Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Alice is an ActualPacifist who only knocks out Bob's {{mooks}}s, meaning that they wake up after a while. The player can kill them, but this upsets Alice and leads to a NonStandardGameOver if it's done too often.
to:
* '''Downplayed''': Alice is an ActualPacifist who only knocks out Bob's {{mooks}}s, {{mooks}}, meaning that they wake up after a while. The player can kill them, but this upsets Alice and leads to a NonStandardGameOver if it's done too often.
Is there an issue? Send a MessageReason:
Added standarized \'Playing With Wiki\' template
Deleted line(s) 10,11 (click to see context) :
* '''Deconstructed''': Players find having to deal with these reviving mooks [[DemonicSpiders extremely annoying]].
* '''Reconstructed''': ....at least until Alice unlocks the skill that allows her to [[DeaderThanDead shut down robots permanently and destroy zombie corpses before they can rise again]].
* '''Reconstructed''': ....at least until Alice unlocks the skill that allows her to [[DeaderThanDead shut down robots permanently and destroy zombie corpses before they can rise again]].
* '''Invoked''': ???
* '''Exploited''': The developers make the DiscOneNuke unable to permanently defeat enemies in order to make it less useful as the player progresses.
* '''Exploited''': The developers make the DiscOneNuke unable to permanently defeat enemies in order to make it less useful as the player progresses.
Changed line(s) 19,21 (click to see context) from:
* '''Exploited''': The developers make the DiscOneNuke unable to permanently defeat enemies in order to make it less useful as the player progresses.
* '''Played for Laughs''': The reviving enemies are clowns who simply suffer AmusingInjuries when they're defeated. Their weakness is a PieInTheFace, which irritates them and makes them leave.
* '''Played for Drama''': Alice is the main character in a survival horror game. Having to constantly fight off or flee from the enemies puts a real strain on the player's (limited) resources.
* '''Played for Laughs''': The reviving enemies are clowns who simply suffer AmusingInjuries when they're defeated. Their weakness is a PieInTheFace, which irritates them and makes them leave.
* '''Played for Drama''': Alice is the main character in a survival horror game. Having to constantly fight off or flee from the enemies puts a real strain on the player's (limited) resources.
to:
* '''Exploited''': The developers make '''Deconstructed''': Players find having to deal with these reviving mooks [[DemonicSpiders extremely annoying]].
* '''Reconstructed''': ....at least until Alice unlocks theDiscOneNuke unable skill that allows her to [[DeaderThanDead shut down robots permanently defeat enemies in order to make it less useful as the player progresses.
and destroy zombie corpses before they can rise again]].
* '''Playedfor For Laughs''': The reviving enemies are clowns who simply suffer AmusingInjuries when they're defeated. Their weakness is a PieInTheFace, which irritates them and makes them leave.
* '''Playedfor For Drama''': Alice is the main character in a survival horror game. Having to constantly fight off or flee from the enemies puts a real strain on the player's (limited) resources.
* '''Reconstructed''': ....at least until Alice unlocks the
* '''Played
* '''Played
Changed line(s) 24 (click to see context) from:
----
to:
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,25 (click to see context) from:
----
<<|PlayingWithWiki|>>
<<|PlayingWithWiki|>>
to:
<<|PlayingWithWiki|>>
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Alice is an ActualPacifist.
to:
* '''Downplayed''': Alice is an ActualPacifist.ActualPacifist who only knocks out Bob's {{mooks}}s, meaning that they wake up after a while. The player can kill them, but this upsets Alice and leads to a NonStandardGameOver if it's done too often.