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* PhotoMode: The Camera option in ''Iceborne'' and ''Rise'' brings up the View Finder for taking pictures, which can be switched between first-person view and third-person (Cohoot View in ''Rise'') for selfies. The selfie view adds posing options, and you can still move your character as long as you're in the view. If you have pets with you, they'll pose as well. Besides sharing, the photos can be used to update the Hunter's Notes. This doesn't pause the game, however.
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* ReplayMode: Entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's Gallery menu; ''4U'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', the Gallery was only accessible from the main menu, but in ''3U'', ''4'', and ''4U'', the Felyne butler who lives in the player's house can give you access to the Gallery without needing to exit the game proper.

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* ReplayMode: Entering In the series, entering new zones, defeating certain monsters for the first time during the village quests and finishing certain {{Final Boss}}es will unlock their respective intro cinematics, monster ecologies and staff rolls for viewing in the game's games' Gallery menu; ''4U'' ''4 Ultimate'' also adds special Event cinematics to the list. In ''Freedom 2/Unite'', ''[[VideoGame/MonsterHunterFreedom2 Freedom 2/Unite]]'', ''Portable 3rd'' and ''[[VideoGame/MonsterHunterWorld World]]'', the Gallery was is only accessible from the main menu, menu; but in ''3U'', ''4'', ''[[VideoGame/MonsterHunter3Tri 3 Ultimate]]'', the fourth generation games and ''4U'', ''[[VideoGame/MonsterHunterRise Rise]]'', the Felyne butler housekeeper who lives in the player's house can give you access to the Gallery without needing to exit the game proper.
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* RealityEnsues: Despite the fantastic world it takes place in, the series takes a fairly serious and grounded approach to its premise.
** With limitless stamina and a small hitbox, Prowlers would be great for those irritating egg transport missions, right? Wrong. It turns out that lugging an object bigger than the Palico itself slows them to a crawl, makes them weave back and forth as they walk, and completely prevents them from dashing. And since that huge egg over their head is now part of their hitbox, they're more vulnerable while transporting than a hunter would ever be.
** Hunters traveling through desert or LethalLavaLand regions must stock up on consumables to avoid dehydrating in the scorching heat, or freezing during the cold nights.
** Ever wonder why the food you seem to eat before hunts are as fattening as possible? The reason why has to do with real life excising: many athletes bulk up on highly caloric foods in order to ''survive'' their workout regimens, as the constant exercise they do runs the risk of literally depleting their body and killing them. Thus, the meals you eat in ''Monster Hunter'' are designed to give you as many calories as possible before a hunt so that carrying your armor, weapon and inventory doesn't completely exhaust you by the end of it. Even then, eating before a quest does not stop the hunter's stamina from depleting as they burn through these excess calories.
** For all their awesome weapons and armor, Hunters are still fighting monsters far larger and more powerful than themselves. It only takes a few hits, and in some cases just one, to knock Hunters out; and even the smallest blows can still send them flying. As a result, every Hunter using a weapon that doesn't have a shield is a FragileSpeedster or a GlassCannon. The one exception being the Great Sword, which is large enough to guard with.
** When the First Fleet arrived in the New World, they tried to create a society without money. However, things became too personal without a means of fair trade. So when the second fleet was dispatched, it was requested that they bring some currency so a real economy could be created.

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** Magnamalo equipment shares the monster's purple coloring.



* RaptorAttack: The first aggressive monsters the player always encounters are basically these, with the exception of ''World''. The first generation introduces the "Velociprey" line -- Velociprey, Genprey and Ioprey, as well as their "alpha" males Velocidrone, Gendrome and Iodrome, respectively, with the second generation adding the Giaprey and Giadrome to the family. The third generation replaces them with the "Jaggi" line -- Jaggi and Baggi, with their "alpha males" Great Jaggi and Great Baggi, respectively, with ''Portable 3rd'' adding the Wroggi and Great Wroggi to the roster. ''Generations'' introduces the Maccaos and their alpha, the Great Maccao, which are feathered, kangaroo-kicking raptors. ''World'''s Jagras, named for its behavioral similarities to the Jaggi, is instead a panther-like iguana.

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* RaptorAttack: The first aggressive monsters the player always encounters are basically these, with the exception of ''World''. The first generation introduces the "Velociprey" line -- Velociprey, Genprey and Ioprey, as well as their "alpha" males Velocidrone, Gendrome and Iodrome, respectively, with the second generation adding the Giaprey and Giadrome to the family. The third generation replaces them with the "Jaggi" line -- Jaggi and Baggi, with their "alpha males" Great Jaggi and Great Baggi, respectively, with ''Portable 3rd'' adding the Wroggi and Great Wroggi to the roster. ''Generations'' introduces the Maccaos and their alpha, the Great Maccao, which are feathered, kangaroo-kicking raptors. ''World'''s Jagras, named for its behavioral similarities to the Jaggi, is instead a panther-like iguana. ''Rise'' returns to form with the Izuchi and the Great Izuchi, {{Kamaitachi}}-like raptors that can spin around and trip up players with their bladed tails.
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** ''Generations expanded it to 8-Stars. 6-Star monsters consist of very powerful regular monsters, most Deviant monsters, and lesser Elder Dragons, 7-Star monsters are mostly Elder Dragons, and 8-Star monsters are multiplayer final bosses.

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** ''Generations ''Generations'' expanded it to 8-Stars. 6-Star monsters consist of very powerful regular monsters, most Deviant monsters, and lesser Elder Dragons, 7-Star monsters are mostly Elder Dragons, and 8-Star monsters are multiplayer final bosses.
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* NoNameGiven: People in these games are only ever referred to by their job and/or title, like the Handler, the Commander, the Bherna Elder, and so on. The ''sole'' aversion to this thus far is from ''Iceborne'', where the General calls the Ace Cadet/Excitable A-Lister "Aiden", who then mentions his master "Julius".

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* NoNameGiven: People in these games are (usually) only ever referred to by their job and/or title, like the Handler, the Commander, the Bherna Elder, and so on. The ''sole'' aversion to this thus far is from ''Iceborne'', where Aversions do exist - the General calls calling the Ace Cadet/Excitable A-Lister "Aiden", who then mentions his "Aiden" in ''Iceborne'' (plus mentioning the latter's master "Julius"."Julius"), along with ''Rise'' and spin-offs like Stories having set names for all characters other than the PC - but remain uncommon at present.



** "Elder Dragon" is a term used to classify a lot of things that don't even resemble dragons, from the Kirin to various flavors of EldritchAbomination. ''World'' finally clarifies that this is correct nomenclature for any organism with no connection to the evolutionary Tree of Life, and the name caught on before they realized just how weird the things get.

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** "Elder Dragon" is a term used to classify a lot of things that don't even resemble dragons, from the Kirin to various flavors of EldritchAbomination. ''World'' finally clarifies that this is correct nomenclature for any organism with no connection to the evolutionary Tree of Life, and the name caught on after the earliest examples (such as [[TheDreaded Fatalis]]), well before they realized just how weird the things and non-dragon-like these species can get.

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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can use to DrawAggro away from you. ''Generations'' introduces a Hunter Art known as Provoke and a meal skill known as Felyne Provoker that has the same effect, but with you as the subject. The negative armor skill of Sense manifests as increased aggro from monsters and is denoted with the description "Taunt" in the list of activated armor skills. In all of these cases a Blademaster can use this "skill" to draw some (but not all) attention from their Gunner teammates.



** ''Generations expanded it to 8-Stars. 6-Star monsters consist of very powerful regular monsters and lesser Elder Dragons, 7-Star monsters are mostly Elder Dragons, and 8-Star monsters are multiplayer final bosses.

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** ''Generations expanded it to 8-Stars. 6-Star monsters consist of very powerful regular monsters monsters, most Deviant monsters, and lesser Elder Dragons, 7-Star monsters are mostly Elder Dragons, and 8-Star monsters are multiplayer final bosses.


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* PracticalTaunt: Palicoes and Shakalaka companions have "Taunt" skills that they can use to DrawAggro away from you. ''Generations'' introduces a Hunter Art known as Provoke and a meal skill known as Felyne Provoker that has the same effect, but with you as the subject. The negative armor skill of Sense manifests as increased aggro from monsters and is denoted with the description "Taunt" in the list of activated armor skills. In all of these cases a Blademaster can use this "skill" to draw some (but not all) attention from their Gunner teammates.
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** ''Rise'' expanded it to 10-Stars, but small monsters are no longer rated, meaning the minimum Threat rating for large monsters is 1-Star instead of 3-Stars. Regular monsters can have 6-Star or 7-Star ratings, 8 Star monsters are Elder Dragons and monsters comparable to Elder Dragons like Rajang, the only 9-Star monster is the penultimate final boss, and 10-Star monsters are the final boss and post-game BonusBoss.

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** ''Rise'' expanded it to 10-Stars, but small monsters are no longer rated, meaning the minimum Threat rating for large monsters is 1-Star instead of 3-Stars. Regular monsters can have 6-Star or 7-Star ratings, 8 Star ratings; 8-Star monsters are Elder Dragons and Dragons, monsters comparable to Elder Dragons like Rajang, the only and lesser Apex monsters; 9-Star monster is monsters are the penultimate final boss, boss and stronger Apex monsters; and 10-Star monsters are the final boss and boss, the post-game BonusBoss.BonusBoss, and the most powerful Apex monsters.
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* PowerLevels: Most games in the series assign a Threat rating to each monster that gives a rough idea of how strong it is compared to other monsters.
** For most of the series, it ranged from 1-Star to 6-Stars. The first 2 are for small monsters, 1-Star for monsters that don't attack unless provoked and 2-Stars for monsters that attack on sight. Three and beyond are for large monsters, 3-Star monsters are {{Warm Up Boss}}es, 4-Star monsters are tougher mid-game bosses, 5-Star monsters are powerful late-game bosses, and 6-Star monsters are most Elder Dragons, exceptionally powerful monsters like Rajang and Deviljho, and final bosses.
** ''Generations expanded it to 8-Stars. 6-Star monsters consist of very powerful regular monsters and lesser Elder Dragons, 7-Star monsters are mostly Elder Dragons, and 8-Star monsters are multiplayer final bosses.
** ''Rise'' expanded it to 10-Stars, but small monsters are no longer rated, meaning the minimum Threat rating for large monsters is 1-Star instead of 3-Stars. Regular monsters can have 6-Star or 7-Star ratings, 8 Star monsters are Elder Dragons and monsters comparable to Elder Dragons like Rajang, the only 9-Star monster is the penultimate final boss, and 10-Star monsters are the final boss and post-game BonusBoss.
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* PrizedPossessionGiveaway: In ''4 Ultimate'', after the Hunter, with the help of the Ace Hunters, manages to repel Rusted Kushala Daora to drive it away from the city of Dundorma, the Master of Defense gives his old pupil (the Ace Commander) his trusty carving knife as a memento for all the time they spent together. This means a lot to the Commander because it shows that the Master's faith and friendship towards him never waned, not even after [[spoiler:an ill-fated mistake on the Commander's part during a hunting quest caused a CareerEndingInjury to the Master several years ago]].
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* NamelessNarrative: With extremely limited exceptions, characters are only assigned descriptive titles and lack actual names. Only players and their Palicoes have names, and even then, they never appear in dialogue. A few characters' names have been revealed in [[AllThereInTheManual supplementary materials]], but again, never in the actual games. It wasn't until ''Rise'' that a mainline game would give its cast full names instead of just titles.

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* NamelessNarrative: With extremely limited exceptions, characters are only assigned descriptive titles and lack actual names. Only players and their Palicoes have names, and even then, they never appear in dialogue. A few characters' names have been revealed in [[AllThereInTheManual supplementary materials]], but again, never in the actual games.games (unless you count the very end of ''Iceborne'' which casually mentions a couple of character names during a cutscene). It wasn't until ''Rise'' that a mainline game would give its cast full names instead of just titles.
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* NamelessNarrative: With extremely limited exceptions, characters are only assigned descriptive titles and lack actual names. Only players and their Palicoes have names, and even then, they never appear in dialogue. A few characters' names have been revealed in [[AllThereInTheManual supplementary materials]], but again, never in the actual games.

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* NamelessNarrative: With extremely limited exceptions, characters are only assigned descriptive titles and lack actual names. Only players and their Palicoes have names, and even then, they never appear in dialogue. A few characters' names have been revealed in [[AllThereInTheManual supplementary materials]], but again, never in the actual games. It wasn't until ''Rise'' that a mainline game would give its cast full names instead of just titles.
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* PainPoweredLeap: Severing the tail of a monster while it's toppled or stunned will cause it to leap back up onto its feet and wince in pain.
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No longer the case as of Rise


** It is the only game in the series with motion controls, although it is also compatible with the Wii's Classic Controller.
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* RedIsViolent:
** Dragon-element attacks, typically wielded by some of the most powerful monsters in the series, are represented by dark red mists and blasts of energy.
** In ''Generations'' and ''Generations Ultimate'', some of the Deviant monsters have access to an extra-potent form of poison that is represnted by red mists and bubbles, and the symbol for it is a mixture of purple and red dots.
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** Equipment made with Deviant Monster parts have neon purple icons.
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** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss Urgent Quest of the Hunters' Hub, "Hellfire Star"), and the G5 quests require HR 13 or greater (beat "Castle on the Run"). Bloodbath Diablos similarly has a HR 13 requirement.

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** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss Urgent Quest of the Hunters' Hub, "Hellfire Star"), and in ''Generations Ultimate'', the G5 quests require HR 13 or greater (beat "Castle on the Run"). Bloodbath Diablos similarly has a HR 13 requirement.
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** The Japanese releases for certain games often include tie-ins with local gaming and manga publications. Some examples are the Jolly Roger set in ''Unite'', [[Manga/MahouSenseiNegima Asuna's sword]] in ''Tri'' and the [[Manga/InuYasha Tessaiga]] in ''4''.

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** The Japanese releases for certain games often include tie-ins with local gaming and manga publications. Some examples are the Jolly Roger set in ''Unite'', [[Manga/MahouSenseiNegima [[Manga/NegimaMagisterNegiMagi Asuna's sword]] in ''Tri'' and the [[Manga/InuYasha Tessaiga]] in ''4''.
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** Infamously, ''Generations'' defanged the loving hell out of Charge Blade's Super Amped Element Discharge by removing its shockwaves, cutting out so much of its range and maximum damage that it's generally considered better to just use the regular Amped Element Discharge by comparison.

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** Infamously, ''Generations'' defanged the loving hell out of Charge Blade's Super Amped Element Discharge by removing its shockwaves, cutting out so much of its range and maximum damage that it's generally considered better to just use the regular Amped Element Discharge by comparison. Luckily, ''World'' added the shockwaves back in.

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* {{Nerf}}: In previous games, Normal S [=Lv3=] ammo had the ability to bounce off targets when you hit them. This made it DifficultButAwesome due to requiring precise aiming and choice of target to get the shot to bounce between monster parts correctly, but it can inflict enormous damage if pulled off. In ''World'', Normal Ammo 3 was nerfed so that it's simply a stronger Normal shot.

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* {{Nerf}}: {{Nerf}}:
** Infamously, ''Generations'' defanged the loving hell out of Charge Blade's Super Amped Element Discharge by removing its shockwaves, cutting out so much of its range and maximum damage that it's generally considered better to just use the regular Amped Element Discharge by comparison.
**
In previous games, Normal S [=Lv3=] ammo had the ability to bounce off targets when you hit them. This made it DifficultButAwesome due to requiring precise aiming and choice of target to get the shot to bounce between monster parts correctly, but it can inflict enormous damage if pulled off. In ''World'', Normal Ammo 3 was nerfed so that it's simply a stronger Normal shot.
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* OverlyGenerousTimeLimit: The games traditionally give the player a 50-minute time limit for most quests. Whether the time limit is trope tends to vary; on offline single-player quests and when hunting online with a full party, quests are often over before the timer is even halfway depleted, taking maybe 10-15 minutes tops. However, should a player decide to solo a quest tailored for multiplayer, the player may find themselves in a legitimate race against the clock, especially if they choose to take on an endgame-tier monster.
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** Rajang is roughly the size of two Hunters put together, yet its acrobatic fighting style and surprisingly strong muscles relative to its size makes it one of the most dangerous monsters that isn't an Elder Dragon, rivaled only by Deviljho.

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** Rajang is roughly the size of two Hunters put together, yet its acrobatic fighting style and surprisingly strong muscles relative to its size makes make it one of the most dangerous monsters that isn't an Elder Dragon, rivaled only by Deviljho.
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** Rajang is roughly the size of two Hunters put together, yet its acrobatic fighting style and surprisingly strong muscles relative to its size makes it one of the most dangerous monsters that isn't an Elder Dragon, rivaled only by Deviljho.
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** A number of monsters aren't available until after you beat the designated FinalBoss monster. Don't think of trying to piggyback on another player's quest, as the HR / G-Rank Permit requirements require the player to defeat said final boss.

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** A number of monsters aren't available until after you post and beat the designated FinalBoss monster.Urgent Quest. Don't think of trying to piggyback on another player's quest, as the HR / G-Rank Permit requirements require the player to defeat said final boss.
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** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss Urgent Quest of the Hunters' Hub, "Hellfire Star"), and the G5 quests require HR 13 or greater (beat "Castle on the Run").

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** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss Urgent Quest of the Hunters' Hub, "Hellfire Star"), and the G5 quests require HR 13 or greater (beat "Castle on the Run"). Bloodbath Diablos similarly has a HR 13 requirement.
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** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss quest of the Hunters' Hub, "Hellfire Star")), and the G5 quests require HR 13 or greater (beat "Castle on the Run").

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** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss quest Urgent Quest of the Hunters' Hub, "Hellfire Star")), Star"), and the G5 quests require HR 13 or greater (beat "Castle on the Run").
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* PostEndGameContent:
** A number of monsters aren't available until after you beat the designated FinalBoss monster. Don't think of trying to piggyback on another player's quest, as the HR / G-Rank Permit requirements require the player to defeat said final boss.
** All level 10 Special Permit quests in ''Generations'' require HR 8 or greater (meaning you must beat the final boss quest of the Hunters' Hub, "Hellfire Star")), and the G5 quests require HR 13 or greater (beat "Castle on the Run").
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** Monster roars tend to be an annoyance, because as soon as the monster roars, and depending on how loud the monster is, Hunters in range will drop what they're doing (even in the middle of a combo) to protect their ears. In games where it shows up, the "Earplugs" skill is helpful in this regard, nullifying the effect of roars; it comes in several levels of increasing effectiveness, but maxing it out will ensure that all but the loudest of monster roars (usually by the largest of Elder Dragons) will be unable to interrupt a Hunter.
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* NoNameGiven: No one is ever named in these games. They're only ever referred to by their job and/or title, like the Handler, the Commander, the Bherna Elder, and so on.

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* NoNameGiven: No one is ever named People in these games. They're games are only ever referred to by their job and/or title, like the Handler, the Commander, the Bherna Elder, and so on.on. The ''sole'' aversion to this thus far is from ''Iceborne'', where the General calls the Ace Cadet/Excitable A-Lister "Aiden", who then mentions his master "Julius".

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