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* ''VideoGame/ColossalCave'': As a direct descendant of PDP family of [[UsefulNotes/MainframesAndMinicomputers minicomputers]].

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* ''VideoGame/ColossalCave'': As a direct descendant of PDP family of [[UsefulNotes/MainframesAndMinicomputers [[Platform/MainframesAndMinicomputers minicomputers]].
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* [[UsefulNotes/RandomAccessMemory RAM]]: 8K of core at release, expandable to 64K (w/o MMU) or to 4M max. Most later machines had standard DRAM instead of core.
* [[UsefulNotes/GraphicsProcessingUnit GPU]]: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.

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* [[UsefulNotes/RandomAccessMemory [[MediaNotes/RandomAccessMemory RAM]]: 8K of core at release, expandable to 64K (w/o MMU) or to 4M max. Most later machines had standard DRAM instead of core.
* [[UsefulNotes/GraphicsProcessingUnit [[MediaNotes/GraphicsProcessingUnit GPU]]: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.
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This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[UsefulNotes/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in the Ministry of Electronic Industry basically led to the Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.

to:

This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[UsefulNotes/BK0010 [[Platform/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in the Ministry of Electronic Industry basically led to the Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wums_5198.jpg]]
[[caption-width-right:350:Yep, it was ''that'' big.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wums_5198.jpg]]
[[caption-width-right:350:Yep, it was ''that'' big.]]
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It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned [[UsefulNotes/CentralProcessingUnit CPU]], based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in the SovietUnion had one or more.

to:

It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned [[UsefulNotes/CentralProcessingUnit CPU]], based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in the SovietUnion [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]] had one or more.



* Storage: 2 x 8" floppy disk, though it might take any PDP-11 compatible peripherals, which were, in fact, produced in the SovietUnion as well.

to:

* Storage: 2 x 8" floppy disk, though it might take any PDP-11 compatible peripherals, which were, in fact, produced in the SovietUnion [[UsefulNotes/SovietRussiaUkraineAndSoOn Soviet Union]] as well.
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Added namespaces.


Inevitably, at some point its users became tired of running it for "[[SeriousBusiness serious]]" applications and started to tinker. At first it was mostly classical PDP-11 entertainment fare, actually common for most mainframes and minis, like ColossalCave or SpaceWar, but then people begun to get creative, and finally one fine day near the end of the platform's life (in 1985 its age was already starting to show) made it a piece of history. A brilliant fellow arrived, named Alexey Pajitnov. Yes, you guessed right, the guy who invented VideoGame/{{Tetris}}. Pajitnov, at the time a programmer for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, had some free time on his hands, a pack of tetraminoes and an unused Electronika-60 -- and thus maybe not the most famous (there's always {{Pacman}}, after all), but certainly the most addictive video game ever designed was born.

to:

Inevitably, at some point its users became tired of running it for "[[SeriousBusiness serious]]" applications and started to tinker. At first it was mostly classical PDP-11 entertainment fare, actually common for most mainframes and minis, like ColossalCave ''VideoGame/ColossalCave'' or SpaceWar, ''VideoGame/SpaceWar'', but then people begun to get creative, and finally one fine day near the end of the platform's life (in 1985 its age was already starting to show) made it a piece of history. A brilliant fellow arrived, named Alexey Pajitnov. Yes, you guessed right, the guy who invented VideoGame/{{Tetris}}. ''VideoGame/{{Tetris}}''. Pajitnov, at the time a programmer for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, had some free time on his hands, a pack of tetraminoes and an unused Electronika-60 -- and thus maybe not the most famous (there's always {{Pacman}}, ''VideoGame/{{Pacman}}'', after all), but certainly the most addictive video game ever designed was born.
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Another name fix


Inevitably, at some point its users became tired of running it for "[[SeriousBusiness serious]]" applications and started to tinker. At first it was mostly classical PDP-11 entertainment fare, actually common for most mainframes and minis, like ColossalCave or SpaceWar, but then people begun to get creative, and finally on one fine day near the end of the platform's life (back in 1985 its age was already starting to show) made it a piece of history. A brilliant fellow arrived, named Alexey Pajitnov. Yes, you guessed right, the guy who invented VideoGame/{{Tetris}}. Pajitnov, at the time a programmer for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, had some free time on his hands, a pack of tetraminoes and an unused Electronika-60 -- and thus maybe not the most famous (there's always {{Pacman}}, after all), but certainly the most addictive video game ever designed was born.

This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[UsefulNotes/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in the Ministry of Electronics basically led to the Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.

to:

Inevitably, at some point its users became tired of running it for "[[SeriousBusiness serious]]" applications and started to tinker. At first it was mostly classical PDP-11 entertainment fare, actually common for most mainframes and minis, like ColossalCave or SpaceWar, but then people begun to get creative, and finally on one fine day near the end of the platform's life (back in (in 1985 its age was already starting to show) made it a piece of history. A brilliant fellow arrived, named Alexey Pajitnov. Yes, you guessed right, the guy who invented VideoGame/{{Tetris}}. Pajitnov, at the time a programmer for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, had some free time on his hands, a pack of tetraminoes and an unused Electronika-60 -- and thus maybe not the most famous (there's always {{Pacman}}, after all), but certainly the most addictive video game ever designed was born.

This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[UsefulNotes/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in the Ministry of Electronics Electronic Industry basically led to the Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.
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A bit of grammar fixes


It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned [[UsefulNotes/CentralProcessingUnit CPU]], based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in SovietUnion had one or more.

to:

It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned [[UsefulNotes/CentralProcessingUnit CPU]], based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in the SovietUnion had one or more.



This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[UsefulNotes/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in Ministry of Electronics industry basically led to Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.

to:

This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[UsefulNotes/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in the Ministry of Electronics industry basically led to the Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.



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* ''VideoGame/ColossalCave'': As a direct descendant of PDP family of [[MainframesAndMinicomputers minicomputers]].

to:

* ''VideoGame/ColossalCave'': As a direct descendant of PDP family of [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers minicomputers]].
Is there an issue? Send a MessageReason:
None


* [[GraphicsProcessingUnit GPU]]: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.

to:

* [[GraphicsProcessingUnit [[UsefulNotes/GraphicsProcessingUnit GPU]]: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.
Is there an issue? Send a MessageReason:
None


It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned {{CPU}}, based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in SovietUnion had one or more.

to:

It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned {{CPU}}, [[UsefulNotes/CentralProcessingUnit CPU]], based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in SovietUnion had one or more.

Changed: 30

Removed: 22

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* ''ColossalCave'': As a direct descendant of PDP family of [[MainframesAndMinicomputers minicomputers]].
* ''SpaceWar'': See above.

to:

* ''ColossalCave'': ''VideoGame/ColossalCave'': As a direct descendant of PDP family of [[MainframesAndMinicomputers minicomputers]].
* ''SpaceWar'': ''VideoGame/{{Spacewar}}'': See above.




<<|VideoGameSystems|>>

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\n<<|VideoGameSystems|>>----
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[[caption-width:350:Yep, it was ''that'' big.]]

to:

[[caption-width:350:Yep, [[caption-width-right:350:Yep, it was ''that'' big.]]
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http://static.tvtropes.org/pmwiki/pub/images/wums_5198.jpg
[[caption-width:448:Yep, it was ''that'' big.]]

to:

http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wums_5198.jpg
[[caption-width:448:Yep,
jpg]]
[[caption-width:350:Yep,
it was ''that'' big.]]



* {{CPU}}: Several different [=CPUs=] were used during the system's long production run, all binary compatible with Digital's LSI-11 line, with most being the reverse engineered clones of original ones.
* {{RAM}}: 8K of core at release, expandable to 64K (w/o MMU) or to 4M max. Most later machines had standard DRAM instead of core.
* {{GPU}}: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.

to:

* {{CPU}}: [[UsefulNotes/CentralProcessingUnit CPU]]: Several different [=CPUs=] were used during the system's long production run, all binary compatible with Digital's LSI-11 line, with most being the reverse engineered clones of original ones.
* {{RAM}}: [[UsefulNotes/RandomAccessMemory RAM]]: 8K of core at release, expandable to 64K (w/o MMU) or to 4M max. Most later machines had standard DRAM instead of core.
* {{GPU}}: [[GraphicsProcessingUnit GPU]]: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.
Is there an issue? Send a MessageReason:
None


This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[{{BK-0010}} videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in Ministry of Electronics industry basically led to Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.

to:

This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[{{BK-0010}} [[UsefulNotes/BK0010 videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in Ministry of Electronics industry basically led to Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/wums_5198.jpg
[[caption-width:448:Yep, it was ''that'' big.]]

It's actually pretty strange to describe Elektronika-60 as a video game platform, mainly because whatever uses its designers ever envisioned for it, video games most certainly weren't among them. The Big Sixty was essentially a first successful Soviet attempt to finally end the era of Big Iron that was starting to feel a little bit too comfortable in the late sixties. But while it ''wasn't'' a mainframe, it still [[ShapedLikeItself was what it was]] -- a honking big industrial mini, a clone of Digital's PDP-11/03 that some big honcho in the Ministry of Electronic Production fell in love with. It even shared the /03's awkward sectioned {{CPU}}, based on the indigenous 581 chipset -- a clone of the Western Digital's p-system chipset used in Digital's machine. Thus, it was an honest to Earth PDP-11 clone and ran its software pretty well, which basically was the whole point. As such, it was a really popular machine, and many a plant or a lab in SovietUnion had one or more.

Inevitably, at some point its users became tired of running it for "[[SeriousBusiness serious]]" applications and started to tinker. At first it was mostly classical PDP-11 entertainment fare, actually common for most mainframes and minis, like ColossalCave or SpaceWar, but then people begun to get creative, and finally on one fine day near the end of the platform's life (back in 1985 its age was already starting to show) made it a piece of history. A brilliant fellow arrived, named Alexey Pajitnov. Yes, you guessed right, the guy who invented VideoGame/{{Tetris}}. Pajitnov, at the time a programmer for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, had some free time on his hands, a pack of tetraminoes and an unused Electronika-60 -- and thus maybe not the most famous (there's always {{Pacman}}, after all), but certainly the most addictive video game ever designed was born.

This machine is also notable for popularizing the PDP-11 platform as a whole in the Soviet Union. While it was one of the first PDP-11 compatible rigs in the country, it was enormously popular and spawned dozens of different machines of all sizes and performances, from large industrial installation to tiny home computer-sized [[{{BK-0010}} videogame platforms]], but all generally DEC-compatible. In short, the influence of this computer and its proponents in Ministry of Electronics industry basically led to Soviet computer industry standardizing around DEC products -- first PDP-11 and later VAX, their influence still felt long after PC won over.

!!Specifications:
* {{CPU}}: Several different [=CPUs=] were used during the system's long production run, all binary compatible with Digital's LSI-11 line, with most being the reverse engineered clones of original ones.
* {{RAM}}: 8K of core at release, expandable to 64K (w/o MMU) or to 4M max. Most later machines had standard DRAM instead of core.
* {{GPU}}: None. Some units used for [[SeriousBusiness CAD work]] were later upgraded with one, but most made do with a VT-10 terminal.
* Storage: 2 x 8" floppy disk, though it might take any PDP-11 compatible peripherals, which were, in fact, produced in the SovietUnion as well.

!!Games:

[[AC:Exclusive titles, and MultiPlatform games that started here:]]
[[index]]
* ''VideoGame/{{Tetris}}'': It was developed here!
* ''ColossalCave'': As a direct descendant of PDP family of [[MainframesAndMinicomputers minicomputers]].
* ''SpaceWar'': See above.
[[/index]]

<<|VideoGameSystems|>>

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