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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]], and from there, you have to fight that same guard again to free the imprisoned carpenter.

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]], and from there, you have to fight that same guard all over again to free the imprisoned carpenter.
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This last part deviates from the intended point of the example


** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]], and from there, you have to fight that same guard again to free the imprisoned carpenter. Like their counterparts outside the duels, [[StealthBasedMission whom you must avoid while making your way through the fortress]], these guards may capture and imprison you on sight, [[TheGuardsMustBeCrazy yet, they don't bother to take away your weapons]].

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]], and from there, you have to fight that same guard again to free the imprisoned carpenter. Like their counterparts outside the duels, [[StealthBasedMission whom you must avoid while making your way through the fortress]], these guards may capture and imprison you on sight, [[TheGuardsMustBeCrazy yet, they don't bother to take away your weapons]].
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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]]. Like their counterparts outside the duels, [[StealthBasedMission whom you must avoid while making your way through the fortress]], these guards may capture and imprison you on sight, [[TheGuardsMustBeCrazy yet, they don't bother to take away your weapons]].

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]].out]], and from there, you have to fight that same guard again to free the imprisoned carpenter. Like their counterparts outside the duels, [[StealthBasedMission whom you must avoid while making your way through the fortress]], these guards may capture and imprison you on sight, [[TheGuardsMustBeCrazy yet, they don't bother to take away your weapons]].

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison.

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison.prison, which is [[CardboardPrison easily escapable by Hookshoting onto the wooden awning and jumping right out]]. Like their counterparts outside the duels, [[StealthBasedMission whom you must avoid while making your way through the fortress]], these guards may capture and imprison you on sight, [[TheGuardsMustBeCrazy yet, they don't bother to take away your weapons]].
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* ''VideoGame/WarioWareIncMegaMicrogames'': One of the boss microgames pits the player against a rival boxer. Normally, the rival performs telegraphed punches that only substract one heart from the player's LifeMeter; however, there's a chance the rival will instead prepare an unusually delayed punch that can instantly knock out the player, even if the latter has full HP (and the chance rate increases when the rival is on the brink of defeat).
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* In ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', [[BigBad the Shredder]] has a spread beam that turns the PC into a regular turtle, effectively ending that life as far as beating Shredder is concerned. He also uses a similar attack as Super Shredder in ''The Hyperstone Heist'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]''. The original ''VideoGame/TeenageMutantNinjaTurtles'' for the NES had him using this in the form of a gun, which was his only attack, and which could put your turtle out of the game for good.

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* In ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', [[BigBad the Shredder]] has a spread beam that turns the PC into a regular turtle, effectively ending that life as far as beating Shredder is concerned. He also uses a similar attack as Super Shredder in ''The Hyperstone Heist'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]''. The original ''VideoGame/TeenageMutantNinjaTurtles'' ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' for the NES had him using this in the form of a gun, which was his only attack, and which could put your turtle out of the game for good.
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** 1.4 update introduced another boss with similarly excessive damage potential -- but this one, you actually ''can'' fight. [[spoiler:The Empress of Light is normally a relatively tough hardmode boss, but fight her during daytime and all her attacks will deal 1000 damage, requiring you to dodge every single shot]]. And unlike the Guardian, victory carries an actual reward -- the most powerful summon weapon in the game.

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** 1.4 update introduced another boss with similarly excessive damage potential -- but this one, you actually ''can'' fight. [[spoiler:The Empress of Light is normally a relatively tough hardmode boss, but fight her during daytime and all her attacks will deal 1000 damage, requiring you to [[NoDamageRun dodge every single shot]].shot]]]]. And unlike the Guardian, victory carries an actual reward -- the most powerful summon weapon in the game.
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* ''VideoGame/PunchOut'': Certain opponents in the series have special attacks that can knock Little Mac down instantly. Bald Bull, for example (and historically the first in the series), has his powerful Bull Charge... which can be countered by Mac to knock ''him'' down instead. Same with Bear Hugger's namesake hug in the arcade (it was nerfed for the SNES and Wii games, depleting only 25% of Mac's health meter in the former and 50% in the latter), Super Macho Man's spin punch (except in the Wii game during Contender mode), [[FinalBoss Mike Tyson/Mr. Dream]]'s uppercuts during the first half of the first round, Dragon Chan's flying triangle kick (exclusive to the SNES game), Rick and Nick Bruiser's Earthquaker punch, Von Kaiser's spin punch (exclusive to Title Defense in the Wii game), Mr. Sandman's final wink uppercut during his Berserker Rage (exclusive to Title Defense in the Wii game), and Doc Louis' Star Punch. Conversely, Little Mac can also knock down (or even ''out'') his opponents during key circumstances, though these conditions are difficult to figure out without outside sources.

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* ''VideoGame/PunchOut'': Certain opponents in the series have special attacks that can knock Little Mac down instantly. Bald Bull, for example (and historically the first in the series), has his powerful Bull Charge... which can be countered by Mac to knock ''him'' down instead. Same with Bear Hugger's namesake hug in the arcade (it was nerfed for the SNES and Wii games, depleting only 25% of Mac's health meter in the former and 50% in the latter), Super Macho Man's spin punch (except in the Wii game during Contender mode), [[FinalBoss Mike Tyson/Mr. Dream]]'s uppercuts during the first half of the first round, Dragon Chan's flying triangle kick (exclusive to the SNES game), Rick and Nick Bruiser's Earthquaker punch, Von Kaiser's spin punch (exclusive to Title Defense in the Wii game), Mr. Sandman's final wink uppercut during his Berserker Rage (exclusive to Title Defense in the Wii game), and Doc Louis' Star Punch. Conversely, Little Mac can also knock down (or even ''out'') his opponents during key circumstances, though these conditions are difficult to figure out without [[GuideDangIt outside sources.]]
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** The original Dino Crisis featured a mix/combine option much like Resident Evil, which allowed you to combine various items such as medpacks and tranquilizer darts with each other or mix them with other pickups that can do things like give you more of an item or amplify the item's effect. Combining the highest level of tranquilizer dart with a Resuscitation (which acts as an extra life in case you are killed) creates a single poison dart which is capable of immediately killing any dinosaur other than the T-Rex, making them worth their weight in gold when dealing with extremely dangerous [[DemonicSpiders Therazinosaurs]].

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** The original Dino Crisis featured a mix/combine option much like Resident Evil, which allowed you to combine various items such as medpacks and tranquilizer darts with each other or mix them with other pickups that can do things like give you more of an item or amplify the item's effect. Combining the highest level of tranquilizer dart TranquilizerDart with a Resuscitation (which acts as an extra life in case you are killed) creates a single [[PoisonedWeapon poison dart dart]] which is capable of immediately killing any dinosaur other than [[InvincibleBoogeymen the T-Rex, T-Rex]], making them worth their weight in gold when dealing with extremely dangerous [[DemonicSpiders Therazinosaurs]].
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* ''VideoGame/NeverendingNightmares'' has you play as a character exploring his nightmares. Of course, he has some physical and mental health issues and doesn't view himself in the highest regard, so you have to sneak and hide from everything you encounter, lest they [[CurbstompBattle handily murder you]] [[CruelAndUnusualDeath in a swift and violent fashion.]]

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* ''VideoGame/NeverendingNightmares'' has you play as a character exploring his nightmares. Of course, he has some physical and mental health issues and doesn't view himself in the highest regard, so you have to sneak and hide from everything you encounter, lest they [[CurbstompBattle handily murder you]] in a [[CruelAndUnusualDeath in a swift and violent fashion.]]
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*** Pebblits -- small {{Rock Monster}}s -- will be instantly destroyed if hit by a cobble crusher or its stronger variants, a drill shaft, a sledgehammer, or a bomb arrow, as these are tools meant to break apart rock, and which are thus very effective against beings of living stone.
** ''VideoGame/HyruleWarriors'': In any Adventure Mode battle where "All attacks are devastating", every attack is an instant kill against all enemies. Subverted for attacks against the player due to the Last Chance Hit Point.

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*** Pebblits -- small {{Rock Monster}}s -- will be instantly destroyed if hit by a with tools made to break stone, such as cobble crusher or its crushers and their stronger variants, a drill shaft, a sledgehammer, drillshafts, sledgehammers, or a bomb arrow, as these are tools meant to break apart rock, and which are thus very effective against beings of living stone.
arrows.
** ''VideoGame/HyruleWarriors'': In any Adventure Mode battle where "All attacks are devastating", every attack is an instant kill against all enemies. Subverted for attacks against the enemies die in one hit from any attack. The player due takes two, thanks to their LastChanceHitPoint (though a single hit ''is'' enough to ruin your rank for the Last Chance Hit Point.battle).
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** The two magic users, Xhela and Mizuti, both had One Hit KO special moves. Xhela's was her level XIII special "Seal of Water" and Mizuti's was her level IX special "Planet Soul". There are also a few magnuses that have a death chance and a few with a 100% chance ([[ExactlyWhatItSaysOnTheTin such as the "Death" tarot card]]).
** A few select enemies and bosses have this. For example, during the boss fight against [[spoiler: Geldoblame after he touched the End Magnus]], he has the ability [[ExactlyWhatItSaysOnTheTin Forfiet Your Life]], which causes 100% chance of death unless you have some kind of resistance, which is hard to get by that point in the game.

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** The two magic users, Xhela and Mizuti, both had One Hit KO special moves. Xhela's was her level XIII special "Seal of Water" and Mizuti's was her level IX special "Planet Soul". There are also a few magnuses that have a death chance and a few with a 100% chance ([[ExactlyWhatItSaysOnTheTin such as the "Death" tarot card]]).
** A few select enemies and bosses have this. For example, during the boss fight against [[spoiler: Geldoblame after he touched the End Magnus]], he has the ability [[ExactlyWhatItSaysOnTheTin Forfiet Forfeit Your Life]], which causes a 100% chance of death unless you have some kind of resistance, which is hard to get by that point in the game.



* ''VideoGame/DigimonStoryCyberSleuth'' and ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' have instant death as one of the games' eight status ailments. Several Digimon can learn Destruction, a weak [[CastingAShadow dark-elemental]] attack with a decent chance of inflicting it. Some Digimon also has unique attacks that have a chance of inflicting instant death after damage, such as Gallantmon Crimson Mode's Quo Vadis. There are also support abilities like the Keramon line's Destroyer or Belphemon Rage Mode's Furious Howl that add it to existing attacks. The most unique take on the one-hit kill in either game is Knightmon's Berserk sword, a FixedDamageAttack that deals zero damage at 30% accuracy, with a guaranteed insta-kill as a secondary effect should it hit.

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* ''VideoGame/DigimonStoryCyberSleuth'' and ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' have instant death as one of the games' eight status ailments. Several Digimon can learn Destruction, a weak [[CastingAShadow dark-elemental]] attack with a decent chance of inflicting it. Some Digimon also has have unique attacks that have a chance of inflicting instant death after damage, such as Gallantmon Crimson Mode's Quo Vadis. There are also support abilities like the Keramon line's Destroyer or Belphemon Rage Mode's Furious Howl that add it to existing attacks. The most unique take on the one-hit kill in either game is Knightmon's Berserk sword, a FixedDamageAttack that deals zero damage at 30% accuracy, with a guaranteed insta-kill as a secondary effect should it hit.



*** Most instant death attacks do not work on TheUndead, which regenerates to full health when struck by one. However, in ''VideoGame/FinalFantasyVI'' there are a few abilities that kill an enemy DeaderThanDead, shown by an animation of the enemy disintegrating to tiny bits. The Odin and Raiden summons, Cyan's ultimate sword technique and the Scimitar/Zantetsuken weapon are the only four that can one-hit kill even undead foes.

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*** Most instant death attacks do not work on TheUndead, which regenerates to full health when struck by one. However, in ''VideoGame/FinalFantasyVI'' there are a few abilities that kill an enemy DeaderThanDead, shown by an animation of the enemy disintegrating to into tiny bits. The Odin and Raiden summons, Cyan's ultimate sword technique technique, and the Scimitar/Zantetsuken weapon are the only four that can one-hit kill even undead foes.



** The Tonberries creep slowly towards you then stab you to death. In some cases, it's not an ''instant'' death attack, but just does obscene amounts of damage. Later versions added the [[http://finalfantasy.wikia.com/wiki/Karma "Karma"]] ability, which deals damage equal to the amount of enemies a character has landed the killing blow on, sometimes with a positive modifier (i.e. number of killing blows x10, x20 etc). This can lead to odd circumstances where your main character is [=OHKOed=], but your White Mage or a party member you haven't been using much takes very little damage if any at all.
** From ''VideoGame/FinalFantasyIX'', Zidane's Soul Blade move, which gives the target the status effect of the weapon equipped with 100% success rate (barring immunities). With the Masamune equipped, which has the Doom status effect, all you have to do is survive until the countdown runs out.

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** The Tonberries creep slowly towards you and then stab you to death. In some cases, it's not an ''instant'' death attack, but just does obscene amounts of damage. Later versions added the [[http://finalfantasy.wikia.com/wiki/Karma "Karma"]] ability, which deals damage equal to the amount number of enemies a character has landed the killing blow on, sometimes with a positive modifier (i.e. the number of killing blows x10, x20 x20, etc). This can lead to odd circumstances where your main character is [=OHKOed=], but your White Mage or a party member you haven't been using much takes very little damage if any at all.
** From ''VideoGame/FinalFantasyIX'', Zidane's Soul Blade move, which gives the target the status effect of the weapon equipped with a 100% success rate (barring immunities). With the Masamune equipped, which has the Doom status effect, all you have to do is survive until the countdown runs out.



*** Kimahri's Doom Overdrive has a 100% success rate (again, barring immunities) which causes the target to instantly die within a certain number of turns, indicated by a number above their head. The Thrust Kick enemy attack and Auron's Shooting Star Overdrives knock enemies right out of the battle. [[note]]Kimahri's version of Thrust Kick erroneously states that it ejects an enemy from the battle, when in fact it simply deals physical damage.[[/note]] There's also Anima's Pain ability, which causes Death, and Yojimbo's Zanmato (NOT an Overdrive, despite what many people think) which instantly wins the battle for you and works on VIRTUALLY ANYTHING, even bosses (With the exception of multi-form bosses and some odd bosses). You have to pay a redonculous amount of Gil to make him use it in some cases, though. Lastly, many weapons can be customised with Deathstrike or Stonestrike, which kills ''any'' enemy that doesn't have immunity to Death or Petrification with one hit, and with high odds if they have a resistance to it. It also make catching many monsters much easier.

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*** Kimahri's Doom Overdrive has a 100% success rate (again, barring immunities) which causes the target to instantly die within a certain number of turns, indicated by a number above their head. The Thrust Kick enemy attack and Auron's Shooting Star Overdrives knock enemies right out of the battle. [[note]]Kimahri's version of Thrust Kick erroneously states that it ejects an enemy from the battle, when in fact it simply deals physical damage.[[/note]] There's also Anima's Pain ability, which causes Death, and Yojimbo's Zanmato (NOT an Overdrive, despite what many people think) which instantly wins the battle for you and works on VIRTUALLY ANYTHING, even bosses (With the exception of multi-form bosses and some odd bosses). You have to pay a redonculous ridiculous amount of Gil to make him use it in some cases, though. Lastly, many weapons can be customised customized with Deathstrike or Stonestrike, which kills ''any'' enemy that doesn't have immunity to Death or Petrification with one hit, and with high odds if they have a resistance to it. It also make makes catching many monsters much easier.



*** Dark Anima's Pain can negate Deathproof too; if you use cheat codes to use her yourself, it's basically a cost free Zanmato.
** ''VideoGame/FinalFantasyVII'', ''[[VideoGame/FinalFantasyVIII VIII]]'', and ''[[VideoGame/FinalFantasyX X]]'' all have the ability to add "Death" to the physical attacks, using materia, status junction, and weapon modification, respectively.

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*** Dark Anima's Pain can negate Deathproof too; if you use cheat codes to use her yourself, it's basically a cost free cost-free Zanmato.
** ''VideoGame/FinalFantasyVII'', ''[[VideoGame/FinalFantasyVIII VIII]]'', and ''[[VideoGame/FinalFantasyX X]]'' all have the ability to add "Death" to the physical attacks, using materia, the material, status junction, and weapon modification, respectively.



** There's also the Jumbo Cactuar's "[[DeathOfAThousandCuts 10,000 Needles]], which hits for 1 damage 10,000 times in a series where the HP {{Cap}} is 9,999. One game has an ability that allows you to exceed this cap, but the same game has a superboss called the Cactuar King with a 99,999 Needles attack. Guess what the boosted HP cap is.

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** There's also the Jumbo Cactuar's "[[DeathOfAThousandCuts 10,000 Needles]], which hits for 1 damage 10,000 times in a series where the HP {{Cap}} is 9,999. One game has an ability that allows you to exceed this cap, but the same game has a superboss super boss called the Cactuar King with a 99,999 Needles attack. Guess what the boosted HP cap is.
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MORE GRAMMAR AND TYPO FIXES


** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin-attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison.

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** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', scimitar-wielding Gerudo Guards can pull this on you during a duel, if they land a spin-attack spin attack on you. It instantly knocks Link out, regardless of his health, and he wakes up in their prison.



*** Link can learn a sword technique that can do this. The Mortal Draw is tricky to use, and doesn't work on certain enemies that are defended in the front ([[BackStab you need another sword technique for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, but it will ''hurt like hell!'' [[spoiler:The only boss, however, than can succumb to Mortal Draw is Darkhammer, a heavily armored [[LizardFolk Lizalfos]] and the MiniBoss of Snowpeak Ruins guarding the [[EpicFlail Ball and Chain]], whose weak point is its [[AttackTheTail tail]]; using either the aforementioned technique or Jump Strike instantly defeats him.]]

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*** Link can learn a sword technique that can do this. The Mortal Draw is tricky to use, use and doesn't work on certain enemies that are defended in the front ([[BackStab you need another sword technique for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, instant kill, but it will ''hurt like hell!'' [[spoiler:The only boss, however, than that can succumb to Mortal Draw is Darkhammer, a heavily armored [[LizardFolk Lizalfos]] and the MiniBoss of Snowpeak Ruins guarding the [[EpicFlail Ball and Chain]], whose weak point is its [[AttackTheTail tail]]; using either the aforementioned technique or Jump Strike instantly defeats him.]]



*** Link can be killed instantly in Snowpeak Ruins. [[HoistByHisOwnPetard If you load one of the cannons]] [[TooDumbToLive and then foolishly stand in front of it when it fires]], Link will expire instantly, regardless of his hearts. Wearing the Magic Armor or having a fairy prevents this.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': The Dark and Armored Trains can kill Link instantly if he fails to dodge them while travelling with the Spirit Train.

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*** Link can be killed instantly in Snowpeak Ruins. [[HoistByHisOwnPetard If you load one of the cannons]] [[TooDumbToLive and then foolishly stand in front of it when it fires]], Link will expire instantly, regardless of his hearts. Wearing the Magic Armor or having a fairy prevents this.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': The Dark and Armored Trains can kill Link instantly if he fails to dodge them while travelling traveling with the Spirit Train.



*** Pebblits -- small {{Rock Monster}}s -- will be instantly destroyed if hit by a cobble crusher or its stronger variants, a drillshaft, a sledgehammer or a bomb arrow, as these are tools meant to break apart rock and which are thus very effective against beings of living stone.

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*** Pebblits -- small {{Rock Monster}}s -- will be instantly destroyed if hit by a cobble crusher or its stronger variants, a drillshaft, drill shaft, a sledgehammer sledgehammer, or a bomb arrow, as these are tools meant to break apart rock rock, and which are thus very effective against beings of living stone.



** ''VideoGame/MetroidPrime3Corruption'' has an example in the Nova Beam. By itself, the Nova Beam is just a high-frequency weapon that can damage enemies regardless of special Phazite armor they may be wearing. Use it in conjunction with the previously gained X-Ray Visor though, and you can start targeting some enemies' internal organs for instant kills (one of the bosses, Metroid Hatcher, can be killed this way as well).

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** ''VideoGame/MetroidPrime3Corruption'' has an example in the Nova Beam. By itself, the Nova Beam is just a high-frequency weapon that can damage enemies regardless of the special Phazite armor they may be wearing. Use it in conjunction with the previously gained X-Ray Visor though, and you can start targeting some enemies' internal organs for instant kills (one of the bosses, Metroid Hatcher, can be killed this way as well).



* In the online game ''VideoGame/{{Bearbarians}}'', abusing the combo rules and an AIBreaker (or just being really good at hitting and running) can lead to your previously low to moderate damage getting stacked up high enough to insta-murder your opponents in a single blow. Combos increase your damage by 1 per consecutive unblocked hit, so a 50-damage attack becomes 51, 52 and so on, but are broken when an opponent successfully blocks. If you can find a location where the AI has to jump up, which renders it unable to block, carefully timed mashing of the attack button will allow you to stack up ridiculously long combos, leading to completely insane raw damage. 1000+ damage per hit will instantly massacre even the most durable opponent. Doing so while holding the enemy flag in a CaptureTheFlag match will ensure that the battle doesn't necessarily have to end until you develop carpal tunnel syndrome, fall asleep on the keys, or level up while standing atop a gore-soaked platform with more than 600 kills in just that level.

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* In the online game ''VideoGame/{{Bearbarians}}'', abusing the combo rules and an AIBreaker (or just being really good at hitting and running) can lead to your previously low to moderate damage getting stacked up high enough to insta-murder insta-kill your opponents in a single blow. Combos increase your damage by 1 per consecutive unblocked hit, so a 50-damage attack becomes 51, 52 52, and so on, but are broken when an opponent successfully blocks. If you can find a location where the AI has to jump up, which renders it unable to block, carefully timed mashing of the attack button will allow you to stack up ridiculously long combos, leading to completely insane raw damage. 1000+ damage per hit will instantly massacre even the most durable opponent. Doing so while holding the enemy flag in a CaptureTheFlag match will ensure that the battle doesn't necessarily have to end until you develop carpal tunnel syndrome, fall asleep on the keys, or level up while standing atop a gore-soaked platform with more than 600 kills in just that level.



* Several enemies in ''VideoGame/ZombiesAteMyNeighbors'' could be taken out with one shot of the right weapon. Some were damned obvious (use silverware on the werewolves or the footballs on football players), some were pure GuideDangIt (using the Martian Bubble Gun on the giant ants or the tomatoes on the Martians).

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* Several enemies in ''VideoGame/ZombiesAteMyNeighbors'' could be taken out with one shot of the right weapon. Some were damned obvious (use silverware on the werewolves or the footballs on football players), and some were pure GuideDangIt (using the Martian Bubble Gun on the giant ants or the tomatoes on the Martians).



* Both ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' games featured a petrifying ray (either as a chest trap, or one of beholder´s attacks), which [[ExactlyWhatItSaysOnTheTin petrified]] players hit (in the first game, you at least had a chance to escape by quick joystick-wiggling). Also, getting hit by a red dragon's breath results in an instant Continue? screen.

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* Both ''VideoGame/DungeonsAndDragonsChroniclesOfMystara'' games featured a petrifying ray (either as a chest trap, trap or one of beholder´s attacks), which [[ExactlyWhatItSaysOnTheTin petrified]] players hit (in the first game, you at least had a chance to escape by quick joystick-wiggling). Also, getting hit by a red dragon's breath results in an instant Continue? screen.



** Many other cards can also inflict a seperate instant-kill effect, the most well-known being the Priest cards [[https://hearthstone.gamepedia.com/Shadow_Word:_Pain Shadow Word: Pain]] and [[https://hearthstone.gamepedia.com/Shadow_Word:_Death Shadow Word: Death]], which automatically kill a targeted minion above or below a set Attack Power threshold.
** Some cards are designed to create One Hit Kills on the ''Hero'' as well. Ancient One is a tricky to summon monster with 30 attack -- enough to take down a full health hero if there are no taunts or armor in the way. Mecha'thun's deathrattle kills the enemy hero outright, regardless of health or their minions, as long as its controlling player has nothing else left -- no cards, no minions. As does Uther of the Ebon Blade collecting all four of his Horsemen. With proper setup, both of those conditional effects can be triggered within one turn, preventing an interruption from the opponent.
** In a similar vein, there are One ''Turn'' Kills, even if they take a couple actual hits to connect, it still all happens during your turn without a chance for the enemy to react. Highkeeper Ra, that gets summoned by filling your board with seven cultists, in addition to being 20/20 titan, burns the enemy's board ''and'' hero with 20 damage at the end of turn. Not enough to OTK by himself -- but every deck that goes for this combo adds Drakkari Enchanter to make that trigger twice. Exodia Mage has gone through several iterations over the years. One of them involved playing Archmage Antonidas and four Sorcerer Apprentices (via minion-copying effects) in order to render Fireballs free and then burn the enemy hero down. Another involved doubling the timestop effect with Archmage Vargoth, after which they play a full board of 8/8 Giants, and attack on the second turn of the frozen time.
** Introduction of Kael'thas Sunstrider to the game has immediately created a new branch of [=OTKs=]. He makes every third spell you cast on your turn free -- so if you have enough 0-cost ones to cycle through, and some big ones to use, you can achieve some crazy things. Demon Hunters immediately put him to use with Twin Slice triggering his effect for 0 mana and Inner Demon giving a big chunk of attack to their hero. Do it twice, and you can have a finisher. Druid went to even further degree, thanks to having access to ''several'' big card-drawing effects, with plenty of both direct damage to burn and cheap spells to activate Kael'thas. The moment he hit the board, the entire deck came flowing through with damage.
** Initial release of Hysteria gave Wretched Tiller [[ADayInTheLimelight a shortlived but glorious stint of OTK stardom]]. His effect to deal 2 damage to the enemy hero when he attacks anything is normally nearly useless because he usually dies immediately. But granting him and another unit on board invulnerability means he would keep hitting without either dying, all the way up to hardcoded limit of 30 actions, and thus 60 hero damage. After Hysteria got nerfed slightly to only work on ''enemy'' units, a version of the combo survives with Neferset Thrasher, who deals damage to his ''owner'' whenever he attacks. Gift one to the enemy with Treachery, lower attack of everything with Curse of Weakness to make sure he survives and has targets, and let Hysteria go. Fortunately for the state of the game, it is much harder to pull off than the Tiller version, thus it remains possible rather than getting nerfed further.

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** Many other cards can also inflict a seperate separate instant-kill effect, the most well-known being the Priest cards [[https://hearthstone.gamepedia.com/Shadow_Word:_Pain Shadow Word: Pain]] and [[https://hearthstone.gamepedia.com/Shadow_Word:_Death Shadow Word: Death]], which automatically kill a targeted minion above or below a set Attack Power threshold.
** Some cards are designed to create One Hit Kills on the ''Hero'' as well. Ancient One is a tricky to summon tricky-to-summon monster with 30 attack points -- enough to take down a full health full-health hero if there are no taunts or armor in the way. Mecha'thun's deathrattle death rattle kills the enemy hero outright, regardless of health or their minions, as long as its controlling player has nothing else left -- no cards, no minions. As does Uther of the Ebon Blade collecting all four of his Horsemen. With proper setup, both of those conditional effects can be triggered within one turn, preventing an interruption from the opponent.
** In a similar vein, there are One ''Turn'' Kills, even if they take a couple of actual hits to connect, it still all happens during your turn without a chance for the enemy to react. Highkeeper Ra, that gets summoned by filling your board with seven cultists, in addition to being a 20/20 titan, burns the enemy's board ''and'' hero with 20 damage at the end of the turn. Not enough to OTK by himself -- but every deck that goes for this combo adds Drakkari Enchanter to make that trigger twice. Exodia Mage has gone through several iterations over the years. One of them involved playing Archmage Antonidas and four Sorcerer Apprentices (via minion-copying effects) in order to render Fireballs free and then burn the enemy hero down. Another involved doubling the timestop time stop effect with Archmage Vargoth, after which they play a full board of 8/8 Giants, and attack on the second turn of the frozen time.
** Introduction of Kael'thas Sunstrider to the game has immediately created a new branch of [=OTKs=]. He makes every third spell you cast on your turn free -- so if you have enough 0-cost ones to cycle through, and some big ones to use, you can achieve some crazy things. Demon Hunters immediately put him to use with Twin Slice triggering his effect for 0 mana and Inner Demon giving a big chunk of attack to their hero. Do it twice, and you can have a finisher. Druid went to an even further degree, thanks to having access to ''several'' big card-drawing effects, with plenty of both direct damage damages to burn and cheap spells to activate Kael'thas. The moment he hit the board, the entire deck came flowing through with damage.
** Initial release of Hysteria gave Wretched Tiller [[ADayInTheLimelight a shortlived short-lived but glorious stint of OTK stardom]]. His effect to deal 2 damage to the enemy hero when he attacks anything is normally nearly useless because he usually dies immediately. But granting him and another unit on board invulnerability means he would keep hitting without either dying, all the way up to the hardcoded limit of 30 actions, and thus 60 hero damage. After Hysteria got nerfed slightly to only work on ''enemy'' units, a version of the combo survives with Neferset Thrasher, who deals damage to his ''owner'' whenever he attacks. Gift one to the enemy with Treachery, lower attack of everything with Curse of Weakness to make sure he survives and has targets, and let Hysteria go. Fortunately for the state of the game, it is much harder to pull off than the Tiller version, thus it remains possible rather than getting nerfed further.



*** Alternatively, you can copy the Dreadway with Dawn and Dusk, resulting in multiplication of all damage by 8. After that, all you need is a couple of Warning Whots, or one shot and some powder kegs, to blow the opponent to kingdom come.
** Leveled up Lee Sin casts a spell when he attacks to strike both his blocker and the enemy nexus. Normally this cancels his regular attack because he ''was'' blocked, but if you give him Overwhelm, the attack goes through after the blocker is removed. Enough attack buffs, which his deck specialized in anyway, and the opponent goes down instantly.
** They Who Endure and Nasus. Both power up with deaths of other units -- any deaths of your allies for the former and any units, your own or your opponent's, that you slay for the latter. They Who Endure has Overwhelm in hopes of punching through the blocker while Nasus' Fearsome keyword and a suite of tools to lower attack of all enemies is trying to ensure no one can even ''try'' to block him. And as a backup, both of them go with Shadow Isles, where Atrocity spell can sacrifice them to deal their attack damage directly to the nexus.

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*** Alternatively, you can copy the Dreadway with Dawn and Dusk, resulting in the multiplication of all damage by 8. After that, all you need is a couple of Warning Whots, or one shot and some powder kegs, to blow the opponent to kingdom come.
** Leveled up Lee Sin casts a spell when he attacks to strike both his blocker and the enemy nexus. Normally this cancels his regular attack because he ''was'' blocked, but if you give him Overwhelm, the attack goes through after the blocker is removed. Enough attack buffs, which his deck specialized in anyway, any way, and the opponent goes down instantly.
** They Who Endure and Nasus. Both power up with deaths of other units -- any deaths of your allies for the former and any units, your own or your opponent's, that you slay for the latter. They Who Endure has Overwhelm in hopes of punching through the blocker while Nasus' Fearsome keyword and a suite of tools to lower the attack of all enemies is trying to ensure no one can even ''try'' to block him. And as a backup, both of them go with Shadow Isles, where the Atrocity spell can sacrifice them to deal their attack damage directly to the nexus.



** The two magic users, Xhela and Mizuti, both had One Hit KO special moves. Xhela's was her level XIII special "Seal of Water" and Mizuti's was her level IX special "Planet Soul". There are also a few magnus that have death chance, and a few with 100% chance ([[ExactlyWhatItSaysOnTheTin such as the "Death" tarot card]]).

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** The two magic users, Xhela and Mizuti, both had One Hit KO special moves. Xhela's was her level XIII special "Seal of Water" and Mizuti's was her level IX special "Planet Soul". There are also a few magnus magnuses that have a death chance, chance and a few with a 100% chance ([[ExactlyWhatItSaysOnTheTin such as the "Death" tarot card]]).



* ''VideoGame/DigimonStoryCyberSleuth'' and ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' have instant death as one of the games' eight status ailments. Several Digimon can learn Destruction, a weak [[CastingAShadow dark-elemental]] attack with a decent chance of inflicting it. Some Digimon also have unique attacks that have a chance of inflicting instant death after damage, such as Gallantmon Crimson Mode's Quo Vadis. There are also support abilities like the Keramon line's Destroyer or Belphemon Rage Mode's Furious Howl that add it to existing attacks. The most unique take on the one-hit kill in either game is Knightmon's Berserk sword, a FixedDamageAttack that deals zero damage at 30% accuracy, with a guaranteed insta-kill as a secondary effect should it hit.

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* ''VideoGame/DigimonStoryCyberSleuth'' and ''VideoGame/DigimonStoryCyberSleuthHackersMemory'' have instant death as one of the games' eight status ailments. Several Digimon can learn Destruction, a weak [[CastingAShadow dark-elemental]] attack with a decent chance of inflicting it. Some Digimon also have has unique attacks that have a chance of inflicting instant death after damage, such as Gallantmon Crimson Mode's Quo Vadis. There are also support abilities like the Keramon line's Destroyer or Belphemon Rage Mode's Furious Howl that add it to existing attacks. The most unique take on the one-hit kill in either game is Knightmon's Berserk sword, a FixedDamageAttack that deals zero damage at 30% accuracy, with a guaranteed insta-kill as a secondary effect should it hit.



** The "Whack" spell may cause instant death to an individual enemy. Its advanced form "Thwack" can affect the whole group, but has a lower probability of working. Finally, there's Kathwack (or Max Defeat before retranslation), which is also group targeting, but has a higher rate of success.
** There's also [[TakingYouWithMe Kamikazee]], which depending on the game, either has a chance to or outright kills every availiable target at the cost of killing the user. Particuarly infamous in ''VideoGame/DragonQuestII'' where Kamikazee always works and always kills every target, meaning if an enemy casts it, you are GUARANTEED a TotalPartyKill.

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** The "Whack" spell may cause instant death to an individual enemy. Its advanced form "Thwack" can affect the whole group, but has a lower probability of working. Finally, there's Kathwack (or Max Defeat before retranslation), which is also group targeting, targeting but has a higher rate of success.
** There's also [[TakingYouWithMe Kamikazee]], which depending on the game, either has a chance to or outright kills kill every availiable available target at the cost of killing the user. Particuarly Particularly infamous in ''VideoGame/DragonQuestII'' where Kamikazee always works and always kills every target, meaning if an enemy casts it, you are GUARANTEED a TotalPartyKill.



** ''[[VideoGame/EpicBattleFantasy4 EBF4]]'' and ''[[VideoGame/EpicBattleFantasy5 EBF5]]'' both feature a {{Superboss}} called [[GlitchEntity The Glitch]]. It, alongside its minions, inflict absurd amounts of damage when they attack[[note]][=EBF4=] displays the attack as inflicting 0 damage, whilst [=EBF5=] displays it as inflicting 2,147,483,647, the highest number a [[UsefulNotes/PowersOfTwoMinusOne signed 32-bit integer]] can reach[[/note]], instantly killing their target. Naturally, Instant Death resistance and Bless don't protect against it.

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** ''[[VideoGame/EpicBattleFantasy4 EBF4]]'' and ''[[VideoGame/EpicBattleFantasy5 EBF5]]'' both feature a {{Superboss}} called [[GlitchEntity The Glitch]]. It, alongside its minions, inflict inflicts absurd amounts of damage when they attack[[note]][=EBF4=] displays the attack as inflicting 0 damage, whilst [=EBF5=] displays it as inflicting 2,147,483,647, the highest number a [[UsefulNotes/PowersOfTwoMinusOne signed 32-bit integer]] can reach[[/note]], instantly killing their target. Naturally, Instant Death resistance and Bless don't protect against it.



** ''VideoGame/FinalFantasyI'' probably featured the largest variety of one-hit kill spells as standard black magic, several of which actually were very effective against specific monster types (even more as the party leveled up). There was also one enemy called 'Sorcerer' (named 'Mind Flayer' in the remakes) whose physical attacks inflicted only ScratchDamage but with a side effect of instant KO -- pray they don't get to strike first when you encounter a group of 5. The [=ProRing=], despite being obscenely expensive, protects against instant death, and renders Sorcerers completely impotent, [[GuideDangIt but the game doesn't tell you that, ever.]]

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** ''VideoGame/FinalFantasyI'' probably featured the largest variety of one-hit kill spells as standard black magic, several of which actually were was very effective against specific monster types (even more as the party leveled up). There was also one enemy called 'Sorcerer' (named 'Mind Flayer' in the remakes) whose physical attacks inflicted only ScratchDamage but with a side effect of instant KO -- pray they don't get to strike first when you encounter a group of 5. The [=ProRing=], despite being obscenely expensive, protects against instant death, death and renders Sorcerers completely impotent, [[GuideDangIt but the game doesn't tell you that, ever.]]



*** Most instant death attacks do not work on TheUndead, which regenerate to full health when struck by one. However, in ''VideoGame/FinalFantasyVI'' there are a few abilities that kill an enemy DeaderThanDead, shown by an animation of the enemy disintegrating to tiny bits. The Odin and Raiden summons, Cyan's ultimate sword technique and the Scimitar/Zantetsuken weapon are the only four that can one-hit kill even undead foes.

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*** Most instant death attacks do not work on TheUndead, which regenerate regenerates to full health when struck by one. However, in ''VideoGame/FinalFantasyVI'' there are a few abilities that kill an enemy DeaderThanDead, shown by an animation of the enemy disintegrating to tiny bits. The Odin and Raiden summons, Cyan's ultimate sword technique and the Scimitar/Zantetsuken weapon are the only four that can one-hit kill even undead foes.



** In addition to the standard Death spell, ''VideoGame/FinalFantasyXII'' has Warp, which kills all enemies in a range -- but you won't get any loot, EXP, or LP from them, unlike Death. The Technicks Sight Unseeing and Bonecrusher can potentially one-hit kill enemies, but the former is usable only when you're Blinded, the latter can one-hit kill ''you'' if it misses, and [[UselessUsefulSpell both are rather unreliable]]. The [[SummonMagic Esper]] Zalera is called the "Death Seraph", and appropriately, his repertoire consists of Death, Warp, Kill (a one-target version of Warp), and Condemnation (a LimitBreak that kills enemies with less than 9999 health and deals {{Cap}}-breaking damage to anything with more). As a boss, he has a special attack called Prime Level Death, which [=KOs=] all party members whose levels are prime numbers. There's also Dimensional Rift, a attack exclusive to a few Deathscythe-type enemies that allows them to instantly kill a character [[TakingYouWithMe and themselves]]. Zodiark's Darkja has a chance of inflicting you with either Blind, instant Death, or both; while Blind can be negated by a Goggle Mask, Argyle Armlet, or Ribbon, there is nothing in the game that can protect you from instant Death, meaning if you're stupid enough to enter the battle with your best characters, Zodiark can eliminate them right off the bat. Finally, the superboss Yiazmat not only has a special OHKO Technick called Death Strike, his regular attacks have a 5% chance of killing you outright.

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** In addition to the standard Death spell, ''VideoGame/FinalFantasyXII'' has Warp, which kills all enemies in a range -- but you won't get any loot, EXP, or LP from them, unlike Death. The Technicks Sight Unseeing and Bonecrusher can potentially one-hit kill enemies, but the former is usable only when you're Blinded, the latter can one-hit kill ''you'' if it misses, and [[UselessUsefulSpell both are rather unreliable]]. The [[SummonMagic Esper]] Zalera is called the "Death Seraph", and appropriately, his repertoire consists of Death, Warp, Kill (a one-target version of Warp), and Condemnation (a LimitBreak that kills enemies with less than 9999 health and deals {{Cap}}-breaking damage to anything with more). As a boss, he has a special attack called Prime Level Death, which [=KOs=] all party members whose levels are prime numbers. There's also Dimensional Rift, a attack exclusive to a few Deathscythe-type enemies that allows them to instantly kill a character [[TakingYouWithMe and themselves]]. Zodiark's Darkja has a chance of inflicting you with either Blind, instant Death, or both; while Blind can be negated by a Goggle Mask, Argyle Armlet, or Ribbon, there is nothing in the game that can protect you from instant Death, meaning if you're stupid enough to enter the battle with your best characters, Zodiark can eliminate them right off the bat. Finally, the superboss Yiazmat not only has a special OHKO Technick called Death Strike, but his regular attacks also have a 5% chance of killing you outright.
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** Link isn't immune to one-hit kills himself, whether it's staying underwater for prolonged periods of time without wearing the appropriate underwater gear (''Ocarina of Time'''s Zora Tunic, ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask's]]'' Zora Mask and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess's]]'' Zora Armor) and drowning as a result or being unable to withstand high temperatures without the Goron Tunic and being cooked to death in ''Ocarina of Time'', and if Link is without the proper attire, a timer will appear letting the player know how long he has left to live, and once it hits zero, he instantly dies regardless of his [[HitPoints health]]. To avoid such outcome, if Link is underwater, he can either put on the appropriate underwater gear or take off the iron boots and swim to the surface, and if he's in a high-temperature area in ''Ocarina of Time'', he can either put on the Goron tunic or leave the fiery area. However, in ''Majora's Mask's'' case, once he resumes human form after taking off the Zora Mask, he has to quickly swim to the surface before the timer hits zero, but when switching to the Goron Mask, he loses a heart and respawns where he left off; the same also applies when switching from the Goron Mask to either the Zora or Deku masks when standing on lava.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The Thunder Spell can kill almost every kind of enemy shown in the screen, but costs a lot of magic.

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** Link isn't immune to one-hit kills himself, whether it's staying underwater for prolonged periods of time without wearing the appropriate underwater gear (''Ocarina of Time'''s Zora Tunic, ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask's]]'' Zora Mask and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess's]]'' Zora Armor) and drowning as a result or being unable to withstand high temperatures without the Goron Tunic and being cooked to death in ''Ocarina of Time'', and if Link is without the proper attire, a timer will appear letting the player know how long he has left to live, and once it hits zero, he instantly dies regardless of his [[HitPoints health]]. To avoid such an outcome, if Link is underwater, he can either put on the appropriate underwater gear or take off the iron boots and swim to the surface, surface and if he's in a high-temperature area in ''Ocarina of Time'', he can either put on the Goron tunic or leave the fiery area. However, in ''Majora's Mask's'' case, once he resumes human form after taking off the Zora Mask, he has to quickly swim to the surface before the timer hits zero, but when switching to the Goron Mask, he loses a heart and respawns where he left off; the same also applies when switching from the Goron Mask to either the Zora or Deku masks when standing on lava.
** ''VideoGame/ZeldaIITheAdventureOfLink'': The Thunder Spell can kill almost every kind of enemy shown in on the screen, but costs a lot of magic.
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A LOT OF GRAMMAR FIXES (w.i.p.)


* ''VideoGame/BloodOmenLegacyOfKain'', when Kain finds the Soulreaver sword and has maxed out magic gauge - the Soulreaver becomes powerful enough to kill bosses and enemies that are weaker than the Warlord boss.

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* ''VideoGame/BloodOmenLegacyOfKain'', when Kain finds the Soulreaver sword and has maxed out his magic gauge - the Soulreaver becomes powerful enough to kill bosses and enemies that are weaker than the Warlord boss.



* ''VideoGame/{{Drakan}}'': Your dragon ally Arokh is a being from a legendary age of might, so non-dragon enemies that would be a terror for Rynn are nothing but frail mooks to Arokh. If Rynn is on the ground and can lead a foe close enough to Arokh, the dragon will automatically kill that foe by breathing a stream of fire on them or bite them hard.

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* ''VideoGame/{{Drakan}}'': Your dragon ally Arokh is a being from a legendary age of might, so non-dragon enemies that would be a terror for Rynn are nothing but frail mooks to Arokh. If Rynn is on the ground and can lead a foe close enough to Arokh, the dragon will automatically kill that foe by breathing a stream of fire on them or bite biting them hard.
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*** Link can learn a sword technique that can do this. The Mortal Draw is tricky to use, and doesn't work on certain enemies that are defended in the front ([[BackStab you need another sword technique for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, but it will ''hurt like hell!'' [[spoiler:The only boss, however, than can succumb to Mortal Draw is Darkhammer, a heavily armored [[LizardFolk Lizalfos]] and the MiniBoss of Snowpeak Ruins, whose weak point is its [[AttackTheTail tail]]; using either the aforementioned technique or Jump Strike instantly defeats him.]]

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*** Link can learn a sword technique that can do this. The Mortal Draw is tricky to use, and doesn't work on certain enemies that are defended in the front ([[BackStab you need another sword technique for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, but it will ''hurt like hell!'' [[spoiler:The only boss, however, than can succumb to Mortal Draw is Darkhammer, a heavily armored [[LizardFolk Lizalfos]] and the MiniBoss of Snowpeak Ruins, Ruins guarding the [[EpicFlail Ball and Chain]], whose weak point is its [[AttackTheTail tail]]; using either the aforementioned technique or Jump Strike instantly defeats him.]]
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*** There are three areas in the game where uncontrollable fire traps occur: Kakariko Village (Twilight), Great Hylian Bridge (Twilight), and Bulbin Base. If you fail to escape the areas or touch the flames, you instantly die.

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*** There are three areas in the game where uncontrollable fire traps occur: the Bomb Storehouse in Kakariko Village (Twilight), the Great Hylian Bridge (Twilight), and the Bulbin Base.Base outside the Arbiter's Grounds after defeating King Bulblin. If you fail to escape the areas or touch the flames, you instantly die.

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** ''VideoGame/MetroidOtherM'': There's one scene where Samus has to jump up a broken elevator shaft while enemies chase her. She has to make the elevator crash down on the enemies to dispatch them, but the elevator has just as good a chance of killing Samus as well.

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** ''VideoGame/MetroidOtherM'': ''VideoGame/MetroidOtherM'':
***
There's one scene where Samus has to jump up a broken elevator shaft while enemies chase her. She has to make the elevator crash down on the enemies to dispatch them, but the elevator has just as good a chance of killing Samus as well.well.
*** In Sector 3's Pyrosphere running into the glass pipe, Samus is given a short time to dodge Vorash's lunge. Failure to do so means Vorash will swallow her whole, instantly killing her.
*** Hard mode turns many seemingly-trivial enemy attacks into this. [[spoiler:Due to the player being stuck at 99 energy max, some enemy attacks halfway to near the end of the game will inflict damage more than a whole Energy Tank's worth, and since there's no LastChanceHitPoint mechanic in Hard mode, GameOver.]]
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Crosswicking

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** ''VideoGame/MetroidOtherM'': There's one scene where Samus has to jump up a broken elevator shaft while enemies chase her. She has to make the elevator crash down on the enemies to dispatch them, but the elevator has just as good a chance of killing Samus as well.

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** ''VideoGame/MonsterHunterWorld'' has Behemoth, hailing from ''VideoGame/FinalFantasyXIV'', who takes this up to eleven with its Ecliptic Meteor attack. Throughout the fight, the Behemoth will drop comets that stay on the battlefield. Unless you are hiding behind one of said comets, Ecliptic Meteor WILL cart you instantly when it lands[[note]]There are a few other ways to avoid the attack: Do the Dragoon Jump emote with ''very'' precise timing, or be inside the campground's tent or canteen (but you have to be there ''before'' Behemoth initiates the attack, since once it starts up those locations will be locked down)[[/note]]. This can lead to a TotalPartyKill for unprepared parties -- hope you didn't break the comets! To make matters even worse, Ecliptic Meteor hits the '''ENTIRE''' map, so just fleeing to a different region isn't good enough. During the final phase it gets even crueller: Behemoth has a DPS check, and if you don't do enough damage within a set amount of time it'll drop an Ecliptic Meteor ''without'' laying down any comets first, which will more than likely spell Quest Failed unless all your teammates have the food bonus that negates their first cart.
** ''Iceborne'' has raid boss Safi'jiiva, whose Sapphire of the Emperor attack takes its cues from Behemoth. The primary difference is that the boulders that drop during the battle can't be shattered like Behemoth's comets, but otherwise it follows the exact same pattern as Ecliptic Meteor as described above, including the final phase DPS check.

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** ''VideoGame/MonsterHunterWorld'' ''VideoGame/MonsterHunterWorld'':
*** The base game
has Behemoth, hailing from ''VideoGame/FinalFantasyXIV'', who takes this up to eleven with its Ecliptic Meteor attack. Throughout the fight, the Behemoth will drop comets that stay on the battlefield. Unless you are hiding behind one of said comets, Ecliptic Meteor WILL cart you instantly when it lands[[note]]There are a few other ways to avoid the attack: Do the Dragoon Jump emote with ''very'' precise timing, or be inside the campground's tent or canteen (but you have to be there ''before'' Behemoth initiates the attack, since once it starts up those locations will be locked down)[[/note]]. This can lead to a TotalPartyKill for unprepared parties -- hope you didn't break the comets! To make matters even worse, Ecliptic Meteor hits the '''ENTIRE''' map, so just fleeing to a different region isn't good enough. During the final phase it gets even crueller: Behemoth has a DPS check, and if you don't do enough damage within a set amount of time it'll drop an Ecliptic Meteor ''without'' laying down any comets first, which will more than likely spell Quest Failed unless all your teammates have the food bonus that negates their first cart.
** *** ''Iceborne'' has raid boss Safi'jiiva, whose Sapphire of the Emperor attack takes its cues from Behemoth. The primary difference is that the boulders that drop during the battle can't be shattered like Behemoth's comets, but otherwise it follows the exact same pattern as Ecliptic Meteor as described above, Meteor, including the final phase DPS check.
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* ''VideoGame/DragonStrike'': You'll instantly kill enemies if you hit them with your dragon lance or if you're using a silver dragon and use the sleeping gas breath at a low enough altitude that they crash before waking up. Also if you use a gold dragon, it has a poison breath attack that'll instantly kill your enemies too.


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* ''VideoGame/GhostOfTsushima'': Jin doesn't start off able to stealth kill someone but he can learn the Assassination ability which lets him instantly and silently kill unsuspecting victims.


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* ''VideoGame/SekiroShadowsDieTwice'' is the SpiritualSuccessor to the Tenchu series and like those games, Wolf can instantly kill non-bosses that he sneaks up on. Bottomless falls are also instant death and these will also affect bosses such as the Demon of Hatred.
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* In ''Evil West'' uppercutting an enemy into the air and then smashing them off a cliff, into deep water or into a dangerous object like a spiked cage will instantly kill enemies that aren't bosses.
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** In ''VideoGame/GrandTheftAutoOnline'', tossing a sticky bomb onto an NPC (not even blowing it up) kills that NPC instantly.
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* In ''VideoGame/{{Sacrifice}}'', the ultimate spells of Charnel (Death and Intestinal Vaporization), James (Bovine Intervention and Bore) and Persephone (Charm) will instantly defeat the enemy minions you are targeting.

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* In ''VideoGame/{{Sacrifice}}'', the ultimate spells of Charnel (Death and Intestinal Vaporization), James (Bovine Intervention and Bore) and Persephone (Charm) will instantly defeat the enemy minions you are targeting. Some of these spells even annihilated the body, preventing resurrection and allowing the instant pick up of souls.
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* ''VideoGame/DuneII'' introduced Westwood Studio games' penchant for running over infantry with treaded vehicles.
* ''VideoGame/CommandAndConquer'': The game introduced the concept of commando units doing instant kills against infantry with their sniper rifles or similar weapons.


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** ''VideoGame/CommandAndConquerRedAlert2'': Battle Fortresses can run over any ground unit that's the size of an Apocalypse Tank and smaller.
** ''VideoGame/CommandAndConquerRedAlert3'': The Soviet commando Natasha can take down any ground-based unit with her sniper rifle.
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* In ''VideoGame/{{Sacrifice}}'', the ultimate spells of Charnel (Death and Intestinal Vaporization), James (Bovine Intervention and Bore) and Persephone (Charm) will instantly defeat the enemy minions you are targeting.
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* ''VideoGame/MissionImpossibleKonami'': Aside from the expected BottomlessPits that instantly kill your agent, there are several other hazards that will eliminate them no matter how much health you have. Slamming into solid structures in the second stage will destroy the boat, and slamming into almost anything (Stumps, buildings, snow banks) in the fifth stage will bring the level to an end. The first stage, a city street, also has occasional traffic. Getting hit by a car will send your agent spinning in the air off the screen before eliminating that agent for the level.
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** in ''San Andreas'' there are [[NonStandardGameOver]] triggerings such as shooting inside in the plane and causing it to explode in Stowaway, falling off of the plane without a parachute in the aforementioned mission and being trapped in the freezer in "The Meat Bussiness".

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** in ''San Andreas'' there are [[NonStandardGameOver]] NonStandardGameOver triggerings such as shooting inside in the plane and causing it to explode in Stowaway, falling off of the plane without a parachute in the aforementioned mission and being trapped in the freezer in "The Meat Bussiness".
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** In ''V'' stalking to another protagonist, he will lose his patience and punch you (Michael and Franklin) or headbutt you (Trevor) killing you instantly.
** in ''San Andreas'' there are [[NonStandardGameOver]] triggerings such as shooting inside in the plane and causing it to explode in Stowaway, falling off of the plane without a parachute in the aforementioned mission and being trapped in the freezer in "The Meat Bussiness".
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** Also, in ''V'' there are animals that can be one hit kill for the player such as the [[CatsAreMean cougars]] and [[ThreateingShark sharks]].

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** Also, in ''V'' there are animals that can be one hit kill for the player such as the [[CatsAreMean cougars]] and [[ThreateingShark [[ThreateningShark sharks]].

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