History NoExportForYou / VideoGames

30th Jul '16 2:39:21 PM SockstheCat2000
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*None of the Hi-Tec-published ''Creator/HannaBarbera'' and ''WesternAnimation/LooneyTunes'' games were released outside of Europe, despite being Hanna-Barbera and Looney Tunes made from America in the first place.
30th Jul '16 1:11:32 PM Pinokio
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* Licensed games based on anime, manga and toy franchises are not always exported. This includes several games based on ''Manga/CaptainTsubasa'', ''Anime/DragonBallZ'', ''Manga/FistOfTheNorthStar'', ''Franchise/{{Gundam}}'', ''Franchise/SailorMoon'', ''Franchise/{{Zoids}}'', etc.

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* Licensed games based on anime, manga and toy franchises are not always exported. This includes several games based on ''Manga/CaptainTsubasa'', ''Anime/DragonBallZ'', ''Manga/FistOfTheNorthStar'', ''Franchise/{{Gundam}}'', ''Manga/InitialD'', ''Franchise/SailorMoon'', ''Franchise/{{Zoids}}'', etc.
30th Jul '16 1:07:21 PM Pinokio
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* The Famicom Controller II, with a microphone used in ''VideoGame/KidIcarus'', ''Raid on Bungeling Bay'', ''SD Kamen Rider'', ''[[VideoGame/{{Pitfall}} Super Pitfall II]]'', ''VideoGame/TakeshisChallenge'', and ''[[VideoGame/TheLegendOfZeldaI The Legend Of Zelda]]'', was not available outside Japan, so those features were unavailable.
* The Datach Joint Rom System card reader peripheral for Famicom card battle games, such as ''Dragon Ball Z: Gekitō Tenkaichi Budōkai'', was not available outside Japan.
30th Jul '16 11:02:03 AM dmeagher13
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* This practice was much more common on systems released prior to the fifth generation and the introduction of [=CDs=] because the high cost of cartridges prevented publishers from taking risks with unproven genres or series. In places where such games weren't as popular, publishers hesitated to release them or produced them in extremely limited quantities at high prices (The two SNES Final Fantasies that made it stateside cost $80). When [=CDs=] came along, the cost of manufacturing games and therefore the risk in releasing them dropped dramatically. As a result, publishers became much more experimental and could push new genres like the EasternRPG onto foreign consumers. Even if the games weren't huge successes, cheaper production costs made catering to smaller, niche audiences much more feasible.

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* This practice was much more common on systems released prior to the fifth generation and the introduction of [=CDs=] because the high cost of cartridges prevented publishers from taking risks with unproven genres or series. In places where such certain games weren't as popular, publishers hesitated to release them or produced them in extremely limited quantities at high prices (The two SNES Final Fantasies that made it stateside cost $80). When [=CDs=] came along, the cost of manufacturing games and therefore the risk in releasing them dropped dramatically. As a result, publishers became much more experimental and could push new genres like the EasternRPG onto foreign consumers. Even if the games weren't huge successes, cheaper production costs made catering to smaller, niche audiences much more feasible.
25th Jul '16 5:55:48 PM IAmNotAFunguy
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* ''Koro Koro Puzzle Happy Panechu!'' was a fun and interesting puzzle game that used motion control, but for players outside of Japan, the first Gameboy Advance game to use motion control was ''VideoGame/WarioWare Twisted''
25th Jul '16 8:56:49 AM DracoKanji
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* ''{{Videogame/Startropics}}'' was never released in Japan.
25th Jul '16 8:54:59 AM DracoKanji
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* ''Psychonauts'' is considered one of the best games of 2005. It is a 2D platformer in which you have to go inside someone's mind and repair his problems. It got huge scores on metacritic. Yet the game was never released in Japan and Australia. Low sales are why.

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* ''Psychonauts'' is considered one of the best games of 2005. It is a 2D 3D platformer in which you have to go inside someone's mind and repair his problems. It got huge scores on metacritic. Yet the game was never released in Japan and Australia. Low sales are why.
25th Jul '16 8:48:40 AM DracoKanji
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* In Japan and Korea, ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' came with a bonus game, called ''Navi Trackers'', (Early versions were called ''Tetra's Trackers'') set in the [[AlternateTimeline Timeline of]] ''VideoGame/TheLegendOfZeldaTheWindWaker''. The game was about Tetra, using ancient Hylian magic to [[MesACrowd split Link into four]] and [[MundaneUtility play a game with him]]. The game was multiplayer, using the Game Boy Advance as the controller and screen for the individual players, and the TV screen as a status-check. In order to not have the players permanently look at the TV screen and lose time, Tetra, the King of Red Lions and Sue-Belle were ''fully voiced'' (this was before [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]]) and would tell the players what was going on right now. Presumably because of said Japanese voice-acting, the game was never released outside Japan and Korea, much to the dismay of Tetra fans who wanted to hear her talk.

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* In Japan and Korea, ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' came with a bonus game, called ''Navi Trackers'', (Early versions were called ''Tetra's Trackers'') set in the [[AlternateTimeline Timeline of]] ''VideoGame/TheLegendOfZeldaTheWindWaker''. The game was about Tetra, using ancient Hylian magic to [[MesACrowd split Link into four]] and [[MundaneUtility play a game with him]]. The game was multiplayer, using the Game Boy Advance as the controller and screen for the individual players, and the TV screen as a status-check. In order to not have the players permanently look at the TV screen and lose time, Tetra, the King of Red Lions and Sue-Belle were ''fully voiced'' (this was before [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]]) and would tell the players what was going on right now. Presumably because It's not sure why it was cancelled for its international release, but a ''demo version of said Japanese voice-acting, the game was never released outside Japan and Korea, much game'' that included voice acting seems to mean dubbing it wasn't the dismay of Tetra fans who wanted to hear her talk. issue as often suggested.
25th Jul '16 3:17:38 AM Morgenthaler
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* The ''DenshaDeGo!'' games have not seen release outside Japan. There are some possible cultural reasons why a simulation of driving Japanese commuter trains wouldn't translate, but try telling that to [[http://bash.org/?1344 some people]].

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* The ''DenshaDeGo!'' ''VideoGame/DenshaDeGo!'' games have not seen release outside Japan. There are some possible cultural reasons why a simulation of driving Japanese commuter trains wouldn't translate, but try telling that to [[http://bash.org/?1344 some people]].
22nd Jul '16 11:33:01 PM Pinokio
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* ''[[Anime/ValkyrieDriveMermaid ValkyrieDrive]]'': The Vita game ''Valkyrie Drive: Bhikkhuni'' and the MobilePhoneGame ''Valkyrie Drive: Siren'' were not exported.

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* ''[[Anime/ValkyrieDriveMermaid ValkyrieDrive]]'': The Vita game ''Valkyrie Drive: Bhikkhuni'' and the MobilePhoneGame ''Valkyrie Drive: Siren'' were has not been exported.
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