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* On May 16th, Scott posted a [[http://vignette2.wikia.nocookie.net/freddy-fazbears-pizza/images/b/bc/SisterLocationTeaser2.JPG/revision/latest?cb=20160516193917 clearer image]] of Baby herself in the first teaser. This animatronic, as speculated, looks like a clown, but also has traits of a ''jester'' and a ''child'' with pig tails. The quote below (which is heard previously in Update 2 of [=FNaF World=]) doesn't help.

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* On May 16th, Scott posted a [[http://vignette2.wikia.nocookie.net/freddy-fazbears-pizza/images/b/bc/SisterLocationTeaser2.JPG/revision/latest?cb=20160516193917 clearer image]] of Baby herself in the first teaser. This animatronic, She, as speculated, looks like a clown, but also has traits of a ''jester'' and a ''child'' with pig tails. The quote below (which is heard previously in Update 2 of [=FNaF World=]) doesn't help.

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* On May 16th, Scott posted a [[http://vignette2.wikia.nocookie.net/freddy-fazbears-pizza/images/b/bc/SisterLocationTeaser2.JPG/revision/latest?cb=20160516193917 clearer image]] of the animatronic (possibly Baby) in the first teaser. This animatronic, as speculated, looks like a clown, but also has traits of a ''jester'' and a ''child'' with pig tails. The quote below (which is heard previously in Update 2 of [=FNaF World=]) doesn't help.

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* On May 16th, Scott posted a [[http://vignette2.wikia.nocookie.net/freddy-fazbears-pizza/images/b/bc/SisterLocationTeaser2.JPG/revision/latest?cb=20160516193917 clearer image]] of the animatronic (possibly Baby) Baby herself in the first teaser. This animatronic, as speculated, looks like a clown, but also has traits of a ''jester'' and a ''child'' with pig tails. The quote below (which is heard previously in Update 2 of [=FNaF World=]) doesn't help.
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* The first night gives you the lowdown on how things work. We have to get the animatronics working by ''shocking'' them. Ballora starts moving no problem after one shock. Foxy takes at least two to perform. But when we get to Baby, there's... [[NothingIsScarier nothing]]. What's worse, you first think, it is like Foxy and you have to shock her multiple times, but after the second shock, the voice snarks about her not working. This does lighten the mood a little, but it doesn't change the fact that you ''don't see Baby anywhere''. Worried yet?

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* The first night gives you the lowdown on how things work. We have to get the animatronics working by ''shocking'' them. Ballora starts moving no problem after one shock. Foxy takes at least two to perform. But when we get to Baby, there's... there's… [[NothingIsScarier nothing]]. What's worse, you first think, it is like Foxy and you have to shock her multiple times, but after the second shock, the voice snarks about her not working. This does lighten the mood a little, but it doesn't change the fact that you ''don't see Baby anywhere''. Worried yet?



** The beginning of Night 5 is pretty horrifying as well. You go into work as normal and check on the Foxy and Ballora animatronics. Instead, you see the silhouettes of the two technicians you were supposed to try and find, ''hanging by their necks from nooses tied to the rafters''. They'd either been DrivenToSuicide, or there's the possibility that something murdered them...

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** The beginning of Night 5 is pretty horrifying as well. You go into work as normal and check on the Foxy and Ballora animatronics. Instead, you see the silhouettes of the two technicians you were supposed to try and find, ''hanging by their necks from nooses tied to the rafters''. They'd either been DrivenToSuicide, or there's the possibility that something murdered them...them…



** Even more terrifying? As the night reaches its climax, Ennard decides to try to get under your skin by [[VoiceChangeling changing its voice from that of Baby's to the voice of a little girl.]] Specifically, the voice of ''the little girl possessing Baby'' - '''the little girl we hear in between every night.''' You're now fending off a [[MechanicalAbomination mechanical]] [[MonsterClown Monster Clown]] ''with the voice of a seven-year-old.'' [[UncannyValley Uncanny Valley]] doesn't even ''begin'' to describe it.
*** Oh, and that's not just any little girl... If "Eggs Benedict" is really Michael Afton, then Ennard is using the voice of Michael's ''dead little sister'' to try to convince him to let himself be scooped.
** Leave it to Scott to turn ''an Easter egg'' into one of these. In the secret room, you can see there are three [=TVs=] displaying constant static. However, if you input the code "1983" into the nearby keypad, the screens light up...with images of [[CallBack the house from]] ''VideoGame/FiveNightsAtFreddys4''. But wait, if the house was RealAfterAll... [[FridgeHorror does that mean]] [[EldritchAbomination the Nightmare Animatronics]] were, too?

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** Even more terrifying? As the night reaches its climax, Ennard decides to try to get under your skin by [[VoiceChangeling changing its voice from that of Baby's to the voice of a little girl.]] Specifically, the voice of ''the little girl possessing Baby'' - '''the little girl we hear in between every night.''' You're now fending off a [[MechanicalAbomination mechanical]] [[MonsterClown Monster Clown]] ''with the voice of a seven-year-old.'' [[UncannyValley Uncanny Valley]] UncannyValley doesn't even ''begin'' to describe it.
*** Oh, and that's not just any little girl... girl… If "Eggs Benedict" is really Michael Afton, then Ennard is using the voice of Michael's ''dead little sister'' to try to convince him to let himself be scooped.
** Leave it to Scott to turn ''an Easter egg'' into one of these. In the secret room, you can see there are three [=TVs=] displaying constant static. However, if you input the code "1983" into the nearby keypad, the screens light up...up… with images of [[CallBack the house from]] ''VideoGame/FiveNightsAtFreddys4''. But wait, if the house was RealAfterAll... RealAfterAll… [[FridgeHorror does that mean]] [[EldritchAbomination the Nightmare Animatronics]] were, too?



** That's not just a walkie-talkie. That's a ''camera remote''. Someone was definitely watching the child that night...

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** That's not just a walkie-talkie. That's a ''camera remote''. Someone was definitely watching the child that night...night…



* A bit of a lesser one, but still quite gripping. You go through the entire game never once coming face to face with Baby herself, and given how the promotional images have displayed her, you expect her to be quite small. Then you finally see her on Night Five, and she's not. She's ''gigantic'', even dwarfing ''Freddy and Ballora'', looming over you with empty eyes. Suddenly, being able to cram a child into her stomach makes a lot more sense...

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* A bit of a lesser one, but still quite gripping. You go through the entire game never once coming face to face with Baby herself, and given how the promotional images have displayed her, you expect her to be quite small. Then you finally see her on Night Five, and she's not. She's ''gigantic'', even dwarfing ''Freddy and Ballora'', looming over you with empty eyes. Suddenly, being able to cram a child into her stomach makes a lot more sense...sense…



* This game uses multiple jumpscare sounds, and it makes it even creepier. The sound you hear when Baby grabs Elizabeth and kills her in the post-death minigame sounds like a woman screaming loudly, the Bidybabs and the Minireenas' sounds is quite high-pitched, Funtime Freddy's during Night 2 sounds like a bear roaring, Ballora and Bon-Bon's (and Ennard when you are removing the chip from Baby) sounds like a banshee screaming, Funtime Foxy (and Ennard when you're in the dark) sounds like a high-pitched roar and Ennard (as well as everyone in the Custom Night) sounds like a robot screaming.
* During [[https://youtu.be/M8jBQxx-tj4?t=421 the giving cupcakes to children mini-game,]] if you grab the ice cream at the end and run all the way back to the start before the timer runs out, Baby drops the ice cream down and a little girl appears. She walks towards Baby and the ice cream and at first it comes across as sweet, until... Baby opens her chest and '''''pulls the little girl inside of her.''''' Complete with [[HellIsThatNoise an off-putting screech]] and [[EyelessFace Baby suddenly having no eyes]]. The even scarier question is, why did Baby do that and what does this mean?
** In a secret conversation you can have with Baby on Night 3, she will mention that she was used once to entertain kids, and even had a function to make ice cream. She only used it once, however, when a girl who was interested in the thing went up to her. She makes a point of mentioning the specific numbers of groups the kids came in -- ''exactly'' as the minigame displays. Finally, she says that when the children returned, they "couldn't hear" the one girl who'd come...

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* This game uses multiple jumpscare sounds, and it makes it even creepier. The sound you hear when Baby grabs Elizabeth and kills her in the post-death minigame sounds like a woman screaming loudly, the Bidybabs and the Minireenas' sounds is quite high-pitched, Funtime Freddy's during Night 2 sounds like a bear roaring, Ballora and Bon-Bon's (and Ennard when you are removing the chip from Baby) sounds like a banshee screaming, Funtime Foxy (and Ennard when you're in the dark) sounds like a high-pitched roar roar, and Ennard (as well as everyone in the Custom Night) sounds like a robot screaming.
* During [[https://youtu.be/M8jBQxx-tj4?t=421 the giving cupcakes to children mini-game,]] if you grab the ice cream at the end and run all the way back to the start before the timer runs out, Baby drops the ice cream down and a little girl appears. She walks towards Baby and the ice cream cream, and at first it comes across as sweet, until... until… Baby opens her chest and '''''pulls the little girl inside of her.''''' Complete with [[HellIsThatNoise an off-putting screech]] and [[EyelessFace Baby suddenly having no eyes]]. The even scarier question is, why did Baby do that and what does this mean?
** In a secret conversation you can have with Baby on Night 3, she will mention that she was used once to entertain kids, and even had a function to make ice cream. She only used it once, however, when a girl who was interested in the thing went up to her. She makes a point of mentioning the specific numbers of groups the kids came in -- ''exactly'' as the minigame displays. Finally, she says that when the children returned, they "couldn't hear" the one girl who'd come...come…



** Not exactly. It's not that Ennard isn't Baby, it ''is'', it's just that on Night Five, you can't be clued in about Baby not being in her body anymore for their plan to work. The ''real'' usefulness of the voice mimicry module is much more FridgeHorror. Think about it: how can they leave and pretend to be you, if they won't ''sound like you?''

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** Not exactly. It's not that Ennard isn't Baby, Baby — it ''is'', ''[[FusionDance is]]'' — it's just that on Night Five, you can't be clued in about Baby not being in her body anymore for their plan to work. The ''real'' usefulness of the voice mimicry module is much more FridgeHorror. Think about it: how can they leave and pretend to be you, if they won't ''sound like you?''



*** "Variable Scent Release"? Does Foxy have the ability to release ''chloroform''?!
*** That's probably how it knocked you out at the end of Night 3...

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*** "Variable Scent Release"? Does Foxy have the ability to release ''chloroform''?!
''[[KnockoutGas chloroform]]''?!
*** That's probably how it knocked you out at the end of Night 3...3…



** For a FridgeHorror bonus, Funtime Freddy's blueprint shows he ''should'' have a Voice Mimicry Module, allowing him to sound like -- well, anyone. Judging by his ElectronicSpeechImpediment, he doesn't have it anymore and that means Ennard might have it already -- Freddy's voice may be a stealthy foreshadowing of what's to come.

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** For a FridgeHorror bonus, Funtime Freddy's blueprint shows he ''should'' have a Voice Mimicry Module, allowing him to sound like -- well, anyone. Judging by his ElectronicSpeechImpediment, he doesn't have it anymore anymore, and that means Ennard might have it already -- Freddy's voice may be a stealthy foreshadowing of what's to come.



-->'''Baby''': You won't die.
** Put yourself in Mike's position. The last thing you remember is a mechanical appendage lunging into your body and ripping your guts out -- likely excruciating pain beyond description -- and after dying, you wake up back in your own body to find it completely rotted and decayed beyond recognition.

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-->'''Baby''': -->'''Baby:''' You won't die.
** Put yourself in Mike's position. The last thing you remember is a mechanical appendage lunging into your body and ripping your guts out -- likely excruciating pain beyond description -- and after dying, you wake up back in your own body to find it completely rotted and decayed beyond recognition.



*** Since Scott had confirmed that parts of [[WebVideo/GameTheory MatPat's]] final [=FNaF=] theory were true, do you know what's the worst part? ''William'' was Springtrap after all. Michael is still stuck in his horrible ArtificialZombie state, and [[KillerRabbit Springtrap]] '''survived the fire''', further proving that the children's souls murdering him [[CreateYourOwnVillain turned out to be anything but justice]]. And [[ParanoiaFuel for all we know]], [[OffingTheOffspring he might be coming to find Michael himself.]]

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*** Since Scott had confirmed that parts of [[WebVideo/GameTheory MatPat's]] final [=FNaF=] ''[=FNaF=]'' theory were true, do you know what's the worst part? ''William'' was Springtrap after all. Michael is still stuck in his horrible ArtificialZombie state, and [[KillerRabbit Springtrap]] '''survived the fire''', further proving that the children's souls murdering him [[CreateYourOwnVillain turned out to be anything but justice]]. And [[ParanoiaFuel for all we know]], [[OffingTheOffspring he might be coming to find Michael himself.]]



** [[FromBadToWorse If that's not enough to]] [[ParanoiaFuel give you chills]], the website for ''VideoGame/FiveNightsAtFreddysWorld'' [[OhCrap went dark as well]]...
** Scottgames and [=FNAFWorld=] have lines hidden in the source code that, when pieced together, lead to a very disturbing conversation. The conversation is the rest of the Funtime Animatronics ejecting Baby from Ennard, foreshadowing ''Pizzeria Simulator''.

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** [[FromBadToWorse If that's not enough to]] [[ParanoiaFuel give you chills]], the website for ''VideoGame/FiveNightsAtFreddysWorld'' [[OhCrap went dark as well]]...
well]]…
** Scottgames and [=FNAFWorld=] ''[=FNAFWorld=]'' have lines hidden in the source code that, when pieced together, lead to a very disturbing conversation. The conversation is the rest of the Funtime Animatronics ejecting Baby from Ennard, foreshadowing ''Pizzeria Simulator''.



** The image has changed once again to the [[VideoGame/FreddyFazbearsPizzeriaSimulator 8-bit Fredbear/Freddy now juggling pizzas in the air]]. Also the Scott Games logo is now glowing orange.

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** The image has changed once again to the [[VideoGame/FreddyFazbearsPizzeriaSimulator 8-bit Fredbear/Freddy now juggling pizzas in the air]]. Also Also, the Scott Games logo is now glowing orange.



** On November 8, the image finally changed again: [[http://www.fnafworld.com/Iamstillhere.jpg ...to the same pair of eyes from "iamstillhere.jpg"]], only [[FridgeHorror closed]]. [[FromBadToWorse This bodes poorly.....]]

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** On November 8, the image finally changed again: [[http://www.fnafworld.com/Iamstillhere.jpg ...to jpg …to the same pair of eyes from "iamstillhere.jpg"]], only [[FridgeHorror closed]]. [[FromBadToWorse This bodes poorly.....]]
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** Even worse, the animatronic looks very similar to one of the [[http://vignette1.wikia.nocookie.net/freddy-fazbears-pizza/images/8/88/Pigtailed_girl.png/revision/latest?cb=20150825150617 children]] in [=FNaF=] 4's minigames. It might be possible that the game will finally explain on what [[FridgeHorror happened to those kids]].
** Said animatronic also has hands that look similar to the ones on Springtrap. Remember that in [=FNaF=] 3, the Phone Guy mentions there were springlock failures at a ''sister location''. It's possible that the new animatronics in this game are all springlock suits and it'll explain what happened at said place, and possibly what happened to the "previous employees" that was mentioned very briefly in 2.
* The [[https://www.youtube.com/watch?v=Uw4-bZkxyKQ trailer]] is unnerving (par for the course), but this time, it seems that this game is shaping up to be ''even scarier'' than ''[[VideoGame/FiveNightsAtFreddys4 4]]''. The trailer implies that the game takes place ''underground'', in what may or may not be a '''''factory'''''. The game also offers an atmosphere that's possibly even darker than ''4'', and new mechanics--it's implied that the player can crawl through a vent. Not to mention that all four of the animatronics shown are ''[[UpToEleven extreme]]'' cases of UncannyValley, especially the main animatronic, which is likely Baby. And the jumpscare at the end...''[[FacialHorror good God!]]''

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** Even worse, the animatronic looks very similar to one of the [[http://vignette1.wikia.nocookie.net/freddy-fazbears-pizza/images/8/88/Pigtailed_girl.png/revision/latest?cb=20150825150617 children]] in [=FNaF=] 4's ''[=FNaF=] 4''[='=]s minigames. It might be possible that the game will finally explain on what [[FridgeHorror happened to those kids]].
** Said animatronic also has hands that look similar to the ones on Springtrap. Remember that in [=FNaF=] 3, ''[=FNaF=] 3'', the Phone Guy mentions there were springlock failures at a ''sister location''. It's possible that the new animatronics in this game are all springlock suits and it'll explain what happened at said place, and possibly what happened to the "previous employees" that was mentioned very briefly in 2.
* The [[https://www.youtube.com/watch?v=Uw4-bZkxyKQ trailer]] is unnerving (par for the course), but this time, it seems that this game is shaping up to be ''even scarier'' than ''[[VideoGame/FiveNightsAtFreddys4 4]]''. The trailer implies that the game takes place ''underground'', in what may or may not be a '''''factory'''''. The game also offers an atmosphere that's possibly even darker than ''4'', and new mechanics--it's mechanics — it's implied that the player can crawl through a vent. Not to mention that all four of the animatronics shown are ''[[UpToEleven extreme]]'' cases of UncannyValley, especially the main animatronic, which is likely Baby. And the jumpscare at the end...end… ''[[FacialHorror good God!]]''



*** ''Deep below ground, where memories sleep.'' Overall, these hints seem to give the━ odd implication that the game takes place ''underground, possibly in a '''''bomb shelter,''''''' as referenced in the song “[[Music/JTMusic Join Us For A Bite]]”: “we’ve been found down deep underground, what have I done to deserve this damnation?”. Which would raise probably the scariest question: Why? ''Why'' would these animatronics be trapped and calmly performing in such a place? And [[FridgeHorror how did you end up there with them?]]
** There's just something unsettling about that ballerina animatronic in the trailer. It never once opens its eyes...[[FridgeHorror does this mean it's capable of tracking the player down without the use of its eyes--and if so, how?]]

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*** ''Deep below ground, where memories sleep.'' Overall, these hints seem to give the━ the… odd implication that the game takes place ''underground, possibly in a '''''bomb shelter,''''''' as referenced in the song “[[Music/JTMusic Join Us For A Bite]]”: “we’ve been found down deep underground, what have I done to deserve this damnation?”. Which would raise probably the scariest question: Why? ''Why'' would these animatronics be trapped and calmly performing in such a place? And [[FridgeHorror how did you end up there with them?]]
** There's just something unsettling about that ballerina animatronic in the trailer. It never once opens its eyes...eyes… [[FridgeHorror does this mean it's capable of tracking the player down without the use of its eyes--and eyes — and if so, how?]]



** Take a good look at Baby's endoskeleton, which is visible while her face plates are open at the end of the trailer. Looks very similar to [[Videogame/FiveNightsAtFreddys4 Nightmare Mangle]]'s extra endoskeleton head, doesn't it? And look at Ballora/Minireena/the ballerina animatronic's endoskeleton's teeth, again visible while her face plates are opening. They look awfully sharp and wavy, just like the Nightmares' teeth. So here's where the nightmare fuel kicks in: Why do official animatronics and the Nightmare animatronics share the same extremely creepy and odd endoskeleton designs?! What is wrong with these things?!

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** Take a good look at Baby's endoskeleton, which is visible while her face plates are open at the end of the trailer. Looks very similar to [[Videogame/FiveNightsAtFreddys4 [[VideoGame/FiveNightsAtFreddys4 Nightmare Mangle]]'s extra endoskeleton head, doesn't it? And look at Ballora/Minireena/the ballerina animatronic's endoskeleton's teeth, again visible while her face plates are opening. They look awfully sharp and wavy, just like the Nightmares' teeth. So here's where the nightmare fuel kicks in: Why do official animatronics and the Nightmare animatronics share the same extremely creepy and odd endoskeleton designs?! What is wrong with these things?!



** In the source code for the website, there's another secret. [[http://i.imgur.com/l7wzVAa.png This image]] lays the whole thing out, and it appears to be a schedule of sorts for the animatronics, and the names for them seemed to be abbreviated. For example, [=ANM01BBY=] is Baby, [=ANM02BAL=] is Ballora (possibly the ballerina animatronic) and [=ANM03FTF=] and [=ANM04FTF=] is Funtime Freddy and Foxy (they both share the same letters). This may not sound too scary, but at the end, there's another animatronic name that is named [=ANM05OOS=], which according the image mentioned above, its short for ''Out Of Service''. This means that the animatronic in the teaser image above is '''discontinued''', and if you know the other characters in the series that met a very similar fate, it's no surprise that it's still capable of going after you.
*** Take a look at this thing's eye. It doesn't look animatronic or otherwise mechanical. It looks HUMAN. It also looks like it's just floating in the socket....
*** Not to mention that it looks RED...

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** In the source code for the website, there's another secret. [[http://i.imgur.com/l7wzVAa.png This image]] lays the whole thing out, and it appears to be a schedule of sorts for the animatronics, and the names for them seemed to be abbreviated. For example, [=ANM01BBY=] is Baby, [=ANM02BAL=] is Ballora (possibly the ballerina animatronic) animatronic), and [=ANM03FTF=] and [=ANM04FTF=] is Funtime Freddy and Foxy (they both share the same letters). This may not sound too scary, but at the end, there's another animatronic name that is named [=ANM05OOS=], which according the image mentioned above, its short for ''Out Of Service''. This means that the animatronic in the teaser image above is '''discontinued''', and if you know the other characters in the series that met a very similar fate, it's no surprise that it's still capable of going after you.
*** Take a look at this thing's eye. It doesn't look animatronic or otherwise mechanical. It looks HUMAN. It also looks like it's just floating in the socket....
socket…
*** Not to mention that it looks RED...RED…



** It also mentions a private birthday party being scheduled for "50L" (presumed to mean "five or less") children...
* As of 7/9/2016, there's another new teaser, showing a number of animatronics looking at the viewer, with the caption, "Don't hold it against us". Raise the contrast and brightness, and you'll see that these are animatronics the size of those toy figures in the trailer's control room, because there's [[http://i.imgur.com/9OWsUYx.jpg Baby]] leaning out from behind a curtain behind them...
* On 7/21/2016, another [[http://i.imgur.com/3NBOTML.jpg teaser]] came up. It, at first, consists of a...[[BuffySpeak device thing]], with the rather chilling message: "Get back on your stage. ''NOW.''" Upon [[http://i.imgur.com/3aVOdss.png brightening]] the teaser, you then see four different Ballora-like animatronics behind the device.
** Look closely, and you'll see two bright spots on top of the device, hovering there like the eyes we see in one ending of the [[Videogame/FiveNightsAtFreddysWorld FNAFWorld]] game. But they're not eyes -- they're antennae. Brighten the image, and one presumes those four are Minireenas -- the last name in the leaked list. Looks like there will be two "companions" for you in that air vent...
* The Steam page icon does not feature Baby like you would think -- but instead Funtime Freddy, staring directly forward with his cold robotic eyes, as if analyzing the person in front of him. Baby may be the [[BigBad biggest threat]] in this game, but now that [[HesBack he's finally physically back in the picture,]] '''[[MemeticMutation you'll never be ready for Freddy.]]'''
* Also what springs to mind is one of the images given on that Steam page, showing [[http://cdn.akamai.steamstatic.com/steam/apps/506610/ss_03f34834244060abe68f06f8858570db3e326d55.jpg?t=1470071652 Funtime Freddy leering out of the shadows]]. Standard sort of picture, right? Except this has no camera feed filter on top of it, so Funtime Freddy is right in front of the protagonist. This has sort of happened before, as in 2 and 4 -- but in 4, you were instantly killed, and in 2, you could fend them off somewhat easily (if you were fast enough). Both also only attacked you in one spot, and as long as you could keep them at bay, you were fine. Now? They're right in front of you no matter where you are, with no camera to safely view them with and no methods to defend yourself apart from running away. You are ''never'' safe here.
** And what could be the chances of running away from one animatronic...and straight into another?

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** It also mentions a private birthday party being scheduled for "50L" (presumed to mean "five or less") children...
children…
* As of 7/9/2016, there's another new teaser, showing a number of animatronics looking at the viewer, with the caption, "Don't hold it against us". Raise the contrast and brightness, and you'll see that these are animatronics the size of those toy figures in the trailer's control room, because there's [[http://i.imgur.com/9OWsUYx.jpg Baby]] leaning out from behind a curtain behind them...
them…
* On 7/21/2016, another [[http://i.imgur.com/3NBOTML.jpg teaser]] came up. It, at first, consists of a...a… [[BuffySpeak device thing]], with the rather chilling message: "Get back on your stage. ''NOW.''" Upon [[http://i.imgur.com/3aVOdss.png brightening]] the teaser, you then see four different Ballora-like animatronics behind the device.
** Look closely, and you'll see two bright spots on top of the device, hovering there like the eyes we see in one ending of the [[Videogame/FiveNightsAtFreddysWorld FNAFWorld]] game. But they're not eyes -- they're antennae. Brighten the image, and one presumes those four are Minireenas -- the last name in the leaked list. Looks like there will be two "companions" for you in that air vent...
vent…
* The Steam page icon does not feature Baby like you would think -- but instead Funtime Freddy, staring directly forward with his cold robotic eyes, as if analyzing the person in front of him. Baby may be the [[BigBad biggest threat]] in this game, but now that [[HesBack he's finally physically back in the picture,]] '''[[MemeticMutation you'll never be ready for Freddy.]]'''
* Also what springs to mind is one of the images given on that Steam page, showing [[http://cdn.akamai.steamstatic.com/steam/apps/506610/ss_03f34834244060abe68f06f8858570db3e326d55.jpg?t=1470071652 Funtime Freddy leering out of the shadows]]. Standard sort of picture, right? Except this has no camera feed filter on top of it, so Funtime Freddy is right in front of the protagonist. This has sort of happened before, as in 2 ''2'' and 4 -- ''4'' — but in 4, ''4'', you were instantly killed, and in 2, ''2'', you could fend them off somewhat easily (if you were fast enough). Both also only attacked you in one spot, and as long as you could keep them at bay, you were fine. Now? They're right in front of you no matter where you are, with no camera to safely view them with and no methods to defend yourself apart from running away. You are ''never'' safe here.
** And what could be the chances of running away from one animatronic...animatronic… and straight into another?



* As of 8/16/2016, all previous teaser information was removed from the website and source code at [=ScottGames=].com, replaced by a message: "Cancelled Due To Leaks". Brightening the image reveals that it's actually the in-universe grand opening of Circus Baby that was cancelled due to gas leaks -- except that the story hidden in the shadows indicates that [[NoodleIncident something happened]] during the testing phases for the restaurant. Something that was quickly followed by the removal of large pieces of equipment from the facility.
** Which brings to mind one huge question: When does the game take place in relation to this image -- before, during, or ''after''?

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* As of 8/16/2016, all previous teaser information was removed from the website and source code at [=ScottGames=].com, replaced by a message: "Cancelled Due To Leaks". Brightening the image reveals that it's actually the in-universe grand opening of Circus Baby that was cancelled due to gas leaks -- except that the story hidden in the shadows indicates that [[NoodleIncident something happened]] during the testing phases for the restaurant. Something that was quickly followed by the removal of large pieces of equipment from the facility.
** Which brings to mind one huge question: When does the game take place in relation to this image -- before, during, or ''after''?



** Brighten the image, and we see two rooms that are invisible on the normal map, sitting above and below the animatronic's show room. Remember, the only "invisible rooms" that we know of up to this point are safe-rooms designed for changing into and out of spring-lock suits...and for employees to die in should they set them off. [[FridgeHorror And there are TWO of them...]]
*** Of course, there could be another explanation. In the third game's pre-release map, the ventilation system was hidden until you brightened the image. Of course, if that holds true here, then these are areas the animatronics can use to hide and attack you...
* On Sept 24th, there was an [[http://www.scottgames.com/project.JPG unexpected update to the teaser]] where Ennard completely vanished. To make matters worse, brightening up the image reveals '''[[NothingIsScarier nothing]]'''. It makes you wonder if ''something else'' is going to take its place or it'll be like that until the game is released... especially after [[http://imgur.com/YiAna9L what occurred]] the last time something vanished from a FNAF teaser image.

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** Brighten the image, and we see two rooms that are invisible on the normal map, sitting above and below the animatronic's show room. Remember, the only "invisible rooms" that we know of up to this point are safe-rooms designed for changing into and out of spring-lock suits...suits… and for employees to die in should they set them off. [[FridgeHorror And there are TWO of them...]]
them…]]
*** Of course, there could be another explanation. In the third game's pre-release map, the ventilation system was hidden until you brightened the image. Of course, if that holds true here, then these are areas the animatronics can use to hide and attack you...
you…
* On Sept 24th, there was an [[http://www.scottgames.com/project.JPG unexpected update to the teaser]] where Ennard completely vanished. To make matters worse, brightening up the image reveals '''[[NothingIsScarier nothing]]'''. It makes you wonder if ''something else'' is going to take its place or it'll be like that until the game is released... released… especially after [[http://imgur.com/YiAna9L what occurred]] the last time something vanished from a FNAF teaser image.



* The game is fully voiced acted for one. So you will ''hear'' the animatronics speak. You'd think that gives you an advantage. Heh... nope.

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* The game is fully voiced acted for one. So you will ''hear'' the animatronics speak. You'd think that gives you an advantage. Heh... Heh… nope.



** You are given the option to hide in Baby's room again. If you do, no one will come after you; instead, Baby tells you a story about her one and only time on stage, which resulted in gory, ice-cream-filled death. [[TragicMonster The genuinely sad, confused tone to her voice]] -- almost as if she's not entirely sure how or why it happened -- and when she reminisces about how much she enjoyed it before the gruesome accident happened helps to make it an effective [[TearJerker/FiveNightsAtFreddysSisterLocation tear jerker]] as well:
-->'''Baby:''' Did you know that I was on stage, once? It wasn't for very long -- only one day. What a wonderful day, though! I was in a small room, with balloons and a few tables. No one sat at the tables, though -- but children would run in and out. Some were afraid of me. Others enjoyed my songs -- music was always coming from somewhere else, down a hall. I would always count the children -- I'm not sure why. I was always acutely aware of how many there were in the room with me. Two, then three, then two, then three, then four, then two, then none. They usually played together in small groups of two or three. I was covered in glitter, and I smelt like birthday cake! There were two, then three, then five, then four. I can do something special -- did you know that? I can make ice cream! Although, I only did it once. There were four, then three, then two, then one. Something happened when there was one. A little girl, standing by herself. I was no longer...''myself.'' And I stopped singing -- my stomach opened, and there was ice cream. I couldn't move...at least, not until she stepped closer. There was screaming for a moment -- but only for a moment. Then other children rushed in again, but they couldn't hear her over the sounds of their own excitement. [[MyGodWhatHaveIDone I still hear her sometimes.]] ''[[TragicMonster Why did that happen...?]]''

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** You are given the option to hide in Baby's room again. If you do, no one will come after you; instead, Baby tells you a story about her one and only time on stage, which resulted in gory, ice-cream-filled death. [[TragicMonster The genuinely sad, confused tone to her voice]] -- almost as if she's not entirely sure how or why it happened -- and when she reminisces about how much she enjoyed it before the gruesome accident happened helps to make it an effective [[TearJerker/FiveNightsAtFreddysSisterLocation tear jerker]] as well:
-->'''Baby:''' Did you know that I was on stage, once? It wasn't for very long -- only one day. What a wonderful day, though! I was in a small room, with balloons and a few tables. No one sat at the tables, though -- but children would run in and out. Some were afraid of me. Others enjoyed my songs -- music was always coming from somewhere else, down a hall. I would always count the children -- I'm not sure why. I was always acutely aware of how many there were in the room with me. Two, then three, then two, then three, then four, then two, then none. They usually played together in small groups of two or three. I was covered in glitter, and I smelt like birthday cake! There were two, then three, then five, then four. I can do something special -- did you know that? I can make ice cream! Although, I only did it once. There were four, then three, then two, then one. Something happened when there was one. A little girl, standing by herself. I was no longer...longer… ''myself.'' And I stopped singing -- my stomach opened, and there was ice cream. I couldn't move...move… at least, not until she stepped closer. There was screaming for a moment -- but only for a moment. Then other children rushed in again, but they couldn't hear her over the sounds of their own excitement. [[MyGodWhatHaveIDone I still hear her sometimes.]] ''[[TragicMonster Why did that happen...?]]''



* Night 4 features you trapped inside a spring lock suit, ForcedToWatch as Ballora is decommissioned in front of you, then survive until help arrives by keeping the locks wound up and shaking off the Minireenas that are trying to climb on and into the suit. The more you shake, though, the faster those locks unwind. And eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the spring lock is under more and more tension. A truly harrowing and heart-pounding experience. Also, early in the night, you're told the relevant costume was never used... not for its ''intended'' purpose, anyway...
* The dark portion of Night 5 is one of the most tense in the entire game. You have to walk across Funtime Auditorium again. So what do you have to light your way this time? [[NothingIsScarier Nothing]]. All you have is Baby telling you where to go and how to move. And just before you reach the Scooping Room, you're told to hold perfectly still, because Ballora wants to kill you, and ''[[OhCrap she's right in front of you]]''. (And once you're ''in'' the Scooping Room, well... [[LuredIntoATrap just see the first-level bullet point immediately below]].)
** Speaking of the Scooping Room, once you're there, you find out something even better which you might have realized if not walking carefully in Funtime Auditorium: Ballora isn't the one that is trying to stop you. She had been scooped and awaits you already in the Scooping Room. A different animatronic, on the other hand, ''is'' following you and gets ''very'' tense, if you don't do what it wants...

to:

* Night 4 features you trapped inside a spring lock suit, ForcedToWatch as Ballora is decommissioned in front of you, then survive until help arrives by keeping the locks wound up and shaking off the Minireenas that are trying to climb on and into the suit. The more you shake, though, the faster those locks unwind. And eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the spring lock is under more and more tension. A truly harrowing and heart-pounding experience. Also, early in the night, you're told the relevant costume was never used... used… not for its ''intended'' purpose, anyway...
anyway…
* The dark portion of Night 5 is one of the most tense in the entire game. You have to walk across Funtime Auditorium again. So what do you have to light your way this time? [[NothingIsScarier Nothing]]. All you have is Baby telling you where to go and how to move. And just before you reach the Scooping Room, you're told to hold perfectly still, because Ballora wants to kill you, and ''[[OhCrap she's right in front of you]]''. (And once you're ''in'' the Scooping Room, well... well… [[LuredIntoATrap just see the first-level bullet point immediately below]].)
** Speaking of the Scooping Room, once you're there, you find out something even better which you might have realized if not walking carefully in Funtime Auditorium: Ballora isn't the one that is trying to stop you. She had been scooped and awaits you already in the Scooping Room. A different animatronic, on the other hand, ''is'' following you and gets ''very'' tense, if you don't do what it wants...wants…



** The cutscene. We pan over a darkened room, set to creepily distorted music... and the scene stops over a mirror with a shadowy, human-shaped figure in the reflection. Then the music stops... and then the figure's eyes open. '''Purple animatronic eyes.'''
** In the good ending, you stay the ''hell'' away from [[SchmuckBait the scooping room]], go to a private room instead, fend off Ennard ''[[VideoGame/FiveNightsAtFreddys FNAF 1]]'' style, then [[https://m.youtube.com/watch?v=hCKg8WlrqXk go home and watch TV...]] [[OhCrap and then]] [[YouCanRunButYouCantHide Ennard shows up]] ''[[TroubleFollowsYouHome in your house.]]'' [[EpilepticTrees We can assume]] that right after the FadeToBlack, Ennard jumps you, [[YankTheDogsChain drags you back to the Sister Location]], and then, well, see the bad ending above for what ultimately happens to you.

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** The cutscene. We pan over a darkened room, set to creepily distorted music... music… and the scene stops over a mirror with a shadowy, human-shaped figure in the reflection. Then the music stops... stops… and then the figure's eyes open. '''Purple animatronic eyes.'''
** In the good ending, you stay the ''hell'' away from [[SchmuckBait the scooping room]], go to a private room instead, fend off Ennard ''[[VideoGame/FiveNightsAtFreddys FNAF 1]]'' style, then [[https://m.youtube.com/watch?v=hCKg8WlrqXk go home and watch TV...]] TV…]] [[OhCrap and then]] [[YouCanRunButYouCantHide Ennard shows up]] ''[[TroubleFollowsYouHome in your house.]]'' [[EpilepticTrees We can assume]] that right after the FadeToBlack, Ennard jumps you, [[YankTheDogsChain drags you back to the Sister Location]], and then, well, see the bad ending above for what ultimately happens to you.
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* On June 17th, we got a new teaser showing... [[http://images.designntrend.com/data/images/full/92160/five-nights-at-freddys-sister-location-ennard-teaser.jpg this thing]]. It's apparently a brand new animatronic that wasn't teased in the trailer, and it looks to be even in a worse state than ''Mangle'' with '''tubes''' and '''''wires''''' running all over the place. The message on the image this time is ''there's a little of me in every body''. Apparently with the copyright leaks and the quote, it's possible that this new animatronic teased here is Ennard.

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* On June 17th, we got a new teaser showing... [[http://images.designntrend.com/data/images/full/92160/five-nights-at-freddys-sister-location-ennard-teaser.[[https://files.thefnafarchive.org/images/fnafteasers/fullres/75-project.jpg this thing]]. It's apparently a brand new animatronic that wasn't teased in the trailer, and it looks to be even in a worse state than ''Mangle'' with '''tubes''' and '''''wires''''' running all over the place. The message on the image this time is ''there's a little of me in every body''. Apparently with the copyright leaks and the quote, it's possible that this new animatronic teased here is Ennard.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ballora.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ballora.org/pmwiki/pub/images/ballorabrighter.jpg]]

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Updated the page directory to include a link to Security Breach's Nightmare Fuel page, and reorganized the directory to separate the main series, spinoffs, and books for reading clarity. Fanverse pages were excluded from the directory to maintain conciseness.


[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | Five Nights at Freddy's: Sister Location | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | NightmareFuel/FreddyFazbearsPizzeriaSimulator | NightmareFuel/UltimateCustomNight | NightmareFuel/FiveNightsAtFreddysVRHelpWanted]]-]

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[[center: [-NightmareFuel/FiveNightsAtFreddys1 [-[[NightmareFuel/FiveNightsAtFreddys Main Page]]\\
'''Main Series:'''\\
''[[NightmareFuel/FiveNightsAtFreddys1 1]]''
| NightmareFuel/FiveNightsAtFreddys2 ''[[NightmareFuel/FiveNightsAtFreddys2 2]]'' | NightmareFuel/FiveNightsAtFreddys3 ''[[NightmareFuel/FiveNightsAtFreddys3 3]]'' | NightmareFuel/FiveNightsAtFreddys4 ''[[NightmareFuel/FiveNightsAtFreddys4 4]]'' | NightmareFuel/FiveNightsAtFreddysWorld '''''Sister Location''''' | NightmareFuel/FiveNightsAtFreddysTheSilverEyes ''[[NightmareFuel/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | Five Nights at Freddy's: Sister Location ''[[NightmareFuel/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'' | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes ''[[NightmareFuel/FiveNightsAtFreddysSecurityBreach Security Breach]]''\\
'''Spinoffs:'''\\
''[[NightmareFuel/FiveNightsAtFreddysWorld FNaF World]]''
| NightmareFuel/FreddyFazbearsPizzeriaSimulator ''NightmareFuel/UltimateCustomNight''\\
'''Books:'''\\
''[[NightmareFuel/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]''
| NightmareFuel/UltimateCustomNight ''[[NightmareFuel/FiveNightsAtFreddysTheTwistedOnes The Twisted Ones]]'' | NightmareFuel/FiveNightsAtFreddysVRHelpWanted]]-]
''[[NightmareFuel/FiveNightsAtFreddysFazbearFrights Fazbear Frights]]''-]]]

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** You're directed to a wired area where you have to restore power. But this puts you ''right out in the open where Funtime Freddy can get you'' ('''''And he can speak''''', in a creepy, stuttering, high-pitched voice: ''"I see you over there in the dark! C-come on out!"''). And your only protection is a computer voice that commands him to go back to sleep. Plus you have to alternate between checking the wiring and making sure Funtime Freddy doesn't get close to you. The flickering lights that [[StopMotionLighting make it look like Freddy is jumping around as he moves]] only makes it scarier.

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** You're directed to a wired area where you have to restore power. But this puts you ''right out in the open where Funtime Freddy can get you'' ('''''And he can speak''''', in a creepy, stuttering, high-pitched voice: ''"I see you over there in the dark! C-come on out!"''). And your only protection is a computer voice that commands him to go back to sleep. Plus you have to alternate between checking the wiring and making sure Funtime Freddy doesn't get close to you. The flickering lights that [[StopMotionLighting [[LightFlickerTeleportation make it look like Freddy is jumping around as he moves]] only makes it scarier.
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*** ''Deep below ground, where memories sleep.'' Overall, these hints seem to give the━ odd implication that the game takes place ''underground, possibly in a '''''bomb shelter,''''''' as referenced in the song “Join Us For A Bite”: “we’ve been found down deep underground, what have I done to deserve this damnation?”. Which would raise probably the scariest question: Why? ''Why'' would these animatronics be trapped and calmly performing in such a place? And [[FridgeHorror how did you end up there with them?]]

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*** ''Deep below ground, where memories sleep.'' Overall, these hints seem to give the━ odd implication that the game takes place ''underground, possibly in a '''''bomb shelter,''''''' as referenced in the song “Join “[[Music/JTMusic Join Us For A Bite”: Bite]]”: “we’ve been found down deep underground, what have I done to deserve this damnation?”. Which would raise probably the scariest question: Why? ''Why'' would these animatronics be trapped and calmly performing in such a place? And [[FridgeHorror how did you end up there with them?]]
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*** Oh, and that's not just any little girl... If "Eggs Benedict" is really Michael Afton, then Ennard is using the voice of Michael's ''dead little sister'' to try to convince him to let himself be scooped.
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**** William Afton could change the dose of it.
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[[folder: Post-Release and Updates]]

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[[folder: Post-Release [[folder:Post-Release and Updates]]
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[[folder: Pre-Release]]

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[[folder: Pre-Release]][[folder:Pre-Release]]



[[folder: The Game]]

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[[folder: The [[folder:The Game]]



* The first night gives you the lowdown on how things work. We have to get the animatronics working by ''shocking'' them. The Ballerina starts moving no problem after one shock. Foxy takes at least two to perform. But when we get to Baby, there's... [[NothingIsScarier nothing]]. What's worse, you first think, it is like Foxy and you have to shock her multiple times, but after the second shock, the voice snarks about her not working. This does lighten the mood a little, but it doesn't change the fact that you ''don't see Baby anywhere''. Worried yet?

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* The first night gives you the lowdown on how things work. We have to get the animatronics working by ''shocking'' them. The Ballerina Ballora starts moving no problem after one shock. Foxy takes at least two to perform. But when we get to Baby, there's... [[NothingIsScarier nothing]]. What's worse, you first think, it is like Foxy and you have to shock her multiple times, but after the second shock, the voice snarks about her not working. This does lighten the mood a little, but it doesn't change the fact that you ''don't see Baby anywhere''. Worried yet?

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* This game uses multiple jumpscare sounds, and it makes it even creepier. The sound you hear when Baby grabs Elizabeth and kills her in the post-death minigame sounds like a woman screaming loudly, the Bidybabs and the Minireenas' sounds is quite high-pitched, Funtime Freddy's during Night 2 sounds like a bear roaring, Ballora and Bon-Bon's (and Ennard when you are removing the chip from Baby) sounds like a banshee screaming, Funtime Foxy (and Ennard when you're in the dark) sounds like a high-pitched roar and Ennard (as well as everyone in the Custom Night) sounds like a robot screaming.



* On night three, you have to decommission Freddy, right? Well, according to [[http://vignette1.wikia.nocookie.net/freddy-fazbears-pizza/images/c/c7/1477.png/revision/latest?cb=20161008002417 images that were mined and put up on the wikia]], Freddy had a voice mimicry module. Baby starts talking differently on the same night you wake up in a springlock suit. You gave Ennard free access to the voice mimicry module. And given that Baby was empty on the final night? Once he had that voice mimicry module, he probably took out all of the others and harvested them. And he was probably watching you to do it, given that his clown mask is seen in the room you shock the animatronics from up until the last night where it's mysteriously gone.

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* On night three, you have to decommission fix Freddy, right? Well, according to [[http://vignette1.wikia.nocookie.net/freddy-fazbears-pizza/images/c/c7/1477.png/revision/latest?cb=20161008002417 images that were mined and put up on the wikia]], Freddy had a voice mimicry module. Baby starts talking differently on the same night you wake up in a springlock suit. You gave Ennard free access to the voice mimicry module. And given that Baby was empty on the final night? Once he had that voice mimicry module, he probably took out all of the others and harvested them. And he was probably watching you to do it, given that his clown mask is seen in the room you shock the animatronics from up until the last night where it's mysteriously gone.
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** Once you get to the Parts and Services room, you are tasked with removing Funtime Freddy's power module, but to do that, you must first open Freddy's exoskeleton. The horror comes from the fact that you're locked in a small room with an animatronic that ''you know'' can come to life and kill you at any moment (thankfully, that never happens). Once you remove his power module, you must do the same to Freddy's Bonnie hand puppet, only to find... '''''the puppet has moved.''''' Now it becomes a deadly game of hide-and-seek as you try to find Bonnie and click his nose; one miss, and it's a jumpscare and Game Over.

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** Once you get to the Parts and Services room, you are tasked with removing Funtime Freddy's power module, but to do that, you must first open Freddy's exoskeleton. The horror comes from the fact that you're locked in a small room with an animatronic that ''you know'' can come to life and kill you at any moment (thankfully, that never happens). Once you remove his power module, you must do the same to Freddy's Bonnie hand puppet, only to find... '''''the puppet has moved.''''' Now it becomes a deadly game of hide-and-seek as you try to find Bonnie Bon Bon and click on the button below his nose; one miss, bowtie; if you fail, and it's a jumpscare and Game Over.
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Added content


*** ''Deep below ground, where memories sleep.'' Overall, these hints seem to give the━ odd implication that the game takes place ''underground, possibly in a '''''bomb shelter.''''''' Which would raise probably the scariest question: Why? ''Why'' would these animatronics be trapped and calmly performing in such a place? And [[FridgeHorror how did you end up there with them?]]

to:

*** ''Deep below ground, where memories sleep.'' Overall, these hints seem to give the━ odd implication that the game takes place ''underground, possibly in a '''''bomb shelter.''''''' shelter,''''''' as referenced in the song “Join Us For A Bite”: “we’ve been found down deep underground, what have I done to deserve this damnation?”. Which would raise probably the scariest question: Why? ''Why'' would these animatronics be trapped and calmly performing in such a place? And [[FridgeHorror how did you end up there with them?]]them?]]

Changed: 73

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Doesn't relate to Sister Location.


*** The above ends up making the ending of ''VideoGame/TheJoyOfCreationReborn Halloween Edition'' a massive case of {{Foreshadowing}}, since it ends with Springtrap survivng the fire at Fazbear's Fright, killing the FeaturelessProtagonist you play as, and then presumably[[note]]the cutscene ends as soon as Springtrap kills him[[/note]] running off.



** Scottgames and [=FNAFWorld=] have lines hidden in the source code that, when pieced together, lead to a very disturbing conversation. [[spoiler:The conversation is the rest of the Funtime Animatronics ejecting Baby from Ennard, foreshadowing ''Pizzeria Simulator''.]]

to:

** Scottgames and [=FNAFWorld=] have lines hidden in the source code that, when pieced together, lead to a very disturbing conversation. [[spoiler:The The conversation is the rest of the Funtime Animatronics ejecting Baby from Ennard, foreshadowing ''Pizzeria Simulator''.]]



Ha ha! Say goodbye to our friend!\\

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[[SomethingOnlyTheyWouldSay Ha ha! Say goodbye to our friend!\\friend!]]\\



* And then, on the 11th of June, [[http://www.scottgames.com/Twisted_Freddy.jpg this jolly fellow turns up]]. It's another version of Freddy, seemingly a hybrid of the normal and Nightmare versions, but is all bubbled up on the left side of its head. Almost like it's sustained heavy fire damage...
** And take a look at the background, too. It's burning embers. And Freddy clearly looks like he's digging his way out of the ground...or some rubble. Looks like Springtrap wasn't the ONLY thing to survive Fazbear's Fright burning down...
** Oh yes, and the filename for the image reveals his name - Twisted Freddy. Hmm. As in, ''[[Literature/FiveNightsAtFreddysTheTwistedOnes The Twisted Ones]]''?
** What's even worse? He's not alone- there's [[http://scottgames.com/Twisted_348002.jpg Twisted Bonnie]], and...[[http://scottgames.com/Twisted_208476.jpg "Twisted Wolfie."]]
** And there's an image of [[http://www.scottgames.com/Twisted_556993.jpg Twisted Foxy]]. He has holes and pores all over his body, and seems to have been taking notes from Nightmare Chica, what with having ''three'' rows of teeth.



** With the removal of the static, visitors to the site now see a rainbow-trailing Fredbear, seeming to act out part of the "GIVE CAKE" minigame from the second game.
** The image has changed once again to the [[VideoGame/FreddyFazbearsPizzeriaSimulator 8-bit Fredbear now juggling pizzas in the air]]. Also the Scott Games logo is now glowing orange.
** Now the 8-Bit Fredbear is holding a pizza while the words "Freddy Fazbear's Pizzeria Simulator coming soon!" is shown.
** Then the image is now changed to 8-Bit Fredbear serving pizzas to kids.

to:

** With the removal of the static, visitors to the site now see a rainbow-trailing Fredbear, Fredbear or Freddy, seeming to act out part of the "GIVE CAKE" minigame from the second game.
** The image has changed once again to the [[VideoGame/FreddyFazbearsPizzeriaSimulator 8-bit Fredbear Fredbear/Freddy now juggling pizzas in the air]]. Also the Scott Games logo is now glowing orange.
** Now the 8-Bit Fredbear Fredbear/Freddy is holding a pizza while the words "Freddy Fazbear's Pizzeria Simulator coming soon!" is shown.
** Then the image is now changed to 8-Bit Fredbear Fredbear/Freddy serving pizzas to kids.
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** The image has changed once again to the 8-bit Fredbear now juggling pizzas in the air. Also the Scott Games logo is now glowing orange.

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** The image has changed once again to the [[VideoGame/FreddyFazbearsPizzeriaSimulator 8-bit Fredbear now juggling pizzas in the air.air]]. Also the Scott Games logo is now glowing orange.
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Changed certain bits of text relating to Baby to Ballora, as main page image is of Ballora and not Baby


[[caption-width-right:350:''I was covered in glitter...'']]

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[[caption-width-right:350:''I was covered in glitter...can hear someone creeping through my room...'']]



*** With the new trailer (and the image of Baby as seen on this page), it shows that the panels of her face open up in ''several directions'', and the main animatronics ''all have this feature''.

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*** With the new trailer (and the image of Baby Ballora as seen on this page), it shows that the panels of her face open up in ''several directions'', and ''all the main animatronics ''all have this feature''.

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* Night 4 features you trapped inside a spring lock suit, ForcedToWatch as Ballora is decommissioned in front of you, then survive until help arrives by keeping the locks wound up and shaking off the Minireenas that are trying to climb on and into the suit. The more you shake, though, the faster those locks unwind. A truly harrowing and heart-pounding experience. Also, early in the night, you're told the relevant costume was never used... not for its ''intended'' purpose, anyway...
** The best part is that eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the spring lock is under more and more tension.

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* Night 4 features you trapped inside a spring lock suit, ForcedToWatch as Ballora is decommissioned in front of you, then survive until help arrives by keeping the locks wound up and shaking off the Minireenas that are trying to climb on and into the suit. The more you shake, though, the faster those locks unwind. And eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the spring lock is under more and more tension. A truly harrowing and heart-pounding experience. Also, early in the night, you're told the relevant costume was never used... not for its ''intended'' purpose, anyway...
** The best part is that eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the spring lock is under more and more tension.
anyway...
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* It's made abundantly clear that your buddy, Mr. Handy the instructive unit, isn't exactly too reliable. No worries, though! A friendly female voice is here to give you ''proper'' instruction and saves your life multiple times. Trouble is, that voice is Circus Baby herself, and once she knows you trust her, she ''does'' try to kill you. To be honest, Mr. Handy isn't trying to keep you safe at all. Most of his instructions are trying to ''get you killed''.

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* It's made abundantly clear that your buddy, Mr. Handy the instructive unit, isn't exactly too reliable. To be honest, Mr. Handy isn't trying to keep you safe at all. Most of his instructions are trying to ''get you killed''. No worries, though! A friendly female voice is here to give you ''proper'' instruction and saves your life multiple times. Trouble is, that voice is Circus Baby herself, and once she knows you trust her, she ''does'' try to kill you. To be honest, Mr. Handy isn't trying to keep you safe at all. Most of his instructions are trying to ''get you killed''.
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** Once you get to the Parts and Services room, you are tasked with removing Funtime Freddy's power module, but to do that, you must first open Freddy's exoskeleton. The horror comes from the fact that you're locked in a small room with an animatronic that ''you know'' can come to life and kill you at any moment (thankfully, that never happens). Once you remove his power module, you must do the same to Freddy's Bonnie hand puppet, only to find... '''''the puppet has moved.''''' Now it becomes a deadly game of hide-and-seek as you try to find Bonnie (failure to do so results in a jumpscare).
*** The ParanoiaFuel is only heightened by Hand Unit's explanation of why you're being asked to handle this job: The two technicians assigned to disconnect Funtime Freddy's power supply failed. They ''would'' just tell the techs to try again, but that would require waiting six to eight weeks for "recovery and physical therapy". While not explained, this heavily implies that Funtime Freddy broke some bones, there...

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** Once you get to the Parts and Services room, you are tasked with removing Funtime Freddy's power module, but to do that, you must first open Freddy's exoskeleton. The horror comes from the fact that you're locked in a small room with an animatronic that ''you know'' can come to life and kill you at any moment (thankfully, that never happens). Once you remove his power module, you must do the same to Freddy's Bonnie hand puppet, only to find... '''''the puppet has moved.''''' Now it becomes a deadly game of hide-and-seek as you try to find Bonnie (failure to do so results in and click his nose; one miss, and it's a jumpscare).
jumpscare and Game Over.
*** The ParanoiaFuel is only heightened by Hand Unit's explanation of why you're being asked to handle this job: The two technicians assigned to disconnect Funtime Freddy's power supply failed. They ''would'' just tell the techs to try again, but that would require waiting six to eight weeks for "recovery and physical therapy". While not explained, this heavily implies that Funtime Freddy broke gave those techs some bones, there...major injuries.



* Night 4 features you trapped inside a spring lock suit, ForcedToWatch as Ballora is decommissioned in front of you, then survive until help arrives by keeping Ballora's Minireenas from climbing on and into the suit by wiggling them off while preventing your wiggling from undoing the suit's spring locks. A truly harrowing and heart-pounding experience. Also, early in the night, you're told the relevant costume was never used... not for its ''intended'' purpose, anyway...
** The best part is that eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the springlock is under more and more tension.

to:

* Night 4 features you trapped inside a spring lock suit, ForcedToWatch as Ballora is decommissioned in front of you, then survive until help arrives by keeping Ballora's the locks wound up and shaking off the Minireenas from climbing that are trying to climb on and into the suit by wiggling them off while preventing your wiggling from undoing suit. The more you shake, though, the suit's spring locks.faster those locks unwind. A truly harrowing and heart-pounding experience. Also, early in the night, you're told the relevant costume was never used... not for its ''intended'' purpose, anyway...
** The best part is that eventually the Minireenas give up trying to climb in from the sides, and just crawl right in under your chin. Their wriggling, of course, also means the springlock spring lock is under more and more tension.



** Also, on the trip back across Funtime Auditorium, your feet make decidedly wet, sloppy noises as you walk. Considering the dead man hanging by his neck somewhere in the area, it's not hard to guess what you're walking through... the sound clip of the squelching sound made as you walk is even named "Bloody Guts" in the game's files.
*** The Funtime Auditorium is bad, but a single, slight change in the narrative makes it even worse. Ballora was ''never there''. She was already scooped and combined with the rest of the animatronics form Ennard. And Ennard is just there, watching you, guiding you to the Scooping Room, using your own fears and expectations against you and ready to kill you the moment you deviate even slightly from their directions.

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** Also, on the trip back across Funtime Auditorium, your feet make decidedly wet, sloppy noises as you walk. Considering that you've already seen the dead man hanging by his neck somewhere in hanged corpse of one of the area, two missing techs in that room, it's not hard to guess what you're walking through... the sound clip of the squelching sound made as you walk is even named "Bloody Guts" in the game's files.
*** The Funtime Auditorium is bad, but a single, slight change in the narrative makes it even worse. Ballora was ''never there''. She was already scooped and combined with the rest of the animatronics to form Ennard. And Ennard is just there, watching you, guiding you to the Scooping Room, using your own fears and expectations against you and ready to kill you the moment you deviate even slightly from their directions.



** Another terrifying thing is that in the first three nights, there's a clown mask right above the center vent of the control room. By Night 5, it's ''gone''. It's Ennard.
* Ennard. He's literally made out of the scraps of the other funtime animatronics after they've been decomissioned. Oh, and in the Bad Ending, he's also the animatronic wearing your skin.

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** Another terrifying thing is that in the first three nights, there's a clown mask right above the center vent of the control room. By Night 5, it's ''gone''. It's Ennard.
Ennard is now wearing it.
* Ennard. He's literally made out of the scraps of the other funtime animatronics after they've been decomissioned.decommissioned. Oh, and in the Bad Ending, he's also the animatronic wearing your skin.



* The Private Room. Take the power limitations of the first game, combine it with the three paths into the office of the second game, one hyper-aggressive Animatronic in the vein of the third game, the sound-based detection system of movement from the fourth game, and combine them together. Scott takes the best from all four past games and combines them into a night worthy of 4/20 and Aggressive. [[SarcasmMode Have fun taking on]] [[TrueFinalBoss Ennard.]]

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* The Private Room. Take the power limitations of the first game, combine it with the three paths into the office of the second game, one a single hyper-aggressive Animatronic animatronic in the vein of the third game, the sound-based detection system of movement from the fourth game, and combine them together. Scott takes the best from all four past games and combines them into comes up with a night worthy of 4/20 and Aggressive. [[SarcasmMode Have fun taking on]] [[TrueFinalBoss Ennard.]]

Changed: 16

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-->''[[TemptingFate "Where did the other children go?"]]''

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-->''[[TemptingFate -->''[[OhCrap "Where did the other children go?"]]''
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* A subtle one at the beginning of Night 5. As you descend via the elevator, HandUnit tells you that there are two technicians still in the building. When you turn on the lights to check on Ballora and Foxy, you see the shadows of two hanging bodies.
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Redirect.


** Once you do that, you think you can finally end your shift and go home, right? '''''[[NotSoFastBucko WRONG!]]''''' The game [[FissionMailed forces you into a scripted jumpscare where Funtime Foxy catches you]], sending you straight into Night 4.

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** Once you do that, you think you can finally end your shift and go home, right? '''''[[NotSoFastBucko '''''[[YourPrincessIsInAnotherCastle WRONG!]]''''' The game [[FissionMailed forces you into a scripted jumpscare where Funtime Foxy catches you]], sending you straight into Night 4.
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*** Speaking of Ballora, her jumpscare here is very terrifying as it is the only time she opens here eyes. And they look menacing!

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*** Speaking of Ballora, her jumpscare here is very terrifying as it is the only time she opens here her eyes. And they look menacing!
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*** Speaking of Ballora, her jumpscare here is very terrifying as it is the only time she opens here eyes. And they look menacing!
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[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | Five Nights at Freddy's: Sister Location | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | NightmareFuel/FreddyFazbearsPizzeriaSimulator | NightmareFuel/UltimateCustomNight]]-]

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[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | Five Nights at Freddy's: Sister Location | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | NightmareFuel/FreddyFazbearsPizzeriaSimulator | NightmareFuel/UltimateCustomNight]]-]
NightmareFuel/UltimateCustomNight | NightmareFuel/FiveNightsAtFreddysVRHelpWanted]]-]
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***Worse still. The quote is "You Won't Die." Not "You'll come back." Odds are, the character was there and aware the whole time, as the body was puppeted and rotted. But a combination metal endoskeleton could easily overpower any attempts to control the skin.
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Disambiguating and deleting links that don't fit any of the tropes


*** [[FromBadToWorse It gets worse]] when you notice a specific detail in the mini game: ''the color of Baby's eyes''. They're ''blue''. The little girl's eyes were ''[[GreenEyes green]]''. '''''Guess what color Baby's eyes are in the game?'''''

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*** [[FromBadToWorse It gets worse]] when you notice a specific detail in the mini game: ''the color of Baby's eyes''. They're ''blue''. The little girl's eyes were ''[[GreenEyes green]]''.''green''. '''''Guess what color Baby's eyes are in the game?'''''

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