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From a developer perspective, the [=PS4=] and the Xbox One simplified development and made development of [[MultiPlatform multi-platform]] titles more viable. In contrast to previous generations, both consoles had very similar hardware architectures, featuring 8-core AMD x86_64 [=CPUs=], Radeon [=GPUs=], and a unified pool of memory instead of separating system memory and video memory in hardware, eliminating the need to juggle data between different memory types and giving developers greater choice in what they want to use the machine's memory for. The consoles' architectural similarity to consumer-grade PC hardware and to each other also made cross-platform development and [[UsefulNotes/SoftwarePorting porting]] a less painful process. If for nothing else, this generation will be best remembered as the one where the line between consoles and computers blurred, with both sharing more architecture and hardware with each other than ever before.

to:

From a developer perspective, the [=PS4=] and the Xbox One simplified development and made development of [[MultiPlatform multi-platform]] titles more viable. In contrast to previous generations, both consoles had very similar hardware architectures, featuring 8-core AMD x86_64 [=CPUs=], Radeon [=GPUs=], and a unified pool of memory instead of separating system memory and video memory in hardware, eliminating the need to juggle data between different memory types and giving developers greater choice in what they want to use the machine's memory for. The consoles' architectural similarity to consumer-grade PC hardware and to each other also made cross-platform development and [[UsefulNotes/SoftwarePorting [[MediaNotes/SoftwarePorting porting]] a less painful process. If for nothing else, this generation will be best remembered as the one where the line between consoles and computers blurred, with both sharing more architecture and hardware with each other than ever before.
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The MediaNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld console market, at least among the Big Three, unless one counts the handheld-only "Lite" variant of the Nintendo Switch. But we're getting ahead of ourselves.

to:

The MediaNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie [[Platform/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld console market, at least among the Big Three, unless one counts the handheld-only "Lite" variant of the Nintendo Switch. But we're getting ahead of ourselves.
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The MediaNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

The main event began in earnest when Nintendo released the Platform/WiiU near the tail-end of 2012; the follow-up to the Platform/{{Wii}}, its gimmick was a large controller with a built-in 6.2" LCD screen. Unfortunately for Nintendo, whereas the Wii had been a breakthrough hit thanks to its easy-to-understand motion controls, the benefits of the Wii U [=GamePad=] were much harder to communicate. This wasn't helped by marketing which struggled to make it clear that the Wii U was even a new game console, and not just an add-on to the Wii. The console also had weak hardware specifications that were awkward to develop for, meaning many third-party developers outright refused to support the console. The Wii U languished in sales, leading to Nintendo's first hardware financial loss since the Platform/VirtualBoy, and the second since entering the video game business. Eventually, the company decided to cut their losses and quietly discontinue the console at the start of 2017, with the Wii U exiting the stage as Nintendo's worst-selling home console at under 14 million systems sold.

[[Creator/XboxGameStudios Microsoft]] unveiled their entry, the Platform/XboxOne, a few months after Sony unveiled the Platform/PlayStation4, and they both released November 2013. The Xbox One had as much of a troubled reveal as Sony did with the Platform/{{PS3}} prior, if not worse. The console's first controversial feature was that it came bundled with a Kinect that would always be on and that the Xbox One couldn't function without. However, the real controversy exploded when Microsoft revealed but also had a used game DRM policy wherein disc-based games could only be installed on different Xbox systems a finite number of times before the disc ceased functioning, and required the console to check in with Microsoft servers every twenty-four hours (with some content requiring a 1-hour check in) or else it ''wouldn't function at all''. The explosive negative response prompted Microsoft to retract these policies just a few weeks after announcing them, but not before Sony managed to get in a few jabs about how their new console wouldn't feature any of that stuff. The pre-launch DRM policies and the heavy focus on the device as a multimedia hub over its use as a game console hurt the system's early reception, as did its lack of exclusive games in comparison to Sony and Nintendo. Microsoft would stop releasing sales figures after the first year, and while the One would not do anywhere as badly as the Wii U, it is estimated that it only sold half of what the [=PS4=] managed to do by the end of this generation.

to:

The MediaNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld console market, at least among the Big Three, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

Switch. But we're getting ahead of ourselves.

The main event began in earnest when Nintendo released the Platform/WiiU near the tail-end of 2012; the follow-up to the Platform/{{Wii}}, its gimmick was a large controller with a built-in 6.2" LCD screen. Unfortunately for Nintendo, whereas the Wii had been a breakthrough hit thanks to its easy-to-understand motion controls, the benefits of the Wii U [=GamePad=] were much harder to communicate. This wasn't helped by marketing which struggled to make it clear that the Wii U was even a new game console, and not just an add-on to the Wii. The console also had weak hardware specifications that were almost awkward to develop for, meaning many third-party developers outright refused to support the console. The console.[[note]]To maintain backwards compatibility, Nintendo stuck with a [=PowerPC=] CPU that didn't offer significantly more than what the [=PS3=] and Xbox 360 had to offer. While the GPU was reasonably powerful, the end result was a bizarre piece of hardware that was only twice as powerful as the previous generation on paper, and the CPU/GPU mish-mash was such that even [=PS3=]/360 ports to need significant development time to get running properly.[[/note]] After a strong start, the Wii U languished in sales, leading to Nintendo's first hardware financial loss since the Platform/VirtualBoy, and the second since entering the video game business. Eventually, the company decided to cut their losses and losses; they quietly discontinue discontinued the console at the start of 2017, with the Wii U exiting the stage as Nintendo's worst-selling home console at under 14 million systems sold.

[[Creator/XboxGameStudios Microsoft]] unveiled their entry, the Platform/XboxOne, a few months after Sony unveiled the Platform/PlayStation4, and they both released November 2013. The Xbox One had as much of a troubled reveal as Sony did with the Platform/{{PS3}} prior, if not worse. The console's first controversial feature was that it came bundled with a Kinect that would always be on and that the Xbox One couldn't function without. However, the real controversy exploded when Microsoft revealed but also had a used game DRM policy wherein disc-based games could only be installed on different Xbox systems a finite number of times before the disc ceased functioning, and required the console to check in with Microsoft servers every twenty-four hours (with some content requiring a 1-hour check in) check-in) or else it ''wouldn't function play games at all''. The explosive negative response prompted Microsoft to retract these policies just a few weeks after announcing them, but not before Sony managed to get in a few jabs about how their new console wouldn't feature any of that stuff. The pre-launch DRM policies and the heavy focus on the device as a multimedia hub over its use as a game console hurt the system's early reception, as did its lack of exclusive games in comparison to Sony and Nintendo. Microsoft would stop releasing sales figures after the first year, and while the One would not do anywhere as badly as the Wii U, it is estimated that it would later be revealed to have only sold half of what the [=PS4=] managed to do by the end of this generation.
generation.



2016 and 2017 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console. The [=PlayStation 4 Pro=], released in November 2016, had enhanced performance and 4K resolution support, with the [=Xbox One X=] boasting similar upgrades the following November. In-between, in March 2017, Nintendo released the Platform/NintendoSwitch as a "take two" for the generation. The Switch was a successor to the Wii U ''and'' Nintendo 3DS, being a "hybrid" game system that can function as a home console, a dedicated handheld, or both depending on how one feels like using it. Learning from their mistakes with the Wii U, the marketing was laser-focused, the system was easier to develop for, and (most importantly) it had games. Though its only major game at launch was the [[VideoGame/TheLegendOfZeldaBreathOfTheWild latest entry]] in ''Franchise/TheLegendOfZelda'' franchise, it had a new first-party KillerApp for every month of its launch year, setting the stage for a console that would not only outsell its predecessor before the year was over, but also manage to shoot past the Xbox One by the end of the generation to take second place. Nintendo followed the original model with two variants -- the handheld-only "Lite" variant released in late 2019 and a more premium "OLED" model in late 2021 -- and by the time a successor was announced, the Nintendo Switch had firmly cemented itself as the third best-selling console of all time.

to:

2016 and 2017 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console. The [=PlayStation 4 Pro=], released in November 2016, had enhanced performance and 4K resolution support, with the [=Xbox One X=] boasting similar upgrades the following November. In-between, in March 2017, Nintendo released the Platform/NintendoSwitch as a "take two" for the generation. The Switch was a successor to the Wii U ''and'' Nintendo 3DS, being a "hybrid" game system that can function as a home console, a dedicated handheld, or both depending on how one feels like using it. Learning from their mistakes with the Wii U, the marketing was laser-focused, the system was easier to develop for, and (most importantly) it had games. Though its only major game at launch was the [[VideoGame/TheLegendOfZeldaBreathOfTheWild latest entry]] in ''Franchise/TheLegendOfZelda'' franchise, it had a new first-party KillerApp for every month of its launch year, setting the stage for a console that would not only outsell its predecessor before the year was over, but also manage to shoot past the Xbox One by the end of the generation to take second place.mid-2020. Nintendo followed the original model with two variants -- the handheld-only "Lite" variant released in late 2019 and a more premium "OLED" model in late 2021 -- and by the time a successor was announced, the Nintendo Switch had firmly cemented itself as the third best-selling console of all time.

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* ''VisualNovel/SpiritHunterDeathMark''
* ''VisualNovel/SpiritHunterNG''

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* ''VisualNovel/SpiritHunter'' series:
**
''VisualNovel/SpiritHunterDeathMark''
* ''VisualNovel/SpiritHunterNG''** ''VisualNovel/SpiritHunterNG''
** ''VisualNovel/SpiritHunterDeathMarkII''
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* ''VideoGame/GetEven''

to:

* ''VideoGame/GetEven''''VideoGame/GetEven2017''
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Capitalization was fixed from Platform.Playstation Vita to Platform.Play Station Vita. Null edit to update index.


2016 and 2017 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console. The [=PlayStation 4 Pro=], released in November 2016, had enhanced performance and 4K resolution support, with the [=Xbox One X=] boasting similar upgrades the following November. In-between, in March 2017, Nintendo released the Platform/NintendoSwitch as a "take two" for the generation. The Switch was a successor to the Wii U ''and'' Nintendo 3DS, being a "hybrid" game system that can function as a home console, a dedicated handheld, or both depending on how one feels like using it. Learning from their mistakes with the Wii U, the marketing was laser-focused, the system was easier to develop for, and (most importantly) it had games. Though its only major game at launch was the [[VideoGame/TheLegendOfZeldaBreathOfTheWild latest entry]] in ''Franchise/TheLegendOfZelda'' franchise, it had a new first-party KillerApp for every month of its launch year, setting the stage for a console that would not only outsell its predecessor before the year was over, but also manage to shoot past the Xbox One by the end of the generation to take second place. Nintendo followed the original model with two variants -- the handheld-only "Lite" variant released in late 2019 and a more premium "OLED" model in late 2021 -- and by the time a successor was announced, the Nintendo Switch had firmly cemented itself as the third best-selling console of all time.

to:

2016 and 2017 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console. The [=PlayStation 4 Pro=], released in November 2016, had enhanced performance and 4K resolution support, with the [=Xbox One X=] boasting similar upgrades the following November. In-between, in March 2017, Nintendo released the Platform/NintendoSwitch as a "take two" for the generation. The Switch was a successor to the Wii U ''and'' Nintendo 3DS, being a "hybrid" game system that can function as a home console, a dedicated handheld, or both depending on how one feels like using it. Learning from their mistakes with the Wii U, the marketing was laser-focused, the system was easier to develop for, and (most importantly) it had games. Though its only major game at launch was the [[VideoGame/TheLegendOfZeldaBreathOfTheWild latest entry]] in ''Franchise/TheLegendOfZelda'' franchise, it had a new first-party KillerApp for every month of its launch year, setting the stage for a console that would not only outsell its predecessor before the year was over, but also manage to shoot past the Xbox One by the end of the generation to take second place. Nintendo followed the original model with two variants -- the handheld-only "Lite" variant released in late 2019 and a more premium "OLED" model in late 2021 -- and by the time a successor was announced, the Nintendo Switch had firmly cemented itself as the third best-selling console of all time.
Is there an issue? Send a MessageReason:
None


The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

to:

The UsefulNotes/ConsoleWars MediaNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.
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* ''VideoGame/{{The Crew|2014}}''

to:

* ''VideoGame/{{The Crew|2014}}''Crew|2014}}'' (2014)


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** ''VideoGame/TheCrewMotorfest''
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* UsefulNotes/GoogleStadia (2019-2023)

to:

* UsefulNotes/GoogleStadia Platform/GoogleStadia (2019-2023)
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This generation also saw the introduction of microconsoles, these being low-cost devices based off the Android mobile operating system. The most well-known of these was the UsefulNotes/{{Ouya}}, which was a Kickstarter-backed project that never found an sizable niche and closed down operations after just two years. Some microconsoles, like the nVidia Shield, were not only able to play smaller games installed locally, but also stream more resource-intensive games hosted on a networked PC or over the cloud. Cloud gaming will come to play a major role in the next generation, but it got its start here, with better internet bandwith opening up the possibility for media streaming devices like Amazon [=FireTV=] and Chromecast to become the stage for new cloud gaming services that could rival Microsoft and Sony. In a totally unexpected, but bizarre fashion,

to:

This generation also saw the introduction of microconsoles, these being low-cost devices based off the Android mobile operating system. The most well-known of these was the UsefulNotes/{{Ouya}}, Platform/{{Ouya}}, which was a Kickstarter-backed project that never found an sizable niche and closed down operations after just two years. Some microconsoles, like the nVidia Shield, were not only able to play smaller games installed locally, but also stream more resource-intensive games hosted on a networked PC or over the cloud. Cloud gaming will come to play a major role in the next generation, but it got its start here, with better internet bandwith opening up the possibility for media streaming devices like Amazon [=FireTV=] and Chromecast to become the stage for new cloud gaming services that could rival Microsoft and Sony. In a totally unexpected, but bizarre fashion,
Is there an issue? Send a MessageReason:
None


Finally, there's the case of virtual reality. VR made a huge resurgence during this generation after a decade of disinterest, with quality experiences now being avialble through affordable consumer-grade technology such high-end smartphones and home devices like the UsefulNotes/OculusRift and UsefulNotes/HTCVive. While definitely not shaping to be the definitive next stage for gaming as once thought, virtual reality has proven through the likes of games like ''VideoGame/HalfLifeAlyx'' that that's here to stay as at least a niche section of the gaming market, with the ninth generation bound to deliver more and more examples of developers experimenting with the possibilities it offers.

to:

Finally, there's the case of virtual reality. VR made a huge resurgence during this generation after a decade of disinterest, with quality experiences now being avialble through affordable consumer-grade technology such high-end smartphones and home devices like the UsefulNotes/OculusRift Platform/OculusRift and UsefulNotes/HTCVive.Platform/HTCVive. While definitely not shaping to be the definitive next stage for gaming as once thought, virtual reality has proven through the likes of games like ''VideoGame/HalfLifeAlyx'' that that's here to stay as at least a niche section of the gaming market, with the ninth generation bound to deliver more and more examples of developers experimenting with the possibilities it offers.
Is there an issue? Send a MessageReason:
None


The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platorm/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

to:

The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Platorm/Nintendo3DS Platform/Nintendo3DS and Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.
Is there an issue? Send a MessageReason:
Namespacing.


The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the UsefulNotes/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

The main event began in earnest when Nintendo released the UsefulNotes/WiiU near the tail-end of 2012; the follow-up to the UsefulNotes/{{Wii}}, its gimmick was a large controller with a built-in 6.2" LCD screen. Unfortunately for Nintendo, whereas the Wii had been a breakthrough hit thanks to its easy-to-understand motion controls, the benefits of the Wii U [=GamePad=] were much harder to communicate. This wasn't helped by marketing which struggled to make it clear that the Wii U was even a new game console, and not just an add-on to the Wii. The console also had weak hardware specifications that were awkward to develop for, meaning many third-party developers outright refused to support the console. The Wii U languished in sales, leading to Nintendo's first hardware financial loss since the UsefulNotes/VirtualBoy, and the second since entering the video game business. Eventually, the company decided to cut their losses and quietly discontinue the console at the start of 2017, with the Wii U exiting the stage as Nintendo's worst-selling home console at under 14 million systems sold.

[[Creator/XboxGameStudios Microsoft]] unveiled their entry, the UsefulNotes/XboxOne, a few months after Sony unveiled the UsefulNotes/PlayStation4, and they both released November 2013. The Xbox One had as much of a troubled reveal as Sony did with the UsefulNotes/{{PS3}} prior, if not worse. The console's first controversial feature was that it came bundled with a Kinect that would always be on and that the Xbox One couldn't function without. However, the real controversy exploded when Microsoft revealed but also had a used game DRM policy wherein disc-based games could only be installed on different Xbox systems a finite number of times before the disc ceased functioning, and required the console to check in with Microsoft servers every twenty-four hours (with some content requiring a 1-hour check in) or else it ''wouldn't function at all''. The explosive negative response prompted Microsoft to retract these policies just a few weeks after announcing them, but not before Sony managed to get in a few jabs about how their new console wouldn't feature any of that stuff. The pre-launch DRM policies and the heavy focus on the device as a multimedia hub over its use as a game console hurt the system's early reception, as did its lack of exclusive games in comparison to Sony and Nintendo. Microsoft would stop releasing sales figures after the first year, and while the One would not do anywhere as badly as the Wii U, it is estimated that it only sold half of what the [=PS4=] managed to do by the end of this generation.

As for the UsefulNotes/PlayStation4, Sony learned from their mistakes with the [=PS3=]'s notoriously difficult architecture and they made the console much easier to develop for. The [=DualShock=] controller got a bit of an overhaul, getting a few new features including a touchpad. The [=PS4=] could also work alongside the Vita through a "Remote Play" feature that was later expanded to a free application available on smartphones and [=PCs=]. All-in-all, the [=PS4=] was a simple, straightforward improvement on the [=PS3=], and that (plus Microsoft and Nintendo's major fumbles) were all that Sony needed to return to being the best-selling home console on the market.

to:

The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the UsefulNotes/Nintendo3DS Platorm/Nintendo3DS and UsefulNotes/PlayStationVita.Platform/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the UsefulNotes/{{PSP}}.Platform/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

The main event began in earnest when Nintendo released the UsefulNotes/WiiU Platform/WiiU near the tail-end of 2012; the follow-up to the UsefulNotes/{{Wii}}, Platform/{{Wii}}, its gimmick was a large controller with a built-in 6.2" LCD screen. Unfortunately for Nintendo, whereas the Wii had been a breakthrough hit thanks to its easy-to-understand motion controls, the benefits of the Wii U [=GamePad=] were much harder to communicate. This wasn't helped by marketing which struggled to make it clear that the Wii U was even a new game console, and not just an add-on to the Wii. The console also had weak hardware specifications that were awkward to develop for, meaning many third-party developers outright refused to support the console. The Wii U languished in sales, leading to Nintendo's first hardware financial loss since the UsefulNotes/VirtualBoy, Platform/VirtualBoy, and the second since entering the video game business. Eventually, the company decided to cut their losses and quietly discontinue the console at the start of 2017, with the Wii U exiting the stage as Nintendo's worst-selling home console at under 14 million systems sold.

[[Creator/XboxGameStudios Microsoft]] unveiled their entry, the UsefulNotes/XboxOne, Platform/XboxOne, a few months after Sony unveiled the UsefulNotes/PlayStation4, Platform/PlayStation4, and they both released November 2013. The Xbox One had as much of a troubled reveal as Sony did with the UsefulNotes/{{PS3}} Platform/{{PS3}} prior, if not worse. The console's first controversial feature was that it came bundled with a Kinect that would always be on and that the Xbox One couldn't function without. However, the real controversy exploded when Microsoft revealed but also had a used game DRM policy wherein disc-based games could only be installed on different Xbox systems a finite number of times before the disc ceased functioning, and required the console to check in with Microsoft servers every twenty-four hours (with some content requiring a 1-hour check in) or else it ''wouldn't function at all''. The explosive negative response prompted Microsoft to retract these policies just a few weeks after announcing them, but not before Sony managed to get in a few jabs about how their new console wouldn't feature any of that stuff. The pre-launch DRM policies and the heavy focus on the device as a multimedia hub over its use as a game console hurt the system's early reception, as did its lack of exclusive games in comparison to Sony and Nintendo. Microsoft would stop releasing sales figures after the first year, and while the One would not do anywhere as badly as the Wii U, it is estimated that it only sold half of what the [=PS4=] managed to do by the end of this generation.

As for the UsefulNotes/PlayStation4, Platform/PlayStation4, Sony learned from their mistakes with the [=PS3=]'s notoriously difficult architecture and they made the console much easier to develop for. The [=DualShock=] controller got a bit of an overhaul, getting a few new features including a touchpad. The [=PS4=] could also work alongside the Vita through a "Remote Play" feature that was later expanded to a free application available on smartphones and [=PCs=]. All-in-all, the [=PS4=] was a simple, straightforward improvement on the [=PS3=], and that (plus Microsoft and Nintendo's major fumbles) were all that Sony needed to return to being the best-selling home console on the market.



* UsefulNotes/NintendoSwitch (2017-present)
* UsefulNotes/PlayStation4 (2013-present)
* UsefulNotes/WiiU (2012-2017)
* UsefulNotes/XboxOne (2013-2020)

to:

* UsefulNotes/NintendoSwitch Platform/NintendoSwitch (2017-present)
* UsefulNotes/PlayStation4 Platform/PlayStation4 (2013-present)
* UsefulNotes/WiiU Platform/WiiU (2012-2017)
* UsefulNotes/XboxOne Platform/XboxOne (2013-2020)



* UsefulNotes/Nintendo3DS (2011-2020)
* UsefulNotes/PlayStationVita (2011-2019)
* UsefulNotes/NintendoSwitch Lite (2019-present)
* UsefulNotes/{{Evercade}} (2020-present)

to:

* UsefulNotes/Nintendo3DS Platform/Nintendo3DS (2011-2020)
* UsefulNotes/PlayStationVita Platform/PlayStationVita (2011-2019)
* UsefulNotes/NintendoSwitch Platform/NintendoSwitch Lite (2019-present)
* UsefulNotes/{{Evercade}} Platform/{{Evercade}} (2020-present)



** ''VideoGame/TalesOfVesperia: Definitive Edition'' [[note]]An UpdatedRerelease of the long-awaited UsefulNotes/PlayStation3 port, which [[NoExportForYou hasn't seen an official overseas release since 2009]].[[/note]]

to:

** ''VideoGame/TalesOfVesperia: Definitive Edition'' [[note]]An UpdatedRerelease of the long-awaited UsefulNotes/PlayStation3 Platform/PlayStation3 port, which [[NoExportForYou hasn't seen an official overseas release since 2009]].[[/note]]



** ''VideoGame/SecretOfMana'' (Remake for UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and PC)
** ''VideoGame/TrialsOfMana'' (Remake for UsefulNotes/PlayStation4, PC, and Switch)

to:

** ''VideoGame/SecretOfMana'' (Remake for UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, Platform/PlayStation4, Platform/PlayStationVita, and PC)
** ''VideoGame/TrialsOfMana'' (Remake for UsefulNotes/PlayStation4, Platform/PlayStation4, PC, and Switch)
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2016 and 2017 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console. The [=PlayStation 4 Pro=], released in November 2016, had enhanced performance and 4K resolution support, with the [=Xbox One X=] boasting similar upgrades the following November. In-between, in March 2017, Nintendo released the UsefulNotes/NintendoSwitch as a "take two" for the generation. The Switch was a successor to the Wii U ''and'' Nintendo 3DS, being a "hybrid" game system that can function as a home console, a dedicated handheld, or both depending on how one feels like using it. Learning from their mistakes with the Wii U, the marketing was laser-focused, the system was easier to develop for, and (most importantly) it had games. Though its only major game at launch was the [[VideoGame/TheLegendOfZeldaBreathOfTheWild latest entry]] in ''Franchise/TheLegendOfZelda'' franchise, it had a new first-party KillerApp for every month of its launch year, setting the stage for a console that would not only outsell its predecessor before the year was over, but also manage to shoot past the Xbox One by the end of the generation to take second place. Nintendo followed the original model with two variants -- the handheld-only "Lite" variant released in late 2019 and a more premium "OLED" model in late 2021 -- and by the time a successor was announced, the Nintendo Switch had firmly cemented itself as the third best-selling console of all time.

to:

2016 and 2017 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console. The [=PlayStation 4 Pro=], released in November 2016, had enhanced performance and 4K resolution support, with the [=Xbox One X=] boasting similar upgrades the following November. In-between, in March 2017, Nintendo released the UsefulNotes/NintendoSwitch Platform/NintendoSwitch as a "take two" for the generation. The Switch was a successor to the Wii U ''and'' Nintendo 3DS, being a "hybrid" game system that can function as a home console, a dedicated handheld, or both depending on how one feels like using it. Learning from their mistakes with the Wii U, the marketing was laser-focused, the system was easier to develop for, and (most importantly) it had games. Though its only major game at launch was the [[VideoGame/TheLegendOfZeldaBreathOfTheWild latest entry]] in ''Franchise/TheLegendOfZelda'' franchise, it had a new first-party KillerApp for every month of its launch year, setting the stage for a console that would not only outsell its predecessor before the year was over, but also manage to shoot past the Xbox One by the end of the generation to take second place. Nintendo followed the original model with two variants -- the handheld-only "Lite" variant released in late 2019 and a more premium "OLED" model in late 2021 -- and by the time a successor was announced, the Nintendo Switch had firmly cemented itself as the third best-selling console of all time.
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* [[/index]]''VideoGame/{{Fallout}}'':[[index]]

to:

* [[/index]]''VideoGame/{{Fallout}}'':[[index]][[/index]]''Franchise/{{Fallout}}'':[[index]]
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Capitalization was fixed from Videogame.The Walking Dead Survival Instinct to VideoGame.The Walking Dead Survival Instinct. Null edit to update index.
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!!Consoles of this generation

to:

!!Consoles and Cloud Services of this generation
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* [[/index]]''VideoGame/{{Atelier}}'':[[index]]

to:

* [[/index]]''VideoGame/{{Atelier}}'':[[index]][[/index]]''VideoGame/AtelierSeries'':[[index]]
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* [[/index]]''VideoGame/StarFox'':[[index]]

to:

* [[/index]]''VideoGame/StarFox'':[[index]][[/index]]''Franchise/StarFox'':[[index]]
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** ''Ghost Recon: Shadow Wars''

to:

** ''Ghost Recon: Shadow Wars''''VideoGame/GhostReconShadowWars''

Added: 32

Changed: 12

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* ''VideoGame/HorizonZeroDawn''

to:

* ''VideoGame/{{Horizon}}''
**
''VideoGame/HorizonZeroDawn''
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The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the ''UsefulNotes/{{PSP}}''. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

to:

The UsefulNotes/ConsoleWars resumed quietly not with home consoles, but with the newest dedicated handhelds: the UsefulNotes/Nintendo3DS and UsefulNotes/PlayStationVita. Creator/{{Nintendo}}'s new handheld debuted near the start of 2011, retained the dual-screen format but adding [[UsefulNotes/ThreeDMovie glasses-free 3D]] to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of TheNewTens. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing [[MobilePhoneGame smartphone gaming market]] to sell 76 million units. Meanwhile, Creator/{{Sony}} continued its mission to give gamers console-quality graphics on-the-go with the Vita. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the ''UsefulNotes/{{PSP}}''.UsefulNotes/{{PSP}}. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. Sony would quickly declare that they'd never release another dedicated handheld ever again. The discontinuation of the 3DS in late 2020, shortly after the end of the eighth generation as a whole, saw the end of this generation coincide with the end of the dedicated handheld market, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld.

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