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** Worse, the fact that the ghosts can literally ''scare your Sims to death.''
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** The same Expansion Pack also gives us the death by Mummy's Curse. A very unlikely death, given how it occurs, but it's pretty unsettling all the same. For starters, when your Sim loses the fight with the Mummy, they have a chance of casting some kind of spell on them, with them screaming all the while. And a few days in, a strange border begins appearing around the screen when the view is on the Sim in question, with a ''skull fading in and out of view'', which gets more and more intense the longer the Curse is left. ''Eeesh.'' And then, when the time of death finally comes, the Sim is surrounded by a tornado and... just blows away. It's a very creepy death, especially in comparison to the rest of the deaths.
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* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise". Especially because it will often swim under your houseboat. Also, sharks.
* Sometimes Sims break the 4th wall and look direct into your eyes.

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* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise". Especially because it will often swim under your houseboat. Also, sharks.
* Sometimes Sims break the 4th wall and look direct into your eyes.
sharks.
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* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise".

to:

* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise". Especially because it will often swim under your houseboat. Also, sharks.
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[[caption-width-right:350:She doesn't [[UncannyValley look too well.]]]]

!!From The Sims 1

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[[caption-width-right:350:She doesn't [[caption-width-right:350:[[BodyHorror She doesn't]] [[UncannyValley look too well.]]]]

!!From The Sims 1
1:
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* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise".

to:

* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise".Paradise".
* Sometimes Sims break the 4th wall and look direct into your eyes.
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** Creator{{Seanbaby}} doesn't appear to be aware of this particular feature - when he does a brief LetsPlay of the game as an experiment in "psychology", several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question - it's quite definitively not there).

to:

** Creator{{Seanbaby}} Creator/{{Seanbaby}} doesn't appear to be aware of this particular feature - when he does a brief LetsPlay of the game as an experiment in "psychology", several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question - it's quite definitively not there).
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** Seanbaby doesn't appear to be aware of this particular feature - when he does a brief LetsPlay of the game as an experiment in "psychology", several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question - it's quite definitively not there).

to:

** Seanbaby Creator{{Seanbaby}} doesn't appear to be aware of this particular feature - when he does a brief LetsPlay of the game as an experiment in "psychology", several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question - it's quite definitively not there).
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* If you forget to pay your bills for some time, a repo-sim will be sent to your house to reclaim some of your stuff (equivalent to the amount of money you owe). Unfortunately, the game gives no notification or warning whatsoever, and when it happens, a [[ScareChord fairly ominous piece of music plays]] and suddenly a shady-looking sim in dark gray clothing enters your house and starts taking stuff. Many first-time players mistake the repo-sim for a burglar. Not exactly nightmarish, but still fairly alarming.

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* If you forget to pay your bills for some time, a repo-sim will be sent to your house to reclaim some of your stuff (equivalent to the amount of money you owe). Unfortunately, the game gives no notification or warning whatsoever, and when it happens, a [[ScareChord fairly ominous piece of music plays]] and suddenly a shady-looking sim in dark gray clothing enters your house and starts taking stuff. Many first-time players mistake the repo-sim for a burglar. Not exactly nightmarish, but still fairly alarming.alarming.
* The [[KrakenAndLeviathan Kraken]] that comes with "Island Paradise".
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/screenshot-3-7_1245.jpg]]
[[caption-width-right:350:She doesn't [[UncannyValley look too well.]]]]
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** When this troper was a little kid (seven or eight), I tried playing the Sims for the first time, and got the "end is near" message on the phone five minutes into the game. After that, it took my parents three days to coerce me into sleeping in my own room instead of theirs.
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** When this troper was a little kid (seven or eight), I tried playing the Sims for the first time, and got the "end is near" message on the phone five minutes into the game. After that, it took my parents three days to coerce me into sleeping in my own room instead of theirs.
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* In the haunted house (The attraction, not a literal haunted house) look closely at the windows. This may sound stupid at first, but the person who dresses up as a ghost (By donning a bedsheet...) actually looks surprisingly creepy as it strides back and forth past window to window. It's the fluid movement that sells it.

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* In the haunted house (The attraction, not a literal haunted house) look closely at the windows. This may sound stupid at first, but the person who dresses up as a ghost (By donning a bedsheet...) actually looks surprisingly creepy as it strides back and forth past window to window. It's the fluid movement that sells it.it.
* If you forget to pay your bills for some time, a repo-sim will be sent to your house to reclaim some of your stuff (equivalent to the amount of money you owe). Unfortunately, the game gives no notification or warning whatsoever, and when it happens, a [[ScareChord fairly ominous piece of music plays]] and suddenly a shady-looking sim in dark gray clothing enters your house and starts taking stuff. Many first-time players mistake the repo-sim for a burglar. Not exactly nightmarish, but still fairly alarming.
Is there an issue? Send a MessageReason:
None


* In the haunted house (The attraction, not a literal haunted house) look closely at the windows. This may sound stupid at first, but the person who dresses up as a ghost (By donning a bedsheet...) actually looks creepy as it strides back and forth past window to window. It's the fluid movement that sells it.

to:

* In the haunted house (The attraction, not a literal haunted house) look closely at the windows. This may sound stupid at first, but the person who dresses up as a ghost (By donning a bedsheet...) actually looks surprisingly creepy as it strides back and forth past window to window. It's the fluid movement that sells it.
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*** NightmareRetardant since you can buy the skeletons from the buydebug cheat and the description says that it's a joke and made of plastic.
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** Some of the new paintings for this expansion changes their apprearance at night... and all of their alternative looks are visions of hell, death or evil.

to:

** Some of the new paintings for this expansion changes their apprearance at night... and all of their alternative looks are visions of hell, death or evil.evil.
* In the haunted house (The attraction, not a literal haunted house) look closely at the windows. This may sound stupid at first, but the person who dresses up as a ghost (By donning a bedsheet...) actually looks creepy as it strides back and forth past window to window. It's the fluid movement that sells it.
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None



to:

* Pretty much ALL of the danger themes in that video. Especially the death themes, combined with the message that appears. "Deepest sympathy! ''Sim'' has just died. Though body is gone, spirit will always remain". The fire themes are also very shocking.




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* The ghosts. Especially the red ones.
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* The music when ghosts appear on the lot (heard in the same video as the sting above). The wailing and laughing noses the ghosts made when floating around didn't exactly help.

to:

* The music when ghosts appear on the lot (heard in the same video as the sting above). The wailing and laughing noses the ghosts made noises they make when floating around didn't doesn't exactly help.
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* [[http://www.youtube.com/watch?v=4Il5aZhYy8E&NR=1 the sting]] (heard in the beginning) played when the burglar (or other dangerous event, such as raccoons) appears on your lot in the first game. The combination of the eerie music, the picture in picture highlighting the burglar's furtive and ever-forward movements, and the knowledge that you can't do anything about it - [[ClassicCheatCode not even cheating]]! - save for calling the police, was simply terrifying for me as a kid, since I didn't know any cheat codes then, and thus couldn't afford a burglar alarm. Even if you had the alarm, you could still potentially lose a valuable or two. But, damn, I STILL get goosebumps when I hear the sound!

to:

* [[http://www.youtube.com/watch?v=4Il5aZhYy8E&NR=1 the The sting]] (heard in the beginning) played when the burglar (or other dangerous event, such as raccoons) appears on your lot in the first game. The combination of the eerie music, the picture in picture highlighting the burglar's furtive and ever-forward movements, and the knowledge that you can't do anything about it - [[ClassicCheatCode not even cheating]]! - save for calling the police, was is simply terrifying for me as a kid, since I didn't know any cheat codes then, and thus couldn't afford a burglar alarm. Even if you had the alarm, you could still potentially lose a valuable or two. But, damn, I STILL get goosebumps when I hear the sound!terrifying.
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None


** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[TorchesAndPitchforks three torches.]] Keep in mind that witches usually were killed by fire.

to:

** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[TorchesAndPitchforks three torches.]] Keep in mind that witches usually were killed by fire.fire.
** Some of the new paintings for this expansion changes their apprearance at night... and all of their alternative looks are visions of hell, death or evil.
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** [[FridgeHorror Becomes worse]], since we know the body disappears when The Grim Reaper appears, so that means that he couldn't reach these bodies, and that means [[FateWorseThanDeath their soul can't move on]].
Willbyr MOD

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Nightmare Fuel cleanup; see thread for details


* [[http://www.youtube.com/watch?v=tc54RXrqEJs&feature=related The Grim Reaper's music in Sims 3]] is a mix of Nightmare Fuel and CrowningMusicOfAwesome.
* Where GameBreakingBug meets NightmareFuel: Any time an NPC in Sims 3 brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping) there's a good chance the infant will turn into an invisible, unfindable, crying baby.

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* [[http://www.youtube.com/watch?v=tc54RXrqEJs&feature=related The Grim Reaper's music in Sims 3]] is a mix of Nightmare Fuel creepiness and CrowningMusicOfAwesome.
* Where GameBreakingBug meets NightmareFuel: Any time an NPC in Sims 3 brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping) there's a good chance the infant will turn into an invisible, unfindable, crying baby.

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This is not Troper Tales, and to make things worse, I am obsessed with categorising things right now.


!!From The Sims 1



** It's even worse when you're ''ten'', alone, and playing it reasonably late at night. The burglar popped up in the window and that sound, er, sounded, and I screamed. [[{{Understatement}} Rather loudly.]]
** Oh sweet Jesus. I actually think I repressed the memory of that sound. I remember playing that and having to turn the volume off at night, because ''that sound''...!
** The grim reaper. The sims' various animations are all happy and full of motion, even when doing activities that would have them lie still such as sleeping. When your sim dies, it lies on the floor completely motionless and the floating, faceless grim reaper comes to decide its fate.
** Even if they're meant to be prank calls, a lot of the messages your Sims hear when answering a ringing phone are downright ''creepy.'' Special mention goes to "They're coming soon. Better think twice about opening the door." And while you read the message, the little mask in the dialogue box just stares at you. Smiling.
*** The first time this troper got that call, their first burglar came almost immediately after. There was very little sleep that night.
*** [[http://sims.wikia.com/wiki/Prank_calls Here]] is a list of all the prank call messages; they run the gamut from mundane ("Wrong number. Sorry.") to innocuously bizarre and silly ("Do you canoe?") to vaguely unsettling ("The drop off has been made. You've been warned.") to FUCKING OMINOUS ("The end is near. Make preparations.").
** The music when ghosts appear on the lot was downright disturbing and required this troper to turn off the music when playing the game at night. The wailing and laughing noses the ghosts made when floating around didn't exactly help.
** The [[http://www.youtube.com/watch?v=tc54RXrqEJs&feature=related Grim Reaper's music in Sims 3]] scared the living hell out of me when I first heard it. It certainly didn't help that I had the volume up moderately loud.
*** this troper thinks it's actually kinda awesome.
** Would YOU like to be abducted, raped, and impregnated by aliens? And then end up with a green-skinned, black-eyed child that looks JUST LIKE THE ALIEN WHO RAPED YOU?!
*** Although for Knowledge Sims, the answer is a very definite "yes." Then again, this fits with [[FreakyIsCool the general philosophy of a Knowledge Sim]].
*** We don't technically know if the alien babies come from intercourse or some kind of artificial insemination, but I can't really imagine the latter being less traumatising. Just maybe a different kind of trauma.
** Where GameBreakingBug meets NightmareFuel: Any time an NPC in Sims 3 brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping) there's a good chance the infant will turn into an invisible, unfindable, crying baby.
** In World Adventures, at least two tombs have an inscription left by a previous explorer that ends with a variant of "I'm sure I'll find my way out any day now." Both have a skeleton lying a few feet away from them...
** Am I the only one who's creeped out by the Mysterious Mr. Gnome and his variations? It's this weird looking gnome, with OffScreenTeleportation abilities, and can appear by your Sims's bed to [[ParanoiaFuel watch him/her/them sleep.]]. And there's nothing you can do to contain it.
*** Seanbaby doesn't appear to be aware of this particular feature-when he does a brief LetsPlay of the game as an experiment in "psychology" several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question-it's quite definitively not there).
** The Werewolf transformation from the Supernatural expansion. The Sim looks (and sounds) like they're ''in pain'' when it happens. And if you're playing with the game on full moon, it happens whether you like it or not.
*** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[TorchesAndPitchforks three torches.]] This troper, knowing about what happened to witches back then, was slightly disturbed by this.

to:

** It's even worse when you're ''ten'', alone, and playing it reasonably late at night. The burglar popped up in the window and that sound, er, sounded, and I screamed. [[{{Understatement}} Rather loudly.]]
** Oh sweet Jesus. I actually think I repressed the memory of that sound. I remember playing that and having to turn the volume off at night, because ''that sound''...!
** The grim reaper. The sims' various animations are all happy and full of motion, even when doing activities that would have them lie still such as sleeping. When your sim dies, it lies on the floor completely motionless and the floating, faceless grim reaper comes to decide its fate.
**
* Even if they're meant to be prank calls, a lot of the messages your Sims hear when answering a ringing phone are downright ''creepy.'' Special mention goes to "They're coming soon. Better think twice about opening the door." And while you read the message, the little mask in the dialogue box just stares at you. Smiling.
*** The first time this troper got that call, their first burglar came almost immediately after. There was very little sleep that night.
***
** [[http://sims.wikia.com/wiki/Prank_calls Here]] is a list of all the prank call messages; they run the gamut from mundane ("Wrong number. Sorry.") to innocuously bizarre and silly ("Do you canoe?") to vaguely unsettling ("The drop off has been made. You've been warned.") to FUCKING OMINOUS ("The end is near. Make preparations.").
** * The music when ghosts appear on the lot was downright disturbing and required this troper to turn off (heard in the music when playing same video as the game at night. sting above). The wailing and laughing noses the ghosts made when floating around didn't exactly help.
**
help.

!! From
The Sims 2
* It is unknown whether the alien babies come from intercourse or artificial insemination, but the only difference is the kind of trauma the Sim should have from that, especially after ending up with a green-skinned, black-eyed child that looks just like the aliens abusing you. Yes, the MrSeahorse-scene is funny, but would you want to be the one who it happened to?
** For Knowledge Sims, the answer is a very definite "Yes." Then again, this fits with [[FreakyIsCool the general philosophy of a Knowledge Sim]].

!! From The Sims 3
*
[[http://www.youtube.com/watch?v=tc54RXrqEJs&feature=related The Grim Reaper's music in Sims 3]] scared the living hell out of me when I first heard it. It certainly didn't help that I had the volume up moderately loud.
*** this troper thinks it's actually kinda awesome.
** Would YOU like to be abducted, raped, and impregnated by aliens? And then end up with a green-skinned, black-eyed child that looks JUST LIKE THE ALIEN WHO RAPED YOU?!
*** Although for Knowledge Sims, the answer
is a very definite "yes." Then again, this fits with [[FreakyIsCool the general philosophy mix of a Knowledge Sim]].
*** We don't technically know if the alien babies come from intercourse or some kind of artificial insemination, but I can't really imagine the latter being less traumatising. Just maybe a different kind of trauma.
**
Nightmare Fuel and CrowningMusicOfAwesome.
*
Where GameBreakingBug meets NightmareFuel: Any time an NPC in Sims 3 brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping) there's a good chance the infant will turn into an invisible, unfindable, crying baby.
** * In World Adventures, at least two tombs have an inscription left by a previous explorer that ends with a variant of "I'm sure I'll find my way out any day now." Both have a skeleton lying a few feet away from them...
** Am I the only one who's creeped out by the * The Mysterious Mr. Gnome and his variations? variations. It's this weird looking gnome, with OffScreenTeleportation abilities, and can appear by your Sims's bed to [[ParanoiaFuel watch him/her/them sleep.]]. And there's nothing you can do to contain it.
*** ** Seanbaby doesn't appear to be aware of this particular feature-when feature - when he does a brief LetsPlay of the game as an experiment in "psychology" "psychology", several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question-it's question - it's quite definitively not there).
** * The Werewolf transformation from the Supernatural expansion. The Sim looks (and sounds) like they're ''in pain'' when it happens. And if you're playing with the game on full moon, it happens whether you like it or not.
*** ** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[TorchesAndPitchforks three torches.]] This troper, knowing about what happened to Keep in mind that witches back then, was slightly disturbed usually were killed by this.fire.
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Added DiffLines:

*** this troper thinks it's actually kinda awesome.
Is there an issue? Send a MessageReason:
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*** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[torchesandpitchforks three torches.]] This troper, knowing about what happened to witches back then, was slightly disturbed by this.

to:

*** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[torchesandpitchforks [[TorchesAndPitchforks three torches.]] This troper, knowing about what happened to witches back then, was slightly disturbed by this.
Is there an issue? Send a MessageReason:
Added something from Sims Supernatural


** The Werewolf transformation from the Supernatural expansion. The Sim looks (and sounds) like they're ''in pain'' when it happens. And if you're playing with the game on full moon, it happens whether you like it or not.

to:

** The Werewolf transformation from the Supernatural expansion. The Sim looks (and sounds) like they're ''in pain'' when it happens. And if you're playing with the game on full moon, it happens whether you like it or not.not.
*** Sims with the [[FlatEarthAtheist Supernatural Skeptic]] has special social interactions. Some are funny enough, like "imply mother is a junebug" when talking to fairies, but some are... unsettling. For example: Look through the options and see "Enthuse about Witch Hunts." The speech bubble even depicts [[torchesandpitchforks three torches.]] This troper, knowing about what happened to witches back then, was slightly disturbed by this.
Is there an issue? Send a MessageReason:
None


** The Werewolf transformation from the Supernatural expansion. The Sim looks like they're ''in pain'' when it happens. And if you're playing during a full moon, it happens whether you like it or not.

to:

** The Werewolf transformation from the Supernatural expansion. The Sim looks (and sounds) like they're ''in pain'' when it happens. And if you're playing during a with the game on full moon, it happens whether you like it or not.
Is there an issue? Send a MessageReason:
None


* The Werewolf transformation from the Supernatural expansion. The Sim looks like they're ''in pain'' when it happens. And if you're playing during a full moon, it happens whether you like it or not.

to:

* ** The Werewolf transformation from the Supernatural expansion. The Sim looks like they're ''in pain'' when it happens. And if you're playing during a full moon, it happens whether you like it or not.
Is there an issue? Send a MessageReason:
None


*** Seanbaby doesn't appear to be aware of this particular feature-when he does a brief LetsPlay of the game as an experiment in "psychology" several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question-it's quite definitively not there).

to:

*** Seanbaby doesn't appear to be aware of this particular feature-when he does a brief LetsPlay of the game as an experiment in "psychology" several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question-it's quite definitively not there).there).
* The Werewolf transformation from the Supernatural expansion. The Sim looks like they're ''in pain'' when it happens. And if you're playing during a full moon, it happens whether you like it or not.
Is there an issue? Send a MessageReason:
The page was blanked for some reason, as with the Pikmin page.

Added DiffLines:

* [[http://www.youtube.com/watch?v=4Il5aZhYy8E&NR=1 the sting]] (heard in the beginning) played when the burglar (or other dangerous event, such as raccoons) appears on your lot in the first game. The combination of the eerie music, the picture in picture highlighting the burglar's furtive and ever-forward movements, and the knowledge that you can't do anything about it - [[ClassicCheatCode not even cheating]]! - save for calling the police, was simply terrifying for me as a kid, since I didn't know any cheat codes then, and thus couldn't afford a burglar alarm. Even if you had the alarm, you could still potentially lose a valuable or two. But, damn, I STILL get goosebumps when I hear the sound!
** GuideDangIt: Place the burglar alarm on the ''outside'' of your house, or [[AcceptableBreaksFromReality better yet]], make a single-tile wall on the very edge of your property (even better, make as many walls as you have "entrances" onto your property), and place a burglar alarm by that wall if you want to make absolutely certain the police will have enough time to catch the crook before he steals your possessions. As a bonus, this won't wake your sleeping Sims, unless (for whatever reason) their bed is outside.
** It's even worse when you're ''ten'', alone, and playing it reasonably late at night. The burglar popped up in the window and that sound, er, sounded, and I screamed. [[{{Understatement}} Rather loudly.]]
** Oh sweet Jesus. I actually think I repressed the memory of that sound. I remember playing that and having to turn the volume off at night, because ''that sound''...!
** The grim reaper. The sims' various animations are all happy and full of motion, even when doing activities that would have them lie still such as sleeping. When your sim dies, it lies on the floor completely motionless and the floating, faceless grim reaper comes to decide its fate.
** Even if they're meant to be prank calls, a lot of the messages your Sims hear when answering a ringing phone are downright ''creepy.'' Special mention goes to "They're coming soon. Better think twice about opening the door." And while you read the message, the little mask in the dialogue box just stares at you. Smiling.
*** The first time this troper got that call, their first burglar came almost immediately after. There was very little sleep that night.
*** [[http://sims.wikia.com/wiki/Prank_calls Here]] is a list of all the prank call messages; they run the gamut from mundane ("Wrong number. Sorry.") to innocuously bizarre and silly ("Do you canoe?") to vaguely unsettling ("The drop off has been made. You've been warned.") to FUCKING OMINOUS ("The end is near. Make preparations.").
** The music when ghosts appear on the lot was downright disturbing and required this troper to turn off the music when playing the game at night. The wailing and laughing noses the ghosts made when floating around didn't exactly help.
** The [[http://www.youtube.com/watch?v=tc54RXrqEJs&feature=related Grim Reaper's music in Sims 3]] scared the living hell out of me when I first heard it. It certainly didn't help that I had the volume up moderately loud.
** Would YOU like to be abducted, raped, and impregnated by aliens? And then end up with a green-skinned, black-eyed child that looks JUST LIKE THE ALIEN WHO RAPED YOU?!
*** Although for Knowledge Sims, the answer is a very definite "yes." Then again, this fits with [[FreakyIsCool the general philosophy of a Knowledge Sim]].
*** We don't technically know if the alien babies come from intercourse or some kind of artificial insemination, but I can't really imagine the latter being less traumatising. Just maybe a different kind of trauma.
** Where GameBreakingBug meets NightmareFuel: Any time an NPC in Sims 3 brings their toddler to the library, the kid crawls over to the toychest and literally disappears into the box. And if you teleport home when holding the neighbour's infant (uh, kidnapping) there's a good chance the infant will turn into an invisible, unfindable, crying baby.
** In World Adventures, at least two tombs have an inscription left by a previous explorer that ends with a variant of "I'm sure I'll find my way out any day now." Both have a skeleton lying a few feet away from them...
** Am I the only one who's creeped out by the Mysterious Mr. Gnome and his variations? It's this weird looking gnome, with OffScreenTeleportation abilities, and can appear by your Sims's bed to [[ParanoiaFuel watch him/her/them sleep.]]. And there's nothing you can do to contain it.
*** Seanbaby doesn't appear to be aware of this particular feature-when he does a brief LetsPlay of the game as an experiment in "psychology" several of the gnomes he set up to stare at the toilet so his subject would never feel comfortable peeing relocate to surrounding guard positions during the solitary confinement portion of the experiment. When he notices this, he expresses doubts about his own sanity (the sanity of his subject isn't exactly in question-it's quite definitively not there).

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