Follow TV Tropes

Following

History Platform / Sega32X

Go To

OR

Is there an issue? Send a MessageReason:
None


The handling of the 32X heavily contributed to damaging Sega's reputation, especially in conjunction with the PR disaster that was the Saturn's surprise early North American launch, and in hindsight was a likely factor in Nintendo and the SNES ultimately beating out Sega and the Genesis in the fourth-generation console war. In fact, Nintendo took a page out of Sega's playbook and advertised their new KillerApp ''VideoGame/DonkeyKongCountry'' (which released at the same time as the 32X) as boasting cutting-edge graphics ''without'' the need of special add-ons. The only consolation one can give the add-on was that it at least succeeded in outselling the Atari Jaguar, though that's not saying much.

to:

The handling of the 32X heavily contributed to damaging Sega's reputation, especially in conjunction with the PR disaster that was the Saturn's surprise early North American launch, and in hindsight was a likely factor in Nintendo and the SNES ultimately beating out Sega and the Genesis in the fourth-generation console war. In fact, Nintendo took a page out of Sega's playbook and advertised their new KillerApp ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' (which released at the same time as the 32X) as boasting cutting-edge graphics ''without'' the need of special add-ons. The only consolation one can give the add-on was that it at least succeeded in outselling the Atari Jaguar, though that's not saying much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Unless a Sega CD was attached, owners of a Genesis Model 2 with the [=VA0=] revision would need to attach a special [[https://www.gameplayandtalk.com/main/psa-sega-32x-freezing-issues-on-va0-model-2-genesis-consoles extension unit]] to the side expansion port due to a crashing issue.[[note]]This issue was corrected in later revisions of the Model 2.[[/note]]
Is there an issue? Send a MessageReason:
Fixing and Adding


The 32X was released in North America in November 1994, with a December release for Japan and a January 1995 release for Europe. It had an incredibly quick turnaround time in development, which had only been started in January of 1994. Not wanting a repeat of the Sega CD, Sega managed to keep the price of the 32X at a relatively reasonable $159.99 (£169.99 in the UK). When the Saturn ended up launching in Japan around the same time as the 32X was in North America, the add-on's marketing shifted to emphasize it being a budget option compared to its big brother.

to:

The 32X was released in North America in November 1994, with a December release for Japan and a January 1995 release for Europe. It had an incredibly quick turnaround time in development, which had only been started in January of 1994. Not wanting a repeat of the Sega CD, Sega managed to keep the price of the 32X at a relatively reasonable $159.99 (£169.99 in the UK).United Kingdom). When the Saturn ended up launching in Japan around the same time as the 32X was in North America, the add-on's marketing shifted to emphasize it being a budget option compared to its big brother.



Due to Sega abruptly ending 32X support 2 years after its launch, many games were known to be in active development which never saw the light of day. The list of unreleased games for the system is larger than the entire library of officially-released games. A full list can be found [[https://en.wikipedia.org/wiki/List_of_cancelled_32X_games here]], but some of the big ones were:

to:

Due to Sega abruptly ending 32X support 2 two years after its launch, many games were known to be in active development which never saw the light of day. The list of unreleased games for the system is larger than the entire library of officially-released games. A full list can be found [[https://en.wikipedia.org/wiki/List_of_cancelled_32X_games here]], but some of the big ones were:



* ''Videogame/{{Rayman}}''

to:

* ''Videogame/{{Rayman}}''''VideoGame/{{Rayman}}''



* ''Franchise/XMen''

to:

* ''Franchise/XMen''''ComicBook/XMen''
Is there an issue? Send a MessageReason:
None


In the early [[TheNineties '90s]], Creator/{{Sega}} had successfully supplanted Creator/{{Nintendo}} as the leader of the video game console market with their 16-bit Platform/SegaGenesis. While the system had failed to gain traction in Japan, it sold incredibly well in the American and European regions thanks to the shrewd efforts of Sega's autonomous western branches. However, as the generation wore on, 3D games emerged in the arcades as the next big thing, and it was clear that everyone wanted to see this evolution of the medium on their home [=TVs=]. Sega knew this and was already hard at work producing a new console capable of displaying polygons, but it would still be a work-in-progress when the apparently all-powerful Platform/AtariJaguar released in 1993 with its alleged 64-bit graphical capabilities. Spooked, Sega of America proposed a stopgap measure to keep the Genesis relevant until their real next gen console was ready, and started work on the '''32X'''.[[note]]Known in Europe as the Mega [=32X=] and in Japan as the Super [=32X=].[[/note]]

to:

In the early [[TheNineties '90s]], Creator/{{Sega}} had successfully supplanted Creator/{{Nintendo}} as the leader of the video game console market with their 16-bit Platform/SegaGenesis. While the system had failed to gain traction in Japan, it sold incredibly well in the American and European regions thanks to the shrewd efforts of Sega's autonomous western branches. However, as the generation wore on, 3D games emerged in the arcades as the next big thing, and it was clear that everyone wanted to see this evolution of the medium on their home [=TVs=]. Sega knew this and was already hard at work producing a new console capable of displaying polygons, but it would still be a work-in-progress when the apparently all-powerful Platform/AtariJaguar released in 1993 with its alleged 64-bit graphical capabilities. Spooked, Sega of America proposed a stopgap measure to keep the Genesis relevant until their real next gen console was ready, and started work on the '''32X'''.[[note]]Known in Europe as the Mega Drive [=32X=] and in Japan as the Super [=32X=].[[/note]]

Top