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Trope was cut/disambiguated due to cleanup


* WrittenSoundEffect: The playfield includes various onomatopoeia such as "Poof!", "Mix!", and [[TheLastOfTheseIsNotLikeTheOthers "Tesla!"]]

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* WrittenSoundEffect: The playfield includes various onomatopoeia such as "Poof!", "Mix!", and [[TheLastOfTheseIsNotLikeTheOthers "Tesla!"]]"Tesla!"
Tabs MOD

Changed: 72

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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* GameBreakingBug: So many the produced table is an ObviousBeta and verging on AshcanCopy:

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* GameBreakingBug: So many the produced table is an ObviousBeta and verging on AshcanCopy:GameBreakingBug:
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Dewicked trope


* BareYourMidriff: The Magic Girl herself.
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Changed: 51

Removed: 333

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->"That's what $23,000 down the drain sounds like."
-->--''Kaneda Pinball'', Magic Girl owner

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->"That's what $23,000 down the drain sounds like."
-->--''Kaneda Pinball'', Magic Girl owner



* ArtifactOfAttraction: The ''machine itself'' is arguably this, given the amount of drama that was caused over its availability, even when the only one available was a partially functional prototype. There are currently only 23 available in the world (19 production models and 4 prototypes).

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Removed: 139



* FunnyAnimal: The proprietor of the Magic Shoppe is a humanoid hare with five-fingered hands, wearing an earring and an armored vest.



* PettingZooPeople: The proprietor of the Magic Shoppe is a humanoid hare with five-fingered hands, wearing an earring and an armored vest.
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->"The evening has ended, and you are no further along."

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->"The evening has ended, and you are no further along.along than the last."
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** The final ball lock for multiball play was intended to be provided by a launcher that is sends the ball into a magnet near the center of the playfeld. The lock can never be lit, due to the inability to complete the first lock on the ramp; but the launcher can be activated during a ball search. However the magnet is also missing, so the launcher instead launches the ball so hard into a plastic cover that it can [[SelfDestructMechanism snap]].

to:

** The final ball lock for multiball play was intended to be provided by a launcher that is sends the ball into a magnet near the center of the playfeld. The lock can never be lit, due to the inability to complete the first lock on the ramp; but the launcher can be activated during a ball search. However the magnet is also missing, so the launcher instead launches the ball so hard into a plastic cover that it can [[SelfDestructMechanism snap]].snap]] (making this a ''literal'' example of the trope).
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Added DiffLines:

* NiceJobFixingItVillain: Although the WizardClassic is supposed to be the game's antagonist, his main role in the game appears to be to provide power-ups and his speech is generally more positive to the player than the Girl's.

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Changed: 865

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Although the game is still undergoing development, it has already garnered [[YMMV/MagicGirl lots of attention for its ideas, artwork, and gameplay opportunities -- not to mention the game's tumultuous development cycle.]] In 2017, ''American Pinball'' produced a number of ''Magic Girl'' tables that were shipped to the pre-ordering customers. Unfortunately, although [[BeautifulVoid beautiful]], they still did not work. There is some suggestion that a company called [[http://deeprootpinball.com deeproot Pinball]] may fund and finish ''Magic Girl,'' along with John Popadiuk's other games. Needless to say, the pinball community remains skeptical.

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Although the The game is still undergoing development, it has already garnered [[YMMV/MagicGirl lots of attention for its ideas, artwork, and gameplay opportunities -- not to mention the game's tumultuous development cycle.]] In 2015, it was reported that Popadiuk could not in fact manufacture the machines, and an attempt was made by several fans to start a new company to perform the manufacturing; he provided them with a prototype which was put on public play, but it turned out to be barely functional, although its appearance and artwork were fantastic. In 2017, with a lawsuit pending, ''American Pinball'' finally produced a number of ''Magic Girl'' tables that were shipped to the pre-ordering customers. Unfortunately, although [[BeautifulVoid beautiful]], they still did not work.work, and in some cases were worse than the prototype. There is some suggestion that a company called [[http://deeprootpinball.com deeproot Pinball]] may fund and finish ''Magic Girl,'' along with John Popadiuk's other games. Needless to say, the pinball community remains skeptical.



* ArtifactOfAttraction: The ''machine itself'' is arguably this, given the amount of drama that was caused over its availability, even when the only one available was a partially functional prototype.

to:

* ArtifactOfAttraction: The ''machine itself'' is arguably this, given the amount of drama that was caused over its availability, even when the only one available was a partially functional prototype. There are currently only 23 available in the world (19 production models and 4 prototypes).



*** One streaming group did report that the auxiliary 2-ball "Newton" multiball could be started.
** The final ball lock for multiball play was intended to be provided by a launcher that is sends the ball into a magnet near the center of the playfeld. The lock can never be lit, due to the inability to complete the first lock on the ramp; but the launcher can be activated during a ball search. However the magnet is also missing, so the launcher instead launches the ball so hard into a plastic cover that it can [[SelfDestructMechanism snap]].



** The top half of the playfield has a "magna-flip area" with magnetic "inverse flippers". Unfortunately, the launcher that is intended to send the ball there instead bounces it around at random after which it falls off the top of the playfield. As with the "reversal" feature, it can also launch the ball so hard into a plastic cover that it can [[SelfDestructMechanism snap]].

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** The top half of the playfield has a "magna-flip area" with magnetic "inverse flippers". Unfortunately, the launcher that It is intended to send be reached via the ball there instead bounces it around at random after ramp. However, the P-O-W-E-R lights which it falls off are supposed to be lit to enable the top of the playfield. As with the "reversal" feature, diverter onto it can also launch the ball so hard into a plastic cover that it can [[SelfDestructMechanism snap]].cannot be lit.
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Added DiffLines:

** Even against the advice of American Pinball themselves, there is no rifling in the plunger lane, which means the ball can rattle and bounce when launched and have insufficient power to complete or reach the skill shot. For some bizarre reason there is also an open gate which allows a weakly launched ball to dribble out of the plunger lane into the ''outlane'', giving the shortest ball time ever recorded.

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