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* ReptilesAreAbhorrent: The enemy in this game, both to the xenophobic Samarachans and to the player, are the snakelike yuan-ti. Not played completely straight, seeing as how the player can create a yuan-ti and make them [[MySpeciesDothProtestTooMuch non-evil.]]\\
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* ReptilesAreAbhorrent: The enemy in this game, both to the xenophobic Samarachans and to the player, are the snakelike yuan-ti. Not played completely straight, seeing as how the player can create a yuan-ti and make them [[MySpeciesDothProtestTooMuch non-evil.]]\\
\\
]]\\\


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* ShipwreckStart: The expansion begins with the player's adventuring party on a merchant ship, which wrecks off the coast of Chult during a storm. Waking up in the wreck to find the site being surveyed by hostile goblins, they send the travelling scribe Volo to parley and buy time while they scavenge supplies and build improvised weapons to fend off the imminent goblin attack.
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* LighterAndSofter: ''Zehir'' swings strongly back toward the "LightNovel/{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly.

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* LighterAndSofter: ''Zehir'' swings strongly back toward the "LightNovel/{{Slayers}}-esque" "Literature/{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly.
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Dewicked trope


* EverythingsBetterWithDinosaurs: This expansion added two dinosaurs (as monsters), and lets druids have a ''dinosaur animal companion''. This can't be anything ''but'' RuleOfCool.
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* AntiFrustrationFeatures: Compare to the OC, crafting is much simpler and easier. The receipe books indicate either you have all the requirements or not [[ColourCodedForYourConvenience with colors]]. All you need are the components and the correct spell levels. No longer do you need to put the ingredients in the benches, you just need to click on the receipe book. Crafting also combine all of you party members' crafting skills.

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* AntiFrustrationFeatures: Compare to the OC, crafting is much simpler and easier. The receipe recipe books indicate either you have all the requirements or not [[ColourCodedForYourConvenience with colors]]. All you need are the components and the correct spell levels. No longer do you need to put the ingredients in the benches, you just need to click on the receipe recipe book. Crafting also combine all of you party members' crafting skills.
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* CanonImmigrant: Zehir was introduced in ''Storm of Zehir'', then made canon as a subservient deity of Bane by the 4E ''Forgotten Realms Campaign Guide''.

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* CanonImmigrant: Zehir was introduced in ''Storm of Zehir'', then made canon as a subservient deity of Bane by the 4E ''Forgotten Realms Campaign Guide''.Guide'', though 5E retconned him to be an aspect of the Mulhorandi deity Sebek, who had been thought a casualty of the Spellplague.


* LighterAndSofter: ''Zehir'' swings strongly back toward the "LightNovel/{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly. [[CrowningMomentOfAwesome And occasionally awesome]].

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* LighterAndSofter: ''Zehir'' swings strongly back toward the "LightNovel/{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly. [[CrowningMomentOfAwesome And occasionally awesome]].
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* MultipleEndings: It has the same kind of structure as the previous entries, with the wrinkle that you can Bluff or Intimidate the narrator into showing you the other variations.
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* GoMadFromTheRevelation: Crossed with a ContinuityNod. An NPC illithid in the Underdark Market apparently [[spoiler:read the mind of a seer who foresaw the deicide that shepherded in 4th edition in the TabletopGame/ForgottenRealms.]] His brain couldn't process it.
* GreaterScopeVillain: Zehir, yuan-ti god of poison.

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* GoMadFromTheRevelation: Crossed with a ContinuityNod. An NPC illithid in the Underdark Market apparently [[spoiler:read the mind of a seer who foresaw the deicide that shepherded in 4th edition in the TabletopGame/ForgottenRealms.]] His brain couldn't process it.
it and now he's stuck repeating the prophecy over and over.
* GreaterScopeVillain: Zehir, yuan-ti god of poison. [[spoiler:You fight an avatar of Zehir in the epilogue but this doesn't kill him: he's SavedByCanon due to being an exarch of Bane in 4th Edition.]]
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* GoMadFromTheRevelation: Crossed with a ContinuityNod. An NPC illithid in the Underdark Market apparently [[spoiler:read the mind of a seer who foresaw the deicide that shepherded in 4th edition in the ForgottenRealms.]] His brain couldn't process it.

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* GoMadFromTheRevelation: Crossed with a ContinuityNod. An NPC illithid in the Underdark Market apparently [[spoiler:read the mind of a seer who foresaw the deicide that shepherded in 4th edition in the ForgottenRealms.TabletopGame/ForgottenRealms.]] His brain couldn't process it.
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* ShoutOut: Umoja the druid has a dinosaur named [[SuperMarioBros Yushai]].

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* ShoutOut: Umoja the druid has a dinosaur named [[SuperMarioBros [[Franchise/SuperMarioBros Yushai]].
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Developers Foresight specifically says dialogue doesn't count.


* EasterEgg: One possible encounter is a man trapped in a beartrap. You can free him or kill him (standard stuff), but if you have a cleric of an evil deity, you can sacrifice him, ''[[TheDevTeamThinksOfEverything with unique dialogue for each deity]]''. Annie Carlson notes that she found writing this to be fun.

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* EasterEgg: One possible encounter is a man trapped in a beartrap. You can free him or kill him (standard stuff), but if you have a cleric of an evil deity, you can sacrifice him, ''[[TheDevTeamThinksOfEverything with unique dialogue for each deity]]''.deity. Annie Carlson notes that she found writing this to be fun.
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* CutLexLuthorACheck: The Red Wizards of Thay are best known for having aspirations of world conquest, but there's a Red Wizard enclave in Neverwinter that acts as a magic shop. The proprietor says he's of the opinion that making money selling magic items is a better use of his associates' time than plotting to take over the world.
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* LighterAndSofter: ''Zehir'' swings strongly back toward the "{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly. [[CrowningMomentOfAwesome And occasionally awesome]].

to:

* LighterAndSofter: ''Zehir'' swings strongly back toward the "{{Slayers}}-esque" "LightNovel/{{Slayers}}-esque" kind of D&D play similar to the [=NWN2=] original campaign, after how deep and dark [=MotB=] was. Granted, the guys at Obsidian were upfront about it from the start this time and deliberately set out to make a game that was, at times, aggressively silly. [[CrowningMomentOfAwesome And occasionally awesome]].

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** When the player enters the Blacklake district of Neverwinter, a couple, both named Romantic Sightseer, can be seen on the platform looking over the city. Closer inspection reveals them to bear a striking resemblance (that is, the faces of) Marshal Cormick and Moire, the player character's main contacts in the City Watch and the Thieves Guild factions, respectively, from the Original Campaign.



** When the player enters the Blacklake district of Neverwinter, a couple, both named Romantic Sightseer, can be seen on the platform looking over the city. Closer inspection reveals them to bear a striking resemblance (that is, the faces of) Marshal Cormick and Moire, the player character's main contacts in the City Watch and the Thieves Guild factions, respectively, from the Original Campaign.
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** When the player enters the Blacklake district of Neverwinter, a couple, both named Romantic Sightseer, can be seen on the platform looking over the city. Closer inspection reveals them to bear a striking resemblance (that is, the faces of) Marshal Cormick and Moire, the player character's main contacts in the City Watch and the Thieves Guild factions, respectively, from the Original Campaign.

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* CorruptCorporateExecutive: The ''Fated Winds'' merchant cartel is so very much this.



* HonestCorporateExecutive: The merchants group called the "Circle of Friends". They strongly believe that ethical business practices, well-paid workers and happy citizens will generate more profits.

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* HonestCorporateExecutive: The merchants group cartel called the "Circle ''Circle of Friends".Friends''. They strongly believe that ethical business practices, well-paid workers and happy citizens will generate more profits.
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* HonestCorporateExecutive: The merchants group called the "Circle of Friends". They strongly believe that ethical business practices, well-paid workers and happy citizens will generate more profits.

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* BiggerBad: Zehir, yuan-ti god of poison.


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* GreaterScopeVillain: Zehir, yuan-ti god of poison.

Added: 432

Changed: 1

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* AntiFrustrationFeatures: Compare to the OC, crafting is much simpler and easier. The receipe books indicate either you have all the requirements or not [[ColourCodedForYourConvenience with colors]]. All you need are the components and the correct spell levels. No longer do you need to put the ingredients in the benches, you just need to click on the receipe book. Crafting also combine all of you party members' crafting skills.



* TwentyBearAsses: Several of this sort of sidequests are found.

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* TwentyBearAsses: Several of this sort of sidequests sidequest are found.
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* TwentyBearAsses: Several of this sort of sidequests are found.

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* DoomedByCanon: The events you see in the scrying pool is the start of a calamity that will shatter this version of the Forgotten Realms setting. The whole area around Neverwinter will be destroyed by the Spellplague in a few years.



* GameBreakingBug: The initial version had an infamous one that made MOTB ''literally unplayable'' if installed after it (it deleted all of the dialog audio).

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* GameBreakingBug: The initial version had an infamous one that made MOTB ''literally unplayable'' if installed after it (it deleted all of the dialog and narration audio).


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* InteractiveNarrator: After the ending narration you can yell at Volo until he gives you another version (allowing you to see every variation of the ending), and he also exists in the story himself.
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** And Skullcrusher from all the way back in the ''[[GoldBox Pool of Radiance]]'' games.

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** And Skullcrusher from all the way back in the ''[[GoldBox ''[[VideoGame/GoldBox Pool of Radiance]]'' games.

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* AmazonBrigade: As with the OC, it's possible to establish an all-female party using Lastri, Inshula, Soraevora, Chir and Belueth.

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* AmazonBrigade: As with the OC, it's possible to establish an all-female party using Lastri, Inshula, Soraevora, Chir and Belueth.Belueth, and any combination of player characters.



** GenieInABottle: You can provoke the djinn into attacking, whereupon you can bind him to a ring found in the dungeon. You can then summon him into battle once a day.


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* {{Crossover}}: One sidequest in Neverwinter features a quest giver who traveled to the Realms from the city of Sigil in the ''TabletopGame/{{Planescape}}'' setting. It helps that many of the people who worked on ''[=NWN2=]'' were also part of the ''VideoGame/PlanescapeTorment'' team.


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* GenieInABottle: You can provoke the djinn in Tempest's Fury into attacking, whereupon you can bind him to a ring found in the dungeon. You can then summon him into battle once a day.


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* UnevenHybrid:
** Character creation in ''[=SoZ=]'' borrows a couple of "heritage feats" from the ''Planar Handbook''. Non-lawful characters can take "Fey Heritage" at 1st Level, giving them a touch of fairy blood, while non-good characters can take "Fiendish Heritage". Turns into HeinzHybrid if you take both and/or put them on a half-elf, half-orc, or planetouched.
** One sidequest has the party investigating the theft of the Hammer of Ironfist by a group of fire genasi bards. Another has a fire genasi from [[TabletopGame/{{Planescape}} Sigil]] who is gathering items for a museum there.
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* RageAgainstTheAuthor: The story is as told by Volo, and if you don't like the ending you can yell at him (or bluff him) until he changes how things went.

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