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** The Cyberdemon's roar was intentionally made to be so loud that it can be heard clearly in any far distance. If you hear it and he's nowhere to be seen, '''[[ParanoiaFuel he's going to fuck you up VERY soon and VERY fast.]]'''
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[[caption-width-right:320:[[KickTheDog And just to rub the salt in the wound]], this is your pet bunny.]]

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[[caption-width-right:320:[[KickTheDog And just to rub the salt in the wound]], this is your '''''[[PlayerPunch your]]''''' pet bunny.]]
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* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom ''TNT Evilution'']], isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.

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* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom ''TNT Evilution'']], ''[[VideoGame/FinalDoom TNT Evilution]]'', isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.
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* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom]] ''TNT Evilution'', isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.

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* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom]] [[VideoGame/FinalDoom ''TNT Evilution'', Evilution'']], isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.
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* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom ''TNT Evilution'', isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.

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* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom [[VideoGame/FinalDoom]] ''TNT Evilution'', isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.

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** And to top things off, it has been revamped entirely using [=GZDoom=] engine into a full blown horror straight out of [=PS1=] era.

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** And to top things off, it has been revamped entirely using [=GZDoom=] engine into a full blown horror game straight out of the [=PS1=] era.era.
* ''TNT Revilution'', a FanSequel to [[VideoGame/FinalDoom ''TNT Evilution'', isn't that scary for the most part. Then you get to MAP12, "Transduction", and are greeted with a forboding droning soundtrack with [[OminousMusicBoxTune music box notes]] sprinkled in. At one point, you go through a teleporter and land in a place where the walls and floor are coated in blood.
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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]] (combining this mod with VideoGame/BrutalDoom greatly enhances the effect here, as the fleshy, intestinal-looking walls will now endlessly squirm and writhe). Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly sad BGM track and strings together various eerie, but familiar settings like an infant's playpen, classrooms, a public restroom/shower, the hallways and sanctuaries of a church, et al; together, these details seem to tell an unsettling story of their own, but [[NothingIsScarier any specifics are left to the player's imagination]].

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* ''Unloved'' is the mod that you always wanted to play but hoped no one would ever make: it's a high-res megawad that borrows much of its atmosphere from the ''Franchise/SilentHill'' series and it's exactly as terrifying as that description would suggest -- while preserving the run n' gun gameplay of classic DOOM. If you ever wanted to prove people wrong who insist that horror games should be weaponless, this .wad is it. [[note]]Using the source port GZDOOM is highly recommended to play ''Unloved'', as other source ports do not offer the lighting effects that set the perfect mood and can lead to severe NightmareRetardant from the hundreds of brightly-colored "!" sector flags they leave visible in the game.[[/note]] Highlights include a dank, extremely gory prison/torture cellar decorated with grotesquely mutilated bodies and bloody faces stretched over frames like canvas, a gloomy series of corridors and cageways suspended over a black void that could have come straight out of ''VideoGame/SilentHill3'', and a stage called "The Living Room," which is [[WombLevel precisely what it sounds like]] (combining this mod with VideoGame/BrutalDoom greatly enhances the effect here, as the fleshy, intestinal-looking walls will now endlessly squirm and writhe). Finally, there's an area cryptically named "Lost Childhood," which features a hauntingly haunting and somewhat sad BGM track ([[https://www.youtube.com/watch?v=4KD8kWksOmc "Jynweythek Ylow"]] by Music/AphexTwin) and strings together various eerie, but familiar settings like an infant's playpen, classrooms, a public restroom/shower, the hallways and sanctuaries of a church, et al; together, these details seem to tell an unsettling story of their own, but [[NothingIsScarier any specifics are left to the player's imagination]].
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* Antonak's 2017 Cacoward-winning level pack ''[[https://doomwiki.org/wiki/Lilith lilith]]'' is this in ''spades''. The entire WAD is [[TheMissingno horribly glitched beyond recognition]] in '''every single aspect'''; The title is a [[JumpScare loud, sudden, and fast]] jumble of nonsense, the "music" that plays in the levels are [[HellIsThatNoise horribly-corrupted 'covers']] of official Doom songs, and the whole world explored in the WAD is [[MinusWorld a garbled, colorful, broken, flickering, patchworked mess that's littered with hall-of-mirror effects]]. Keep in mind, that all of these glitches are made '''''on purpose''''' for this WAD, and it gives such a deep UncannyValley effect to a game that, normally never seen in such a state like this for a few seconds before crashing fully, can bring a chill down the spines of veteran players and modders.

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* Antonak's 2017 Cacoward-winning level pack ''[[https://doomwiki.org/wiki/Lilith lilith]]'' is this in ''spades''. The entire WAD is [[TheMissingno horribly glitched beyond recognition]] recognition in '''every single aspect'''; The title is a [[JumpScare loud, sudden, and fast]] jumble of nonsense, the "music" that plays in the levels are [[HellIsThatNoise horribly-corrupted 'covers']] of official Doom songs, and the whole world explored in the WAD is [[MinusWorld a garbled, colorful, broken, flickering, patchworked mess that's littered with hall-of-mirror effects]]. Keep in mind, that all of these glitches are made '''''on purpose''''' for this WAD, and it gives such a deep UncannyValley effect to a game that, normally never seen in such a state like this for a few seconds before crashing fully, can bring a chill down the spines of veteran players and modders.

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Mods (The City of the Damned: Apocalypse).


* While the first ''The City of the Damned'' map is plenty spooky and atmospheric enough, the second installment "Apocalypse" is more horrifying in every possible direction. Imagine the game ''VideoGame/{{Blood}}'' with all elements of BlackComedy stripped out, now add in chilling {{Apocalyptic Log}}s scattered about that tell the story of what happened to the town and several scripted events like the ominous sirens that sound off now and then. The soundtrack to ''VideoGame/ResidentEvil3Nemesis'' is also put to very good use throughout the mod. Oh, and those sirens? When you hear them, stop what you were doing and get to a shelter. FAST.

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* While the first ''The City of the Damned'' map is plenty spooky and atmospheric enough, the second installment "Apocalypse" is more horrifying in every possible direction. Imagine the game ''VideoGame/{{Blood}}'' with all elements of BlackComedy stripped out, now add in chilling {{Apocalyptic Log}}s scattered about that tell the story of what happened to the town and several scripted events like the ominous sirens that sound off now and then. The soundtrack to ''VideoGame/ResidentEvil3Nemesis'' is also put to very good use throughout the mod. Oh, and those sirens? When
** Remember the emissions AKA "blowouts" from [[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]? The mod itself introduces a similar feature where an ominous siren will sound between 7 or 9 minutes. Thankfully, the first alarm is a freebie where you'll be automatically teleported to a "moon shelter". Once
you hear them, it for the second time, stop what you were you're doing and get go to a shelter. FAST.nearby shelter in time, or else you'll be greeted by an army of invisible monsters [[ThisIsGonnaSuck that will easily mow you down]].
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** And to top things off, it has been revamped entirely using [=GZDoom=] engine into a full blown horror straight out of [=PS1=] era.

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Re-arranging the respective Doom entries in chronological release order.


[[caption-width-right:320:[[KickTheDog And just to rub the salt in the wound,]] this is [[spoiler: your pet bunny!]]]]
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[[caption-width-right:320:[[KickTheDog And just to rub the salt in the wound,]] wound]], this is [[spoiler: your pet bunny!]]]]
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bunny.]]



* ''NightmareFuel/Doom64''



* ''NightmareFuel/Doom64''






* ''VideoGame/{{Doom}}''... Demons everywhere, but maybe turning them into LudicrousGibs is even scarier.

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* ''VideoGame/{{Doom}}''...''Doom''... Demons everywhere, but maybe turning them into LudicrousGibs is even scarier.



*** Also further to note that the Doomguy is proportedly the only survivor of using the berserk packs- and uses the entire box of them. A single one of them is enough to kill someone. And he could probably punch his commanding officer to death in a single hit, and gib them much like the demons.

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*** Also further to note that the Doomguy is proportedly the only survivor of using the berserk packs- packs -- and uses the entire box of them. A single one of them is enough to kill someone. And he could probably punch his commanding officer to death in a single hit, and gib them much like the demons.



** Not only that, the 3DO version always explodes the head when you die. And since the framerate of that port is notoriously crappy, you will get a pretty good look at the first frame, which is the infamous "ouch face."

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** Not only that, the 3DO version always explodes the head when you die. And since the framerate of that port is notoriously crappy, you will get a pretty good look at the first frame, which is the infamous "ouch face." face".



** The [=ZDoom=] source ports and its derivatives supports mouse for the menus, and it uses said severed bunny's head as ''the default mouse cursor''.

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** The [=ZDoom=] source ports port and its derivatives supports mouse for the menus, and it uses said severed bunny's head as ''the default mouse cursor''.cursor'' for ''Doom'' [=WADs=].

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Mods.


* Eternal's Epic2 wad is a collection of egyptian themed levels, city levels and spaceship levels. One of the spaceship levels, level 13, takes place in this very eerie, dark, grey and white spaceship made of what seems to be rotting tissue. The soundtrack for this level is definitely creepy, very different from the others. The battles are exclusively with arch-viles (arguably the creepiest enemies in vanilla Doom), most of them used through teleport-traps. Health pickups? Aside from a secret soulsphere, the only health pickups are accessed through computer panels marked with a scarab, restoring 20 health each.

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* Eternal's Epic2 [=Epic2=] wad is a collection of egyptian themed levels, city levels and spaceship levels. One of the spaceship levels, level 13, takes place in this very eerie, dark, grey and white spaceship made of what seems to be rotting tissue. The soundtrack for this level is definitely creepy, very different from the others. The battles are exclusively with arch-viles (arguably the creepiest enemies in vanilla Doom), most of them used through teleport-traps. Health pickups? Aside from a secret soulsphere, the only health pickups are accessed through computer panels marked with a scarab, restoring 20 health each.



* Solace Dreams, another mod that seems to be inspired by ''Franchise/SilentHill'', among other things, although with a lot more originality and lack of DualWorldGameplay (instead the game takes entirely in a DarkWorld and you start in a HubLevel in form of a classroom where the stages are memorabilia of your late former classmates). The most horrific parts are the fact that the picture of your character (now photorealistic) has its skin flayed, and eventually changes into grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of ''Film/TheMatrixRevolutions''[='=] subway station, one section where you seem to enter a literal WombLevel and fight a FetusTerrible seemingly remade from the author's former creepypasta wad (which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and [[spoiler: the ending where your character is implied to be DeadAllAlong, her friends had undergone CessationOfExistence, and your character is trapped alone in the DarkWorld for seemingly the rest of eternity]].

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* Solace Dreams, another mod that seems to be inspired by ''Franchise/SilentHill'', among other things, although with a lot more originality and lack of DualWorldGameplay (instead the game takes entirely in a DarkWorld and you start in a HubLevel in form of a classroom where the stages are memorabilia of your late former classmates). The most horrific parts are the fact that the picture of your character (now photorealistic) has its skin flayed, and eventually changes into grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of ''Film/TheMatrixRevolutions''[='=] subway station, one section where you seem to enter a literal WombLevel and fight a FetusTerrible seemingly remade from the author's former creepypasta wad (which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and [[spoiler: the ending where your character is implied to be DeadAllAlong, her friends had undergone CessationOfExistence, and your character is trapped alone in the DarkWorld [[AndIMustScream for seemingly the rest of eternity]].eternity]]]].



-->'''Ending:''' '''''[[MadnessMantra WHO AM I WHO AM I WHO AM I WHO AM I WHO AM I WHO AM I]]'''''

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** The ending, albeit abrupt, has a very unsettling implication that [[HeroicBSOD the protagonist has gotten his mind broken due to the whole madness throughout the entire mod]].
-->'''Ending:''' '''''[[MadnessMantra WHO AM I WHO AM I WHO AM I I]] [[AndIMustScream WHO AM I WHO AM I WHO AM I]]'''''
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** And in ''Doom II'', you find out that Spidey is a mommy -- and her little Arachnotron babies are every bit as bad as her with their plasma guns.

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** And in ''Doom II'', ''VideoGame/DoomII'', you find out that Spidey is a mommy -- and her little Arachnotron babies are every bit as bad as her with their plasma guns.
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[[folder:Classic series]]

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[[folder:Classic series]][[folder:''Doom'' and ''Doom II'']]
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* The [=PlayStation=] and Saturn versions of ''Doom'' are no slouches either. Like their sibling, ''Doom 64'', the rockin' music has been replaced by a dark, creepy, and unnerving soundtrack from the same composer. The [=PlayStation=] version goes the extra mile by giving these games a much darker atmosphere with its colored lighting.
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* ''NightmareFuel/{{Doom64}}''

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Moved to Doom 64


* ''Doom 64'' remains less well-known than ''Doom'' and ''Doom II'', but it manages to take the classic ''Doom'' gameplay and make it much scarier, with darker graphics, more muted and grim colors, and one absolutely creepy soundtrack. Gone are the heavy metal-inspired tracks, replaced by [[https://www.youtube.com/watch?v=OdzgSNFlhc4 incredibly]] [[https://www.youtube.com/watch?v=q0wiXQMTDdE unsettling]] [[https://www.youtube.com/watch?v=g07rCtrlwn4 ambient]] [[https://www.youtube.com/watch?v=M30LlWFYZqo music]]
** And those aren't even the worst of it. You want the definition of unsettling ambiance? Here's the theme for [[https://www.youtube.com/watch?v=gsZP80NKbBA Breakdown]]. Have fun sleeping tonight!
** The Pain Elemental looks [[UglyCute rather cute]] in Doom 2, but in Doom 64, they are much worse to look at. They have two mouths on either side of their body and summon two Lost Souls at a time. The souls charge at you constantly and can overwhelm by sheer numbers and kill you alarmingly fast if you're careless.
** The [=PlayStation=] and Saturn versions of ''Doom'' are no slouches either. Like ''Doom 64'', the rockin' music has been replaced by a dark, creepy, and unnerving soundtrack from the same composer. The [=PlayStation=] version goes the extra mile by giving these games a much darker atmosphere with its colored lighting.



* While Lost Souls are [[GoddamnBats hardly the deadliest enemies in the game]], the way they rush at you with their fangs bared and a horrible hiss is pretty unsettling. In Doom 64 and on [[HarderThanHard Nightmare!]] in the original, they become a greater threat, flying at you constantly and hurting you alarmingly fast if you are careless.

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* While Lost Souls are [[GoddamnBats hardly the deadliest enemies in the game]], the way they rush at you with their fangs bared and a horrible hiss is pretty unsettling. In Doom 64 and on On [[HarderThanHard Nightmare!]] in the original, Nightmare!]], they become a greater threat, flying at you constantly and hurting you alarmingly fast if you are careless.
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** Another chilling moment comes when you enter the gray room with blue skull. [[JumpScare Without any warning]], you are teleported to ''the far corner'' of the room you were about to enter. Thankfully, the enemies don't spot you immediately.

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** Another chilling moment comes when you enter the gray room with blue red skull. [[JumpScare Without any warning]], you are teleported to ''the far corner'' of the room you were about to enter. Thankfully, the enemies don't spot you immediately.
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** Not only that, the 3DO version always explodes the head when you die. And since the framerate of that port is notoriously crappy, you will get a pretty good look at the first frame, which is the infamous "ouch face."
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None


* Solace Dreams, another mod that seems to be inspired by Videogame/SilentHill, among other things, although with a lot more originality and lack of DualWorldGameplay (instead the game takes entirely in a DarkWorld and you start in a HubLevel in form of a classroom where the stages are memorabilia of your late former classmates). The most horrific parts are the fact that the picture of your character (now photorealistic) has its skin flayed, and eventually changes into grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of ''Film/TheMatrixRevolutions''[='=] subway station, one section where you seem to enter a literal WombLevel and fight a FetusTerrible seemingly remade from the author's former creepypasta wad (which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and [[spoiler: the ending where your character is implied to be DeadAllAlong, her friends had undergone CessationOfExistence, and your character is trapped alone in the DarkWorld for seemingly the rest of eternity]].

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* Solace Dreams, another mod that seems to be inspired by Videogame/SilentHill, ''Franchise/SilentHill'', among other things, although with a lot more originality and lack of DualWorldGameplay (instead the game takes entirely in a DarkWorld and you start in a HubLevel in form of a classroom where the stages are memorabilia of your late former classmates). The most horrific parts are the fact that the picture of your character (now photorealistic) has its skin flayed, and eventually changes into grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of ''Film/TheMatrixRevolutions''[='=] subway station, one section where you seem to enter a literal WombLevel and fight a FetusTerrible seemingly remade from the author's former creepypasta wad (which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and [[spoiler: the ending where your character is implied to be DeadAllAlong, her friends had undergone CessationOfExistence, and your character is trapped alone in the DarkWorld for seemingly the rest of eternity]].
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** According [[AllThereInTheManual to the post-level narration]], [[spoiler:the beast, the Icon of Sin, wasn't just a gigantic head mounted on a wall; ''he had a gigantic body'' that you couldn't see. Meaning that if his skull alone was large enough to create a portal for more demons to pass through, his full build must be ''monstrous''.]]
** And the kicker, the real cherry on top of this? [[spoiler:His head's out of walls come ''VideoGame/DoomEternal'', and his body is as gigantic as advertised 20+ years ago. Even worse; he's got PoweredArmor on top of ''all of that mass''. What you fought in ''Doom II'' was but a ''fraction'' of what was to come eventually...]]

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** According [[AllThereInTheManual to the post-level narration]], [[spoiler:the beast, the Icon of Sin, wasn't just a gigantic head mounted on a wall; ''he had a gigantic body'' that you couldn't see. Meaning that if his skull alone was large enough to create a portal for more demons to pass through, his full build must be ''monstrous''.]]
** And the kicker, the real cherry on top of this? [[spoiler:His head's out of walls come ''VideoGame/DoomEternal'', and his body is as gigantic colossal as advertised 20+ years ago. Even worse; he's got PoweredArmor on top of ''all of that mass''. What you fought in ''Doom II'' was but a ''fraction'' of what was to come eventually...]]
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** According [[AllThereInTheManual to the post-level narration]], [[spoiler:the beast, the Icon of Sin, wasn't just a gigantic head mounted on a wall; ''he had a gigantic body'' that you couldn't see. Meaning that if his skull alone was large enough to create a portal for more demons to pass through, his full build must be ''monstrous''.]]
** And the kicker, the real cherry on top of this? [[spoiler:His head's out of walls come ''VideoGame/DoomEternal'', and his body is as gigantic as advertised 20+ years ago. Even worse; he's got PoweredArmor on top of ''all of that mass''. What you fought in ''Doom II'' was but a ''fraction'' of what was to come eventually...]]
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* ''1993.wad'' is a [=ZDoom=] based mod which completely changes the gameplay from "kill monsters, get the keys (if any) and then get to the exit" to simply "try to survive and finish the levels as soon as possible". You are only given a knife to defend yourself, while all other weapons, most enemies, and several decorations are completely absent and all MIDI tracks [[NothingIsScarier are replaced with total silence]]. To make matters worse, it features a [[DeliberatelyMonochrome grayish palette with gray textures all over the place]], complete with static fuzz [[InterfaceScrew partially obscuring the screen]], making the whole scenery look very unsettling. Finally, you are not completely alone, since there are ghosts that will either give you spooks, kill you in one hit, or both.
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* ''7869.wad'', a Creepypasta mod. When you launch it, you will receive a cryptic drawing of a cacodemon staring right into your soul, while a bloodcurdling scream is heard. And that's only beginning of the nightmare. When you start the game, you will appear on [=E1M1=] from the first Doom. The layout is same, as well as the textures. Yet something is wrong. First of all, all monsters and items are '''gone''', and the music that accompanies your experience can hardly be heard, and it is not pleasant. The level's name is ''Hanger'', not ''Hangar''. Your HUD face is also completely absent and you are given a pistol with only ''one'' bullet in it. When you go through the level and enter the exit room, the door suddenly ''shuts'' behind you, and a '''Cyberdemon''' appears '''RIGHT IN FRONT OF YOU'''! That monster kills you, and then you are subjected to various pictures of dead dogs, gore [[ArsonMurderAndJaywalking and human penises]] while a reversed version of [=E1M1=] soundtrack plays. After the jumpscares are gone, you appear on [=MAP02=] from Doom 2. Somehow you obtain a shotgun and 40 shells. Once again, the level is void of enemies, weapons and items. And once you step out of your starting area, the music abruptly stops too. While traveling through this nightmare, you will notice that the doors required to unlock the switch to unlock one of the paths are not red, but rather ''yellow''. The sky is different as well, being a black starry sky over moonlit mountains. It still gets worse though. Once you reach the exit room and flip the switch, ''nothing happens''. You have to go outside to notice that ''a new path has opened'', that is out of place on [=MAP02=]. You follow the river to find yourself in the forest. Also, you will get a good view of the sky: [[FridgeHorror it has planet Earth above the mountains]]. You get to the house, where everything seems normal (besides a creepy TV image, which is animated). It also has a red keycard on the table. You need it to access the red door. You will hear strange chants coming from the next room, which is locked. Once you enter the room, you will see another TV with static over its screen and a marine with the pistol. And that marine ''starts shooting at you''. Whenever he shoots you, he sustains damage himself, so it is incredibly easy to kill him. After that you get a rather messed up static screen and a message "So you get here?" After that you will be transported into the third and final level of this nightmare: a round arena with a switch in the middle of it. The level's name is simply "GetOut". And this is not over yet! When you press the switch, you get greeted by '''a photo of a messed up corpse with its face and stomach being horribly mutilated''' with a message "YOU ARE DEAD" and then you get transitioned to the same horrible photo. All this while the reversed music from [=E1M1=] plays, along with screams and the chanting. Consider reversing it. [[https://www.youtube.com/watch?v=IXgFdl5qWwM It is not sweet]] (start from 16:48).
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* Solace Dreams, another mod that seems to be inspired by Videogame/SilentHill, among other things, although with a lot more originality and lack of DualWorldGameplay (instead the game takes entirely in a DarkWorld and you start in a HubLevel in form of a classroom where the stages are memorabilia of your late former classmates). Several notable horrific scenes include where the picture of your character (now photorealistic) had its skin flayed, and eventually changes into grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of ''Film/TheMatrixRevolutions''[='=] subway station, one section where you seems to enter a literal WombLevel and fighting a FetusTerrible seemingly remade from the author's former creepypasta wad (which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and [[spoiler: the ending where your character is implied to be DeadAllAlong, her friends had CessationOfExistence, and your character trapped alone in the DarkWorld for seemingly an eternity]].

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* Solace Dreams, another mod that seems to be inspired by Videogame/SilentHill, among other things, although with a lot more originality and lack of DualWorldGameplay (instead the game takes entirely in a DarkWorld and you start in a HubLevel in form of a classroom where the stages are memorabilia of your late former classmates). Several notable The most horrific scenes include where parts are the fact that the picture of your character (now photorealistic) had has its skin flayed, and eventually changes into grinning skull as you take damage, most of the game's in almost total darkness even in places like a nightclub or the recreation of ''Film/TheMatrixRevolutions''[='=] subway station, one section where you seems seem to enter a literal WombLevel and fighting fight a FetusTerrible seemingly remade from the author's former creepypasta wad (which got them banned from Zdoom's forums for awhile due to its immensely disturbing content), and [[spoiler: the ending where your character is implied to be DeadAllAlong, her friends had undergone CessationOfExistence, and your character is trapped alone in the DarkWorld for seemingly an the rest of eternity]].
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* ''7869.wad'', a Creepypasta mod. When you launch it, you will receive a cryptic drawing of cacodemon staring right into your soul, while a bloodcurling scream is heard. And that's only beginning of the nightmare. When you start the game, you will appear on [=E1M1=] from the first Doom. The layout is same, as well as textures. Yet something is wrong. First of all, all monsters and items are '''gone''', and the music that accompanies your experience can hardly be heard, and it is not pleasant. The level's name is ''Hanger'', not ''Hangar''. Your HUD face is also completely absent and you are given a pistol with only ''one'' bullet in it. When you go through the level and enter the exit room, the door suddenly ''shuts'' behind you, and a '''Cyberdemon''' appears '''RIGHT IN FRONT OF YOU'''! That monster kills you, and then you are presented to various pictures of dead dogs, gore [[ArsonMurderAndJaywalking and human penises]] while reversed version of [=E1M1=] soundrack cues. After the jumpscares are gone, you appear on [=MAP02=] from Doom 2. Somehow you obtain a shotgun and 40 shells. Once again, the level is void of enemies, weapons and items. And once you step out of your starting area, the music abruptly stops too. While travelling through this nightmare, you will notice that doors required to unlock the switch to unlock one of the pathes are not red, but rather ''yellow''. The sky is different as well, being black starry sky over moonlit mountains. It still gets worse though. Once you reach the exit room and flip the switch, ''nothing happens''. You have to go outside to notice that ''a new path has opened'', that is out of place on [=MAP02=]. You follow the river to find yourself in the forest. Also, you will get a good view on the sky: [[FridgeHorror it has planet Earth above the mountains]]. You get to the house, where everything seems normal (besides a creepy TV image, which is animated). It also has a red keycard on the table. You need it to access the red door. You will hear strange chants coming from the next room, which is locked. Once you enter the room, you will see another TV with static over its screen and a marine with the pistol. And that marine ''starts shooting at you''. Whenever he shoots you, he sustains damage himself, so it is increadibly easy to kill him. After that you get a rather messed up static screen and a message "So you get here?" After that you will be transported into the third and final level of this nightmare: a round arena with a switch in the middle of it. The level's name is simply "GetOut". And this is not over yet! When you press the switch, you get greeted by '''a photo of a messed up corpse with its face and stomach being horribly mutilayed''' with a message "YOU ARE DEAD" and then you get transitioned to the same horrible photo. All this while the reversed music from [=E1M1=] plays, along with screams and the chanting. Consider reversing it. [[https://www.youtube.com/watch?v=IXgFdl5qWwM It is not sweet]] (start from 16:48).

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* ''7869.wad'', a Creepypasta mod. When you launch it, you will receive a cryptic drawing of a cacodemon staring right into your soul, while a bloodcurling bloodcurdling scream is heard. And that's only beginning of the nightmare. When you start the game, you will appear on [=E1M1=] from the first Doom. The layout is same, as well as the textures. Yet something is wrong. First of all, all monsters and items are '''gone''', and the music that accompanies your experience can hardly be heard, and it is not pleasant. The level's name is ''Hanger'', not ''Hangar''. Your HUD face is also completely absent and you are given a pistol with only ''one'' bullet in it. When you go through the level and enter the exit room, the door suddenly ''shuts'' behind you, and a '''Cyberdemon''' appears '''RIGHT IN FRONT OF YOU'''! That monster kills you, and then you are presented subjected to various pictures of dead dogs, gore [[ArsonMurderAndJaywalking and human penises]] while a reversed version of [=E1M1=] soundrack cues.soundtrack plays. After the jumpscares are gone, you appear on [=MAP02=] from Doom 2. Somehow you obtain a shotgun and 40 shells. Once again, the level is void of enemies, weapons and items. And once you step out of your starting area, the music abruptly stops too. While travelling traveling through this nightmare, you will notice that the doors required to unlock the switch to unlock one of the pathes paths are not red, but rather ''yellow''. The sky is different as well, being a black starry sky over moonlit mountains. It still gets worse though. Once you reach the exit room and flip the switch, ''nothing happens''. You have to go outside to notice that ''a new path has opened'', that is out of place on [=MAP02=]. You follow the river to find yourself in the forest. Also, you will get a good view on of the sky: [[FridgeHorror it has planet Earth above the mountains]]. You get to the house, where everything seems normal (besides a creepy TV image, which is animated). It also has a red keycard on the table. You need it to access the red door. You will hear strange chants coming from the next room, which is locked. Once you enter the room, you will see another TV with static over its screen and a marine with the pistol. And that marine ''starts shooting at you''. Whenever he shoots you, he sustains damage himself, so it is increadibly incredibly easy to kill him. After that you get a rather messed up static screen and a message "So you get here?" After that you will be transported into the third and final level of this nightmare: a round arena with a switch in the middle of it. The level's name is simply "GetOut". And this is not over yet! When you press the switch, you get greeted by '''a photo of a messed up corpse with its face and stomach being horribly mutilayed''' mutilated''' with a message "YOU ARE DEAD" and then you get transitioned to the same horrible photo. All this while the reversed music from [=E1M1=] plays, along with screams and the chanting. Consider reversing it. [[https://www.youtube.com/watch?v=IXgFdl5qWwM It is not sweet]] (start from 16:48).
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** The Pain Elemental looks rather cute in Doom 2, but in Doom 64, they are much worse to look at. They have two mouths on either side of their body and summon two Lost Souls at a time. The souls charge at you constantly and can overwhelm by sheer numbers and kill you alarmingly fast if you're careless.

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** The Pain Elemental looks [[UglyCute rather cute cute]] in Doom 2, but in Doom 64, they are much worse to look at. They have two mouths on either side of their body and summon two Lost Souls at a time. The souls charge at you constantly and can overwhelm by sheer numbers and kill you alarmingly fast if you're careless.
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* [[spoiler: Later on, the marines find the scientist from the opening scene...luckily, he’s still alive, but he’s shaking, he’s covered in blood, he’s wounded, he’s still holding the assistant’s severed hand and he’s so scared out of his mind that he ''rips off his own goddamn ear''! Seriously, what did the monsters do to him]]?!

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* [[spoiler: Later on, the marines find the scientist from the opening scene...luckily, he’s still alive, but he’s shaking, he’s covered in blood, he’s wounded, he’s still holding the assistant’s severed hand and he’s so scared out of his mind that ''[[EarAche he ''rips rips off his own goddamn ear''! ear]]''! Seriously, what did the monsters do to him]]?!
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* Later on, the marines find the scientist from the opening scene...luckily, he’s still alive, but he’s shaking, he’s covered in blood, he’s wounded, he’s still holding the assistant’s severed hand and he’s so scared out of his mind that he ''rips off his own goddamn ear''! Seriously, what did the monsters do to him?!

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* [[spoiler: Later on, the marines find the scientist from the opening scene...luckily, he’s still alive, but he’s shaking, he’s covered in blood, he’s wounded, he’s still holding the assistant’s severed hand and he’s so scared out of his mind that he ''rips off his own goddamn ear''! Seriously, what did the monsters do to him?!him]]?!
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Added DiffLines:

* Later on, the marines find the scientist from the opening scene...luckily, he’s still alive, but he’s shaking, he’s covered in blood, he’s wounded, he’s still holding the assistant’s severed hand and he’s so scared out of his mind that he ''rips off his own goddamn ear''! Seriously, what did the monsters do to him?!

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