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->''"I hear the Super Nintendo version didn't have a countdown timer, and actually explained the plot a bit better, but like I said, I played the [[UsefulNotes/SegaGenesis Genesis]] version as a kid, so here I am!"''

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->''"I hear the Super Nintendo version didn't have a countdown timer, and actually explained the plot a bit better, but like I said, I played the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] version as a kid, so here I am!"''



->''"And now for the UsefulNotes/{{Amstrad|CPC}} version. What can I say? Words such as travesty leap to mind. Surely there's some mistake. This isn't the ''VideoGame/OutRun'' we know and love. This is something else, something indefinable, something which wants to make you scream and [[{{Headdesk}} bang your head against the nearest solid object]], something you will regret spending your money on."''

to:

->''"And now for the UsefulNotes/{{Amstrad|CPC}} Platform/{{Amstrad|CPC}} version. What can I say? Words such as travesty leap to mind. Surely there's some mistake. This isn't the ''VideoGame/OutRun'' we know and love. This is something else, something indefinable, something which wants to make you scream and [[{{Headdesk}} bang your head against the nearest solid object]], something you will regret spending your money on."''



But [[NotScreenedForCritics nobody knew]] about the UsefulNotes/XboxOne and [[UsefulNotes/PlayStation4 PS4]]\\

to:

But [[NotScreenedForCritics nobody knew]] about the UsefulNotes/XboxOne Platform/XboxOne and [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]]\\



->''Tiertex were infamous for releasing very bad ports of arcade games, and you'll never guess what - ''VideoGame/{{Street Fighter|I}}'' was no exception. This is the UsefulNotes/AtariST version of ''Street Fighter''. Notice that the graphics have been redrawn and now look crap. Notice that it now jerks horribly. Notice that when Ryu does a flying kick, he hovers in the air for a fraction of a second for no discernible reason. Notice the horrible splodges that appear when a character is hit. Notice that I've deliberately left the sound off because there are no sound effects, just a really annoying tune playing the whole time. What you can't notice is that all the special moves have been left out; [[TakeOurWordForIt you'll just have to take my word for that]].''

to:

->''Tiertex were infamous for releasing very bad ports of arcade games, and you'll never guess what - ''VideoGame/{{Street Fighter|I}}'' was no exception. This is the UsefulNotes/AtariST Platform/AtariST version of ''Street Fighter''. Notice that the graphics have been redrawn and now look crap. Notice that it now jerks horribly. Notice that when Ryu does a flying kick, he hovers in the air for a fraction of a second for no discernible reason. Notice the horrible splodges that appear when a character is hit. Notice that I've deliberately left the sound off because there are no sound effects, just a really annoying tune playing the whole time. What you can't notice is that all the special moves have been left out; [[TakeOurWordForIt you'll just have to take my word for that]].''



-->-- '''WebAnimation/DangerDolan''', [[https://www.youtube.com/watch?v=-0yxVucGngo on]] the infamous UsefulNotes/Atari2600 port of ''VideoGame/PacMan''

->VideoGame/{{Doom}}'', even in 1996, was still a big get, and it was generally thought, due to the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]]'s power and PC-friendly architecture, it would be a slam-dunk port. Randy Scott and his fly-by-night company, Art Data Interactive, scored the license to sell the game on the machine, but unfortunately, they... [[IncompetenceInc didn't know the first thing about game development]]. They commissioned a single person to port the game and gave them six weeks in which to do so. While it's a miracle they even got it into a playable state, uh... "playable state" is a [[MetaphoricallyTrue subjective term]] here.''

to:

-->-- '''WebAnimation/DangerDolan''', [[https://www.youtube.com/watch?v=-0yxVucGngo on]] the infamous UsefulNotes/Atari2600 Platform/Atari2600 port of ''VideoGame/PacMan''

->VideoGame/{{Doom}}'', even in 1996, was still a big get, and it was generally thought, due to the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]]'s power and PC-friendly architecture, it would be a slam-dunk port. Randy Scott and his fly-by-night company, Art Data Interactive, scored the license to sell the game on the machine, but unfortunately, they... [[IncompetenceInc didn't know the first thing about game development]]. They commissioned a single person to port the game and gave them six weeks in which to do so. While it's a miracle they even got it into a playable state, uh... "playable state" is a [[MetaphoricallyTrue subjective term]] here.''



->''Even though it’s the first official version that we got, ''do not play'' the [=PS1=] port. Load times are bad and the translation is awful, like making Faris a stereotypical “yarr” pirate throughout. This is the same version that’s available for download on UsefulNotes/PlayStation3 and UsefulNotes/PlayStation4. Avoid it.''
-->-- '''WebVideo/ProJared''' on the UsefulNotes/PlayStation port of ''VideoGame/FinalFantasyV''.

to:

->''Even though it’s the first official version that we got, ''do not play'' the [=PS1=] port. Load times are bad and the translation is awful, like making Faris a stereotypical “yarr” pirate throughout. This is the same version that’s available for download on UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/PlayStation4.Platform/PlayStation4. Avoid it.''
-->-- '''WebVideo/ProJared''' on the UsefulNotes/PlayStation Platform/PlayStation port of ''VideoGame/FinalFantasyV''.



-->-- '''WebVideo/ScottTheWoz''' on the UsefulNotes/Atari2600 port of Pac-Man, "Remakes, Remasters, and Rereleases”

to:

-->-- '''WebVideo/ScottTheWoz''' on the UsefulNotes/Atari2600 Platform/Atari2600 port of Pac-Man, "Remakes, Remasters, and Rereleases”
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