History OneHitKill / VideoGames

3rd Dec '16 2:41:38 PM babyhenchy1
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* In ''VideoGame/AlienIsolation'', if the Xenomorph catches you, it's game over.
5th Oct '16 9:53:00 PM MyFinalEdits
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** The second boss of ''The Wind Waker'', Kalle Demos, can be killed instantly by pouring Forest Water onto its nucleus after exposing it.



* In ''TitanSouls'', the player character as well as all the titans all die after one hit.

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* In ''TitanSouls'', ''VideoGame/TitanSouls'', the player character as well as all the titans all die after one hit.



* In ''XenobladeChroniclesX'', two of the post-ending {{Bonus Boss}}es have attacks that can destroy instantly all Skells piloted by the party members, namely Dadaan The Strongest Prone (through a destruction command that is activated during the first ten seconds of the battle) and Leva'el the Terminus (with the Apocalypse Wand). While you can still continue fighting the former on foot, the latter will ruin your day if it triggers its deadly move, because it's far too high in the sky to be fought from the ground.

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* In ''XenobladeChroniclesX'', ''VideoGame/XenobladeChroniclesX'', two of the post-ending {{Bonus Boss}}es have attacks that can destroy instantly all Skells piloted by the party members, namely Dadaan The Strongest Prone (through a destruction command that is activated during the first ten seconds of the battle) and Leva'el the Terminus (with the Apocalypse Wand). While you can still continue fighting the former on foot, the latter will ruin your day if it triggers its deadly move, because it's far too high in the sky to be fought from the ground.
12th Sep '16 9:13:23 PM MyFinalEdits
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* ''VideoGame/{{Bayonetta}}'':
** The series gives the titular character [[ColdBloodedTorture Torture Attacks]], in which she summons the torture devices once used on witches from the depths of hell to brutally slaughter her angelic enemies (the ones who were responsible for the witches being hunted to extinction in the first place). The only non-boss enemy the Torture Attack won't kill is a demonic enemy from the second game called Sloth, which gets chopped down to just his severed head before regenerating.
** The FinalBoss of the first game possesses one of these in the form of [[spoiler: an UnrealisticBlackHole which the titular witch must outrun. Get sucked in? [[GameOver The Witch Hunts are Over]]]].
** In ''VideoGame/{{Bayonetta 2}}'', the EliteMook demon called Resentment has a two-part one of these. It first uses a purple laser to turn Bayonetta into a child. Then it tries to grab her with demonic hands that will drag her into its gaping maw, inflicting one of these if it succeeds.



* In ''XenobladeChroniclesX'', two of the post-ending {{Bonus Boss}}es have attacks that can destroy instantly all Skells piloted by the party members, namely Dadaan The Strongest Prone (through a destruction command that is activated during the first ten seconds of the battle) and Leva'el the Terminus (with the Apocalypse Wand). While you can still continue fighting the former on foot, the latter will ruin your day if it triggers its deadly move, because it's far too high in the sky to be fought from the ground.



* ''VideoGame/{{Bayonetta}}'':
** The series gives the titular character [[ColdBloodedTorture Torture Attacks]], in which she summons the torture devices once used on witches from the depths of hell to brutally slaughter her angelic enemies (the ones who were responsible for the witches being hunted to extinction in the first place). The only non-boss enemy the Torture Attack won't kill is a demonic enemy from the second game called Sloth, which gets chopped down to just his severed head before regenerating.
** The FinalBoss of the first game possesses one of these in the form of [[spoiler: an UnrealisticBlackHole which the titular witch must outrun. Get sucked in? [[GameOver The Witch Hunts are Over]]]].
** In ''VideoGame/{{Bayonetta 2}}'', the EliteMook demon called Resentment has a two-part one of these. It first uses a purple laser to turn Bayonetta into a child. Then it tries to grab her with demonic hands that will drag her into its gaping maw, inflicting one of these if it succeeds.



** In ''VideoGame/DonkeyKongCountryReturns'', there are certain attacks and obstacles that will kill the characters upon contact, including the spider swarm near the end of World 5, a mask-drawn flaming wheel in World 6 and, of course, [[OneHitPointWonder everything while riding on a rocket barrel or a mine cart]]. This trend is repeated in ''VideoGame/DonkeyKongCountryTropicalFreeze'' save for the vulnerability in rocket barrels and mine carts (they're given a life meter akin to that of the characters).

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** In ''VideoGame/DonkeyKongCountryReturns'', there are certain attacks and obstacles that will kill the characters upon contact, including the spider swarm near the end of World 5, a mask-drawn flaming wheel in World 6 and, of course, [[OneHitPointWonder everything while riding on a rocket barrel or a mine cart]]. This trend is repeated in ''VideoGame/DonkeyKongCountryTropicalFreeze'' ''VideoGame/DonkeyKongCountryTropicalFreeze'', save for the vulnerability in rocket barrels and mine carts (they're given a life meter akin to that of the characters).
28th Aug '16 8:54:25 PM Lopiny
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* ''Videogame/DarkestDungeon'' has [[spoiler:the Heart of Darkness' "Come Unto Your Maker"]], which cannot be [[AlwaysAccurateAttack avoided]], [[UnblockableAttack blocked]], [[NoSavingThrow survived by way of Death's Door]], interrupted or generally stopped in any way or form. The only defense you have is the fact it will only use it twice in the entire battle, and that [[SadisticChoice you get to pick who goes]].
27th Aug '16 8:18:13 AM tropernaut
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**Are you kidding? EVERY single weapon that fires bullets in these games is capable of a Head Shot instant kill. About the only things that can't instagib you are Flamethrowers and Ink Grenades because they don't shoot bullets.
**How can we not mention the infamous shotguns? The games practically revolve around these weapons as everyone and their mother uses them in multiplayer. This is because it's a default weapon, and it can turn an opponent into hamburger at close range with one shot. If ever there was a game series where players utterly destroyed the intentions of the designers by exploiting a single weapon, this is it.
19th Aug '16 4:19:54 AM TwilightLord
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** The final boss fights in ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' begin with Sonic (or Tails) having no rings, nor any way to get any rings, so getting hit will instantly cost you a life, as well as require you to restart the fight. It is worse in Sonic 2 since you have to fight both Silver Sonic and Robotnik's creation with no rings!

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** The final boss fights in ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' begin with Sonic (or Tails) having no rings, nor any way to get any rings, so getting hit will instantly cost you a life, as well as require you to restart the fight. It is worse in Sonic 2 since you have to fight both Silver Mecha Sonic and Robotnik's creation Death Egg Robot with no rings!



** The Sky Canyon boss in ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' has a hand-swat attack that will end you regardless of whether or not you have rings or a shield.

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** The Sky Canyon boss Egg Saucer in ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' has a hand-swat attack that will end you regardless of whether or not you have rings or a shield.
19th Aug '16 4:13:23 AM TwilightLord
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*** Kimahri's Doom Overdrive has a 100% success rate (again, barring immunities) which causes the target to instantly die within a certain number of turns, indicated by a number above their head. The Thrust Kick enemy attack and Auron's Shooting Star Overdrives knock enemies right out of the battle. [[note]]Kimahri's version of Thrust Kick erroneously states that it ejects an enemy from the battle, when in fact it simply deals physical damage.[[/note]] There's also Anima's Pain ability, which causes Death, and Yojimbo's Zanmato (NOT an Overdrive, despite what many people think) which instantly wins the battle for you and works on VIRTUALLY ANYTHING, even bosses (With the exception of multi-form bosses and some odd bosses). You have to pay a redonculous amount of Gil to make him use it in some cases, though. Lastly, many abilities can be customised with Deathstrike or Stonestrike, which kills ''any'' enemy that doesn't have immunity to Death or Petrification with one hit, and with high odds if they have a resistance to it. It also make catching many monsters much easier.

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*** Kimahri's Doom Overdrive has a 100% success rate (again, barring immunities) which causes the target to instantly die within a certain number of turns, indicated by a number above their head. The Thrust Kick enemy attack and Auron's Shooting Star Overdrives knock enemies right out of the battle. [[note]]Kimahri's version of Thrust Kick erroneously states that it ejects an enemy from the battle, when in fact it simply deals physical damage.[[/note]] There's also Anima's Pain ability, which causes Death, and Yojimbo's Zanmato (NOT an Overdrive, despite what many people think) which instantly wins the battle for you and works on VIRTUALLY ANYTHING, even bosses (With the exception of multi-form bosses and some odd bosses). You have to pay a redonculous amount of Gil to make him use it in some cases, though. Lastly, many abilities weapons can be customised with Deathstrike or Stonestrike, which kills ''any'' enemy that doesn't have immunity to Death or Petrification with one hit, and with high odds if they have a resistance to it. It also make catching many monsters much easier.



** The final boss fights in ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' begin with Sonic (or Tails) having no rings, nor any way to get any rings, so getting hit will instantly cost you a life, as well as require you to restart the fight. It is worse in Sonic 2 since you have to fight both Metal Sonic and Robotnik's creation with no rings!

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** The final boss fights in ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'' begin with Sonic (or Tails) having no rings, nor any way to get any rings, so getting hit will instantly cost you a life, as well as require you to restart the fight. It is worse in Sonic 2 since you have to fight both Metal Silver Sonic and Robotnik's creation with no rings!
14th Aug '16 2:22:06 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo 2}}'''s Legendary difficulty, the Sniper Jackals kill you instantly no matter where they hit.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/{{Halo 2}}'''s Legendary difficulty, the Sniper Jackals kill you instantly no matter where they hit.hit.
** Like most shooters, explosives and sniper headshots are one-hit kills. Additionally, the Binary Rifle is a special sniper designed to kill an enemy in one shot no matter ''where'' they're hit. ''VideoGame/Halo5Guardians'' balances this out somewhat by requiring you to keep the beam on your target for the entirety of its (short) duration in order to get the kill.
** The Gravity Hammer and Energy Sword are one-hit-kill weapons, to balance out the fact that they're melee weapons.
24th Jul '16 1:25:48 PM AVoraciousLatias
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* Starting from ''VideoGame/{{MetalGearSolid}}'' onwards, almost all the incarnations of Snake can do this after putting someone in a sleeperhold. After this, Snake can either break their necks or in later games slit their throats with his knife. Snake's one-hit kill predates all the other hero's in the stealth action genre.

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* Starting from ''VideoGame/{{MetalGearSolid}}'' ''VideoGame/{{Metal Gear Solid}}'' onwards, almost all the incarnations of Snake can do this after putting someone in a sleeperhold. After this, Snake can either break their necks or in later games slit their throats with his knife. Snake's one-hit kill predates all the other hero's in the stealth action genre. Pitfalls are also a one hit kill in this game, fall down one and it's game over
23rd Jul '16 8:07:27 PM MyFinalEdits
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** ''VideoGame/MetroidPrimeHunters'' in multiplayer mode has the Omega Cannon, a weapon so powerful that it will kill anyone, including the shooter, in a single hit because the blast radius is ''very'' large. The weapon can only be used once and you have to pick up another if you want it again. It only appears in one level and people generally avoid picking the level it appears in since it becomes a race to the top to see who can get the weapon first. [[{{Griefer}} Naturally, people who cheat will love to use this weapon.]]
*** The single player campaign violates series tradition by having pits and crushers that can kill Samus instantly regardless how many energy tanks she's carrying.

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** ''VideoGame/MetroidPrimeHunters'' in multiplayer mode has the Omega Cannon, a weapon so powerful that it will kill anyone, including the shooter, in a single hit because the blast radius is ''very'' large. The weapon can only be used once and you have to pick up another if you want it again. It only appears in one level and people generally avoid picking the level it appears in since it becomes a race to the top to see who can get the weapon first. [[{{Griefer}} Naturally, people who cheat will love to use this weapon.]]
*** The single player campaign violates series tradition by having pits and crushers
]] In single-player mode, the only hazards that can are lethal enough to kill Samus instantly regardless how many energy tanks she's carrying.are some crushers located within one Morph Ball segment.
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