History NoExportForYou / VideoGames

18th Jan '17 1:23:54 PM smalltime
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* ''VideoGame/TheFairlyOddparentsBreakinDaRules'' was never released outside of North America, though its sequel ''VideoGame/TheFairlyOddparentsShadowShowdown'' was.
12th Jan '17 2:28:27 PM Xtifr
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* ''Main/KeitaiDenjuTelefang'' Speed & Power versions were developed by Smilesoft for the Gameboy Color and released in Japan in 2000. The games never made it stateside themselves but still became known in the west as the bootleg games Pokémon Diamond & Pokémon Jade, games with a translation done so poorly and so ridden with glitches that some think it ruined the original Telefang's image in the U.S. The games also got sequels on the Gameboy Advance in 2002 which did not make it out in the U.S. even in bootleg form.

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* ''Main/KeitaiDenjuTelefang'' ''VideoGame/{{Telefang}}'' Speed & Power versions were developed by Smilesoft for the Gameboy Color and released in Japan in 2000. The games never made it stateside themselves but still became known in the west as the bootleg games Pokémon Diamond & Pokémon Jade, games with a translation done so poorly and so ridden with glitches that some think it ruined the original Telefang's image in the U.S. The games also got sequels on the Gameboy Advance in 2002 which did not make it out in the U.S. even in bootleg form.
10th Jan '17 1:27:58 AM RAMChYLD
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* Still on the topic of ''Kingdom Hearts'' for mobile devices, it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big heartbreaker here is that Square actually teases out-of-region users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page. For some reason Square-Enix hates Asians who aren't in Japan.

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* Still on the topic of ''Kingdom Hearts'' for mobile devices, it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big heartbreaker here is that Square actually teases out-of-region Android users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page. iOS users are spared the tease as it doesn't show on the App Store outright. For some reason Square-Enix hates Asians who aren't in Japan.
10th Jan '17 1:13:21 AM RAMChYLD
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* On the topic of ''Kingdom Hearts'', it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big pain here is that Square actually teases out-of-region users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page. For some reason Square-Enix hates non-Japanese Asians.


Added DiffLines:

* Still on the topic of ''Kingdom Hearts'' for mobile devices, it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big heartbreaker here is that Square actually teases out-of-region users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page. For some reason Square-Enix hates Asians who aren't in Japan.
10th Jan '17 1:11:49 AM RAMChYLD
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* On the topic of ''Kingdom Hearts'', it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big pain here is that Square actually teases out-of-region users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page.

to:

* On the topic of ''Kingdom Hearts'', it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big pain here is that Square actually teases out-of-region users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page. For some reason Square-Enix hates non-Japanese Asians.
10th Jan '17 1:10:12 AM RAMChYLD
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Added DiffLines:

* On the topic of ''Kingdom Hearts'', it has also transpired that Unchained version of VideoGame/KingdomHeartsX will only be available in the Americas, Europe and again, only Japan in Asia. The big pain here is that Square actually teases out-of-region users that search for it by having it show up in the Google Play store search... then politely tell users to go screw themselves (using the "not available in your country" error message) when they open the game's store page.
24th Dec '16 1:10:46 PM IAmNotAFunguy
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* ''Kaeru no Tame ni Kane wa Naru'', translated loosely as "For the Frog the Bell Tolls" was an action RPG for the original Gameboy developed by Nintendo and with hybrid gameplay consisting of overhead action on the overworld changing to platforming in dungeons. For some reason or other, the cult-hit game never made it out of Japan, but it did get a well-done fan translation in 2011.
23rd Dec '16 9:41:12 AM ZombieAladdin
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** ''VideoGame/{{jubeat}}'' and ''Videogame/ReflecBeat'' made it outside of Asia, however, as ''jukebeat'' and ''Reflec Beat +'' for iOS. While playing on even an iPad isn't the same as playing on an arcade cabinet, at least all non-licensed songs eventually make it to the international version, and the development team is kind enough not to otherwise [[BadExportForYou screw over non-Japanese players]]. Played straight with earlier versions of {{jubeat}} in some parts of Asia tho- Malaysia wasn't officially getting jubeat- the cabinets available in the country are either parallel imports (hence e-Amusement is disabled for these machines), or {{Shoddy Knockoff Product}}s from Taiwan called ''E-magic'', ''Magic Box'' or ''Magic Touch''. It seems that ''jubeat saucer'' is the first jubeat game to have an official release in Malaysia.

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** ''VideoGame/{{jubeat}}'' and ''Videogame/ReflecBeat'' made it outside of Asia, however, as ''jukebeat'' and ''Reflec Beat +'' for iOS. While playing on even an iPad isn't the same as playing on an arcade cabinet, at least all non-licensed songs eventually make it to the international version, and the development team is kind enough not to otherwise [[BadExportForYou screw over non-Japanese players]]. Played straight with earlier versions of {{jubeat}} in some parts of Asia tho- Malaysia though--Malaysia wasn't officially getting jubeat- the jubeat--the cabinets available in the country are either parallel imports (hence e-Amusement is disabled for these machines), or {{Shoddy Knockoff Product}}s from Taiwan called ''E-magic'', ''Magic Box'' or ''Magic Touch''. It seems that ''jubeat saucer'' is the first jubeat game to have an official release in Malaysia.




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* In ''VideoGame/StreetPassMiiPlaza'', the Puzzle Swap game contains panels for licensed tie-ins that remain specific to Japan. The most notable of this is a panel depicting a Big Mac due to [=McDonald=]'s being a sponsor, which is odd considering the chain is a worldwide sponsor for Nintendo's [=StreetPass=] service.
* In ''VideoGame/WarioWare D.I.Y.'', notable people would make microgames to be distributed for free online, and a new one would pop up weekly or biweekly. In a case of this trope going both ways, the guests, and their microgames, were mostly mutually exclusive between Japan and the rest of the world, the only exception being people within Nintendo or people with ties to Nintendo. That being said, it became evident that Nintendo of America and Nintendo of Europe were not quite as able to recruit outside talent the way Nintendo in Japan did: Whereas the Japanese list consisted of people outside of video gaming too, such as directors, actors, artists, and musicians as a demonstration that anybody could learn the game engine, the western roster consists solely of game developers, most of whom made microgames for the purpose of ProductPlacement.
13th Dec '16 11:59:02 PM Xtifr
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* For over half a decade, the ''{{Atelier}}'' series was completely unable to leave Japan, despite the first two games handily breaking six-figure sales volume and becoming a cult hit in Japan that inspired nearly every JPRG that followed to have some form of ItemCrafting. Reportedly, despite its success in Japan Sony has never had any faith that the series will appeal to American gamers, despite titles such as ''HarvestMoon'' doing well here. Only when the series made some changes to be more like a standard JPRG with ''Atelier Iris'' did it finally manage to cross the Pacific courtesy of Creator/NipponIchi Software of America - in 2005, '''eight years''' after the series debut in Japan. America has gotten (almost) all ''Atelier'' releases since, but even with a [=PS2=] re-issue of the first two games, none of the first five, ItemCrafting-based ''Atelier'' games have ever crossed the Pacific.

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* For over half a decade, the ''{{Atelier}}'' ''Franchise/{{Atelier}}'' series was completely unable to leave Japan, despite the first two games handily breaking six-figure sales volume and becoming a cult hit in Japan that inspired nearly every JPRG that followed to have some form of ItemCrafting. Reportedly, despite its success in Japan Sony has never had any faith that the series will appeal to American gamers, despite titles such as ''HarvestMoon'' doing well here. Only when the series made some changes to be more like a standard JPRG with ''Atelier Iris'' did it finally manage to cross the Pacific courtesy of Creator/NipponIchi Software of America - in 2005, '''eight years''' after the series debut in Japan. America has gotten (almost) all ''Atelier'' releases since, but even with a [=PS2=] re-issue of the first two games, none of the first five, ItemCrafting-based ''Atelier'' games have ever crossed the Pacific.
5th Dec '16 10:34:24 AM Gosicrystal
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* ''Mario Super Sluggers'' for the Wii was never released in Europe or Australia.

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* ''Mario Super Sluggers'' ''VideoGame/MarioSuperSluggers'' for the Wii was never released in Europe or Australia.
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