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* From the very start of the game, the boy will be hunted, but be is not the only one being abused. In the forests, the albino people are loaded into trucks, or stored in pods. In the city, regular people are forced to march in a line and effectively perform to show their obedience. Whether they are mind-controlled or following orders is unclear. And that's not even getting into the experimentations performed below the city. The entire place feels like a massive concentration camp. And as far as we know, all of humanity is taking part in it.

to:

* From the very start of the game, the boy will be hunted, but be he is not the only one being abused. In the forests, the albino people are loaded into trucks, or stored in pods. In the city, regular people are forced to march in a line and effectively perform to show their obedience. Whether they are mind-controlled or following orders is unclear. And that's not even getting into the experimentations performed below the city. The entire place feels like a massive concentration camp. And as far as we know, all of humanity is taking part in it.[[note]] [[https://aiptcomics.com/2016/07/01/inside/#:~:text=Inside%20is%20nothing%20short%20of,an%20insider%20perspective%20of%20persecution One reviewer even went as far as to compare it to Schindler's List.]] [[/note]]
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* From the very start of the game, the boy will be hunted, but be is not the only one being abused. In the forests, the albino people are loaded into trucks, or stored in pods. In the city, regular people are forced to march in a line and effectively perform to show their dominance. Whether they are mind-controlled or following orders is unclear. And that's not even getting into the experimentations performed below the city. The entire places feels like a massive concentration camp. And as far as we know, all of humanity is taking part in it.

to:

* From the very start of the game, the boy will be hunted, but be is not the only one being abused. In the forests, the albino people are loaded into trucks, or stored in pods. In the city, regular people are forced to march in a line and effectively perform to show their dominance.obedience. Whether they are mind-controlled or following orders is unclear. And that's not even getting into the experimentations performed below the city. The entire places place feels like a massive concentration camp. And as far as we know, all of humanity is taking part in it.

Changed: 126

Removed: 126

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** The marching sequence is one of the most suspenseful moments in the game. The boy is walking or running across the second floor of a warehouse, when it unexpectedly gives away, sending him crashing on top of a member in the line of people. As he gets up, a ceiling mounted camera zeroes in on him, forcing him to stay still. The boy now has to march in time with the rest of the group, stop, jump, turn, or he'll get zapped with a deadly taser. To add to the tension,
a HeartBeatSoundtrack comes on, and intensifies, whenever the boy slips up. Chances are, your heartbeat will increase as well.

to:

** The marching sequence is one of the most suspenseful moments in the game. The boy is walking or running across the second floor of a warehouse, when it unexpectedly gives away, sending him crashing on top of a member in the line of people. As he gets up, a ceiling mounted camera zeroes in on him, forcing him to stay still. The boy now has to march in time with the rest of the group, stop, jump, turn, or he'll get zapped with a deadly taser. To add to the tension,
tension, a HeartBeatSoundtrack comes on, and intensifies, whenever the boy slips up. Chances are, your heartbeat will increase as well.

Added: 1808

Changed: 106

Removed: 1210

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** The marching sequence is one of the most suspenseful moments in the game. The boy is walking or running across the second floor of a warehouse, when it unexpectedly gives away, sending him crashing on top of a member in the line of people. As he gets up, a ceiling mounted camera zeroes in on him, forcing him to stay still. The boy now has to march in time with the rest of the group, stop, jump, turn, or he'll get zapped with a deadly taser. To add to the tension,
a HeartBeatSoundtrack comes on, and intensifies, whenever the boy slips up. Chances are, your heartbeat will increase as well.
* In what becomes a massive puzzle, there is apparently an enormous and continuous shockwave generator. This takes place in a gigantic room several miles long and wide. At its center, bright explosions are followed by shockwaves capable of lifting objects so hard they can dent concrete, and transform visiting humans into a red mist. Is it a series of atomic explosions, a perpetual engine machine gone wrong, or an experiment gone wild? Nobody seems to have been able to turn it off, whatever it is.
** There's also the room lined with windows and filled with crash test dummies, implying the explosions are not accidental and the facility is testing its effect on the human body.
* The StringyHairedGhostGirl constantly trying to drag you down to the depths first appears to you in a blink-and-you'll-miss-it flash of black hair. The tension grows strong by the time you actually have to deal with her, which isn't for a few rooms after her initial appearance. Some of the puzzles that involve her are designed so that you barely get away from her in time. Made worse by the fact that, like much of the unsettling things in the game, there is no explanation as to where she came from or how she got like that.



* Compared to ''Limbo'', there's fewer ways to die, [[BloodierAndGorier but they're far more gruesome.]] They range from a dog ripping out the poor boy's throat, to getting blown so hard off the screen by a shockwave that the only thing left will be a bunch of bloodstains.
* In what becomes a massive puzzle, there is apparently an enormous and continuous shockwave generator. This takes place in a gigantic room several miles long and wide. At its center, bright explosions are followed by shockwaves capable of lifting objects so hard they can dent concrete, and transform visiting humans into a red mist. Is it a series of atomic explosions, a perpetual engine machine gone wrong, or an experiment gone wild? Nobody seems to have been able to turn it off, whatever it is.
** There's also the room lined with windows and filled with crash test dummies, implying the explosions are not accidental and the facility is testing its effect on the human body.
* The StringyHairedGhostGirl constantly trying to drag you down to the depths first appears to you in a blink-and-you'll-miss-it flash of black hair. The tension grows strong by the time you actually have to deal with her, which isn't for a few rooms after her initial appearance. Some of the puzzles that involve her are designed so that you barely get away from her in time. Made worse by the fact that, like much of the unsettling things in the game, there is no explanation as to where she came from or how she got like that.

to:

* Compared to ''Limbo'', there's fewer ways to die, [[BloodierAndGorier but they're far more gruesome.]] They range from a dog ripping out the poor boy's throat, to getting blown so hard off the screen by a shockwave that the only thing left will be a bunch of bloodstains.
* In what becomes a massive puzzle, there is apparently an enormous and continuous shockwave generator. This takes place in a gigantic room several miles long and wide. At its center, bright explosions are followed by shockwaves capable of lifting objects so hard they can dent concrete, and transform visiting humans into a red mist. Is it a series of atomic explosions, a perpetual engine machine gone wrong, or an experiment gone wild? Nobody seems to have been able to turn it off, whatever it is.
** There's also the room lined with windows and filled with crash test dummies, implying the explosions are not accidental and the facility is testing its effect on the human body.
* The StringyHairedGhostGirl constantly trying to drag
bloodstains. And when you down to the depths first appears to you in acquire your SuperNotDrowningSkills, there's a blink-and-you'll-miss-it flash of black hair. The tension grows strong by the time you actually have to deal with her, which isn't for a few rooms after her initial appearance. Some of the puzzles that involve her are designed so that you barely chance you'll get away from her in time. Made worse by the fact that, like much of the unsettling things in the game, there is no explanation as to where she came from or how she got like that.pureed via TurbineBlender.
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* From the very start of the game, the boy will be hunted, but be is not the only one being abused. In the forests, the albino people are loaded into trucks, or stored in pods. In the city, regular people are forced to march in a line and effectively perform to show their dominance. Whether they are mind-controlled or following orders is unclear. And that's not even getting into the experimentations performed below the city. The entire places feels like a massive concentration camp. And as far as we know, all of humanity is taking part in it.
Is there an issue? Send a MessageReason:
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* The part with the pig is already disturbing on account of the whole 'disgusting parasite-worm-thing' situation, bothe the one in the living pig and the ones (still alive and wriggling) in the corpses of other pigs. But it gets worse when you take a closer look at the one still-living pig; it's practically skin and bones, to the point it's stomach is caved in and it can be dragged around by a child with minimal effort. This is a ''PIG'', an animal that can eat almost ''anything'', including those other pig corpses, so it had plenty of food sources available. There's no reason it should be starving. Unless the parasite ''prevents the host from eating''.

to:

* The part with the pig is already disturbing on account of the whole 'disgusting parasite-worm-thing' situation, bothe both the one in the living pig and the ones (still alive and wriggling) in the corpses of other pigs. But it gets worse when you take a closer look at the one still-living pig; it's practically skin and bones, to the point it's stomach is caved in and it can be dragged around by a child with minimal effort. This is a ''PIG'', an animal that can eat almost ''anything'', including those other pig corpses, so it had plenty of food sources available. There's no reason it should be starving. Unless the parasite ''prevents the host from eating''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The part with the pig is already disturbing on account of the whole 'disgusting parasite-worm-thing' situation, bothe the one in the living pig and the ones (still alive and wriggling) in the corpses of other pigs. But it gets worse when you take a closer look at the one still-living pig; it's practically skin and bones, to the point it's stomach is caved in and it can be dragged around by a child with minimal effort. This is a ''PIG'', an animal that can eat almost ''anything'', including those other pig corpses, so it had plenty of food sources available. There's no reason it should be starving. Unless the parasite ''prevents the host from eating''.
Is there an issue? Send a MessageReason:
None


* The amount of noise there is in the game after you get subsumed by the BodyOfBodies BlobMonster and go on a rampage is incredibly jarring. Up to that point most of the sound had been ambient noise save for things like dogs barking or the Shockwave generators. Then you break loose and everyone starts screaming and you are constantly making dozens of grunts and moans from all the constituent bodies that compose you. At one point, you even come across a man in his office, leaning against his window, terrified. Run towards him and both of you fall down as the man screams, then ''[[NauseaFuel SPLAT]]''.[[note]]Although, if you back away and stand outside the room for a few seconds, he will move away from the window and hide behind a tree pot in the background thus allowing you to spare his life.[[/note]]

to:

* The amount of noise there is in the game after you get subsumed by the BodyOfBodies BlobMonster and go on a rampage is incredibly jarring. Up to that point most of the sound had been ambient noise save for things like dogs barking or the Shockwave generators. Then you break loose and everyone starts screaming and you are constantly making dozens of grunts and moans from all the constituent bodies that compose you. At one point, you even come across a man in his office, leaning against his window, terrified. Run towards him and both of you fall down as the man screams, then ''[[NauseaFuel SPLAT]]''.[[note]]Although, if you back away and stand outside the room for a few seconds, he will move away from the window and hide behind a tree pot in the background background, thus allowing you to spare his life.[[/note]]
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** [[FreezeFrameBonus Watch closely]] after you knock the guy out the window.]] One of those pieces of his splattered body that's left over? A few seconds later, ''it twitches.''

to:

** [[FreezeFrameBonus Watch closely]] after you knock the guy out the window.]] One of those pieces of his splattered body that's left over? A few seconds later, ''it twitches.''
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Spoilers Off applies to all "Moments" pages


* [[spoiler: The amount of noise there is in the game after you get subsumed by the BodyOfBodies BlobMonster and go on a rampage is incredibly jarring. Up to that point most of the sound had been ambient noise save for things like dogs barking or the Shockwave generators. Then you break loose and everyone starts screaming and you are constantly making dozens of grunts and moans from all the constituent bodies that compose you. At one point, you even come across a man in his office, leaning against his window, terrified. Run towards him and both of you fall down as the man screams, then ''[[NauseaFuel SPLAT]]''.]][[note]]though, if you back away and stand outside the room for a few seconds, he will move away from the window and hide behind a tree pot in the background thus allowing you to spare his life.[[/note]]
** [[FreezeFrameBonus Watch closely]] after you [[spoiler:knock the guy out the window.]] One of those [[spoiler:pieces of his splattered body that's left over? A few seconds later, ''it twitches.'']]
** [[spoiler:The cries of pain the BodyOfBodies makes when you're holding the flaming box near the end aren't too great, either.]]
* Compared to Limbo, there's fewer ways to die, [[BloodierAndGorier but they're far more gruesome.]] Right from a dog ripping out the poor boy's throat, to getting blown so hard off the screen by a shockwave that the only thing left will be a bunch of bloodstains.
* In what becomes a massive puzzle, there is apparently an [[spoiler: enormous and continuous shockwave generator. This takes place in a gigantic room several miles long and wide. At its center, bright explosions are followed by shockwaves capable of lifting objects so hard they can dent concrete, and transform visiting humans into a red mist. Is it a series of atomic explosions, a perpetual engine machine gone wrong, or an experiment gone wild? Nobody seems to have been able to turn it off, whatever it is.]]
** [[spoiler:There's also the room lined with windows and filled with crash test dummies, implying the explosions are not accidental and the facility is testing its effect on the human body.]]
* The StringyHairedGhostGirl constantly trying to drag you down to the depths first appears to you in a blink-and-you'll-miss-it flash of black hair. The tension grows strong by the time you actually have to deal with her, which isn't for a few rooms after her initial appearance. Some of the puzzles that involve her are designed so that you barely get away from her in time. [[spoiler:Made worse by the fact that, like much of the unsettling things in the game, there is no explanation as to where she came from or how she got like that.]]

to:

* [[spoiler: The amount of noise there is in the game after you get subsumed by the BodyOfBodies BlobMonster and go on a rampage is incredibly jarring. Up to that point most of the sound had been ambient noise save for things like dogs barking or the Shockwave generators. Then you break loose and everyone starts screaming and you are constantly making dozens of grunts and moans from all the constituent bodies that compose you. At one point, you even come across a man in his office, leaning against his window, terrified. Run towards him and both of you fall down as the man screams, then ''[[NauseaFuel SPLAT]]''.]][[note]]though, [[note]]Although, if you back away and stand outside the room for a few seconds, he will move away from the window and hide behind a tree pot in the background thus allowing you to spare his life.[[/note]]
** [[FreezeFrameBonus Watch closely]] after you [[spoiler:knock knock the guy out the window.]] One of those [[spoiler:pieces pieces of his splattered body that's left over? A few seconds later, ''it twitches.'']]
''
** [[spoiler:The The cries of pain the BodyOfBodies makes when you're holding the flaming box near the end aren't too great, either.]]
either.
* Compared to Limbo, ''Limbo'', there's fewer ways to die, [[BloodierAndGorier but they're far more gruesome.]] Right They range from a dog ripping out the poor boy's throat, to getting blown so hard off the screen by a shockwave that the only thing left will be a bunch of bloodstains.
* In what becomes a massive puzzle, there is apparently an [[spoiler: enormous and continuous shockwave generator. This takes place in a gigantic room several miles long and wide. At its center, bright explosions are followed by shockwaves capable of lifting objects so hard they can dent concrete, and transform visiting humans into a red mist. Is it a series of atomic explosions, a perpetual engine machine gone wrong, or an experiment gone wild? Nobody seems to have been able to turn it off, whatever it is.]]
is.
** [[spoiler:There's There's also the room lined with windows and filled with crash test dummies, implying the explosions are not accidental and the facility is testing its effect on the human body.]]
body.
* The StringyHairedGhostGirl constantly trying to drag you down to the depths first appears to you in a blink-and-you'll-miss-it flash of black hair. The tension grows strong by the time you actually have to deal with her, which isn't for a few rooms after her initial appearance. Some of the puzzles that involve her are designed so that you barely get away from her in time. [[spoiler:Made Made worse by the fact that, like much of the unsettling things in the game, there is no explanation as to where she came from or how she got like that.]]
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This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/Limbo2010 the horror of nature]], this game goes for [[HumansAreBastards the horrors that humans can wreak upon themselves.]]

to:

This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/Limbo2010 the horror horror]] [[NatureIsNotNice of nature]], this game goes for [[HumansAreBastards the horrors that humans can wreak upon themselves.]]
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Added DiffLines:

[[caption-width-right:350:[[Literature/{{It}} We all float down here.]]]]
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This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/{{Limbo}} the horror of nature]], this game goes for [[HumansAreBastards the horrors that humans can wreak upon themselves.]]

to:

This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/{{Limbo}} [[NightmareFuel/Limbo2010 the horror of nature]], this game goes for [[HumansAreBastards the horrors that humans can wreak upon themselves.]]
Is there an issue? Send a MessageReason:
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This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/{{Limbo}} the horror of nature]], this game goes for [[HumansAreBastards the horrors that man can wreak upon himself.]]

to:

This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/{{Limbo}} the horror of nature]], this game goes for [[HumansAreBastards the horrors that man humans can wreak upon himself.themselves.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bodies_hit_the_floor_1024x576.jpg]]
This game is a SpiritualSuccessor to ''VideoGame/{{LIMBO}}'', but where that game went for [[NightmareFuel/{{Limbo}} the horror of nature]], this game goes for [[HumansAreBastards the horrors that man can wreak upon himself.]]
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* [[spoiler: The amount of noise there is in the game after you get subsumed by the BodyOfBodies BlobMonster and go on a rampage is incredibly jarring. Up to that point most of the sound had been ambient noise save for things like dogs barking or the Shockwave generators. Then you break loose and everyone starts screaming and you are constantly making dozens of grunts and moans from all the constituent bodies that compose you. At one point, you even come across a man in his office, leaning against his window, terrified. Run towards him and both of you fall down as the man screams, then ''[[NauseaFuel SPLAT]]''.]][[note]]though, if you back away and stand outside the room for a few seconds, he will move away from the window and hide behind a tree pot in the background thus allowing you to spare his life.[[/note]]
** [[FreezeFrameBonus Watch closely]] after you [[spoiler:knock the guy out the window.]] One of those [[spoiler:pieces of his splattered body that's left over? A few seconds later, ''it twitches.'']]
** [[spoiler:The cries of pain the BodyOfBodies makes when you're holding the flaming box near the end aren't too great, either.]]
* Compared to Limbo, there's fewer ways to die, [[BloodierAndGorier but they're far more gruesome.]] Right from a dog ripping out the poor boy's throat, to getting blown so hard off the screen by a shockwave that the only thing left will be a bunch of bloodstains.
* In what becomes a massive puzzle, there is apparently an [[spoiler: enormous and continuous shockwave generator. This takes place in a gigantic room several miles long and wide. At its center, bright explosions are followed by shockwaves capable of lifting objects so hard they can dent concrete, and transform visiting humans into a red mist. Is it a series of atomic explosions, a perpetual engine machine gone wrong, or an experiment gone wild? Nobody seems to have been able to turn it off, whatever it is.]]
** [[spoiler:There's also the room lined with windows and filled with crash test dummies, implying the explosions are not accidental and the facility is testing its effect on the human body.]]
* The StringyHairedGhostGirl constantly trying to drag you down to the depths first appears to you in a blink-and-you'll-miss-it flash of black hair. The tension grows strong by the time you actually have to deal with her, which isn't for a few rooms after her initial appearance. Some of the puzzles that involve her are designed so that you barely get away from her in time. [[spoiler:Made worse by the fact that, like much of the unsettling things in the game, there is no explanation as to where she came from or how she got like that.]]
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