Follow TV Tropes

Following

History NightmareFuel / NancyDrew

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

*Without giving too much away, [[spoiler: At the end of the game, when the house catches on fire, you have the choice of saving Clara, not choosing to save her alters the epilogue with Nancy stating that they have yet to find Clara, and that a woman watching could swear she saw two woman descending from the house. Yes, the game developers did just give you the chance of letting someone die.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''entire plot of the game'', for that matter. [[spoiler: Nancy thinks she's going to Scotland to investigate her mother's death - instead she has to stop a terrorist organization from exposing the ''entire city of Glasgow'' to a virus that may or may not kill much of the population.]] If she fails, [[spoiler: said terrorist organization will ''personally'' send in the help necessary to get Glasgow on its feet, while essentially ''taking over the city in the process.'']] For all that this isn't explicitly discussed very often, it's still a terrifying idea when you really think about it, especially since it's one of the rare cases when Nancy herself isn't enough to stop everything in its tracks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And yet, the voices sound male...

Added: 324

Changed: 12

Is there an issue? Send a MessageReason:
None


* When Nancy visits Copper Gorge's cemetery and encounters an apparently disembodied and quite unnerving voice, which informs her of the fact that it's the cemetery's caretaker. Even she's disconcerted.

to:

* When Nancy visits Copper Gorge's cemetery and encounters an apparently disembodied and quite unnerving voice, which informs her of the fact that it's the cemetery's caretaker. Even she's disconcerted.
disconcerted.

!!#17 Legend of the Crystal Skull
* If you look closely, there's a little bit of ParanoiaFuel in the gumbo van. [[spoiler:The avatar used for the gumbo seller is exactly the same as Shorty's from ''Shadow Ranch''.]] It's probably just laziness on the developer's parts, but it's still creepy.


Added DiffLines:

* The first time you visit Moira.

Added: 112

Changed: 36

Is there an issue? Send a MessageReason:
None


*** And the slamming sound is always the same. This means that any slam you hear could precede a death sequence.



* So you're walking around the pond looking for clues and you see a shadow near the water's edge that you can click on. You look into the water and [[spoiler: OHMYGODTHEREISAFACEINTHEWATERAHHHHHHHHHHHHHHH!]]. After it fades and you restart your heart, you look in again. There's nothing there.
** It's in the pond under the tree on the right, if you've exited from the ryokan lobby. Mind you, it doesn't appear every time. [[spoiler: Look for Kasumi's face]]
* The soundtrack of the game is most likely the most unsettling of the series. There is only a handful of the BGM that are nice, the rest? Unsettling BGM of distorted traditional shamisen music, a BGM that almost sounds like metal grinding against metal and more.

to:

* So you're walking around the pond looking for clues and you see a [[TitleDrop shadow near the water's edge edge]] that you can click on. You look into the water and [[spoiler: OHMYGODTHEREISAFACEINTHEWATERAHHHHHHHHHHHHHHH!]]. After it fades and you restart your heart, you look in again. There's nothing there.
** It's in the pond under the tree on the right, if you've exited from the ryokan lobby. Mind you, it doesn't appear every time. [[spoiler: Look for Kasumi's face]]
face.]]
* The soundtrack of the game is most likely the most unsettling of the series. There is only Only a handful of the BGM that are is nice, the rest? Unsettling BGM of distorted traditional shamisen music, a BGM that almost sounds like metal grinding against metal and more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!#29 The Silent Spy
* Nancy gets shot at. And the shots are heard again in one of her last flashbacks. [[spoiler:The shooting was faked, but it's still terrifying.]]

Added: 430

Changed: 31

Is there an issue? Send a MessageReason:
None


** This is also one of the only things in the game that can't be explained away by the actions of the culprit [[spoiler: or Linda.]] It just ''happens''.




to:

* This conversation with Linda:
-->'''Nancy''': Can I get you anything?
-->'''Linda''': A glass of water would be nice. I get so thirsty sometimes. And I get so ''[[ImAHumanitarian hungry.]]''
** Then she yells at you to get out, and when you come back there's a bleeding-raw steak on her bedside table. Eeeugh.

Changed: 18

Removed: 40

Is there an issue? Send a MessageReason:
None


* Even the more "mundane" aspects of the game were unnerving to this troper. For example, the explanation for the hauntings: [[spoiler:Nancy and company were unknowingly inhaling constant lungfuls of carbon monoxide due to Thornton Hall's faulty furnace.]] If you're a hypochrondriac, have a good time obsessing over that idea.

to:

* Even the more "mundane" aspects of the game were unnerving to this troper.are unnerving. For example, the explanation for the hauntings: [[spoiler:Nancy and company were unknowingly inhaling constant lungfuls of carbon monoxide due to Thornton Hall's faulty furnace.]] If you're a hypochrondriac, have a good time obsessing over that idea.



<<|HighOctaneNightmareFuel/VideoGames|>>
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The door slamming shut as you come up from the basement.
Is there an issue? Send a MessageReason:
None



to:

** And the ease with which you can lose track of where you are and get lost in those woods, with creepy ghost rottweilers howling in the distance, does ''not'' help.
Is there an issue? Send a MessageReason:
None


** And, according to WordOfGod, [[spoiler:that monoxide was giving you ''hallucinations.'' That's their explanation for most of the seemingly supernatural stuff in-game. And these hallucinations, combined with the gas-induced drowsiness could shock you badly enough to CAUSE A HEART ATTACK. That's how they explain said supernatural stuff sometimes sending you to the 'You have made a fatal error' screen. So, yeah. Have fun replaying the game and wondering how much of it is real and how much is the fevered rantings of the hallucinating protagonist...who thinks she's perfectly sane and it's ''everyone'' else who's crazy.]]

to:

** And, according to WordOfGod, [[spoiler:that monoxide was giving you ''hallucinations.'' That's their explanation for most of the seemingly supernatural stuff in-game. And these hallucinations, combined coupled with the gas-induced drowsiness drowsiness, could shock you badly enough to CAUSE A HEART ATTACK. That's how they explain said supernatural stuff sometimes sending you to the 'You have made a fatal error' screen. So, yeah. Have fun replaying the game and wondering how much of it is real and how much is the fevered rantings of the hallucinating protagonist...who thinks she's perfectly sane and it's ''everyone'' else ''everyone else'' who's crazy.]]

Added: 626

Changed: 1

Is there an issue? Send a MessageReason:
None


--> [[spoiler: Forgetting one another's names]]

to:

--> [[spoiler: Forgetting one another's names]]names.]]


Added DiffLines:

** And, according to WordOfGod, [[spoiler:that monoxide was giving you ''hallucinations.'' That's their explanation for most of the seemingly supernatural stuff in-game. And these hallucinations, combined with the gas-induced drowsiness could shock you badly enough to CAUSE A HEART ATTACK. That's how they explain said supernatural stuff sometimes sending you to the 'You have made a fatal error' screen. So, yeah. Have fun replaying the game and wondering how much of it is real and how much is the fevered rantings of the hallucinating protagonist...who thinks she's perfectly sane and it's ''everyone'' else who's crazy.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Though it's not nearly as creepy if you read up on the in-game backstory of the train.
Is there an issue? Send a MessageReason:
None


* In some areas you can spot a creature running in creepy jerking movements across the floor of the mansion. It looks like an armadillo, but slimier and more disgusting. Such creatures are never mentioned again, their nature and purpose are never explained. Did we mention that Nancy sleeps on the floor in this game?

to:

* In some areas you can spot [[http://24.media.tumblr.com/fa2d147def8583bfbfa7ebf92b2cefff/tumblr_mn8laiID5s1rigu44o1_500.png a creature running running]] in creepy jerking movements across the floor of the mansion. It looks like an armadillo, but slimier and more disgusting. Such creatures are never mentioned again, their nature and purpose are never explained. Did we mention that Nancy sleeps on the floor in this game? It was apparently a [[http://choconette.tumblr.com/post/55742371296/i-knew-that-thing-was-a-naked-mole-rat naked mole rat,]] albeit a very, very creepy one.

Added: 1149

Changed: 1146

Is there an issue? Send a MessageReason:
None


** The shadow in the back of the hallway.

to:

** The shadow in the back of the hallway. Plus the freaky noise that accompanies it.




to:

** Said dogs have a tendency to bang themselves against the doors. Very loudly and abruptly
* You can also hear them howling randomly in the distance if you're walking through the forest near the house at night. Needless to say, it's a little unnerving.



* At the end, when [[spoiler:Shorty, who turns out to be the culprit, is chasing you. You have to lead him down the wrong path so he'll fall into a hole. But if he catches you, you see him enter the room you're in and say, [[Film/TheShining "Heeeeeeeerre's SHORTY!"]]]].

to:

* About halfway through the game you can visit [[spoiler:Dry Creek, the local ghost town.]] Of course, it's [[spoiler:not really a ghost town the first time you arrive,]] as there are random shadows drifting through [[spoiler:the worn, crumbling buildings]] and the occasional noise of rocks falling or birds fluttering.
--> '''Nancy:''' ''I'm getting the definite feeling I'm not alone...''
* At the end, when [[spoiler:Shorty, who turns out to be the culprit, is chasing you. You have to lead him down the wrong path so he'll fall into a hole. But if he catches you, you see him enter the room you're in chased by the culprit [[spoiler:Shorty and say, fail to stop him, he'll pop his head around the corner and cheerfully say [[Film/TheShining "Heeeeeeeerre's SHORTY!"]]]].



* The chanting during your first night is quite disturbing to say the least. [[NothingIsScarier We never find out what made it]] until after Nancy types up Nigel's memoires that it was Ethel and Jane holding a midnight ritual in the great hall.

to:

* The chanting during your first night is quite disturbing to say the least. [[NothingIsScarier We never find out what made it]] until after Nancy types up Nigel's memoires memoirs that it was Ethel and Jane holding a midnight ritual in the great hall.
* The suit of armor [[spoiler:in the secret passageways]] always seems to be watching you...




to:

* When Nancy visits Copper Gorge's cemetery and encounters an apparently disembodied and quite unnerving voice, which informs her of the fact that it's the cemetery's caretaker. Even she's disconcerted.



* The opening cinematic, when Nancy is driving, a glowing, shambled figure flies across the windshield. Right afterward, when you have to explore the castle's grounds, you hear a screech.

to:

* The During the opening cinematic, when Nancy is driving, driving her car along a deserted darkened road and a glowing, shambled figure flies across the windshield. Right afterward, when you have to explore the castle's grounds, you hear a screech.screech.
** Which repeats itself again and again randomly as you play through the game.



** "TRUTH SPEAKS EVEN THOUGH THE TONGUE WERE DEAD"
*** With a pretty little flower design stitched directly below the above quotation.



** Third freaky moment is when Nancy is heading down a hall, to see the nights and doors in the hallways flickering and slamming.

to:

** Third freaky moment is when Nancy is heading down a hall, only to see the nights and doors in the hallways lights flickering and the doors slamming.



*** Don't forget that she has to decipher the puzzle while listening to Darth Vader-esque breathing, the constant sound of dripping water, and random ''loud'' slams against the bedroom door.



** The fourth and last freaky moment is the end, when discovering the puzzle in the [[spoiler:hidden bath where Kasumi died]]. After solving the puzzle, Nancy opens the safe, reads the letter, and finds a sword...[[spoiler:only to turn around and see the ghost face to face, still wide-eyed and gaping-mouthed as the ghost pins Nancy in the water and attempts to drown her. After solving the puzzle though, it's discovered she was a robot.]]

to:

** The fourth and last freaky moment is the end, when discovering the puzzle in the [[spoiler:hidden bath where Kasumi died]]. After solving the puzzle, Nancy opens the safe, reads the letter, and finds a sword...[[spoiler:only to turn around and see the ghost face to face, still wide-eyed and gaping-mouthed as the ghost pins Nancy in the water and attempts to drown her. After solving the puzzle puzzle, though, it's discovered she was a robot.]]



* That scary cat. It looks like a freaking demon cat!


to:

* That scary cat. It looks like a freaking demon cat!

cat!
** How about the way it twitches when it moves and stutters when it meows? Something tells this troper that the inventor needed to work on it a bit more...




* One of the [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sics the Charlotte's ghost on you]]. The worst thing is that if you choose the other conversation option, this person appears completely normal, if understandably very scared and frustrated. You'll spend the rest of the game knowing what they are capable of. Sweet dreams.

to:

* One of the [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before scared. Then she sics the Charlotte's ghost on you]]. The worst thing is that if you choose the other conversation option, this person appears completely normal, if understandably very scared and frustrated. You'll spend the rest of the game knowing what they are capable of. Sweet dreams.



* If you watch '"DoctorWho'' the moving statues are more than terrifying, even if shortly before, Wade might have explained this may have been one of the 'contraptions' from the war that one of the Thornton's ancestors built (which still doesn't ecplain why Charlotte's statue moved).

to:

* If you watch '"DoctorWho'' the moving statues are more than terrifying, even if shortly before, Wade might have explained this may have been one of the 'contraptions' from the war that one of the Thornton's ancestors built (which still doesn't ecplain explain why Charlotte's statue moved).moved).
* Even the more "mundane" aspects of the game were unnerving to this troper. For example, the explanation for the hauntings: [[spoiler:Nancy and company were unknowingly inhaling constant lungfuls of carbon monoxide due to Thornton Hall's faulty furnace.]] If you're a hypochrondriac, have a good time obsessing over that idea.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In some areas you can spot a creature running in creepy jerking movements across the floor of the mansion. It looks like an armadillo, but slimier and more disgusting. Such creatures are never mentioned again, their nature and purpose are never explained. Did we mention that Nancy sleeps on the floor in this game?
Is there an issue? Send a MessageReason:
None


* One of the [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sics the Charlotte's ghost on you]].

to:

* One of the [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sics the Charlotte's ghost on you]]. The worst thing is that if you choose the other conversation option, this person appears completely normal, if understandably very scared and frustrated. You'll spend the rest of the game knowing what they are capable of. Sweet dreams.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you watch '"DoctorWho'' the moving statues are more than terrifying, even if shortly before, Wade might have explained this may have been one of the 'contraptions' from the war that one of the Thornton's ancestors built (which still doesn't ecplain why Charlotte's statue moved).
Is there an issue? Send a MessageReason:
None


* One of the [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sicks the Charlotte's ghost on you]].

to:

* One of the [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sicks sics the Charlotte's ghost on you]].
Is there an issue? Send a MessageReason:
None


* One of the [[NonStandartGameOver Non-Standart Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sicks the Charlotte's ghost on you]].

to:

* One of the [[NonStandartGameOver Non-Standart [[NonStandardGameOver Non-Standard Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sicks the Charlotte's ghost on you]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The creepy singing that can be heard from time to time in the corridors of the mansion.
* One of the [[NonStandartGameOver Non-Standart Game Overs]] in the climax really deserves a mention. When you finally find [[spoiler: Jessalyn Thornton]], you have the opportunity to threaten him/her with telling everybody where they hide. [[spoiler: Her voice momentally becomes trembling and scared, the moment before she sicks the Charlotte's ghost on you]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* One of the tombstones in Thornton's family cemetery bears Nancy's name.
--> '''Nancy''': ''Who did this?''
--> '''Wade''': ''Let's hope it's one of the living''.
Is there an issue? Send a MessageReason:
None


--> [[spoiler: If you've no dress, do not fret
--> You can still attend the same
--> We'll let you share with Charlotte
--> A gown of coal and glowing flame
--> And as the last song is played
--> And night sneaks in the window panes
--> We'll huddle together in the walls
--> Forgetting one another's names]]

to:

--> [[spoiler: If you've no dress, do not fret
fret]]
--> [[spoiler: You can still attend the same
same]]
--> [[spoiler: We'll let you share with Charlotte
Charlotte]]
--> [[spoiler: A gown of coal and glowing flame
flame]]
--> [[spoiler: And as the last song is played
played]]
--> [[spoiler: And night sneaks in the window panes
panes]]
--> [[spoiler: We'll huddle together in the walls
walls]]
--> [[spoiler: Forgetting one another's names]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Even the easter eggs in the game are terrifying. One of them [[spoiler: is found in a skeleton's eye-socket]], and when you find all of them, you get a poem that reads like something out of ''The Flowers of Evil''.
--> [[spoiler: If you've no dress, do not fret
--> You can still attend the same
--> We'll let you share with Charlotte
--> A gown of coal and glowing flame
--> And as the last song is played
--> And night sneaks in the window panes
--> We'll huddle together in the walls
--> Forgetting one another's names]]
Is there an issue? Send a MessageReason:
None



to:

* The chanting during your first night is quite disturbing to say the least. [[NothingIsScarier We never find out what made it]] until after Nancy types up Nigel's memoires that it was Ethel and Jane holding a midnight ritual in the great hall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:



!!#28 The Ghost of Thornton Hall
* First and foremost is the fact that WordOfGod has said their goal was to make a game that was '''even scarier''' than ''Shadow At The Water's Edge.'' Judging by the [[http://www.youtube.com/watch?v=05ClvYZqgRI trailer,]] it would appear they have succeeded.
Is there an issue? Send a MessageReason:
None


* At the end, when [[spoiler:Shorty, who turns out to be the culprit, is chasing you. You have to lead him down the wrong path so he'll fall into a hole. But if he catches you, you see him enter the room you're in and say, [[TheShining "Heeeeeeeerre's SHORTY!"]]]].

to:

* At the end, when [[spoiler:Shorty, who turns out to be the culprit, is chasing you. You have to lead him down the wrong path so he'll fall into a hole. But if he catches you, you see him enter the room you're in and say, [[TheShining [[Film/TheShining "Heeeeeeeerre's SHORTY!"]]]].
Is there an issue? Send a MessageReason:
Removed apostrophes, weaker spoilers


* The ending of this game DEFINITELY needs a mention. [[spoiler: The villain locks you in a TV studio, gives you a really long rant about how life is a soap opera, and then murders you. With his bare hands. Laughing. With red lights and random screaming in the background from his other victim.]]

to:

* The ending of this game DEFINITELY definitely needs a mention. [[spoiler: The villain locks you in a TV studio, gives you a really long rant about how life is a soap opera, and then murders you. With his bare hands. Laughing. With red lights and random screaming in the background from his other victim.]]



* The mirror in the hallway. You walk past it a few times, nothing happens. Then... ''floating ghost girl''!

to:

* The mirror in the hallway. You walk past it a few times, nothing happens. Then... ''floating floating ghost girl''!girl!



** The rare occurrence in the dining room where the lights dim, the candles light ''on their own'', and you hear very creepy whispering. Then everything goes back to normal.

to:

** The rare occurrence in the dining room where the lights dim, the candles light ''on on their own'', own, and you hear very creepy whispering. Then everything goes back to normal.



** The random shadow walking past the stained glass door...''right into the wall''.

to:

** The random shadow walking past the stained glass door...''right right into the wall''.wall.



* The entire endgame sequence [[spoiler: wherein you are trapped inside an airtight monolith ''with a corpse''. And you only have a limited time to figure out how to get out, because if you don't, you'll suffocate (a fact Nancy helpfully reminds you of fairly often). Oh, and it's pitch black, so you have to use a tiny green glowstick to see. Have fun!]]

to:

* The entire endgame sequence [[spoiler: wherein you are trapped inside an airtight monolith ''with with a corpse''.corpse. And you only have a limited time to figure out how to get out, because if you don't, you'll suffocate (a fact Nancy helpfully reminds you of fairly often). Oh, and it's pitch black, so you have to use a tiny green glowstick to see. Have fun!]]



* Blinking. Monkey. The monkey above Jane's door sometimes ''rolls its eyes'' and ''blinks''.

to:

* Blinking. Monkey. The monkey above Jane's door sometimes ''rolls rolls its eyes'' eyes and ''blinks''.
blinks.



** The second freaky moment involving "the ghost" is when Nancy is about to take a bath at the ryokan. She then walks to the mirror, and sees a girl facing down in the reflection. Scared, Nancy turns around and sees nothing, but turns around to see the ghost holding her arms up, mouth gaping open and wide eyes, ''crawl as fast as if she was teleporting'', crash her hands into the mirror and shatter it.

to:

** The second freaky moment involving "the ghost" is when Nancy is about to take a bath at the ryokan. She then walks to the mirror, and sees a girl facing down in the reflection. Scared, Nancy turns around and sees nothing, but turns around to see the ghost holding her arms up, mouth gaping open and wide eyes, ''crawl crawl as fast as if she was teleporting'', teleporting, crash her hands into the mirror and shatter it.



* The soundtrack of the game is most likely the most unsettling of the series. There is only a handful of the BGM that are nice, the rest? Unsettling BGM of distorted traditional shamisen music, a BGM that almost sounds like ''metal grinding against metal'' and more.

to:

* The soundtrack of the game is most likely the most unsettling of the series. There is only a handful of the BGM that are nice, the rest? Unsettling BGM of distorted traditional shamisen music, a BGM that almost sounds like ''metal metal grinding against metal'' metal and more.



* That scary cat. ''HOLY CRAP''. It looks like a freaking ''demon cat''!

to:

* That scary cat. ''HOLY CRAP''. It looks like a freaking ''demon cat''! demon cat!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* That scary cat. ''HOLY CRAP''. It looks like a freaking ''demon cat''!
Is there an issue? Send a MessageReason:
Moved as part of HONF clean-up.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sawe2_5053.jpg]]
[[caption-width-right:350:Ryokans are great to stay at... right? This screenshot isn't even the scariest part of the game, this is just the trailer.]]
Nancy Drew is a great mystery game for children and adults alike... Too bad there are some moments that makes the audience uneasy.

----
'''Going by each game:'''

!!#2 Stay Tuned for Danger
* The ending of this game DEFINITELY needs a mention. [[spoiler: The villain locks you in a TV studio, gives you a really long rant about how life is a soap opera, and then murders you. With his bare hands. Laughing. With red lights and random screaming in the background from his other victim.]]

!!#3 Message in a Haunted Mansion
* The mirror in the hallway. You walk past it a few times, nothing happens. Then... ''floating ghost girl''!
* Don't forget the painting that whispers "I see you" when you walk past it and the screech [[spoiler: when you go into your room the second time]] and the creepy voice on the telephone!
* So much other things to count. We also have...
** The rare occurrence in the dining room where the lights dim, the candles light ''on their own'', and you hear very creepy whispering. Then everything goes back to normal.
** The woman crying in the hallway.
** The phoenix flicking its head in the parlor.
** The noise coming from behind the windows in the parlor.
** The random ghostly howl in the hallway.
** The seance.
** The shadow in the back of the hallway.
** The note that says "LEAVE THE MANSION, NOW!!!". It's written in such a way that it appears to be somebody screaming at you up close. Yes, the game somehow made it possible to make it look like a note screams at you.
** The random shadow walking past the stained glass door...''right into the wall''.
* [[spoiler: However, if you scour the game enough, you realize most of these are faked.]]

!!#06 Secret of the Scarlet Hand
* The entire endgame sequence [[spoiler: wherein you are trapped inside an airtight monolith ''with a corpse''. And you only have a limited time to figure out how to get out, because if you don't, you'll suffocate (a fact Nancy helpfully reminds you of fairly often). Oh, and it's pitch black, so you have to use a tiny green glowstick to see. Have fun!]]

!!#07 Ghost Dogs of Moon Lake
* Five minutes into the game, after you're confirmed to be stuck out in the middle of nowhere in an old house (sans locks) the house gets attacked by the eponymous dogs.

!!#10 Secret of Shadow Ranch
* At the end, when [[spoiler:Shorty, who turns out to be the culprit, is chasing you. You have to lead him down the wrong path so he'll fall into a hole. But if he catches you, you see him enter the room you're in and say, [[TheShining "Heeeeeeeerre's SHORTY!"]]]].
** It's even worse when you play the game through a second time, since [[spoiler: Shorty]] starts to seem a lot less friendly and a lot more like a StepfordSmiler Type C waiting for you to let your guard down.

!!#11 Curse Of Blackmoor Manor
* The entire atmosphere of the game is just... freaky. The music, the (first) nightmare, the castle at night, the secret passageways...
* It's scary half a minute in! You walk up to the front door and see a pair of glowing red eyes! "Nancy..."
* Blinking. Monkey. The monkey above Jane's door sometimes ''rolls its eyes'' and ''blinks''.

!!#13 Last Train to Blue Moon Canyon
* Dolls. Rows and rows of dolls. One says 'Mama' in a creepy voice when you pick it up. One has literally two left feet. Another has a cracked face that even the husband of the doll collector thought was creepy.
* The singing, coming from nowhere. Also the glowing yellow lights that fly alongside the train.

!!#19 The Haunting of Castle Malloy
* The opening cinematic, when Nancy is driving, a glowing, shambled figure flies across the windshield. Right afterward, when you have to explore the castle's grounds, you hear a screech.
* The BGM ranges from pretty Irish music to outright disturbing music.
* The entire nursery was freaking creepy. The morbid little nursery rhymes on the chalkboard... Bleh...
** Not to mention when the banshee pops up in front of the window!

!!#21 Warnings at Waverly Academy
* In the climax of the game, you find out that the "Black Cat" is none other than [[spoiler: Corine. She was after one of the founders' treasure. Her reaction to the exposure? She traps you in the room, and sets a giant pendulum guillotine to slowly descend to slice you.]]

!!#23 Shadow at the Water's Edge

* The trailer has a nice little preview of things to come. The picture above shows the end of the trailer, a ghost girl who haunts the ryokan that is the main setting of the game.
* The first freaky moment happens when Nancy goes to sleep the first night. She wakes up early in the morning, and sees a floating shadow of a girl going across her window. When Nancy opens the door, she sees nothing...
** The second freaky moment involving "the ghost" is when Nancy is about to take a bath at the ryokan. She then walks to the mirror, and sees a girl facing down in the reflection. Scared, Nancy turns around and sees nothing, but turns around to see the ghost holding her arms up, mouth gaping open and wide eyes, ''crawl as fast as if she was teleporting'', crash her hands into the mirror and shatter it.
** Third freaky moment is when Nancy is heading down a hall, to see the nights and doors in the hallways flickering and slamming.
** During the mandatory moment in the series when Nancy is trapped and has to escape for her life in this game, the ghost traps Nancy in one of the bedrooms, and she has to decipher the puzzle before getting a large wooden support slammed on her head.
** You're staying alone in Yumi's apartment for the night. It's pink and full of adorable critters, should be okay, right? [[spoiler: Sure, until you wake up to glowing green letters slowly spelling out a message in the window next to your bed. "I know your secret. I can't wait to see you again."]]
** The fourth and last freaky moment is the end, when discovering the puzzle in the [[spoiler:hidden bath where Kasumi died]]. After solving the puzzle, Nancy opens the safe, reads the letter, and finds a sword...[[spoiler:only to turn around and see the ghost face to face, still wide-eyed and gaping-mouthed as the ghost pins Nancy in the water and attempts to drown her. After solving the puzzle though, it's discovered she was a robot.]]
* So you're walking around the pond looking for clues and you see a shadow near the water's edge that you can click on. You look into the water and [[spoiler: OHMYGODTHEREISAFACEINTHEWATERAHHHHHHHHHHHHHHH!]]. After it fades and you restart your heart, you look in again. There's nothing there.
** It's in the pond under the tree on the right, if you've exited from the ryokan lobby. Mind you, it doesn't appear every time. [[spoiler: Look for Kasumi's face]]
* The soundtrack of the game is most likely the most unsettling of the series. There is only a handful of the BGM that are nice, the rest? Unsettling BGM of distorted traditional shamisen music, a BGM that almost sounds like ''metal grinding against metal'' and more.
* The creators have admitted that their goal was to make the scariest Nancy Drew game so far.
----
<<|HighOctaneNightmareFuel/VideoGames|>>

Top