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* "It's a great day for racing!" [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]

to:

* "It's a great day for racing!" [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]])[[/labelnote]]
* "LIONMAN!" [[labelnote:Explanation]]A frequent callout from ''Swords of Fury'' which caught on with pinball fans. In particular, Spooky Pinball adopted it as an in-joke on their podcast, to the point of quoting it in ''Total Nuclear Devastation''.[[/labelnote]]
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cleanup


* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward to the present day have either had characters say the phrase and/or display it.

to:

* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward to the present day have either had characters say the phrase and/or display it.[[/labelnote]]
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* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Pinball/ScaredStiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[[/labelnote]]

Added: 640

Removed: 628

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* DANGER[[labelnote:Explanation]]Nudging the machine at the right moment can save the ball from making a beeline for the drain or falling into an outlane, ''but'' if it's done with enough force to trigger the tilt sensor, the game will flash "DANGER" on the screen to warn the player they're being more forceful with the machine than they should be.[[/labelnote]]
** TILT[[labelnote:Explanation]]The player can only trigger "DANGER" so many times before triggering a "TILT", which ends the player's current ball, disabling everything on the table to return the ball to the drain, voiding any end-of-ball bonuses in the process.[[/labelnote]]



* "It's a great day for racing!" [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]
* DANGER[[labelnote:Explanation]]Nudging the machine at the right moment can save the ball from making a beeline for the drain or falling into an outlane, ''but'' if it's done with enough force to trigger the tilt sensor, the game will flash "DANGER" on the screen to warn the player they're being more forceful with the machine than they should be.[[/labelnote]]
** TILT[[labelnote]]The player can only trigger "DANGER" so many times before triggering a "TILT", which ends the player's current ball, disabling everything on the table to return the ball to the drain, voiding any end-of-ball bonuses in the process.[[/labelnote]]

to:

* "It's a great day for racing!" [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]
* DANGER[[labelnote:Explanation]]Nudging the machine at the right moment can save the ball from making a beeline for the drain or falling into an outlane, ''but'' if it's done with enough force to trigger the tilt sensor, the game will flash "DANGER" on the screen to warn the player they're being more forceful with the machine than they should be.[[/labelnote]]
** TILT[[labelnote]]The player can only trigger "DANGER" so many times before triggering a "TILT", which ends the player's current ball, disabling everything on the table to return the ball to the drain, voiding any end-of-ball bonuses in the process.[[/labelnote]]
)[[/labelnote]]
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* "It's a great day for racing!" [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]

to:

* "It's a great day for racing!" [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]])[[/labelnote]]
* DANGER[[labelnote:Explanation]]Nudging the machine at the right moment can save the ball from making a beeline for the drain or falling into an outlane, ''but'' if it's done with enough force to trigger the tilt sensor, the game will flash "DANGER" on the screen to warn the player they're being more forceful with the machine than they should be.[[/labelnote]]
** TILT[[labelnote]]The player can only trigger "DANGER" so many times before triggering a "TILT", which ends the player's current ball, disabling everything on the table to return the ball to the drain, voiding any end-of-ball bonuses in the process.[[/labelnote]]
Is there an issue? Send a MessageReason:
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* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward to the current day have either had characters say the phrase and/or display it.

to:

* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward to the current present day have either had characters say the phrase and/or display it.

Added: 318

Removed: 299

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* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward have either had characters say the phrase and/or display it.


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* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward to the current day have either had characters say the phrase and/or display it.
Is there an issue? Send a MessageReason:
None


* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in ''Creator/ArnoldSchwarzenegger'''s voice when a player gets simply points from a random award. Countless games afterward have either had characters say the phrase and/or display it.

to:

* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in ''Creator/ArnoldSchwarzenegger'''s Creator/ArnoldSchwarzenegger's voice when a player gets simply a flat amount of points from a random award. Countless games afterward have either had characters say the phrase and/or display it.
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Added DiffLines:

* "BIG POINTS." [[labelnote:Explanation]]Originated in ''Pinball/Terminator2JudgmentDay'' and is said in ''Creator/ArnoldSchwarzenegger'''s voice when a player gets simply points from a random award. Countless games afterward have either had characters say the phrase and/or display it.
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Magna-save clarification


* Magna-Save [[labelnote:Explanation]]A feature, sometimes controlled by the player that usually prevents your ball from going into the outlane (which would result in your ball being lost).[[/labelnote]]

to:

* Magna-Save [[labelnote:Explanation]]A feature, sometimes controlled by the player that usually prevents your ball from going into the outlane (which would result in your ball being lost).lost) by energizing a magnet to pull the ball from the outlane to the return lane.[[/labelnote]]
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** [[Pinball/Terminator2JudgmentDay Go for the stupid jackpot!]]

to:

** [[Pinball/Terminator2JudgmentDay Go for the stupid jackpot!]]jackpot! [[labelnote:Explanation]]After getting the Jackpot in ''Pinball/Terminator2JudgmentDay'', you can try for a Super Jackpot. Creator/ArnoldSchwarzenegger's thick accent, however, results in it being [[{{Mondegreen}} misheard]] as "Stupid Jackpot."[[/labelnote]]



** [[MatchSequence MATCH]] [[labelnote:Explanation]]After the players lose their last ball, they are given a chance to get a free game, which would be given if the last two digits of their score matches a randomly chosen two-digit number, but this never happens most of the time.[[/labelnote]]

to:

** [[MatchSequence MATCH]] [[labelnote:Explanation]]After the players lose their last ball, they are given most pinball games display a MatchSequence, giving players a chance to get a free game, which would be given if the last two digits of their score matches a randomly chosen two-digit number, but this never happens most of the time.game. It seldom happens, however.[[/labelnote]]
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* "It's a great day for racing!" [[labelnote:Explanation]]''Indianapolis 500'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]

to:

* "It's a great day for racing!" [[labelnote:Explanation]]''Indianapolis 500'' [[labelnote:Explanation]]''Pinball/{{Indianapolis 500}}'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** MATCH [[labelnote:Explanation]]After the players lose their last ball, they are given a chance to get a free game, which would be given if the last two digits of their score matches a randomly chosen two-digit number, but this never happens most of the time.[[/labelnote]]

to:

** MATCH [[MatchSequence MATCH]] [[labelnote:Explanation]]After the players lose their last ball, they are given a chance to get a free game, which would be given if the last two digits of their score matches a randomly chosen two-digit number, but this never happens most of the time.[[/labelnote]]
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** The 3 does nothing! [[labelnote:Explanation]]In ''Pinball/StarTrekTheNextGeneration'', there is a "3" symbol in the Shuttle Simulation video mode. Hitting it, unlike all other obstacles in the mode, makes it just disappear into the distance. This was later homaged in games like ''Cirqus Voltaire''.[[/labelnote]]
* Skull. [[labelnote:Explanation]]In Creator/SteveRitchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]

to:

** The 3 does nothing! [[labelnote:Explanation]]In ''Pinball/StarTrekTheNextGeneration'', there is a "3" symbol in the Shuttle Simulation video mode. Hitting it, unlike all other obstacles in the mode, makes it just disappear into the distance. This was later homaged in games like ''Cirqus Voltaire''.''Pinball/CirqusVoltaire''.[[/labelnote]]
* Skull. [[labelnote:Explanation]]In Creator/SteveRitchie's "No Fear" pinball, ''Pinball/NoFearDangerousSports'', a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]



* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[[/labelnote]]

to:

* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' ''Pinball/ScaredStiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[[/labelnote]]
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** From ''No Good Gofers'':

to:

** From ''No Good Gofers'':''Pinball/NoGoodGofers'':
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** "Feel The Power of the Whirlwind", [[CaptainObvious from]] ''Whirlwind''.

to:

** From ''{{Pinball/Whirlwind}}'': "Feel The Power of the Whirlwind", [[CaptainObvious from]] ''Whirlwind''.Wind!"

Added: 50

Changed: 189

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*** From ''No Good Gofers'':
--> "Bud": "Hey, Buzz, I can feel the power!"
--> "Buzz": "That's all those wires down there!"

to:

*** ** "Feel The Power of the Whirlwind", [[CaptainObvious from]] ''Whirlwind''.
**
From ''No Good Gofers'':
--> "Bud": "Hey, '''Bud''': Hey, Buzz, I can feel the power!"
power!
--> "Buzz": "That's '''Buzz''': That's all those wires down there!"there!
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** Moose. [[labelnote:Explanation]]In ''Pinball/Breakshot'', the Capcombo shot shows a moose kicking a cow on the DMD. It's a very subtle take that to W/B.

to:

** Moose. [[labelnote:Explanation]]In ''Pinball/Breakshot'', ''Pinball/{{Breakshot}}'', the Capcombo shot shows a moose kicking a cow on the DMD. It's a very subtle take that to W/B.[[/labelnote]]
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Added: 224

Changed: 4

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* Skullhead. [[labelnote:Explanation]]In Creator/SteveRitchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]

to:

* Skullhead.Skull. [[labelnote:Explanation]]In Creator/SteveRitchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]



* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[[/labelnote]]

to:

* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[[/labelnote]][[/labelnote]]
* "It's a great day for racing!" [[labelnote:Explanation]]''Indianapolis 500'' blares this quote at the start of every new game. As an inside joke, it was parodied in other games (like the Skull example above.)[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[/labelnote]]

to:

* The game pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context. It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[/labelnote]][[/labelnote]]

Added: 316

Changed: 157

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** "OPEN THAT SAFE!" [[labelnote:Explanation]]A variation of the above that appears in only ''Pinball/JudgeDredd''.[[/labelnote]]

to:

** "OPEN THAT SAFE!" [[labelnote:Explanation]]A variation of the above that appears in only ''Pinball/JudgeDredd''.[[/labelnote]]



** The 3 does nothing! [[labelnote:Explanation]]In ''Pinball/StarTrekTheNextGeneration'', there is a "3" symbol in the Shuttle Simulation video mode. Hitting it, unlike all other obstacles in the mode, makes it just disappear into the distance. This was later homaged in games like ''Cirqus Voltaire''.[[/labelnote]]



* The game pretends to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context.[[/labelnote]]

to:

* The game pretends pretending to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context.[[/labelnote]] It was also set to be put into ''Demolition Man'' (for the "Demolition Jackpot" award), but the game entered production before it could be put in.[/labelnote]]
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Added DiffLines:

* The game pretends to shut off. [[labelnote:Explanation]]Originated in ''Pinball/WhiteWater'', where collecting the Vacation Jackpot makes a "fire alarm" go off, and then awards you a sequence of animations from the game and the 200 million plus value. Due to the overall awesomeness of this, ''Scared Stiff'' used a version of this in the same context.[[/labelnote]]

Added: 751

Changed: 30

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** Tour the Mansion[[labelnote:Explanation]]Similiar feature in ''Pinball/TheAddamsFamily'' where not only will everything be lit, but all timed modes will start one after enough. It's referenced in Steve Ritchie's ''Elvis'' pinball where the objective of the Graceland wizard mode is to tour the mansion; the first screen of the mode quickly pops up, accompanied by a quote from the game.[[/labelnote]]



** [[Pinball/Terminator2JudgmentDay Go for the stupid jackpot!]]



** *KNOCK!* [[labelnote:Explanation]]The sound most machines make when a free game is earned.[[/labelnote]]

to:

** *KNOCK!* [[labelnote:Explanation]]The sound most machines make when a free game is earned. Famous for startling players.[[/labelnote]]



** "OPEN THAT SAFE!" [[labelnote:Explanation]]A variation of the above that appears in only ''Pinball/JudgeDredd''.[[/labelnote]]



** Moose. [[labelnote:Explanation]]In ''Pinball/Breakshot'', the Capcombo shot shows a moose kicking a cow on the DMD. It's a very subtle take that to W/B.



* "GOOOOOAAAAL!" [[labelnote:Explanation]]Collecting a lit goal in ''Pinball/WorldCupSoccer'' elicits this response from the announcer.[[/labelnote]]

to:

* "GOOOOOAAAAL!" [[labelnote:Explanation]]Collecting a lit goal in ''Pinball/WorldCupSoccer'' elicits this response from the announcer.[[/labelnote]]
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* Skullhead. [[labelnote:Explanation]]In Creator/SteveRitchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]

to:

* Skullhead. [[labelnote:Explanation]]In Creator/SteveRitchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]
* "GOOOOOAAAAL!" [[labelnote:Explanation]]Collecting a lit goal in ''Pinball/WorldCupSoccer'' elicits this response from the announcer.
[[/labelnote]]

Changed: 366

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** EVERYTHING IS LIT![[labelnote:Explanation]]In ''Pinball/BlackKnight2000'', if you acheieved the game's "Wizard" mode (called "The King's Ransom" in this game), it would eventually tell you that every feature of the game was lit.[[/labelnote]]

to:

** EVERYTHING IS LIT![[labelnote:Explanation]]In ''Pinball/BlackKnight2000'', if you acheieved the game's "Wizard" mode WizardMode (called "The King's Ransom" in this game), it would eventually tell you that every feature of the game was lit.[[/labelnote]]



*** [[TheTerminator YOU'LL BE BACK!]]

to:

*** [[TheTerminator [[Pinball/Terminator2JudgmentDay YOU'LL BE BACK!]]



* "MOVE YOUR CAR!" [[labelnote:Explanation]]A side mode in ''Creature From The Black Lagoon'' involved an annoying guy in a drive-in and the methods used to remove him. The main quote from the mode has shown up in a large number of other pinballs.[[/labelnote]]
* Cows. [[labelnote:Explanation]]A running gag among Bally/Williams pinballs is a completely random cow showing up somewhere during gameplay, usually in an obscure manner. This has even made its way to video pinballs made by Fuse Games.[[/labelnote]]
* "Feel The Power." [[labelnote:Explanation]]Many pinball machines designed by Pat Lawlor include a spinning disc on the playfield that throws off shots, and some even include magnets underneath the board. A variation on this quote often shows up in those games.[[/labelnote]]
** ''Pinball/TheTwilightZone'', another Pat Lawlor machine, has "Battle The Power".
*** From No Good Gofers:

to:

* "MOVE YOUR CAR!" [[labelnote:Explanation]]A side mode in ''Creature From The Black Lagoon'' ''Pinball/CreatureFromTheBlackLagoon'' involved an annoying guy in a drive-in and the methods used to remove him. The main quote from the mode has shown up in a large number of other pinballs.[[/labelnote]]
* Cows. [[labelnote:Explanation]]A running gag among Bally/Williams pinballs is a completely random cow showing up somewhere during gameplay, usually in an obscure manner. manner or as an EasterEgg. This has even made its way to video pinballs made by Fuse Games.Creator/FuseGames. See the "Pinball" entry for EverythingsBetterWithCows for more details.[[/labelnote]]
* "Feel The Power." [[labelnote:Explanation]]Many pinball machines designed by Pat Lawlor Creator/PatLawlor include a spinning disc on the playfield that throws off shots, and some even include magnets underneath the board. A variation on this quote reference to "The Power", often shows up in those games.conjunction with one or more game modes.[[/labelnote]]
** ''Pinball/TheTwilightZone'', another Pat Lawlor Creator/PatLawlor machine, has "Battle The Power".
*** From No ''No Good Gofers:Gofers'':



* The number 3. [[labelnote:Explanation]]A common trait of Steve Ritchie's games is to have a secret "frenzy" mode by pressing the trigger if there is 3 of something on the DMD. It was later referenced in Road Show, where if the sign in front of Bob's Bunker says "Uranium Ore $3.00 a Chunk", Construction Mania will start.[[/labelnote]]
* Skullhead. [[labelnote:Explanation]]In Steve Ritchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]

to:

* The number 3. [[labelnote:Explanation]]A common trait of Steve Ritchie's Creator/SteveRitchie's games is to have a secret "frenzy" mode by pressing the trigger if there is 3 of something on the DMD. It was later referenced in Road Show, ''Pinball/RoadShow'', where if the sign in front of Bob's Bunker says "Uranium Ore $3.00 a Chunk", Construction Mania will start.[[/labelnote]]
* Skullhead. [[labelnote:Explanation]]In Steve Ritchie's Creator/SteveRitchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]

Added: 579

Changed: 6

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* COW [[labelnote:Explanation]]A running gag among Bally/Williams pinballs is a completely random cow showing up somewhere during gameplay, usually in an obscure manner. This has even made its way to video pinballs made by Fuse Games.[[/labelnote]]

to:

* COW Cows. [[labelnote:Explanation]]A running gag among Bally/Williams pinballs is a completely random cow showing up somewhere during gameplay, usually in an obscure manner. This has even made its way to video pinballs made by Fuse Games.[[/labelnote]]



--> "Buzz": "That's all those wires down there!"

to:

--> "Buzz": "That's all those wires down there!"there!"
* The number 3. [[labelnote:Explanation]]A common trait of Steve Ritchie's games is to have a secret "frenzy" mode by pressing the trigger if there is 3 of something on the DMD. It was later referenced in Road Show, where if the sign in front of Bob's Bunker says "Uranium Ore $3.00 a Chunk", Construction Mania will start.[[/labelnote]]
* Skullhead. [[labelnote:Explanation]]In Steve Ritchie's "No Fear" pinball, a Rudy-like head named Skull hosts the game. He received mild criticism on his repetitive quotes, so they were often used in other games as a Take That.[[/labelnote]]
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** ''Pinball/TheTwilightZone'', another Pat Lawlor machine, has "Battle The Power".

to:

** ''Pinball/TheTwilightZone'', another Pat Lawlor machine, has "Battle The Power".Power".
*** From No Good Gofers:
--> "Bud": "Hey, Buzz, I can feel the power!"
--> "Buzz": "That's all those wires down there!"
Is there an issue? Send a MessageReason:
Minor tweak.


* "MOVE YOUR CAR!" [[labelnote:Explanation]]A side mode in ''Creature From The Black Lagoon'' involved an annoying guy in a drivethru and the methods used to remove him. The main quote from the mode has shown up in a large number of other pinballs.[[/labelnote]]

to:

* "MOVE YOUR CAR!" [[labelnote:Explanation]]A side mode in ''Creature From The Black Lagoon'' involved an annoying guy in a drivethru drive-in and the methods used to remove him. The main quote from the mode has shown up in a large number of other pinballs.[[/labelnote]]
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Added DiffLines:

A collection of Memes from VideoGames' older and more dignified brother, {{Pinball}}.

!!Please add entries in the following format:
* The name of the video game or company.
** The meme. [=[[=]labelnote:Explanation[=]]=]The explanation behind the meme, if necessary.[=[[=]/labelnote[=]]=] [[labelnote:Explanation]]Like this.[[/labelnote]]
** Further mutations and successor memes, if any.

----
* __ (is) lit.
** EVERYTHING IS LIT![[labelnote:Explanation]]In ''Pinball/BlackKnight2000'', if you acheieved the game's "Wizard" mode (called "The King's Ransom" in this game), it would eventually tell you that every feature of the game was lit.[[/labelnote]]
* EXTRA BALL
** SHOOT AGAIN [[labelnote:Explanation]]In most games, this light appears near and between the flippers, and lights up when you get an extra ball. Later games would display "SHOOT AGAIN" when your extra ball gets used.[[/labelnote]]
*** [[TheTerminator YOU'LL BE BACK!]]
* JACKPOT [[labelnote:Explanation]]A very high number of points that, in early games, would steadily increase between games, much like lottery jackpots.[[/labelnote]]
* REPLAY [[labelnote:Explanation]]Refers to a free game, which is very hard to get.[[/labelnote]]
** REPLAY AT (point threshold)[[labelnote:Explanation]]Usually appears when players are on their last ball.[[/labelnote]]
** MATCH [[labelnote:Explanation]]After the players lose their last ball, they are given a chance to get a free game, which would be given if the last two digits of their score matches a randomly chosen two-digit number, but this never happens most of the time.[[/labelnote]]
** *KNOCK!* [[labelnote:Explanation]]The sound most machines make when a free game is earned.[[/labelnote]]
* MULTIBALL [[labelnote:Explanation]]When two or more balls are in play at the same time.[[/labelnote]]
* Magna-Save [[labelnote:Explanation]]A feature, sometimes controlled by the player that usually prevents your ball from going into the outlane (which would result in your ball being lost).[[/labelnote]]
* FOR AMUSEMENT ONLY [[labelnote:Explanation]]The earliest machines were often used for gambling, which was later outlawed in most states. Now pinball games must make it clear that they are not to be used for gambling.[[/labelnote]]
* "MOVE YOUR CAR!" [[labelnote:Explanation]]A side mode in ''Creature From The Black Lagoon'' involved an annoying guy in a drivethru and the methods used to remove him. The main quote from the mode has shown up in a large number of other pinballs.[[/labelnote]]
* COW [[labelnote:Explanation]]A running gag among Bally/Williams pinballs is a completely random cow showing up somewhere during gameplay, usually in an obscure manner. This has even made its way to video pinballs made by Fuse Games.[[/labelnote]]
* "Feel The Power." [[labelnote:Explanation]]Many pinball machines designed by Pat Lawlor include a spinning disc on the playfield that throws off shots, and some even include magnets underneath the board. A variation on this quote often shows up in those games.[[/labelnote]]
** ''Pinball/TheTwilightZone'', another Pat Lawlor machine, has "Battle The Power".

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