History OneHitKill / VideoGames

20th Sep '17 2:03:22 PM KnightofTime83
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* In a partial aversion of the trope, numbered ''VideoGame/PhantasyStar'' games tend to feature a variety of these, often cheap to cast and geared to work on certain types of targets (inorganic or living). Even better, some of them are almost reliable! ''PSIV'' has a particularly large number of them; between techniques, skills, and combination attacks, nearly every character can kill some kind of enemy instantly. Played straight in that they don't work on bosses.

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* In a partial aversion of the trope, numbered ''VideoGame/PhantasyStar'' games tend to feature a variety of these, often cheap to cast and geared to work on certain types of targets (inorganic or living). Even better, some of them are almost reliable! ''PSIV'' has a particularly large number of them; between techniques, skills, and combination attacks, nearly every character can kill some kind of enemy instantly. Played straight in that they don't work on bosses. Phantasy Star II's Fanbite and Desrona enemies each have a small chance of killing a party member instantly, while Phantasy Star III's Gnasher enemy has an incredibly high attack stat, which is high enough for it to instantly kill a party member if it manages to get in an attack (in an ambush, it's pretty much guaranteed someone will be killed).
8th Sep '17 11:22:18 AM Mikasa
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* ''Franchise/SlyCooper'':
** Throughout all of the ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' the player will die from most things in a single strike unless the player has a lucky charm. However, you can also kill enemies (sans bosses) in a single hit.
** In ''VideoGame/Sly2BandOfThieves'' there are a quite a few:
***In the missions Mojo Trap Action and Crypt Hack Bentley will be carrying a mojo collector in the former and an acid battery in the latter. Both missions will end if he is hit even once.
***If Sly hits the flames in the mission Thermal Ride, he will be burnt and killed instantly.
***Unusually in the final mission Showdown with Clock-La, Sly will die instantly if he falls whilst going to rescue Bentley and Murray.
** In ''VideoGame/Sly3HonorAmongThieves'' there are a couple instances:
***In the mission Operation: Moon Crash if Sly attempts to explore Ayers Rock, Carmelita (who's possessed by the mask of dark earth) will throw the dynamite car she is holding and the unavoidable explosion will kill Sly instantly.
***During the jolly boat sequences if the player attempts to leave Blood Bath Bay a series of cannon balls will massacre the player and kill them instantly.
***The Guru will instantly die in the mission A Deadly Bite if he hits the water and the same goes for Sly if he misses the whale fly while he is paragliding.
7th Sep '17 12:16:43 PM Rotpar
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* ''{{VideoGame/Foxhole}}'' permits a melee attack to be a One-Hit Kill, given that you need to reach melee range under enemy fire to deal it. Previously it was the fist that instantly killed enemy soldiers, this was [[{{Nerf}} Nerfed]] in version 0.2 when the [[BayonetYa bayonets]] were added so that bayonets would be an upgrade over punching somebody--including a DashAttack to get into range easier.
5th Sep '17 1:04:43 PM tinyhands
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* In ''VideoGame/TheReturnOfTheKing'', your characters can learn "bane" moves, which are species-specific ripostes. If you pull it off correctly, you will kill the mook that just attacked you and instantly go into [[SuperMode Perfect Mode]]. Each character/mook combination is different: for example, Aragorn will manhandle and [[SlashedThroat quickly dispatch]] a lesser orc, while Sam might bring a human down to size by [[CombatPragmatist getting behind him and stabbing at the legs and back]].
31st Aug '17 8:42:58 AM Windows95Fan
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* Every character in ''VideoGame/GuiltyGear'' has an "instant kill" technique. Land it, and you'll win the round; but don't miss, or your super bar will ''disappear completely''! This was even more egregious in the very first game; the setup for the instant kill was either punch+ kick or a well-timed block, there was no penalty for missing, and you won the entire match.

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* Every character in ''VideoGame/GuiltyGear'' has an "instant kill" technique. Land it, and you'll win the round; but don't miss, or your super bar will ''disappear completely''! This was is even more egregious in the very first game; the setup for the instant kill was is either punch+ punch + kick or a well-timed block, there was there's no penalty for missing, and you won win the entire match.match should it land.
31st Aug '17 8:39:15 AM Windows95Fan
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** Almost any time the [[SilverHasMysticPowers Silver Arrows]] or, in later games, [[LightEmUp Light Arrows]] are featured (''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is an exception because they only stun enemies). They OHK all normal enemies and are powerful enough to stun [[EvilOverlord Ganondorf]], [[NamesToRunAwayFromReallyFast The King of Evil]]. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', they're capable of disintegrating the enemies' bodies in an explosion of light.

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** Almost any time the [[SilverHasMysticPowers Silver Arrows]] or, in later games, [[LightEmUp Light Arrows]] are featured (''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is an exception because they only stun enemies). They OHK kill all normal enemies in one hit and are powerful enough to stun [[EvilOverlord Ganondorf]], [[NamesToRunAwayFromReallyFast The King of Evil]]. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', they're capable of disintegrating the enemies' bodies in an explosion of light.



* Every character in ''VideoGame/GuiltyGear'' has an "instant kill" technique. Land it and you win the round; miss, and your super bar ''disappears completely''. This was even more egregious in the [=PS1=] version; the setup for the instant kill was either punch+ kick or a well-timed block, there was no penalty for missing, and you won the entire match.

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* Every character in ''VideoGame/GuiltyGear'' has an "instant kill" technique. Land it it, and you you'll win the round; but don't miss, and or your super bar ''disappears completely''. will ''disappear completely''! This was even more egregious in the [=PS1=] version; very first game; the setup for the instant kill was either punch+ kick or a well-timed block, there was no penalty for missing, and you won the entire match.
22nd Aug '17 10:53:35 AM BeerBaron
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** The series has an [[InfinityPlusOneSword Infinity+1 Dagger]] called "Mehrune's Razor" that appears in many of the games. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it has a 2% to 11% (depending on your Luck skill) chance to instantly kill its target.
** The ''Drain Health'' magicka effect also qualifies in some cases. The effect reduces your targets' maximum HP for a short duration, but the "lost" HP is restored when the spell ends. Sounds like a bum deal at first, but if you use it on an enemy with less HP than the spell drains, they will die instantly and stay dead. And when making custom spells or enchantments with this effect, you can cut the duration down to 1 second to reach the upper limit of 100HP at a ridiculously cheap magicka cost. That's enough to kill most lesser enemies in one hit or finish off any already-weakened opponent, and unlike Mehrune's Razor, it does not depend on the RandomNumberGod.

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** The series has series' "spellcrafting" system allows for one-hit KO spells. Normally, the higher you increase the maximum damage of a destructive spell, the more [[{{Mana}} Magicka]] the spell requires to cast, making high-damage spells AwesomeButImpractical. However, this can be abused with a custom "Drain Health" spell. Drain Health reduces the target's [[MaximumHPReduction maximum HP]] for a set duration, but the "lost" HP is restored when the spell ends. Further, increasing the duration of the spell drastically raises the Magicka cost of the spell. This may sound like a bum deal at first, but if you use the spell on an [[InfinityPlusOneSword Infinity+1 Dagger]] called "Mehrune's Razor" enemy with less HP than the spell drains, it will kill that enemy instantly. Making a high-damage (100 points) but short-duration (1 second) custom Drain Health spell will allow you to instantly kill low and mid-level enemies for a ''ridiculously'' cheap Magicka cost.
** Mehrunes Razor is an [[LegendaryWeapon artifact weapon]] associated with Mehrunes Dagon, the [[OurGodsAreDifferent Daedric Prince]] of [[DestroyerDeity Destruction]]. It
appears in many of throughout the games. series and typically [[RandomNumberGod offers a small chance]] to instantly kill any enemy it strikes. The lore explains that it has the ability to sever the link between the body and soul of its target, instantly killing them if it does. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it has a 2% to 11% (depending on your Luck skill) LuckStat) chance to instantly kill its target.
** The ''Drain Health'' magicka effect also qualifies
the target. It returns in some cases. The effect reduces your targets' maximum HP for ''Skyrim'', where it has a short duration, set 1.98%[[note]]In-game, it says 1%, but the "lost" HP is restored when the spell ends. Sounds like a bum deal at first, but if you use code reveals that it on an enemy with less HP than the spell drains, they will die instantly and stay dead. And when making custom spells or enchantments with this effect, you can cut activate if the duration down to 1 second to reach the upper limit random number generated between 0-100 is >=1, essentially giving it a 2/101 chance[[/note]] chance of 100HP at a ridiculously cheap magicka cost. That's enough to kill most lesser enemies in one hit or finish off any already-weakened opponent, and unlike Mehrune's Razor, it does not depend on the RandomNumberGod.activating.



*** You get to be on the receiving end: giants can smash you with their clubs so hard that you ''fly into the atmosphere'', and dragons have an attack where they break your neck with their teeth if you're standing too close.

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*** You get to be on the receiving end: giants [[OurGiantsAreBigger Giants]] can smash you with their clubs so hard that you ''fly into the atmosphere'', and dragons have an attack where they break your neck with their teeth if you're standing too close.



*** Using the alchemy/enchanting exploit, it's possible to craft weapons with an attack power of [[UpToEleven over one million]], making [[ThereIsNoKillLikeOverkill very easy to kill anything]]

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*** Using the alchemy/enchanting exploit, [[GameBreaker Alchemy/Enchanting exploit]], it's possible to craft weapons with an attack power of [[UpToEleven over one million]], making [[ThereIsNoKillLikeOverkill very easy to kill anything]]anything]] in one hit.
21st Aug '17 4:49:50 AM Morgenthaler
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* ''VideoGame/GoldenEye1997'' features the Golden Gun weapon, hindered by its one bullet magazine and that it only does enough damage to deplete either armor or health. There is also the cheat but equally devastating Gold [[strike:Walther PPK]] [[AKA47 PP7]], which can kill ''anything'' in one shot, and has a 7 round magazine. The Golden Gun comes back in other James Bond games, and is something of {{Flanderization}} of the version of it in ''Film/TheManWithTheGoldenGun''. In the film, the bullets were no more damaging than regular bullets, it was simply that Scaramanga could always fatally shoot his targets in one shot. It had a one bullet magazine too.

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* ''VideoGame/GoldenEye1997'' features the Golden Gun weapon, hindered by its one bullet magazine and that it only does enough damage to deplete either armor or health. There is also the cheat but equally devastating Gold [[strike:Walther PPK]] [[AKA47 PP7]], which can kill ''anything'' in one shot, and has a 7 round magazine. The Golden Gun comes back in other James Bond games, and is something of {{Flanderization}} of the version of it in ''Film/TheManWithTheGoldenGun''. In the film, the bullets were no more damaging than regular bullets, it was simply that Scaramanga could always fatally shoot his targets in one shot. The reason they're gold (i.e. hideously expensive) is simply a way for him to boast about his marksmanship abilities, not to give him some sort of inherent advantage. It had a one bullet magazine too.
19th Aug '17 7:53:34 PM MyFinalEdits
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*** Now an AvertedTrope, since Touch of Death no longer does Hp-based damage.
19th Aug '17 6:27:12 AM Natasha_Chameli
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*** Now an AvertedTrope, since Touch of Death no longer does Hp-based damage.
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