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** It is explicitly only supernatural evil which triggers this.
** The [[CrapsackWorld world is so horrible]] that means that the reason TooGoodForThisSinfulEarth occurs is because anyone not a puppy punting bastard would promptly be sickened and die from the sheer volume of evil.
Changed line(s) 22 (click to see context) from:
** Hiro was specificslly designed to reject TheCorruption on a bodily level He never accumulates any in his body but the tissues which touch it shed harming him.
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** Hiro was specificslly specifically designed to reject TheCorruption on a bodily level level. He never accumulates any in his body but the tissues which touch it shed harming him.
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** A scientist manages to figure out the physiological mechanism for evil detection and manages to create a device which replicates it.
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** Hiro was specificslly designed to reject TheCorruption on a bodily level He never accumulates any in his body but the tissues which touch it shed harming him.
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Changed line(s) 5 (click to see context) from:
* '''Justified''': The artifact giving the villain's side their power releases some sort of chemical into the air that the character in question is allergic to.
to:
* '''Justified''': '''Justified''':
** The artifact giving the villain's side their power releases some sort of chemical into the air that the character in question is allergicto.to.
** The character in question is TheEmpath, and is weakened by negative emotions.
** The artifact giving the villain's side their power releases some sort of chemical into the air that the character in question is allergic
** The character in question is TheEmpath, and is weakened by negative emotions.
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Badass is an index, not a trope.
Changed line(s) 17 (click to see context) from:
* '''Enforced''': "We need some kind of canon explanation for why this character was with the hero all the time, but didn't really fight in any of the big battles, especially since he's a {{Badass}} in the smaller fights. Maybe he gets weak when he's around really evil guys?"
to:
* '''Enforced''': "We need some kind of canon explanation for why this character was with the hero all the time, but didn't really fight in any of the big battles, especially since he's a {{Badass}} badass in the smaller fights. Maybe he gets weak when he's around really evil guys?"
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** The hero brings some antiallergenic with him every time he goes off to fight a villain.
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Changed line(s) 24 (click to see context) from:
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards the people around him]].
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** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards [[HumansAreTheRealMonsters the people around him]].
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Changed line(s) 24 (click to see context) from:
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreTheRealMonsters the people around him]].
to:
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreTheRealMonsters [[HumansAreBastards the people around him]].
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Changed line(s) 19 (click to see context) from:
* '''Exploited''': The heroes make sure they ''bring'' an allergy to evil along so that they can know who their enemy is.
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* '''Exploited''': The heroes make sure they ''bring'' an allergy who is allergic to evil along so that they can know who their enemy is.
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Changed line(s) 19 (click to see context) from:
* '''Exploited''': ???
to:
* '''Exploited''': ???The heroes make sure they ''bring'' an allergy to evil along so that they can know who their enemy is.
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Changed line(s) 14 (click to see context) from:
* '''Zig Zagged''': A character has a variable allergy to evil (from sneezing to coma), and the canon concept of "evil" varies all the time, from "petty" to CompleteMonster, making the whole trope completely unreliable.
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* '''Zig Zagged''': A character has a variable allergy to evil (from sneezing to coma), and the canon concept of "evil" varies all the time, from "petty" to CompleteMonster, pure evil, making the whole trope completely unreliable.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???The presence of evil makes the character's nose run a bit.
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Added standarized \'Playing With Wiki\' template
Added line(s) 6 (click to see context) :
* '''Downplayed''': ???
Changed line(s) 6 (click to see context) from:
* [[GoodHurtsEvil Being near good makes a villain physically ill or weakened.]]
to:
Deleted line(s) 13,16 (click to see context) :
* '''Deconstructed''':
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreTheRealMonsters the people around him]].
** Alternatively: A character's health fluctuates every time he struggles with temptation, taking a turn for the worse if and when he gives in, as he's allergic to his own evil just as much as he is to everyone else's.
* '''Reconstructed''': A character gets special pills from his doctor to keep his evil-related weakness in control. It's still just enough that he can sense when something bad's around, but it doesn't really cause any pain.
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreTheRealMonsters the people around him]].
** Alternatively: A character's health fluctuates every time he struggles with temptation, taking a turn for the worse if and when he gives in, as he's allergic to his own evil just as much as he is to everyone else's.
* '''Reconstructed''': A character gets special pills from his doctor to keep his evil-related weakness in control. It's still just enough that he can sense when something bad's around, but it doesn't really cause any pain.
* '''Exploited''': ???
* '''Deconstructed''':
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreTheRealMonsters the people around him]].
** Alternatively: A character's health fluctuates every time he struggles with temptation, taking a turn for the worse if and when he gives in, as he's allergic to his own evil just as much as he is to everyone else's.
* '''Reconstructed''': A character gets special pills from his doctor to keep his evil-related weakness in control. It's still just enough that he can sense when something bad's around, but it doesn't really cause any pain.
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreTheRealMonsters the people around him]].
** Alternatively: A character's health fluctuates every time he struggles with temptation, taking a turn for the worse if and when he gives in, as he's allergic to his own evil just as much as he is to everyone else's.
* '''Reconstructed''': A character gets special pills from his doctor to keep his evil-related weakness in control. It's still just enough that he can sense when something bad's around, but it doesn't really cause any pain.
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Untwisted''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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Changed line(s) 14 (click to see context) from:
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards the people around him]].
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** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards [[HumansAreTheRealMonsters the people around him]].
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Indentation; obsolete system
Changed line(s) 5 (click to see context) from:
* '''Inverted''': [[GoodHurtsEvil Being near good makes a villain physically ill or weakened.]]
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* '''Inverted''': '''Inverted''':
* [[GoodHurtsEvil Being near good makes a villain physically ill or weakened.]]
* [[GoodHurtsEvil Being near good makes a villain physically ill or weakened.]]
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* '''Parodied''': Every time a character tries to pull some kind of prank on an unsuspecting person, the character this trope applies to will involuntarily start coughing sneezing, or vomiting on the spot, alerting anyone nearby.
to:
* '''Parodied''': '''Parodied''':
** Every time a character tries to pull some kind of prank on an unsuspecting person, the character this trope applies to will involuntarily start coughing sneezing, or vomiting on the spot, alerting anyone nearby.
** Every time a character tries to pull some kind of prank on an unsuspecting person, the character this trope applies to will involuntarily start coughing sneezing, or vomiting on the spot, alerting anyone nearby.
Changed line(s) 11 (click to see context) from:
* '''Deconstructed''': A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards the people around him]].
to:
* '''Deconstructed''': '''Deconstructed''':
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards the people around him]].
** A character is constantly sickly, and his health is painfully declining from his various encounters with villains, or maybe just [[HumansAreBastards the people around him]].
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<<|PlayingWithWiki|>>
<<|PlayingWithWiki|>>
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<<|PlayingWithWiki|>>
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I can\'t see how these are inversions, as opposed to just variations on the trope. Also, added my own example of an inversion.
Changed line(s) 6,7 (click to see context) from:
** Alternatively: Being near evil causes UnstoppableRage.
** Alternatively: Being near evil causes a character to become DrunkOnTheDarkSide, regardless of their actual alignment.
** Alternatively: Being near evil causes a character to become DrunkOnTheDarkSide, regardless of their actual alignment.
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** Alternatively: Being near evil causes UnstoppableRage.
** Alternatively: Being near evil causes a character to become DrunkOnTheDarkSide, regardlessis the only thing that temporarily relieves the symptoms of their actual alignment.a good character's chronic illness.
** Alternatively: Being near evil causes a character to become DrunkOnTheDarkSide, regardless
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Changed line(s) 21 (click to see context) from:
* '''Discussed''': "Getting all weak whenever a villain's nearby sucks- it's like nature's stupid excuse to keep me out of battle, like in some stupid movie!"
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* '''Discussed''': "Getting all weak whenever a villain's nearby sucks- "Wow, you had to start sneezing now, right before we have to confront Lord Evil." "Hey! Maybe it's like nature's stupid excuse to keep me out of battle, like in some stupid movie!"sort of cool evil-detecting illness! Then you'd love me for it!" "Nice try, Bob. No more fantasy novels for you."