History NoExportForYou / VideoGames

17th Sep '17 2:25:24 AM Gouken20xx
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** What makes this even more ridiculous in the current market is that [[HatsuneMikuProjectDiva the most recent Project Diva titles]] have enjoyed MASSIVE success in America and Europe, because [[AuthorsSavingThrow SEGA simply asked if the fans would buy it if they released it.]]
16th Sep '17 3:38:35 PM nombretomado
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* ''VideoGame/{{Medabots}}'', several games in the series did not leave Japan, the ones which did was it because the then current anime boom in the west; ''Medarot 2 Core'' was released as ''Medabots'' for UsefulNotes/{{GBA}}, ''Medabots AX'' also for ''GBA'' and ''Medabots Infinity'' for [[UsefulNotes/NintendoGameCube GameCube]], that's all for the games released outside Japan. Currently, in Japan, the series has more than a dozen of games and still lives with ''Medarot 8'' on the Nintendo3DS.

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* ''VideoGame/{{Medabots}}'', several games in the series did not leave Japan, the ones which did was it because the then current anime boom in the west; ''Medarot 2 Core'' was released as ''Medabots'' for UsefulNotes/{{GBA}}, ''Medabots AX'' also for ''GBA'' and ''Medabots Infinity'' for [[UsefulNotes/NintendoGameCube GameCube]], that's all for the games released outside Japan. Currently, in Japan, the series has more than a dozen of games and still lives with ''Medarot 8'' on the Nintendo3DS.UsefulNotes/Nintendo3DS.



** A game called ''Dynasty Warriors VS'' on the Nintendo3DS that features [[Franchise/TheLegendOfZelda Link]] and [[Franchise/{{Metroid}} Samus]] as playable characters. Sound good? Too bad, it's only available in Japan.

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** A game called ''Dynasty Warriors VS'' on the Nintendo3DS UsefulNotes/Nintendo3DS that features [[Franchise/TheLegendOfZelda Link]] and [[Franchise/{{Metroid}} Samus]] as playable characters. Sound good? Too bad, it's only available in Japan.



* ''Million Arthur'': The mobile game was discontinued in Japan, while the mobile game and its sequel were exported. The handheld versions of ''Kaku-San-Sei Million Arthur'' on the Nintendo3DS and UsefulNotes/PlayStationVita were not.

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* ''Million Arthur'': The mobile game was discontinued in Japan, while the mobile game and its sequel were exported. The handheld versions of ''Kaku-San-Sei Million Arthur'' on the Nintendo3DS UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita were not.
16th Sep '17 12:43:19 PM nombretomado
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* The ''FireEmblem'' series, for 13 years and 6 installments, was released only in Japan, until MarthDebutedInSmashBros and proved there might be a market for the series after all. They still cancelled plans to localize the first GameBoyAdvance title, ''[[VideoGame/FireEmblemTheBindingBlade Fuuin no Tsurugi]]'' (''Sword of Seals'', aka "The One With Roy"), which was still in development when ''Melee'' was released.

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* The ''FireEmblem'' series, for 13 years and 6 installments, was released only in Japan, until MarthDebutedInSmashBros and proved there might be a market for the series after all. They still cancelled plans to localize the first GameBoyAdvance UsefulNotes/GameBoyAdvance title, ''[[VideoGame/FireEmblemTheBindingBlade Fuuin no Tsurugi]]'' (''Sword of Seals'', aka "The One With Roy"), which was still in development when ''Melee'' was released.



* Two ''VideoGame/{{Bonk}}'' games remain Japan-exclusive: the third GameBoy game (which also appeared on a Japan-only CompilationRerelease) and the second SNES game.

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* Two ''VideoGame/{{Bonk}}'' games remain Japan-exclusive: the third GameBoy UsefulNotes/GameBoy game (which also appeared on a Japan-only CompilationRerelease) and the second SNES game.



* The ''VideoGame/{{Eggerland}}'' series (made by HAL Laboratory, of ''VideoGame/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame) is mostly Japan-exclusive. The original two MSX games were released in Europe, but once the series moved to the Famicom they lost it. Eventually a game called ''VideoGame/AdventuresOfLolo'', a compilation of puzzles from previous games in the ''Eggerland'' series, was released in America and Europe (but not Japan), seemingly as an introduction to the series. ''Adventures of Lolo'' got two similarly international sequels (which were also released in Japan with different puzzles) and a GameBoy installment released in Europe ([[RegionalBonus with a lot of extra puzzles over the Japanese version]]), but later PC games were once again Japan-only.

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* The ''VideoGame/{{Eggerland}}'' series (made by HAL Laboratory, of ''VideoGame/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame) is mostly Japan-exclusive. The original two MSX games were released in Europe, but once the series moved to the Famicom they lost it. Eventually a game called ''VideoGame/AdventuresOfLolo'', a compilation of puzzles from previous games in the ''Eggerland'' series, was released in America and Europe (but not Japan), seemingly as an introduction to the series. ''Adventures of Lolo'' got two similarly international sequels (which were also released in Japan with different puzzles) and a GameBoy UsefulNotes/GameBoy installment released in Europe ([[RegionalBonus with a lot of extra puzzles over the Japanese version]]), but later PC games were once again Japan-only.



* Jaleco made two failed attempts at international versions of their ''Ninja Jajamaru-kun'' games: ''Jajamaru Ninpou Chou'' as ''Taro's Quest'', and ''Ninja Jajamaru: Ginga Daisakusen'' as ''Squashed''. Neither made it past prototype stage, and only ''Maru's Mission'' for the GameBoy was exported until the original ''Ninja Jajamaru-kun'' was released on the Wii Virtual Console.

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* Jaleco made two failed attempts at international versions of their ''Ninja Jajamaru-kun'' games: ''Jajamaru Ninpou Chou'' as ''Taro's Quest'', and ''Ninja Jajamaru: Ginga Daisakusen'' as ''Squashed''. Neither made it past prototype stage, and only ''Maru's Mission'' for the GameBoy UsefulNotes/GameBoy was exported until the original ''Ninja Jajamaru-kun'' was released on the Wii Virtual Console.



* Certain ''Franchise/StrawberryShortcake'' games fall oddly into this category. The GameBoyAdvance game ''Ice Cream Island Riding Camp'' and the PC Port of ''The Sweet Dreams Game'' for the [=PS2=] received Europe-only launches. Also, The [=PS2=] release of ''The Sweet Dreams Game'' never got a NTSC/J release dispite the show's extreme popularity in Asia- Sony assigned the NTSC/J block to the region dispite the fact that much of the population can't speak Japanese. The latest case of the franchise is a set of iPhone games by some company called ''Cupcake Digital''. For some reason those are not sold in Asia while games by ''Budge Studios'' (which are notorious {{Allegedly Free Game}}s) and the Ape Entertainment comic books are.

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* Certain ''Franchise/StrawberryShortcake'' games fall oddly into this category. The GameBoyAdvance UsefulNotes/GameBoyAdvance game ''Ice Cream Island Riding Camp'' and the PC Port of ''The Sweet Dreams Game'' for the [=PS2=] received Europe-only launches. Also, The [=PS2=] release of ''The Sweet Dreams Game'' never got a NTSC/J release dispite the show's extreme popularity in Asia- Sony assigned the NTSC/J block to the region dispite the fact that much of the population can't speak Japanese. The latest case of the franchise is a set of iPhone games by some company called ''Cupcake Digital''. For some reason those are not sold in Asia while games by ''Budge Studios'' (which are notorious {{Allegedly Free Game}}s) and the Ape Entertainment comic books are.



* Fans of {{Wrestling Game}}s have long lamented the lack of such games that make the transition from Japan to the U.S., which leaves Wrestling/{{WWE}}'s licensed games as very nearly the genre's sole representatives in North America. In particular, Spike Entertainment's ''VideoGame/FireProWrestling'' and ''King of Colosseum'' franchises have garnered very vocal cults of [[UsefulNotes/ImportGaming Import Gamers]], but the former has only seen very limited North American release of only the later games, and the latter has yet to cross the pond at all. To be fair, with those two series in particular, there are a few licensing issues; ''King of Colosseum'' is a MassiveMultiplayerCrossover of several prominent Japanese wrestling federations, while ''Fire Pro Wrestling'' is... the same, with international promotions thrown in too, only [[NoCelebritiesWereHarmed with the]] SerialNumbersFiledOff. The problem is the vast bulk of the roster is Japanese wrestlers with only a handful of American wrestlers. Since Japanese wrestling has a very small audience in the west, most companies feel it's not worth the effort. Heck, Agetec only managed to port Fire Pro Returns by waiting two years after the game's Japanese release and releasing it in the US and Europe as a budget title. It also should be noted the [[GameboyAdvance GBA]] games sported a larger number of western wrestlers than usual, and the US version of Final Fire Pro added even more (at the expense of the Manager Mode).

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* Fans of {{Wrestling Game}}s have long lamented the lack of such games that make the transition from Japan to the U.S., which leaves Wrestling/{{WWE}}'s licensed games as very nearly the genre's sole representatives in North America. In particular, Spike Entertainment's ''VideoGame/FireProWrestling'' and ''King of Colosseum'' franchises have garnered very vocal cults of [[UsefulNotes/ImportGaming Import Gamers]], but the former has only seen very limited North American release of only the later games, and the latter has yet to cross the pond at all. To be fair, with those two series in particular, there are a few licensing issues; ''King of Colosseum'' is a MassiveMultiplayerCrossover of several prominent Japanese wrestling federations, while ''Fire Pro Wrestling'' is... the same, with international promotions thrown in too, only [[NoCelebritiesWereHarmed with the]] SerialNumbersFiledOff. The problem is the vast bulk of the roster is Japanese wrestlers with only a handful of American wrestlers. Since Japanese wrestling has a very small audience in the west, most companies feel it's not worth the effort. Heck, Agetec only managed to port Fire Pro Returns by waiting two years after the game's Japanese release and releasing it in the US and Europe as a budget title. It also should be noted the [[GameboyAdvance GBA]] {{UsefulNotes/GBA}} games sported a larger number of western wrestlers than usual, and the US version of Final Fire Pro added even more (at the expense of the Manager Mode).



* ''X'', a GameBoy game featuring wireframe 3D graphics (and the first known appearance of the "Totaka's Song" EasterEgg), was only released in Japan because Nintendo of America thought it was too unlike other games for the system. Its SpiritualSuccessor, ''VideoGame/StarFox1'', would have more luck.

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* ''X'', a GameBoy UsefulNotes/GameBoy game featuring wireframe 3D graphics (and the first known appearance of the "Totaka's Song" EasterEgg), was only released in Japan because Nintendo of America thought it was too unlike other games for the system. Its SpiritualSuccessor, ''VideoGame/StarFox1'', would have more luck.



* The ''Super GameBoy 2'' peripheral was an updated version of the original which featured link cable connections and different built-in borders. It did come out in North America but only as a rare offer through a Nintendo Power contest.

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* The ''Super GameBoy [=GameBoy=] 2'' peripheral was an updated version of the original which featured link cable connections and different built-in borders. It did come out in North America but only as a rare offer through a Nintendo Power contest.
29th Aug '17 9:10:56 PM crazyrabbits
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** ''VideoGame/SeikenDensetsu3''. The only main ''VideoGame/WorldOfMana'' game not to be released outside of Japan; unfortunately, many fans of the series who have played it via emulation or importing believe it to be the ''best'' of the series. As Square-Enix doesn't seem to be in a hurry to remake it, it doesn't seem like it'll ever have a chance to come over any time soon.

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** ''VideoGame/SeikenDensetsu3''. The only main ''VideoGame/WorldOfMana'' game not to be released outside of Japan; unfortunately, many fans of the series who have played it via emulation or importing believe it to be the ''best'' of the series. As Square-Enix doesn't seem While it does appear on the ''Seiken Densetsu Collection'' that was released in Japan for the Nintendo Switch in 2017 (and, being region-free, can be imported to be in a hurry to remake it, the U.S.), it doesn't seem like it'll ever have a chance to come over any time soon.has still not received an official English localization.
28th Aug '17 7:05:43 PM Malady
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* Nintendo drew more ire over its non-localizations of ''VideoGame/{{Xenoblade}}'', ''VideoGame/TheLastStory'' and ''VideoGame/PandorasTower'' in North America leading to a rally known as [[http://oprainfall.blogspot.com/ Operation Rainfall.]] ''Xenoblade'' was particularly ridiculous, as it has not only come out in Europe and Australia, but it was fully translated and dubbed for ''Xenoblade Chronicles''; but it came to North America in April 2012 with a limited print run, and ''The Last Story'' and ''Pandora's Tower'' made their way to North American shores thanks to publishing from [[XSeed XSEED Games]].

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* Nintendo drew more ire over its non-localizations of ''VideoGame/{{Xenoblade}}'', ''VideoGame/TheLastStory'' and ''VideoGame/PandorasTower'' in North America leading to a rally known as [[http://oprainfall.blogspot.com/ Operation Rainfall.]] ''Xenoblade'' was particularly ridiculous, as it has not only come out in Europe and Australia, but it was fully translated and dubbed for ''Xenoblade Chronicles''; but it came to North America in April 2012 with a limited print run, and ''The Last Story'' and ''Pandora's Tower'' made their way to North American shores thanks to publishing from [[XSeed XSEED Games]].Creator/XSeedGames.



** In 2009, XSEED Games announced they would be bringing the ''Sora no Kiseki'' trilogy to North America as ''The Legend of Heroes: Trails in the Sky''. The first game of the trilogy was released in English for the PSP in 2011 (and was later backported to PC.) After years of radio silence and quiet delays, the second game (''Trails in the Sky SC'') finally released for PSP and PC in 2015 -- four and a half years after the localization of Trails in the Sky and nine years after the game's original release. XSEED has also committed themselves to releasing the sixth and seventh games (''Trails of Cold Steel I'' and ''II') in a more timely manner, but as always, fans remain skeptical about what will become of the games in between them. XSEED eventually decided to port the PC version of Trails in the Sky The Third after SC enjoyed high sales (To be released Spring 2017, ten years after the original release), but the fourth and fifth games may be impossible - the PSP is reaching the end of its expected life span, and Falcom had subcontracted out the Vita and PC ports of those games to companies that later went under, so XSEED might not be able to find the licenses and source code for Ao no Kiseki and Zero no Kiseki, much less purchase them for US release, even if the want to.

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** In 2009, XSEED Games Creator/XSeedGames announced they would be bringing the ''Sora no Kiseki'' trilogy to North America as ''The Legend of Heroes: Trails in the Sky''. The first game of the trilogy was released in English for the PSP in 2011 (and was later backported to PC.) After years of radio silence and quiet delays, the second game (''Trails in the Sky SC'') finally released for PSP and PC in 2015 -- four and a half years after the localization of Trails in the Sky and nine years after the game's original release. XSEED has also committed themselves to releasing the sixth and seventh games (''Trails of Cold Steel I'' and ''II') in a more timely manner, but as always, fans remain skeptical about what will become of the games in between them. XSEED eventually decided to port the PC version of Trails in the Sky The Third after SC enjoyed high sales (To be released Spring 2017, ten years after the original release), but the fourth and fifth games may be impossible - the PSP is reaching the end of its expected life span, and Falcom had subcontracted out the Vita and PC ports of those games to companies that later went under, so XSEED might not be able to find the licenses and source code for Ao no Kiseki and Zero no Kiseki, much less purchase them for US release, even if the want to.



* ''VideoGame/GrandKnightsHistory''. XSEEDGames was all set to localize it, but they ended up dropping it.

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* ''VideoGame/GrandKnightsHistory''. XSEEDGames Creator/XSeedGames was all set to localize it, but they ended up dropping it.



** [[{{DefiedTrope}} Defied]]: In the US and Australia, ''Senran Kagura Burst'' recieved an eShop-only release, which includes an UpdatedRerelease of the first game, ''Senran Kagura: Skirting Shadows'', by none other than XSEED. Only the physical copies were not exported, though limited physical copies were available in Europe.

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** [[{{DefiedTrope}} Defied]]: {{Defied|Trope}}: In the US and Australia, ''Senran Kagura Burst'' recieved an eShop-only release, which includes an UpdatedRerelease of the first game, ''Senran Kagura: Skirting Shadows'', by none other than XSEED. Only the physical copies were not exported, though limited physical copies were available in Europe.
27th Aug '17 1:24:30 PM nombretomado
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* For over half a decade, the ''Franchise/{{Atelier}}'' series was completely unable to leave Japan, despite the first two games handily breaking six-figure sales volume and becoming a cult hit in Japan that inspired nearly every JPRG that followed to have some form of ItemCrafting. Reportedly, despite its success in Japan Sony has never had any faith that the series will appeal to American gamers, despite titles such as ''VideoGame/HarvestMoon'' doing well here. Only when the series made some changes to be more like a standard JPRG with ''Atelier Iris'' did it finally manage to cross the Pacific courtesy of Creator/NipponIchi Software of America - in 2005, '''eight years''' after the series debut in Japan. America has gotten (almost) all ''Atelier'' releases since, but even with a [=PS2=] re-issue of the first two games, none of the first five, ItemCrafting-based ''Atelier'' games have ever crossed the Pacific.

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* For over half a decade, the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series was completely unable to leave Japan, despite the first two games handily breaking six-figure sales volume and becoming a cult hit in Japan that inspired nearly every JPRG that followed to have some form of ItemCrafting. Reportedly, despite its success in Japan Sony has never had any faith that the series will appeal to American gamers, despite titles such as ''VideoGame/HarvestMoon'' doing well here. Only when the series made some changes to be more like a standard JPRG with ''Atelier Iris'' did it finally manage to cross the Pacific courtesy of Creator/NipponIchi Software of America - in 2005, '''eight years''' after the series debut in Japan. America has gotten (almost) all ''Atelier'' releases since, but even with a [=PS2=] re-issue of the first two games, none of the first five, ItemCrafting-based ''Atelier'' games have ever crossed the Pacific.
27th Aug '17 10:13:11 AM nombretomado
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* The ''[[VideoGame/CielNosurge Surge Concerto]]'' games haven't and probably won't make it out of Japan, even though [[VideoGame/ArTonelico the games they are prequels to]] did get English localizations.

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* The ''[[VideoGame/CielNosurge Surge Concerto]]'' games haven't and probably won't make it out of Japan, even though [[VideoGame/ArTonelico [[VideoGame/ExaPico the games they are prequels to]] did get English localizations.
19th Aug '17 10:15:31 AM MSaika96
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* [[http://kotaku.com/5248715/years-later-rapelay-making-waves-in-japanese-press No importing RapeLay for you!]] Despite being a rather under-the-radar sandbox-style 3D-ero (a.k.a. "Hentai") game from '''2006''', It was [[http://www28.atwiki.jp/erogekisei/ imported intentionally]] by several American feminist organizations specifically to be offended by it -- groups that are now working with far right protesters in Japan to pressure the Japanese government to ban "Abuse Games". Amazon and other importer-friendly stores have banned the sale of the game, retail markets in Japan are working at pulling it from shelves, and [[{{Unperson}} even the maker has purged their website of all mention of it]].

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* [[http://kotaku.com/5248715/years-later-rapelay-making-waves-in-japanese-press No importing RapeLay for you!]] Despite being a rather under-the-radar sandbox-style 3D-ero (a.k.a. "Hentai") game from '''2006''', It was [[http://www28.atwiki.jp/erogekisei/ imported intentionally]] by several American feminist organizations specifically to be offended by show how offensive it is -- groups that are now working with far right protesters in Japan to pressure the Japanese government to ban "Abuse Games". Amazon and other importer-friendly stores have banned the sale of the game, retail markets in Japan are working at pulling it from shelves, and [[{{Unperson}} even the maker has purged their website of all mention of it]].
18th Aug '17 7:09:19 AM rjd1922
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* None of the Creator/AliceSoft games have historically made it in the US due to their [[ValuesDissonance controversial nature]]. [=AliceSoft=] [[UpToEleven even blocked off their website to any and all foreigners]]. Beat Blades Haurka was later set to receive an official localization.

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* None of the Creator/AliceSoft games have historically made it in the US due to their [[ValuesDissonance controversial nature]]. [=AliceSoft=] [[UpToEleven even blocked off their website to any and all foreigners]]. Beat ''Beat Blades Haurka Haurka'' was later set to receive an official localization.



* A few ''Series/SonicTheHedgehog'' spinoff games for the Game Gear did not release in North America. The first was ''Sonic Drift'' which is bad when you consider the sequel [[SequelFirst did release worldwide with its original name of Sonic Drift 2]]. The second game was the spinoff ''Tails' Skypatrol''. Eventually both of these games did release as unlockables in other Sonic games. They both appeared in ''Sonic Adventure DX'', ''Sonic Drift'' appeared in ''Sonic Mega Collection Plus'', and ''Tails' Skypatrol appeared in ''Sonic Gems Collection''.
* The [[TheLegendaryStarfy Starfy]] series until 5 (''The Legendary Starfy'') was never released outside of Japan for apparently being "[[BlatantLies too Japanese]]". Even then, ''The Legendary Starfy'' was never released in Europe.

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* A few ''Series/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' spinoff games for the Game Gear did not release in North America. The first was ''Sonic Drift'' ''VideoGame/SonicDrift'' which is bad when you consider the sequel [[SequelFirst did release worldwide with its original name of Sonic Drift 2]]. The second game was the spinoff ''Tails' Skypatrol''.''VideoGame/TailsSkypatrol''. Eventually both of these games did release as unlockables in other Sonic games. They both appeared in ''Sonic Adventure ''VideoGame/SonicAdventure DX'', ''Sonic Drift'' appeared in ''Sonic Mega Collection Plus'', and ''Tails' Skypatrol Skypatrol'' appeared in ''Sonic Gems Collection''.
* The [[TheLegendaryStarfy Starfy]] ''[[VideoGame/TheLegendaryStarfy Starfy]]'' series until 5 (''The Legendary Starfy'') was never released outside of Japan for apparently being "[[BlatantLies too Japanese]]". Even then, ''The Legendary Starfy'' was never released in Europe.
15th Aug '17 3:54:29 PM lalalei2001
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* ''Videogame/YuGiOhMonsterCapsuleGB'' was never released outside of Japan, possibly due to one of the characters having a cigarette in his mugshot and the final RPG world being a representation of Hell.

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* ''Videogame/YuGiOhMonsterCapsuleGB'' ''VideoGame/YuGiOhMonsterCapsuleGB'' was never released outside of Japan, possibly due to one of the characters having a cigarette in his mugshot and the final RPG world being a representation of Hell.
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