History NightmareFuel / Warhammer40000

4th Sep '17 12:12:50 PM WillBGood
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*** [He fucking reached and [TheSiege BESIEGED]] ''Terra'' itself.

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*** [He He fucking reached and [TheSiege [[TheSiege BESIEGED]] ''Terra'' itself.
4th Sep '17 12:12:31 PM WillBGood
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*** [[TheSiege He fucking reached and BESIEGED ''Terra'' itself]].

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*** [[TheSiege He [He fucking reached and BESIEGED [TheSiege BESIEGED]] ''Terra'' itself]].itself.
4th Sep '17 12:07:34 PM WillBGood
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*** It should be noted that the Lasgun is many time stated to be able to completely destoy a slab of cement with a single shot. By modern standards, it would be the equivalent of shooting with an automatic, recoil-less, 50. anti-armor rifle with unlimited ammunition. By [=W40K=] standards, it is little better than a flashlight. Let me state this again : One of the weakest, puniest, most easily mass-produced weapons of the Imperium which can be used as expendable hand-grenades by imperial guardsmen in times of need, could destroy a modern battle tank in a single shot. This gives you some insight into the sheer strength, toughness and resilience of what these common men have to face doesn't it?

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*** It should be noted that the Lasgun is many time stated to be able to completely destoy a slab of cement with a single shot. By modern standards, it would be the equivalent of shooting with an automatic, recoil-less, 50. anti-armor rifle with unlimited ammunition. By [=W40K=] standards, it is little better than a flashlight. Let me state this again : One again: one of the weakest, puniest, most easily mass-produced weapons of the Imperium which can be used as expendable hand-grenades by imperial guardsmen in times of need, could destroy a modern battle tank in a single shot. This gives you some insight into the sheer strength, toughness and resilience of what these common men have to face doesn't it?
4th Sep '17 11:17:23 AM WillBGood
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** That's not even the worse of it, Warp Talons are usually hired to assassinate certain key enemies, how do they find them? The employer gives them an item precious to the target a locket, a watch, their old favorite toy, [[BreadEggsMilkSquick their mother's index finger]], and the Hell Talons use that to teleport directly to their target. In other words, it doesn't matter where you run, where you hide, the Hell Talons will literally tear through another dimension to get to you.

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** That's not even the worse of it, Warp Talons are usually hired to assassinate certain key enemies, how do they find them? The employer gives them an item precious to the target a (a locket, a watch, their old favorite toy, [[BreadEggsMilkSquick their mother's index finger]], finger]]), and the Hell Talons use that to teleport directly to their target. In other words, it doesn't matter where you run, where you hide, the Hell Talons will literally tear through another dimension to get to you.
28th Aug '17 6:32:05 PM ImperialMajestyXO
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* '''[[ResurrectiveImmortality Lucius the Eternal]]'''. If he thinks you're a worthy foe, he'll duel you. If he wins, you're dead. If he loses, you win, but if you feel even an ''instant'' of triumph or even mild satisfaction, you end up [[KarmicTransformation transforming into him]], being [[AndIMustScream bound to his armor]] while his [[DemonicPossession soul takes you over]].

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* '''[[ResurrectiveImmortality Lucius the Eternal]]'''. If he thinks you're a [[WorthyOpponent worthy foe, foe]], he'll duel you. If he wins, you're dead. If he loses, you win, but if you feel even an ''instant'' of triumph or even mild satisfaction, you end up [[KarmicTransformation transforming into him]], being [[AndIMustScream bound to his armor]] while his [[DemonicPossession soul takes you over]].
28th Aug '17 12:12:13 AM spydre
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** Tzeentch's Maze has no defenders but does that mean you're safe? Oh hell no. It is basically a giant swirling ever-changing maze where the laws of physics, gravity, reality or ANYTHING are virtually non-existent. Should you be stupid enough to somehow wander into the Maze of Tzeentch, expect to find yourself lost on your very first step and watch the path you took suddenly disappear forever. Then as you wander aimlessly in the ever-changing maze, which can include colors and objects that doesn't even exist in the universe, you will slowly and surely be driven into complete madness and despair and you soon die of insanity. Oh and since the Maze is within the Warp, when you do die your soul is gonna remain there so there's no escape from it even in death.
** Khorne's realm is basically Valhalla on steroids; he sits on a throne of brass atop a mountain of skulls, which grows with every death in combat. His chamber is lit by dark flames which consume the souls of deserters; warriors who died in their sleep are forced to man his war machines for eternity. His citadel is surrounded by a moat of blood, and features a battalion of Orks in a constant state of war, constantly resurrected to fight. The Orks, however, [[ValuesDissonance think they've found paradise.]]
** Nurgle's realm is a garden of every hideous form of life; it swarms with flies and rot and is choked with poisonous thorns and crossed by sloshing mires. Great groves of giant fungi and wilted leaves form the bulk of the scenery. At its core, Nurgle sits at his cauldron of disease, a swirling maelstrom of affliction as large as ''all the oceans in the galaxy'', at which he concocts his latest plague, first testing it on a captured Eldar goddess he keeps imprisoned next to him, who feels every thrum of raging agony but, because she has the power of healing, can restore herself to health after every infection, whereupon he will promptly infect her again. And again. Forever.
** Slaanesh's realm is the Palace of Slaanesh, a series of six concentric circles each tempting you to a different sin. The Circle of Avidity has mountains of gold cascading with waterfalls of sapphires, diamonds, opals, lapis lazuli, faiance and every other precious thing, calling you to the eternal fate of Midas. The Circle of Gluttony tempts you with a sumptuous banquet of every conceivable culinary experience, which knowing Slaanesh probably includes scat, venom and [[ImAHumanitarian human flesh]]. The Circle of Carnality is every piece of erotic fanfic and carnal desire come to life, morality, legality and self-preservation no object. The Circle of Paramountcy offers you roars of adulation from an inconceivably vast crowd, and the promise of absolute power over others, even as you're being lured to the killing floor to become the plaything of daemonettes. In the Circle of Vainglory you are temped with your perfect self-image, where everything you ever tried to be, wished you were or secretly thought you were all along is reflected back at you, but feel even the faintest stirrings of pride and this circle is your eternal prison. The last circle is a heavenly place where all seems perfect and every moment fills you with greater bliss, but stop to savour it for even an instant and you fall into a coma to eventually die of bliss. You can wander here for centuries, millennia if you like, but you can't stop to enjoy it for a single moment without losing it all. And if somehow you have an iron mind able to resist all of this and make it to the centre, where Slannesh himself dwells, congratulations, it's all been for nought: the Prince of Pleasure is a being of such surpassing beauty no mortal can look upon her without forfeiting their soul and becoming her willing and devoted slave. Hope it was worth it.

to:

** * Tzeentch's Maze has no defenders but does that mean you're safe? Oh hell no. It is basically a giant swirling ever-changing maze where the laws of physics, gravity, reality or ANYTHING are virtually non-existent. Should you be stupid enough to somehow wander into the Maze of Tzeentch, expect to find yourself lost on your very first step and watch the path you took suddenly disappear forever. Then as you wander aimlessly in the ever-changing maze, which can include colors and objects that doesn't even exist in the universe, you will slowly and surely be driven into complete madness and despair and you soon die of insanity. Oh and since the Maze is within the Warp, when you do die your soul is gonna remain there so there's no escape from it even in death.
** * Khorne's realm is basically Valhalla on steroids; he sits on a throne of brass atop a mountain of skulls, which grows with every death in combat. His chamber is lit by dark flames which consume the souls of deserters; warriors who died in their sleep are forced to man his war machines for eternity. His citadel is surrounded by a moat of blood, and features a battalion of Orks in a constant state of war, constantly resurrected to fight. The Orks, however, [[ValuesDissonance think they've found paradise.]]
** * Nurgle's realm is a garden of every hideous form of life; it swarms with flies and rot and is choked with poisonous thorns and crossed by sloshing mires. Great groves of giant fungi and wilted leaves form the bulk of the scenery. At its core, Nurgle sits at his cauldron of disease, a swirling maelstrom of affliction as large as ''all the oceans in the galaxy'', at which he concocts his latest plague, first testing it on a captured Eldar goddess he keeps imprisoned next to him, who feels every thrum of raging agony but, because she has the power of healing, can restore herself to health after every infection, whereupon he will promptly infect her again. And again. Forever.
** * Slaanesh's realm is the Palace of Slaanesh, a series of six concentric circles each tempting you to a different sin. The Circle of Avidity has mountains of gold cascading with waterfalls of sapphires, diamonds, opals, lapis lazuli, faiance and every other precious thing, calling you to the eternal fate of Midas. The Circle of Gluttony tempts you with a sumptuous banquet of every conceivable culinary experience, which knowing Slaanesh probably includes scat, venom and [[ImAHumanitarian human flesh]]. The Circle of Carnality is every piece of erotic fanfic and carnal desire come to life, morality, legality and self-preservation no object. The Circle of Paramountcy offers you roars of adulation from an inconceivably vast crowd, and the promise of absolute power over others, even as you're being lured to the killing floor to become the plaything of daemonettes. In the Circle of Vainglory you are temped with your perfect self-image, where everything you ever tried to be, wished you were or secretly thought you were all along is reflected back at you, but feel even the faintest stirrings of pride and this circle is your eternal prison. The last circle is a heavenly place where all seems perfect and every moment fills you with greater bliss, but stop to savour it for even an instant and you fall into a coma to eventually die of bliss. You can wander here for centuries, millennia if you like, but you can't stop to enjoy it for a single moment without losing it all. And if somehow you have an iron mind able to resist all of this and make it to the centre, where Slannesh himself dwells, congratulations, it's all been for nought: the Prince of Pleasure is a being of such surpassing beauty no mortal can look upon her without forfeiting their soul and becoming her willing and devoted slave. Hope it was worth it.
28th Aug '17 12:05:37 AM spydre
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* Possibly the ultimate example of HyperspaceIsAScaryPlace, the Warp, also known as the Immaterium, is [[AnotherDimension alternate dimension]] that manifests the thoughts and emotions of all conscious life, and implied to serve as [[SpiritWorld the 'afterlife']] of the galaxy, if not the entire universe.

It's a {{Hell}}ish churning realm brimming with [[TheLegionsOfHell daemons]] and the aforementioned Chaos Gods. Time, space, and logic have absolutely ''zero'' meaning in this realm. Every single [[DreamLand dream, nightmare, metaphor, thought, feeling, and idea]] by any sentient being in real space has a [[YourMindMakesItReal physical manifestation]] within the Warp. There is an embodiment for absolutely everything imagined by anyone, including ThingsManWasNotMeantToKnow. It is ruled over by the {{four|IsDeath}} [[EldritchAbomination god-like incarnations]] of [[UnstoppableRage Rage]], [[TheChessmaster Deception]], {{Despair|EventHorizon}}, and [[HornyDevils Lust]]. And they all hate you. No exceptions. Even worse is that they could equally be the incarnations of Bravery, Hope, Acceptance and Love.
* Traveling through the Warp is the most common method of [[FasterThanLightTravel FTLTravel]] for the space-faring civilizations of the galaxy. For a ship of the Imperium, this involves [[NegativeSpaceWedgie tearing a hole in reality]] and [[HyperspaceIsAScaryPlace sending your ship hurtling into this nightmare void]]. Only, in the Warp, the nightmares really can come and get you. [[http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/grimdarkgrimdark.jpg Here's a lovely description for how the Imperium does it.]]
** One of the older bits of fluff (most likely written before the Horus Heresy series came out) casually mentions that at the dawn of interstellar travel humanity [[UnseenPrototype tried various methods of faster than light travel ]] - '''and going through the Warp was apparently the best option'''.
** The 1997 film ''Film/EventHorizon'' is often said to be set in ''[=WH40K=]'', being about a faster-than-light travel experiment that causes the crew to slaughter each other in an orgy of madness and glorification of chaos (lower case). It is far too tame however, as the crew basically kills one another when driven insane by the ''visions'' that hell forces on them. In the Warp, sure, that can happen, or you can get killed by the ''actual, tangible demons.''
* ''Dark Heresy'' gives us this gem, text lifted verbatim: "The Stuff of Nightmares, such entities are completely immune to: poisons, diseases, the need to breathe, environmental hazards, Blood Loss, Stunning, and any critical effect that would not destroy them outright."
** There are some in-universe examples of this in the game itself--a top-level explosive damage critical hit to the head requires any target within two meters of the victim to make a will save or flee for one turn. Likewise, an impact-damage top-level critical to the leg causes agonizing screams to drown out conversation within a 2d10-meter radius.
* Chaos gods, worshipers, cultists, demons, vehicles etc all spread absolute fear and terror and are the stuff of nightmares. So then why should their very homes be any different? Each of the four Chaos gods resides in their own domain within the Warp whose landscape defines their characteristics.

to:

* Possibly the ultimate example of HyperspaceIsAScaryPlace, the Warp, also known as the Immaterium, is [[AnotherDimension alternate dimension]] that manifests the thoughts and emotions of all conscious life, and implied to serve as [[SpiritWorld the 'afterlife']] of the galaxy, if not the entire universe.

universe. It's a {{Hell}}ish churning realm brimming with [[TheLegionsOfHell daemons]] and the aforementioned Chaos Gods. Time, space, and logic have absolutely ''zero'' meaning in this realm. Every single [[DreamLand dream, nightmare, metaphor, thought, feeling, and idea]] by any sentient being in real space has a [[YourMindMakesItReal physical manifestation]] within the Warp. There is an embodiment for absolutely everything imagined by anyone, including ThingsManWasNotMeantToKnow. It is ruled over by the {{four|IsDeath}} [[EldritchAbomination god-like incarnations]] of [[UnstoppableRage Rage]], [[TheChessmaster Deception]], {{Despair|EventHorizon}}, and [[HornyDevils Lust]]. And they all hate you. No exceptions. Even worse is that they could equally be the incarnations of Bravery, Hope, Acceptance and Love.
*
Love.

Traveling through the Warp is the most common method of [[FasterThanLightTravel FTLTravel]] for the space-faring civilizations of the galaxy. For a ship of the Imperium, this involves [[NegativeSpaceWedgie tearing a hole in reality]] and [[HyperspaceIsAScaryPlace and sending your ship hurtling into this nightmare void]].void. Only, in the Warp, the nightmares really can come and get you. [[http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/grimdarkgrimdark.jpg Here's a lovely description for how the Imperium does it.]]
** * One of the older bits of fluff (most likely written before the Horus Heresy series came out) casually mentions that at the dawn of interstellar travel humanity [[UnseenPrototype tried various methods of faster than light travel ]] - '''and going through the Warp was apparently the best option'''.
** * The 1997 film ''Film/EventHorizon'' is often said to be set in ''[=WH40K=]'', being about a faster-than-light travel experiment that causes the crew to slaughter each other in an orgy of madness and glorification of chaos (lower case). It is far too tame however, as the crew basically kills one another when driven insane by the ''visions'' that hell forces on them. In the Warp, sure, that can happen, or you can get killed by the ''actual, tangible demons.''
*
''

''Dark Heresy'' gives us this gem, text lifted verbatim: "The Stuff of Nightmares, such entities are completely immune to: poisons, diseases, the need to breathe, environmental hazards, Blood Loss, Stunning, and any critical effect that would not destroy them outright."
** * There are some in-universe examples of this in the game itself--a top-level explosive damage critical hit to the head requires any target within two meters of the victim to make a will save or flee for one turn. Likewise, an impact-damage top-level critical to the leg causes agonizing screams to drown out conversation within a 2d10-meter radius.
*
radius.

Chaos gods, worshipers, cultists, demons, vehicles etc all spread absolute fear and terror and are the stuff of nightmares. So then why should their very homes be any different? Each of the four Chaos gods resides in their own domain within the Warp whose landscape defines their characteristics.
28th Aug '17 12:03:47 AM spydre
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* Possibly the ultimate example of HyperspaceIsAScaryPlace, the Warp, also known as the Immaterium, is the manifestation of the thoughts and emotions of all conscious life. It's a {{Hell}}ish churning realm brimming with [[TheLegionsOfHell daemons]] and the aforementioned Chaos Gods. Time, space, and logic have absolutely ''zero'' meaning in this realm. Every single dream, nightmare, metaphor, thought, feeling, and idea by any sentient being in real space has a physical manifestation within the Warp. There is an embodiment for absolutely everything imagined by anyone, including ThingsManWasNotMeantToKnow.
* Traveling through the Warp is the most common method of FTLTravel for the space-faring civilizations of the galaxy. [[http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/grimdarkgrimdark.jpg Here's a lovely description for how the Imperium does it.]]

to:

* Possibly the ultimate example of HyperspaceIsAScaryPlace, the Warp, also known as the Immaterium, is the manifestation of [[AnotherDimension alternate dimension]] that manifests the thoughts and emotions of all conscious life. life, and implied to serve as [[SpiritWorld the 'afterlife']] of the galaxy, if not the entire universe.

It's a {{Hell}}ish churning realm brimming with [[TheLegionsOfHell daemons]] and the aforementioned Chaos Gods. Time, space, and logic have absolutely ''zero'' meaning in this realm. Every single [[DreamLand dream, nightmare, metaphor, thought, feeling, and idea idea]] by any sentient being in real space has a [[YourMindMakesItReal physical manifestation manifestation]] within the Warp. There is an embodiment for absolutely everything imagined by anyone, including ThingsManWasNotMeantToKnow.
ThingsManWasNotMeantToKnow. It is ruled over by the {{four|IsDeath}} [[EldritchAbomination god-like incarnations]] of [[UnstoppableRage Rage]], [[TheChessmaster Deception]], {{Despair|EventHorizon}}, and [[HornyDevils Lust]]. And they all hate you. No exceptions. Even worse is that they could equally be the incarnations of Bravery, Hope, Acceptance and Love.
* Traveling through the Warp is the most common method of FTLTravel [[FasterThanLightTravel FTLTravel]] for the space-faring civilizations of the galaxy.galaxy. For a ship of the Imperium, this involves [[NegativeSpaceWedgie tearing a hole in reality]] and [[HyperspaceIsAScaryPlace sending your ship hurtling into this nightmare void]]. Only, in the Warp, the nightmares really can come and get you. [[http://media.moddb.com/cache/images/groups/1/3/2055/thumb_620x2000/grimdarkgrimdark.jpg Here's a lovely description for how the Imperium does it.]]]]
** One of the older bits of fluff (most likely written before the Horus Heresy series came out) casually mentions that at the dawn of interstellar travel humanity [[UnseenPrototype tried various methods of faster than light travel ]] - '''and going through the Warp was apparently the best option'''.
** The 1997 film ''Film/EventHorizon'' is often said to be set in ''[=WH40K=]'', being about a faster-than-light travel experiment that causes the crew to slaughter each other in an orgy of madness and glorification of chaos (lower case). It is far too tame however, as the crew basically kills one another when driven insane by the ''visions'' that hell forces on them. In the Warp, sure, that can happen, or you can get killed by the ''actual, tangible demons.''
* ''Dark Heresy'' gives us this gem, text lifted verbatim: "The Stuff of Nightmares, such entities are completely immune to: poisons, diseases, the need to breathe, environmental hazards, Blood Loss, Stunning, and any critical effect that would not destroy them outright."
** There are some in-universe examples of this in the game itself--a top-level explosive damage critical hit to the head requires any target within two meters of the victim to make a will save or flee for one turn. Likewise, an impact-damage top-level critical to the leg causes agonizing screams to drown out conversation within a 2d10-meter radius.
27th Aug '17 11:52:09 PM spydre
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* The '''Warp''', an [[AnotherDimension alternate dimension]] that is [[YourMindMakesItReal literally composed]] [[DreamLand of the worst nightmares of an entire galaxy's worth of humans and aliens]], and is implied to serve as [[SpiritWorld the 'afterlife']] of the galaxy, if not the entire universe. And the only viable method of [[FasterThanLightTravel interstellar travel]] is to [[NegativeSpaceWedgie tear a hole in reality]] and [[HyperspaceIsAScaryPlace send your ship hurtling into this nightmare void]]. Only, in the Warp, the nightmares really can come and get you. Said alternate dimension is made worse by the fact that it is ruled over by the {{four|IsDeath}} [[EldritchAbomination god-like incarnations]] of [[UnstoppableRage Rage]], [[TheChessmaster Deception]], {{Despair|EventHorizon}}, and [[HornyDevils Lust]]. And they all hate you. No exceptions. Even worse is that they could equally be the incarnations of Bravery, Hope, Acceptance and Love.
** One of the older bits of fluff (most likely written before the Horus Heresy series came out) casually mentions that at the dawn of interstellar travel humanity [[UnseenPrototype tried various methods of faster than light travel ]] - '''and going through the Warp was apparently the best option'''.
** The 1997 film ''Film/EventHorizon'' is often said to be set in ''[=WH40K=]'', being about a faster-than-light travel experiment that causes the crew to slaughter each other in an orgy of madness and glorification of chaos (lower case). It is far too tame however, as the crew basically kills one another when driven insane by the ''visions'' that hell forces on them. In the Warp, sure, that can happen, or you can get killed by the ''actual, tangible demons.''
* ''Dark Heresy'' gives us this gem, text lifted verbatim: "The Stuff of Nightmares, such entities are completely immune to: poisons, diseases, the need to breathe, environmental hazards, Blood Loss, Stunning, and any critical effect that would not destroy them outright."
** There are some in-universe examples of this in the game itself--a top-level explosive damage critical hit to the head requires any target within two meters of the victim to make a will save or flee for one turn. Likewise, an impact-damage top-level critical to the leg causes agonizing screams to drown out conversation within a 2d10-meter radius.
24th Aug '17 3:28:28 PM thatmadork
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Added DiffLines:

* In case you think the Imperium's FantasticRacism policy wasn't horrific enough, there's still good ol' fashioned inter-human bigotry in the 41st Millennium. Lastrari was a planet cut off from the Imperium and taken over by religious extremists called the Divine Army, who instituted planet-wide purges of anyone who didn't meet their spectacularly lofty ideals. The engineered plagues that targetted specific genes were nothing next to the 5300-mile road lined with the bodies of those who spoke out. Lastrari had a population of 14 billion people when the Imperium lost contact. When the Imperium regained contact, it had shrunk to two and a half ''million''. What's really scary is in the Imperium, ''stuff like this isn't uncommon''.
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