Quotes: Porting Disaster

"If The False Prophet was pushing the capabilities of the Super Nintendo's antiquated processor and 128kb of memory, The Black Gate shoved them off a cliff...Various words including most notably the word "kill" are gone from the dialogue, as well as nearly everything that could be construed as an adult situation, resulting in a horribly bowdlerized game which demands no thought or moral choice and becomes just another consequence-free, mindless hack-and-slasher of the sort that Richard Garriott has been specifically trying to move away from since Quest of the Avatar. There's really no reason to play this game at all. Please don't. It doesn't even have SNES mouse support."
Robert Kosarko on Ultima VII

"I hear the Super Nintendo version didn't have a countdown timer, and actually explained the plot a bit better, but like I said, I played the Genesis version as a kid, so here I am!"
Linkara, "Wolverine: Adamantium Rage"

"And now for the Amstrad version. What can I say? Words such as travesty leap to mind. Surely there's some mistake. This isn't the OutRun we know and love. This is something else, something indefinable, something which wants to make you scream and bang your head against the nearest solid object, something you will regret spending your money on."
Computer + Video Games magazine

"...it was the HD Collection that truly cemented my belief that Konami was completely and utterly beyond human reason. I mean, it had one job: Re-release Silent Hill 2—one of the greatest games ever made—in HD, along with the almost-as-brilliant Silent Hill 3. That's it.

One. Fuckin'. Job.

But if any company can screw up the easiest job in the world spectacularly, it's Ko-fuckin'-nami. The
HD Collection was a total disaster. Audio bugs littered the experience. Fog effects were removed to expose unfinished environments. And they were working off unfinished code. Because Konami had fucking lost most of the original! They had to issue a Day 1 patch for a game that was a fuckin' decade old! A patch that barely fixed the thing. And it still only patched on ONE console. Silent Hill's art director Masahiro Ito embarrassingly expressed his shock that Konami released the fucking thing. Bloody shameful. (If Konami understood shame.)"