History OneHitKill / VideoGames

18th Jan '18 3:07:16 AM CountDorku
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*** "Priority: Tuchanka" and "Priority: Rannoch" each have [[spoiler:a landed Reaper destroyer]] as the final boss, and in each case it has an attack that will one-shot Shepard: being stepped on in the first case, or taking a hit from the main cannon in the second. {{Justified|Trope}}, considering [[spoiler:they're 160-meter light capital ships]].

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*** "Priority: Tuchanka" and "Priority: Rannoch" each have [[spoiler:a landed Reaper destroyer]] as the final boss, and in each case it has an attack that will one-shot Shepard: being stepped on in the first case, or taking a hit from the main cannon in the second. {{Justified|Trope}}, considering [[spoiler:they're 160-meter light capital ships and their attacks are designed to be able to kill other ships]].


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*** The M-98 Widow is back, but it's no longer the scariest weapon. ''That'' is a competition between two weapons: the Claymore and the Javelin, either of which is capable of inflicting obscene damage in the hands of a cloaked Infiltrator Shepard. The big difference is that the Claymore has higher raw damage, capable of one-shotting basic enemies even on the hardest difficulty setting, while the Javelin has superior range, accuracy, and the ability to vaporise people's heads through walls.
8th Jan '18 6:23:00 AM WillyFourEyes
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* The ''VideoGame/BushidoBlade'' series is quite well known for this where any solid hit to a vulnerable area will win the battle with most fights ending instantly (and in [=PvP=] double kos are extremely frequent)(though hits to the arms/legs will merely cripple the target making them easier to kill)

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* The ''VideoGame/BushidoBlade'' series is quite well known for this where any solid hit to a vulnerable area will win the battle with most fights ending instantly (and in [=PvP=] double kos [[DoubleKnockout Double KO's]] are extremely frequent)(though frequent), though hits to the arms/legs will merely cripple the target target, making them easier to kill)kill.



** Igniz from '''' had a move called "Brutal God Project" for his SDM where he pins your character back against the wall and unleashes his entire repertoire of (immensely high damage) attacks on you consecutively. It is, unsurprisingly, a 1-hit kill for the most part (Note that in this game: character stamina gets higher as you sideline more characters as strikers so a one man fighter with three strikers could theoretically survive "Brutal God Project" at full health). And he most commonly performs it as a follow up to his reversal special move which juggles. There's a reason that Igniz's portrait is at the top of the SNKBoss page.

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** Igniz from '''' ''KOF 2001'' had a move called "Brutal God Project" for his SDM where he pins your character back against the wall and unleashes his entire repertoire of (immensely high damage) attacks on you consecutively. It is, unsurprisingly, a 1-hit kill for the most part (Note that in this game: character stamina gets higher as you sideline more characters as strikers so a one man fighter with three strikers could theoretically survive "Brutal God Project" at full health). And he most commonly performs it as a follow up to his reversal special move which juggles. There's a reason that Igniz's portrait is at the top of the SNKBoss page.


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* In the fighting portions of the NES ''Hiryu no Ken'' games (''Flying Dragon: The Secret Scroll'' and ''Flying Warriors''), red star hit markers will sometimes appear on your opponent's body. These usually require a specific set of actions to pull off, but if you can attack the star marker quickly enough, you'll defeat your opponent instantly and win the fight.
29th Dec '17 6:18:25 PM Willbyr
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* In ''VideoGame/StickFight'', certain stages have hazards that will instantly kill a player that hits them, such as huge laser beams and spikes, either on platforms or in stage-specific obstabcles.
18th Dec '17 5:44:15 PM LentilSandEater
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*** The [[{{BFG}} M-98 Widow Anti-Materiel Rifle]] in ''VideoGame/MassEffect2'', with enough upgrades, leveling up, and the right armor, can regularly do this to most enemies as an Infiltrator Shepard, even being able to kill [[VillainOverride Harbinger]] in one hit. Granted, this ''is'' a SniperRifle that, per FlavorText, is designed for fighting "armored vehicles [[CrowningMomentOfFunny and]] [[SuperToughness krogan]]."

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*** The [[{{BFG}} M-98 Widow Anti-Materiel Rifle]] in ''VideoGame/MassEffect2'', with enough upgrades, leveling up, and the right armor, can regularly do this to most enemies as an Infiltrator Shepard, even being able to kill [[VillainOverride Harbinger]] in one hit. Granted, this ''is'' a SniperRifle that, per FlavorText, is designed for fighting "armored vehicles [[CrowningMomentOfFunny and]] and [[SuperToughness krogan]]."
16th Dec '17 2:28:45 AM __Vano
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* The first two ''VideoGame/{{Fallout}}'' games feature notorious examples of this trope. Due to the games' damage calculation mechanics, critical hits, especially on the head or the eyes, tend to do ridiculous amounts of damage, often several times over the target's maximum HP, killing them instantly ([[ChunkySalsaRule and messily]]). As if that wasn't enough, with a certain perk taken, it's possible to get an instant-kill regardless of damage -- ''even with zero damage''. This can lead to strange situations: a character in full power armor might take zero damage from a critical hit and then die instantly from the pain.

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* The first two ''VideoGame/{{Fallout}}'' games feature notorious examples of this trope. Due to the games' damage calculation mechanics, critical hits, especially on the head or the eyes, tend to do ridiculous amounts of damage, often several times over the target's maximum HP, killing them instantly ([[ChunkySalsaRule and messily]]). As if that wasn't enough, with a certain perk taken, it's possible to get an instant-kill instant kill regardless of damage -- ''even with zero damage''. This can lead to strange situations: a character in full power armor might take zero damage from a critical hit and then die instantly from the pain.
16th Dec '17 2:10:21 AM __Vano
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* The first two ''VideoGame/{{Fallout}}'' games feature notorious examples of this trope. When scoring a critical hit on the head, eyes, or torso, you will, if lucky, land a hit that destroys the enemy immediately (and [[LudicrousGibs messily]]). This can lead to strange situations thanks to the game's damage mechanics: a character in full power armor might take zero damage from a critical hit, and then die instantly from the pain.

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* The first two ''VideoGame/{{Fallout}}'' games feature notorious examples of this trope. When scoring a Due to the games' damage calculation mechanics, critical hit hits, especially on the head, head or the eyes, or torso, you will, if lucky, land a hit that destroys tend to do ridiculous amounts of damage, often several times over the enemy immediately (and [[LudicrousGibs target's maximum HP, killing them instantly ([[ChunkySalsaRule and messily]]). As if that wasn't enough, with a certain perk taken, it's possible to get an instant-kill regardless of damage -- ''even with zero damage''. This can lead to strange situations thanks to the game's damage mechanics: situations: a character in full power armor might take zero damage from a critical hit, hit and then die instantly from the pain.
10th Dec '17 2:31:15 PM MyFinalEdits
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** PSI/PK Flash in ''VideoGame/EarthBound'' can do this. It's in the main character’s powerset and actually works on bosses. Should it fail, it typically leaves a status condition.

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** ''VideoGame/EarthBound'':
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PSI/PK Flash in ''VideoGame/EarthBound'' can do this. It's in the main character’s powerset and actually works on bosses. Should it fail, it typically leaves a status condition.



** In ''VideoGame/{{MOTHER 3}}'', the Upgraded Robots use the aforementioned glorious light, though there isn't any way to protect yourself from it this time.

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** In ''VideoGame/{{MOTHER 3}}'', the 3}}'':
*** The
Upgraded Robots use the aforementioned glorious light, though there isn't any way to protect yourself from it this time.



* Showstopper from ''VideoGame/PaperMarioTheThousandYearDoor'' and Up and Away from ''VideoGame/PaperMario''. Surprisingly enough, they weren't as useless in battle as one hit kill moves in other games, although the latter move gives no EXP upon use.

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* Showstopper from ''VideoGame/PaperMarioTheThousandYearDoor'' and Up and Away from ''VideoGame/PaperMario''. Surprisingly enough, they weren't aren't as useless in battle as one hit kill moves in other games, although the latter move gives no EXP upon use.use. And in Chapter 1 of the former game, you can be crushed by a spiked ceiling, killing you instantly.



** There is an enemy called Boss Bass that eats you in one gulp regardless of what powerup state you are in except for an invincibility star. A very annoying enemy indeed. ''[[VideoGame/YoshisIsland Yoshi's Island]]'' has the Lunge Fish that acts similar to Boss Bass, except with a different pattern. As if that wasn't enough, both Lunge Fish and Boss Bass make an appearance in the DS sequel. The ''VideoGame/NewSuperMarioBros'' series has a Cheep Chomp that resembles a purple Boss Bass. It will try to eat you while you're underwater.

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** There is an enemy called Boss Bass that eats you in one gulp regardless of what powerup state you are in except for an invincibility star. A very annoying enemy indeed. ''[[VideoGame/YoshisIsland Yoshi's Island]]'' ''VideoGame/SuperMarioWorld2YoshisIsland'' has the Lunge Fish that acts similar to Boss Bass, except with a different pattern. As if that wasn't enough, both Lunge Fish and Boss Bass make an appearance in the DS sequel. The ''VideoGame/NewSuperMarioBros'' series has a Cheep Chomp that resembles a purple Boss Bass. It will try to eat you while you're underwater.



** Pouncers can one-shot Wario in the first ''VideoGame/WarioLand'' game, regardless of powerup state. Even if you merely bumped into its sides. This is because the sides and bottom are spiked, and spikes are an instant kill to Wario.

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** Pouncers can one-shot Wario in the first ''VideoGame/WarioLand'' game, ''VideoGame/WarioLandSuperMarioLand3'', regardless of powerup state. Even if you merely bumped into its sides. This is because the sides and bottom are spiked, and spikes are an instant kill to Wario.



** Fuzzy swarms in ''VideoGame/SuperMario3DWorld'' can kill Mario and his friends upon direct contact, which is why they must evade them at all costs when they start overruning the levels where they appear.

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** Fuzzy swarms and volcanic smoke in ''VideoGame/SuperMario3DWorld'' can kill Mario and his friends upon direct contact, which is why they must evade them at all costs when they start overruning the levels where they appear.
7th Dec '17 3:44:05 PM MrUnderhill
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** The series' "spellcrafting" system allows for one-hit KO spells. Normally, the higher you increase the maximum damage of a destructive spell, the more [[{{Mana}} Magicka]] the spell requires to cast, making high-damage spells AwesomeButImpractical. However, this can be abused with a custom "Drain Health" spell. Drain Health reduces the target's [[MaximumHPReduction maximum HP]] for a set duration, but the "lost" HP is restored when the spell ends. Further, increasing the duration of the spell drastically raises the Magicka cost of the spell. This may sound like a bum deal at first, but if you use the spell on an enemy with less HP than the spell drains, it will kill that enemy instantly. Making a high-damage (100 points) but short-duration (1 second) custom Drain Health spell will allow you to instantly kill low and mid-level enemies for a ''ridiculously'' cheap Magicka cost.

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** The series' "spellcrafting" system allows for one-hit KO spells. Normally, the higher you increase the maximum damage of a destructive spell, the more [[{{Mana}} Magicka]] the spell requires to cast, making high-damage spells AwesomeButImpractical. However, this can be abused with a custom "Drain Health" spell. Drain Health reduces the target's [[MaximumHPReduction maximum HP]] for a set duration, but the "lost" HP is restored when the spell ends. Further, increasing the duration of the spell drastically raises the Magicka cost of the spell. This may sound like a bum deal at first, but if you use the spell on an enemy with less HP than the spell drains, it will kill that the enemy instantly.will die instantly and stay dead. Making a high-damage (100 points) but short-duration (1 second) custom Drain Health spell will allow you to instantly kill low and mid-level enemies for a ''ridiculously'' cheap Magicka cost. Or you can enchant your weapons with it to give the same effect to your physical attacks, again at ridiculously low cost.
3rd Nov '17 11:51:14 AM MyFinalEdits
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* ''VideoGame/EtrianOdyssey IV'' has an instant-death ailment that can be inflicted upon enemies with certain weapons, or any weapon if enough Instant Death units are imbued during its Forge. The Nightseeker class also has an unlockable Assassinate skill that has this effect - the more times it's upgraded, the higher the success rate of the move it'll be. Be warned, however, that certain bosses and Field-On Enemies (F.O.E.) can also use instant-kill moves against you too.



* Certain opponents in ''VideoGame/PunchOut'' have special attacks that can knock Little Mac down instantly. Bald Bull, for example, has his powerful Bull Charge .... which can be countered to knock ''him'' down instead. Likewise for [[FinalBoss Mike Tyson/Mr. Dream]]'s uppercuts. In fact, Little Mac can also knock down (or even ''out'') his opponents during key circumstances.

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* Certain opponents in ''VideoGame/PunchOut'' have special attacks that can knock Little Mac down instantly. Bald Bull, for example, has his powerful Bull Charge .... which can be countered to knock ''him'' down instead. Likewise for Same with [[FinalBoss Mike Tyson/Mr. Dream]]'s uppercuts. In fact, Little Mac can also knock down (or even ''out'') his opponents during key circumstances.
3rd Nov '17 10:56:31 AM Spanks
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** The giant spiked pillars in ''VideoGame/SuperMarioWorld'' will kill Mario in one shot, because unlike the other hazards in the game, the pillars are treated as ''solid walls'', meaning they ignore MercyInvincibility. So if you get caught from under one, say goodbye to your power up, your ''stored'' power up, then your life shortly after.
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