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* When using a hacking drone on the medbay system, instead of healing, it will instead deal damage to the enemy crew, meaning whatever poor souls are inside of the medbay are locked in a room with swarms of nanobots deconstructing their very body.

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* When using a hacking drone on the medbay system, instead of healing, it will instead deal damage to the enemy crew, meaning whatever poor souls are inside of the medbay are locked in a room with swarms of nanobots deconstructing and ripping apart their very body.flesh.
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* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, pushing hard the feeling that you're all alone and surrounded by bad guys, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacist ''[[ANaziByAnyOtherName fascists]]'' and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.

to:

* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, pushing hard the feeling that you're all alone and surrounded by bad guys, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacist ''[[ANaziByAnyOtherName fascists]]'' and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.HumansAreTheRealMonsters.
* When using a hacking drone on the medbay system, instead of healing, it will instead deal damage to the enemy crew, meaning whatever poor souls are inside of the medbay are locked in a room with swarms of nanobots deconstructing their very body.
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This ship pattern is used for both scout and interceptor


* You can be extremely cruel to enemy spaceships. You can do things like starting on-board fires to burn everyone alive or destroying their oxygen system to suffocate everyone to death. Of special note is one small variant of the Slug Interceptor that has outboard oxygen and engine modules not accessible from inside via doors - you can easily wreck their air supply and their engines, then sit back and watch them slowly run out of good air, especially if they have weak weapons and can do little more than pound ineffectually at your shields while they slowly choke.

to:

* You can be extremely cruel to enemy spaceships. You can do things like starting on-board fires to burn everyone alive or destroying their oxygen system to suffocate everyone to death. Of special note is one small variant of the Slug Interceptor Scout (or Slug Interceptor) that has outboard oxygen and engine modules not accessible from inside via doors - you can easily wreck their air supply and their engines, then sit back and watch them slowly run out of good air, especially if they have weak weapons and can do little more than pound ineffectually at your shields while they slowly choke.
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* You can be extremely cruel to enemy spaceships. You can do things like starting on-board fires to burn everyone alive or destroying their oxygen system to suffocate everyone to death. Of special note is one small variant of a Slug ship that has outboard oxygen and engine modules not accessible from inside via doors - you can easily wreck their air supply and their engines, then sit back and watch them slowly run out of good air, especially if they have weak weapons and can do little more than pound ineffectually at your shields while they slowly choke.

to:

* You can be extremely cruel to enemy spaceships. You can do things like starting on-board fires to burn everyone alive or destroying their oxygen system to suffocate everyone to death. Of special note is one small variant of a the Slug ship Interceptor that has outboard oxygen and engine modules not accessible from inside via doors - you can easily wreck their air supply and their engines, then sit back and watch them slowly run out of good air, especially if they have weak weapons and can do little more than pound ineffectually at your shields while they slowly choke.
Is there an issue? Send a MessageReason:
None


* You can be extremely cruel to enemy spaceships. You can do things like starting on-board fires to burn everyone alive or destroying their oxygen system to suffocate everyone to death.

to:

* You can be extremely cruel to enemy spaceships. You can do things like starting on-board fires to burn everyone alive or destroying their oxygen system to suffocate everyone to death. Of special note is one small variant of a Slug ship that has outboard oxygen and engine modules not accessible from inside via doors - you can easily wreck their air supply and their engines, then sit back and watch them slowly run out of good air, especially if they have weak weapons and can do little more than pound ineffectually at your shields while they slowly choke.
Is there an issue? Send a MessageReason:
None


* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, pushing hard the feeling that you're all alone and surrounded by bad guys, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.

to:

* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, pushing hard the feeling that you're all alone and surrounded by bad guys, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists supremacist ''[[ANaziByAnyOtherName fascists]]'' and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.
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None


* There is an Out of Fuel event in which a large piece of debris, identified as a derelict Rock frigate, drifts by your ship. If you choose to send an away team to investigate it, one of the possible outcomes is an insane Rockman on the frigate will suddenly appear take one of your crewmembers hostage and demand scrap from you. Should you [[WhatTheHellHero choose]] [[VideoGameCrueltyPotential to]] [[KickTheDog refuse]] and you also happen to have a clone bay, the text will explicitly state that there is no sign of activity in the bay, leaving the fate of the abandoned (but still living) crewmember ambiguous...

to:

* There is an Out of Fuel event in which a large piece of debris, identified as a derelict Rock frigate, drifts by your ship. If you choose to send an away team to investigate it, one of the possible outcomes is an insane Rockman on the frigate will suddenly appear take one of your crewmembers hostage and demand scrap from you. Should you [[WhatTheHellHero choose]] [[VideoGameCrueltyPotential to]] [[KickTheDog refuse]] and you also happen to have a clone bay, the text will explicitly state that there is no sign of activity in the bay, leaving the [[FateWorseThanDeath fate of the abandoned (but still living) crewmember ambiguous...]]
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* A popular strategy to deal with boarding parties is to simply lock the doors and vent the area of oxygen via your airlocks. This creates a situation where they are desperately trying to bash down your door whilst you are slowly suffocating to death.
* Sometimes an enemy ship will desperately offer everything they have to help them surrender. You can say no and kill the ship for even more resources.

to:

* A popular strategy to deal with boarding parties is to simply lock the doors and vent the area of oxygen via your airlocks. This creates a situation where they are desperately trying to bash down your door whilst you they are slowly suffocating to death.
* Sometimes an enemy ship will desperately offer everything they have to help in surrender so you don't finish them surrender.off. You can say no and kill the ship for even more resources.[[note]][[VideoGameCrueltyPunishment You might actually get less resources by doing this]], but hindsight is 20/20 and all that.[[/note]]



* For those fighting the Flagship's second phase for the first time, the distinct "'''WARNING''' -- POWER SURGE DETECTED" klaxon gives you that dreadful feeling that something very, ''very'' bad is about to happen to your ship. Followed by a swarm of drones or lasers turning your ship into a hopeless sitting duck of a burning wreck, or if you're lucky, ''only'' a supershield recharge for the Flagship.

to:

* For those fighting the Flagship's second phase for the first time, the distinct "'''WARNING''' -- POWER SURGE DETECTED" klaxon gives you that dreadful feeling that something very, ''very'' bad is about to happen to your ship. Followed by a swarm of drones or lasers turning your ship into a hopeless sitting duck of a burning wreck, or if you're lucky, ''only'' a supershield recharge for the Flagship.
Is there an issue? Send a MessageReason:
None


* For those fighting the Flagship's second phase for the first time, the distinct "'''WARNING''' -- POWER SURGE DETECTED" klaxon gives you that dreadful feeling that something very, ''very'' bad is about to happen to your ship.

to:

* For those fighting the Flagship's second phase for the first time, the distinct "'''WARNING''' -- POWER SURGE DETECTED" klaxon gives you that dreadful feeling that something very, ''very'' bad is about to happen to your ship. Followed by a swarm of drones or lasers turning your ship into a hopeless sitting duck of a burning wreck, or if you're lucky, ''only'' a supershield recharge for the Flagship.
Is there an issue? Send a MessageReason:
None


* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.

to:

* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, pushing hard the feeling that you're all alone and surrounded by bad guys, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.
Is there an issue? Send a MessageReason:
None


* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists and no other faction in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.

to:

* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists and no other faction or species in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.
Is there an issue? Send a MessageReason:
None


* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point.

to:

* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. And there's a ''massive'' fleet of Rebel ships in the background as you fight, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over everything between the start point and the Federation rendezvous point. Given that the Rebels are human supremacists and no other faction in the game comes anywhere near their rate of conquest, it's hard not to feel like HumansAreTheRealMonsters.
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Added a tidbit to the point that starts, "When enemy crew die..."


* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from the grinding ''clank'' of Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out.

to:

* When enemy crew die, they don't make any noises. When ''your'' crew die, you get to hear anywhere from the grinding ''clank'' of Engis being dismantled to humans groaning in pain as their last bits of HP are wiped out. However, this dying grunt is also helpful, as it alerts you that you are now minus one crew (and if you have a Clone Bay, it serves as your cue to power it).
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* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. Seeing 95% of the sector taken over by Rebels as you stand at the exit beacon is a rather eerie sight.

to:

* The Rebel Fleet is ''always'' advancing towards you, and their encroachment takes the form of an ever-expanding circle that takes over the current sector from left to right; they can claim multiple nodes at a time. Given that you're using the eponymous FasterThanLightTravel, it's implied that they're taking over multiple ''star systems'' every time you jump. That friendly colony of miners you were just helping? That shopkeeper you were just buying vital supplies from? ''Gone'', and in their place is a powerful Elite Fighter with orders to tear your ship to shreds and offers nothing of value besides a single fuel cell. Seeing 95% And there's a ''massive'' fleet of Rebel ships in the background as you fight, which become ''functional'' in ''Advanced Edition'' where they fire Anti-Ship Batteries at you; now imagine a fleet like this in ''every corner of the sector galaxy'', given that by the time you reach the Last Stand, the Rebels have pretty much taken over by Rebels as you stand at everything between the exit beacon is a rather eerie sight.start point and the Federation rendezvous point.

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