History NoExportForYou / VideoGames

6th May '16 12:43:28 PM IAmNotAFunguy
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* ''VideoGame/Pulseman'' did not get a cartridge release in North America, instead coming out through Sega's Sega Channel service. But it would eventually release via the Wii Virtual Console in 2007 in North America, and Europe in 2009.

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* ''VideoGame/Pulseman'' ''VideoGame/{{Pulseman}}'' did not get a cartridge release in North America, instead coming out through Sega's Sega Channel service. But it would eventually release via the Wii Virtual Console in 2007 in North America, and Europe in 2009.
6th May '16 12:42:12 PM IAmNotAFunguy
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* ''VideoGame/Pulseman'' did not get a cartridge release in North America, instead coming out through Sega's Sega Channel service. But it would eventually release via the Wii Virtual Console in 2007 in North America, and Europe in 2009.
5th May '16 2:01:31 PM rjd1922
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** Game being refused entry into the U.S. due to being {{Cute Em Up}}, was subverted with Kirby games. Its whole purpose is to be cute. In one or two cases, the game box was "decutified", but otherwise the game characters remain ridiculously overly cute.

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** Game being refused entry into the U.S. due to being {{Cute Em Up}}, was subverted with Kirby games. Its whole purpose is to be cute. In one or two cases, [[AmericanKirbyIsHardcore the game box was "decutified", "decutified"]], but otherwise the game characters remain ridiculously overly cute.
2nd May '16 2:18:35 PM Willbyr
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* Similar to ''VideoGame/SuperRobotWars'', it is highly unlikely that the DS game ''VideoGame/JumpSuperStars'' and its sequel, ''Jump Ultimate Stars'', will ever see the light of day outside of Japan due to the sheer amount of licensing that would have to be done to cover ''every single series'' represented. Thankfully, the DS is region-free, so importing it to play isn't too big of a hurdle. (Same with ''VideoGame/SuperRobotWars W'' and ''K''). The kicker in all this? It seems like Viz is using appearances in ''Jump Ultimate Stars'' to justify translating the original manga. It's one thing when hot properties like ''Manga/BlackCat'' start appearing in America. But when series like ''Manga/{{Is}}'' and ''Manga/IchigoOneHundredPercent'' made it over? It's down to everything that isn't old (''Space Adventure Cobra'') or too culturally particular (''[=KochiKame=]'') as to what doesn't get translated. Some manga titles never seen the light of day overseas and will lead to MarthDebutedInSmashBros.

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* Similar to ''VideoGame/SuperRobotWars'', it is highly unlikely that the DS game ''VideoGame/JumpSuperStars'' and its sequel, ''Jump Ultimate Stars'', will ever see the light of day outside of Japan due to the sheer amount of licensing that would have to be done to cover ''every single series'' represented. Thankfully, the DS is region-free, so importing it to play isn't too big of a hurdle. (Same with ''VideoGame/SuperRobotWars W'' and ''K''). The kicker in all this? It seems like Viz is using appearances in ''Jump Ultimate Stars'' to justify translating the original manga. It's one thing when hot properties like ''Manga/BlackCat'' start appearing in America. But when series like ''Manga/{{Is}}'' and ''Manga/IchigoOneHundredPercent'' ''Manga/StrawberryOneHundredPercent'' made it over? It's down to everything that isn't old (''Space Adventure Cobra'') or too culturally particular (''[=KochiKame=]'') as to what doesn't get translated. Some manga titles never seen the light of day overseas and will lead to MarthDebutedInSmashBros.
24th Apr '16 1:35:30 AM LucaEarlgrey
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* The majority of game soundtracks are not officially exported, or are only released as some limited edition bonus. The ''VideoGame/FinalFantasyVI'' soundtrack was available in the US for a limited time through ''Magazine/NintendoPower'', while in Japan, one could buy any soundtrack in a store, including arrangements, remixes, symphonic versions and live recordings.

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* The majority of game soundtracks are not officially exported, or are only released as some limited edition bonus. This applies even if the game you want the soundtrack for was exported. The ''VideoGame/FinalFantasyVI'' soundtrack was available in the US for a limited time through ''Magazine/NintendoPower'', while in Japan, one could buy any soundtrack in a store, including arrangements, remixes, symphonic versions and live recordings.
20th Apr '16 6:46:50 AM rjd1922
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* Like its cousin ''VideoGame/FireEmblem'', Intelligent Systems' ''[[VideoGame/NintendoWars Wars]]'' series dates back to the original ''Famicom Wars'' for the [[NintendoEntertainmentSystem Family Computer]] in 1988, followed by ''GameBoy Wars'' in 1991 and ''[[{{SNES}} Super Famicom Wars]]'' in 1998, none which saw official English releases. Ironically enough this was inverted starting with ''Advance Wars'' for the {{GBA}}, which marked the series' English debut. The North American version was released in 2001, but the Japanese version, ''Game Boy Wars Advance'', was canceled due to the [[TooSoon unfortunate timing of the 9/11 attacks]] and was not released in Japan until 2004, when it was included in a two-in-one bundle with its sequel ''Game Boy Wars Advance 2''. This seems to have ''killed'' the series in its home country - the first DS game, ''Famicom Wars DS'', bombed hard in Japan, so they didn't even bother to release ''Advance Wars: Days of Ruin'' there, even though it [[http://www.romhacking.net/hacks/1003/ contains a complete Japanese translation hardcoded in]].

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* Like its cousin ''VideoGame/FireEmblem'', Intelligent Systems' ''[[VideoGame/NintendoWars Wars]]'' series dates back to the original ''Famicom Wars'' for the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] in 1988, followed by ''GameBoy ''UsefulNotes/GameBoy Wars'' in 1991 and ''[[{{SNES}} ''[[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom Wars]]'' in 1998, none which saw official English releases. Ironically enough enough, this was inverted starting with ''Advance Wars'' for the {{GBA}}, UsefulNotes/{{GBA}}, which marked the series' English debut. The North American version was released in 2001, but the Japanese version, ''Game Boy Wars Advance'', was canceled due to the [[TooSoon unfortunate timing of the 9/11 attacks]] and was not released in Japan until 2004, when it was included in a two-in-one bundle with its sequel ''Game Boy Wars Advance 2''. This seems to have ''killed'' the series in its home country - the first DS game, ''Famicom Wars DS'', bombed hard in Japan, so they didn't even bother to release ''Advance Wars: Days of Ruin'' there, even though it [[http://www.romhacking.net/hacks/1003/ contains a complete Japanese translation hardcoded in]].



** The long-missing first game in the series was even ''localized'', but never released because it was near the end of the lifespan of the NES. The compilation, ''Mother 1+ 2'', also wasn't localized, because of the unpopularity of the second game in the US and the trouble of rereleasing the third one.

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** The long-missing [[VideoGame/EarthBoundBeginnings first game in the series series]] was even ''localized'', but never released because it was near the end of the lifespan of the NES. The compilation, ''Mother 1+ 2'', also wasn't localized, because of the unpopularity of the second game in the US and the trouble of rereleasing the third one.



** Nintendo joked about this during the Robot Chicken sketches at E3 2014 with a rowdy fan yelling at Reggie about not getting Mother 3. This fan is later [[TakeThatAudience silenced and quite literally shot down (with a fireball)]] by the [=NoA=] President himself.

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** Nintendo joked about this during the Robot Chicken sketches at E3 2014 with a rowdy fan yelling at Reggie about not getting Mother 3.''Mother 3''. This fan is later [[TakeThatAudience silenced and quite literally shot down (with a fireball)]] by the [=NoA=] President himself.



* For a while, VideoGame/Wolfenstein3D could not be legally obtained or even owned in Germany. Later Wolfenstein games manage to avert this by removing Nazi references during localisation.

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* For a while, VideoGame/Wolfenstein3D ''VideoGame/Wolfenstein3D'' could not be legally obtained or even owned in Germany. Later Wolfenstein ''Wolfenstein'' games manage to avert this by removing Nazi references during localisation.
6th Apr '16 8:40:45 AM IAmNotAFunguy
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** Even in Japan, Panasonic released the Panasonic Q, a combination Gamecube & DVD player. It never saw the light of day anywhere else.
28th Mar '16 11:05:24 PM UmbrellasWereAwesome
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*** On the flip side, the PSP remake of ''Eternal Punishment'' remains Japan-only, ironically enough.

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*** On the flip side, the PSP remake of ''Eternal Punishment'' remains Japan-only, ironically enough.enough (given that the original version ''was'' released in the West).
28th Mar '16 11:03:55 PM UmbrellasWereAwesome
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** ''Shin Megami Tensei: Imagine'': The US servers were shut down, making the game Japan-only.
** ''VideoGame/ShinMegamiTenseiIV''. Released for the (region locked!) 3DS in May 2013 for Japan, July for North America, and... not yet and nobody knows when for Europe. Some rumors said that the European release would be on September 17th, but instead Europe got ''Devil Summoner:'' ''VideoGame/SoulHackers'' on the 20th of that month. No dates have been officially announced yet.

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** ''Shin Megami Tensei: Imagine'': ''VideoGame/ShinMegamiTenseiImagine'': The US servers were shut down, making the game Japan-only.
** ''VideoGame/ShinMegamiTenseiIV''. Released for the (region locked!) 3DS in May 2013 for Japan, July for North America, and... not yet and nobody knows when for Europe. Some rumors said that the European release would October 2014 in Europe, over a year after it was already supposed to be on September 17th, but instead Europe got ''Devil Summoner:'' ''VideoGame/SoulHackers'' on the 20th of that month. No dates have been officially announced yet.released there.


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*** On the flip side, the PSP remake of ''Eternal Punishment'' remains Japan-only, ironically enough.
28th Mar '16 10:57:53 PM UmbrellasWereAwesome
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* The "Sakura Taisen World Project," announced in 2002, was an official effort to bring the ''VideoGame/SakuraTaisen'' dating sim/mecha strategy games to international audiences. The first part of the plan was to have the original game RemadeForTheExport on the UsefulNotes/PlayStation2, but the remake was only released in Japan. The fifth installment received a very belated localization as ''VideoGame/SakuraWarsSoLongMyLove'', which flopped in the U.S., making it unlikely Westerners will see more of the franchise besides one game and some of the [[TheAnimeOfTheGame tie-in anime]] (which [[AdaptationFirst came out earlier]]).

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* The "Sakura Taisen World Project," announced in 2002, was an official effort to bring the ''VideoGame/SakuraTaisen'' ''VideoGame/SakuraWars'' dating sim/mecha strategy games to international audiences. The first part of the plan was to have the original game RemadeForTheExport on the UsefulNotes/PlayStation2, but the remake was only released in Japan. The fifth installment received a very belated localization as ''VideoGame/SakuraWarsSoLongMyLove'', which flopped in the U.S., making it unlikely Westerners will see more of the franchise besides one game and some of the [[TheAnimeOfTheGame tie-in anime]] (which [[AdaptationFirst came out earlier]]).
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http://tvtropes.org/pmwiki/article_history.php?article=NoExportForYou.VideoGames