History NintendoHard / PlatformGames

25th Mar '17 1:29:44 PM nombretomado
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** The recently released ''Contra 4'' for the NintendoDS is also considerably challenging, as not only do you have to worry about things shooting at you from two screens, but most [[BossBattle Boss Battles]] are fought against a SequentialBoss. ''Contra 4'' also one-ups the missile-riding sequence from ''Contra 3'' by making your handholds very tiny, constantly moving, opening, and closing, and then throwing deadly missiles at you from several different angles.

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** The recently released ''Contra 4'' for the NintendoDS UsefulNotes/NintendoDS is also considerably challenging, as not only do you have to worry about things shooting at you from two screens, but most [[BossBattle Boss Battles]] are fought against a SequentialBoss. ''Contra 4'' also one-ups the missile-riding sequence from ''Contra 3'' by making your handholds very tiny, constantly moving, opening, and closing, and then throwing deadly missiles at you from several different angles.
10th Mar '17 7:53:15 AM Elranzer
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** And if you still find Zelda II too easy, you canalways play the Japanese version... when you get a Game Over, you LOSE ALL OF YOUR LEVELS.

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** And if you still find Zelda II too easy, you canalways can always play the Japanese version... when you get a Game Over, you LOSE ALL OF YOUR LEVELS.
10th Mar '17 7:47:09 AM Elranzer
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** And if you still find Zelda II too easy, you canalways play the Japanese version... when you get a Game Over, you LOSE ALL OF YOUR LEVELS.
8th Mar '17 4:04:47 PM nombretomado
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* The levels in the ''MegaManZX'' series were just as hard, if not harder, than in the ''Zero'' series. The main difference is the wide variety of player choice. It was easy to find a model that fit your own playstyle. That and the screen resolution was slightly larger so it was easier to see what was around you.

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* The levels in the ''MegaManZX'' ''VideoGame/MegaManZX'' series were just as hard, if not harder, than in the ''Zero'' series. The main difference is the wide variety of player choice. It was easy to find a model that fit your own playstyle. That and the screen resolution was slightly larger so it was easier to see what was around you.
26th Feb '17 4:17:31 PM LucaEarlgrey
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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard lest you deplete your {{Sprint Meter}}s. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two more'' HarderThanHard difficulty levels.

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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard lest you deplete your {{Sprint Meter}}s. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, modes -- in spite of the game already being a significant challenge on ''Normal'' difficulty -- the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two more'' HarderThanHard difficulty levels.
26th Feb '17 5:28:08 AM LucaEarlgrey
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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two more'' HarderThanHard difficulty levels.

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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard.hard lest you deplete your {{Sprint Meter}}s. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two more'' HarderThanHard difficulty levels.
26th Feb '17 5:27:41 AM LucaEarlgrey
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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two'' more HarderThanHard difficulty levels.

to:

* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two'' more ''two more'' HarderThanHard difficulty levels.levels.
26th Feb '17 5:27:19 AM LucaEarlgrey
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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two'' more HarderThanHard difficulty levels.

to:

* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your story or item progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two'' more HarderThanHard difficulty levels.
26th Feb '17 5:26:42 AM LucaEarlgrey
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** The Japanese version of ''Contra: Hard Corps'' featured a life bar, allowing you to take a hit or two before dying. [[DifficultyByRegion It was made in America, though.]] ''Contra: Hard Corps'' is widely considered to be the [[HarderThanHard hardest game in the series]]. When it was [[MisBlamed released in Japan]], the Japanese thought the same and put in a health bar. That said, with the difficulty being the same, if you can 1cc one you can do the same for the other.

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** The Japanese version of ''Contra: Hard Corps'' featured a life bar, allowing you to take a hit or two before dying. [[DifficultyByRegion It was made in America, though.]] ''Contra: Hard Corps'' is widely considered to be the [[HarderThanHard hardest game in the series]].series. When it was [[MisBlamed released in Japan]], the Japanese thought the same and put in a health bar. That said, with the difficulty being the same, if you can 1cc one you can do the same for the other.


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* ''VideoGame/RabiRibi'' on the surface looks like a cute platform game with an adorable cast of PettingZooPeople. However, it features [[EasyLevelsHardBosses bunny-bustingly brutal bosses]] that regularly unleash BulletHell attacks which would be a bit easier to dodge if not for the fact that this is still a platform game and not a ShootEmUp, [[DynamicDifficulty bosses getting harder to compensate for your progression]], and none of your attacks being free to use -- ''not even your melee attacks'' -- forcing you to fight smart rather than hard. Additionally, there are many ways to make the game much harder: two HarderThanHard modes, the harder of which requires beating the easier one to unlock, a NewGamePlus allowing you to beef up the bosses, and DLC that allows selection of ''two'' more HarderThanHard difficulty levels.
23rd Feb '17 8:35:34 AM Silverblade2
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* Whilst the ''Franchise/SpyroTheDragon'' games are reasonably easy compared to other platformers, they do have the Speedway levels, which require you to collect several groups of items within a time limit, without falling. This is mainly difficult because of the time limit, when you get items you only get a small amount of extra time.
** In the case of a specific level, the first game has the Tree Tops level. This has a very tricky section where you have to get to a secret island which has a Dragon statue on it. The only way to get up here is via a series of two ramps which you have to charge up to build speed, and then jump onto a platform on the right and make a swift move so as not to bump into anything and lose your charge, and then jump off the edge, where your built up speed will cause you to go flying about 2/3 of the way towards the island...then drop into a glide and turn left, ensuring that you've timed it right so you land in a whirlwind on the left of the island, and then jump off onto the island. There is potential to fall so often due to bad timing, that many take a long time to get it right. In particular, many who played the game without strategy guides managed to figure most of it out, but were completely unaware of the whirlwind.
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