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Dewicked trope


** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome as Snake would even think of using grenades to fight a tank. Notably, Snake doesn't even ''try'' to fight it with conventional weapons: he instead throws grenades into the interior and kills the operators. And that doesn't even destroy the tank: when you pass through the area later, the tank is gone, with the implication that it just ''drove away''. Later games in the series completely avoid tank battles.

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** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome epic as Snake would even think of using grenades to fight a tank. Notably, Snake doesn't even ''try'' to fight it with conventional weapons: he instead throws grenades into the interior and kills the operators. And that doesn't even destroy the tank: when you pass through the area later, the tank is gone, with the implication that it just ''drove away''. Later games in the series completely avoid tank battles.
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** The Pokémon Mudsdale in ''VideoGame/PokemonSunAndMoon'' is seen as being quite large (eight feet all) and, since it was introduced before its pre-evolution, was seen as a bizarre choice. Actually, it is based off of a Clydesdale horse - which is around the same size.

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** The Pokémon Mudsdale in ''VideoGame/PokemonSunAndMoon'' is seen as being quite large (eight feet all) tall) and, since it was introduced before its pre-evolution, was seen as a bizarre choice. Actually, it is based off of a Clydesdale horse - which is around the same size.
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* In ''VideoGame/StarTrekOnline'', Romulan ships are outfitted with Artificial Singularity Cores (man-made black holes that give their ships power) and when the ships are destroyed, the black holes go critical, pull the ship in, then explode. Many fans think that the exploding part is just there because it looks cool, but there are actually scientific studies that suggest real black holes do do this.

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* In ''VideoGame/StarTrekOnline'', Romulan ships are outfitted with Artificial Singularity Cores (man-made black holes that give their ships power) and when the ships are destroyed, the black holes go critical, pull the ship in, then explode. Many fans think that the exploding part is just there because it looks cool, but there are actually scientific studies that suggest real black holes do do this.[[note]] Seriously; look up "Hawking Radiation"- under certain circumstances black holes are expected to radiate and (slowly) shrink, and if it is small enough, it goes up in one final burst of radiation.[[/note]]
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** Assassin's Creed II was also absolutely rife with complaints about the atrocious, exaggerated Italian accents. From its very large cast of Italian actors.

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** Assassin's Creed II ''VideoGame/AssassinsCreedII'' was also absolutely rife with complaints about the atrocious, exaggerated Italian accents. From its very large cast Many of the game's voice actors actually are Italian and the ones who weren't were coached by Italians to ensure authenticity (and unlike other North American games that may have only English, French, and Spanish voice options, there's an Italian voice language option). The accent coaches are even credited along with the voice actors.
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* Many games with an historical setting involving Byzantium have the nation represented with various tones of purple or violet, particularly royal purple or the so-called [[https://en.wikipedia.org/wiki/Byzantium_(color) byzantine purple]]. Examples are the ''VideoGame/TotalWar'', ''VideoGame/EuropaUniversalis'' or ''VideoGame/{{Civilization}}'' series. Actually, Byzantine emperors wore tyrian purple, as the ancient romans did, which has a shade of a more reddish tone, to the point it is sometimes called [[https://en.wikipedia.org/wiki/Tyrian_red#Modern_hue_rendering tyrian red]]. However, the former colours are so deeply associated with Byzantium that changing the colour palette to a more realistic tone often attracts complaints. Even if the "byzantium" colour was actually synthetized first in the XX century!
** It should be also noted that the Byzantines never referred to themselves as such, always calling theirs as the (Eastern) Roman Empire. Byzantium was never called as such during the middle ages, being Nova Roma (New Rome) or Constantinople. The name Byzantium only referred to the pre-christian greek town before emperor Constantine refounded the city in 330 AD. The term byzantine was first used by german and french scholars in the XVII century, many years after the fall of Constantinople, being also a derogatory term, and it is today radicated in common knowledge outside scholar debate. However, many times players complained if anything different from Byzantium was used in games.

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* Many games with an a historical setting involving Byzantium have the nation represented with various tones of purple or violet, particularly royal purple or the so-called [[https://en.wikipedia.org/wiki/Byzantium_(color) byzantine purple]]. Examples are the ''VideoGame/TotalWar'', ''VideoGame/EuropaUniversalis'' or ''VideoGame/{{Civilization}}'' series. Actually, Byzantine emperors wore tyrian purple, Tyrian Purple, as the ancient romans Romans did, which has a shade of a more reddish tone, to the point it is sometimes called [[https://en.wikipedia.org/wiki/Tyrian_red#Modern_hue_rendering tyrian red]]. However, the former colours are so deeply associated with Byzantium that changing the colour palette to a more realistic tone often attracts complaints. Even if the "byzantium" colour was actually synthetized first in the XX century!
** It should be also noted that the Byzantines never referred to themselves as such, always calling theirs as the (Eastern) Roman Empire. Byzantium was never called as such during the middle ages, Middle Ages, being Nova Roma (New Rome) or Constantinople. The name Byzantium only referred to the pre-christian greek pre-Christian Greek town before emperor Constantine refounded the city in 330 AD. The term byzantine was first used by german German and french French scholars in the XVII century, many years after the fall of Constantinople, being also a derogatory term, and it is today radicated in common knowledge outside scholar debate. However, many times players complained if anything different from Byzantium was used in games.
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* Many games with an historical setting involving Byzantium have the nation represented with various tones of purple or violet, particularly royal purple or the so-called [[https://en.wikipedia.org/wiki/Byzantium_(color) byzantine purple]]. Examples are the ''VideoGame/TotalWar'', ''VideoGame/EuropaUniversalis'' or ''VideoGame/Civilization'' series. Actually, Byzantine emperors wore tyrian purple, as the ancient romans did, which has a shade of a more reddish tone, to the point it is sometimes called [[https://en.wikipedia.org/wiki/Tyrian_red#Modern_hue_rendering tyrian red]]. However, the former colours are so deeply associated with Byzantium that changing the colour palette to a more realistic tone often attracts complaints. Even if the "byzantium" colour was actually synthetized first in the XX century!

to:

* Many games with an historical setting involving Byzantium have the nation represented with various tones of purple or violet, particularly royal purple or the so-called [[https://en.wikipedia.org/wiki/Byzantium_(color) byzantine purple]]. Examples are the ''VideoGame/TotalWar'', ''VideoGame/EuropaUniversalis'' or ''VideoGame/Civilization'' ''VideoGame/{{Civilization}}'' series. Actually, Byzantine emperors wore tyrian purple, as the ancient romans did, which has a shade of a more reddish tone, to the point it is sometimes called [[https://en.wikipedia.org/wiki/Tyrian_red#Modern_hue_rendering tyrian red]]. However, the former colours are so deeply associated with Byzantium that changing the colour palette to a more realistic tone often attracts complaints. Even if the "byzantium" colour was actually synthetized first in the XX century!
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* Many, many ''[[VideoGame/{{Payday2}} PAYDAY 2]]'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police, resulting in an InstantEmergencyResponse of a few hundred cops, if they spot a loot bag (that is to say, valuables loaded in a gym bag) anywhere in a level; see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here]] for a fan mocking that aspect of the game. But thanks to TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag in a place it shouldn't be is actually the most realistic thing that happens in ''Payday 2'', believe it or not.

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* Many, many ''[[VideoGame/{{Payday2}} PAYDAY 2]]'' players have endlessly mocked the very, '''very''' selective perception of in-game guards. One of these things is the fact that security guards will immediately call the police, resulting in an InstantEmergencyResponse of a few hundred cops, if they spot a loot bag (that is to say, valuables loaded in a gym bag) anywhere in a level; see [[https://www.youtube.com/watch?v=snk9CqiFvvo&t=75s here]] for a fan mocking that aspect of the game. But thanks to TheWarOnTerror, UsefulNotes/TheWarOnTerror, this behavior of calling the cops when spotting an unattended gym bag in a place it shouldn't be is actually the most realistic thing that happens in ''Payday 2'', believe it or not.
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** This can be seen in the original version of Halo 2, and the Anniversary edition. In the original game, Miranda goes GunsAkimbo with [=SMGs=] spraying them at the Arbiter. In the remaster, she's only using one, she's got it braced into her shoulder, she's leaning into the weapon, aiming down the sights, and firing in short controlled bursts. Like someone who's spent a solid part of her career handling firearms realistically would. Funnily enough, if you watch closely, you'll notice that she actually scores a couple of hits, however The Arbiters shield NoSell the few rounds that do hit.
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* Various games in the ''VideoGame/ResidentEvil'' franchise have characters be cured of their infections of the T or G viruses by being given a vaccine, prompting a ''lot'' of people to call foul since "vaccines don't cure, but prevent". The thing is, vaccines that treat existing diseases actually exist and are called "[[https://en.wikipedia.org/wiki/Therapeutic_vaccines Therapeutic Vaccines]]", which in a nutshell work by activating the immune system and triggering it to fight the disease. The ''VideoGame/ResidentEvil3Remake'' even includes a file explaining that this is how the T-Virus vaccine works, in that it contains an antigen that activates the immune system and an adjuvant that amplifies the immune system to the point that it can combat an existing infection ''and'' produce the antibodies necessary to render one immune to it later.
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** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome as Snake would even think of using grenades to fight a tank.

to:

** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome as Snake would even think of using grenades to fight a tank. Notably, Snake doesn't even ''try'' to fight it with conventional weapons: he instead throws grenades into the interior and kills the operators. And that doesn't even destroy the tank: when you pass through the area later, the tank is gone, with the implication that it just ''drove away''. Later games in the series completely avoid tank battles.
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** Many of these players also complain about how "hard" it is to light a Sherman on fire or detonate its ammo, citing its grim nickname of "The Ronson" for "lightning up the first time, every time". This nickname was made by the British who haphazardly stuffed ammo into their lend-lease tanks wherever they could, then [[NeverMyFault blamed the tank when the haphazardly-stuffed ammo blew]]. When used properly, the M4 Sherman, especially the later versions, were a fast, powerful, well-armed tank with barely any flaws.

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** Many of these players also complain about how "hard" it is to light a Sherman on fire or detonate its ammo, citing its grim nickname of "The Ronson" for "lightning up the first time, every time". This nickname was made by the British who haphazardly stuffed ammo into their lend-lease tanks wherever they could, then [[NeverMyFault blamed the tank when the haphazardly-stuffed ammo blew]]. When used properly, the M4 Sherman, especially the later versions, were a fast, powerful, well-armed tank with barely any flaws.flaws[[note]]The Sherman ''did'' have several flaws, most notably a lighter-than-typical main gun that struggled to penetrate the front armor of Panzer and Tiger tanks. However, they were absolutely devastating for another reason entirely: ''there were lots of them''. The Panzers and Tigers were ultimately defeated by relying on their superior weapons and ignoring the fact that those weapons could only fire so fast, so many times before they were overwhelmed by the Shermans[[/note]].
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* Some players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s (and still has mixed opinion about it today), the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)

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* Some players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s (and still has mixed opinion about it today), 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)
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* Some players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)

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* Some players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, 1960s (and still has mixed opinion about it today), the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)
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* Some players of ''VideoGame/FlappyBird'' accused the game of having unfair physics, leading to its significant difficulty. Turns out the bird has a completely realistic fallspeed, and those players were used to games where gravity is altered for the convenience of the player.

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* Some players of ''VideoGame/FlappyBird'' accused the game of having unfair physics, leading to its significant difficulty. Turns out the bird has a completely realistic fallspeed, and those players were used to games where gravity is altered for the convenience of the player. What actually makes the game difficult is that a single tap launches you upwards quite a bit, so it's not possible to make small adjustments and fine tune your movement - if you miss, there's essentially nothing you can do.
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* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)

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* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)
Is there an issue? Send a MessageReason:
None


* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits.)

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* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits.Brits - the latter of whom still use imperial in certain circumstances, unlike most of mainland Europe.)
Is there an issue? Send a MessageReason:
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* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, around eighty years after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits.)

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* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, around eighty years the best part of a century after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits.)
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* Some American players of the VideoGame/SherlockHolmes video games made by Frogwares have complained about Holmes taking measurements in imperial rather than metric units, believing it to be an oversight by American developers. However, the UK didn't adopt the metric system until the 1960s, around eighty years after the games are set, so Holmes absolutely would have used imperial measurements. (Also, Frogwares is a Ukrainian developer, so it's fair to say that if anything the devs probably understand metric much better than either Americans ''or'' Brits.)
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* People sometimes complain that the screechy noises Donkey Kong makes in VideoGame/MarioKart64 and various other N64-era Mario games, are not realistic gorilla sounds. In reality, Gorillas make quite a variety of sounds, including quite high-pitched ones, in addition to the stereotypical heavy grunting "ooga-booga" type noises.

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* Later ''VideoGame/CallOfDuty'' games are hit with a form of this as well. The most notable example relates to the weapons the games classify as light machine guns: reloading the belt-fed ones takes the pattern of first pulling back the gun's charging handle, then replacing the ammo box as normal. Since this is the exact opposite pattern from every other type of gun in the game, and [[OneBulletClips does not change to account for whether the previous belt still had bullets in it]] like the others usually do, a lot of people seem to get the idea that the machine guns in these games are reloaded "incorrectly", and other developers go out of their way to meet those expectations - even the guys replacing the original developers for ''VideoGame/ModernWarfare 3''. In reality, every belt-fed gun in ''Call of Duty'' [[BottomlessMagazines that actually requires reloading]] is an open-bolt design - for most of the ones featured in the series, it would be physically ''impossible'' to insert the first round of a new belt if the bolt remained closed after going through an ammo belt.[[note]]That said, it varies depending on the gun - the M240 in ''Modern Warfare 2'', for instance, can be cocked either before or after inserting a new belt. For the RPD from ''[=MW1=]'' and ''2'', it actually ''does'' need to be cocked after inserting the belt like the above types insist; notably, in the Remastered version of ''Call of Duty 4'', the M249 and RPD had their reload animations reversed because they respectively can and need to be cocked after inserting the belt, but the M60 - which needs the action clear before cocking it - had its animation untouched.[[/note]] It's a sad truth that ''Call of Duty'' legitimately gets so many things wrong that, on the occasions like this where they actually get it right, [[CassandraTruth everyone believes it's a mistake anyway]].

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* Later ''VideoGame/CallOfDuty'' games are hit with a form of this as well. The most notable example relates to the weapons the games classify as light machine guns: reloading the belt-fed ones takes the pattern of first pulling back the gun's charging handle, then replacing the ammo box as normal. Since this is the exact opposite pattern from every other type of gun in the game, and [[OneBulletClips does not change to account for whether the previous belt still had bullets in it]] like the others usually do, a lot of people seem to get the idea that the machine guns in these games are reloaded "incorrectly", and other developers go out of their way to meet those expectations - even the guys replacing the original developers for ''VideoGame/ModernWarfare 3''. In reality, every belt-fed gun in ''Call of Duty'' [[BottomlessMagazines that actually requires reloading]] is an open-bolt design - for most of the ones featured in the series, it would be physically ''impossible'' to insert the first round of a new belt if the bolt remained closed after going through an ammo belt.[[note]]That said, it varies depending on the gun - the M240 in ''Modern Warfare 2'', for instance, can be cocked either before or after inserting a new belt. For the RPD from ''[=MW1=]'' and ''2'', it actually ''does'' need to be cocked after inserting the belt like the above types insist; notably, in the Remastered version of ''Call of Duty 4'', the M249 and RPD had their reload animations reversed because they respectively can and need to be cocked after inserting the belt, but the M60 - which needs the action clear before cocking it - had its animation untouched.[[/note]] It's a sad truth that ''Call of Duty'' legitimately gets so many things wrong that, on the occasions like this where they actually get it right, [[CassandraTruth everyone believes it's a mistake anyway]].anyway]][[note]]For the record, the remaster to ''Modern Warfare'' would reverse the bolt-pulling animation for most of the Light Machine Guns, and later games in the series flip-flop between the two possible options[[/note]].



* ''Franchise/{{Halo}}'' pulls an interesting version of this - only [[SuperSoldier Spartans]] can go GunsAkimbo. Lampshaded by a [[SpaceMarine UNSC marine]]:

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**Perhaps the biggest example of this in the franchise is ''VideoGame/CallOfDutyWWII''. The biggest complaint of being able to play as a black woman for the Nazis is [[AccidentallyCorrectWriting actually only half-wrong]]; a lack of black people in Germany at the time meant the Nazis, while obviously still discriminating against them, passed no racial policies specifically against them joining the Wehrmacht, so they'd accept the men (and only the men) if they signed on. This likewise applies to some of the weapons they added in later on in the game's life; bar the likely-a-hoax SDK, no weapon is inherently fictional, though they are prototypes or failed projects or just weapons of '''extreme''' obscurity[[note]]perhaps the most obscure being the [[http://www.imfdb.org/wiki/Call_of_Duty:_WWII#Wimmersperg_Spz Wimmersperg]], a STG/Sten hybrid that never even made it past the design phase[[/note]].
* ''Franchise/{{Halo}}'' pulls an interesting version of this - only [[SuperSoldier Spartans]] can go GunsAkimbo.GunsAkimbo[[note]]Well, they're probably the only ones able to do so ''practically''...[[/note]]. Lampshaded by a [[SpaceMarine UNSC marine]]:
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** On the other hand, assault rifles were really first used in UsefulNotes/WorldWarII, and the majority of women who fought in World War I were medics or worked in factories to make material, ''not'' frontline soldiers. Black soldiers were also a bit rarer in World War I than in World War II, [[TruthiInTelevision but Sikh soldiers did fight in World War I, and women from Russia did occasionally serve as snipers]]. Additionally, tanks of the era were highly experimental and somewhat unreliable (due to being a completely new concept) and again didn't really take off until WWII. Dogfighting as we know it also wasn't common in World War I. Planes entered into popular use towards the end of the war, and were mostly used for scouting. The game gets some things right but others wrong, which is [[AcceptableBreaksFromReality acceptable for the sake of gameplay]].

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** On the other hand, assault rifles were really first used in UsefulNotes/WorldWarII, and the majority of women who fought in World War I were medics or worked in factories to make material, ''not'' frontline soldiers. Black soldiers were also a bit rarer in World War I than in World War II, [[TruthiInTelevision [[TruthInTelevision but Sikh soldiers did fight in World War I, and women from Russia did occasionally serve as snipers]]. Additionally, tanks of the era were highly experimental and somewhat unreliable (due to being a completely new concept) and again didn't really take off until WWII. Dogfighting as we know it also wasn't common in World War I. Planes entered into popular use towards the end of the war, and were mostly used for scouting. The game gets some things right but others wrong, which is [[AcceptableBreaksFromReality acceptable for the sake of gameplay]].
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** On the other hand, assault rifles were really first used in UsefulNotes/WorldWarII, and the majority of women who fought in World War I were medics or worked in factories to make material, ''not'' frontline soldiers. Black soldiers were also a bit rarer in World War I than in World War II, [[TruthInTelevesion but Sikh soldiers did fight in World War I, and women from Russia did occasionally serve as snipers]]. Additionally, tanks of the era were highly experimental and somewhat unreliable (due to being a completely new concept) and again didn't really take off until WWII. Dogfighting as we know it also wasn't common in World War I. Planes entered into popular use towards the end of the war, and were mostly used for scouting. The game gets some things right but others wrong, which is [[AcceptableBreaksFromReality acceptable for the sake of gameplay]].

to:

** On the other hand, assault rifles were really first used in UsefulNotes/WorldWarII, and the majority of women who fought in World War I were medics or worked in factories to make material, ''not'' frontline soldiers. Black soldiers were also a bit rarer in World War I than in World War II, [[TruthInTelevesion [[TruthiInTelevision but Sikh soldiers did fight in World War I, and women from Russia did occasionally serve as snipers]]. Additionally, tanks of the era were highly experimental and somewhat unreliable (due to being a completely new concept) and again didn't really take off until WWII. Dogfighting as we know it also wasn't common in World War I. Planes entered into popular use towards the end of the war, and were mostly used for scouting. The game gets some things right but others wrong, which is [[AcceptableBreaksFromReality acceptable for the sake of gameplay]].
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** On the other hand, assault rifles were really first used in UsefulNotes/WorldWarII, and the majority of women who fought in World War I were medics or worked in factories to make material, ''not'' frontline soldiers. Additionally, tanks of the era were highly experimental and somewhat unreliable (due to being a completely new concept) and again didn't really take off until WWII. The game gets some things right but others wrong, which is [[AcceptableBreaksFromReality acceptable for the sake of gameplay]].

to:

** On the other hand, assault rifles were really first used in UsefulNotes/WorldWarII, and the majority of women who fought in World War I were medics or worked in factories to make material, ''not'' frontline soldiers. Black soldiers were also a bit rarer in World War I than in World War II, [[TruthInTelevesion but Sikh soldiers did fight in World War I, and women from Russia did occasionally serve as snipers]]. Additionally, tanks of the era were highly experimental and somewhat unreliable (due to being a completely new concept) and again didn't really take off until WWII. Dogfighting as we know it also wasn't common in World War I. Planes entered into popular use towards the end of the war, and were mostly used for scouting. The game gets some things right but others wrong, which is [[AcceptableBreaksFromReality acceptable for the sake of gameplay]].
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* One of the features that DICE introduced when making the Frostbite engine that powers their ''Battlefield'' series since ''[[VideoGame/BattlefieldBadCompany]]'' is making really loud sounds, like explosions, cut out relatively quieter sounds, like footsteps, a technique they called HDR Audio. People mistook this for a glitch in the audio mixing part of the engine being unable to keep up.

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* One of the features that DICE introduced when making the Frostbite engine that powers their ''Battlefield'' series since ''[[VideoGame/BattlefieldBadCompany]]'' ''[[VideoGame/BattlefieldBadCompany Battlefield Bad Company]]'' is making really loud sounds, like explosions, cut out relatively quieter sounds, like footsteps, a technique they called HDR Audio. People mistook this for a glitch in the audio mixing part of the engine being unable to keep up.
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* One of the features that DICE introduced when making the Frostbite engine that powers their ''Battlefield'' series since ''[[VideoGame/BattlefieldBadCompany]]'' is making really loud sounds, like explosions, cut out relatively quieter sounds, like footsteps, a technique they called HDR Audio. People mistook this for a glitch in the audio mixing part of the engine being unable to keep up.
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** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome as Snake would even think of using grenades to fight a tank.

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** A similar example is Lampshaded in ''VideoGame/MetalGearSolid4''. When talking about Snake's fight against an M1 Abrams from ''VideoGame/MetalGearSolid1''; ''VideoGame/MetalGearSolid 1''; Otacon points out how unlikely that was to have worked, and that only someone as CrazyAwesome as Snake would even think of using grenades to fight a tank.
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* In almost any PlatformGame, the gravity, especially the 3D ones. The intuitive and forgiving jump arcs in most games would lead people to assume that the gravity in most games is close to that of Earth's, if not lighter. In actuality, most games have gravity at least 2-3 times stronger. It turns out that Earth's gravity of 9.8 meters per second per second is actually rather slow and makes for very clunky platforming when using video game JumpPhysics. For some context, ''VideoGame/SuperMarioOdyssey''[[note]]Assuming a world scale based around Mario's canon height of 5'5"[[/note]] is a modern example that's about as close as you can get to 9.8m/s^2... on the ''moon''.
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* VideoGame/DonutCountry, a game where you play a hole that makes things fall into it, ran into this problem with physics and large objects. People ''expect'' larger objects to fall faster, even though physics says they don't; the game's developer eventually [[https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/ yielded to complaints from testers]] and faked physics to make larger objects fall the way people expected them to.

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* VideoGame/DonutCountry, VideoGame/DonutCounty, a game where you play a hole that makes things fall into it, ran into this problem with physics and large objects. People ''expect'' larger objects to fall faster, even though physics says they don't; the game's developer eventually [[https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/ yielded to complaints from testers]] and faked physics to make larger objects fall the way people expected them to.
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* VideoGame/DonutCountry, a game where you play a hole that makes things fall into it, ran into this problem with physics and large objects. People ''expect'' larger objects to fall faster, even though physics says they don't; the game's developer eventually [[https://www.rockpapershotgun.com/2018/08/29/how-donut-countys-hole-works/ yielded to complaints from testers]] and faked physics to make larger objects fall the way people expected them to.
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** Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but was only just declared 'combat ready' a few years after the game released. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops II'' was heavily inspired by the F-35.

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** Speaking of ''Call of Duty'', there is one mission in ''VideoGame/CallOfDutyBlackOps2'' ''VideoGame/CallOfDutyBlackOpsII'' wherein you get to pilot a fighter aircraft which has the ability to land and take off vertically, right in the middle of a street intersection, with no runways needed. This part of the campaign was heavily featured in the game's trailers, and some of the viewers were surprisingly extremely vocal about it, saying it was "unrealistic", or that Activision just made it up because the game is set in the future and/or just to make the game look cool. They probably haven't seen or heard yet of the [[https://www.f35.com/about/variants/f35b/ F-35B Lightning II]], which was a result of the "Joint Strike Fighter" program. Put simply, the F-35 is a fighter plane that was designed to have [[https://en.wikipedia.org/wiki/VTOL/ the ability to take off]] [[https://en.wikipedia.org/wiki/STOVL/ and land vertically]] as its main feature. Said aircraft was designed & has existed for years now and has passed various extensive testing, but was only just declared 'combat ready' a few years after the game released. It's also a no-brainer that the VTOL fighter aircraft in ''Black Ops II'' was heavily inspired by the F-35.

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