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** It's even worse when the implications start to sink in. [[spoiler: The Horned Rat isn't even the worst thing out there, only a ''minor'' god whom the major Ruinous Powers don't even deign to acknowledge half the time; such a horrific monstrosity to still considered a ''small-time player'' by Chaos standards. It's grim omen for what's coming in the next expansion [[LegionsOfHell when the "Big Four" finally show up]]...]]

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** It's even worse when the implications start to sink in. [[spoiler: The Horned Rat isn't even the worst thing out there, only a ''minor'' god whom the major Ruinous Powers don't even deign to acknowledge half the time; such a horrific monstrosity to still considered a ''small-time player'' by Chaos standards. It's grim omen for what's coming in the next expansion third game [[LegionsOfHell when the "Big Four" finally show up]]...]]
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* The Vampire Coast DLC trailer opens with Luthor Harkon casually [[TalkingToTheDead sharing tales of his exploits]] with a dead Empire soldier as he digs up Lustrian artifacts, cackling even as cannonballs sail right over his head.
-->'''Luthor:''' ''[[NightmareFace (Grinning at the camera)]]'' Fortune favors the '''infamous.'''
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** Even worse, Throt hates him because he's a [[DragonWithAnAgenda threat to Throt's position]]. That's right, not only is this giant cybernetic rat ogre a terrifying killing machine that wants to murder everyone but he's smart enough to keep up with [[ChronicBackstabbingDisorder Skaven]] [[DeadlyDecadentCourt politics]] and BeatThemAtTheirOwnGame.
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*** This is a further testament to how terrifyingly powerful Count Noctilus has become - Not only does he create dozens of these things but his faction bonuses imply that it's ''easy'' for him. Combine that with his creation of what is essentially a Black Ark out of his own castle - something even the Dark Elves can't do anymore - and you start to get the idea he, not Mannfred, might be the most powerful Von Carstein spellcaster. And he's just as much of a [[BloodKnight violent]] [[EvilOverlord domination-seeking]] JerkAss as Mannfred too.
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** As that little extra bit of NightmareFuel, The LizardMen Ending cut-scene states that [[spoiler:the children of the Old Ones must [[FinalSolution "purge"]], followed by the sounds of elfs screaming in terror and pain, leaving very little to wonder about what exactly these [[WellIntentionedExtremist "Protectors"]] are doing.]] Though it becomes rather less nightmarish when you realize [[spoiler:the Lizardmen are [[GuiltFreeExterminationWar destroying "unnatural" races]] like Dark Elves and Skaven-who are generally AlwaysChaoticEvil. Still scary for the world at large, as they plan to drag ''every'' race back to its country of origin according to their Great Plan and keep them there, whether they like it or not.]]

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** As that little extra bit of NightmareFuel, The LizardMen Lizardmen Ending cut-scene states that [[spoiler:the children of the Old Ones must [[FinalSolution "purge"]], followed by the sounds of elfs screaming in terror and pain, leaving very little to wonder about what exactly these [[WellIntentionedExtremist "Protectors"]] are doing.]] Though it becomes rather less nightmarish when you realize [[spoiler:the Lizardmen are [[GuiltFreeExterminationWar destroying "unnatural" races]] like Dark Elves and Skaven-who are generally AlwaysChaoticEvil. Still scary for the world at large, as they plan to drag ''every'' race back to its country of origin according to their Great Plan and keep them there, whether they like it or not.]]
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---->'''Narrator''':[[spoiler:The living shall quail... [[ZombieApocalypse for the age of flesh is over]]! The Tomb Kings shall reign over all!]]

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---->'''Narrator''':[[spoiler:The ---->'''Narrator''': [[spoiler:The living shall quail... [[ZombieApocalypse for the age of flesh is over]]! The Tomb Kings shall reign over all!]]
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* Rat Ogres are scary enough, being hulking mutants that can tear through ranks of infantry with relative ease, but being DumbMuscle means they have little agency for themselves and are mostly herded from one battle to the next by their master. So of course, the Skaven had to go and make an ''[[ItCanThink intelligent]]'' one- Ghoritch, the Castellan of Hell Pit introduced in ''The Twisted and the Twilight''. This is a Rat Ogre the size of a giant with cybernetics that make him look like a transplant from ''Warhammer 40K'', piloted by a human intelligence whose only desire is to messily slaughter anything and everything in its path[[note]] being a former Norscan warlord dedicated to Khorne certainly helps[[/note]]. He's so powerful and scary that his creator, Throt the Unclean, ''[[MyGodWhatHaveIDone regrets creating him]]'' and wants nothing more than to destroy him. When was the last time a [[AlwaysChaoticEvil Skaven]] regretted creating anything that caused widespread mayhem and destruction?!

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* Rat Ogres are scary enough, being hulking mutants that can tear through ranks of infantry with relative ease, but being DumbMuscle means they have little agency for themselves and are mostly herded from one battle to the next by their master. So of course, the Skaven had to go and make an ''[[ItCanThink intelligent]]'' one- Ghoritch, the Castellan of Hell Pit introduced in ''The Twisted and the Twilight''. This is a Rat Ogre the size of a giant with Skryre-made cybernetics that make him look like a transplant from ''Warhammer 40K'', piloted by a human intelligence whose only desire is to messily slaughter anything and everything in its path[[note]] being a former Norscan warlord dedicated to Khorne certainly helps[[/note]]. He's so powerful and scary that his creator, Throt the Unclean, ''[[MyGodWhatHaveIDone regrets creating him]]'' and wants nothing more than to destroy him. When was the last time a [[AlwaysChaoticEvil Skaven]] regretted creating anything that caused widespread mayhem and destruction?!
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* Rat Ogres are scary enough, being hulking mutants that can tear through ranks of infantry with relative ease, but being DumbMuscle means they have little agency for themselves and are mostly herded from one battle to the next by their master. So of course, the Skaven had to go and make an ''[[ItCanThink intelligent]]'' one- Ghorich, the Castellan of Hell Pit introduced in ''The Twisted and the Twilight''. This is a Rat Ogre the size of a giant with cybernetics that make him look like a transplant from ''Warhammer 40K'', piloted by a human intelligence whose only desire is to messily slaughter anything and everything in its path[[note]] being a former Norscan warlord dedicated to Khorne certainly helps[[/note]]. He's so powerful and scary that his creator, Throt the Unclean, ''[[MyGodWhatHaveIDone regrets creating him]]'' and wants nothing more than to destroy him. When was the last time a [[AlwaysChaoticEvil Skaven]] regretted creating anything that caused widespread mayhem and destruction?!

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* Rat Ogres are scary enough, being hulking mutants that can tear through ranks of infantry with relative ease, but being DumbMuscle means they have little agency for themselves and are mostly herded from one battle to the next by their master. So of course, the Skaven had to go and make an ''[[ItCanThink intelligent]]'' one- Ghorich, Ghoritch, the Castellan of Hell Pit introduced in ''The Twisted and the Twilight''. This is a Rat Ogre the size of a giant with cybernetics that make him look like a transplant from ''Warhammer 40K'', piloted by a human intelligence whose only desire is to messily slaughter anything and everything in its path[[note]] being a former Norscan warlord dedicated to Khorne certainly helps[[/note]]. He's so powerful and scary that his creator, Throt the Unclean, ''[[MyGodWhatHaveIDone regrets creating him]]'' and wants nothing more than to destroy him. When was the last time a [[AlwaysChaoticEvil Skaven]] regretted creating anything that caused widespread mayhem and destruction?!
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* Rat Ogres are scary enough, being hulking mutants that can tear through ranks of infantry with relative ease, but being DumbMuscle means they have little agency for themselves and are mostly herded from one battle to the next by their master. So of course, the Skaven had to go and make an ''[[ItCanThink intelligent]]'' one- Ghorich, the Castellan of Hell Pit introduced in ''The Twisted and the Twilight''. This is a Rat Ogre the size of a giant with cybernetics that make him look like a transplant from ''Warhammer 40K'', piloted by a human intelligence whose only desire is to messily slaughter anything and everything in its path[[note]] being a former Norscan warlord dedicated to Khorne certainly helps[[/note]]. He's so powerful and scary that his creator, Throt the Unclean, ''[[MyGodWhatHaveIDone regrets creating him]]'' and wants nothing more than to destroy him. When was the last time a [[AlwaysChaoticEvil Skaven]] regretted creating anything that caused widespread mayhem and destruction?!
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*** The forced relocation is just the tip of the Iceberg. Lord Mazdamundi once crippled the entire Dwarfen empire in an arcane ritual that irreparably shattered the Karaz Ankor and began the Time of Woes. Why? Because the World's Edge mountain range was ten inches to the left, and he wanted to move it back. Not one Lizardman thought to questione this; they're just that detached from empathy and the world around them. And with the power of the vortex at their beck and call, such calamities will likely become a regular occurrence.

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*** The forced relocation is just the tip of the Iceberg. Lord Mazdamundi once crippled the entire Dwarfen empire in an arcane ritual that irreparably shattered the Karaz Ankor and began the Time of Woes. Why? Because the World's Edge mountain range was had [[DisproportionateRetribution moved ten inches to the left, left since the world's creation]], and he wanted to move it back. Not one Lizardman thought to questione this; [[BlueAndOrangeMorality they're just that detached from empathy and the world around them. them]]. And with the power of the vortex now at their beck and call, such calamities will likely become a regular occurrence.
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*** The forced relocation is just the tip of the Iceberg. Lord Mazdamundi once crippled the entire Dwarfen empire in an arcane ritual that irreparably shattered the Karaz Ankor and began the Time of Woes. Why? Because the World's Edge mountain range was ten inches to the left, and he wanted to move it back. Not one Lizardman thought to questione this; they're just that detached from empathy and the world around them. And with the power of the vortex at their beck and call, such calamities will likely become a regular occurrence.
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---->''Narrator'':[[spoiler: The living shall quail... [[ZombieApocalypse for the age of flesh is over]]! The Tomb Kings shall reign over all!]]

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---->''Narrator'':[[spoiler: The ---->'''Narrator''':[[spoiler:The living shall quail... [[ZombieApocalypse for the age of flesh is over]]! The Tomb Kings shall reign over all!]]



** A Necrofex Colossus is a massive golem built from the hull of a wrecked ship, the parts fused together by tendrils of meat and bone to form a humanoid shape. At its center is a tightly-packed ball of writhing corpses - [[PoweredByAForsakenChild the ship's original crew, serving as the Colossi's magical core]]. Only the most powerful necromancers in history, such as Van Hel, are capable of creating one of these abominations, which should give an indication of just how powerful and resourceful the Vampire Coast's masters really are if they can field ''several at a time''. In spite of their mish-mash construction, these Colossi are described to be intelligent and self-aware, and this can be seen during in-game fights; the Necrofex fixes its own weapon through PercussiveMaintenance as an idle animation, and it properly braces and aims its cannons when firing.

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** A Necrofex Colossus is a massive golem built from the hull of a wrecked ship, the parts fused together by tendrils of meat and bone to form a humanoid shape. At its center is a tightly-packed ball of writhing corpses - [[PoweredByAForsakenChild the ship's original crew, serving as the Colossi's magical core]]. Only the most powerful necromancers in history, such as Van Hel, are capable of creating one of these abominations, which should give an indication of just how powerful and resourceful the Vampire Coast's masters really are if they can field ''several at a time''. In spite of their mish-mash construction, these Colossi are described to be intelligent and self-aware, and this can be seen during in-game fights; the Necrofex fixes its own weapon through PercussiveMaintenance as an idle animation, and it properly braces and aims its cannons when firing.firing.
----
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* You think it is bad enough to face a generic lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' gets their crazy hands on it, such as Wulfric or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperately try to stop this overpowered lunatic from wrecking the world.

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* You think it is bad enough to face a generic elf lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' combat-primed ''Legendary Lord'' from the elvish races gets their crazy hands on it, such as Wulfric Tyrion, Malekith or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperately try to stop this overpowered lunatic from wrecking the world.
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** If the Dark Elves are victorious [[spoiler: [[EvilOverlord Malekith]] will absorb the power of the Vortex, effectively [[AGodIAm making himself a god in the process]] and granting one of the most infamous tyrants in history the power to fulfill his ambitions. Which extends to the conquest and subjugation of not just Ulthuan, but [[TakeOverTheWorld the rest of the world as well]]. After living under [[{{Sadist}} Druchii]] [[FateWorseThanDeath rule]] for a while, the collective peoples of the Warhammer world might find themselves ''begging'' for the End Times.]]

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** If the Dark Elves are victorious [[spoiler: [[EvilOverlord Malekith]] will absorb the power of the Vortex, effectively [[AGodIAm [[AGodAmI making himself a god in the process]] and granting one of the most infamous tyrants in history the power to fulfill his ambitions. Which extends to the conquest and subjugation of not just Ulthuan, but [[TakeOverTheWorld the rest of the world as well]]. After living under [[{{Sadist}} Druchii]] [[FateWorseThanDeath rule]] for a while, the collective peoples of the Warhammer world might find themselves ''begging'' for the End Times.]]
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->''[[ForDoomTheBellTolls Ring...ring...ring...]]''

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->''[[ForDoomTheBellTolls Ring...ring...ring...Bong...bong...bong...]]''
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** If the Dark Elves are victorious [[spoiler: [[EvilOverlord Malekith]] will absorb the power of the vortex, effectively [[AGodIAm making himself a god in the process]] and granting one of the most infamous tyrants in history the power to fulfill his ambitions. Which extend to the conquest and subjugation of not just Ulthuan, but [[TakeOverTheWorld the rest of the world as well]]. After living under [[{{Sadist}} Druchii]] [[FateWorseThanDeath rule]] for a while, the collective peoples of the Warhammer world might find themselves ''begging'' for the End Times.]]

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** If the Dark Elves are victorious [[spoiler: [[EvilOverlord Malekith]] will absorb the power of the vortex, Vortex, effectively [[AGodIAm making himself a god in the process]] and granting one of the most infamous tyrants in history the power to fulfill his ambitions. Which extend extends to the conquest and subjugation of not just Ulthuan, but [[TakeOverTheWorld the rest of the world as well]]. After living under [[{{Sadist}} Druchii]] [[FateWorseThanDeath rule]] for a while, the collective peoples of the Warhammer world might find themselves ''begging'' for the End Times.]]



** As that little extra bit of NightmareFuel, The LizardMen Ending cut-scene states that [[spoiler:the children of the Old Ones must [[FinalSolution "purge"]], followed by the sounds of elfs screaming in terror and pain, leaving very little to wonder about what exactly these [[WellIntentionedExtremist "Protectors"]] are doing.]] Though it becomes rather less nightmarish when you realize [[spoiler:the Lizardmen are [[GuiltFreeExterminationWar destroying "unnatural" races]] like Dark Elves and Skaven-who are generally AlwaysChaoticEvil. Still scary for the world at large, as they plan to drag ''every'' race back to its country of origin, whether they like it or not.]]
** If any of the Vampire Pirate Lords manages to get complete their mission, then there is no need for them to worry about the Vortex, for they will [[spoiler: be in control over what can basicly be described as the Warhammer verision of a zombified Godzilla, giving them ultimate authority of anything even remotley close to the waters, including the Vortex itself!]]
* Completing a ritual as the Skaven nets a lovely message that informs you that the Horned Rat itself briefly materialized, indiscriminately scooped up thousands of screaming, helpless ratmen into its gigantic claws, and devoured them like fistfuls of popcorn before vanishing. Your warlords are horrified, but the grey seers still insist on continuing with the greater ritual, each sequence of which will cause this terrifying event to happen again and again...

to:

** As that little extra bit of NightmareFuel, The LizardMen Ending cut-scene states that [[spoiler:the children of the Old Ones must [[FinalSolution "purge"]], followed by the sounds of elfs screaming in terror and pain, leaving very little to wonder about what exactly these [[WellIntentionedExtremist "Protectors"]] are doing.]] Though it becomes rather less nightmarish when you realize [[spoiler:the Lizardmen are [[GuiltFreeExterminationWar destroying "unnatural" races]] like Dark Elves and Skaven-who are generally AlwaysChaoticEvil. Still scary for the world at large, as they plan to drag ''every'' race back to its country of origin, origin according to their Great Plan and keep them there, whether they like it or not.]]
** If any of the Vampire Pirate Lords manages to get complete their mission, then there is no need for them to worry about the Vortex, for they will [[spoiler: be in control over what can basicly basically be described as the Warhammer verision of a zombified Godzilla, giving them ultimate authority of anything even remotley remotely close to the waters, including the Vortex itself!]]
* Completing a ritual as the Skaven nets a lovely message that informs you that the Horned Rat itself briefly materialized, indiscriminately scooped up thousands of screaming, helpless ratmen into its gigantic claws, and devoured them like fistfuls of popcorn before vanishing. Your warlords are horrified, but the grey seers Grey Seers still insist on continuing with the greater ritual, each sequence of which will cause this terrifying event to happen again and again...



*** And undead charioteers, undead vultures... and an ENORMOUS mummy colossus with FRIKENLASERBEAMS IN IT'S EYES!
* Most Skaven are diminutive, poorly equipped, cowardly, and weak. Not too scary on their own, right? Enter the Rat Ogre, a hulking, horrificly mutated creature created by Clan Moulder from unknown species. Not only is the Rat Ogre massive in size and strength, it has the speed and twitchy reflexes of the common Skaven. While a normal Skaven can be felled easily, the Rat Ogre can shrug off countless attacks before falling, charging into the fray without thought. They can bound across terrain almost as fast as a horse, and wreak devastating carnage on any infantry in their path. You can't outrun them, and armor is no protection against savage blows from their variety of augmented weaponry. Some of their kill animations involve them smashing their unlucky victim into paste, or impaling them on a shard of warpstone before spinning them around like a drill-bit. Their lore indicates that the mutations involved in creating a Rat Ogre have left their brain capacity severely diminished, and that they can only feel hunger and rage.

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*** And undead charioteers, undead vultures... and an ENORMOUS mummy colossus with FRIKENLASERBEAMS IN IT'S ITS EYES!
* Most Skaven are diminutive, poorly equipped, cowardly, and weak. Not too scary on their own, right? Enter the Rat Ogre, a hulking, horrificly horrifically mutated creature created by Clan Moulder from unknown species. Not only is the Rat Ogre massive in size and strength, it still has the speed and twitchy reflexes of the common Skaven. While a normal Skaven can be felled easily, the Rat Ogre can shrug off countless attacks before falling, charging into the fray without thought. They can bound across terrain almost as fast as a horse, and wreak devastating carnage on any infantry in their path. You can't outrun them, and armor is no protection against savage blows from their variety of augmented weaponry. Some of their kill animations involve them smashing their unlucky victim into paste, or impaling them on a shard of warpstone before spinning them around like a drill-bit. Their lore indicates that the mutations involved in creating a Rat Ogre have left their brain capacity severely diminished, and that they can only feel hunger and rage.



** When conquering a settlement, the Tomb Kings have the option to either sack, raze, or peacefully occupy the place. The third option appears to be the most merciful one by far... until you notice that occupying provides you with thirty or so Canopic Jars. Those familiar with Egyptian history will know that those Jars are meant to house preserved organs. You may also notice that [[FridgeHorror you get an equell number of Jars from outright slaughtering the settlement]]. It causes one to wonder [[OrganTheft where they're getting all those fresh organs from...]]

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** When conquering a settlement, the Tomb Kings have the option to either sack, raze, or peacefully occupy the place. The third option appears to be the most merciful one by far... until you notice that occupying provides you with thirty or so Canopic Jars. Those familiar with Egyptian history will know that those Jars are meant to house preserved organs. You may also notice that [[FridgeHorror you get an equell similar number of Jars from outright slaughtering the settlement]]. It causes one to wonder [[OrganTheft where they're getting all those fresh organs from...]]



* You think it is bad enough to face a generic lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' get's their crazy hands on it, such as Wulfric or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperatley try to stop this overpowered lunatic from wrecking the world.

to:

* You think it is bad enough to face a generic lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' get's gets their crazy hands on it, such as Wulfric or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperatley desperately try to stop this overpowered lunatic from wrecking the world.
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** A Necrofex Colossus is a massive golem built from the hull of a wrecked ship, the parts fused together by tendrils of meat and bone to form a humanoid shape. At its center is a tightly-packed ball of writhing corpses - [[PoweredByAForsakenChild the ship's original crew, serving as the Colossi's magical core]]. Only the most powerful necromancers in history, such as Van Hel, are capable of creating one of these abominations, which should give an indication of just how powerful and resourceful the Vampire Coast's masters really are if they can field ''several at a time''.

to:

** A Necrofex Colossus is a massive golem built from the hull of a wrecked ship, the parts fused together by tendrils of meat and bone to form a humanoid shape. At its center is a tightly-packed ball of writhing corpses - [[PoweredByAForsakenChild the ship's original crew, serving as the Colossi's magical core]]. Only the most powerful necromancers in history, such as Van Hel, are capable of creating one of these abominations, which should give an indication of just how powerful and resourceful the Vampire Coast's masters really are if they can field ''several at a time''. In spite of their mish-mash construction, these Colossi are described to be intelligent and self-aware, and this can be seen during in-game fights; the Necrofex fixes its own weapon through PercussiveMaintenance as an idle animation, and it properly braces and aims its cannons when firing.
Is there an issue? Send a MessageReason:
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-->''Narrator'':[[spoiler: The living shall quail... [[ZombieApocalypse for the age of flesh is over]]! The Tomb Kings shall reign over all!]]

to:

-->''Narrator'':[[spoiler: ---->''Narrator'':[[spoiler: The living shall quail... [[ZombieApocalypse for the age of flesh is over]]! The Tomb Kings shall reign over all!]]
Is there an issue? Send a MessageReason:
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** If any of the Vampire Pirate Lords manages to get complete their mission, then there is no need for them to worry about the Vortex, for they will [[spoiler: be in control over what can basicly be described as the Warhammer verision of a zombified Godzilla, giving them ultimate authority of anything even remotley close to the waters, including the Vortex itself!]]
Is there an issue? Send a MessageReason:
None


** Aanimated Hulks are the corpses of [[OurOgresAreHungrier ogres]] that have been infested by an aquatic PuppeteerParasite, with mutant crab claws and squid heads bursting from the rotten, obese flesh. The ogres' heads are still present, but gruesomely shoved back and lolling uselessly. The parasites bursting from their chests are the real controlling entity.

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** Aanimated Animated Hulks are the corpses of [[OurOgresAreHungrier ogres]] that have been infested by an aquatic PuppeteerParasite, with mutant crab claws and squid heads bursting from the rotten, obese flesh. The ogres' heads are still present, but gruesomely shoved back and lolling uselessly. The parasites bursting from their chests are the real controlling entity.

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* The Mournguls of the Vampire Coast army are some of the most unsettling-looking monsters that the game has put to screen yet.

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* The Mournguls As an undead faction based upon the horrors of the deep, the Vampire Coast army has its fair share of horrifying monsters:
** The Mournguls. They
are some essentially a form of {{Wendigo}}; the still-animated husks of people who turned to cannibalism (thus setting themselves on the road to becoming [[OurGhoulsAreDifferent ghouls]]), but starved to death despite their desperation. Mournguls are enormous, lanky monsters and would be quite tall, if their lower halves hadn't fallen off, leaving their entrails to hang out gruesomely. Instead they crawl about on their arms, slavering through limp, distended maws lined with jagged teeth, driven by a ferocious hunger that - with their stomachs gone - is impossible to satiate.
** Aanimated Hulks are the corpses of [[OurOgresAreHungrier ogres]] that have been infested by an aquatic PuppeteerParasite, with mutant crab claws and squid heads bursting from the rotten, obese flesh. The ogres' heads are still present, but gruesomely shoved back and lolling uselessly. The parasites bursting from their chests are the real controlling entity.
** A Necrofex Colossus is a massive golem built from the hull of a wrecked ship, the parts fused together by tendrils of meat and bone to form a humanoid shape. At its center is a tightly-packed ball of writhing corpses - [[PoweredByAForsakenChild the ship's original crew, serving as the Colossi's magical core]]. Only
the most unsettling-looking monsters that powerful necromancers in history, such as Van Hel, are capable of creating one of these abominations, which should give an indication of just how powerful and resourceful the game has put to screen yet.Vampire Coast's masters really are if they can field ''several at a time''.
Is there an issue? Send a MessageReason:
None


* You think it is bad enough to face a generic lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' get's their crazy hands on it, such as Wulfric or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperatley try to stop this overpowered lunatic from wrecking the world.

to:

* You think it is bad enough to face a generic lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' get's their crazy hands on it, such as Wulfric or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperatley try to stop this overpowered lunatic from wrecking the world.world.
* The Mournguls of the Vampire Coast army are some of the most unsettling-looking monsters that the game has put to screen yet.
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** It somehow get's ''worse'' in the actual game. In their settlements, you can sometimes come across ''fields'' of the burnt corpses of their victims, perpetually twisted in agony. The sheer depravity of the Dark Elves has never been represented in a visual medium this well. For an extra bit of horror these mass graves are eerily reminiscent of scenes from UsefulNotes/TheHolocaust.

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** It somehow get's gets ''worse'' in the actual game. In their settlements, you can sometimes come across ''fields'' of the burnt corpses of their victims, perpetually twisted in agony. The sheer depravity of the Dark Elves has never been represented in a visual medium this well. For an extra bit of horror these mass graves are eerily reminiscent of scenes from UsefulNotes/TheHolocaust.
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** The intro cinematic is no less horrifying. It starts with an Estalian party of adventurers exploring a sand-shrouded tomb, as they go deeper into the mausoleum, they get greedier, and start looting the tomb. Cue there torches being extinguished, hushed tones of fear, and a [[NothingIsScarier disturbing silence.]] [[spoiler: Which ends when you hear a horrifying [[HellIsThatNoise shriek]], and a skeletal ''abomination'' [[JumpScare charging forward]] as gunfire echoes, alongside agonized human screams.]]

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** The intro cinematic is no less horrifying. It starts with an Estalian party of adventurers exploring a sand-shrouded tomb, as they go deeper into the mausoleum, they get greedier, and start looting the tomb. Cue there torches being extinguished, hushed tones of fear, and a [[NothingIsScarier disturbing silence.]] [[spoiler: Which ends when you hear a horrifying [[HellIsThatNoise shriek]], and a skeletal ''abomination'' [[JumpScare charging forward]] as gunfire echoes, alongside agonized human screams.]]]]
* You think it is bad enough to face a generic lord who happens to be holding The Sword Of Khaine for a long enough time? Imagine those times when a capable '''Legendary Lord''' get's their crazy hands on it, such as Wulfric or Durthu! Enjoy watching your late-game armies dying in a storm of rage and gore as you desperatley try to stop this overpowered lunatic from wrecking the world.
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*** As that little extra bit of NightmareFuel, The LizardMen Ending cut-scene states that [[spoiler:the children of the Old Ones must [[FinalSolution "purge"]], followed by the sounds of elfs screaming in terror and pain, leaving very little to wonder about what exactly these [[WellIntentionedExtremist "Protectors"]] are doing.]] Though it becomes rather less nightmarish when you realize [[spoiler:the Lizardmen are [[GuiltFreeExterminationWar destroying "unnatural" races]] like Dark Elves and Skaven-who are generally AlwaysChaoticEvil. Still scary for the world at large, as they plan to drag ''every'' race back to its country of origin, whether they like like it or not.]]

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*** ** As that little extra bit of NightmareFuel, The LizardMen Ending cut-scene states that [[spoiler:the children of the Old Ones must [[FinalSolution "purge"]], followed by the sounds of elfs screaming in terror and pain, leaving very little to wonder about what exactly these [[WellIntentionedExtremist "Protectors"]] are doing.]] Though it becomes rather less nightmarish when you realize [[spoiler:the Lizardmen are [[GuiltFreeExterminationWar destroying "unnatural" races]] like Dark Elves and Skaven-who are generally AlwaysChaoticEvil. Still scary for the world at large, as they plan to drag ''every'' race back to its country of origin, whether they like like it or not.]]
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** It somehow get's ''worse'' in the actual game. In their settlements, you can sometimes come across ''fields'' of the burnt corpses of their victims, perpetually twisted in agony, and pain. The sheer horror, and eviliness of the Dark Elves has never been represented as these cruel mass graves that look like there from UsefulNotes/TheHolocaust.

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** It somehow get's ''worse'' in the actual game. In their settlements, you can sometimes come across ''fields'' of the burnt corpses of their victims, perpetually twisted in agony, and pain. agony. The sheer horror, and eviliness depravity of the Dark Elves has never been represented as in a visual medium this well. For an extra bit of horror these cruel mass graves that look like there are eerily reminiscent of scenes from UsefulNotes/TheHolocaust.
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->''Ring...ring...ring...''

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->''Ring...->''[[ForDoomTheBellTolls Ring...ring...ring...''
]]''

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