Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 225 (click to see context) from:
* OurDragonsAreDifferent: The Ender Dragon in the End, the final boss of the game. It has a similar appearance to an enderman put on the body of a Western dragon, being mostly black with bits of gray on the wings and sporting purple eyes. The Ender Dragon has a ''ton'' of health (complete with its own LifeMeter) and is healed by the nearby End xrystals. It doesn't breathe fire (although its breath is acidic), but can fly and phase through terrain as it is nothing. It destroys any material not native to the central End island. Killing it nets you 20,000 experience points and the Dragon Egg (which does nothing) and opens a portal to exit the realm. However, only one Ender Dragon can spawn per world at a time. You can spawn it in any time with 4 End Crystals, but the new Dragon only drops 500 experience.
to:
* OurDragonsAreDifferent: The Ender Dragon in the End, the final boss of the game. It has a similar appearance to an enderman put on the body of a Western dragon, being mostly black with bits of gray on the wings and sporting purple eyes. The Ender Dragon has a ''ton'' of health (complete with its own LifeMeter) and is healed by the nearby End xrystals.crystals. It doesn't breathe fire (although its breath is acidic), but can fly and phase through terrain as it is nothing. It destroys any material not native to the central End island. Killing it nets you 20,000 experience points and the Dragon Egg (which does nothing) and opens a portal to exit the realm. However, only one Ender Dragon can spawn per world at a time. You can spawn it in any time with 4 End Crystals, but the new Dragon only drops 500 experience.
Is there an issue? Send a MessageReason:
None
Changed line(s) 81 (click to see context) from:
* MookMaker: Monster spawners are otherwise inert blocks that produce monsters at a steady clip as long as they're in sufficiently low light.
to:
* MookMaker: MookMaker:
** Monsterspawners Spawners are otherwise inert blocks that produce monsters at a steady clip as long as they're in sufficiently low light.light. In Creative Mode, you can choose whatever mob you want a Spawner to create by shoving a Spawn Egg into it.
** The 1.21 snapshots add the Infested and Oozing status effects, which cause an afflicted mob to spawn Silverfish or Slimes upon death respectively.
** Monster
** The 1.21 snapshots add the Infested and Oozing status effects, which cause an afflicted mob to spawn Silverfish or Slimes upon death respectively.
Is there an issue? Send a MessageReason:
Word Of God info; "Gender in Minecraft" blog post by Notch, 2012
Changed line(s) 211 (click to see context) from:
* OneGenderRace: Practically every humanoid or animal species in the game appears to be this.
to:
* OneGenderRace: Practically every humanoid or animal species Every creature in the game appears to be this.this. Cows have both horns and udders; chickens lay eggs and have waddles.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OurDemonsAreDifferent: The Nether mobs originate from the Nether, the equivalent of Hell, making them no different than demons. Said demons consist of a fire-shooting octopus-ghost hybrid, a floating fireball with rods for arms, and a skeleton type that carries a lethal effect known as a "wither" that magically inflicts a harming effect on anything it touches, among other things. The skeleton's heads can also be utilized to create something known as "the Wither", a destructive three-headed floating skeleton monster which is yet another demon.
Is there an issue? Send a MessageReason:
None
Changed line(s) 326 (click to see context) from:
* RagsToRiches: The basic goal of Survival Mode is to survive the various hostilities and conditions that target the player while starting out with nothing, and then after mining for diamonds, then creating tools out of it and enchanting it with an enchantment table, progressing to eventually be able to visit the End and kill the Ender Dragon.
to:
* RagsToRiches: The basic goal of Survival Mode is to survive the various hostilities and conditions that target the player while starting out with nothing, and then after mining for diamonds, then creating tools and armor out of it them and enchanting it all with an enchantment table, progressing to eventually be able to visit the End and kill the Ender Dragon.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RagsToRiches: The basic goal of Survival Mode is to survive the various hostilities and conditions that target the player while starting out with nothing, and then after mining for diamonds, then creating tools out of it and enchanting it with an enchantment table, progressing to eventually be able to visit the End and kill the Ender Dragon.
Is there an issue? Send a MessageReason:
This game seemed to be potholed here by accident. Possibly a copy-n-paste incident?
Deleted line(s) 77 (click to see context) :
* ''VideoGame/NoMansSky'' has a custom difficulty setting that allows for setting several aspects of the game's difficulty separately from each other, like resource scarcity, hostile wildlife's behaviour or the consequences of player's death.
Is there an issue? Send a MessageReason:
Crosswicking
Added DiffLines:
* ModularDifficulty: There are standard difficulty levels plus various game rules that can be changed when making a new world (and later as well if you have permission to use cheats), such as whether players drop their inventory on death, whether they receive FallingDamage or whether angered mobs become neutral when a player that angered them dies.
* ''VideoGame/NoMansSky'' has a custom difficulty setting that allows for setting several aspects of the game's difficulty separately from each other, like resource scarcity, hostile wildlife's behaviour or the consequences of player's death.
* ''VideoGame/NoMansSky'' has a custom difficulty setting that allows for setting several aspects of the game's difficulty separately from each other, like resource scarcity, hostile wildlife's behaviour or the consequences of player's death.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* MagicCompass: A compass points to the world's player spawn point. A lodestone can be used to set a new compass target, and if the lodestone is destroyed, the compass will point back to the origin spawn point, similar to the way bed respawns and resets work.
to:
* MagicCompass: A compass points to the world's player spawn point. A lodestone can be used to set a new compass target, and if the lodestone is destroyed, the compass will point back to the origin spawn point, similar to the way bed respawns and resets work. The recovery compass is a different type that points to the location of a player's most recent death.
Changed line(s) 364 (click to see context) from:
** Creepers have a nasty habit of doing this, being completely quiet until you hear that tell-tale hiss, which means it's already too late to flee. One of splashes in title screen even compares this mob to the Spy from VideoGame/TeamFortress2.
to:
** Creepers have a nasty habit of doing this, being completely quiet until you hear that tell-tale hiss, which means it's already too late to flee. One of splashes in title screen even compares this mob to the Spy from VideoGame/TeamFortress2.''VideoGame/TeamFortress2''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 339 (click to see context) from:
* RedAndBlackAndEvilAllOver: The general color palette of the Nether is the dark red Netherite, bright orange lava, grey gravel, and the blacks of blackstone and bedrock, which shows how hostile the place is. The Nether update shakes things up a bit, with Warped Forests primarily teal, and the Soul Sand Valleys colored in dark brown Soul Sand/Soil that burns bright blue if set alight, though these colors replace hostility with eeriness.
to:
* RedAndBlackAndEvilAllOver: The general color palette of the Nether is the dark red Netherite, Netherrack, bright orange lava, grey gravel, and the blacks of blackstone and bedrock, which shows how hostile the place is. The Nether update shakes things up a bit, with Warped Forests primarily teal, and the Soul Sand Valleys colored in dark brown Soul Sand/Soil that burns bright blue if set alight, though these colors replace hostility with eeriness.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RedAndBlackAndEvilAllOver: The general color palette of the Nether is the dark red Netherite, bright orange lava, grey gravel, and the blacks of blackstone and bedrock, which shows how hostile the place is. The Nether update shakes things up a bit, with Warped Forests primarily teal, and the Soul Sand Valleys colored in dark brown Soul Sand/Soil that burns bright blue if set alight, though these colors replace hostility with eeriness.
Is there an issue? Send a MessageReason:
None
Changed line(s) 362 (click to see context) from:
* RightBehindMe: Creepers have a nasty habit of doing this, being completely quiet until you hear that tell-tale hiss, which means it's already too late to flee. Endermen also have a nasty habit of appearing behind you when they [[TeleportSpam run]].
to:
* RightBehindMe: RightBehindMe:
** Creepers have a nasty habit of doing this, being completely quiet until you hear that tell-tale hiss, which means it's already too late to flee. One of splashes in title screen even compares this mob to the Spy from VideoGame/TeamFortress2.
** Endermen also have a nasty habit of appearing behind you when they [[TeleportSpam run]].
** Creepers have a nasty habit of doing this, being completely quiet until you hear that tell-tale hiss, which means it's already too late to flee. One of splashes in title screen even compares this mob to the Spy from VideoGame/TeamFortress2.
** Endermen also have a nasty habit of appearing behind you when they [[TeleportSpam run]].
Is there an issue? Send a MessageReason:
None
* MagicalWeapon: Enchanting, the process where players grant special properties to tools and weapons at the cost of experience points and lapis lazuli, is a major gameplay feature. Enchanted weapons are an important part of the late game, and can include such things as swords that set their targets on fire, bows that never run out of arrows, tridents that return to the player's hand when thrown or which call down lightning where they land, and weapons that deal increased damage against specific enemy types.
Deleted line(s) 32 (click to see context) :
* MagicWeapon: Enchanting, the process where players grant special properties to tools and weapons at the cost of experience points and lapis lazuli, is a major gameplay feature. Enchanted weapons are an important part of the late game, and can include such things as swords that set their targets on fire, bows that never run out of arrows, tridents that return to the player's hand when thrown or which call down lightning where they land, and weapons that deal increased damage against specific enemy types.