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* The very fact that Skull Face had a method of easily processing and mass-producing a way to refine/enrich regular nuclear material known commonly by its nickname "Yellow Cake" or "Uranium 235", means that anyone, yes, '''anyone''', including self-built "nation-states" can literally construct their own "build-it-yourself nukes" via his unique parasite-based research, and with Code Talker, the Parasite Specialist that was forcibly used to develop it under threat of his fellow native people dying, [[FateWorseThanDeath or worse]], confirming this method to '''actually work''', meaning this method truly works in that universe, think on that harrowing detail for bit...
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** Early on the doctor tending to Snake (the same one Quiet garrotes to death) informs him that among the 108 foreign bodies lodged from the explosion in ''Ground Zeroes'' are ''human bone and teeth.'' With the implications that those were from Paz, meaning he's been carrying pieces of her inside him this entire time. And that in a twisted, literal sense, she is ''always'' close to his heart.
** At one point in the hospital sequence, Snake and Ishmael find themselves in a hallway full of innocent, terrified hospital staff and patients. And then the XOF soldiers appear on ''both sides of the hallway'' and massacres everyone around them in horrific, excruciating detail. Later, after hiding out in a room with a tense atmosphere as an XOF soldier patrols around, they resort to FakingTheDead to escape... except the XOF soldiers are shooting every corpse they come across, which creates tension as they approach Snake. But then the Man on Fire appears and prevents them from killing him... as if that's any better.
* Miller mutilated by torture, with his right arm removed at the shoulder, his left foot cut off at the ankle, and his eyesight damaged to an unknown extent - a pathetic heap of the man he used to be. While torture sessions in past games were no cake walk it's horrifying to see torture taken to this extreme where the character's combat career, hell even just the ability to move under their own power anymore, is ruined by the extent of their wounds.

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** Early on on, the doctor tending to Snake (the same one Quiet garrotes to death) informs him that among the 108 foreign bodies lodged from the explosion in ''Ground Zeroes'' are ''human bone and teeth.'' With the implications that those were from Paz, meaning he's been carrying pieces of her inside him this entire time. And that in a twisted, literal sense, she is ''always'' close to his heart.
** At one point in the hospital sequence, Snake and Ishmael find themselves in a gated hallway full of innocent, terrified hospital staff and patients. And then the XOF soldiers appear on ''both sides of the hallway'' and massacres massacre everyone around them in horrific, excruciating detail. Later, after hiding out in a room with a tense atmosphere as an XOF soldier patrols around, they resort to FakingTheDead to escape... except the XOF soldiers are [[DoubleTap shooting every corpse they come across, across]], which creates tension as they approach Snake. But then the Man on Fire appears and [[VillainousRescue prevents them from killing him...him]]... as if that's any better.
* Miller mutilated by torture, with his right arm removed at the shoulder, his left foot cut off at the ankle, and his eyesight damaged to an unknown extent - a pathetic heap of the man he used to be. While torture sessions in past games were no cake walk walk, it's horrifying to see torture taken to this extreme where the character's combat career, hell hell, even just the ability to move ''move'' under their own power anymore, is ruined by the extent of their wounds.



* The scene where Venom Snake rubbing the ashes from one of the urns into his face. Let us re-iterate: Snake rubs ''the remains of a dead person'' onto his own face. When the game came out this scene turned out to be even more chilling in context, see below.

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* The scene where Venom Snake rubbing rubs the ashes from one of the urns into his face. Let us re-iterate: Snake rubs ''the remains of a dead person'' onto his own face. When the game came out out, this scene turned out to be even more chilling in context, see below.
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*** And that right there is not even the last of them, either. Later on there are several side-ops where you must eliminate wandering puppet soldiers from various bases, and the description confirms that [[AndIMustScream there are soldiers doomed to forever be zombies]]. Adding to the creep factor is the fact that a lot of these soldiers are located inside buildings, forcing you to [[NothingIsScarier maneuver through dark hallways]] to take them out and barely giving you elbow room to avoid their soul-sucking attack.

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*** And that right there is not even the last of them, either. Later on there are several side-ops where you must eliminate wandering puppet soldiers from various bases, and the description confirms that [[AndIMustScream there are the soldiers are doomed to forever be zombies]].zombies]] ([[GameplayAndStorySegregation unless you Fulton them that is]]). Adding to the creep factor is the fact that a lot of these soldiers are located inside buildings, forcing you to [[NothingIsScarier maneuver through dark hallways]] to take them out and barely giving you elbow room to avoid their soul-sucking attack.

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** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around. Later on there are even some side-ops where you must eliminate wandering puppet soldiers, which basically confirms that the Skulls have left such a destructive impact that [[AndIMustScream there are soldiers doomed to forever be zombies.]]

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** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around. around.
*** And that right there is not even the last of them, either.
Later on there are even some several side-ops where you must eliminate wandering puppet soldiers, which basically soldiers from various bases, and the description confirms that the Skulls have left such a destructive impact that [[AndIMustScream there are soldiers doomed to forever be zombies.]]zombies]]. Adding to the creep factor is the fact that a lot of these soldiers are located inside buildings, forcing you to [[NothingIsScarier maneuver through dark hallways]] to take them out and barely giving you elbow room to avoid their soul-sucking attack.
Is there an issue? Send a MessageReason:
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** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around. Later on there are even some side ops where you must eliminate wandering puppet soldiers. This brings up some FridgeHorror: [[InferredHolocaust have the Skulls left such a destructive impact that]] [[AndIMustScream there are soldiers doomed to forever be zombies]?

to:

** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around. Later on there are even some side ops side-ops where you must eliminate wandering puppet soldiers. This brings up some FridgeHorror: [[InferredHolocaust have soldiers, which basically confirms that the Skulls have left such a destructive impact that]] that [[AndIMustScream there are soldiers doomed to forever be zombies]?zombies.]]

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** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around, [[FridgeHorror which could mean possibly one thing]]: [[InferredHolocaust have the Skulls left such a destructive impact that]] [[AndIMustScream there are soldiers doomed to forever be zombies]]?

to:

** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around, [[FridgeHorror which could mean possibly one thing]]: around. Later on there are even some side ops where you must eliminate wandering puppet soldiers. This brings up some FridgeHorror: [[InferredHolocaust have the Skulls left such a destructive impact that]] [[AndIMustScream there are soldiers doomed to forever be zombies]]?zombies]?
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* The puppet soldiers. Just...the puppet soldiers. Basically Soviet or African soldiers infected with the Skulls' parasites. While, probably not as nightmarish as the Skulls, they're still pretty damned creepy, basically being PeoplePuppets controlled by the Skulls. They stumble around erratically like zombies, have blank and lifeless expressions and [[UndeathlyPallor sickly pale]], [[TaintedVeins veiny skin]], and have green orbs flickering around them to indicate mind control, and if you get too close to one, they'll grab you and presumably ''steal your soul'', providing you with an insta-kill. You can kill them, but that will immediately alert the Skulls to your presence.

to:

* The puppet soldiers. Just...the puppet soldiers. Basically Soviet or African soldiers infected with the Skulls' parasites. While, probably not as nightmarish as the Skulls, they're still pretty damned creepy, basically being PeoplePuppets controlled by the Skulls. They [[ZombieGait stumble around erratically like zombies, zombies]], have blank and lifeless expressions and [[UndeathlyPallor sickly pale]], [[TaintedVeins veiny skin]], and have green orbs flickering around them to indicate mind control, and if you get too close to one, they'll grab you and presumably ''steal your soul'', providing you with an insta-kill. You can kill them, but that will immediately alert the Skulls to your presence.
Is there an issue? Send a MessageReason:
None


* The puppet soldiers. Just...the puppet soldiers. Basically Soviet or African soldiers infected with the Skulls' parasites. While, probably not as nightmarish as the Skulls, they're still pretty damned creepy, basically being PeoplePuppets controlled by the Skulls. They stumble around erratically like zombies, have blank and lifeless expressions and sickly pale, veiny skin, and have green orbs flickering around them to indicate mind control, and if you get too close to one, they'll grab you and presumably ''steal your soul'', providing you with an insta-kill. You can kill them, but that will immediately alert the Skulls to your presence.

to:

* The puppet soldiers. Just...the puppet soldiers. Basically Soviet or African soldiers infected with the Skulls' parasites. While, probably not as nightmarish as the Skulls, they're still pretty damned creepy, basically being PeoplePuppets controlled by the Skulls. They stumble around erratically like zombies, have blank and lifeless expressions and [[UndeathlyPallor sickly pale, pale]], [[TaintedVeins veiny skin, skin]], and have green orbs flickering around them to indicate mind control, and if you get too close to one, they'll grab you and presumably ''steal your soul'', providing you with an insta-kill. You can kill them, but that will immediately alert the Skulls to your presence.
Is there an issue? Send a MessageReason:
None


** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around, [[FridgeHorror which could mean possibly one thing]]: have the Skulls left such a destructive impact that [[AndIMustScream there are soldiers doomed to forever be zombies]]?

to:

** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around, [[FridgeHorror which could mean possibly one thing]]: [[InferredHolocaust have the Skulls left such a destructive impact that that]] [[AndIMustScream there are soldiers doomed to forever be zombies]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The puppet soldiers. Just...the puppet soldiers. Basically Soviet or African soldiers infected with the Skulls' parasites. While, probably not as nightmarish as the Skulls, they're still pretty damned creepy, basically being PeoplePuppets controlled by the Skulls. They stumble around erratically like zombies, have blank and lifeless expressions and sickly pale, veiny skin, and have green orbs flickering around them to indicate mind control, and if you get too close to one, they'll grab you and presumably ''steal your soul'', providing you with an insta-kill. You can kill them, but that will immediately alert the Skulls to your presence.
** Also even after Skull Face's death and [[WhatHappenedToTheMouse immediate disappearance of the Skulls]], that's still not the last you see of the soldiers. At one point of the game you're required to complete several side-ops involving rescuing the African children you saved in an earlier mission from various enemy outposts. All of them seem simple enough and everything seems normal, until you get to the fifth child, that is. He's located in Da Smasei Laman, the same outpost where you find the Honey Bee, but once you get there expecting the place to be crawling with enemy guards, you'll find that there is absolutely no one in sight. Upon using D-Dog or having Quiet scout the area, you'll find that there are a whole crowd of guards in one of the caves along with the prisoner. Okay, so they're guarding the child. Strange that they're only in that one place, but ah well. But then you get closer to investigate and notice something off about the guards. They're walking in a strange gait, almost like they're drunk. And then the [[OhCrap "oh shit"]] realization kicks in when you realize that they're all parasite-infected soldiers. While there are fortunately no Skulls around, it would definitely catch a first-time player off-guard and [[NothingIsScarier cause them to fear alerting a Skull to their presence]]. The creepiest part though is that it's never explained where these guards even came from as there are no Skulls around, [[FridgeHorror which could mean possibly one thing]]: have the Skulls left such a destructive impact that [[AndIMustScream there are soldiers doomed to forever be zombies]]?
Is there an issue? Send a MessageReason:
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* The '''[[OurGhostsAreDifferent Man on Fire]]''', a literal demon that you are [[BlatantLies kindly]] introduced to just seconds into the game, and only getting worse from there. In a setting where nanomachines can make people into superhuman warriors, cyborg ninjas that can slice through vehicles like butter, and psychics that [[BreakingTheFourthWall demolish the fourth wall]]... the Man on Fire quickly establishes itself as ''the'' [[StoryBreakerPower most powerful]] character in the series, being NighInvulnerable thanks to his supernatural nature and his EnergyAbsorption abilities, which it uses to great effect to decimate '''anything''' in sight coupled it's trademark [[PlayingWithFire fire-based attacks]], making a fight against the thing almost impossible. And while [[WeaksauceWeakness water momentarily halts it]], [[ImplacableMan it'll simply come back around the corner sooner or later to try again]]. Not to mention it's after '''YOU''' the entire time, annihilating everything that gets in it's way as it chases you down. Which is understandable, seeing as he's a [[ArtificialZombie revived Volgin from ''Snake Eater'', who's been in a vegetative state thanks to the Sorrow]], only leaving his [[RoaringRampageofRevenge rage]] (coupled with the help of Tretij) to build up after Big Boss ruined him, serving as the only reason why he's able to even ''walk'', let alone be the unstoppable nightmare that he is.

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* The '''[[OurGhostsAreDifferent Man on Fire]]''', a literal demon that you are [[BlatantLies kindly]] introduced to just seconds into the game, and only getting worse from there. In a setting where nanomachines can make people into superhuman warriors, cyborg ninjas that can slice through vehicles like butter, and psychics that [[BreakingTheFourthWall demolish the fourth wall]]... the Man on Fire quickly establishes itself as ''the'' [[StoryBreakerPower most powerful]] character in the series, being NighInvulnerable thanks to his supernatural nature and his EnergyAbsorption abilities, which it uses to great effect to decimate '''anything''' in sight coupled it's its trademark [[PlayingWithFire fire-based attacks]], making a fight against the thing almost impossible. And while [[WeaksauceWeakness water momentarily halts it]], [[ImplacableMan it'll simply come back around the corner sooner or later to try again]]. Not to mention it's after '''YOU''' the entire time, annihilating everything that gets in it's its way as it chases you down. Which is understandable, seeing as he's a [[ArtificialZombie revived Volgin from ''Snake Eater'', who's been in a vegetative state thanks to the Sorrow]], only leaving his [[RoaringRampageofRevenge rage]] (coupled with the help of Tretij) to build up after Big Boss ruined him, serving as the only reason why he's able to even ''walk'', let alone be the unstoppable nightmare that he is.



** The kicker is when you're being airlifted out; after taking out some of it's drones, you use the Gatling gun on the Metal Gear itself - hitting it in an appropriate spot will cause it to explode; it's only after the slow-down has passed and the explosions have cleared that you see Sahelanthrophus ''falling to the ground''. The biggest Metal Gear in the series just ''jumped'' at you.

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** The kicker is when you're being airlifted out; after taking out some of it's its drones, you use the Gatling gun on the Metal Gear itself - hitting it in an appropriate spot will cause it to explode; it's only after the slow-down has passed and the explosions have cleared that you see Sahelanthrophus ''falling to the ground''. The biggest Metal Gear in the series just ''jumped'' at you.
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* Mission 43, "Shining Lights, Even in Death". Taking place in the post-game, it is possibly one of the most horrifying missions in the game. An outbreak of the vocal cord parasite causes a section of Mother Base to be sealed off. You investigate the quarantine zone, which is appropriately scary. One soldier seems to be running away from something. Other staff members are lying down dead or wounded. You wonder if zombie soldiers will start attacking you at any moment. Then you learn that you have to kill all the infected to prevent the parasites from escaping the quarantine zone. You get special googles that let you see the infection, and you retrace your steps through the zone, looking at the people you passed. ''[[WhamShot All of them are infected]]''. [[ShootTheDog So you're forced to shoot each one.]] Some beg you to save them, while others feel betrayed. The scariest are the ones who understand what's happening and are willing to let you kill them, even saluting as you do so. Finally, you find one soldier who isn't infected. [[HopeSpot You take him to the exit...]]and then the soldier says that nope, he was infected himself. You put him down on the ground and check with the googles to see that yes, he is infected. The soldier then begs you to kill him, even raising his arms to invite the fatal bullet. [[TearJerker You do so]]. Afterwards, Snake goes into a full HeroicBSOD where it's implied he's [[SkywardScream screaming in anguish.]] And ''then'' you get the aforementioned ashes scene.
** Another moment stands out amidst the mission. In the room where you find the initially-clean survivor in the corner, you also happen across an entire room of other Diamond Dogs members who were debating over what they should do. The moment you walk in, they all turn to Big Boss with a salute and say that he makes the final decision. They're all infected. As a scratchy version of the Peace Walker theme plays in the background from a tape player, Snake and the player are forced to gun them all down then and there. [[UndyingLoyalty They don't even budge or freak out, not even a 'thank you' like the other soldiers who understood; they just quietly accept it then and there.]]
* When Huey is finally made to face judgement for his crimes we learn that his wife's rotting corpse has been trapped inside the A.I pod all this time. We then get to hear her last, terrified words, and to top things off, Huey makes a utterly callous attempt at claiming she committed suicide.
** Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a spine]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that [[NeverMyFault nothing is ever his fault]], no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, far less sympathetic light.
** [[AssholeVictim Although he's more than deserving of a bullet in the head]], the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!"

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* Mission 43, 43: "Shining Lights, Even in Death". Taking place in the post-game, Chapter 2, it is possibly one of the most horrifying and tormenting missions in the game. An outbreak of the vocal cord parasite causes a section of Mother Base Base's Quarantine Platform to be sealed off. You investigate the quarantine zone, which is appropriately scary. One soldier seems to be running away from something. Other staff members are lying down dead or wounded. You wonder if zombie soldiers will start attacking you at any moment. Then you learn that you have to kill all the infected to prevent the parasites from escaping the quarantine zone. You get special googles that let you see distinguish the infection, symptomatic, and you retrace your steps through the zone, looking at all of the people you passed. ''[[WhamShot All of them are infected]]''. infected. Every single one.]]'' [[ShootTheDog So you're forced to shoot each one.]] Some beg you to save them, while others them. Some beg you to kill them. Some of them feel betrayed. The betrayed, and try to fight back. But the scariest are the ones who barricaded themselves into a locked room--the ones who understand what's happening and are willing to let you kill them, even saluting as you do so. Finally, you find one soldier who isn't infected. [[HopeSpot You take him to the exit...]]and then the soldier says stops you, realizing that nope, he was infected himself. You put him down on the ground and check with the googles to see that yes, that, sure enough, he is infected. The soldier then begs you to kill him, even raising his arms to invite the fatal bullet. [[TearJerker You do so]]. Afterwards, Snake goes into a full full, silent HeroicBSOD where it's implied he's [[SkywardScream screaming in anguish.]] And ''then'' you get the aforementioned ashes scene.
** Another moment stands out amidst the mission. In the room where you find the initially-clean survivor in the corner, you also happen across an entire room of other Diamond Dogs members who were debating over what they should do. The moment you walk in, they all turn to Big Boss with a salute and say that he makes the final decision. They're all infected. As a scratchy version of the Peace Walker theme plays in the background from a tape player, Snake and the player are forced to gun them all down then and there. [[UndyingLoyalty They don't even budge or freak out, not even a 'thank you' like the other soldiers who understood; they just quietly accept it it, then and there.]]
* When Huey [[DirtyCoward Huey]] is finally made to face judgement for his crimes we learn that his wife's rotting corpse has been trapped inside the A.I I. pod all this time. We then get to hear her last, terrified words, and to top things off, Huey makes a utterly callous attempt at claiming she committed suicide.
** Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a spine]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that [[NeverMyFault nothing is ever his fault]], no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the spine-chilling {{Deconstruction}}. Which And this in turn also paints his own suicide suicide, as described in ''Sons of Liberty'' Liberty'', in a new, far less sympathetic light.
light now.
** [[AssholeVictim Although he's more than deserving of a bullet in the head]], the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening Huey, as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!"BITCH!", can be downright frightening.
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* Mother Base PvP element also have a bit of this. Imagine your precious base staff you're controlling gets knocked out by other players, not knowing what they might do next. Futon them back to their base, lay traps next to them, drop them off the water, proceed to kill ''other'' precious base staffs... All in your full view while you can't do a thing about it.

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* Mother Base PvP [[PlayerVersusPlayer PvP]] element also have a bit of this. Imagine your precious base staff you're controlling gets knocked out by other players, not knowing what they might do next. Futon them back to their base, lay traps next to them, drop them off the water, proceed to kill ''other'' precious base staffs... All in your full view while you can't do a thing about it.
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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering. And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the [=famou=]'''''204863'''''[=s=] radio conversations from [[VideoGame/SilentHills the P.T. trailer]] that's since been [=remo=]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''

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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering. And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the [=famou=]'''''204863'''''[=s=] [=famou=][[AC:''Two Oh Four Eight Six Three'']][=s=] radio conversations from [[VideoGame/SilentHills the P.T. trailer]] that's since been [=remo=]''look [=remo=][[AC:''Look behind you. '''I I SAID, LOOK BEHIND YOU.''''''']]
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-->'''Miller:''' You--he's responsible for...for all of this! Think of the men...he didn't lose a damn ''thing''! ''This is the enemy!'' '''AND HE'S HERE ON HIS KNEES!'''

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-->'''Miller:''' You--he's responsible for...for all of this! Think of all the men...he didn't lose a damn ''thing''! ''This is the enemy!'' '''AND HE'S HERE ON HIS KNEES!'''
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* The scene where Venom Snake rubbing the ashes from one of the urns into his face. Let we re-iterate: Snake rubs ''the remains of a dead person'' onto his own face. When the game came out this scene turned out to be even more chilling in context, see below.

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* The scene where Venom Snake rubbing the ashes from one of the urns into his face. Let we us re-iterate: Snake rubs ''the remains of a dead person'' onto his own face. When the game came out this scene turned out to be even more chilling in context, see below.
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punct


** Early on the doctor tending to Snake the same one Quiet garrotes to death informs him that among the 108 foreign bodies lodged from the explosion in ''Ground Zeroes'' are ''human bone and teeth.'' With the implications that those were from Paz, meaning he's been carrying pieces of her inside him this entire time. And that in a twisted, literal sense, she is ''always'' close to his heart.

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** Early on the doctor tending to Snake the (the same one Quiet garrotes to death death) informs him that among the 108 foreign bodies lodged from the explosion in ''Ground Zeroes'' are ''human bone and teeth.'' With the implications that those were from Paz, meaning he's been carrying pieces of her inside him this entire time. And that in a twisted, literal sense, she is ''always'' close to his heart.
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Has nothing to do with familiarity with in-universe fiction.


** The details of its construction and operation are terrifying enough all on their own. Originally meant to be piloted by an AI, Skull Face was GenreSavvy enough to know that an AI couldn't be relied upon, so he insisted on having the Sahelanthropus modified for a cockpit. But because it was never intended to have an actual pilot, there was only enough room for a cockpit piloted by [[ChildSoldiers a child]]. And then the drive system didn't work properly, so to get around this issue, they used a powerful psychic child to effectively puppeteer the thing. So it isn't powered by just one, but ''two'' [[PoweredByAForsakenChild forsaken children]], and if Huey had his way, one of them would have been his ''own son.'' And as if that wasn't enough, its armor is covered in metal-eating parasites that can refine the depleted uranium in its armor to turn it into a [[NukeEm walking nuclear bomb]].

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** The details of its construction and operation are terrifying enough all on their own. Originally meant to be piloted by an AI, Skull Face was GenreSavvy enough to know that decided an AI couldn't be relied upon, so he insisted on having the Sahelanthropus modified for a cockpit. But because it was never intended to have an actual pilot, there was only enough room for a cockpit piloted by [[ChildSoldiers a child]]. And then the drive system didn't work properly, so to get around this issue, they used a powerful psychic child to effectively puppeteer the thing. So it isn't powered by just one, but ''two'' [[PoweredByAForsakenChild forsaken children]], and if Huey had his way, one of them would have been his ''own son.'' And as if that wasn't enough, its armor is covered in metal-eating parasites that can refine the depleted uranium in its armor to turn it into a [[NukeEm walking nuclear bomb]].
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** The details of its construction and operation are terrifying enough all on their own. Originally meant to be piloted by an AI, Skull Face was GenreSavvy enough to know that an AI couldn't be relied upon, so he insisted on having the Sahelanthropus modified for a cockpit. But because it was never intended to have an actual pilot, there was only enough room for a cockpit piloted by [[ChildSoldiers a child]]. And then the drive system didn't work properly, so to get around this issue, they used a powerful psychic child to effectively puppeteer the thing. So it isn't powered by just one, but ''two'' [[PoweredByAForsakenChild forsaken children]], and if Huey had his way, one of them would have been his ''own son.'' And as if that wasn't enough, its armor is covered in metal-eating parasites that can refine the depleted uranium in its armor to turn it into a [[NukeEm walking nuclear bomb]].
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** Going lethal in general is quite uncomfortable. While it may feel awesome to lay waste to an outpost, shooting and throwing grenades and bombarding them, it also feels extremely uncomfortable afterwards- the complete silence, coupled with all the smoke and destruction can make you realize just how much damage you did in a short time. Walking out of a base and seeing bodies torn up by gunfire and covered in soot and burns, eyes turned up in their heads and their mouths left agape in horror makes you realize just how easy it is to get PTSD. No wonder Big Boss, Snake and Raiden all suffer from it. The worst part? [[ForeverWar This is the world Big Boss wants- the world where he feels he belongs.]]
** Getting a lethal headshot. [[YourHeadAsplode A powerful enough round will burst the victim's head open like a grape accompanied by the following:]] '''[[SickeningCrunch SPLURTCH]]'''.

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** Going lethal in general is quite uncomfortable. While it may feel awesome to lay waste to an outpost, shooting and throwing grenades and bombarding them, it also feels extremely uncomfortable afterwards- the complete silence, coupled with all the smoke and destruction can make you realize just how much damage you did in a short time. Walking out of a base and seeing bodies torn up by gunfire and covered in soot and burns, eyes turned up in their heads and their mouths left agape in horror makes you realize just how easy it is to get PTSD. No wonder Big Boss, Snake and Raiden all suffer from it. The worst part? [[ForeverWar This is the world Big Boss wants- the wants--the world where he feels he belongs.]]
** Getting a lethal headshot. [[YourHeadAsplode A powerful enough round will burst the victim's head open like a grape accompanied by the following:]] a]] '''[[SickeningCrunch SPLURTCH]]'''.



* Just the general concept of what Big Boss wakes up to is horrifying. Waking up unable to move, loss of limbs, being haunted by demons, and being hunted by people who want you dead are the subjects of nightmares. And Big Boss has the wonderful luck of waking up to all of them at the same time.

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* Just the general concept of what Big Boss wakes up to is horrifying. Waking up unable to move, loss of limbs, being haunted by demons, and being hunted by people who want you dead are the subjects of nightmares. And Big Boss has the [[SarcasmMode wonderful luck luck]] of waking up to all of them at ''at the same time.time''.



** We then cut to his face covered in BLOOD and surrounded in flames. Men become Demons indeed.

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** We then cut to his face covered in BLOOD and surrounded in flames. Men become Demons "Men Become Demons" indeed.

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** Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a spine]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that it was NeverMyFault, no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, less sympathetic light.
** [[AssholeVictim Although more than deserving of a bullet in the head]], the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".
** Huey's true nature is revealed ''the first time Snake sees him'', seeing how weirdly chirpy he is, greeting Snake as if he were an old friend. All the while the AI Pod (which contains Strangelove's corpse) is in the same room he's in, meaning that he's been working practically next to her corpse ''the entire time.'' And he doesn't even show any guilt.

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** Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a spine]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that it was NeverMyFault, [[NeverMyFault nothing is ever his fault]], no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, far less sympathetic light.
** [[AssholeVictim Although he's more than deserving of a bullet in the head]], the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".
BITCH!"
** Kaz's reaction is unnerving as well. When Snake makes the decision to [[CruelMercy set Huey adrift on a life raft]], Miller breaks down, ranting about his crimes and almost ''begging'' Snake to let him kill Huey. There's something so jarring about seeing a normally calm and collected soldier like Miller just...snap.
-->'''Snake:''' Prepare a life raft. Big enough for one. Food and water, too.
-->'''Miller:''' Boss?
-->'''Snake:''' He's leaving.
-->'''Miller:''' You--he's responsible for...for all of this! Think of the men...he didn't lose a damn ''thing''! ''This is the enemy!'' '''AND HE'S HERE ON HIS KNEES!'''
** Huey's true nature is revealed hinted at ''the first time Snake sees him'', seeing how weirdly chirpy he is, greeting Snake as if he were an old friend. All the while the AI Pod (which contains Strangelove's corpse) is in the same room he's in, room, meaning that he's been working practically next to her corpse the dead body of his wife ''the entire time.'' And he doesn't even show any guilt.acknowledge its existence.
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** The worst part? The appearance of the broadcast in this game [[WMG/MetalGearSolidV may imply]] that '''''[[ParanoiaFuel THE TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...

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** The worst part? The appearance of the broadcast in this game [[WMG/MetalGearSolidV may imply]] that '''''[[ParanoiaFuel THE TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want One shudders to imagine what Silent Hill would do with to a person like Solid Snake...
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** The worst part? The appearance of the broadcast in this game [[WildMassGuessing may imply]] that '''''[[ParanoiaFuel THE TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...

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** The worst part? The appearance of the broadcast in this game [[WildMassGuessing [[WMG/MetalGearSolidV may imply]] that '''''[[ParanoiaFuel THE TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...
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** The worst part? The appearance of the broadcast in this game [[WildMassGuessing may imply]] that '''''[[ParanoiaFuel The TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...

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** The worst part? The appearance of the broadcast in this game [[WildMassGuessing may imply]] that '''''[[ParanoiaFuel The THE TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...
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** The worst part? The appearance of the broadcast in this game may imply that '''''[[ParanoiaFuel SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...

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** The worst part? The appearance of the broadcast in this game [[WildMassGuessing may imply imply]] that '''''[[ParanoiaFuel The TOWN OF SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...

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** When the radio says that, ''Snake looks behind him''. And despite the fact that you can rotate the 3rd-person camera so that you can see that there's nothing in the tent with you, you're still half-convinced that something is about to noclip through the tent wall. [[NoFourthWall And maybe the television.]]

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** When the radio says that, ''Snake looks behind him''. And despite the fact that you can rotate the 3rd-person camera so that you can see that there's nothing in the tent with you, you're still half-convinced that something is about to noclip come through the tent wall. [[NoFourthWall [[TheFourthWallWillNotProtectYou And maybe the television.]]]]
** The worst part? The appearance of the broadcast in this game may imply that '''''[[ParanoiaFuel SILENT HILL EXISTS IN THE METAL GEAR UNIVERSE.]]''''' Just think for a moment about what that could mean. A town that lures in the broken and guilty, then turns their own nightmares into living horrors...in a world filled with wars, wounded veterans suffering from PTSD, people representing the worst of humanity, and ''actual goddamn psychics.'' I don't want to imagine what Silent Hill would do with a person like Solid Snake...
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--> "''[[OhCrap Skull Face plans to become a nuclear power.]]''"

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--> "''[[OhCrap Skull Face Face]] [[WhamLine plans to become a nuclear power.]]''"



* The '''[[OurGhostsAreDifferent Man on Fire]]''', a literal demon that you are [[BlatantLies kindly]] introduced to just seconds into the game, and only getting worse from there. In a setting where nanomachines can make people into superhuman warriors, cyborg ninjas that can slice through vehicles like butter, and psychics that [[BreakingTheFourthWall demolish the fourth wall]]... the Man on Fire quickly establishes itself as ''the'' [[StoryBreakerPower most powerful]] character in the series, being NighInvulnerable thanks to his supernatural nature and his EnergyAbsorption abilities, which it uses to great effect to decimate '''anything''' in sight coupled it's trademark [[PlayingWithFire fire-based attacks]], making a fight against the thing almost impossible. And while water momentarily halts it, [[ImplacableMan it'll simply come back around the corner sooner or later to try again]]. Not to mention it's after '''YOU''' the entire time, annihilating everything that gets in it's way as it chases you down. Which is understandable, seeing as he's a [[ArtificialZombie revived Volgin from ''Snake Eater'', who's been in a vegetative state thanks to the Sorrow]], only leaving his [[RoaringRampageofRevenge rage]] (coupled with the help of Tretij) to build up after Big Boss ruined him, serving as the only reason why he's able to even ''walk'', let alone be the unstoppable nightmare that he is.

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* The '''[[OurGhostsAreDifferent Man on Fire]]''', a literal demon that you are [[BlatantLies kindly]] introduced to just seconds into the game, and only getting worse from there. In a setting where nanomachines can make people into superhuman warriors, cyborg ninjas that can slice through vehicles like butter, and psychics that [[BreakingTheFourthWall demolish the fourth wall]]... the Man on Fire quickly establishes itself as ''the'' [[StoryBreakerPower most powerful]] character in the series, being NighInvulnerable thanks to his supernatural nature and his EnergyAbsorption abilities, which it uses to great effect to decimate '''anything''' in sight coupled it's trademark [[PlayingWithFire fire-based attacks]], making a fight against the thing almost impossible. And while [[WeaksauceWeakness water momentarily halts it, it]], [[ImplacableMan it'll simply come back around the corner sooner or later to try again]]. Not to mention it's after '''YOU''' the entire time, annihilating everything that gets in it's way as it chases you down. Which is understandable, seeing as he's a [[ArtificialZombie revived Volgin from ''Snake Eater'', who's been in a vegetative state thanks to the Sorrow]], only leaving his [[RoaringRampageofRevenge rage]] (coupled with the help of Tretij) to build up after Big Boss ruined him, serving as the only reason why he's able to even ''walk'', let alone be the unstoppable nightmare that he is.



* Then we have the Man on Fire's "handler", [[CreepyChild Tretij]] [[EvilRedhead Rebenok]]. In addition to possessing some truly ''devastating'' psychic powers, he loves [[StealthHiBye showing up out of nowhere and leaving just as suddenly]], is [[SilentAntagonist completely silent]] aside from his [[VaderBreath audible breathing]], and is able to control Sahelanthropus alone with his mind. There's also the fact that he's not really allied to ''anyone'', only fighting for those that possess the most hatred, which eventually leads to his betrayal of Skull Face for Eli. It's pretty safe to say that Rebenok is one of the most unnerving characters in the game. [[spoiler:The implications that he grows up to be Psycho Mantis do NOT help matters.]]

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* Then we have the Man on Fire's "handler", [[CreepyChild Tretij]] [[EvilRedhead Rebenok]]. In addition to possessing some truly ''devastating'' psychic powers, he loves [[StealthHiBye showing up out of nowhere and leaving just as suddenly]], is [[SilentAntagonist completely silent]] aside from his [[VaderBreath audible breathing]], and is able to control Sahelanthropus alone with his mind. There's also the fact that he's not really allied to ''anyone'', only fighting for those that possess the most hatred, which eventually leads to his betrayal of Skull Face for Eli. It's pretty safe to say that Rebenok is one of the most unnerving characters in the game. [[spoiler:The The implications that he grows up to be Psycho Mantis do NOT help matters.]]



* In the second interrogation with Huey, Ocelot breaks out highly potent solution of metallic archaea which is able to burn through metal in seconds. While it's not entirely undeserved, the casual tranquil sadism he displays as he begins trying to terrify Huey into spilling his guts about Skull Face's plan is highly disconcerting, especially when he melts the man's glasses and the steel chair leg of the chair Huey is sitting on. The music also contributes in making this scene surprisingly disturbing despite a lack of overt violence. This scene is made more terrifying in retrospect when one learns Huey's mechanical legs that enable him to walk are directly connected to his bones, and the archaea would've melted through all of the metal bolts in his femurs had it touched him.

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* In the second interrogation with Huey, Ocelot breaks out a highly potent solution of metallic archaea which is able to burn through metal in seconds. While it's not entirely undeserved, [[SoftSpokenSadist the casual tranquil sadism sadism]] he displays as he begins trying to terrify Huey into spilling his guts about Skull Face's plan is highly disconcerting, especially when he melts the man's glasses and the steel chair leg of the chair Huey is sitting on. The music also contributes in making this scene surprisingly disturbing despite a lack of overt violence. [[FridgeHorror This scene is made more terrifying in retrospect retrospect]] when one learns Huey's mechanical legs that enable him to walk are directly connected to his bones, and the archaea would've melted through all of the metal bolts in his femurs had it touched him.



** The initial interrogation following the escape from Sahelanthropus is equally terrifying; Unable to extract any information from Huey in a conventional manner and facing accusations that ''he'' is a traitor, Kaz picks up the control wired to Huey's leg brace and holds down the trigger so the leg begins to move in the opposite direction to a conventional walking pattern, viciously coming close to bending the leg the wrong way, all while Huey cries in anguish.

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** The initial interrogation following the escape from Sahelanthropus is equally terrifying; Unable unable to extract any information from Huey in a conventional manner and facing accusations that ''he'' is a traitor, [[ColdBloodedTorture Kaz picks up the control wired to Huey's leg brace and holds down the trigger so the leg begins to move in the opposite direction to a conventional walking pattern, viciously coming close to bending the leg the wrong way, all while Huey cries in anguish.]]



* The game's AppliedPhlebotinum are vocal cord parasites. You can die just from talking. Good thing they're only attuned to one language... oh wait, the BigBad has ones that react to English.
* Mission 43, "Shining Lights, Even in Death". Taking place in the post-game, it is possibly one of the most horrifying missions in the game. An outbreak of the vocal cord parasite causes a section of Mother Base to be sealed off. You investigate the quarantine zone, which is appropriately scary. One soldier seems to be running away from something. Other staff members are lying down dead or wounded. You wonder if zombie soldiers will start attacking you at any moment. Then you learn that you have to kill all the infected to prevent the parasites from escaping the quarantine zone. You get special googles that let you see the infection, and you retrace your steps through the zone, looking at the people you passed. ''All of them are infected''. [[ShootTheDog So you're forced to shoot each one.]] Some beg you to save them, while others feel betrayed. The scariest are the ones who understand what's happening and are willing to let you kill them, even saluting as you do so. Finally, you find one soldier who isn't infected. You take him to the exit...[[HopeSpot and then the soldier says that nope, he was infected himself.]] You put him down on the ground and check with the googles to see that yes, he is infected. The soldier then begs you to kill him, even raising his arms to invite the fatal bullet. You do so. Afterwards, Snake goes into a full HeroicBSOD where it's implied he's [[SkywardScream screaming in anguish.]] And ''then'' you get the aforementioned ashes scene.

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* The game's AppliedPhlebotinum are vocal cord parasites. You can die just from talking. Good thing they're only attuned to one language... [[OhCrap oh wait, the the]] BigBad [[OhCrap has ones that react to English.
English]].
* Mission 43, "Shining Lights, Even in Death". Taking place in the post-game, it is possibly one of the most horrifying missions in the game. An outbreak of the vocal cord parasite causes a section of Mother Base to be sealed off. You investigate the quarantine zone, which is appropriately scary. One soldier seems to be running away from something. Other staff members are lying down dead or wounded. You wonder if zombie soldiers will start attacking you at any moment. Then you learn that you have to kill all the infected to prevent the parasites from escaping the quarantine zone. You get special googles that let you see the infection, and you retrace your steps through the zone, looking at the people you passed. ''All ''[[WhamShot All of them are infected''.infected]]''. [[ShootTheDog So you're forced to shoot each one.]] Some beg you to save them, while others feel betrayed. The scariest are the ones who understand what's happening and are willing to let you kill them, even saluting as you do so. Finally, you find one soldier who isn't infected. [[HopeSpot You take him to the exit...[[HopeSpot and ]]and then the soldier says that nope, he was infected himself.]] himself. You put him down on the ground and check with the googles to see that yes, he is infected. The soldier then begs you to kill him, even raising his arms to invite the fatal bullet. [[TearJerker You do so.so]]. Afterwards, Snake goes into a full HeroicBSOD where it's implied he's [[SkywardScream screaming in anguish.]] And ''then'' you get the aforementioned ashes scene.



** Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a backbone]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that it was NeverMyFault, no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, less sympathetic light.
** Although more than deserving of a bullet in the head, the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".

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** Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a backbone]] spine]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that it was NeverMyFault, no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, less sympathetic light.
** [[AssholeVictim Although more than deserving of a bullet in the head, head]], the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".



* The cut mission, as detailed on [[Trivia/MetalGearSolidVThePhantomPain the Trivia page]]. Eli would release the English vocal cord parasites over an entire island. Snake would mistake Eli's uniform for the Cipher operatives' uniform in a moment of temporary color blindness, and shoot Eli by accident. The kid in the gas mask would teleport the vocal cord parasites out of Eli's body, which looks very gruesome. Pretty spooky stuff.

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* The cut mission, as detailed on [[Trivia/MetalGearSolidVThePhantomPain the Trivia page]]. Eli would release the English vocal cord parasites over an entire island. Snake would mistake Eli's uniform for the Cipher operatives' uniform in a moment of temporary color blindness, and shoot Eli by accident. The kid in the gas mask Tretij Rebenok would then teleport the vocal cord parasites out of Eli's body, [[BodyHorror which looks very gruesome.gruesome]]. Pretty spooky stuff.



* That Venom Snake starts to see hallucinations of ''Skull Face'' at the end of Chapter One, glibly tipping his hat to Snake; earlier in the game, Skull Face challenges Venom with the idea that he needs some form of ''hatred'' to replace the ''pain'' he currently feels - FridgeBrilliance comes into play if the player has completed the subplot with Paz and learns that she was nothing more than a hallucination, after which she never appears again; in beginning to see Skull Face, Venom Snake has ''replaced his pain over losing Paz with hatred towards the man responsible for her death''.

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* That Venom Snake starts to see hallucinations of ''Skull Face'' [[BigBad Skull Face]] at the end of Chapter One, glibly tipping his hat to Snake; earlier in the game, Skull Face challenges Venom with the idea that he needs [[ThePowerOfHate some form of ''hatred'' hatred]] to replace the ''pain'' pain he currently feels - FridgeBrilliance as well as FridgeHorror comes into play if the player has completed the subplot with Paz and learns that she was nothing more than a hallucination, after which she never appears again; in beginning to see Skull Face, Venom ''Venom Snake has ''replaced replaced his pain over losing Paz with Paz'' '''''with pure hatred towards the man responsible for her death''.death'''''.



* The way Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding so incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood care of it.]]
* During the scene where Snake reunites with Paz, he has an extended vision that justifies her apparent survival: they found the second bomb, and the explosion was caused by the helicopter being hit with a rocket launcher instead. This scene does, however, emphasise where the second bomb was located...inside her vagina. Despite it being to save her life, there's something incredibly distressing about seeing the medic [fold up his fingers and move his arm as if to fist her, and her screams and cries as he works to remove the bomb from inside her; this is made worse when you consider that she'd already been raped multiple times by that point, and that Snake's only response is to nod in agreement that it's a necessary action. Effectively, the vision shows Snake and The Medic saving Paz's life, at the cost of having to penetrate her under duress.
* Metal Gear Sahelanthropus. Just looking at it is unsettling. For all intents and purposes, it is the "father" of the legendary REX and RAY Metal Gears that came 20+ years later, yet it dwarfs both of them and every single Metal Gear that has come before or after. You face it, having taken on Metal Gears from ZEKE to RAY, confident this will be a pushover due to not being completed. Then it emits a loud piercing shriek, stands fully upright, looking down at you and leaps into the air, landing with enough force to cause small earthquakes. It then unsheathes a nanofiber sword from its right hip and plunges it into the ground, causing explosive formations of metallica archaea to erupt from the ground. Constant artillery bombardments from Mother Base, rocket salvos from Pequod, tank fire and rocket fire aren't enough to completely destroy Sahelanthropus, only temporarily disable it. This terrifying Metal Gear is no pushover.

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* The way Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does he do to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding so incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood good care of it.]]
* During the scene where Snake reunites with Paz, he has an extended vision that justifies her apparent survival: they found the second bomb, and the explosion was caused by the helicopter being hit with a rocket launcher instead. This scene does, however, emphasise where the second bomb was located...inside her vagina. Despite it being to save her life, there's something incredibly distressing about seeing the medic [fold The Medic [[DoesThisRemindYouOfAnything fold up his fingers and move his arm as if to fist her, and her screams and cries as he works to remove the bomb from inside her; her]]; this is made worse when you consider that she'd already been raped multiple times by that point, and that Snake's only response is to nod in agreement that it's a necessary action. Effectively, the vision shows Snake and The Medic saving Paz's life, at the cost of having to penetrate her under duress.
* '''[[HumongousMecha Metal Gear Sahelanthropus.Sahelanthropus]]'''. Just looking at it is unsettling. For all intents and purposes, it is the "father" of the legendary REX and RAY Metal Gears that came 20+ years later, yet it dwarfs both of them and every single Metal Gear that has come before or after. You face it, having taken on Metal Gears from ZEKE [[VideoGame/MetalGearSolidPeaceWalker ZEKE]] to RAY, [[VideoGame/MetalGearSolid2SonsOfLiberty RAY]], [[TemptingFate confident this will be a pushover due to not being completed. completed]]. Then it emits [[HellIsThatNoise a loud piercing shriek, shriek]], stands fully upright, looking down at you and leaps into the air, landing with enough force to cause small earthquakes. It then unsheathes [[{{BFS}} a nanofiber sword from its right hip hip]] and plunges it into the ground, causing explosive formations of metallica archaea to erupt from the ground. [[DeathFromAbove Constant artillery bombardments from Mother Base, rocket salvos from Pequod, Pequod]], [[TankGoodness tank fire fire]] and rocket fire aren't enough to completely destroy Sahelanthropus, only temporarily disable it. This terrifying Metal Gear is no pushover.



''"Cipher sent us to Hell, but we're going even deeper...take back everything we've lost!"''

''"Kaz...[[HeelRealization I'm already a demon.]]"''

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''"Cipher ''"[[DarkestHour Cipher sent us to Hell, Hell]], [[HeWhoFightsMonsters but we're going even deeper...take back everything we've lost!"''

''"Kaz...[[HeelRealization
lost!]]"''

''"[[HeelRealization Kaz...
I'm already a demon.]]"''
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* Then we have the Man on Fire's "handler", [[CreepyChild Tretij]] [[EvilRedhead Rebenok]]. In addition to possessing some truly ''devastating'' psychic powers, he loves [[StealthHiBye showing up out of nowhere and leaving just as suddenly]], is [[SilentAntagonist completely silent]] aside from his [[VaderBreath audible breathing]], and is able to control Sahelanthropus alone with his mind. There's also the fact that he's not really allied to ''anyone'', only fighting for those that possess the most hatred, which eventually leads to his betrayal of Skull Face for Eli. It's pretty safe to say that Rebenok is one of the most unnerving characters in the game. The implications that he grows up to be Psycho Mantis do NOT help matters.

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* Then we have the Man on Fire's "handler", [[CreepyChild Tretij]] [[EvilRedhead Rebenok]]. In addition to possessing some truly ''devastating'' psychic powers, he loves [[StealthHiBye showing up out of nowhere and leaving just as suddenly]], is [[SilentAntagonist completely silent]] aside from his [[VaderBreath audible breathing]], and is able to control Sahelanthropus alone with his mind. There's also the fact that he's not really allied to ''anyone'', only fighting for those that possess the most hatred, which eventually leads to his betrayal of Skull Face for Eli. It's pretty safe to say that Rebenok is one of the most unnerving characters in the game. The [[spoiler:The implications that he grows up to be Psycho Mantis do NOT help matters.]]
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* From the final E3 trailer, the ghastly appearance of ''Those That Do Not Exist''; Fiery hallucinations, mechanically-augmented corpses akin to the FROGs of the fourth game, and what appear to be actual ''zombies'' - eerie and unnaturally shambling figures who suddenly launch into the sky at the behest of who appears to be ''Psycho Mantis''. The trailer also shows us men being ripped apart by helicopter blades, Big Boss rescuing a battered and bloody Quiet, gruesome experiments including what appears to be a CallBack to the headphone jack in Chico's chest in the form of an earphone piece ''set into a man's throat'', something horribly wrong with the same man's lungs and what appears to be Paz.

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* From the final E3 trailer, the ghastly appearance of ''Those That Do Not Exist''; Fiery hallucinations, mechanically-augmented corpses akin to the FROGs [[SuperSoldier Haven Troopers]] of the fourth game, and what appear to be actual ''zombies'' - eerie and unnaturally shambling figures who suddenly launch into the sky at the behest of who appears to be ''Psycho Mantis''. The trailer also shows us men being ripped apart by helicopter blades, Big Boss rescuing a battered and bloody Quiet, gruesome experiments including what appears to be a CallBack to the headphone jack in Chico's chest in the form of an earphone piece ''set into a man's throat'', something horribly wrong with the same man's lungs and what appears to be Paz.

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