History OneHitKill / VideoGames

23rd Apr '17 8:20:26 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
20th Apr '17 2:42:41 PM Onlythrice
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** The boomerang from ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', which you have to trade in your shovel for, can kill the final boss in a single hit if you aim for the eye. In the same game, stealing a product on a shop and coming back will show the owner zapping Link to death due to the theft.
** Almost any time the Light Arrows are featured (''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is an exception because they only stun enemies). They OHK all normal enemies and are powerful enough to stun [[EvilOverlord Ganondorf]], [[NamesToRunAwayFromReallyFast The King of Evil]]. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', they're capable of disintegrating the enemies' bodies in an explosion of light.

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** The boomerang Boomerang from ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', which you have to trade in your shovel for, can kill the final boss in a single hit if you aim for the eye. In the same game, stealing a product on a shop and coming back will show the owner zapping Link to death due to the theft.
** Almost any time the [[SilverHasMysticPowers Silver Arrows]] or, in later games, [[LightEmUp Light Arrows Arrows]] are featured (''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' is an exception because they only stun enemies). They OHK all normal enemies and are powerful enough to stun [[EvilOverlord Ganondorf]], [[NamesToRunAwayFromReallyFast The King of Evil]]. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', they're capable of disintegrating the enemies' bodies in an explosion of light.



*** Link can learn two sword techniques that do this. The Mortal Draw is tricky to use, and doesn't work on certain enemies that are defended in the front ([[BackStab you need another sword technique for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, but it will ''hurt like hell!'' The other technique is the Ending Blow, which delivers a deadly stab at enemies when they're knocked down in the floor after being attacked; it can be used against bosses and it ''does'' kill them instantly (in fact, the FinalBoss ''has'' to be killed with this technique, he won't die otherwise).

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*** Link can learn two a sword techniques technique that can do this. The Mortal Draw is tricky to use, and doesn't work on certain enemies that are defended in the front ([[BackStab you need another sword technique for them]]), but it can still be effective in certain situations. Against bosses, it won't be an instant-kill, but it will ''hurt like hell!'' The other technique is the Ending Blow, which delivers a deadly stab at enemies when they're knocked down in the floor after being attacked; it can be used against bosses and it ''does'' kill them instantly (in fact, the FinalBoss ''has'' to be killed with this technique, he won't die otherwise).hell!''



** Several examples in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'':

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** Several examples A couple in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'':



*** As in ''Twilight Princess'', the Ending Blow allows instant kill to enemies when it's executed well. And once again, the FinalBoss can only be defeated with this attack; this is notable because his most loyal servant (Ghirahim) not only can survive the stab, but Link must actually land it ''three times'' onto him just to force him to take the battle to its second phase.

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*** As in ''Twilight Princess'', ** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Ending Blow allows instant Ancient Arrows are capable of disintegrating any enemy that's not a Guardian or boss in one shot similarly to the Light Arrows in ''The Wind Waker''. However, the parts used to make them are difficult to come by unless you've been killing Guardians left and right, and when you kill to enemies when it's executed well. And once again, the FinalBoss can only be defeated a non-Guardian with this attack; this is notable because his most loyal servant (Ghirahim) not only can survive the stab, but Link must actually land it ''three times'' onto him just to force him to take the battle to its second phase.them whatever equipment or monster parts they had will be lost as well.
19th Apr '17 10:29:00 PM Exusia
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** ''VideoGame/MegaManUnlimited'' allows you to kill two of the robot masters (Jet Man and Rainbow Man) in one hit during the re-fights. If a Yo-Yo Cutter is thrown in a way that it collides with them during the animation where they enter the arena, they die instantly, as their health is technically 0 before the animation of the health bar filling.
29th Mar '17 5:07:28 PM BossKey
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** Using the Chaos Card will result in you throwing a projectile that will kill ''anything'' it touches, even late-game bosses. The only bosses that can survive it are [[AttackItsWeakPoint Scolex]] (which may be a bug), [[spoiler:Mega Satan (unless you use the card on his last phase)]], and the TrueFinalBoss (an [[ContractualBossImmunity intentional]] exception).
** Plan C combines the above two examples into one item. It will instantly annihilate any enemy in the room, but will also instantly annihilate ''you'' three seconds later.

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** Using the Chaos Card will result in you throwing a projectile that will kill ''anything'' it touches, even late-game bosses. The only bosses that can survive it are [[AttackItsWeakPoint Scolex]] (which may be a bug), [[spoiler:Mega Satan (unless you use (only kills one of his phases), Hush (ditto, but the card on his last phase)]], way the fight is structured makes it possible to kill both phases with one card)]], and the TrueFinalBoss (an [[ContractualBossImmunity intentional]] exception).
** Plan C combines the above two examples into one item. It will instantly annihilate any enemy in the room, but will also instantly annihilate ''you'' three seconds later. Unlike Chaos Card, Plan C technically does work on the TrueFinalBoss, but [[KaizoTrap its incredibly long death animation means that you die first]].


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** Euthanasia and Little Horn both give your tears a chance to instantly kill any non-boss enemy on contact. Including invulnerable ones.
24th Mar '17 3:36:25 PM theenglishman
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** The "broken but balanced" hack ''VideoGame/BrawlMinus'' gives one to Ganondorf in an effort to make up for his place at the bottom of the tier list in the vanilla game. His slow Warlock Punch does [[TheresNoKillLikeOverkill 666% damage and knockback to match]], sending enemies off-screen instantly.

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** The "broken but balanced" hack ''VideoGame/BrawlMinus'' gives one to Ganondorf in an effort to make up for his place at the bottom of the tier list in the vanilla game. His slow Warlock Punch does [[NumberOfTheBeast 666% damage]] [[TheresNoKillLikeOverkill 666% damage and knockback to match]], sending enemies off-screen instantly.
20th Mar '17 10:46:26 AM IamTheCaligula
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* In ''Guilty Gear's'' SpiritualSuccessor ''VideoGame/BlazBlue'', Instant Kills have been replaced by Astral Heats, which seem to have been excessively {{nerf}}ed. They can only be used in a tiebreaking final round of a match, require 100% of your super bar, and ''can only be used when the opponent is below 25%'', at which point any normal super move would likely win anyway. After all, ThereIsNoKillLikeOverkill. ''Continuum Shift'' seems to have un-nerfed them. You can now use them in round 2 of 3 if it would win the match for you, and your opponent can be at or below 35% health.

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* In ''Guilty Gear's'' SpiritualSuccessor ''VideoGame/BlazBlue'', Instant Kills have been replaced by the nerfed Astral Heats, which seem to have been excessively {{nerf}}ed. They can only be used in a tiebreaking final round of a match, require 100% of your super bar, and ''can only be used when the opponent is below 25%'', at which point any normal super move would likely win anyway. After all, ThereIsNoKillLikeOverkill. As of ''Continuum Shift'' seems to have un-nerfed them. You they've been un-nerfed; you can now use them in round 2 of 3 if it would win the match for you, and your opponent can be at or below 35% health.
17th Mar '17 7:21:06 PM nombretomado
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* ''{{Nasuverse}}'':

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* ''{{Nasuverse}}'':''{{Franchise/Nasuverse}}'':
17th Mar '17 8:36:36 AM ChaoticNovelist
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**Stealth assassinations with the Hidden Blade will kill anyone in one hit, even bosses/assassination targets. The trick is that the target either can't be aware of the user or, in open combat, must be distracted or downed.
8th Mar '17 2:24:53 PM StFan
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** ''ResidentEvilRevelations'' introduces the Scagdead enemy, which will cause one of these when caught by its' jaw attack.
** ''ResidentEvilRevelations2'' adds quite a lot of ways to be killed in one hit.

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** ''ResidentEvilRevelations'' ''VideoGame/ResidentEvilRevelations'' introduces the Scagdead enemy, which will cause one of these when caught by its' jaw attack.
** ''ResidentEvilRevelations2'' ''VideoGame/ResidentEvilRevelations2'' adds quite a lot of ways to be killed in one hit.



*** Episode 2 and onwards for Barry, there's the [[{{InvisibilityCloak}} Glasps]] and Dhurlga's. Former ally [[spoiler: Pedro]] can do this with his drill.

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*** Episode 2 and onwards for Barry, there's the [[{{InvisibilityCloak}} [[InvisibilityCloak Glasps]] and Dhurlga's. Former ally [[spoiler: Pedro]] can do this with his drill.



* Many a BigBad in the ''FatalFrame'' series can kill the protagonist in one hit (unless said protagonist has a [[OneUp Mirror Stone/Stone Mirror]]). Some of the ''{{Mook}}s'' can do this, too.

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* Many a BigBad in the ''FatalFrame'' ''VideoGame/FatalFrame'' series can kill the protagonist in one hit (unless said protagonist has a [[OneUp Mirror Stone/Stone Mirror]]). Some of the ''{{Mook}}s'' can do this, too.
22nd Feb '17 3:40:37 PM 1810072342
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* In ''VideoGame/LeagueOfLegends'', every time Kindred kills a target marked by [[TheDividual their]] passive, they gain a stack that makes their basic attacks do bonus damage equal to 1.25% of the target's health regardless of value. If you somehow managed to get eighty stacks of the passive (from killing eighty targets), Kindred's basic attacks would do 100% of the target's health as damage ''every attack''. This is assuming the target has not built any armour, which would mitigate this, but also does not account for the standard damage of Kindred's attacks as well.
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