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*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. The game seems to be a glitchy mess, in all the most frightening ways - ghoul-like enemies inexplicably [[NPCRoadblock block certain areas]] and make the game UnintentionallyUnwinnable, sometimes the soundtrack turns into nothing but a low rumbling noise or is occasionally puncutated by [[JumpScare a loud snapping noise]], and one player's copy suddenly replaces all the text with [[ArcWords "This is where I died"]], rendering one mandatory puzzle unwinnable. But that's just the surface of the game's frightening properties, as there's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play eight days prior regains consciousness and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled to death with ropes coming out of nowhere, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. The game seems to be a glitchy mess, in all the most frightening ways - ghoul-like enemies inexplicably [[NPCRoadblock block certain areas]] and make the game UnintentionallyUnwinnable, sometimes the soundtrack turns into nothing but a low rumbling noise or is occasionally puncutated by [[JumpScare a loud snapping noise]], and one player's copy suddenly replaces all the text with [[ArcWords "This is where I died"]], rendering one mandatory puzzle unwinnable. But that's just the surface of the game's frightening properties, as there's a considerable number of incidents involving people getting hospitalized or going insane from playing the game (be it [[JustOneMoreLevel obsessively playing the game to the point of shitting oneself]], or engaging in disturbing acts in their non-game life) or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play eight days prior regains consciousness and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled to death with ropes coming out of nowhere, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).
Is there an issue? Send a MessageReason:
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*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. The game seems to be a glitchy mess, in all the most frightening ways - ghoul-like enemies inexplicably [[NPCRoadblock block certain areas]] and make the game UnintentionallyUnwinnable, sometimes the soundtrack turns into nothing but a low rumbling noise or is occasionally puncutated by [[JumpScare a loud snapping noise]], and one player's copy suddenly replaces all the text with [[ArcWords "This is where I died"]], rendering one mandatory puzzle unwinnable. But that's just the surface of the game's frightening properties, as there's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play eight days prior regains consciousness and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled with ropes, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. The game seems to be a glitchy mess, in all the most frightening ways - ghoul-like enemies inexplicably [[NPCRoadblock block certain areas]] and make the game UnintentionallyUnwinnable, sometimes the soundtrack turns into nothing but a low rumbling noise or is occasionally puncutated by [[JumpScare a loud snapping noise]], and one player's copy suddenly replaces all the text with [[ArcWords "This is where I died"]], rendering one mandatory puzzle unwinnable. But that's just the surface of the game's frightening properties, as there's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play eight days prior regains consciousness and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled to death with ropes, ropes coming out of nowhere, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).
Is there an issue? Send a MessageReason:
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*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play regains consciousness eight days later and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled with ropes, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. There's The game seems to be a glitchy mess, in all the most frightening ways - ghoul-like enemies inexplicably [[NPCRoadblock block certain areas]] and make the game UnintentionallyUnwinnable, sometimes the soundtrack turns into nothing but a low rumbling noise or is occasionally puncutated by [[JumpScare a loud snapping noise]], and one player's copy suddenly replaces all the text with [[ArcWords "This is where I died"]], rendering one mandatory puzzle unwinnable. But that's just the surface of the game's frightening properties, as there's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play eight days prior regains consciousness eight days later and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled with ropes, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).
Is there an issue? Send a MessageReason:
None


*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]].

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]]. The worst comes on the last day of the timeilne: A D-class inexplicably vomits glass sharts and dies despite never having interacted with the game, a three-year-old who went into a coma while watching his older brother play regains consciousness eight days later and [[CruelAndUnusualDeath dies screaming as he suffers hyperthermia]], Foundation test supervisors are assaulted and strangled with ropes, Usenet user and ''Prodigy, Priest, King'' veteran/survivor "tré" makes one final post consisting of the words "I found [[ArcWords where he died]]", and, almost as if as an appropriate coda to the game's horrific incidents, the GameOver jingle plays across countless loudspeaker systems across the country (there's no sound clip of it, but given the nature of the game, it's likely an example of Nightmare Fuel in-universe).
Is there an issue? Send a MessageReason:
None


*** The first section, the Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''. The whole thing reads less like typical containment procedures and more like an evil occult ritual.

to:

*** The first section, the Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the [[MoralityChain Ethics Committee Committee]] mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''. The whole thing reads less like typical containment procedures and more like an evil occult ritual.
Is there an issue? Send a MessageReason:
None


*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]].

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988.1988, which from the incident descriptions appears to be a mix between DungeonCrawler and SurvivalHorror. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]].
Is there an issue? Send a MessageReason:
None


*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia.

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia. There's also the matter of the game getting such widespread distribution thus allowing its horrific anomalous effects to spread across the United States (and possibly other countries, if there are people importing the game or if it was also released there too), in a manner similar to ''Star Signals'' a.k.a. [[https://scp-wiki.wikidot.com/scp-1425 SCP-1425]].
Is there an issue? Send a MessageReason:
None


*** The first section, Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''. The whole thing reads less like typical containment procedures and more like an evil occult ritual.
*** The second section, Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs. When the Foundation succeeds in recovering all of Ms. Holcroft's remains so that a funeral can be held for her, everyone at the funeral inexplicably gets disemboweled, those who were previously affected by her remains suddenly become unable to produce children, and for every one in six subjects who do have children already, one of their children goes missing.

to:

*** The first section, the Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''. The whole thing reads less like typical containment procedures and more like an evil occult ritual.
*** The second section, the Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs. When the Foundation succeeds in recovering all of Ms. Holcroft's remains so that a funeral can be held for her, everyone at the funeral inexplicably gets disemboweled, those who were previously affected by her remains suddenly become unable to produce children, and for every one in six subjects who do have children already, one of their children goes missing.
Is there an issue? Send a MessageReason:
None


*** The second section, Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs. When the Foundation succeeds in recovering all of Ms. Holcroft's remains so that a funeral can be held for her, everyone at the funeral inexplicably gets disemboweled, those who were previously affected by her remains suddenly become unable to produce children, and for every one in six subjects who do have children already, one of them goes missing.

to:

*** The second section, Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs. When the Foundation succeeds in recovering all of Ms. Holcroft's remains so that a funeral can be held for her, everyone at the funeral inexplicably gets disemboweled, those who were previously affected by her remains suddenly become unable to produce children, and for every one in six subjects who do have children already, one of them their children goes missing.
Is there an issue? Send a MessageReason:
None


*** The second section, Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs.

to:

*** The second section, Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs. When the Foundation succeeds in recovering all of Ms. Holcroft's remains so that a funeral can be held for her, everyone at the funeral inexplicably gets disemboweled, those who were previously affected by her remains suddenly become unable to produce children, and for every one in six subjects who do have children already, one of them goes missing.
Is there an issue? Send a MessageReason:
None


*** The first section, Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''. The whole thing reads less like actual containment procedures and more like an evil occult ritual.

to:

*** The first section, Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''. The whole thing reads less like actual typical containment procedures and more like an evil occult ritual.
Is there an issue? Send a MessageReason:
None


*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness and die screaming as he suffers hyperthermia.

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness eight days later and die screaming as he suffers hyperthermia.
Is there an issue? Send a MessageReason:
None


*** The first section, Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" is to be ''[[MercyKill terminated]]''.

to:

*** The first section, Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" who manages to ''survive'' is to be ''[[MercyKill terminated]]''.terminated]]''. The whole thing reads less like actual containment procedures and more like an evil occult ritual.



*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the culture and demographic of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness and die screaming as he suffers hyperthermia.

to:

*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the culture and demographic demographics of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness and die screaming as he suffers hyperthermia.

Added: 3628

Changed: 2261

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* [[https://scp-wiki.wikidot.com/scp-5999 SCP-5999 "This is Where I Died"]] presents itself in a very dread-inducing manner by immediately showing a flashing red warning to not continue. In both access, each section is accompanied by an image of seven candles, with one lit one going out during each proceeding section, and in the remote access version accompanied by a whisper. Each section seems almost nonsensical to each other which just further raises questions, with the warnings almost begging you to not go on as you venture further. And then finally one reaches the end and you are greeted with a video of [[JumpScare some sort of entity appearing and screaming at the camera]] (in fact, the video had to be tweaked because some readers found it ''too'' scary). [[TheFourthWallWillNotProtectYou Whatever the entity is, it's implied the reader, you, released it by going through the article]]. Or at least, that's what it seems to be. A chilling hint to the article's true nature can be found not in the article itself, but ''the article's edit history''. The edit comment for the very first revision reads "Inform the appropriate personnel that our containment of SCP-5000[[note]] 5999 was submitted as an entry for the 5000 contest[[/note]] is complete. Protocol ██-███-█████ tentatively initiated. Godspeed, gentlemen. See you on the other side." The pattern of black boxes corresponds to Protocol ZK-001-Alpha, the doomsday protocol mentioned in [[https://scp-wiki.wikidot.com/sandrewswann-s-proposal Swann's proposal for SCP-001]] -- [[NoticingTheFourthWall the one where they figured out that their universe is run by horror writers]]. Furthermore, if the Foundation really didn't want you to read something, they'd threaten you with memetic kill agents or just redact it outright rather than hide it behind red flashing warnings. Those are SchmuckBait of the highest caliber, and the article is the trap. It's written with vague connections between chapters and loaded with horror tropes and {{Continuity Nod}}s to appeal to its reader, intending to keep you in place and reading to the end of the article to try and puzzle everything together before it unleashes a kill agent. That pants-shittingly terrifying video at the end? ''[[TheFourthWallWillNotProtectYou It's intended to give you, the reader, a heart attack.]]''

to:

* [[https://scp-wiki.wikidot.com/scp-5999 SCP-5999 "This is Where I Died"]] Died"]]:
** It
presents itself in a very dread-inducing manner by immediately showing a flashing red warning to not continue. In both access, each section is accompanied by an image of seven candles, with one lit one going out during each proceeding section, and in the remote access version accompanied by a whisper. Each section seems almost nonsensical to each other which just further raises questions, with the warnings almost begging you to not go on as you venture further. And then finally one reaches the end and you are greeted with a video of [[JumpScare some sort of entity appearing and screaming at the camera]] (in fact, the video had to be tweaked because some readers found it ''too'' scary). [[TheFourthWallWillNotProtectYou Whatever the entity is, it's implied the reader, you, released it by going through the article]]. Or at least, that's what it seems to be. A chilling hint to the article's true nature can be found not in the article itself, but ''the article's edit history''. The edit comment for the very first revision reads "Inform the appropriate personnel that our containment of SCP-5000[[note]] 5999 was submitted as an entry for the 5000 contest[[/note]] is complete. Protocol ██-███-█████ tentatively initiated. Godspeed, gentlemen. See you on the other side." The pattern of black boxes corresponds to Protocol ZK-001-Alpha, the doomsday protocol mentioned in [[https://scp-wiki.wikidot.com/sandrewswann-s-proposal Swann's proposal for SCP-001]] -- [[NoticingTheFourthWall the one where they figured out that their universe is run by horror writers]]. Furthermore, if the Foundation really didn't want you to read something, they'd threaten you with memetic kill agents or just redact it outright rather than hide it behind red flashing warnings. Those are SchmuckBait of the highest caliber, and the article is the trap. It's written with vague connections between chapters and loaded with horror tropes and {{Continuity Nod}}s to appeal to its reader, intending to keep you in place and reading to the end of the article to try and puzzle everything together before it unleashes a kill agent. That pants-shittingly terrifying video at the end? ''[[TheFourthWallWillNotProtectYou It's intended to give you, the reader, a heart attack.]]'']]''
** Each of the segments is its own self-contained horror, too:
*** The first section, Special Containment Procedures, involves gathering civilians at Albright Manor for "PROCEDURE SEVENFOLD". Not D-class, ''civilians''. Whatever this procedure is, it must be so horrific if the Ethics Committee mandates that each of these "witnesses" is to be ''[[MercyKill terminated]]''.
*** The second section, Description, mentions the remains of someone named Jacqueline Holcroft, who was murdered by ''six'' people and whose body parts were subsequently scattered. Anyone exposed to her remains or who knows about the nature of her death is subject to a number of horrific hallucinations or a sleep paralysis that ends with them missing one of their vital organs.
*** The fifth section, an Incident Timeline, pertains to a FictionalVideoGame called ''Prodigy, Priest, King'' that was released in 1988. There's a considerable number of incidents involving people getting hospitalized or going insane from playing the game or even just watching someone else play, and given the culture and demographic of many video game players in the 1980s, many of those victims are ''children''. One notable CruelAndUnusualDeath concerns a three-year-old who goes into a coma while watching his older brother play, only to regain consciousness and die screaming as he suffers hyperthermia.
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-->'''Samuel Ross:''' [[AffablyEvil Look what you've done to yourselves. I told you you wouldn't like it, didn't you? That's why you hear your voice. But you wanted to know so badly. I really liked you guys, so I was trying to be nice. We're so kind to you, you know]]. [[IronicEcho We fight in the light so you can die in the dark]].\\

to:

-->'''Samuel --->'''Samuel Ross:''' [[AffablyEvil Look what you've done to yourselves. I told you you wouldn't like it, didn't you? That's why you hear your voice. But you wanted to know so badly. I really liked you guys, so I was trying to be nice. We're so kind to you, you know]]. [[IronicEcho We fight in the light so you can die in the dark]].\\
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-->My hands shake as I hold the document. "This is confirmed?"
-->He nods. "We got the report from PNEUMA staff yesterday. It's everyone."
-->"Even us?"
-->"Even us, Tejani. To think I'd find myself agreeing with that damn lizard..."
-->"What do we do?"
-->"You know what we have to do. We'll have to disseminate a cure, I think, among personnel before we get things underway. It'll try to stop us otherwise."
-->"God help us, One."
-->"Don't be like that, Tejani. [[WhamLine That's IT talking.]]"

to:

-->My --->My hands shake as I hold the document. "This is confirmed?"
-->He --->He nods. "We got the report from PNEUMA staff yesterday. It's everyone."
-->"Even --->"Even us?"
-->"Even --->"Even us, Tejani. To think I'd find myself agreeing with that damn lizard..."
-->"What --->"What do we do?"
-->"You --->"You know what we have to do. We'll have to disseminate a cure, I think, among personnel before we get things underway. It'll try to stop us otherwise."
-->"God --->"God help us, One."
-->"Don't --->"Don't be like that, Tejani. [[WhamLine That's IT talking.]]"
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Added DiffLines:

%% Image kept on page via crowner in the Moments Images Cleanup Thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=v49zqder
%% https://tvtropes.org/pmwiki/posts.php?discussion=1642193091068711500
%% Please don't change or remove without starting a new thread.

Changed: 33

Removed: 29

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--> [[EvilLaugh (Laughter.)]]

--> [[EvilLaugh (Laughter.)]]

--> [[EvilLaugh (Laughter.)]]

to:

--> [[EvilLaugh (Laughter.)]]

--> [[EvilLaugh
)\\
(Laughter.)]]

--> [[EvilLaugh
)\\
(Laughter.)]]
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** The last addendum at the bottom details the reasoning behind the creation of SCP-5370, as well as letting the reader puzzle everything together. The Foundation was losing too much information due to the numerous gaps in digital storage while the person who knew what went in those gaps kept dying or getting amnesticized. To fix this, they developed a "blackroom," or a location where ''all Foundation personnel go when they die'', regardless of faith and beliefs. SCP-5370, in particular, managed to get around a few issues that they were having with the blackroom concept, like the method of communication, which was now coded in chess moves. It also fixed the so-called "[[{{Hell}} inferno problem]]," where previous actions in a Foundation member's career made the blackroom [[BlackBox inaccessible]], by the space being morally neutral. So, [[LaymansTerms to put it simply]], the Foundation was trying to communicate with their dead staff but kept getting blocked due to their personnel ''consistently going to Hell'' due to all the [[NecessarilyEvil horrible actions]] they had to perform while working in the Foundation. To solve this, they created an extremely complex ChessWithDeath [[PurgatoryAndLimbo purgatory]], and are trying to keep the game going as long as possible, or else REDTEAM, ''the collective entity of all deceased Foundation staff'', [[DraggedOfftoHell will go back to Hell.]] To make matters worse, the Foundation has thoroughly abused the system over the past few decades to the point that BLUE TEAM will be able to end the game within 200 moves. Given that the time limit on a move is 10 years, that means at most 2,000 years remain before RED TEAM is doomed to Hell. The original useful life of the system? ''[[NiceJobBreakingItHero 260,000 years.]]''

to:

** The last addendum at the bottom details the reasoning behind the creation of SCP-5370, as well as letting the reader puzzle everything together. The Foundation was losing too much information due to the numerous gaps in digital storage while the person who knew what went in those gaps kept dying or getting amnesticized. To fix this, they developed a "blackroom," or a location where ''all Foundation personnel go when they die'', regardless of faith and beliefs. SCP-5370, in particular, managed to get around a few issues that they were having with the blackroom concept, like the method of communication, which was now coded in chess moves. It also fixed the so-called "[[{{Hell}} inferno problem]]," where previous actions in a Foundation member's career made the blackroom [[BlackBox inaccessible]], by the space being morally neutral. So, [[LaymansTerms to put it simply]], the Foundation was trying to communicate with their dead staff but kept getting blocked due to their personnel ''consistently going to Hell'' due to all the [[NecessarilyEvil horrible actions]] they had to perform while working in the Foundation. To solve this, they created an extremely complex ChessWithDeath [[PurgatoryAndLimbo purgatory]], and are trying to keep the game going as long as possible, or else REDTEAM, ''the collective entity consciousness of all deceased Foundation staff'', [[DraggedOfftoHell will '''[[DraggedOfftoHell will]]''' [[DraggedOffToHell go back to Hell.]] To make matters worse, the Foundation has thoroughly abused the system over the past few decades to the point that BLUE TEAM will be able to end the game within 200 moves. Given that the time limit on a move is 10 years, that means at most 2,000 years remain before RED TEAM is doomed to Hell. eternal damnation. The original useful life of the system? ''[[NiceJobBreakingItHero '''''[[NiceJobBreakingItHero 260,000 years.]]'']]'''''
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[[caption-width-right:350:'''[[ShmuckBait CONTAINMENT COMPROMISED! TURN OFF YOUR DEVICE! DO NOT PROCEED!]]]]'''

to:

[[caption-width-right:350:'''[[ShmuckBait [[caption-width-right:350:'''''[[ShmuckBait CONTAINMENT COMPROMISED! TURN OFF YOUR DEVICE! DO NOT PROCEED!]]]]'''
PROCEED!]]]]'''''
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-->'''HELPERS'''
-->'''INFO:''' THOSE WHO FREQUENTLY MISBEHAVE DON'T DESERVE A MIND OF THEIR OWN!
-->'''QUOTE:''' HOWDY! THE NAMES FARMER!

to:

-->'''HELPERS'''
-->'''INFO:'''
---->'''HELPERS'''
---->'''INFO:'''
THOSE WHO FREQUENTLY MISBEHAVE DON'T DESERVE A MIND OF THEIR OWN!
-->'''QUOTE:''' ---->'''QUOTE:''' HOWDY! THE NAMES FARMER!

Added: 241

Changed: 325

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*** [[https://scp-wiki.wikidot.com/scp-1440 SCP-1440 (The Old Man From Nowhere)]] is utilized to destroy refugee camps. For some reason, his anomalous effects no longer extend to Foundation personnel.

to:

*** One news report implies that the Foundation is using [[https://scp-wiki.wikidot.com/scp-447 SCP-447 (Ball of Green Slime)]] on civilians. How is obviously kept in the dark, but it's made clear by the wording that it has something to do with whatever happens when the slime comes into contact with dead bodies…
*** [[https://scp-wiki.wikidot.com/scp-1440 SCP-1440 (The Old Man From Nowhere)]] is utilized to destroy refugee camps.camps in his [[WalkingDisasterArea usual way]]. For some reason, his anomalous effects no longer extend to Foundation personnel.

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