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* The Hive. It's not the creepy abandoned hospital setting that got me, but the fact that the Leech Man would pop out of the air ducts. Constantly. And he was invincible. You spent half the time going through that level praying that you'd manage to get what you needed before he showed up in the room you were in... or that he didn't block the door. He also showed up more often when you were wounded and could attack you from 20 feet away.
** And if your partners go down he or she becomes a new Leech Man.
*** And in the rare case you can have MULTIPLE Leech Men facing you... really. Just reset. It'll save you from either snapping your controller or suffering a mental breakdown.
**** Additionally, the new Leech Men are truly invulnerable and will not fall for the same trap that can kill the first one. They're there to stay. Resetting really is the best option at that point.

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* The Hive. It's not the The creepy abandoned hospital setting that got me, but and the fact that the Leech Man would pop out of the air ducts. Constantly. And he was invincible. You spent half the time going through that level praying that you'd manage to get what you needed before he showed up in the room you were in... or that he didn't block the door. He also showed up more often when you were wounded and could attack you from 20 feet away.
**
away. And if your partners go down he or she becomes a new Leech Man.
*** And in the rare case you can have MULTIPLE Leech Men facing you... really. Just reset. It'll save you from either snapping your controller or suffering a mental breakdown.
**** Additionally, the new Leech Men are truly invulnerable and will not fall for the same trap that can kill the first one. They're there to stay. Resetting really is the best option at that point.
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** In one encounter with Ustanak, you must use stealth to evade him and some weird insects that will alert him to your location. If he sees you, dramatic music plays then you must find a hiding spot ''very quickly.'' If you do manage to hide then there is the incredibly tense moment as Ustanak stomp around inches from your position before charging off. And if he manages to catch you...

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** In one encounter with Ustanak, you must use stealth to evade him and some weird insects that will alert him to your location. If he sees you, dramatic music plays then you must find a hiding spot ''very quickly.'' If you do manage to hide then there is the incredibly tense moment as Ustanak stomp around inches from your position before charging off. And if he manages to catch you...you he disembowels you with a collection of [[ThisIsADrill huge drills]].


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* Ubistvo, yet another chain-saw monster, but this chain-saw is ''organic'', growing directly from Ubistvo's arm, and the in-game files explain that the chain-saw is really its ''[[BodyHorror heart and ribcage]].'' Ubistvo's rage is terrifying too, being almost as much as an ImplacableMan as Ustanak, chasing [[spoiler:Ada]], Jake, and Sherry all over Waiyip.
** If [[spoiler:Ada]] gets knocked off the bus by Ubistvo, Zombies shamble out of the alleys to devour the player as you lie helplessly in the street. In loving first-person view for maximum horror.

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* In one of the trailers, they show the transformations of the C-Virus on screen.Its very similar to the ''Film/{{Alien}}'' films.
* The Rasklapanje enemy is a very disturbing-looking creature that is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it staggers toward you and makes a groaning noise. They can rip their arms off that can move on their own to send after you as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. That's right, if you're not quick enough, they regenerate and pursue you once more. But then even more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you if you're not prepared. Probably one of the most disturbing creatures the series has been lacking lately.
* The J'avo already look suitably gruesome with their multiple eyes and scarred faces but when they mutate, this gets taken up to elven. All of the possible mutations are both horrific and dangerous but the scary part is that they are entirely random. You never know what the mutation will be until the J'avo suddenly grow spider legs or transforms into a swarm of mutant bees.

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* In one of the trailers, they show the transformations of the C-Virus on screen.Its very similar to the ''Film/{{Alien}}'' films.
* The Rasklapanje enemy is a very disturbing-looking creature that is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it staggers toward you and makes a groaning noise. They can rip their arms off that can move on their own to send after you as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. ''it won't stay dead.'' That's right, if you're not quick enough, they regenerate and pursue you once more. But then even more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you if you're not prepared. Probably one of the most disturbing creatures in the series has been lacking lately.
series.
* The J'avo already look suitably gruesome with their multiple eyes and scarred faces but when they mutate, this gets taken up to elven.eleven. All of the possible mutations are both horrific and dangerous but the scary part is that they are entirely random. You never know what the mutation will be until the J'avo suddenly grow spider legs or transforms into a swarm of mutant bees.
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* The Malacoda. Ever wondered what might happen if one of those nasty viruses or parasites of the series infected a whale? Well, wonder no more. The Malacoda is more or less a colony of gigantic parasites wearing the mutated body of a whale for a suit. It is in the running for the largest monster in the series and is massive enough to damn near sink the ship it is wrapped around.
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* Lickers. Flayed creatures that can crawl on the walls and ceiling and attack you with their claws and absurdly long tongue. But what seals the deal is how they are introduced. The first glimpse you get of one is as it zips by a window. Then, you enter a hallway that is ''drenched'' in blood. A corpse lays in the hallway, decapitated with its head ''twisted'' off. All while the sound of something like a leaky faucet is heard. You get a short cutscene of your character looking up to see the Licker, slowly stalking along the ceiling, hissing and dropping to the floor in front of you. Is it any wonder they have become one of the series' most iconic enemies?
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more examples of Resident Evil 6 Nightmare Fuel


** In one encounter with Ustanak, you must use stealth to evade him and some weird insects that will alert him to your location. If he sees you, then you must find a hiding spot ''very quickly.''

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** In one encounter with Ustanak, you must use stealth to evade him and some weird insects that will alert him to your location. If he sees you, dramatic music plays then you must find a hiding spot ''very quickly.'''' If you do manage to hide then there is the incredibly tense moment as Ustanak stomp around inches from your position before charging off. And if he manages to catch you...
* The Lepotitsa is a disgusting monster that makes some very creepy noises and looks repulsive with its multiple tumours and split-open face. It's main purpose is to spread the virus and you actually witness it grabbing innocent people and converting them into zombies. It's rather horrible to say the least...
** What makes the encounter with this monster even worse is that [[spoiler: Leon and Helena release it from underneath the Cathedral, allowing it to infect all the civilians who were hiding inside from the zombies.]] Nice job breaking it heroes.
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* The Rasklapanje enemy is a very disturbing-looking creature that is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it staggers toward you and makes a groaning noise. They can rip their arms off to chase you down as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. That's right, if you're not quick enough, they regenerate and pursue you once more. But then even more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you if you're not prepared. Probably one of the most disturbing creatures the series has been lacking lately.

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* The Rasklapanje enemy is a very disturbing-looking creature that is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it staggers toward you and makes a groaning noise. They can rip their arms off that can move on their own to chase send after you down as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. That's right, if you're not quick enough, they regenerate and pursue you once more. But then even more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you if you're not prepared. Probably one of the most disturbing creatures the series has been lacking lately.
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* The Rasklapanje enemy is a very disturbing-looking creature that is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it staggers toward you and makes a groaning noise. They can rip their arms off to chase you down as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. That's right, if you're not quick enough, they regenerate and pursue you once more. But then even more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you if you're not prepared. Probably one of the most disturbing creatures in a while.

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* The Rasklapanje enemy is a very disturbing-looking creature that is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it staggers toward you and makes a groaning noise. They can rip their arms off to chase you down as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. That's right, if you're not quick enough, they regenerate and pursue you once more. But then even more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you if you're not prepared. Probably one of the most disturbing creatures in a while.the series has been lacking lately.
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* The Rasklapanje enemy is a very disturbing-looking creature with exposed intestines and a mouth that makes it look like it is constantly screaming. It is capable of detaching its body parts to attack you and even worse, it cannot be killed through normal gunfire and must be outrun until an alternative method of destroying it is found. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you.

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* The Rasklapanje enemy is a very disturbing-looking creature with exposed intestines and a mouth that makes is similar to the Ooze B.O.W. from RE: Revelations. It has a disturbing cry, which is eerily similar to a baby. It reproduces by forcing itself via the host leech down your throat, implanting an embryo that subsequently bursts out of your stomach. Whenever encountered, it look like it is constantly screaming. It is capable of detaching its body parts to attack staggers toward you and makes a groaning noise. They can rip their arms off to chase you down as well. Small arms fire doesn't stun it. Perhaps the most frightening aspect of the creature is that it WON'T STAY DEAD. That's right, if you're not quick enough, they regenerate and pursue you once more. But then even worse, it cannot be killed through normal gunfire and must be outrun until an alternative method of destroying it is found. more will appear. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you.you if you're not prepared. Probably one of the most disturbing creatures in a while.

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Added a few more examples of nightmare fuel in Resident Evil 6


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[[/folder]]* The Rasklapanje enemy is a very disturbing-looking creature with exposed intestines and a mouth that makes it look like it is constantly screaming. It is capable of detaching its body parts to attack you and even worse, it cannot be killed through normal gunfire and must be outrun until an alternative method of destroying it is found. It also has a nasty habit of ambushing you in enclosed spaces and to really make you panic, it's only attack can instantly kill you.
*The J'avo already look suitably gruesome with their multiple eyes and scarred faces but when they mutate, this gets taken up to elven. All of the possible mutations are both horrific and dangerous but the scary part is that they are entirely random. You never know what the mutation will be until the J'avo suddenly grow spider legs or transforms into a swarm of mutant bees.
*The Ustanak. This guy puts the Nemesis to shame. He chases you everywhere, cannot be killed and possesses a variety of nasty weapons which are physically attached to his arm, from a giant metal claw to a machine gun. The chase sequences, where you must escape this brute can be terrifying.
**In one encounter with Ustanak, you must use stealth to evade him and some weird insects that will alert him to your location. If he sees you, then you must find a hiding spot ''very quickly.''
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* The Iron Maiden, which is this page's picture, is considered by many fans to be the most horrifying enemy in the game. They're like Regeneradors, but are much ''worse''.

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* The Iron Maiden, which is this page's picture, is considered by many fans to be the most horrifying enemy in the game. They're like Regeneradors, Regenerators, but are much ''worse''.


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** Not to mention you'll probably hear him before you see him... which means that you'll be hearing a chainsaw ''when you can't see anyone else.''
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YMMV sinkhole.


* The GameOver screens are almost as scary as the games themselves. [[YourMileageMayVary The later games less so]], probably due to the letters being a regular font as opposed to the [[BloodyMurder bloody, red]] letters they used for older games. Older games usually included the killed character either being killed or dead, while ''[[ResidentEvilCodeVeronica Code Veronica]] just had the character ''scream'' as the letters "YOU DIED" melt away...

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* The GameOver screens are almost as scary as the games themselves. [[YourMileageMayVary The later games less so]], so, probably due to the letters being a regular font as opposed to the [[BloodyMurder bloody, red]] letters they used for older games. Older games usually included the killed character either being killed or dead, while ''[[ResidentEvilCodeVeronica Code Veronica]] just had the character ''scream'' as the letters "YOU DIED" melt away...
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* The GameOver screens are almost as scary as the games themselves. [[YourMileageMayVary The later games less so]], probably due to the letters being a regular font as opposed to the [[BloodyMurder bloody, red]] letters they used for older games. Older games usually included the killed character either being killed or dead, while ''[[ResidentEvilCodeVeronica Code Veronica]] just had the character ''scream'' as the letters "YOU DIED" melt away...

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* The Scagdead. Essentially, every 1 in 100 people are "resistant" to the T-Abyss virus. What this ''actually'' means is that the viral infection just progresses much slower, and the host is left ''alive and conscious'' for the duration. The transformation is also far more grotesque than regular T-Abyss mutations; the host's body is enveloped by an irregular mass of flesh and bone acting as a "new" body, sprouting another head similar to that of a lamprey's, and their left arm mutates into a massive organic ''chainsaw''. The host is ''still'' semi-conscious even at this stage, but notably they are ''unable to control'' their own body; when you meet your first Scagdead (the comms officer of the ''Zenobia''), you can hear him pleading to Jill that he's still human as he attacks her.
* At the beginning of the game while trying to find a key, you stumble across some Ooze attacking a woman. After leaving for the rest of the ship, Jill is forced to return to the lower area. When looking for the corpse, nothing's there except a disturbing entry on how somebody is slowly decomposing and becoming a [[spoiler:zombie]]. After reading that, it turns out that the [[spoiler:deceased woman earlier isn't so dead....]]
* The whole setting of the game. Your stuck on a near sinking ship full of monsters swimming just under your feet, waiting to attack when you least expect it.
* Sea Creepers, their like little skeletons under murky water that will only give you a chance to kill them when your ''in the water with them''. If your not prepared they'll drag you underwater and kill you.

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* The Scagdead. Essentially, every 1 in 100 1o00 people are "resistant" to the T-Abyss virus. What this ''actually'' means is that the viral infection just progresses much slower, and the host is left ''alive and conscious'' for the duration. The transformation is also far more grotesque than regular T-Abyss mutations; the host's body is enveloped by an irregular mass of flesh and bone acting as a "new" body, sprouting another head similar to that of a lamprey's, and their left arm mutates into a massive organic ''chainsaw''. ''[[ChainsawGood chainsaw]]''. The host is ''still'' semi-conscious even at this stage, but notably they are ''unable to control'' their own body; when you meet your first Scagdead (the comms officer of the ''Zenobia''), you can hear him pleading to Jill that he's still human as he attacks her.
her.
** [[HellIsThatNoise "Mayday, mayday... This is the Queen Zenobia... emergency call number... mayday, mayday... maaaaaayyyy.... daaaaayyyyyy..."]]
* At the beginning of the game while trying to find a key, you stumble across some Ooze attacking a woman. After leaving for the rest of the ship, Jill is forced to return to the lower area. When looking for the corpse, nothing's there except a diary, the highly disturbing last entry of which is on how somebody is slowly decomposing and becoming a [[spoiler:zombie]]. After reading that, it turns out that the [[spoiler:deceased woman from earlier isn't so dead....]]
** To make matters worse, [[spoiler: she]] has a number of {{Madness Mantra}}s that [[spoiler: she]] randomly spouts. Most common of all? [[HellIsThatNoise "Found you..." when she appears and "It hurts... it huurrttsss!" when she's finally driven off]].
* The whole setting of the game. Your You're stuck on a near sinking ship full of monsters swimming just under your feet, waiting to attack when you least expect it.
* Sea Creepers, their Creepers; they're like little skeletons under murky water that will only give you a chance to kill them when your you're ''in the water with them''. If your you're not prepared they'll drag you underwater and kill you.you.
* Oozes amp up the BodyHorror to a higher degree then their zombie counterparts and manage to be genuinely disturbing. They're swollen, half-melted looking things that sluggishly flow from side to side in a boneless manner... and when they attack, they tilt back their heads so a long, leech-like tongue can grasp onto your character's neck, sucking desperately for your precious bodily fluids.

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* Nemesis. He's big, [[ImplacableMan takes a ridiculous amount of ammo to knock down, and is capable of getting up]]. Early in game, it's unlikely you'll have enough ammo to take him out. Ah well, there's always the ability to run; Tyrants are always slow in their first form. [[LightningBruiser Except for this one. He can chase you down right from the get go]]. Add in the rocket launcher, and his instant death attack in his first form, and you've got nightmares.

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* Nemesis. He's big, [[ImplacableMan takes a ridiculous amount of ammo to knock down, and is capable of getting up]]. Early in game, it's unlikely you'll have enough ammo to take him out. Ah well, there's always the ability to run; Tyrants are always slow in their first form. [[LightningBruiser Except for this one. He can chase you down right from the get go]]. Add in the rocket launcher, the fact that he can chase you between rooms, and his instant death attack in his first form, and you've got nightmares.nightmares.
* The first time the player enters the chapel save room in the clocktower. After collecting one of the keys at the back of the room and making their way to the exit... the ceiling suddenly vibrates. Plaster rains down. The soothing save room music abruptly stops. [[NothingIsScarier Nothing else actually happens]], but the fact this happens in a ''save room'' is horribly unsettling.


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* The moments leading up to the first bandersnatch encounter. Alfred traps Claire in the corridor via a shutter, before going on the intercom to gloatingly inform her that he's set up a "special playground" just for her. When the player subsequently opens the door to the next room, the loading screen is horribly tense, showing the door opening ''incredibly'' slowly, with a [[HeartbeatSoundtrack heartbeat sound effect]] in the background. Cue Claire entering the room and... [[NothingIsScarier there's nothing there]]. Just a quiet, empty room, containing a couple of empty machine guns. Better collect them before going to get the ammo... OHGODWHATTHEHELLISTHATTHING.
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* The scene where the police officer becomes a zombie.
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* Dr. Salvador... .He is a chainsaw-wielding Ganado that can kill you in one hit, and it's nearly impossible to kill.

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* Dr. Salvador... .He is a chainsaw-wielding Ganado that can kill you in one hit, and it's nearly impossible is very tough to kill.
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* Nemesis. He's big, takes a ridiculous amount of ammo to knock down, and is capable of getting up. Early in game, it's unlikely you'll have enough ammo to take him out. Ah well, there's always the ability to run; Tyrants are always slow in their first form. [[LightningBruiser Except for this one. He can chase you down right from the get go]]. Add in the rocket launcher, and his instant death attack in his first form, and you've got nightmares.

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* Nemesis. He's big, [[ImplacableMan takes a ridiculous amount of ammo to knock down, and is capable of getting up.up]]. Early in game, it's unlikely you'll have enough ammo to take him out. Ah well, there's always the ability to run; Tyrants are always slow in their first form. [[LightningBruiser Except for this one. He can chase you down right from the get go]]. Add in the rocket launcher, and his instant death attack in his first form, and you've got nightmares.
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* While the T-Virus might be horrible, what the G-Virus does is even worse. An infected individual becomes a monster, just like the T-Virus. ''Unlike'' the T-Virus, the G-Virus mutates both itself and the infected individual. Every time an infected organisim is "killed", the virus mutates and brings it back to life, eventually leaving almost nothing of the host organism left. [[spoiler:William Birkin]], who injected himself with the virus, goes from [[http://images.wikia.com/residentevil/images/b/bd/RE_Birkin2.jpg this]], into ''[[http://images2.wikia.nocookie.net/__cb20110830180103/residentevil/images/e/e4/William_Birkin_15.jpg this]]''. The virus also drives the infected to "procreate" by implanting a G-embryo into a person of similar genetics, or in other words: blood relatives. If they ''aren't'' blood related, the embryo explodes out of the host body and turns into a horribly malformed creature.

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* While the T-Virus might be horrible, what the G-Virus does is even worse. An infected individual becomes a monster, just like the T-Virus. ''Unlike'' the T-Virus, the G-Virus mutates both itself and the infected individual. Every time an infected organisim is "killed", the virus mutates and brings it back to life, eventually leaving almost nothing of the host organism left. [[spoiler:William Birkin]], who injected himself with the virus, goes from [[http://images.wikia.com/residentevil/images/b/bd/RE_Birkin2.jpg this]], into ''[[http://images2.wikia.nocookie.net/__cb20110830180103/residentevil/images/e/e4/William_Birkin_15.jpg this]]''. The virus also drives the infected to "procreate" by implanting a G-embryo into a person of similar genetics, or in other words: blood relatives. If they ''aren't'' blood related, the embryo [[ChestBurster explodes out of the host body body]] ''{{Alien}}'' style and turns into a horribly malformed creature.
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* If you get killed by a Novistador when it grabs you and starts spraying you with acid, you get treated to a disturbingly realistic sight of Leon with half of his face melted off.

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* The Chained Creature, aka [[spoiler:Lisa Trevor]]. There's the first cutscene, then the unexpected appearance in the underground caves, but the journal entries and the creature's general backstory make it the most disturbing thing in the whole game.
*** Her pants-wetting anguished "MOOOOOOOOOOOOOOOOOOOMYYYYYYYYYYYYYYYY!" out of NOWHERE.

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* The Chained Creature, aka [[spoiler:Lisa Trevor]]. There's the first cutscene, then the unexpected appearance in the underground caves, but the journal entries and the creature's general backstory make it the most disturbing (and simultaneously [[TearJerker heartbreaking]]) thing in the whole game.
*** Her pants-wetting anguished "MOOOOOOOOOOOOOOOOOOOMYYYYYYYYYYYYYYYY!" out of NOWHERE.
game.
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-->... ''Are the faint sounds of footsteps those of survivors''?



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-->... ''Are the faint sounds of footsteps those of survivors''?





* Bandersnatches. Those things with one elastic arm. Yeah, they look a little goofy, but they have the talent of ''always'' appearing in the ''worst'' place at the ''worst'' time, and they're difficult to outrun because they can use that elastic arm to [[TheLegendOfZelda hookshot]] their way across the room and attack you.

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* Bandersnatches. Those things with one elastic arm. Yeah, they look a little goofy, but they have the talent of ''always'' appearing in the ''worst'' place at the ''worst'' time, and they're difficult to outrun because they can use that elastic arm to [[TheLegendOfZelda [[GrapplingHookPistol hookshot]] their way across the room and attack you.

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* At the beginning of the game while trying to find a key, you stumble across some Ooze attacking a woman. After leaving for the rest of the ship, Jill is forced to return to the lower area. When looking for the corpse, nothing's there except a disturbing entry on how somebody is slowly decomposing and becoming a [[spoiler:zombie]]. After reading that, it turns out that the [[spoiler:deceased woman earlier isn't so dead....]]

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* At the beginning of the game while trying to find a key, you stumble across some Ooze attacking a woman. After leaving for the rest of the ship, Jill is forced to return to the lower area. When looking for the corpse, nothing's there except a disturbing entry on how somebody is slowly decomposing and becoming a [[spoiler:zombie]]. After reading that, it turns out that the [[spoiler:deceased woman earlier isn't so dead....]]
]]
* The whole setting of the game. Your stuck on a near sinking ship full of monsters swimming just under your feet, waiting to attack when you least expect it.
* Sea Creepers, their like little skeletons under murky water that will only give you a chance to kill them when your ''in the water with them''. If your not prepared they'll drag you underwater and kill you.
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Factual inaccuracy

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** In the Remake, Wesker fixes the door for Chris after completing the Courtyard section.

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** Hearing that ''"squish, squish"'' is arguably the scariest sound in that game.



* The Hunters are back...[[spoiler: And they can turn invisible!]]

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* The Hunters are back...[[spoiler: And they can turn invisible!]]
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[[caption-width-right:280:"Does somebody [[HighOctaneNightmareFuel need a hug?"]]]]

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[[caption-width-right:280:"Does somebody [[HighOctaneNightmareFuel [[NightmareFuel need a hug?"]]]]



Don't let [[{{Narm}} the numerous cheesy voice overs and infamously corny lines fool you.]] With more [[ZombieApocalypse living dead]], scary monsters and BodyHorror than you can shake a stick at, the ''ResidentEvil'' series is a [[HighOctaneNightmareFuel High Octane Nightmare]] [[MemeticMutation Sandwich]].

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Don't let [[{{Narm}} the numerous cheesy voice overs and infamously corny lines fool you.]] With more [[ZombieApocalypse living dead]], scary monsters and BodyHorror than you can shake a stick at, the ''ResidentEvil'' series is a [[HighOctaneNightmareFuel High Octane [[NightmareFuel Nightmare]] [[MemeticMutation Sandwich]].
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* The Hunters are back...[[Spoiler: And they can turn invisible!]]

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* The Hunters are back...[[Spoiler: [[spoiler: And they can turn invisible!]]
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[[quoteright:280:[[ResidentEvil4 http://static.tvtropes.org/pmwiki/pub/images/re4s2_regenerator.jpg]]]]
[[caption-width-right:280:"Does somebody [[HighOctaneNightmareFuel need a hug?"]]]]

-->... ''Are the faint sounds of footsteps those of survivors''?



Don't let [[{{Narm}} the numerous cheesy voice overs and infamously corny lines fool you.]] With more [[ZombieApocalypse living dead]], scary monsters and BodyHorror than you can shake a stick at, the ''ResidentEvil'' series is a [[HighOctaneNightmareFuel High Octane Nightmare]] [[MemeticMutation Sandwich]].
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[[foldercontrol]]

[[folder: Serieswide scares]]
* The [[GiantSpider spiders]]... and it gets worse. There's the Black Tiger. Technically, the Black Tiger is a huge tarantula in the first game, as are the other giant spiders. The remake bases its design on the [[EverythingTryingToKillYou Australian]] funnelweb, about a hundred times more deadly. Course, if you're an arachnophobe, this doesn't help at all.
* The ''atmosphere'' of the games. Just about every game, but particularly those with the SpritePolygonMix, will have several rooms that have no enemies whatsoever in them, and yet ''will make your skin crawl'', via a combination of lighting, camera angles, environment details and the series's love of HellIsThatNoise with their soundtracks. Just which [[EmptyRoomPsych empty room]] is worst varies from player to player, but every game has at least ''one'' of them...
* The T-Virus infected animals are even worse then most of the zombies.
* Owing to the fact that the backstory of Umbrella is developed over several games in the series, this belongs here. Quite simply, the people that work at Umbrella are terrifying even ''before'' any infection or transformation. Take their top researchers, Wesker and Birkin. Birkin is one of the series' most frightening creatures after his transformation, but he and Wesker were monsters far before their respective infections. Just look at how they developed their viruses, particularly their treatment of Lisa Trevor. Callously and without any concern or remorse, the experimented on her and others for years, and casually discarded her once they had the prototype for the G-Virus. Despite this, Birkin later had a family, including a daughter not much younger than Lisa was at the beginning of her experimentation. It was originally Spencer and Marcus who had her (and her mother) used as a specimen; the lack of humanity in the Umbrella higher ups is quite frightening in its own right (especially since such human experimentation apparently free of ethics [[NaziGermany has happened in real life]]).
* The music. Probably unnerving for some first time players, but it still messes with you. Especially if music randomly plays (i.e. ''ResidentEvil4'') and you're just wondering what the hell is to come... And in some moments, [[spoiler:they're just screwing with you]].
* Save rooms. They're known as places of safety, down to the music they play. Resident Evil 4 uses music alone to mark safe zones. Consequently, the few places where they break safe zones are absolutely terrifying.
* Windows. Yes, windows. It's almost a RunningGag in the Resident Evil series. Ever since the first time you run into Cerberus in Resident Evil 1, you eye every window with suspicion. Any pane of glass in the Resident Evil series may have some unknown horror behind it. It's especially ominous when you see the zombies banging on them, attempting to break in. More often than not, any window you see is likely a [[ChekhovsGun Chekhov's Window.]] Something at some point in time will leap through it and try to kill you.
[[/folder]]

[[folder: Resident Evil 0]]
* ''ResidentEvil0'' doesn't have the [=REmake=]'s Crimson Heads, but it makes up for that with a new enemy called a Humanoid Leech (often referred to as "leech zombies"), [[TheWormThatWalks a swarm of T-Virus leeches that gather together into a human-like form]]. Aside from being full-blown DemonicSpiders, the things just love to hang around in narrow, claustrophobic hallways, move with a disturbing, boneless walk, and have a [[ScareChord really]] [[HellIsThatNoise disturbing]] [[http://www.youtube.com/watch?v=F89LW0dfUjc musical theme]]. What's more, humanoid leeches can and will make their way into rooms that were previously ''empty'', meaning that you will reenter a "safe" area, only to find as soon as the screen finishes loading that one of these abominations is ''right in front of you.''
** The worst part? They look like normal people. [[spoiler:The first one you find sits there looking like an old man before his head FALLS ONTO THE FLOOR.]]

[[/folder]]

[[folder: Resident Evil 1 / Remake]]
* The game warden's diary, where you read exactly what happens to someone as they transform into a zombie, are extremely disturbing. "Itchy itchy Scott came ugly face so killed him. Itchy. Tasty." And you are attacked by said zombie as soon as you've finished reading it.
** Most people will see the rattling closet, and even if scared, know that the zombie will come out. The bad thing is when the door opens, you see a box of shotgun shells or a taser battery on the ground, the equivalent of resident evil gold bars, right behind the zombie. Even worse? [[spoiler:Once you skip or run around this zombie, ANOTHER ONE APPEARS IN FRONT OF THE DOOR, hidden by the freaking camera angle.]]
* The Chained Creature, aka [[spoiler:Lisa Trevor]]. There's the first cutscene, then the unexpected appearance in the underground caves, but the journal entries and the creature's general backstory make it the most disturbing thing in the whole game.
*** Her pants-wetting anguished "MOOOOOOOOOOOOOOOOOOOMYYYYYYYYYYYYYYYY!" out of NOWHERE.
* The Crimson Head zombies. Nothing like entering a room you killed a zombie in a while back, but you were somehow unable to decapitate/burn it at the time, only to discover that [[spoiler:the corpse has disappeared... and then you discover that, not only is the damn thing alive/undead again, but that it's stronger. And faster. SUPER fast. And it has CLAWS.]] They let out player-bowel-voiding noises, have almost shining-neon-white eyes, crimson-red skin (hence the name), and COME OUT OF NOWHERE!
** The worst possible way to run into one of them? When you only have a pistol, and they're between you and where you need to get to, and their back is turned to you. You can see their face reflected off a mirror, but they're completely oblivious if you keep your distance, so they just stay in one place, waiting for you to make the first move.
* The L-shaped hallway. This is a hallway where, as you walk through, you catch the attention of two Cerberus dogs outside. In the original, they come crashing through the windows and attack. In [=REmake=], the window glass cracks loudly... but [[NothingIsScarier the dogs]] ''[[NothingIsScarier don't]]'' [[NothingIsScarier come crashing through]], so you make your way to the other end of the hall watching the windows in wide-eyed paranoia. And of course, should you think that was just a RedHerring and decide to come through that hallway from the other side, the dogs ''do'' come through the windows.
* Seen the uncut intro to the original, where Joseph gets gruesomely mauled to death by zombie dogs? It's worse in the remake.
* There's a certain hallway that you go through multiple times, with nothing interesting happening each time. But for some reason, after a certain number of trips there, two crimson heads decide to jump in from the windows.
* Jill pulling the stopper out of a bath tub.
* There's a freaking door that has a broken doorknob that can break after a certain number of uses, blocking off a major shortcut and forcing you to backtrack around the entire mansion. Barry fixes it in Jill's version, but Chris is out of luck.
* There is a room where you find a dead zombie and the body of a scientist who hung himself. Then a note that explains the heart-wrenching process of him having to kill his best friend and then hang himself, with the pistol used to kill himself on top of the note -- called the "Suicide Pistol." But the worst part is that you go into an adjacent bathroom to collect an item, then hear a *THUMP* as he FREAKING CUTS HIMSELF LOOSE.
* In the 'Advanced' mode of "''Directors Cut''", some of the zombies are able to move ''much'' faster than their regular shuffling companions. Of course, we're never actually informed of this at any point (not even in the manual), so you won't know that this is the case until you encounter one during play. Oh, and there's absolutely no way to tell them apart from the 'regular' zombies either... cue paranoia and ''genuine fear of the lowliest enemy in the game!''
* So, you just came back from a trip through the garden and the lab underneath and are back at the mansion with a shiny new key to unlock all of those pain in-the-ass doors. So far, the worst regular enemy you have faced is a giant spider. Then a cutscene plays. First person perspective of ''something'' running through the garden, bashing open every door it can find. No problem, you may think. Just another Cerberus. Then you see a long, green arm pull open a door. [[OhCrap The door you just came through, the door]] ''[[OhCrap right behind you]]''. Wheel around and come face-to-face with a green humanoid squealing beast that -- if your health is low enough -- will leap across the hallway like a frickin' Ninja and slice your head off. Say hello to the Hunter. And if you manage to kill ''this'' one, his brothers have now taken over the mansion. [[AlwaysABiggerFish And most of the zombies are gone....]]
[[/folder]]

[[folder: Resident Evil 2]]
* Chief Brian Irons. [[spoiler: The man is an obvious psychotic. He raped at least one woman in college, he may have had his secretary killed, arrests a reporter without charging him, and his policies towards ammunition storage and the door key system were intentionally designed to cause as many casualties as possible in a disaster. When the outbreak occurs, he completely breaks down, begins actively hunting his fellow police officers, and murders the mayor and his daughter, the later with the intention of ''stuffing and mounting her corpse'' to "preserve her beauty"]]. Just goes to show you don't have to be infected to be a monster.
* While the T-Virus might be horrible, what the G-Virus does is even worse. An infected individual becomes a monster, just like the T-Virus. ''Unlike'' the T-Virus, the G-Virus mutates both itself and the infected individual. Every time an infected organisim is "killed", the virus mutates and brings it back to life, eventually leaving almost nothing of the host organism left. [[spoiler:William Birkin]], who injected himself with the virus, goes from [[http://images.wikia.com/residentevil/images/b/bd/RE_Birkin2.jpg this]], into ''[[http://images2.wikia.nocookie.net/__cb20110830180103/residentevil/images/e/e4/William_Birkin_15.jpg this]]''. The virus also drives the infected to "procreate" by implanting a G-embryo into a person of similar genetics, or in other words: blood relatives. If they ''aren't'' blood related, the embryo explodes out of the host body and turns into a horribly malformed creature.
* Files you find in the police station are mostly from police officers who survived the initial zombie attack. They talk about plans to take the station back and rescue survivors, but all of it failed. The most disturbing one is from an officer named David. He talks about how he ran as a fellow officer who saved his life was killed, screaming for help and how hopeless and insane the situation is. He ends the letter mentioning how [[AteHisGun his old friend Mossberg is going to be "turning one more body into fertilizer"]].
[[/folder]]

[[folder: Resident Evil 3: Nemesis]]
* Nemesis. He's big, takes a ridiculous amount of ammo to knock down, and is capable of getting up. Early in game, it's unlikely you'll have enough ammo to take him out. Ah well, there's always the ability to run; Tyrants are always slow in their first form. [[LightningBruiser Except for this one. He can chase you down right from the get go]]. Add in the rocket launcher, and his instant death attack in his first form, and you've got nightmares.
[[/folder]]

[[folder: Resident Evil Code: Veronica]]
* There is one point where the player enters a small clinic. There are two gurneys, one with a dead zombie, the other with a body bag. Reading the journal on the table reveals that the doctor here was severely screwed up, and going into the back room, ''a freaking torture chamber'', pretty much drives it home. But that's not the worst part. The worst part is when the player returns to the clinic room, and the body bag opens up and the zombified doctor leaps out and ''runs right at you''.
* The Iron Maiden room. Going through a room filled with various torture devices? Check. Finding out there were sadistic people here to watch? Again, check. Reaching the end to find a room that rapidly fills with gas, forcing you to stop it via a statue, then [[spoiler:sticking a rusty sword into the device, with a zombie inside suddenly popping out and biting your face?]] Check. One final caveat: Running out of the room doesn't mean you're safe. [[spoiler:The zombie WILL follow you...]]
* Bandersnatches. Those things with one elastic arm. Yeah, they look a little goofy, but they have the talent of ''always'' appearing in the ''worst'' place at the ''worst'' time, and they're difficult to outrun because they can use that elastic arm to [[TheLegendOfZelda hookshot]] their way across the room and attack you.
[[/folder]]

[[folder: Umbrella / Darkside Chronicles]]
* The Radio Chatter from HUNK's level. Among other things, you hear demands from a police woman as she tries to regroup survivors, the last broadcasts from a radio station being surrounded by zombies, ads for Umbrella medicinal products, the desperate pleading of an injured, trapped survivor of HUNK's Alpha Team, and, perhaps the creepiest, a nameless man's psychotic breakdown, with fits of insane laughter and weeping assertions of the hopelessness of the situation.
** @@IT'S ALL OVER, MAN! WE'RE ''SCREEEEEEEEEEEEEWED!!'' '''''HAHAHAHAHAHAHAHAHAHAHAHAHA'''''--* click* @@
* Alfred Ashford. On the way to Alfred's 'training centre', you see insane, demented graffiti on the walls showing people dying bloodily, a family drawing with his father scribbled over in red, and images of a boy and girl saying 'hello' and 'goodbye'. And this isn't normal graffiti, mind you. It's all drawn as if it was done ''by a small child''. The elevator ride down reveals a door surrounded by drawings of eyes and the word 'die' scribbled so many times over the door it's almost illegible. And then you get to the ''actual'' 'training centre' ... which is called a 'Kill House' filled with targets, zombies, and more insane graffiti. Yeah. Frankly, you'd rather face an ''entire island'' of monsters than deal with a guy ''this insane''.
** That giant freaky doll inside their mansion is even worse in this version.
* The licker hallway is worse too. It's just a huge bloodbath now, literally.
* The redesign of Steve as a monster. It's creepy. The way his face is incorporated in the monster form is gaunt, fanged, in a perpetual scowl, and [[TearJerker somehow melancholy,]] like [[spoiler:Jill in Resident Evil 5.]] It gives that impression that he knows what he's doing and can't stop himself from following Alexia's orders. And how he mutates. His skin ''bubbles''. It's not a smooth change. It looks like it hurts. A lot.
** The actual design of Monster Steve's ''body'' has changed very little (they gave him a semi-exposed heart... and that's about it). It makes more of an impact because it's being rendered with much better graphics. The NightmareFace, however, is new, and it makes all the difference in the world, along with the relatively small detail of his neck, namely that in order to bring his head up to look at you, the neck was made visibly longer than the human norm, and is twisted at a somehow ''disturbing'' angle.
* The Black Tiger spider. They redesigned it from a tarantula reskin to resemble funnelwebs. Rebecca has the displeasure of fighting two of them face to face in ''Umbrella Chronicles''. And ''Darkside Chronicles'' has Leon legging it when he faces two spiders, who had again gone through a mild redesign, crawling along the walls towards him.
* The ending, where Wesker speculates that the mutations are based on emotions, which are linked to the various chemicals in our minds. [[FridgeHorror Think about this for a second]]. If you looked down a few posts, you'll see that the mass produced tyrants are made from a special chemical extracted from the brain, which is produced in excess from stress (i.e: being scared out of your pants). This means that the Tyrants are ''literal fear incarnate''.
[[/folder]]

[[folder: Outbreak]]
* The cutscene on Main Street in ''Outbreak.'' The sheer scale of the outbreak hits home right then, and it's an OhCrap moment both in-game and out.
* "Wild Things", which takes place in a zoo full of zombified animals, such as lions, hyenas, and crocodiles. But the most terrifying is easily Oscar the elephant, or as he's now known, "Titan". As if ordinary rampaging elephants weren't scary enough, Titan is a rampaging elephant with decaying skin, jagged, bladelike tusks, and his entrails hanging out of his side.
* The artwork for Nyx makes it obvious the dev team was just outright going for the EldritchAbomination look. Boy, did they pull it off. A monstrous ''jelly'' being with a single core, capable of ''absorbing'' you and any corpses around. ''Including a Tyrant''. The kicker? Some of the guys ''are still alive'', including the Tyant, as Nyx tries to devour and absorb them.
* In ''Outbreak'' 2, an AbandonedHospital in the middle of an empty woods, with zombies infested by plants that pop out ''from underneath your feet.'' And then, of course, there's the mutated, axe-wielding serial killer stalking you through the place intent on chopping up your corpse and feeding it to the monster plant in the basement that he believes is the reincarnation of his dead wife.
* The Hive. It's not the creepy abandoned hospital setting that got me, but the fact that the Leech Man would pop out of the air ducts. Constantly. And he was invincible. You spent half the time going through that level praying that you'd manage to get what you needed before he showed up in the room you were in... or that he didn't block the door. He also showed up more often when you were wounded and could attack you from 20 feet away.
** And if your partners go down he or she becomes a new Leech Man.
*** And in the rare case you can have MULTIPLE Leech Men facing you... really. Just reset. It'll save you from either snapping your controller or suffering a mental breakdown.
**** Additionally, the new Leech Men are truly invulnerable and will not fall for the same trap that can kill the first one. They're there to stay. Resetting really is the best option at that point.
** Hearing that ''"squish, squish"'' is arguably the scariest sound in that game.
[[/folder]]

[[folder: Gun Survivor]]
* In the first ''Survivor'', you learn from a file that Sheena Island, the mass production plant for "Mr. X"-style Tyrants, has achieved this role by making use of a hormone found inside of teenagers' brains, and it's produced when they're frightened/stressed. Umbrella knows maximum fright/stress levels are caused by excrutiating pain. Yes, Umbrella tortures kids to death in order to further their goals. Just let that sink in.
** Worse, they open their skulls while ALIVE AND FULLY CONSCIOUS in order to get said hormones.
[[/folder]]

[[folder:Resident Evil 4]]
* The Iron Maiden, which is this page's picture, is considered by many fans to be the most horrifying enemy in the game. They're like Regeneradors, but are much ''worse''.
* Dr. Salvador... .He is a chainsaw-wielding Ganado that can kill you in one hit, and it's nearly impossible to kill.
[[/folder]]

[[folder:Revelations]]
* The Scagdead. Essentially, every 1 in 100 people are "resistant" to the T-Abyss virus. What this ''actually'' means is that the viral infection just progresses much slower, and the host is left ''alive and conscious'' for the duration. The transformation is also far more grotesque than regular T-Abyss mutations; the host's body is enveloped by an irregular mass of flesh and bone acting as a "new" body, sprouting another head similar to that of a lamprey's, and their left arm mutates into a massive organic ''chainsaw''. The host is ''still'' semi-conscious even at this stage, but notably they are ''unable to control'' their own body; when you meet your first Scagdead (the comms officer of the ''Zenobia''), you can hear him pleading to Jill that he's still human as he attacks her.
* At the beginning of the game while trying to find a key, you stumble across some Ooze attacking a woman. After leaving for the rest of the ship, Jill is forced to return to the lower area. When looking for the corpse, nothing's there except a disturbing entry on how somebody is slowly decomposing and becoming a [[spoiler:zombie]]. After reading that, it turns out that the [[spoiler:deceased woman earlier isn't so dead....]]
* The Hunters are back...[[Spoiler: And they can turn invisible!]]

[[/folder]]

[[folder:Resident Evil 5]]
* At the end, Albert Wesker [[spoiler:transforms himself into a monster and proceeds to chase you with his CombatTentacles.]]
* The Executioner and chainsaw Majini are horribly disfigured and can kill you in one or 2 hits.
* Uroborous is a virus that causes its victims to be covered in black slithering tentacles that literally eat the victim from the inside. It gets worse when the Uroborus virus infects someone; the person is left in agonizing pain until they are killed or absorbed by the virus. And Wesker was trying to ''spread'' this.
* When you get killed by the town Majini in Chapter 1-1, you are left to watch as Chris and Sheva are violently killed by them with farming tools.
* Some old friends are back! And if they had eyes, they would be happy to see you. ''Nobody has fed them in a long time''. [[spoiler:Lickers. Lots of Lickers.]]
* There's one area near the end of the game, that has a group of corpses being disposed of in a incinerator. The creepy thing is, if you get even close to those corpses, they will get stand up and attack you while others are awoken. These were ''live'' test subjects being burnt in a incinerator.
* The [[DarkestAfrica swamp level]]. The infected Ndipaya tribe are horrifying to behold, their lips and hands eaten away, their hearts bulging out of their chests, and the look of sheer hatred on their faces. They charge screaming at you with inhuman agility and stamina. Then there are the crocodiles lurking in the water to eat you when you least suspect it...
[[/folder]]

[[folder:Resident Evil 6]]
* In one of the trailers, they show the transformations of the C-Virus on screen.Its very similar to the ''Film/{{Alien}}'' films.
[[/folder]]
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