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* RashomonStyle: The details of the [[GreatOffscreenWar Battle of Red Mountain]] and it's [[WhenItAllBegan aftermath]] (the [[RiddleForTheAges disappearance]] of the [[OurDwarvesAreAllTheSame Dwemer]], the [[PlotTriggeringDeath death of Lord Nerevar]], the [[AscendToAHigherPlaneOfExistence ascension]] of the [[DeityOfHumanOrigin Tribunal and Dagoth Ur]] as {{Physical God}}s, and the [[MarkedChange transformation]] of the Chimer people into the modern Dunmer) are recounted differently by each of the surviving parties -- [[BigBad Dagoth Ur]], [[TheChessmaster Azura]], [[CorruptChurch the Tribunal Temple]] (which worships Vivec), [[PhysicalGod Vivec]] (offering a different account that the Temple's official version), [[NobleSavage the Ashlanders]] and the [[DefectorFromDecadence Dissident Priests]]. The Dissident Priests alone have ''several'' differing accounts -- that is, one of the things they criticize the Temple for is being so sensitive about different accounts of the events at Red Mountain, so they've taken it upon themselves to gather as many different accounts as they can. They don't make any claim to know which account is ''true'', though they phrase things in a way that make clear that they find something off about the Temple's story. Ultimately, even upon completing the main quest, you are never told what ''actually'' happened at that time. However, by speaking to all of those involved and doing your own research with [[FictionalDocument in-game documents and books]], you can at least rule a few of the options out. ([[http://en.uesp.net/wiki/Morrowind:Books UESP]] and [[https://www.imperial-library.info/books/morrowind/by-category The Imperial Library]] are great places to look outside of the game itself.)

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* RashomonStyle: The details of the [[GreatOffscreenWar Battle of Red Mountain]] and it's its [[WhenItAllBegan aftermath]] (the [[RiddleForTheAges disappearance]] of the [[OurDwarvesAreAllTheSame Dwemer]], the [[PlotTriggeringDeath death of Lord Nerevar]], the [[AscendToAHigherPlaneOfExistence ascension]] of the [[DeityOfHumanOrigin Tribunal and Dagoth Ur]] as {{Physical God}}s, and the [[MarkedChange transformation]] of the Chimer people into the modern Dunmer) are recounted differently by each of the surviving parties -- [[BigBad Dagoth Ur]], [[TheChessmaster Azura]], [[CorruptChurch the Tribunal Temple]] (which worships Vivec), [[PhysicalGod Vivec]] (offering a different account that the Temple's official version), [[NobleSavage the Ashlanders]] and the [[DefectorFromDecadence Dissident Priests]]. The Dissident Priests alone have ''several'' differing accounts -- that is, one of the things they criticize the Temple for is being so sensitive about different accounts of the events at Red Mountain, so they've taken it upon themselves to gather as many different accounts as they can. They don't make any claim to know which account is ''true'', though they phrase things in a way that make clear that they find something off about the Temple's story. Ultimately, even upon completing the main quest, you are never told what ''actually'' happened at that time. However, by speaking to all of those involved and doing your own research with [[FictionalDocument in-game documents and books]], you can at least rule a few of the options out. ([[http://en.uesp.net/wiki/Morrowind:Books UESP]] and [[https://www.imperial-library.info/books/morrowind/by-category The Imperial Library]] are great places to look outside of the game itself.)



** Mehrune's Razor has laid in the tomb of a thief for so long that it has become rusted and unusable. Mehrune's Dagon will send you on a quest to retrieve it and will then re-imbue it with the power it one had.

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** Mehrune's Razor has laid in the tomb of a thief for so long that it has become rusted and unusable. Mehrune's Dagon will send you on a quest to retrieve it and will then re-imbue it with the power it one once had.
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Dewicking Disambig


** Breton characters, who combine a natural [[AntiMagic magic resistance]] with [[WitchSpecies inherent magical prowess]], are the bane of mages throughout the game.

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** Breton characters, who combine a natural [[AntiMagic magic resistance]] with [[WitchSpecies [[MageSpecies inherent magical prowess]], are the bane of mages throughout the game.
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Direct link.


* MacGuffinDeliveryService: A rare {{Justified}} example. The Nerevarine brings the Wraithguard, a magical gauntlet required to handle the tools of Kagrenac, to Dagoth Ur's lair in order to sever his (and the Tribunal's) ties the Heart of Lorkhan which is housed there. If the player were to be slain, Dagoth Ur would then have all the tools necessary to tap into the heart once again, allowing him to activate Akhulakhan and possibly take over the world. [[spoiler: It's justified, however, because the tools are required to unbind the heart and actually kill Dagoth Ur]].

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* MacGuffinDeliveryService: A rare {{Justified}} {{Justified|Trope}} example. The Nerevarine brings the Wraithguard, a magical gauntlet required to handle the tools of Kagrenac, to Dagoth Ur's lair in order to sever his (and the Tribunal's) ties the Heart of Lorkhan which is housed there. If the player were to be slain, Dagoth Ur would then have all the tools necessary to tap into the heart once again, allowing him to activate Akhulakhan and possibly take over the world. [[spoiler: It's [[spoiler:It's justified, however, because the tools are required to unbind the heart and actually kill Dagoth Ur]].

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Crosswicking.


* NominalImportance: Utterly averted. The vast majority of unique {{NPC}}s are all named. What few exceptions exist are the generic guards, vampire cattle, and a few Sixth House enemies like the Dreamers.

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* NominalImportance: Utterly averted. The vast majority of unique {{NPC}}s {{Non Player Character}}s are all named. What few exceptions exist are the generic guards, vampire cattle, and a few Sixth House enemies like the Dreamers.Dreamers.
* NonHealthDamage: The many damage effects. For example:
** The Disintegrate effects for damaging the BreakableWeapons with the Weapon version. The Armor version is AntiArmor.
** The Damage Attribute effects, targeting the non-metered stats.



** The "Ministry of Truth" is where the Temple suppresses dissent of any kind. Its resemblance to the Ministry of Truth in Literature/NineteenEightyFour probably isn't a coincidence, though its actual function resembles the Ministry of Love more closely. Orwell's Ministry of Truth was devoted to spreading lies and propaganda, not supressing dissent.

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** The "Ministry of Truth" is where the Temple suppresses dissent of any kind. Its resemblance to the Ministry of Truth in Literature/NineteenEightyFour ''Literature/NineteenEightyFour'' probably isn't a coincidence, though its actual function resembles the Ministry of Love more closely. Orwell's Ministry of Truth was devoted to spreading lies and propaganda, not supressing dissent.

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[[folder:P]]

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[[folder:P]][[folder:P-Q]]


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* AQuestGiverIsYou: The leaders of [[TheClan Great House]] [[TheMagocracy Telvanni]] are primarily [[ReallySevenHundredYearsOld millennia-old]], [[EvilSorcerer rather amoral sorcerers]] who can't be bothered with things like actually running the House's affairs. Instead, they leave those affairs to their "Mouths", representatives who meet and govern like the councilors of the other Great Houses. If you join House Telvanni and rise to the highest ranks, you too will get to hire a Mouth. You can send him off on a couple of quests to gather unique items.
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'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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** Dagoth Ur is explicitly stated to be one by Vivec. However, you won't see that side in your interactions with him until [[spoiler: you attack the Heart of Lorkhan, the source of his powers]].

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** Dagoth Ur is explicitly stated to be one by Vivec. However, you won't see that side in your interactions with him until [[spoiler: you attack the Heart of Lorkhan, the source of his powers]]. On another level, per some interpretations of the ''36 Lessons of Vivec'', the implication is that [[spoiler:Dagoth Ur somehow achieved an unspeakably dangerous middle ground between [[AscendToAHigherPlaneOfExistence CHIM]], [[TheOmnipotent Amaranth]] and [[CessationOfExistence Zero-Sum]] where he exists in a godlike state because of his awareness of Anu's dream, but he lacks the ability to maintain his individuality and exist within it like someone who has achieved CHIM, and he hasn't simply faded into the Dream like someone who Zero-Summed. This leads to a situation where Dagoth Ur's consciousness ''[[LeakingCanOfEvil is being imprinted on the Dream of Anu, until eventually all of reality becomes just an extension of his twisted and broken mind.]]'']]
--> ''I PUT A STAR''
--> ''INTO THE WORLD'S MOUTH''
--> ''TO MURDER IT''
--> ''TEAR DOWN THE PYLONS''
--> ...
--> ''AND ORBIT ME''
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* MoneyGrinding:
*** The [[AlchemyIsMagic Alchemy]] systems allows you to turn raw ingredients into potions. Find a merchant with an unlimited supply of a few ingredients with the same effect, buy them, brew them into a potion, and then sell it for greater than the price of the ingredients. The only thing keeping it from being an unlimited source of money is that merchants only have a set amount of gold to barter with which resets each day, but a few sessions of grinding money in this way will set you up for a long time.
*** Most outdoor crates and urns in cities can be looted without issue. Most contain low end vendor trash, but considering many towns have dozens of these containers (including the second town you are likely to visit, Balmora,) taking the time to dig through every one can really add up for a new player.
*** Filled soul gems regularly sell for 20-30 times the cost of the unfilled gem. One common way of grinding money is to buy up all of the unfilled gems you can find, acquire or craft a weapon with Soul Trap on strike, then travel though the country side killing every creature you come across. This will fill the gems that you can then sell for a huge profit.
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* RichBitch: Viatrix Petilia, who basically treats the Nerevarine like a servant when they encounter her on the road near Ald'ruhn, demanding that they escort her to the Shrine of Pride inside the Ghostfence within two days, getting increasingly pushy and nasty if the player takes too long in getting there. And the reward she gives you for the long trek through dangerous territory? A measely 100 gold. [[HateSink Needless to say,]] [[VideoGameCrueltyPotential a good chunk of players will find themselves sorely tempted to sling a few dozen fireballs into her face by the end of their time with her.]]
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* PreFinalBoss:
** The main quest has Dagoth Gilvoth, the most powerful of BigBad Dagoth Ur's seven "[[EliteMooks Ash Vampire]]" servants, in the area directly before you meet Dagoth Ur himself.
** The ''Tribunal'' expansion pits you against the Imperfect, a giant MechaMook created to serve as a guardian by the supposedly deranged [[PhysicalGod Sotha Sil]]. In a major clue that something is not right, another destroyed Imperfect is in the room implying that someone else has already come along this way. [[spoiler:After defeating it, you enter Sotha Sil's chamber to find that he has been DeadAllAlong and its [[GodSaveUsFromTheQueen Almalexia]] who is the expansion's true BigBad.]]
** The ''Bloodmoon'' expansion has [[spoiler:the [[GiantSpaceFleaFromNowhere Frost Giant Kaarstag]] as the final enemy before you encounter BigBad [[HuntingTheMostDangerousGame huntmaster]] Hircine. He has RegeneratingHealth and a powerful 50% [[AttackReflector Spell Reflection]]. Depending on which "aspect" of Hircine's you choose to face, some consider Kaarstag to be the more challenging opponent.]]
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Remove non-example. The Dwemer Puzzle Box is simply a Mac Guffin you exchange for the (entirely optional) key to the lower sections of the ruins.


* OminousCube: The very first mission of the main quest sends you to a Dwemer ruin to recover a Dwemer Puzzle Box in order to appease an informant. The roughly fist-sized bronze cube turns out to be a key which allows you to go deeper into the ruin, where better treasure and tougher enemies await.
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** The first Balmora Fighter's Guild quest plays this 100% straight.

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** The first Balmora Fighter's Guild quest plays this 100% straight.straight: you're asked to kill two giant rats in someone's basement.
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* MundaneUtility: Sload Soap, a rare alchemical ingredient made from [[Squick the larva of an aquatic race named the Sload]], is also said to be an excellent body soap.

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* MundaneUtility: Sload Soap, a rare alchemical ingredient made from [[Squick the larva of an aquatic race named the Sload]], Sload, is also said to be an excellent body soap.
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* MundaneUtility: Sload Soap, a rare alchemical ingredient made from [[Squick the larva of an aquatic race named the Sload]], is also said to be an excellent body soap.
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Luck factoring into loot is an old myth that's been debunked.


* RandomlyGeneratedLoot: Averted with loot outside of containers, which is hand placed and never changes. Savvy veteran players can find extremely high level loot well before it will start being randomly generated in containers. Containers are instead filled from "leveled lists" of items, giving players a better chance of finding good loot at higher levels, with the Luck attribute also playing a role in what appears.

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* RandomlyGeneratedLoot: Averted with loot outside of containers, which is hand placed and never changes. Savvy veteran players can find extremely high level loot well before it will start being randomly generated in containers. Containers are instead filled from "leveled lists" of items, giving players a better chance of finding good loot at higher levels, with the Luck attribute also playing a role in what appears.levels.
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* MultipleChoiceChosen: About halfway through the main quest the PlayerCharacter finds the Cave of the Nerevarine, where the shades of a dozen Dunmer who met the basic conditions of the Nerevarine Prophecy can be found. They all died under various circumstances before they could fulfill the prophecy.

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* MultipleChoiceChosen: About halfway through the main quest the PlayerCharacter finds the Cave of the Nerevarine, where the shades of a dozen Dunmer who met the basic conditions of the Nerevarine Prophecy can be found. They all died under various circumstances before they could fulfill the prophecy. (Notably, they all have one other thing in common - they are all native-born Dunmer, and thus all fail the Lost Prophecy's prediction that TheChosenOne will be an outlander.)

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* NewWeaponTargetRange: The Census and Excise Office has an area accessible shortly after character creation where the game subtly encourages you to [[KleptomaniacHero swipe everything that isn't nailed down]]. One of the items is an Apprentice's Lockpick. Conveniently, there is a extremely low level chest on a nearby shelf which even a character with a minimal Security skill will be able to pick.

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* NewWeaponTargetRange: NewWeaponTargetRange:
**
The Census and Excise Office has an area accessible shortly after character creation where the game subtly encourages you to [[KleptomaniacHero swipe everything that isn't nailed down]]. One of the items is an Apprentice's Lockpick. Conveniently, there is a extremely low level chest on a nearby shelf which even a character with a minimal Security skill will be able to pick.
** The Boots of the Apostle, a set of legendary armor boots with a strong [[NotQuiteFlight Levitate]] enchantment, are found at the bottom of a large cavern beneath an ancient Dunmer stronghold. The cavern extends quite far above, inviting the use of the boots of explore it. Up there, you can find several chests with loot and [[spoiler:help a captured pilgrim (really the avatar of one of the [[OurGodsAreDifferent Nine Divines]])]].
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* OurWightsAreDifferent: Another in-universe name for Dagoth Ur's Ash Vampires are "Heartwights." This is doubly more fitting since they, like Dagoth Ur, are bound to the Heart of Lorkhan and are not vampire-like in the least(we never see them drink blood, sunlight doesn't bother them a bit, and they aren't even classified as undead by the game, although that last part might just be a bug.)

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* OurWightsAreDifferent: Another in-universe name for Dagoth Ur's Ash Vampires are "Heartwights." This is doubly more fitting since they, like Dagoth Ur, are bound to the Heart of Lorkhan and are not vampire-like in the least(we least (we never see them drink blood, sunlight doesn't bother them a bit, and they aren't even classified as undead by the game, although that last part might just be a bug.)bug).
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* OurWightsAreDifferent: Another in-universe name for Dagoth Ur's Ash Vampires are "Heartwights." This is doubly more fitting since they, like Dagoth Ur, are bound to the Heart of Lorkhan and are not vampire-like in the least.

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* OurWightsAreDifferent: Another in-universe name for Dagoth Ur's Ash Vampires are "Heartwights." This is doubly more fitting since they, like Dagoth Ur, are bound to the Heart of Lorkhan and are not vampire-like in the least.least(we never see them drink blood, sunlight doesn't bother them a bit, and they aren't even classified as undead by the game, although that last part might just be a bug.)
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Typo


* MaybeMagicMaybeMundane: The relationship between the Nerevarine prophecy and the player character is never stated. Some sources believe that you are the Nerevarine, the reincarnation of the great warlord Indoril Nerevar. Others believe you are just a a random schmuck who is capable of fulfilling the prophecy by dint of skill and luck. The game offers no conclusive evidence either way, and even [[TakeAThirdOption introduces a third option]], namely that, by fulfilling the prophecy, you are [[CosmicRetcon retroactively]] ''becoming'' the Nerevarine.

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* MaybeMagicMaybeMundane: The relationship between the Nerevarine prophecy and the player character is never stated. Some sources believe that you are the Nerevarine, the reincarnation of the great warlord Indoril Nerevar. Others believe you are just a a random schmuck who is capable of fulfilling the prophecy by dint of skill and luck. The game offers no conclusive evidence either way, and even [[TakeAThirdOption introduces a third option]], namely that, by fulfilling the prophecy, you are [[CosmicRetcon retroactively]] ''becoming'' the Nerevarine.
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* ReligionIsMagic: Both the [[CorruptChurch Tribunal Temple]] and [[SaintlyChurch Imperial Cult]] are associated with [[WhiteMagic Restoration magic]]. Their altars can cure diseases as well as restore damaged attributes. For a fee, their preists also typically offer training and can teach you new spells in this regard.

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** While most of the ThievesGuild hideouts are [[OpenSecret Open Secrets]], the actual Guild Master stays well hidden. You'll only find out where he hides out once you've risen to a high rank in the Guild. Justified, since he is a high priority target for the rival [[TheSyndicate Cammona Tong]].

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** While most of the ThievesGuild hideouts are [[OpenSecret Open Secrets]], {{Open Secret}}s, the actual Guild Master stays well hidden. You'll only find out where he hides out once you've risen to a high rank in the Guild. Justified, since he is a high priority target for the rival [[TheSyndicate Cammona Tong]].Tong]].
** Like the Thieves Guild, the [[MurderInc Morag Tong]] generally operates pretty openly, but finding their Grandmaster is quite a challenge.

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Indentation


* NamesToRunAwayFromReallyFast: Dagoth Ur, and generally anyone else from the Sixth House. Specifically ones with "Dagoth" in the name.

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* NamesToRunAwayFromReallyFast: NamesToRunAwayFromReallyFast:
**
Dagoth Ur, and generally anyone else from the Sixth House. Specifically ones with "Dagoth" in the name.
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** The superweapons Sunder (archaic word meaning "to destroy or break apart) and Keening (meaning crying or wailing in anguish).
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* OminousCube: The very first mission of the main quest sends you to a Dwemer ruin to recover a Dwemer Puzzle Box in order to appease an informant. The roughly fist-sized bronze cube turns out to be a key which allows you to go deeper into the ruin, where better treasure and tougher enemies await.
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* OffTheGrid: Caius Cosades uses this as part of his cover identity. He lives in a small one-room hovel at the edge of [[HubCity Balmora]], is ObfuscatingStupidity and PlayingDrunk as a [[FantasticDrug Skooma]] addict, and is [[WalkingShirtlessScene perpetually shirtless]] and wearing only common pants. Until you present him with the coded orders you received, he'll dismiss you and describe himself as "an old Skooma addict".
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* PteraSoarer: The Cliff Racers resemble pteradactyls.

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* PteraSoarer: PteroSoarer: The Cliff Racers resemble pteradactyls.

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* OnlyShopInTown: Common in many smaller towns and villages. Seyda Neen, Hla Oad, Gnaar Mok, Ald Velothi, Khuul, and Dagon Fel have just one general trader, for example. Averted in the larger towns and cities who have multiple, often specialized, merchants.

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* OnlyShopInTown: OnlyShopInTown:
**
Common in many smaller towns and villages. Seyda Neen, Hla Oad, Gnaar Mok, Ald Velothi, Khuul, and Dagon Fel have just one general trader, for example. Averted in the larger towns and cities who have multiple, often specialized, merchants.merchants.
** When building your stronghold for the Great House questlines, each will add at least one merchant during the final stage of development. Rethan Manor (House Hlaalu) gets a Pawnbroker while Indarys Manor (House Redoran) gets a Trader. Tel Uvirith (House Telvanni) averts it, getting several including a Spellmaker, Enchanter, and Alchemist.
** When expanding the Raven Rock settlement in ''Bloodmoon''[='s=] East Empire Company questline, you'll get to choose which merchant the settlement will have - either a general Trader or a Smith. (Considering nearby Fort Frostmoth already has a Smith, a Trader is the better choice for unloading a wider variety of loot.)
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* ObviousBeta: The game itself was relatively stable at release for a Bethesda title. Bugs and glitches were certainly present, but, in a major step up from ''Daggerfall'', you could at least complete all of the major questlines without significant issue. However, the two major expansion packs, ''Tribunal'' and ''Bloodmoon'', badly conflicted with one another. Installing ''Bloodmoon'' after ''Tribunal'' (as most people did since ''Tribunal'' came out first) caused an "endless loop" dialogue bug with a major ''Tribunal'' character, cutting off the final 80% of the expansion's main quest line. A fan patch was released which largely took care of this until Bethesda released their own, which just created loads of new problems. The GameOfTheYearEdition finally, thankfully, resolved the majority of these issues.
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*** After a certain point during the main quest, the Nerevarine will start to have these everytime he/she rests due to the corrupting influence of [[BigBad Dagoth Ur]].
*** If the Nerevarine is inflicted with Vampirism, he/she will have nightmarish dreams when attempting to rest. Notably, resting no longer restores health, forcing the vampire to absorb it from other people and/or rely on potions/spells/enchantments to heal.

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*** ** After a certain point during the main quest, the Nerevarine will start to have these everytime he/she rests due to the corrupting influence of [[BigBad Dagoth Ur]].
*** ** If the Nerevarine is inflicted with Vampirism, he/she will have nightmarish dreams when attempting to rest. Notably, resting no longer restores health, forcing the vampire to absorb it from other people and/or rely on potions/spells/enchantments to heal.

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