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** One of Morathi's titles is "Hag sorceress". despite being a strong contender for WorldsMostBeautifulWoman. In her case, "Hag" refers to her [[TimeAbyss being milennia old]] and her mastery of BlackMagic than the typical image of a hag as an ugly old woman.

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** One of Morathi's titles is "Hag sorceress". despite being a strong contender for WorldsMostBeautifulWoman. In her case, "Hag" refers to her is technically accurate in that she is [[TimeAbyss being milennia old]] and her mastery of BlackMagic than is incredibly skilled in BlackMagic, even if she doesn't look like the typical image of a hag as an ugly old woman.
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** One of Morathi's titles is "Hag sorceress". despite being a strong contender for WorldsMostBeautifulWoman. In her case, "Hag" refers more to her [[TimeAbyss being milennia old]] and her mastery of BlackMagic than the typical image of a hag.

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** One of Morathi's titles is "Hag sorceress". despite being a strong contender for WorldsMostBeautifulWoman. In her case, "Hag" refers more to her [[TimeAbyss being milennia old]] and her mastery of BlackMagic than the typical image of a hag.hag as an ugly old woman.
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** One of Morathi's titles is "Hag sorceress". despite being a strong contender for WorldsMostBeautifulWoman. In her case, "Hag" refers more to her [[TimeAbyss being milennia old]] and her mastery of BlackMagic than the typical image of a hag.
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moving to anime


** Due to DependingOnTheArtist and coloring issues, Blue-Eyes White Dragon can be anywhere from a very pale, pearlescent white with a blue tint, to a shiny light blue with white highlights, to flat-out matte blue in [[OffModel some of the uglier episodes]].
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Daylight Horror is no longer a trope, don't link it anywhere.


** Done intentionally with some card names in Amonkhet block. Amonkhet was conceived as a setting that ''looked'' sunny and pleasant, but the culture was optimised to create zombies for Nicol Bolas's master plan, leading to some creepy and dissonant DaylightHorror. In order to set this up, some cards were given names that deliberately didn't mesh with the usual naming patterns. For example, Final Reward and Deem Worthy are kill spells, representing the "glorious" death that initiates strive for; Faith of the Devoted sounds like it should buff your creatures but actually drains life from your opponents; and Unburden forces an opponent to discard.

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** Done intentionally with some card names in Amonkhet block. Amonkhet was conceived as a setting that ''looked'' sunny and pleasant, but the culture was optimised to create zombies for Nicol Bolas's master plan, leading to some creepy and dissonant DaylightHorror.SceneryDissonance. In order to set this up, some cards were given names that deliberately didn't mesh with the usual naming patterns. For example, Final Reward and Deem Worthy are kill spells, representing the "glorious" death that initiates strive for; Faith of the Devoted sounds like it should buff your creatures but actually drains life from your opponents; and Unburden forces an opponent to discard.
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* ''TabletopGame/KindredOfTheEast'': In the setting, "Kindred" is the term for the traditional western vampire, as seen in the rest of ''TabletopGame/VampireTheMasquerade''. This spinoff, however, is about an entirely different type of vampire, the ''Kuei-jin'', who function almost nothing like (and who [[CulturalPosturing loudly claim to be superior to]]) Kindred.

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* ''TabletopGame/KindredOfTheEast'': In the setting, "Kindred" is the term for the traditional western vampire, as seen in the rest of ''TabletopGame/VampireTheMasquerade''. This spinoff, however, is about an entirely different type of vampire, the ''Kuei-jin'', ''Kuei-jin'' of Asia, who function almost nothing like (and who [[CulturalPosturing loudly claim to be superior to]]) Kindred.
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* ''TabletopGame/KindredOfTheEast'': In the setting, "Kindred" is the term for the traditional western vampire, as seen in the rest of ''TabletopGame/VampireTheMaquerade''. This spinoff, however, is about an entirely different type of vampire, the ''Kuei-jin'', who function almost nothing like (and who [[CulturalPosturing loudly claim to be superior to]]) Kindred.

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* ''TabletopGame/KindredOfTheEast'': In the setting, "Kindred" is the term for the traditional western vampire, as seen in the rest of ''TabletopGame/VampireTheMaquerade''.''TabletopGame/VampireTheMasquerade''. This spinoff, however, is about an entirely different type of vampire, the ''Kuei-jin'', who function almost nothing like (and who [[CulturalPosturing loudly claim to be superior to]]) Kindred.
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* ''TabletopGame/KindredOfTheEast'': In the setting, "Kindred" is the term for the traditional western vampire, as seen in the rest of ''TabletopGame/VampireTheMaquerade''. This spinoff, however, is about an entirely different type of vampire, the ''Kuei-jin'', who function almost nothing like (and who [[CulturalPosturing loudly claim to be superior to]]) Kindred.

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** In the ''TabletopGame/{{Birthright}}'' campaign setting, particularly powerful evil-blooded creatures are known as awnsheghlien and are usually titled based on whatever monster they look like. However, there are two notable exceptions to this: The Gorgon is basically a stone-skinned minotaur, not a gorgon, and Maalvar the Minotaur is actually a centaur, not a minotaur.
* In a sense, TabletopGame/MagicTheGathering. Originally the intent was for the game to be but the first of a series of card games (which would have thus been progressively named.) However, the first game proved so immensely popular that they abandoned the idea, and simply expanded the first one with more cards. Thus the name became effectively an ArtifactTitle, and the "gathering" part doesn't really say anything at all about the game. It works in a meta sense, however, as like any trading card game, [[CrackIsCheaper it requires players to "gather" their cards]].

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** In the ''TabletopGame/{{Birthright}}'' campaign setting, particularly ''TabletopGame/{{Birthright}}'': Particularly powerful evil-blooded creatures are known as awnsheghlien and are usually titled based on whatever monster they look like. However, there are two notable exceptions to this: The the Gorgon is basically a stone-skinned minotaur, not a gorgon, and Maalvar the Minotaur is actually a centaur, not a minotaur.
* In ''TabletopGame/{{Godforsaken}}'': As the game manual notes, the mirrormen's name is a sense, TabletopGame/MagicTheGathering. Originally misnomer in every way. They have no sex or gender, and they do not reflect appearances -- they steal them.
* ''TabletopGame/MagicTheGathering'': Originally,
the intent was for the game to be but the first of a series of card games (which would have thus been progressively named.) named). However, the first game proved so immensely popular that they abandoned the idea, and simply expanded the first one with more cards. Thus the name became effectively an ArtifactTitle, and the "gathering" part doesn't really say anything at all about the game. It works in a meta sense, however, as like any trading card game, [[CrackIsCheaper it requires players to "gather" their cards]].



* In ''TabletopGame/OverTheEdge'', although the city it's set in is called The Edge, the characters are far more often in the Edge than over it.
* ''{{TabletopGame/Warhammer}}'':

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* In ''TabletopGame/OverTheEdge'', although ''TabletopGame/OverTheEdge'': Although the city it's set in is called The Edge, the characters are far more often in the Edge than over it.
* ''{{TabletopGame/Warhammer}}'': ''TabletopGame/{{Warhammer}}'':

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** The "Plant" creature type from 3rd edition onward includes fungal creatures such as myconids.



** In some setting even ''dungeons'' can be quite rare. Spelljammer is probably the best example, being a magical Age of Sail in space.

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** In some setting even ''dungeons'' can be quite rare. Spelljammer ''Spelljammer'' is probably the best example, being a magical Age of Sail in space.



** From the ''Tome of Battle - Book of Nine Sword'', the various martial maneuvers and stances have names a bit on the metaphorical side (inspired by real-life martial arts). The great majority are descriptive enough, but some of them... less so. In particular, the "Hydra Slaying Strike" is useful against any opponent that likes making lots of attacks per round -- but due to the wording of the hydra's attacking rules, it isn't impeded at all by the move.
** ''Dragonborn'' are not half-dragon hybrids, despite being DraconicHumanoid. In the default backstory, they are only loosely related to dragons, as they arose from the blood spilled when Io, the original god of dragonkind, was slain. They are thus more akin to siblings or cousins to dragons.
*** [[TheArtifact In earlier editions]], however, Dragonborn were the result of dragon-worshipping humanoids who underwent a ritual by which they were literally reborn (or hatched) into their reptilian form, making the name accurate.

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** The "Plant" creature type from 3rd edition onward includes fungal creatures such as myconids.
** From the ''Tome of Battle - Book of Nine Sword'', the various martial maneuvers and stances have names a bit on the metaphorical side (inspired by real-life martial arts). The great majority are descriptive enough, but some of them... less so. In particular, the "Hydra Slaying Strike" is useful against any opponent that likes making lots of attacks per round -- but due to the wording of the hydra's attacking rules, it isn't is the one monster not impeded at all by the move.
** The Throw Anything feat doesn't actually allow you to throw anything -- it merely removes the standard attack penalty for [[ThrowingYourSwordAlwaysWorks throwing a weapon that isn't meant to be thrown]]. As if to make fun of this, one class, Hulking Hurler, has a feature entitled ''Really'' Throw Anything, which allows the character to throw anything that they can lift without penalty.
** ''Dragonborn'' are not half-dragon hybrids, despite being DraconicHumanoid. In the default backstory, they are only loosely related to dragons, as they arose from the blood spilled when Io, the original god of dragonkind, was slain. They are thus more akin to siblings or cousins to dragons.
***
dragons. [[TheArtifact In earlier editions]], however, Dragonborn were the result of dragon-worshipping humanoids who underwent a ritual by which they were literally reborn (or hatched) into their reptilian form, making the name accurate.



** The spell ''Chill Touch'' in 5e sounds like it's deals [[AnIcePerson Cold]] damage, and requires the caster to touch the target, right? Wrong, it's actually a long-ranged spell that deals [[MakeThemRot Necrotic]] damage and prevents the target from regaining health.
** The Throw Anything feat doesn't actually allow you to throw anything--it merely removes the standard attack penalty for [[ThrowingYourSwordAlwaysWorks throwing a weapon that isn't meant to be thrown]]. As if to make fun of this, one class, Hulking Hurler, has a feature entitled ''Really'' Throw Anything, which allows the character to throw anything that they can lift without penalty.

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** The spell ''Chill Touch'' ''chill touch'' in 5e sounds like it's deals [[AnIcePerson Cold]] cold]] damage, and requires the caster to touch the target, right? Wrong, it's actually a long-ranged spell that deals [[MakeThemRot Necrotic]] damage and prevents the target from regaining health.
** The Throw Anything feat doesn't actually allow you to throw anything--it merely removes the standard attack penalty for [[ThrowingYourSwordAlwaysWorks throwing a weapon that isn't meant to be thrown]]. As if to make fun of this, one class, Hulking Hurler, has a feature entitled ''Really'' Throw Anything, which allows the character to throw anything that they can lift without penalty.
health.
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** Done intentionally with some card names in Amonkhet block. Amonkhet was conceived as a setting that ''looked'' sunny and pleasant, but the culture was optimised to create zombies for Nicol Bolas's master plan, leading to some creepy and dissonant DaylightHorror. In order to set this up, some cards were given names that deliberately didn't mesh with the usual naming patterns. For example, Final Reward and Deem Worthy are kill spells, representing the "glorious" death that initiates strive for; Faith of the Devoted sounds like it should buff your creatures but actually drains life from your opponents; and Unburden forces an opponent to discard.
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* ''TabletopGame/ChineseCheckers'': it's not from China and it's not even technically a form of Checkers. It was invented in Germany in 1892, brought to the United States in 1928, and the NonindicativeName was induced deliberately because the marketers thought it sounded more exotic that way. Probably for the same or a similar reason, when the traditional English dice game Yacht was mass-marketed, it was given a pseudo-Oriental makeover and renamed TabletopGame/{{Yahtzee}} (no connection with [[WebAnimation/ZeroPunctuation this]] Creator/{{Yahtzee}}).

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* ''TabletopGame/ChineseCheckers'': it's not from China and it's not even technically a form of Checkers. It was invented in Germany in 1892, brought to the United States in 1928, and the NonindicativeName was induced deliberately because the marketers thought it sounded more exotic that way. Probably for the same or a similar reason, when the traditional English dice game Yacht was mass-marketed, it was given a pseudo-Oriental makeover and renamed TabletopGame/{{Yahtzee}} (no connection with [[WebAnimation/ZeroPunctuation this]] (not ''[[WebAnimation/ZeroPunctuation that]]'' Creator/{{Yahtzee}}).
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* The system used to record games of TabletopGame/{{Chess}} is called algebraic notation. It has nothing to do with algebra.
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* Chinese Checkers: it's not from China and it's not even technically a form of Checkers. It was invented in Germany in 1892, brought to the United States in 1928, and the NonindicativeName was induced deliberately because the marketers thought it sounded more exotic that way. Probably for the same or a similar reason, when the traditional English dice game Yacht was mass-marketed, it was given a pseudo-Oriental makeover and renamed TabletopGame/{{Yahtzee}} (no connection with [[WebAnimation/ZeroPunctuation this]] Creator/{{Yahtzee}}).

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* Chinese Checkers: ''TabletopGame/ChineseCheckers'': it's not from China and it's not even technically a form of Checkers. It was invented in Germany in 1892, brought to the United States in 1928, and the NonindicativeName was induced deliberately because the marketers thought it sounded more exotic that way. Probably for the same or a similar reason, when the traditional English dice game Yacht was mass-marketed, it was given a pseudo-Oriental makeover and renamed TabletopGame/{{Yahtzee}} (no connection with [[WebAnimation/ZeroPunctuation this]] Creator/{{Yahtzee}}).
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* In the ''TabletopGame/YuGiOh'' game, the [[http://yugioh.wikia.com/wiki/Gradius Gradius]] card, the first card in a ''very'' long line of monsters based on spaceships and enemies from Konami's ''VideoGame/{{Gradius}}'' series, is a misnomer; the space fighter on the card is actually the Victory Viper ("Gradius" is the name of the planet the craft defends). Although, they do have another more appropriately named card [[http://yugioh.wikia.com/wiki/Victory_Viper_XX03 depicting the Vic Viper.]] (This is only non-indicative in translation - the Japanese name for the Gradius card is Chōjikū Sentōki Vic Viper, which translates as Super Dimensional Fighter Vic Viper. The Victory Viper [=XX03=] has the same name in both regions.)

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* In the ''TabletopGame/YuGiOh'' game, the [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Gradius Gradius]] card, the first card in a ''very'' long line of monsters based on spaceships and enemies from Konami's ''VideoGame/{{Gradius}}'' series, is a misnomer; the space fighter on the card is actually the Victory Viper ("Gradius" is the name of the planet the craft defends). Although, they do have another more appropriately named card [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Victory_Viper_XX03 depicting the Vic Viper.]] (This is only non-indicative in translation - the Japanese name for the Gradius card is Chōjikū Sentōki Vic Viper, which translates as Super Dimensional Fighter Vic Viper. The Victory Viper [=XX03=] has the same name in both regions.)



** Black Magician and Black Magician Girl are not black, they're white, and they don't even wear black - Black Magician wears purple or red, and Black Magician Girl wears blue and pink. The name refers to black magic, which is one of the reasons why they were renamed to Dark Magician and Dark Magician Girl when the series was translated. Black Magician's attack, Black Magic, was also renamed to Dark Magic Attack to keep in line with the renaming. Some future artwork of it has

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** Black Magician and Black Magician Girl are not black, they're white, and they don't even wear black - Black Magician wears purple or red, and Black Magician Girl wears blue and pink. The name refers to black magic, which is one of the reasons why they were renamed to Dark Magician and Dark Magician Girl when the series was translated. Black Magician's attack, Black Magic, was also renamed to Dark Magic Attack to keep in line with the renaming. Some future artwork of it has



** The Six Samurai archetype has way more than six members, yet due to the table layout, also cannot have more than five members of the team present at any one time.

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** The Six Samurai archetype has had way more than six members, yet members even when they were first introduced in ''Strike of Neos'', although it could be argued that they're named that way because they consist of ''named'' groups of six and a handful of supporters. Also, due to the table layout, also there cannot have more than five members of the team present on the same side at any one time.
time until a rule change in 2017 introduced the Extra Monster Zone.
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** The Six Samurai archetype has way more than six members.

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** The Six Samurai archetype has way more than six members.
members, yet due to the table layout, also cannot have more than five members of the team present at any one time.
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** The Six Samurai archetype has way more than six members.
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** In the ''TabletopGame/{{Birthright}}'' campaign setting, particularly powerful evil-blooded creatures are known as awnsheghlien and are usually titled based on whatever monster they look like. However, there are two notable exceptions to this: The Gorgon is basically a stone-skinned minotaur, not a gorgon, and Maalvar the Minotaur is actually a centaur, not a minotaur.
Is there an issue? Send a MessageReason:
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* In the ''TabletopGame/YuGiOh'' game, the [[http://yugioh.wikia.com/wiki/Gradius Gradius]] card, the first card in a ''very'' long line of monsters based on spaceships and enemies from Konami's ''VideoGame/{{Gradius}}' series, is a misnomer; the space fighter on the card is actually the Victory Viper ("Gradius" is the name of the planet the craft defends). Although, they do have another more appropriately named card [[http://yugioh.wikia.com/wiki/Victory_Viper_XX03 depicting the Vic Viper.]] (This is only non-indicative in translation - the Japanese name for the Gradius card is Chōjikū Sentōki Vic Viper, which translates as Super Dimensional Fighter Vic Viper. The Victory Viper [=XX03=] has the same name in both regions.)

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* In the ''TabletopGame/YuGiOh'' game, the [[http://yugioh.wikia.com/wiki/Gradius Gradius]] card, the first card in a ''very'' long line of monsters based on spaceships and enemies from Konami's ''VideoGame/{{Gradius}}' ''VideoGame/{{Gradius}}'' series, is a misnomer; the space fighter on the card is actually the Victory Viper ("Gradius" is the name of the planet the craft defends). Although, they do have another more appropriately named card [[http://yugioh.wikia.com/wiki/Victory_Viper_XX03 depicting the Vic Viper.]] (This is only non-indicative in translation - the Japanese name for the Gradius card is Chōjikū Sentōki Vic Viper, which translates as Super Dimensional Fighter Vic Viper. The Victory Viper [=XX03=] has the same name in both regions.)

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** From the ''Tome of Battle - Book of Nine Sword'', the various martial maneuvers and stances have names a bit on the metaphorical side (inspired by real-life martial arts). The great majority are descriptive enough, but some of them... less so. In particular, the "Hydra Slaying Strike" is useful against any opponent making multiple attacks a round -- with the exception of ''actual'' hydra monsters, against which it is useless.

to:

** From the ''Tome of Battle - Book of Nine Sword'', the various martial maneuvers and stances have names a bit on the metaphorical side (inspired by real-life martial arts). The great majority are descriptive enough, but some of them... less so. In particular, the "Hydra Slaying Strike" is useful against any opponent that likes making multiple lots of attacks a per round -- with but due to the exception wording of ''actual'' hydra monsters, against which the hydra's attacking rules, it is useless.isn't impeded at all by the move.



** The Throw Anything feat doesn't actually allow you to throw anything--it merely removes the standard attack penalty for [[ThrowingYourSwordAlwaysWorks throwing a weapon that isn't meant to be thrown]]. As if to make fun of this, one class, Hulking Hurler, has a feature entitled ''Really'' Throw Anything, which allows the character to throw anything that they can lift without penalty.



** Red-Eyes Black Chick is a baby dragon, not a black baby chicken with red eyes. This is a translation issue, as the card's Japanese name is Kokuryū no Hina, which means Black Dragon's Hatchling.
** Black Magician and Black Magician Girl are not black, they're white, and they don't even wear black - Black Magician wears purple or red, and Black Magician Girl wears blue and pink. The name refers to black magic, which is one of the reasons why they were renamed to Dark Magician and Dark Magician Girl when the series was translated. Black Magician's attack, Black Magic, was also renamed to Dark Magic Attack to keep in line with the renaming.

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** Red-Eyes Black Chick is a baby dragon, not a black baby chicken with red eyes. This is a translation issue, as the card's Japanese name is Kokuryū no Hina, which means Black Dragon's Hatchling.
Hatchling. It would eventually be renamed Black Dragon's Chick.
** Black Magician and Black Magician Girl are not black, they're white, and they don't even wear black - Black Magician wears purple or red, and Black Magician Girl wears blue and pink. The name refers to black magic, which is one of the reasons why they were renamed to Dark Magician and Dark Magician Girl when the series was translated. Black Magician's attack, Black Magic, was also renamed to Dark Magic Attack to keep in line with the renaming. Some future artwork of it has



** The Blue-Eyes White Dragon is a blue dragon with white eyes, not a white dragon with blue eyes as the name suggests. This can't even be blamed on mistranslation, since the card has the English name "Blue-Eyes White Dragon" even in Japan. There are a few who suggest it's supposed to be read as "Blue Eyes-White Dragon", but not only is that rather silly, the way the katakana is written and the way the name is pronounced in the Japanese anime make it clear that "Blue-Eyes White Dragon" is the intended reading. Bizarrely, its counterpart, the Red-Eyes Black Dragon, ''is'' a black dragon with red eyes, as its name suggests.


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** The Due to DependingOnTheArtist and coloring issues, Blue-Eyes White Dragon is can be anywhere from a very pale, pearlescent white with a blue dragon tint, to a shiny light blue with white eyes, not a white dragon with highlights, to flat-out matte blue eyes as in [[OffModel some of the name suggests. This can't even be blamed on mistranslation, since the card has the English name "Blue-Eyes White Dragon" even in Japan. There are a few who suggest it's supposed to be read as "Blue Eyes-White Dragon", but not only is that rather silly, the way the katakana is written and the way the name is pronounced in the Japanese anime make it clear that "Blue-Eyes White Dragon" is the intended reading. Bizarrely, its counterpart, the Red-Eyes Black Dragon, ''is'' a black dragon with red eyes, as its name suggests.

uglier episodes]].
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** Frost salamanders don't resemble regular, fiery salamanders in any real way -- they're reptilian and tied to an element, and that's where the similarities end. This is acknowledged as being so in-universe; the two creatures aren't actually related to one another, but share a name because early explorers named to icy kind after the fiery one based on some superficial similarities.

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** Frost salamanders don't resemble regular, fiery salamanders in any real way -- they're reptilian and tied to an element, and that's where the similarities end. This is acknowledged as being so in-universe; the two creatures aren't actually related to one another, but share a name because early explorers named to the icy kind after the fiery one based on some superficial similarities.

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