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Changed: 150

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* '''Enforced''': The game creator is forced to make the enemies flash white when damaged, or else others would find his game too different/boring/tough and boycott it.

to:

* '''Enforced''': '''Enforced''':
**
The game creator is forced to make the enemies flash white when damaged, or else others would find his game too different/boring/tough and boycott it.it.
** The console doesn't have enough sprite memory for pained sprites, but it does have enough palette memory for a FlashOfPain sub palette.

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* '''Justified''': The player's weapon is designed so it makes the enemies emit a luminescent glow.
** The foes are aliens, and brightly flashing bioluminescence is [[BizzareAlienBiology part of their reaction to pain.]]

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* '''Justified''': '''Justified''':
**
The player's weapon is designed so it makes the enemies emit a luminescent glow.
** The foes are aliens, and brightly flashing bioluminescence is [[BizzareAlienBiology [[BizarreAlienBiology part of their reaction to pain.]]



* '''Parodied''': All Mooks and bosses are required to pour a strange paint over themselves, which makes a flash every time they're hit. [[InvincibleMinorMinion Only certain ones do not]].

to:

* '''Parodied''': '''Parodied''':
**
All Mooks and bosses are required to pour a strange paint over themselves, which makes a flash every time they're hit. [[InvincibleMinorMinion Only certain ones do not]].



* '''Zig Zagged''': the robots flash when hit, organic enemies just explode into HighPressureBlood

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* '''Zig Zagged''': the The robots flash when hit, organic enemies just explode into HighPressureBlood



* '''Played For Laughs''': A mook says something stupid, and his commander gives him a DopeSlap, causing him to hitflash.



* '''Played For Laughs''': A mook says something stupid, and his commander gives him a DopeSlap, causing him to hitflash.

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** The foes are aliens, and brightly flashing bioluminescence is [[BizzareAlienBiology part of their reaction to pain.]]



* '''Zig Zagged''': ???

to:

** One of the bosses is an extremely busty giantess in skimpy clothing, and every hit causes a wardrobe malfunction, and hence, a hit-flash.
* '''Zig Zagged''': ???the robots flash when hit, organic enemies just explode into HighPressureBlood



* '''Defied''': ???

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* '''Defied''': ???The final boss covers himself in hitflash-dampening paint, in order to prevent the player from knowing when they're doing damage.



* '''Conversed''': ???

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* '''Conversed''': ???'''Conversed''': "Y'know that hitflash effect all these games have?"


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*'''Played For Laughs''': A mook says something stupid, and his commander gives him a DopeSlap, causing him to hitflash.
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* '''Downplayed''': ???

to:

* '''Downplayed''': ???Only the touched body part blinks.

Added: 712

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Added standarized \'Playing With Wiki\' template


* '''Downplayed''': ???



* '''Untwisted''': The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.



* '''Deconstructed''': Every time a hero uses his [[GatlingGood gatling gun]] or BeamSpam or DeathOfAThousandCuts move on a boss, he/she gets a seizure from the rapid flashes caused by the opponent.
* '''Reconstructed''': In order to be able to legitimately use rapid-hitting moves, heroes using them are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.



* '''NecessaryWeasel''': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.



* '''Deconstructed''': Every time a hero uses his [[GatlingGood gatling gun]] or BeamSpam or DeathOfAThousandCuts move on a boss, he/she gets a seizure from the rapid flashes caused by the opponent.
* '''Reconstructed''': In order to be able to legitimately use rapid-hitting moves, heroes using them are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.
* '''Necessary Weasel''': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.
* '''Untwisted''': The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.



[[color:white:Ow!]] [[FlashOfPain That hurt!]]

to:

[[color:white:Ow!]] Ow! [[FlashOfPain That hurt!]]hurts, you idiot!]]





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%%* '''Implied''': ???
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* ''NecessaryWeasel'': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.

to:

* ''NecessaryWeasel'': '''NecessaryWeasel''': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.
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* '''Averted''': Alternatively, the enemies don't flash when hitting them.

to:

* '''Averted''': Alternatively, the The enemies don't flash when hitting them.

Changed: 58

Removed: 173

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* '''Averted''':
** Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!
** Alternatively, the enemies don't flash when hitting them.

to:

* '''Averted''':
** Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!
**
'''Averted''': Alternatively, the enemies don't flash when hitting them.

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* '''Inverted''': The enemy blinks white when it regains health.

to:

* '''Inverted''': '''Inverted''':
**
The enemy blinks white when it regains health.



* '''Averted''': Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!

to:

* '''Averted''': '''Averted''':
**
Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!
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Back to FlashOfPain

to:

Back to FlashOfPain[[color:white:Ow!]] [[FlashOfPain That hurt!]]
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Added DiffLines:

** When enemy doesn't take any damage, it makes a high pitched sound to indicate that its vulnerable point wasn't attacked.

Added: 60

Changed: 117

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* '''Subverted''': When the enemy is hit, it does not blink in a different color.

to:

* '''Subverted''': In the non-interactive tutorial, it's clearly seen that the enemy blinks in a different color when hit. When the enemy is hit, hit ingame, it does not blink in a different color.



* Untwisted: The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.

to:

* Untwisted: '''Untwisted''': The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.


Added DiffLines:

** Alternatively, the enemies don't flash when hitting them.
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* '''Reconstructed''': In order to be able to ligitimately use rapid-hitting moves, heroes using are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.

to:

* '''Reconstructed''': In order to be able to ligitimately legitimately use rapid-hitting moves, heroes using them are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.

Added: 309

Changed: 1453

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* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???
* '''Deconstructed''': ???
* '''Reconstructed''': ???

to:

* '''Subverted''': ???
When the enemy is hit, it does not blink in a different color.
* '''Double Subverted''': ???
When the enemy is hit, it does not blink in a different color, but that's because it was being hit in an armored area and therefore not taking any damage.
* Untwisted: The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.
* '''Parodied''': ???
All Mooks and bosses are required to pour a strange paint over themselves, which makes a flash every time they're hit. [[InvincibleMinorMinion Only certain ones do not]].
* '''Deconstructed''': ???
Every time a hero uses his [[GatlingGood gatling gun]] or BeamSpam or DeathOfAThousandCuts move on a boss, he/she gets a seizure from the rapid flashes caused by the opponent.
* '''Reconstructed''': ???In order to be able to ligitimately use rapid-hitting moves, heroes using are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.



* '''Averted''': When the enemy is hit, it does not blink in a different color.
* '''Enforced''': ???

to:

* '''Averted''': When the enemy is hit, it does not blink Enemies and bosses can't get damaged in a different color.
this game, and therefore cannot flash. Good luck avoiding all of them!
* '''Enforced''': ???The game creator is forced to make the enemies flash white when damaged, or else others would find his game too different/boring/tough and boycott it.
* ''NecessaryWeasel'': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.



* '''Invoked''': ???
* '''Exploited''': ???

to:

* '''Invoked''': ???
The Mooks and bosses are sick and tired of getting hit without noticing the damage (and hence dying without noticing), so they develop the ability to flash white in order to notice that they are under attack.
* '''Exploited''': ???The boss or Mooks are fought in a very dark cave, so the hero finds out where they are by using and AOE attack to damage the lot, causing each individual Mook to flash.



* '''Discussed''': ???

to:

* '''Discussed''': ???"Why is it enemies keep flashing when I hit them?"

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