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* Snake rubbing the ashes from one of the urns into his face. Let me re-iterate: Snake rubs ''the remains of a dead person'' onto his own face. When the game came out this scene turned out to be even more chilling in context, see below.

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* The scene where Venom Snake rubbing the ashes from one of the urns into his face. Let me we re-iterate: Snake rubs ''the remains of a dead person'' onto his own face. When the game came out this scene turned out to be even more chilling in context, see below.

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Removing arbitrary spoiler tags.



And if all this wasn't dark enough for you: '''ALL SPOILERS WILL BE UNMARKED FROM HERE ON OUT, WOOOOHHH!!!'''



** Aside from the general terror of the Man On Fire [[ImplacableMan relentlessly pursuing you]], the hospital section offers up plenty of terror, from the silent, gas-masked child (presumably Psycho Mantis) who can suddenly appear ''right next to you'', to [[spoiler: Quiet's first appearance, silently garrotting a nurse to death and then leaving you unable to help as she murders the kindly doctor who has walked you through waking up, before turning her relentless attention to ''you'']]. Special mention also goes to Skull Face's XOF troops and their casually butchering the hospital staff, including a horrific encounter where you're trapped between two squads of them in a hallway, like fish in a barrel.

to:

** Aside from the general terror of the Man On Fire [[ImplacableMan relentlessly pursuing you]], the hospital section offers up plenty of terror, from the silent, gas-masked child (presumably Psycho Mantis) who can suddenly appear ''right next to you'', to [[spoiler: Quiet's first appearance, silently garrotting a nurse to death and then leaving you unable to help as she murders the kindly doctor who has walked you through waking up, before turning her relentless attention to ''you'']].''you''. Special mention also goes to Skull Face's XOF troops and their casually butchering the hospital staff, including a horrific encounter where you're trapped between two squads of them in a hallway, like fish in a barrel.



** The [[spoiler: ControllableHelplessness of the early hospital section is truly frightening without there being any real horror material in there; only able to loosely move your head, the controls sluggish and muted, they did a great job of simulating the inability to do anything]].
** Early on the doctor tending to Snake [[spoiler:the same one Quiet garrotes to death]] informs him that among the 108 foreign bodies lodged from the explosion in ''Ground Zeroes'' are ''human bone and teeth.'' [[spoiler:With the implications that those were from Paz, meaning he's been carrying pieces of her inside him this entire time. And that in a twisted, literal sense, she is ''always'' close to his heart.]]

to:

** The [[spoiler: ControllableHelplessness of the early hospital section is truly frightening without there being any real horror material in there; only able to loosely move your head, the controls sluggish and muted, they did a great job of simulating the inability to do anything]].
anything.
** Early on the doctor tending to Snake [[spoiler:the the same one Quiet garrotes to death]] death informs him that among the 108 foreign bodies lodged from the explosion in ''Ground Zeroes'' are ''human bone and teeth.'' [[spoiler:With With the implications that those were from Paz, meaning he's been carrying pieces of her inside him this entire time. And that in a twisted, literal sense, she is ''always'' close to his heart.]]



* From the final E3 trailer, the ghastly appearance of ''Those That Do Not Exist''; Fiery hallucinations, mechanically-augmented corpses akin to the FROGs of the fourth game, and what appear to be actual ''zombies'' - eerie and unnaturally shambling figures who suddenly launch into the sky at the behest of who appears to be ''Psycho Mantis''. The trailer also shows us men being ripped apart by helicopter blades, Big Boss rescuing a battered and bloody Quiet, gruesome experiments including what appears to be a CallBack to the headphone jack in Chico's chest in the form of an earphone piece ''set into a man's throat'', something horribly wrong with the same man's lungs and what appears to be [[spoiler: Paz]].
** Speaking of [[spoiler:Paz]], it gets even worse in the actual game. [[spoiler:Given that one of her final hallucination scenes involves Paz ''opening herself up with her bare hands'' to find the "second" bomb. Which is shown before Venom Snake, and thus the player in ''all'' its graphic detail.]]
* The ParanoiaFuel behind the suggestion of [[spoiler:Zero's scheme in the final E3 trailer; while it suggests a utopian ideal, mankind united under one banner with all their differences erased and skin colour, language, histories no longer mattering as we move forward into a brighter future. On the other hand, we already know that Zero's ideal leads to a world where our lives are governed and controlled by malevolent AI's who have no love for us, and while they are impartial to who a person is, that comes at the cost of their goals being the erasure of our identities, cultures and world if they consider it of no worth]] Perhaps what's more terrifying is that Skull Face wants to ''tear this goal down'' without knowing it's doomed to failure.

to:

* From the final E3 trailer, the ghastly appearance of ''Those That Do Not Exist''; Fiery hallucinations, mechanically-augmented corpses akin to the FROGs of the fourth game, and what appear to be actual ''zombies'' - eerie and unnaturally shambling figures who suddenly launch into the sky at the behest of who appears to be ''Psycho Mantis''. The trailer also shows us men being ripped apart by helicopter blades, Big Boss rescuing a battered and bloody Quiet, gruesome experiments including what appears to be a CallBack to the headphone jack in Chico's chest in the form of an earphone piece ''set into a man's throat'', something horribly wrong with the same man's lungs and what appears to be [[spoiler: Paz]].
Paz.
** Speaking of [[spoiler:Paz]], Paz, it gets even worse in the actual game. [[spoiler:Given Given that one of her final hallucination scenes involves Paz ''opening herself up with her bare hands'' to find the "second" bomb. Which is shown before Venom Snake, and thus the player in ''all'' its graphic detail.]]
detail.
* The ParanoiaFuel behind the suggestion of [[spoiler:Zero's Zero's scheme in the final E3 trailer; while it suggests a utopian ideal, mankind united under one banner with all their differences erased and skin colour, language, histories no longer mattering as we move forward into a brighter future. On the other hand, we already know that Zero's ideal leads to a world where our lives are governed and controlled by malevolent AI's who have no love for us, and while they are impartial to who a person is, that comes at the cost of their goals being the erasure of our identities, cultures and world if they consider it of no worth]] worth. Perhaps what's more terrifying is that Skull Face wants to ''tear this goal down'' without knowing it's doomed to failure.



** In the actual game however, [[spoiler:he is far from being much of a [[BigBadWannabe threat]] himself due to Skull Face's [[TheCoup own attack]] on him, infecting him with his parasites and starting to slowly kill him, [[FateWorseThanDeath reducing him to the vegetative state]] he was in at the end of [=MGS4=]. Indeed, he's shown to be desperately attempting to undo what he's helped unleashed, [[MyGodWhatHaveIDone realizing that Cipher wasn't such a good idea after all]]. Instead, his presence really is to just highlight the beginnings of [[AIIsACrapshoot his Patriots system]] that would become the ''true'' adversaries for the rest of the series.]]

to:

** In the actual game however, [[spoiler:he he is far from being much of a [[BigBadWannabe threat]] himself due to Skull Face's [[TheCoup own attack]] on him, infecting him with his parasites and starting to slowly kill him, [[FateWorseThanDeath reducing him to the vegetative state]] he was in at the end of [=MGS4=]. Indeed, he's shown to be desperately attempting to undo what he's helped unleashed, [[MyGodWhatHaveIDone realizing that Cipher wasn't such a good idea after all]]. Instead, his presence really is to just highlight the beginnings of [[AIIsACrapshoot his Patriots system]] that would become the ''true'' adversaries for the rest of the series.]]



* The first appearance of the Skulls. [[spoiler:You try to fight, and they just take the hits. You try to run, and they can keep up with your horse. They seem to be able to generate some sort of concealing mist in the general area. In short, the game makes it absolutely clear that even Snake is completely outmatched, and will be for a good long time.]]
* Occasional side-ops involve having to find strange, crazed soldiers to extract. [[spoiler: They're former MSF, who didn't believe Big Boss died nine years previous and went batshit over the time as they survived on their own.]] While this will likely get most players to extract them willingly, they'll be hard-pressed to do so without getting the first drop; they're ''bat-shit insane,'' walking almost like the Skulls do until they're alerted. After which they sprint around awkwardly, faster than ''Snake can sprint,'' and scream and holler as they evade you before promptly slapping you down to the ground repeatedly if they get too close.
* The '''[[OurGhostsAreDifferent Man on Fire]]''', a literal demon that you are [[BlatantLies kindly]] introduced to just seconds into the game, and only getting worse from there. In a setting where nanomachines can make people into superhuman warriors, cyborg ninjas that can slice through vehicles like butter, and psychics that [[BreakingTheFourthWall demolish the fourth wall]]... the Man on Fire quickly establishes itself as ''the'' [[StoryBreakerPower most powerful]] character in the series, being NighInvulnerable thanks to his supernatural nature and his EnergyAbsorption abilities, which it uses to great effect to decimate '''anything''' in sight coupled it's trademark [[PlayingWithFire fire-based attacks]], making a fight against the thing almost impossible. And while water momentarily halts it, [[ImplacableMan it'll simply come back around the corner sooner or later to try again]]. Not to mention it's after '''YOU''' the entire time, annihilating everything that gets in it's way as it chases you down. [[spoiler:Which is understandable, seeing as he's a [[ArtificialZombie revived]] Volgin from ''Snake Eater'', who's been in a vegetative state thanks to the Sorrow]], only leaving his [[RoaringRampageofRevenge rage]] (coupled with the help of Tretij) to build up after [[spoiler:Big Boss ruined him]], serving as the only reason why he's able to even ''walk'', let alone be the unstoppable nightmare that he is.
** Even the normally unflappable Ocelot, a man whose survived and walked among the more super powered beings of the Metal Gear Solid universe is terrified when he first sees the man on fire, [[spoiler: because it's his late commanding officer's undead corpse]], and is forced to flee with Venom Snake in a harrowing chase sequence where the monster basically starts a forest fire in an attempt to kill them both, with Ocelot barely managing to get away with Snake by the skin of his teeth.
* Then we have the Man on Fire's "handler", [[CreepyChild Tretij]] [[EvilRedhead Rebenok]]. In addition to possessing some truly ''devastating'' psychic powers, he loves [[StealthHiBye showing up out of nowhere and leaving just as suddenly]], is [[SilentAntagonist completely silent]] aside from his [[VaderBreath audible breathing]], and is able to [[spoiler: control Sahelanthropus alone with his mind]]. There's also the fact that [[spoiler: he's not really allied to ''anyone'', only fighting for those that possess the most hatred, which eventually leads to his betrayal of Skull Face for Eli]]. It's pretty safe to say that Rebenok is one of the most unnerving characters in the game. [[spoiler: The implications that he grows up to be Psycho Mantis do NOT help matters.]]
* As the game goes on, we get to see more and more of what kind of a person [[spoiler: Huey]] really is. The short of it? [[spoiler: He]] is ''nothing'' like [[spoiler: his son, Otacon.]]

to:

* The first appearance of the Skulls. [[spoiler:You You try to fight, and they just take the hits. You try to run, and they can keep up with your horse. They seem to be able to generate some sort of concealing mist in the general area. In short, the game makes it absolutely clear that even Snake is completely outmatched, and will be for a good long time.]]
time.
* Occasional side-ops involve having to find strange, crazed soldiers to extract. [[spoiler: They're former MSF, who didn't believe Big Boss died nine years previous and went batshit over the time as they survived on their own.]] own. While this will likely get most players to extract them willingly, they'll be hard-pressed to do so without getting the first drop; they're ''bat-shit insane,'' walking almost like the Skulls do until they're alerted. After which they sprint around awkwardly, faster than ''Snake can sprint,'' and scream and holler as they evade you before promptly slapping you down to the ground repeatedly if they get too close.
* The '''[[OurGhostsAreDifferent Man on Fire]]''', a literal demon that you are [[BlatantLies kindly]] introduced to just seconds into the game, and only getting worse from there. In a setting where nanomachines can make people into superhuman warriors, cyborg ninjas that can slice through vehicles like butter, and psychics that [[BreakingTheFourthWall demolish the fourth wall]]... the Man on Fire quickly establishes itself as ''the'' [[StoryBreakerPower most powerful]] character in the series, being NighInvulnerable thanks to his supernatural nature and his EnergyAbsorption abilities, which it uses to great effect to decimate '''anything''' in sight coupled it's trademark [[PlayingWithFire fire-based attacks]], making a fight against the thing almost impossible. And while water momentarily halts it, [[ImplacableMan it'll simply come back around the corner sooner or later to try again]]. Not to mention it's after '''YOU''' the entire time, annihilating everything that gets in it's way as it chases you down. [[spoiler:Which Which is understandable, seeing as he's a [[ArtificialZombie revived]] revived Volgin from ''Snake Eater'', who's been in a vegetative state thanks to the Sorrow]], only leaving his [[RoaringRampageofRevenge rage]] (coupled with the help of Tretij) to build up after [[spoiler:Big Big Boss ruined him]], him, serving as the only reason why he's able to even ''walk'', let alone be the unstoppable nightmare that he is.
** Even the normally unflappable Ocelot, a man whose survived and walked among the more super powered beings of the Metal Gear Solid universe is terrified when he first sees the man on fire, [[spoiler: because it's his late commanding officer's undead corpse]], corpse, and is forced to flee with Venom Snake in a harrowing chase sequence where the monster basically starts a forest fire in an attempt to kill them both, with Ocelot barely managing to get away with Snake by the skin of his teeth.
* Then we have the Man on Fire's "handler", [[CreepyChild Tretij]] [[EvilRedhead Rebenok]]. In addition to possessing some truly ''devastating'' psychic powers, he loves [[StealthHiBye showing up out of nowhere and leaving just as suddenly]], is [[SilentAntagonist completely silent]] aside from his [[VaderBreath audible breathing]], and is able to [[spoiler: control Sahelanthropus alone with his mind]]. mind. There's also the fact that [[spoiler: he's not really allied to ''anyone'', only fighting for those that possess the most hatred, which eventually leads to his betrayal of Skull Face for Eli]].Eli. It's pretty safe to say that Rebenok is one of the most unnerving characters in the game. [[spoiler: The implications that he grows up to be Psycho Mantis do NOT help matters.]]
matters.
* As the game goes on, we get to see more and more of what kind of a person [[spoiler: Huey]] Huey really is. The short of it? [[spoiler: He]] He is ''nothing'' like [[spoiler: his son, Otacon.]]



* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the [=famou=]'''''204863'''''[=s=] radio conversations from [[VideoGame/SilentHills the P.T. trailer]] that's since been [=remo=]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''

to:

* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the [=famou=]'''''204863'''''[=s=] radio conversations from [[VideoGame/SilentHills the P.T. trailer]] that's since been [=remo=]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''



* In the second interrogation with [[spoiler: Huey]], Ocelot breaks out highly potent solution of metallic archaea which is able to burn through metal in seconds. [[spoiler: While it's not entirely undeserved]], the casual tranquil sadism he displays as he begins [[spoiler: trying to terrify Huey into spilling his guts about Skull Face's plan]] is highly disconcerting, especially when he melts the man's glasses and the steel chair leg of the chair [[spoiler: Huey is sitting on]]. The music also contributes in making this scene surprisingly disturbing despite a lack of overt violence. This scene is made more terrifying in retrospect when one learns [[spoiler: Huey's mechanical legs that enable him to walk are directly connected to his bones, and the archaea would've melted through all of the metal bolts in his femurs had it touched him.]]
** And how does this interrogation end? [[spoiler: Ocelot leaves the syringe with the archaea right underneath Huey's leg and leaves it there. The needle pierces Huey's skin, leaving him to force his legs to stay up so he doesn't force the plunger to inject it.]]
** The initial interrogation following the escape from Sahelanthropus is equally terrifying; [[spoiler: Unable to extract any information from Huey in a conventional manner and facing accusations that ''he'' is a traitor, Kaz picks up the control wired to Huey's leg brace and holds down the trigger so the leg begins to move in the opposite direction to a conventional walking pattern, viciously coming close to bending the leg the wrong way, all while Huey cries in anguish]].
* After how [[KnightOfCerebus increasingly dark]] that Skull Face's antics got, [[spoiler:the way he bites it arguably is one of the ''most'' [[CruelAndUnusualDeath brutal]] sequences in the entire series. While he lies trapped beneath a collapsed radio tower, both Miller and Venom Snake take their time hanging over him before taking his trademark weapon and making him '''[[AnArmAndALeg feel]]''' as they do. Between the sickening noises of bone ''snapping'' and being '''pulverized''' 'til the point of being blown completely off, Skull Face's own agony as he squirms around, and the [[TranquilFury calmness]] that Venom Snake oozes as he and Miller take their vengeance is ''unsettling''. Then, rather than offer him any mercy, they simply leave him to slowly die, [[VillainousBreakdown an act that causes his infallible attitude to succumb and leaves him]] ''[[VillainousBreakdown begging]]'' [[VillainousBreakdown to die instead]]. At which point, ''Huey'' winds up [[MercyKill putting him out of his misery]].]]
* The game's AppliedPhlebotinum are [[spoiler: vocal cord parasites. You can die just from talking]]. [[spoiler: Good thing they're only attuned to one language... oh wait, the BigBad has ones that react to English.]]
* Mission 43, "Shining Lights, Even in Death". Taking place in the post-game, it is possibly one of the most horrifying missions in the game. [[spoiler: An outbreak of the vocal cord parasite causes a section of Mother Base to be sealed off. You investigate the quarantine zone, which is appropriately scary. One soldier seems to be running away from something. Other staff members are lying down dead or wounded. You wonder if zombie soldiers will start attacking you at any moment. Then you learn that you have to kill all the infected to prevent the parasites from escaping the quarantine zone. You get special googles that let you see the infection, and you retrace your steps through the zone, looking at the people you passed. ''All of them are infected''. [[ShootTheDog So you're forced to shoot each one.]] Some beg you to save them, while others feel betrayed. The scariest are the ones who understand what's happening and are willing to let you kill them, even saluting as you do so. Finally, you find one soldier who isn't infected. You take him to the exit...[[HopeSpot and then the soldier says that nope, he was infected himself.]] You put him down on the ground and check with the googles to see that yes, he is infected. The soldier then begs you to kill him, even raising his arms to invite the fatal bullet. You do so. Afterwards, Snake goes into a full HeroicBSOD where it's implied he's [[SkywardScream screaming in anguish.]] And ''then'' you get the aforementioned ashes scene.]]
** Another moment stands out amidst the mission. [[spoiler: In the room where you find the initially-clean survivor in the corner, you also happen across an entire room of other Diamond Dogs members who were debating over what they should do. The moment you walk in, they all turn to Big Boss with a salute and say that he makes the final decision. They're all infected. As a scratchy version of the Peace Walker theme plays in the background from a tape player, Snake and the player are forced to gun them all down then and there. [[UndyingLoyalty They don't even budge or freak out, not even a 'thank you' like the other soldiers who understood; they just quietly accept it then and there.]]]]
* When [[spoiler: Huey is finally made to face judgement for his crimes]] we learn that [[spoiler: his wife's rotting corpse has been trapped inside the A.I pod all this time.]] We then get to hear [[spoiler: her last, terrified words, and to top things off]], [[spoiler: Huey makes a utterly callous attempt at claiming she committed suicide.]]
** [[spoiler: Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a backbone]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that it was NeverMyFault, no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, less sympathetic light.]]
** [[spoiler:Although more than deserving of a bullet in the head, the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".]]
** [[spoiler:Huey's true nature is revealed ''the first time Snake sees him'', seeing how weirdly chirpy he is, greeting Snake as if he were an old friend. All the while the AI Pod (which contains Strangelove's corpse) is in the same room he's in, meaning that he's been working practically next to her corpse ''the entire time.'' And he doesn't even show any guilt.]]
* At the beginning of Mission 45 [[spoiler:you find Quiet being held prisoner by Soviet soldiers at an old fortress. She's been forced to wear a prisoner's uniform, which is causing her to suffocate since she breathes through her skin, and she even ''looks'' like she's dying. One of the soldiers grabs Quiet and holds her head underwater until she apparently drowns, and he then removes her pants, implying that he plans on ''having sex with her corpse.'' Luckily, by removing her pants he allowed her to breathe again and regain her strength. Quiet then proceeds to ''brutally'' kill over a dozen Soviet soldiers single-handedly in retaliation for the way they treated her.]]
* The cut mission, as detailed on [[Trivia/MetalGearSolidVThePhantomPain the Trivia page]]. [[spoiler: Eli would release the English vocal cord parasites over an entire island. Snake would mistake Eli's uniform for the Cipher operatives' uniform in a moment of temporary color blindness, and shoot Eli by accident. The kid in the gas mask would teleport the vocal cord parasites out of Eli's body, which looks very gruesome.]] Pretty spooky stuff.
* Some of the audio tapes are like this too. One series of cassette tapes has Skull Face interrogating Code Talker, trying to find out if there is a way to [[spoiler: stop the symptoms of the vocal cord parasite infection from manifesting]]. When Code Talker refuses to speak, Skull Face presents him with a bell, telling that whenever he rings it, it will signal a soldier outside the door to radio the word "Go." to another soldier, who will infect one of Code Talker's tribesmen with the parasites. The horror and anguish in Code Talker's voice every time Skull Face rings the bell is painful to hear. And then, even after Code Talker tells him everything, Skull Face ''throws the bell down a flight of stairs out of spite''. He only reveals later that he was bluffing the entire time, and was just screwing with Code Talker's head just because he could.
** There's also the tape of the AI Pod's last recording [[spoiler:which chronicles Strangelove's last days as she is trapped, suffocates and dies ''in all its entirety''.]] And while the player doesn't actually see [[spoiler:Strangelove's remains]], there's Miller's tape [[spoiler:detailing the discovery of her corpse inside the pod with graphic detail.]]

to:

* In the second interrogation with [[spoiler: Huey]], Huey, Ocelot breaks out highly potent solution of metallic archaea which is able to burn through metal in seconds. [[spoiler: While it's not entirely undeserved]], undeserved, the casual tranquil sadism he displays as he begins [[spoiler: trying to terrify Huey into spilling his guts about Skull Face's plan]] plan is highly disconcerting, especially when he melts the man's glasses and the steel chair leg of the chair [[spoiler: Huey is sitting on]].on. The music also contributes in making this scene surprisingly disturbing despite a lack of overt violence. This scene is made more terrifying in retrospect when one learns [[spoiler: Huey's mechanical legs that enable him to walk are directly connected to his bones, and the archaea would've melted through all of the metal bolts in his femurs had it touched him.]]
him.
** And how does this interrogation end? [[spoiler: Ocelot leaves the syringe with the archaea right underneath Huey's leg and leaves it there. The needle pierces Huey's skin, leaving him to force his legs to stay up so he doesn't force the plunger to inject it.]]
it.
** The initial interrogation following the escape from Sahelanthropus is equally terrifying; [[spoiler: Unable to extract any information from Huey in a conventional manner and facing accusations that ''he'' is a traitor, Kaz picks up the control wired to Huey's leg brace and holds down the trigger so the leg begins to move in the opposite direction to a conventional walking pattern, viciously coming close to bending the leg the wrong way, all while Huey cries in anguish]].
anguish.
* After how [[KnightOfCerebus increasingly dark]] that Skull Face's antics got, [[spoiler:the the way he bites it arguably is one of the ''most'' [[CruelAndUnusualDeath brutal]] sequences in the entire series. While he lies trapped beneath a collapsed radio tower, both Miller and Venom Snake take their time hanging over him before taking his trademark weapon and making him '''[[AnArmAndALeg feel]]''' as they do. Between the sickening noises of bone ''snapping'' and being '''pulverized''' 'til the point of being blown completely off, Skull Face's own agony as he squirms around, and the [[TranquilFury calmness]] that Venom Snake oozes as he and Miller take their vengeance is ''unsettling''. Then, rather than offer him any mercy, they simply leave him to slowly die, [[VillainousBreakdown an act that causes his infallible attitude to succumb and leaves him]] ''[[VillainousBreakdown begging]]'' [[VillainousBreakdown to die instead]]. At which point, ''Huey'' winds up [[MercyKill putting him out of his misery]].]]
misery]].
* The game's AppliedPhlebotinum are [[spoiler: vocal cord parasites. You can die just from talking]]. [[spoiler: talking. Good thing they're only attuned to one language... oh wait, the BigBad has ones that react to English.]]
English.
* Mission 43, "Shining Lights, Even in Death". Taking place in the post-game, it is possibly one of the most horrifying missions in the game. [[spoiler: An outbreak of the vocal cord parasite causes a section of Mother Base to be sealed off. You investigate the quarantine zone, which is appropriately scary. One soldier seems to be running away from something. Other staff members are lying down dead or wounded. You wonder if zombie soldiers will start attacking you at any moment. Then you learn that you have to kill all the infected to prevent the parasites from escaping the quarantine zone. You get special googles that let you see the infection, and you retrace your steps through the zone, looking at the people you passed. ''All of them are infected''. [[ShootTheDog So you're forced to shoot each one.]] Some beg you to save them, while others feel betrayed. The scariest are the ones who understand what's happening and are willing to let you kill them, even saluting as you do so. Finally, you find one soldier who isn't infected. You take him to the exit...[[HopeSpot and then the soldier says that nope, he was infected himself.]] You put him down on the ground and check with the googles to see that yes, he is infected. The soldier then begs you to kill him, even raising his arms to invite the fatal bullet. You do so. Afterwards, Snake goes into a full HeroicBSOD where it's implied he's [[SkywardScream screaming in anguish.]] And ''then'' you get the aforementioned ashes scene.]]
scene.
** Another moment stands out amidst the mission. [[spoiler: In the room where you find the initially-clean survivor in the corner, you also happen across an entire room of other Diamond Dogs members who were debating over what they should do. The moment you walk in, they all turn to Big Boss with a salute and say that he makes the final decision. They're all infected. As a scratchy version of the Peace Walker theme plays in the background from a tape player, Snake and the player are forced to gun them all down then and there. [[UndyingLoyalty They don't even budge or freak out, not even a 'thank you' like the other soldiers who understood; they just quietly accept it then and there.]]]]
]]
* When [[spoiler: Huey is finally made to face judgement for his crimes]] crimes we learn that [[spoiler: his wife's rotting corpse has been trapped inside the A.I pod all this time.]] We then get to hear [[spoiler: her last, terrified words, and to top things off]], [[spoiler: off, Huey makes a utterly callous attempt at claiming she committed suicide.]]
suicide.
** [[spoiler: Really, Huey's entire interrogation reveals just what a foil he is to his own son: Hal might have been a '''''colossal''''' nerd and showed frequent bouts of cowardly behavior…but in the end [[CharacterDevelopment he learned to grow a backbone]] and refused to allow the legacy of his family define him, even as he channeled that same legacy for more benevolent ends. Huey, on the other hand, is what Hal would have been if he never once accepted the fact that his own actions influenced the decisions of others: he's a pathetic sniveling wimp who is convinced that it was NeverMyFault, no matter ''what'' he was involved in. If Hal is the played-straight version of the LovableCoward, Huey is the {{Deconstruction}}. Which in turn also paints his own suicide as described in ''Sons of Liberty'' in a new, less sympathetic light.]]
light.
** [[spoiler:Although Although more than deserving of a bullet in the head, the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".]]
BITCH!".
** [[spoiler:Huey's Huey's true nature is revealed ''the first time Snake sees him'', seeing how weirdly chirpy he is, greeting Snake as if he were an old friend. All the while the AI Pod (which contains Strangelove's corpse) is in the same room he's in, meaning that he's been working practically next to her corpse ''the entire time.'' And he doesn't even show any guilt.]]
guilt.
* At the beginning of Mission 45 [[spoiler:you you find Quiet being held prisoner by Soviet soldiers at an old fortress. She's been forced to wear a prisoner's uniform, which is causing her to suffocate since she breathes through her skin, and she even ''looks'' like she's dying. One of the soldiers grabs Quiet and holds her head underwater until she apparently drowns, and he then removes her pants, implying that he plans on ''having sex with her corpse.'' Luckily, by removing her pants he allowed her to breathe again and regain her strength. Quiet then proceeds to ''brutally'' kill over a dozen Soviet soldiers single-handedly in retaliation for the way they treated her.]]
her.
* The cut mission, as detailed on [[Trivia/MetalGearSolidVThePhantomPain the Trivia page]]. [[spoiler: Eli would release the English vocal cord parasites over an entire island. Snake would mistake Eli's uniform for the Cipher operatives' uniform in a moment of temporary color blindness, and shoot Eli by accident. The kid in the gas mask would teleport the vocal cord parasites out of Eli's body, which looks very gruesome.]] Pretty spooky stuff.
* Some of the audio tapes are like this too. One series of cassette tapes has Skull Face interrogating Code Talker, trying to find out if there is a way to [[spoiler: stop the symptoms of the vocal cord parasite infection from manifesting]].manifesting. When Code Talker refuses to speak, Skull Face presents him with a bell, telling that whenever he rings it, it will signal a soldier outside the door to radio the word "Go." to another soldier, who will infect one of Code Talker's tribesmen with the parasites. The horror and anguish in Code Talker's voice every time Skull Face rings the bell is painful to hear. And then, even after Code Talker tells him everything, Skull Face ''throws the bell down a flight of stairs out of spite''. He only reveals later that he was bluffing the entire time, and was just screwing with Code Talker's head just because he could.
** There's also the tape of the AI Pod's last recording [[spoiler:which which chronicles Strangelove's last days as she is trapped, suffocates and dies ''in all its entirety''.]] entirety''. And while the player doesn't actually see [[spoiler:Strangelove's remains]], Strangelove's remains, there's Miller's tape [[spoiler:detailing detailing the discovery of her corpse inside the pod with graphic detail.]]



* That [[spoiler:Venom Snake starts to see hallucinations of ''Skull Face'' at the end of Chapter One, glibly tipping his hat to Snake; earlier in the game, Skull Face challenges Venom with the idea that he needs some form of ''hatred'' to replace the ''pain'' he currently feels - FridgeBrilliance comes into play if the player has completed the subplot with Paz and learns that she was nothing more than a hallucination, after which she never appears again; in beginning to see Skull Face, Venom Snake has ''replaced his pain over losing Paz with hatred towards the man responsible for her death''.]]
* During Mission 29 [[spoiler: after your chopper gets rusted out of the sky and crash lands in the airport, you can see that the Skulls have sustained some damage from the crash landing. More specifically, ''entire sections of their bodies look like they have been flayed clean''. This is only ramped up by the fact that they are still walking around like the zombies they always looked like. [[BodyHorror And then the parasites making up their skin and parts of their armor regenerate completely.]]]]
* The way [[spoiler: Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding so incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood care of it.]]]]
* During the scene where Snake reunites with Paz, he has an extended vision that justifies her apparent survival: they found the second bomb, and the explosion was caused by the helicopter being hit with a rocket launcher instead. This scene does, however, emphasise where the second bomb was located...[[spoiler:inside her vagina.]] Despite it being to save her life, there's something incredibly distressing about seeing the medic [[spoiler:fold up his fingers and move his arm as if to fist her, and her screams and cries as he works to remove the bomb from inside her; this is made worse when you consider that she'd already been raped multiple times by that point, and that Snake's only response is to nod in agreement that it's a necessary action.]] Effectively, the vision shows Snake and The Medic saving Paz's life, at the cost of [[spoiler:having to penetrate her under duress.]]

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* That [[spoiler:Venom Venom Snake starts to see hallucinations of ''Skull Face'' at the end of Chapter One, glibly tipping his hat to Snake; earlier in the game, Skull Face challenges Venom with the idea that he needs some form of ''hatred'' to replace the ''pain'' he currently feels - FridgeBrilliance comes into play if the player has completed the subplot with Paz and learns that she was nothing more than a hallucination, after which she never appears again; in beginning to see Skull Face, Venom Snake has ''replaced his pain over losing Paz with hatred towards the man responsible for her death''.]]
death''.
* During Mission 29 [[spoiler: after your chopper gets rusted out of the sky and crash lands in the airport, you can see that the Skulls have sustained some damage from the crash landing. More specifically, ''entire sections of their bodies look like they have been flayed clean''. This is only ramped up by the fact that they are still walking around like the zombies they always looked like. [[BodyHorror And then the parasites making up their skin and parts of their armor regenerate completely.]]]]
]]
* The way [[spoiler: Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding so incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood care of it.]]]]
]]
* During the scene where Snake reunites with Paz, he has an extended vision that justifies her apparent survival: they found the second bomb, and the explosion was caused by the helicopter being hit with a rocket launcher instead. This scene does, however, emphasise where the second bomb was located...[[spoiler:inside inside her vagina.]] vagina. Despite it being to save her life, there's something incredibly distressing about seeing the medic [[spoiler:fold [fold up his fingers and move his arm as if to fist her, and her screams and cries as he works to remove the bomb from inside her; this is made worse when you consider that she'd already been raped multiple times by that point, and that Snake's only response is to nod in agreement that it's a necessary action.]] action. Effectively, the vision shows Snake and The Medic saving Paz's life, at the cost of [[spoiler:having having to penetrate her under duress.]]
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Cut trope and All Blue Entry


** In the actual game however, [[spoiler:he is far from being much of a [[BigBadWannabe threat]] himself due to Skull Face's [[TheCoup own attack]] on him, infecting him with his parasites and starting to slowly kill him, [[FateWorseThanDeath reducing him to the vegetative state]] he was in at the end of [=MGS4=]. Indeed, he's shown to be desperately attempting to undo what he's helped unleashed, [[MyGodWhatHaveIDone realizing that Cipher wasn't such a good idea after all]]. Instead, his presence really is to just highlight the beginnings of [[AIIsACrapshoot his Patriots system]] that would become [[BiggerBad the]] ''[[BiggerBad true]]'' [[BiggerBad adversaries]] for the rest of the series.]]
* Based on [[ColdBloodedTorture what]] [[RapeIsASpecialKindOfEvil we]] [[MoralEventHorizon know]] [[TheStarscream about]] the character, the following line from the latest trailer is horrifying:

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** In the actual game however, [[spoiler:he is far from being much of a [[BigBadWannabe threat]] himself due to Skull Face's [[TheCoup own attack]] on him, infecting him with his parasites and starting to slowly kill him, [[FateWorseThanDeath reducing him to the vegetative state]] he was in at the end of [=MGS4=]. Indeed, he's shown to be desperately attempting to undo what he's helped unleashed, [[MyGodWhatHaveIDone realizing that Cipher wasn't such a good idea after all]]. Instead, his presence really is to just highlight the beginnings of [[AIIsACrapshoot his Patriots system]] that would become [[BiggerBad the]] ''[[BiggerBad true]]'' [[BiggerBad adversaries]] the ''true'' adversaries for the rest of the series.]]
* Based on [[ColdBloodedTorture what]] [[RapeIsASpecialKindOfEvil we]] [[MoralEventHorizon know]] [[TheStarscream what we know about]] the character, the following line from the latest trailer is horrifying:



--> "''Unless we stop him, he'll [[VillainWithGoodPublicity go down in history a conquering victor!]] We can't let that happen!''"

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--> "''Unless we stop him, he'll [[VillainWithGoodPublicity go down in history a conquering victor!]] victor]]! We can't let that happen!''"
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* There's something extremely disquieting about the gameplay in this installment of the franchise that really highlights the WarIsHell theme going on in all the games. Actions that could be seen as comical in other games like this are absolutely chilling, do in part to the incredible animations, sound design and feedback. Shooting someone and watching them bleed out is very disturbing, and acts like slitting someones throat or shooting them in the chest with a shotgun can very easily unnerve some players.

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* There's something extremely disquieting about the gameplay in this installment of the franchise that really highlights the WarIsHell theme going on in all the games. Actions that could be seen as comical in other games like this are absolutely chilling, do due in part to the incredible animations, sound design and feedback. Shooting someone and watching them bleed out is very disturbing, and acts like slitting someones throat or shooting them in the chest with a shotgun can very easily unnerve some players.
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Just to give you an inkling of how dark this game gets: We've changed that picture to your right '''''four times''''' between ''Ground Zeroes'' and ''The Phantom Pain''.

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Just to give you an inkling of how dark this game gets: We've changed that picture to your right '''''four times''''' between the release dates of ''Ground Zeroes'' and ''The Phantom Pain''.
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Just to give you an inkling of how dark this game gets: We've changed that picture to your right at least '''''four times''''' since ''Ground Zeroes'' came out.

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Just to give you an inkling of how dark this game gets: We've changed that picture to your right at least '''''four times''''' since between ''Ground Zeroes'' came out.and ''The Phantom Pain''.
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As the darkest games of the ''Franchise/MetalGear'' franchise, both ''[[MetalGearSolidGroundZeroes Ground Zeroes]]'' and ''[[MetalGearSolidVThePhantomPain The Phantom Pain]]'' have some A-grade military terror.

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As the darkest games of the ''Franchise/MetalGear'' franchise, both ''[[MetalGearSolidGroundZeroes ''[[VideoGame/MetalGearSolidVGroundZeroes Ground Zeroes]]'' and ''[[MetalGearSolidVThePhantomPain ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' have some A-grade military terror.
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** [[spoiler:Although more than deserving of a bullet in the head, the sheer bloodlust that the Diamond Dogs have for Huey can be downright frightening as they shout "KILL HIM!" and "KILL THAT SON OF A BITCH!".]]
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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the famou-'''''204863'''''-s radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo-]]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''

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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the famou-'''''204863'''''-s [=famou=]'''''204863'''''[=s=] radio conversations from [[VideoGame/SilentHills the P.T. trailer trailer]] that's since been remo-]]''look [=remo=]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''
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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the famou-'''''204863'''''-s radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo-]]''[[OhCrap look behind you. '''I SAID, LOOK BEHIND YOU]].'''''

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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the famou-'''''204863'''''-s radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo-]]''[[OhCrap look remo-]]''look behind you. '''I SAID, LOOK BEHIND YOU]].YOU.'''''
Is there an issue? Send a MessageReason:
None


* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the famou'''''204863'''''s radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo]]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''

to:

* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering.]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the famou'''''204863'''''s famou-'''''204863'''''-s radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo]]''look remo-]]''[[OhCrap look behind you. '''I SAID, LOOK BEHIND YOU.YOU]].'''''
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Minor edit


** Aside from the general terror of The Man On Fire [[ImplacableMan relentlessly pursuing you]], the hospital section offers up plenty of terror, from the silent, gas-masked child (presumably Psycho Mantis) who can suddenly appear ''right next to you'', to [[spoiler: Quiet's first appearance, silently garrotting a nurse to death and then leaving you unable to help as she murders the kindly doctor who has walked you through waking up, before turning her relentless attention to ''you'']]. Special mention also goes to Skull Face's XOF troops and their casually butchering the hospital staff, including a horrific encounter where you're trapped between two squads of them in a hallway, like fish in a barrel.

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** Aside from the general terror of The the Man On Fire [[ImplacableMan relentlessly pursuing you]], the hospital section offers up plenty of terror, from the silent, gas-masked child (presumably Psycho Mantis) who can suddenly appear ''right next to you'', to [[spoiler: Quiet's first appearance, silently garrotting a nurse to death and then leaving you unable to help as she murders the kindly doctor who has walked you through waking up, before turning her relentless attention to ''you'']]. Special mention also goes to Skull Face's XOF troops and their casually butchering the hospital staff, including a horrific encounter where you're trapped between two squads of them in a hallway, like fish in a barrel.



* Sahelanthropus. Just looking at it is unsettling. For all intents and purposes, it is the "father" of the legendary REX and RAY Metal Gears that came 20+ years later, yet it dwarfs both of them and every single Metal Gear that has come before or after. You face it, having taken on Metal Gears from ZEKE to RAY, confident this will be a pushover due to not being completed. Then it emits a loud piercing shriek, stands fully upright, looking down at you and leaps into the air, landing with enough force to cause small earthquakes. It then unsheathes a sword from its right hip and plunges it into the ground, causing explosive formations of metallica archaea to erupt from the ground. Constant artillery bombardments from Mother Base, rocket salvos from Pequod, tank fire and rocket fire aren't enough to completely destroy Sahelanthropus, only temporarily disable it. This terrifying Metal Gear is no pushover.

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* Metal Gear Sahelanthropus. Just looking at it is unsettling. For all intents and purposes, it is the "father" of the legendary REX and RAY Metal Gears that came 20+ years later, yet it dwarfs both of them and every single Metal Gear that has come before or after. You face it, having taken on Metal Gears from ZEKE to RAY, confident this will be a pushover due to not being completed. Then it emits a loud piercing shriek, stands fully upright, looking down at you and leaps into the air, landing with enough force to cause small earthquakes. It then unsheathes a nanofiber sword from its right hip and plunges it into the ground, causing explosive formations of metallica archaea to erupt from the ground. Constant artillery bombardments from Mother Base, rocket salvos from Pequod, tank fire and rocket fire aren't enough to completely destroy Sahelanthropus, only temporarily disable it. This terrifying Metal Gear is no pushover.
Is there an issue? Send a MessageReason:
Being cut per TRS


** At one point in the hospital sequence, Snake and Ishmael find themselves in a hallway full of innocent, terrified hospital staff and patients. And then the XOF soldiers appear on ''both sides of the hallway'' and massacres everyone around them in horrific, excruciating detail. Later, after hiding out in a room with a tense atmosphere as an XOF soldier patrols around, they resort to FakingTheDead to escape... except the XOF soldiers are DangerouslyGenreSavvy and are shooting every corpse they come across, which creates tension as they approach Snake. But then the Man on Fire appears and prevents them from killing him... as if that's any better.

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** At one point in the hospital sequence, Snake and Ishmael find themselves in a hallway full of innocent, terrified hospital staff and patients. And then the XOF soldiers appear on ''both sides of the hallway'' and massacres everyone around them in horrific, excruciating detail. Later, after hiding out in a room with a tense atmosphere as an XOF soldier patrols around, they resort to FakingTheDead to escape... except the XOF soldiers are DangerouslyGenreSavvy and are shooting every corpse they come across, which creates tension as they approach Snake. But then the Man on Fire appears and prevents them from killing him... as if that's any better.
Is there an issue? Send a MessageReason:
Inaccurate information.


*** Even Ishmael, [[spoiler: the real Big Boss himself]], pisses himself as they get closer and he realizes his plan has failed. If it wasn't for [[spoiler: The Man on Fire]]'s timely appearance, the whole series' plot would have just ended there.
*** Actually, it was a leaking IV bag next to him that was causing the puddle, the camera shows it quite clearly.
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Added DiffLines:

*** Actually, it was a leaking IV bag next to him that was causing the puddle, the camera shows it quite clearly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Sahelanthropus. Just looking at it is unsettling. For all intents and purposes, it is the "father" of the legendary REX and RAY Metal Gears that came 20+ years later, yet it dwarfs both of them and every single Metal Gear that has come before or after. You face it, having taken on Metal Gears from ZEKE to RAY, confident this will be a pushover due to not being completed. Then it emits a loud piercing shriek, stands fully upright, looking down at you and leaps into the air, landing with enough force to cause small earthquakes. It then unsheathes a sword from its right hip and plunges it into the ground, causing explosive formations of metallica archaea to erupt from the ground. Constant artillery bombardments from Mother Base, rocket salvos from Pequod, tank fire and rocket fire aren't enough to completely destroy Sahelanthropus, only temporarily disable it. This terrifying Metal Gear is no pushover.
Is there an issue? Send a MessageReason:
None


* The way [[spoiler: Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding some incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood care of it.]]]]

to:

* The way [[spoiler: Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding some so incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood care of it.]]]]

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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House", is straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. [[spoiler:An abandoned industry sector that has been converted into a facility used by Cypher to test biological weapons on live human subjects. As soon as you enter the building you can tell that something horrible is going on here because the floor is covered in blood and scraps of flesh. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering. It's like something straight out of a horror movie.]]
** And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the '''''204863''''' famous radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo]]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''
*** When the radio says that, ''Snake looks behind him''. And despite the fact that you can rotate the 3rd-person camera so that you can see everything that's behind him, you're still half-convinced that something is about to noclip through the tent wall. [[NoFourthWall And maybe the television.]]

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* In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House", is House". It's straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. [[spoiler:An abandoned industry sector Then you actually enter the building and discover that something horrible is going on here because the floor is covered in blood, scraps of flesh, and (in one case) a coil of intestines. [[spoiler:The place has been converted into a facility used by Cypher to test biological weapons on live human subjects. As soon as you enter the building you can tell that something horrible is going on here because the floor is covered in blood and scraps of flesh.subjects. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering. It's like something straight out of a horror movie.]]\n** ]] And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the '''''204863''''' famous famou'''''204863'''''s radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo]]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''
*** ** When the radio says that, ''Snake looks behind him''. And despite the fact that you can rotate the 3rd-person camera so that you can see everything that's behind him, that there's nothing in the tent with you, you're still half-convinced that something is about to noclip through the tent wall. [[NoFourthWall And maybe the television.]]

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* The Ngumba Industrial Zone, also known as "The Devil's House". [[spoiler:An abandoned industry sector that has been converted into a facility used by Cypher to test biological weapons on live human subjects. As soon as you enter the building you can tell that something horrible is going on here because the floor is covered in blood. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering. It's like something straight out of a horror movie.]]

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* The In Mission 20 you visit the Ngumba Industrial Zone, also known as "The Devil's House".House", is straight out of a horror movie. First off, [[NothingIsScarier there are no guards]]. [[spoiler:An abandoned industry sector that has been converted into a facility used by Cypher to test biological weapons on live human subjects. As soon as you enter the building you can tell that something horrible is going on here because the floor is covered in blood.blood and scraps of flesh. Soon enough you find dozens of barely-alive children strapped to beds with ''audio cables inserted into their throats''. The conditions are horrible and rats run across the floor. When you find the child you were sent to rescue, he begs you to kill him and end his suffering. It's like something straight out of a horror movie.]]
** And, just to set the scene, there's a green tent just outside the Ngumba Industrial Zone with a radio in it. The radio plays the '''''204863''''' famous radio conversations from [[VideoGame/SilentHills the P.T. trailer that's since been remo]]''look behind you. '''I SAID, LOOK BEHIND YOU.'''''
*** When the radio says that, ''Snake looks behind him''. And despite the fact that you can rotate the 3rd-person camera so that you can see everything that's behind him, you're still half-convinced that something is about to noclip through the tent wall. [[NoFourthWall And maybe the television.
]]



* One of the radios in the game plays the infamous radio conversation from P.T.
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* During the scene where Snake reunites with Paz, he has an extended vision that justifies her apparent survival: they found the second bomb, and the explosion was caused by the helicopter being hit with a rocket launcher instead. This scene does, however, emphasise where the second bomb was located...[[spoiler:inside her vagina.]] Despite it being to save her life, there's something incredibly distressing about seeing the medic [[spoiler:fold up his fingers and move his arm as if to fist her, and her screams and cries as he works to remove the bomb from inside her; this is made worse when you consider that she'd already been raped multiple times by that point, and that Snake's only response is to nod in agreement that it's a necessary action.]] Effectively, the vision shows Snake and The Medic saving Paz's life, at the cost of [[spoiler:having to penetrate her under duress.]]

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*** Even Ishmael, [[spoiler: the real Big Boss himself]], pisses himself as they get closer and he realizes his plan has failed. If it wasn't for [[spoiler: The Man on Fire]]'s timely appearance, the whole series' plot would have just ended there.


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*** Even Ishmael, [[spoiler: the real Big Boss himself]], pisses himself as they get closer and he realizes his plan has failed. If it wasn't for [[spoiler: The Man on Fire]]'s timely appearance, the whole series' plot would have just ended there.
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*** Even Ishmael, [[spoiler: the real Big Boss himself]], pisses himself as they get closer and he realizes his plan has failed. If it wasn't for [[spoiler: The Man on Fire]]'s timely appearance, the whole series' plot would have just ended there.
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* Miller mutilated by torture, with his right arm removed at the shoulder and his left foot cut off at the ankle, a pathetic heap of the man he used to be. While torture sessions in past games were no cake walk it's horrifying to see torture taken to this extreme where the character's combat career, hell even just the ability to move under their own power anymore, is ruined by the extent of their wounds.

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* Miller mutilated by torture, with his right arm removed at the shoulder and shoulder, his left foot cut off at the ankle, and his eyesight damaged to an unknown extent - a pathetic heap of the man he used to be. While torture sessions in past games were no cake walk it's horrifying to see torture taken to this extreme where the character's combat career, hell even just the ability to move under their own power anymore, is ruined by the extent of their wounds.
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* The way [[spoiler: Skull Face gets to Zero, according to the Truth Records. First, he ''breaks'' Paz into telling him the location of Zero (a secret room on an apartment complex in Hell's Kitchen, New York City)…only to snidely tell her that [[FailureIsTheOnlyOption he's gonna get Snake too, anyway.]] But what he does to Zero? He gets into contact with Zero and sends him a flight pin that belonged to The Boss, Zero's old friend. As Zero inspects it, he pricks his finger on the edge…and that was all that Skull Face needed for the parasites to infect the old Major. As you listen to the sounds of…''things'' breaking and clattering in the background (which is implied to be everything in Zero's room as he loses motor control), you feel the same horror that Zero must have: despite hiding some incredibly that almost no one knows you are alive and even fewer know where you are…your greatest nightmare found you ''anyway.'' And to add for one last KickTheDog moment? That pin that Skull Face gave Zero? [[ShootTheShaggyDog It wasn't the real thing. It's a fake.]] Skull Face has the original, and he'll [[ForTheEvulz take goooooood care of it.]]]]
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If that\'s what natter comes to, leave it.


* Speaking of enemy soldiers, it's very heavily implied that fultoned enemy soldiers are tortured and brainwashed into joining Diamond Dogs. Being as the Soviet soldiers, in particular, are mostly conscripts, you spend a lot of the game abducting young men and brainwashing them into joining your army. They will never see their family, friends or homeland again.
** I thought it was more implied that they were compelled to join Diamond Dogs knowing who Big Boss was and that he was back on the scene as the top player in the private military scene; there are the handful of soldiers recruited via the brig who prove more troublesome, but I don't recall anything suggesting torture or brainwashing, save a number of end-mission blurbs from Kaz on mission-specific soldiers who ''might'' get recruited. There's also nothing to suggest that Diamond Dog recruits aren't allowed to contact their families or friends.
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** Aside from the general terror of The Man On Fire [[ImplacableMan relentlessly pursuing you]], the hospital section offers up plenty of terror, from the silent, gas-masked child who can suddenly appear ''right next to you'', to [[spoiler: Quiet's first appearance, silently garrotting a nurse to death and then leaving you unable to help as she murders the kindly doctor who has walked you through waking up, before turning her relentless attention to ''you'']]. Special mention also goes to Skull Face's XOF troops and their casually butchering the hospital staff, including a horrific encounter where you're trapped between two squads of them in a hallway, like fish in a barrel.

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** Aside from the general terror of The Man On Fire [[ImplacableMan relentlessly pursuing you]], the hospital section offers up plenty of terror, from the silent, gas-masked child (presumably Psycho Mantis) who can suddenly appear ''right next to you'', to [[spoiler: Quiet's first appearance, silently garrotting a nurse to death and then leaving you unable to help as she murders the kindly doctor who has walked you through waking up, before turning her relentless attention to ''you'']]. Special mention also goes to Skull Face's XOF troops and their casually butchering the hospital staff, including a horrific encounter where you're trapped between two squads of them in a hallway, like fish in a barrel.
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** I thought it was more implied that they were compelled to join Diamond Dogs knowing who Big Boss was and that he was back on the scene as the top player in the private military scene; there are the handful of soldiers recruited via the brig who prove more troublesome, but I don't recall anything suggesting torture or brainwashing, save a number of end-mission blurbs from Kaz on mission-specific soldiers who ''might'' get recruited. There's also nothing to suggest that Diamond Dog recruits aren't allowed to contact their families or friends.
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* During Mission 29 [[spoiler: after your chopper gets rusted out of the sky and crash lands in the airport, you can see that the Skulls have sustained some damage from the crash landing. More specifically, ''entire sections of their bodies look like they have been flayed clean''. This is only ramped up by the fact that they are still walking around like the zombies they always looked like. [[BodyHorror And then the parasites making up their skin and parts of their armor regenerate completely.]]]]
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* The game's AppliedPhlebotinum are [[spoiler: vocal cord parasites. You can die just from talking. Good thing they're only attuned to one language...oh wait, the BigBad has ones that react to English.

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* The game's AppliedPhlebotinum are [[spoiler: vocal cord parasites. You can die just from talking. talking]]. [[spoiler: Good thing they're only attuned to one language...language... oh wait, the BigBad has ones that react to English.]]
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I couldn\'t have been the only one who realized this

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*Speaking of enemy soldiers, it's very heavily implied that fultoned enemy soldiers are tortured and brainwashed into joining Diamond Dogs. Being as the Soviet soldiers, in particular, are mostly conscripts, you spend a lot of the game abducting young men and brainwashing them into joining your army. They will never see their family, friends or homeland again.

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