History NintendoHard / PlatformGames

18th Aug '16 8:31:16 PM CamelCase
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* In the original ''VideoGame/LittleBigPlanet'', most of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get the [[NoDeathRun Ace level]] reward. Even worse that every single time you die you have to do the entire level over again.
5th Aug '16 2:34:02 PM GF93
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* The original ''VideoGame/{{Rayman|1995}}'' is an acclaimed side-scroller, but one thing that sure isn't missed is its grueling difficulty. While the first few stages range from easy to tricky, come Bongo Hills, a MarathonLevel with loads of TrialAndErrorGameplay and split-second reflex taxing platforming, and the game's difficulty escalates from there (and gets even worse in Picture City). And then there's finding all the hidden cages. Oh yes, and continues are impossible to replenish, and extra lives are not easy to obtain.

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* The original ''VideoGame/{{Rayman|1995}}'' is an acclaimed side-scroller, but one thing that sure isn't missed is its grueling difficulty. While the first few stages range from easy to tricky, come Bongo Hills, a MarathonLevel with loads of TrialAndErrorGameplay and split-second reflex taxing platforming, and the game's difficulty escalates from there (and gets even worse in Picture City). And then there's finding all the hidden cages. Oh yes, and continues are impossible to replenish, replenish without the use of a cheat code[[labelnote:*]]After losing your last life, press up, down, right and left at the Continue screen when you have three or less continues remaining to attain ten more.[[/labelnote]], and extra lives are not easy to obtain.
15th Jul '16 7:29:58 AM Fourze99
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* ''VideoGame/ShovelKnight'' isn't insanely difficult, but there are many sections that require precise jumps and challenges that can make the game quite difficult if you try to beat them all. NewGamePlus turns up the difficulty a few more notches by taking away most of the health items, reducing how much damage you can take, and making the levels far less forgiving.
19th Jun '16 2:25:26 AM Morgenthaler
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* ''Toxic Crusarders'', the Game Boy tie-in to the LighterAndSofter cartoon spinoff of TheToxicAvenger. While it is a very simple jump 'n shoot game at its core and features a password system, it pulls a number of evil tricks that make it extremely hard to complete in a single run:

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* ''Toxic Crusarders'', the Game Boy tie-in to the LighterAndSofter cartoon spinoff of TheToxicAvenger.Film/TheToxicAvenger. While it is a very simple jump 'n shoot game at its core and features a password system, it pulls a number of evil tricks that make it extremely hard to complete in a single run:
17th Jun '16 9:08:59 PM finalsurvivor1
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** Also from ''Super Star Ultra'' is Helper to Hero. While 100% and unlocking the True Arena only requires beating it and Meta Knightmare Ultra once, it's generally agreed that beating it with every Helper - which does have a BraggingRightsReward - is the hardest task in the game and possibly the series, as some Helpers are most certainly not boss killers.
8th Jun '16 1:17:53 PM StFan
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* ''VideoGame/{{La-Mulana}}'' brings the old school looks and difficulty to the 21st century. A game where even the slightest bump with an enemy sends you flying backwards, where every puzzle is a trick wrapped in a riddle split up and scattered across a huge area, where every boss can and will flatten you without much of a problem. With this game, you either learn to think like it wants you to, or you won't get out of the first area. The remake actually manages to be more difficult, with {{Boss Battle}}s being generally harder, SpikesOfDoom doing more damage, and occasional instadeath situations.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' brings the old school old-school looks and difficulty to the 21st century. A game where even the slightest bump with an enemy sends you flying backwards, where every puzzle is a trick wrapped in a riddle split up and scattered across a huge area, where every boss can and will flatten you without much of a problem. With this game, you either learn to think like it wants you to, or you won't get out of the first area. The remake actually manages to be more difficult, with {{Boss Battle}}s being generally harder, SpikesOfDoom doing more damage, and occasional instadeath situations.



*** ''ShadowOfTheBeast 2'' (at least the Amiga version) is even crueler. The general combat was a tad easier, in that there were more opportunities to heal. The game compensated, however, by throwing in a Sierra-like level of {{Unwinnable}} situations. You could screw your game over four different ways '''in the first five minutes,''' and it just gets worse from there.

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*** ** ''ShadowOfTheBeast 2'' (at least the Amiga version) is even crueler. The general combat was a tad easier, in that there were more opportunities to heal. The game compensated, however, by throwing in a Sierra-like level of {{Unwinnable}} situations. You could screw your game over four different ways '''in the first five minutes,''' and it just gets worse from there.
1st Jun '16 7:25:55 AM REV6Pilot
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* ''VideoGame/{{VVVVVV}}'' is remarkably easier than the other examples on this page, because it gives you infinite lives and has a save point on almost every screen. You will, however, die several hundred times while playing it, so playing it on Iron Man mode (i.e. with only one life as a OneHitPointWonder) is very much NintendoHard.

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* ''VideoGame/{{VVVVVV}}'' is remarkably easier than the other examples on this page, because it gives you infinite lives and has a save point on almost every screen. You will, however, die several hundred times while playing it, so playing it on Iron Man mode (i.e. with only one life as a OneHitPointWonder) is very much NintendoHard.Nintendo Hard.



* The fact that this trope is now rarely used was highlighted when in ''VideoGame/DonkeyKong64'', you must defeat a few levels of the original ''Donkey Kong'' arcade game to progress. These levels were harder than the rest of the newfangled 3-D game. (Most amazingly, they actually made them ''harder'' than the arcade game by giving you only one (1) life instead of three.)

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* ''Franchise/DonkeyKong'' does not disappoint.
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The fact that this trope is now rarely used was highlighted when in ''VideoGame/DonkeyKong64'', you must defeat a few levels of the original ''Donkey Kong'' arcade game to progress. These levels were harder than the rest of the newfangled 3-D game. (Most amazingly, they actually made them ''harder'' than the arcade game by giving you only one (1) life instead of three.)



** ''VideoGame/DonkeyKongCountryReturns'' does not disappoint (to the point that Gamespy's review mentions the NintendoHard page with the quote "[[http://wii.gamespy.com/wii/donkey-kong-country-returns/1135968p1.html You'd better believe that Donkey Kong Country Returns fits this bill, through and through.]]"). Try to beat World 8 without losing more than 50 lives, and several screw with your [[DamnYouMuscleMemory muscle memory]]. Players may also find the Wii controls far less intuitive for sensitive platforming than the SNES layout. However, the worst bits are the rocket barrel levels, which make you into a OneHitPointWonder that dies if they touch anything - the enemies, the ceiling, the floor... anything. The entire level. While the mine cart levels also make you into a OneHitPointWonder, they are not nearly as finicky.
*** The 3DS port, on the other hand, has more intuitive (though not perfect) controls, gives you three hearts instead of two (which means six hearts when you're with Diddy Kong), and Cranky Kong's shop has been modified. Overall, it makes the game considerably easier, though it's still a (sometimes highly) challenging platformer.

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** ''VideoGame/DonkeyKongCountryReturns'' does not disappoint (to the point that Gamespy's review mentions title-drops the very NintendoHard page with the quote "[[http://wii.gamespy.com/wii/donkey-kong-country-returns/1135968p1.html You'd better believe that Donkey Kong Country Returns fits this bill, through and through.]]"). Try to beat World 8 without losing more than 50 lives, and several screw with your [[DamnYouMuscleMemory muscle memory]]. Players may also find the Wii controls far less intuitive for sensitive platforming than the SNES layout. However, the worst bits are the rocket barrel levels, which make you into a OneHitPointWonder that dies if they touch anything - the enemies, the ceiling, the floor... anything. The entire level. While the mine cart levels also make you into a OneHitPointWonder, they are not nearly as finicky.
***
finicky. The 3DS port, on the other hand, has more intuitive (though not perfect) controls, gives you three hearts instead of two (which means six hearts when you're with Diddy Kong), and Cranky Kong's shop has been modified. Overall, it makes the game considerably easier, though it's still a (sometimes highly) challenging platformer.
31st May '16 1:04:35 PM hamza678
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* An NES game made in 2010, BattleKidFortressOfPeril continues the fine tradition of NintendoHard side-scrolling shooters similar to VideoGame/IWannaBeTheGuy. But whereas VideoGame/IWannaBeTheGuy seems to get off on screwing you over, Battle Kid is honest in its difficulty, but is ridiculously hard nonetheless.

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* An NES game made in 2010, BattleKidFortressOfPeril ''VideoGame/BattleKidFortressOfPeril'' continues the fine tradition of NintendoHard side-scrolling shooters similar to VideoGame/IWannaBeTheGuy. But whereas VideoGame/IWannaBeTheGuy seems to get off on screwing you over, Battle Kid is honest in its difficulty, but is ridiculously hard nonetheless.
29th Apr '16 11:22:07 AM Darkflamewolf
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** Yet another freeware game, ''VideoGame/MegamanRevengeOfTheFallen'', fits right in here. The levels are notoriously long with multiple branching paths with checkpoints placed sometimes too far or too close to where they ought to be. 10 Robot Masters where over half are extremely hard to beat buster only and a few, even with their weakness, can still own you. Combine that with the three unavoidable MM Killer battles that show up at robot master stages 3, 5 and 7 and you got BeefGate blockages of frustrating difficulty. Finally, tack on the exhausting 8-stage Wily castle where none of your progress is saved if you need to stop and continue later and you get why this game has a huge reputation for being extremely hard.
20th Apr '16 7:52:07 PM drbreakfast
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** The spinoff title ''VideoGame/HardCorpsUprising'' is very forgiving by the series standard, giving you a life bar, letting you continue from the start of the level you're on, and an RPG-like upgrade system. However, playing on Arcade Mode strips away the RPG elements and puts you back at stage 1 when you get a game over, and playing as Leviathan takes away your health bar, making it closer to the classic games in difficulty.

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** The spinoff title ''VideoGame/HardCorpsUprising'' is very forgiving by the series standard, giving you a life bar, letting you continue from the start of the level you're on, and featuring an RPG-like upgrade system. However, playing on Arcade Mode strips away the RPG elements and puts you back at stage 1 when you get a game over, and playing as Leviathan takes away your health bar, making it closer to the classic games in difficulty.
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