History PlayingWith / FlashOfPain

21st May '15 6:09:38 AM VPhantom
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* '''Justified''': The player's weapon is designed so it makes the enemies emit a luminescent glow.
** The foes are aliens, and brightly flashing bioluminescence is [[BizzareAlienBiology part of their reaction to pain.]]

to:

* '''Justified''': '''Justified''':
**
The player's weapon is designed so it makes the enemies emit a luminescent glow.
** The foes are aliens, and brightly flashing bioluminescence is [[BizzareAlienBiology [[BizarreAlienBiology part of their reaction to pain.]]



* '''Parodied''': All Mooks and bosses are required to pour a strange paint over themselves, which makes a flash every time they're hit. [[InvincibleMinorMinion Only certain ones do not]].

to:

* '''Parodied''': '''Parodied''':
**
All Mooks and bosses are required to pour a strange paint over themselves, which makes a flash every time they're hit. [[InvincibleMinorMinion Only certain ones do not]].



* '''Zig Zagged''': the robots flash when hit, organic enemies just explode into HighPressureBlood

to:

* '''Zig Zagged''': the The robots flash when hit, organic enemies just explode into HighPressureBlood



* '''Played For Laughs''': A mook says something stupid, and his commander gives him a DopeSlap, causing him to hitflash.



* '''Played For Laughs''': A mook says something stupid, and his commander gives him a DopeSlap, causing him to hitflash.
21st May '15 5:23:46 AM doorhandle
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** The foes are aliens, and brightly flashing bioluminescence is [[BizzareAlienBiology part of their reaction to pain.]]



* '''Zig Zagged''': ???

to:

** One of the bosses is an extremely busty giantess in skimpy clothing, and every hit causes a wardrobe malfunction, and hence, a hit-flash.
* '''Zig Zagged''': ???the robots flash when hit, organic enemies just explode into HighPressureBlood



* '''Defied''': ???

to:

* '''Defied''': ???The final boss covers himself in hitflash-dampening paint, in order to prevent the player from knowing when they're doing damage.



* '''Conversed''': ???

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* '''Conversed''': ???'''Conversed''': "Y'know that hitflash effect all these games have?"


Added DiffLines:

*'''Played For Laughs''': A mook says something stupid, and his commander gives him a DopeSlap, causing him to hitflash.
19th Jun '13 3:07:57 PM Idlem
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* '''Downplayed''': ???

to:

* '''Downplayed''': ???Only the touched body part blinks.
14th Jan '13 2:25:49 PM VPhantom
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* '''Downplayed''': ???



* '''Untwisted''': The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.



* '''Deconstructed''': Every time a hero uses his [[GatlingGood gatling gun]] or BeamSpam or DeathOfAThousandCuts move on a boss, he/she gets a seizure from the rapid flashes caused by the opponent.
* '''Reconstructed''': In order to be able to legitimately use rapid-hitting moves, heroes using them are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.



* '''NecessaryWeasel''': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.



* '''Deconstructed''': Every time a hero uses his [[GatlingGood gatling gun]] or BeamSpam or DeathOfAThousandCuts move on a boss, he/she gets a seizure from the rapid flashes caused by the opponent.
* '''Reconstructed''': In order to be able to legitimately use rapid-hitting moves, heroes using them are required to not be seizure prone. That way, they can stand the rapid flashes when they attack an enemy.
* '''Necessary Weasel''': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.
* '''Untwisted''': The enemy does not seem to flash when hit, but actually does- it just glows with the colour of UV light and therefore cannot be seen.



[[color:white:Ow!]] [[FlashOfPain That hurt!]]

to:

[[color:white:Ow!]] Ow! [[FlashOfPain That hurt!]]hurts, you idiot!]]





Added DiffLines:

%%* '''Implied''': ???
12th Aug '12 5:15:51 PM randomtroper89
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* ''NecessaryWeasel'': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.

to:

* ''NecessaryWeasel'': '''NecessaryWeasel''': Everyone expects VideoGame enemies to flash or show a hurt animation when damaged.
12th Aug '12 5:15:31 PM randomtroper89
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* '''Averted''': Alternatively, the enemies don't flash when hitting them.

to:

* '''Averted''': Alternatively, the The enemies don't flash when hitting them.
24th Jul '12 5:32:43 PM randomtroper89
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* '''Averted''':
** Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!
** Alternatively, the enemies don't flash when hitting them.

to:

* '''Averted''':
** Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!
**
'''Averted''': Alternatively, the enemies don't flash when hitting them.
7th Jun '12 3:18:55 AM Telcontar
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* '''Inverted''': The enemy blinks white when it regains health.

to:

* '''Inverted''': '''Inverted''':
**
The enemy blinks white when it regains health.



* '''Averted''': Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!

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* '''Averted''': '''Averted''':
**
Enemies and bosses can't get damaged in this game, and therefore cannot flash. Good luck avoiding all of them!
3rd Dec '11 9:49:15 PM BlueGuy
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Back to FlashOfPain

to:

Back to FlashOfPain[[color:white:Ow!]] [[FlashOfPain That hurt!]]
3rd Mar '11 3:07:29 AM artman40
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Added DiffLines:

** When enemy doesn't take any damage, it makes a high pitched sound to indicate that its vulnerable point wasn't attacked.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.FlashOfPain