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** Nobody likes to play with a particular DM because he always makes the [[ItsEasySoItSucks game too]] [[NoChallengeEqualsNoSatisfaction easy]].

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** Nobody likes to play with a that particular DM because he always makes the [[ItsEasySoItSucks game too]] [[NoChallengeEqualsNoSatisfaction easy]].
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** Nobody likes to play with a particular DM because he always makes the [[ItsSoEasyItSucks game too]] [[NoChallengeNoSatisfaction easy]].

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** Nobody likes to play with a particular DM because he always makes the [[ItsSoEasyItSucks [[ItsEasySoItSucks game too]] [[NoChallengeNoSatisfaction [[NoChallengeEqualsNoSatisfaction easy]].
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** Nobody likes to play with a particular DM because he always makes the game too easy.

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** Nobody likes to play with a particular DM because he always makes the [[ItsSoEasyItSucks game too easy.too]] [[NoChallengeNoSatisfaction easy]].

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* '''Double Subverted''': The Heroes escape the DeathTrap, and find their Million Dollar Reward waiting for them in the next room.

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* '''Double Subverted''': Subverted''':
**
The Heroes escape the DeathTrap, and find their Million Dollar Reward waiting for them in the next room.room.
** Pure copper is {{unobtanium}} there.

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* '''Subverted''': The players are told their adventure takes place in the Million Dollar Dungeon, which later turns out to be a DeathTrap.

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* '''Subverted''': '''Subverted''':
**
The players are told their adventure takes place in the Million Dollar Dungeon, which later turns out to be a DeathTrap.DeathTrap.
** A million dollars worth in prizes may sound nice, but [[RidiculousExchangeRates you need at least a billion for one measly copper coin]].
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* '''Inverted''': The players start with an obscene amount of money, and must spend every last cent in order to win.

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* '''Inverted''': '''Inverted''':
**
The players start with an obscene amount of money, and must spend every last cent in order to win.win.
** The KillerGameMaster is so harsh that the players can barely get to Level 3 before dying.



* '''Defied''': The players ask for a house rule to increase the amount of loot they get at each dungeon or encounter. The DM's response is basically "LoL No."

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* '''Defied''': The players ask for a house rule to increase the amount of loot they get at each dungeon or encounter. The DM's response is basically "LoL No."DM refuses.



* '''Deconstructed''': After the Million Dollar Dungeon is built, the Dungeon Builder realizes just what someone could become if they powered through his maze. He also realizes that seeding the dungeon with that much wealth has bankrupted him so he removes it all and keeps it for himself.

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* '''Deconstructed''': '''Deconstructed''':
**
After the Million Dollar Dungeon is built, the Dungeon Builder realizes just what someone could become if they powered through his maze. He also realizes that seeding the dungeon with that much wealth has bankrupted him so he removes it all and keeps it for himself.
** Nobody likes to play with a particular DM because he always makes the game too easy.
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* '''Parodied''': After one trip through the Million Dollar Dungeon, our heroes emerge with [[AGodAmI god-like power]] and more money than Bill Gates.

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* '''Parodied''': After one trip through the Million Dollar Dungeon, our heroes emerge with [[AGodAmI god-like power]] PhysicalGod level power and more money than Bill Gates.



* '''Enforced''': The players wouldn't feel rewarded without ridiculous wealth explosion.

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* '''Enforced''': The "The players wouldn't feel rewarded without ridiculous wealth explosion.explosion so this is necessary to keep them at the table".



* '''Defied''': The Dungeon Builder knows better than to keep his valubles where adventurers might get at them.

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* '''Defied''': The Dungeon Builder knows better than players ask for a house rule to keep his valubles where adventurers might increase the amount of loot they get at them.each dungeon or encounter. The DM's response is basically "LoL No."



* '''Deconstructed''': After the Million Dollar Dungeon is built, the Dungeon Builder realizes just what someone could become if they powered through his maze. He also realizes that seeding the dungeon with that much wealth has bankrupted him. So, before anyone notices what he has built, he quickly tears it down.

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* '''Deconstructed''': After the Million Dollar Dungeon is built, the Dungeon Builder realizes just what someone could become if they powered through his maze. He also realizes that seeding the dungeon with that much wealth has bankrupted him. So, before anyone notices what him so he has built, he quickly tears removes it down.all and keeps it for himself.



** The Dungeon Builder offers numerous rewards to the players as they progress. However, the choices he poses for the players are not so easy, nor are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.

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** The Dungeon Builder offers numerous rewards to the players as they progress. However, the choices he poses for the players are not so easy, nor hard, as are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.dungeons, and become fabulously wealthy afterward
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* '''Enforced''': The [[ViewersAreMorons players]] wouldn't feel rewarded without ridiculous wealth explosion.

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* '''Enforced''': The [[ViewersAreMorons players]] players wouldn't feel rewarded without ridiculous wealth explosion.
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* '''Exploited''': ???

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* '''Exploited''': ???The king of Troperia has his tax collectors stationed right by the dungeon's exit, to get their cut of the goodies from any adventurers who survive.
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* '''Downplayed''': ???

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* '''Downplayed''': ???The Thousand Dollar Dungeon is filled with good items and money. It also has equally deadly bandits lurking around, forcing the party to work to get the treasure.

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Added standarized \'Playing With Wiki\' template


'''Basic Trope''': An RPG campaign where the GameMaster is overly generous in giving out treasure/magic items/experience points/whatever.

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'''Basic Trope''': An RPG campaign where the GameMaster is overly generous in giving out treasure/magic [=treasure/magic items/experience points/whatever.points/whatever=].



* '''Downplayed''': ???



* '''Deconstructed''': After the Million Dollar Dungeon is built, the Dungeon Builder realizes just what someone could become if they powered through his maze. He also realizes that seeding the dungeon with that much wealth has bankrupted him. So, before anyone notices what he has built, he quickly tears it down.
* '''Reconstructed''': Later, when the Dungeon Builder is old and about to die, he re-builds the Million Dollar Dungeon, and keeps its location top-secret. He leaves the co-ordinates of the entrance to his son in his will. He hopes that in addition to collecting the estate, his son will develop some character while fighting his way through the caverns.
** The Dungeon Builder offers numerous rewards to the players as they progress. However, the choices he poses for the players are not so easy, nor are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.



* '''Exploited''': ???



* '''Deconstructed''': After the Million Dollar Dungeon is built, the Dungeon Builder realizes just what someone could become if they powered through his maze. He also realizes that seeding the dungeon with that much wealth has bankrupted him. So, before anyone notices what he has built, he quickly tears it down.
* '''Reconstructed''':
** Later, when the Dungeon Builder is old and about to die, he re-builds the Million Dollar Dungeon, and keeps its location top-secret. He leaves the co-ordinates of the entrance to his son in his will. He hopes that in addition to collecting the estate, his son will develop some character while fighting his way through the caverns.
** The Dungeon Builder offers numerous rewards to the players as they progress. However, the choices he poses for the players are not so easy, nor are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.



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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
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* '''Exaggerated''': The Googolplex Dollar Dungeon contains more treasure than all of the inhabitants of the game's world have ever seen in their entire lives combined. Even it's walls are made of diamonds.

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* '''Exaggerated''': The Googolplex Dollar Dungeon contains more treasure than all of the inhabitants of the game's world have ever seen in their entire lives combined. Even it's its walls are made of diamonds.
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** The Dungeon Builder offers numerous rewards to the Heroes as they progress. However, the choices he poses for the heroes are not so easy, nor are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.

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** The Dungeon Builder offers numerous rewards to the Heroes players as they progress. However, the choices he poses for the heroes players are not so easy, nor are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.
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Added DiffLines:

** The Dungeon Builder offers numerous rewards to the Heroes as they progress. However, the choices he poses for the heroes are not so easy, nor are the dungeons themselves. The heroes must choose each of their rewards wisely to survive the Dungeon Builder's difficult dungeons.
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* '''Straight''': Our intrepid Heroes discover the Million Dollar Dungeon, which is riddled with gold, jewels, and other valuable things.
* '''Exaggerated''': The Googolplex Dollar Dungeon contains more treasure than all of the inhabitants of the game's world have ever seen in their entire lives combined.

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* '''Straight''': Our intrepid Heroes discover the Million Dollar Dungeon, which is riddled with gold, jewels, and other valuable things.
things.
* '''Exaggerated''': The Googolplex Dollar Dungeon contains more treasure than all of the inhabitants of the game's world have ever seen in their entire lives combined. Even it's walls are made of diamonds.
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* '''Straight''': Our intrepid Heroes discover the Million Dollar Dungeon, which is riddled with gold, jewels, and other vaulable things.

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* '''Straight''': Our intrepid Heroes discover the Million Dollar Dungeon, which is riddled with gold, jewels, and other vaulable valuable things.

Changed: 13

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* '''Exaggerated''': The Million Dollar Dungeon contains more treasure than all of the inhabitants of the game's world have ever seen in their entire lives combined.

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* '''Exaggerated''': The Million Googolplex Dollar Dungeon contains more treasure than all of the inhabitants of the game's world have ever seen in their entire lives combined.

Changed: 35

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* '''Exaggerated''': The Million Dollar Dungeon contains more treasure than all of the characters have ever seen in their entire lives combined.

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* '''Exaggerated''': The Million Dollar Dungeon contains more treasure than all of the characters inhabitants of the game's world have ever seen in their entire lives combined.
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* '''Lampshaded''': "By the time we get out of here, we'll be able to buy and sell the King!"

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* '''Lampshaded''': "By "Y'know, for all the time we get out loot we've been getting, you'd think this was some kind of here, we'll be able to buy and sell the King!"bad game show."



* '''Discussed''': "Y'know, for all the loot we've been getting, you'd think this was some kind of bad game show."

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* '''Discussed''': "Y'know, for all '''Discussed''': "By the loot we've been getting, you'd think this was some kind time we get out of bad game show."here, we'll be able to buy and sell the King!"

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