History NoExportForYou / VideoGames

13th Dec '17 5:02:51 PM nombretomado
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* Almost any Franchise/{{Bemani}} series that isn't ''VideoGame/DanceDanceRevolution'' or ''beatmania''. This got worse in TheNewTens when Konami started implementing always-on {{DRM}} and various in-game events carried out over eAMUSEMENT, Konami's arcade game network service. The former means you can't play the game unless you're in an arcade that's registered with Konami, and the latter, while beneficial for players within Konami's markets, means that fans who are left with no choice but to pirate the games wil be left out of the loop with regards to new songs. A fan-run clonse of the [=eAMUSEMENT=] network was launched in 2011 to provide services not available on offline cabs, as well as to allow online-requiring cabs to run ''at all'', but [[FanworkBan Konami dropped the hammer on it]] in 2015.

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* Almost any Franchise/{{Bemani}} series that isn't ''VideoGame/DanceDanceRevolution'' or ''beatmania''. This got worse in TheNewTens when Konami started implementing always-on {{DRM}} UsefulNotes/{{DRM}} and various in-game events carried out over eAMUSEMENT, Konami's arcade game network service. The former means you can't play the game unless you're in an arcade that's registered with Konami, and the latter, while beneficial for players within Konami's markets, means that fans who are left with no choice but to pirate the games wil be left out of the loop with regards to new songs. A fan-run clonse of the [=eAMUSEMENT=] network was launched in 2011 to provide services not available on offline cabs, as well as to allow online-requiring cabs to run ''at all'', but [[FanworkBan Konami dropped the hammer on it]] in 2015.
12th Dec '17 8:30:00 PM SpaceDrake
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** ''New Mystery of the Emblem'' for DS came out in Japan in 2010, and stayed there. Nintendo has yet to explain why this game in particular got skipped for localization, though being released right at the tail end of the DS's lifespan (and the beginning of the 3DS's) might have contributed to it. After the above incident, many fans were on pins and needles for some time that the 3DS installment ''VideoGame/FireEmblemAwakening'' would suffer a similar fate, but it was eventually averted.

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** ''New Mystery of the Emblem'' for DS came out in Japan in 2010, and stayed there. Nintendo has yet to explain why this game in particular got skipped for localization, though being released right at the tail end of the DS's lifespan (and lifespan, and the beginning of the 3DS's) might have contributed to it. After the above incident, many fans were on pins and needles for some time that the 3DS installment ''VideoGame/FireEmblemAwakening'' would suffer a similar fate, but it was eventually averted.averted (and with a ''vengeance'', at that).
11th Dec '17 1:00:38 PM rjd1922
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* ''Daigasso! Band Brothers'' was supposed to get a US release under the name ''Jam With The Band'' but it never made it out nor was the game officially announced cancelled. It did get an expansion pack in 2008 called ''Daigasso! Band Brothers DX'' which did make it to Europe under that aformentioned name.

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* ''Daigasso! Band Brothers'' was supposed to get a US release under the name ''Jam With The with the Band'' but it never made it out nor was the game officially announced cancelled. It did get an expansion pack in 2008 called ''Daigasso! Band Brothers DX'' which did make it to Europe under that aformentioned name. The 3DS follow-up ''Daigasso! Band Brothers P'' remained Japan-only.
7th Dec '17 1:19:11 AM jormis29
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* Lightgun games may be perhaps the only genre of games that Japanese never got during the 3rd console generation. Appearently that is due to the poor sales of Duck Hunt and Hogan's Alley. Especially Sega loved doing this trend. Most of their master system lightgun games never saw a Japanese release.

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* Lightgun games may be perhaps the only genre of games that Japanese never got during the 3rd console generation. Appearently that is due to the poor sales of Duck Hunt ''VideoGame/DuckHunt'' and Hogan's Alley.''VideoGame/HogansAlley''. Especially Sega loved doing this trend. Most of their master system lightgun games never saw a Japanese release.
1st Dec '17 9:00:22 AM RAMChYLD
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* ''VideoGame/AnimalCrossing: Pocket Camp'' is this to a number of countries in Asia, Africa and the Middle east. Fans are already calling Nintendo out on this.

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* ''VideoGame/AnimalCrossing: Pocket Camp'' is this to a number of countries in Asia, Africa and the Middle east. This despite calling the launch a ''"Global"'' one. Even more egregiously, a country may not get it, but it's neighbors might (as in the case with Malaysia, the game is available to Thailand and Singapore, Malaysia's neighbors, but not Malaysia itself). Fans are already calling Nintendo out on this.



* For some reason, Nintendo decided to not launch ''VideoGame/AnimalCrossing: Pocket Camp'' in many countries despite calling it a ''"Global"'' release. Even more painful is that a country may not get it while it's neighbors would.
1st Dec '17 8:58:27 AM RAMChYLD
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* For some reason, Nintendo decided to not launch ''VideoGame/AnimalCrossing: Pocket Camp'' in many countries despite calling it a ''"Global"'' release. Even more painful is that a country may not get it while it's neighbors would.
24th Nov '17 2:16:02 PM rjd1922
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* Every Cave ShootEmUp after ''[=DoDonPachi=]'' has gotten an Asia-only release; if you want, say, ''Mushihime-sama'' or ''Espgaluda'' on the [=PS2=], and live outside of there, expect to shell out at least the equivalent of US$70 (unless you are an extremely good bargain hunter). Then again, shoot-em-ups are a niche genre here in the United States. There were plans to bring a couple of the games to XBLA, but Microsoft rejected. Cave has been trying to avert this, as they've given some of their games some form of English release (''VideoGame/{{Deathsmiles}}'', ''Guwange''), or at the very least have made them region-free (''[[VideoGame/MushihimeSama Mushihime-sama Futari]]'', ''[=EspGaluda=] II Black Label''), making importing them much easier. This continued even in the face of Aksys (who published the US version of ''Deathsmiles'') saying they're not interested in publishing additional shooters for the US. ''Deathsmiles IIX'' actually received a US release - in the form of the unedited Japanese game (Japanese Achievements left intact) [[http://marketplace.xbox.com/en-US/Product/DeathSmiles2-X/66acd000-77fe-1000-9115-d802435a07d9?noSplash=1 available over Games on Demand]]. Even when Cave could find no willing publishers for an American release of ''[=DoDonPachi=] Resurrection'', Rising Star Games made their European release of the game compatible with American consoles, in a bizarre inversion of the usual situation (usually, Europe's the one importing from America). It was subverted in 2015, when several Cave games were announced for release in UsefulNotes/{{Steam}}, starting with ''VideoGame/{{Mushihimesama}}''.

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* Every Cave Creator/{{Cave}} ShootEmUp after ''[=DoDonPachi=]'' ''[[VideoGame/DonPachi DoDonPachi]]'' has gotten an Asia-only release; if you want, say, ''Mushihime-sama'' ''VideoGame/MushihimeSama'' or ''Espgaluda'' ''VideoGame/{{Espgaluda}}'' on the [=PS2=], and live outside of there, expect to shell out at least the equivalent of US$70 (unless you are an extremely good bargain hunter). Then again, shoot-em-ups are a niche genre here in the United States. There were plans to bring a couple of the games to XBLA, but Microsoft rejected. Cave has been trying to avert this, as they've given some of their games some form of English release (''VideoGame/{{Deathsmiles}}'', ''Guwange''), or at the very least have made them region-free (''[[VideoGame/MushihimeSama Mushihime-sama Futari]]'', (''Mushihime-sama Futari'', ''[=EspGaluda=] II Black Label''), making importing them much easier. This continued even in the face of Aksys (who published the US version of ''Deathsmiles'') saying they're not interested in publishing additional shooters for the US. ''Deathsmiles IIX'' actually received a US release - in the form of the unedited Japanese game (Japanese Achievements left intact) [[http://marketplace.xbox.com/en-US/Product/DeathSmiles2-X/66acd000-77fe-1000-9115-d802435a07d9?noSplash=1 available over Games on Demand]]. Even when Cave could find no willing publishers for an American release of ''[=DoDonPachi=] Resurrection'', Rising Star Games made their European release of the game compatible with American consoles, in a bizarre inversion of the usual situation (usually, Europe's the one importing from America). It was subverted in 2015, when several Cave games were announced for release in UsefulNotes/{{Steam}}, starting with ''VideoGame/{{Mushihimesama}}''.
22nd Nov '17 4:54:51 PM nombretomado
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* ''VideoGame/TheGreatGianaSisters'' is a CultClassic game well-known for both being a blatant ripoff of SuperMarioBros Commodore64, and for its CrowningMusicOfAwesome. It was eventually remade for the UsefulNotes/NintendoDS, but only released in Australia. It also had a North America release, but so far only limited copies were made.

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* ''VideoGame/TheGreatGianaSisters'' is a CultClassic game well-known for both being a blatant ripoff of SuperMarioBros Commodore64, ''SuperMarioBros'' UsefulNotes/Commodore64, and for its CrowningMusicOfAwesome. It was eventually remade for the UsefulNotes/NintendoDS, but only released in Australia. It also had a North America release, but so far only limited copies were made.
12th Nov '17 7:05:42 PM RAMChYLD
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* ''VideoGame/AnimalCrossing: Pocket Camp'' is this to a number of countries in Asia, Africa and the Middle east. Fans are already calling Nintendo out on this.



* ''VideoGame/AnimalCrossing: Pocket Camp'' is this to a number of countries in Asia and the Middle east. Fans are already calling Nintendo out on this.
12th Nov '17 7:04:39 PM RAMChYLD
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Added DiffLines:

* ''VideoGame/AnimalCrossing: Pocket Camp'' is this to a number of countries in Asia and the Middle east. Fans are already calling Nintendo out on this.
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