hit with a form of this as well. The most notable example relates to the weapons the games classify as light machine guns: reloading the belt-fed ones takes the pattern of first pulling back the gun's charging handle, then replacing the ammo box as normal. Since this is the exact opposite pattern from every other type of gun in the game, and [[OneBulletClips does not change to account for whether the previous belt still had bullets in it]] like the others usually do, a lot of people seem to get the idea that the machine guns in these games are reloaded "incorrectly", and other developers go out of their way to meet those expectations - even the guys replacing the original developers for ''VideoGame/ModernWarfare 3''. In reality, every belt-fed gun in ''Call of Duty'' [[BottomlessMagazines that actually requires reloading]] is an open-bolt design - for most of the ones featured in the series, it would be physically ''impossible'' to insert the first round of a new belt if the bolt remained closed after going through an ammo belt.[[note]]That said, it varies depending on the gun - the M240 in ''Modern Warfare 2'', for instance, can be cocked either before or after inserting a new belt. For the RPD from ''[=MW1=]'' and ''2'', it actually ''does'' need to be cocked after inserting the belt like the above types insist.insist; notably, in the Remastered version of ''Call of Duty 4'', the M249 and RPD had their reload animations reversed because they respectively can and need to be cocked after inserting the belt, but the M60 - which needs the action clear before cocking it - had its animation untouched.[[/note]] It's a sad truth that ''Call of Duty'' legitimately gets so many things wrong that, on the occasions like this where they actually get it right, [[CassandraTruth everyone believes it's a mistake anyway]].
** Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but has was only just been declared 'combat ready' recently. a few years after the game released. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops 2'' II'' was heavily inspired by the F-35.
** Likewise for the following ''VideoGame/CallOfDutyGhosts'', at least one reviewer stated that being able to do 40+ mph in a tank was "[[http://www.godisageek.com/2013/11/call-duty-ghosts-review/ probably currently impossible]]". In reality, modern main battle tanks have been able to reach speeds as fast as this for some time now (the Abrams in particular having entered service in 1980, a full 33 years before ''Ghosts'' came out).out); tanks go slowly as we're used to mostly to ensure the safety of the crew and that the tank itself can actually get to where it's going without breaking down.



* [[VideoGame/{{Lugaru}} Wolfire Games]] did a [[http://blog.wolfire.com/2009/06/inspiration-from-nature-in-sierra-city/ blog post]] about research they did for their upcoming game. Many of the picture subtitles fit this trope.

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* [[VideoGame/{{Lugaru}} Wolfire Games]] Games did a [[http://blog.wolfire.com/2009/06/inspiration-from-nature-in-sierra-city/ blog post]] about research they did for their upcoming game.a sequel to ''VideoGame/{{Lugaru}}''. Many of the picture subtitles fit this trope.
16th May '17 9:24:17 AM erwgd
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* There were a few complaints that Lucrezia Borgia from ''Videogame/AssassinsCreedII'' has obvious dark roots to her otherwise blond hair and dark eyebrows since the game is set in the 1500s. However the real Lucrezia actually did dye her hair using a combination of lye and lemon juice.

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* There were a few complaints that Lucrezia Borgia from ''Videogame/AssassinsCreedII'' ''Videogame/AssassinsCreedBrotherhood'' has obvious dark roots to her otherwise blond hair and dark eyebrows since the game is set in the 1500s. However the real Lucrezia actually did dye her hair using a combination of lye and lemon juice.
21st Mar '17 1:17:26 PM Kadorhal
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Added DiffLines:

*** A related matter in most games that actively encourage cooking grenades, such as ''VideoGame/ReturnToCastleWolfenstein'', is that they will invariably give the grenades a three-second fuse. Ignoring the variance issue above, the standard time on a modern grenade's fuse is 5 seconds, but that doesn't fit very well with the love affair the video game industry has with the RuleOfThree.
21st Mar '17 1:08:54 PM Kadorhal
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* Many, many ''[[VideoGame/{{Payday2}} PAYDAY 2]]'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results in an InstantEmergencyResponse of a few hundred cops) if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here]] for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag is actually the most realistic thing that happens in Payday 2, believe it or not.

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* Many, many ''[[VideoGame/{{Payday2}} PAYDAY 2]]'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results police, resulting in an InstantEmergencyResponse of a few hundred cops) cops, if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see anywhere in a level; see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here]] for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag in a place it shouldn't be is actually the most realistic thing that happens in Payday 2, ''Payday 2'', believe it or not.
7th Mar '17 10:53:32 AM Mineboot45
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* Many, many ''VideoGame/{{Payday2}}'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results in an InstantEmergencyResponse of a few hundred cops) if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here]] for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag is actually the most realistic thing that happens in Payday 2, believe it or not.

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* Many, many ''VideoGame/{{Payday2}}'' ''[[VideoGame/{{Payday2}} PAYDAY 2]]'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results in an InstantEmergencyResponse of a few hundred cops) if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here]] for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag is actually the most realistic thing that happens in Payday 2, believe it or not.
8th Feb '17 11:01:18 AM schoi30
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** Another Pokémon, Toucannon, to be precise, has it's speed decrease drastically once it evolves from Trumbeak. However, in real life, though, a Toucan's beak doesn't impede it's speed in flight, making this otherwise perfect example of [[ShownTheirWork showing how far their accuracy can get...]] [[CriticalResearchFailure a minor flop in the end.]]
25th Jan '17 1:36:36 AM ElodieHiras
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* Many, many ''VideoGame/{{Payday2}}'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results in an InstantEmergencyResponse of a few hundred cops) if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag is actually the most realistic thing that happens in Payday 2, believe it or not.

to:

* Many, many ''VideoGame/{{Payday2}}'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results in an InstantEmergencyResponse of a few hundred cops) if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here here]] for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag is actually the most realistic thing that happens in Payday 2, believe it or not.
25th Jan '17 1:09:59 AM ElodieHiras
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Added DiffLines:

* Many, many ''VideoGame/{{Payday2}}'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police (which results in an InstantEmergencyResponse of a few hundred cops) if they spot a loot bag (that is to say, valuables loaded in a gym bag) (see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here for a fan mocking that aspect of the game.) But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag is actually the most realistic thing that happens in Payday 2, believe it or not.
16th Jan '17 4:30:53 PM Nicoaln
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Added DiffLines:

** From the same game, the game's Pokémon League is an ice-covered mountain. Being that it is based off of Hawai'i, a lot of people felt this was bizarre, except that it was actually based off of Mauna Kea - which has seasonal glaciation.
10th Jan '17 12:34:43 PM SwordsageRagnar
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* When any videogame features a shotgun that attempts to downplay, subvert, or avert ShortRangeShotgun, expect at least one person complaining about how powerful they are on a message board to profess [[SarcasmMode expert firearm knowledge]] and profess that "real" shotguns don't have that much range.

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* When any videogame features a shotgun that attempts to downplay, subvert, or avert ShortRangeShotgun, expect at least one person complaining about how powerful they are on a message board to profess [[SarcasmMode expert firearm knowledge]] and profess claim that "real" shotguns don't have that much range.
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