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* In ''Franchise/{{Naruto}}'', Sakura pulls off an impressive one during her fight with Sasori. The puppet master is charging to take down his grandmother having just stung Sakura with his poisoned stinger, which is attached to a cable from inside his stomach (long story). Sakura, rather than let that stand, grabs his cable and begins reeling him in as fast as possible, trying to prevent him from attacking Chiyo. She succeeds in stopping him at the very last second, then gives the cable an almighty tug, bellowing ''"GET OVER HERE!!!"'', and smashes the puppeteer to bits (too bad it didn't take).
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* In ''LightNovel/SoImASpiderSoWhat'', the Great Demon King skill prevents the user's target from escaping battle. The target is not only limited in terms of the distance they can be from the Demon King, they are also prevented from using any skill to escape, such as Space Magic.
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': The Teleportato Mine explodes zombies for massive damage in a 3x3 area, but not before forcefully teleporting the zombies closest to the house right on top of it, ensuring that they ''will'' be caught in the middle of the blast. Leveling it up allows it to teleport more unlucky zombies onto it.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': The Teleportato Mine explodes zombies for massive damage in a 3x3 area, but not before forcefully teleporting the 3 zombies closest to the house right on top of it, ensuring that they ''will'' be caught in the middle of the blast. Leveling it up allows it to teleport more unlucky zombies onto it.it, up to eight at maximum level.
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': The Teleportato Mine explodes zombies for massive damage in a 3x3 area, but not before forcefully teleporting the zombies closest to the house right on top of it, ensuring that they ''will'' be caught in the middle of the blast. Leveling it up allows it to teleport more unlucky zombies onto it.
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* Team Rocket's getaways are regularly cut short by Ash and the others in the ''{{Anime/Pokemon}}'' anime. In the first season, Pidgeotto regularly popped their hot air balloon, to the point that in it's final appearance they had become savvy enough to equip themselves with a second balloon and then neutralise Pidgeotto first. A few of their cases they have ''really'' infuriated the heroes, they will stop them from escaping even post-defeat to give them a beatdown, making sure the only way they're leaving is through a "blasting off". "A Seasoned Search" in the ''Sun and Moon'' series was a particularly brutal case, Ash and Mallow kept having their Pokemon pummel them as they were limping away battered and swollen from their attacks, and [[ExtremeMeleeRevenge likely would have kept going]] if Bewear hadn't stepped between them.

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* ''Anime/PokemonTheSeries'': Team Rocket's getaways are regularly cut short by Ash and the others in the ''{{Anime/Pokemon}}'' anime. his friends. In the first season, Pidgeotto regularly popped their hot air balloon, to the point that in it's its final appearance they had become savvy enough to equip themselves with a second balloon and then neutralise Pidgeotto first. A few of their cases they have ''really'' infuriated the heroes, they will stop them from escaping even post-defeat to give them a beatdown, making sure the only way they're leaving is through a "blasting off". "A Seasoned Search" in the ''Sun and Moon'' series was a particularly brutal case, Ash and Mallow kept having their Pokemon pummel them as they were limping away battered and swollen from their attacks, and [[ExtremeMeleeRevenge likely would have kept going]] if Bewear hadn't stepped between them.
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** Pyke is capable of this as well with his Q, throwing his knife/harpoon at his enemy and then reeling them in.
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Examples should not mention that they provide the image. Especially since the image referenced here was changed


** Swamp Thing (pictured above) can do this by stretching his arm.

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** Swamp Thing (pictured above) can do this by stretching his arm.
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[[folder:Literature]]
* Lucy Ellingson in ''Literature/{{Pale}}'' learns from the faerie a glamour trick that creates an arena in which either she or her opponent must be beaten to leave-trying to flee leaves one right back where they started.
[[/folder]]
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* In ''VideoGame/RiverCityGirls'', the third phase of Abobo's boss fight starts with him using his breath to draw in Misako and Kyoko and tossing them over his shoulder when either gets close enough.
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** Certain MOA enemies on the Orb Vallis pull an odd inversion: they hook you with a grappling line, but it's to rapidly pull them towards ''you'', and deliver an electrified dropkick to your face.
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SubTrope of StatusInflictionAttack, by changing the status of their location.
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* When fighting against Venom in the [=PS1/N64/Dreamcast=] ''VideoGame/SpiderMan'' game, don't try escaping by crawling up a wall. He'll grab you, yell "GET OFF OF THAT WALL", then pull you off of it.

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* When fighting against Venom in the [=PS1/N64/Dreamcast=] ''VideoGame/SpiderMan'' game, ''VideoGame/SpiderMan2000'', don't try escaping by crawling up a wall. He'll grab you, yell "GET OFF OF THAT WALL", then pull you off of it.

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* Grapple users in ''VideoGame/Titanfall2'' could use them to hook enemy {{Mooks}} and even Pilots and pull them over(Usually to kill with a Melee attack). This did nothing to stun the victim, however, and a canny player could turn around and shoot the grappling player(or even Melee them ''first'' if they were fast enough). Other skilled players could catch a pilot in the middle of a [[TakingYouWithMe Nuke Eject]] and simply cut the grapple short, leaving them to be [[HoistByHisOwnPetard caught in their own blast]].

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* ''VideoGame/ThemsFightinHerds'': Arizona has a special grab attack where she uses a lasso to pull enemies closer. Sometimes she'll even shout "Come 'ere!" as a shoutout to Scorpion.
* Grapple users in ''VideoGame/Titanfall2'' could use them to hook enemy {{Mooks}} and even Pilots and pull them over(Usually to kill with a Melee attack). This did nothing to stun the victim, however, and a canny player could turn around and shoot the grappling player(or even Melee them ''first'' if they were fast enough). Other skilled players could catch a pilot in the middle of a [[TakingYouWithMe Nuke Eject]] and simply cut the grapple short, leaving them to be [[HoistByHisOwnPetard caught in their own blast]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/get_over_here.png]]

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[[quoteright:350:[[VideoGame/Injustice2 https://static.tvtropes.org/pmwiki/pub/images/swamp_thing_grabs_cheetah.JPG]]]]
[[caption-width-right:350:[-[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp, [[ComicBook/{{Cheetah}} cat]]!-]]]

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[[quoteright:350:[[VideoGame/Injustice2 https://static.%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1623487342053160100
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[[caption-width-right:350:[-[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp, [[ComicBook/{{Cheetah}} cat]]!-]]]
org/pmwiki/pub/images/get_over_here.png]]
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** Fifth Edition saw the return of Thorn Whip as a Druid cantrip, while adding a similar cantrip, Lightning Lure, for wizards and sorcerers. Generally, pulling an enemy toward you is not such a great plan if you're a SquishyWizard, but since [[MageKnight Eldritch Knights]] can use Wizard cantrips...

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** Fifth Edition saw the return of Thorn Whip as a Druid cantrip, while adding a similar cantrip, Lightning Lure, for wizards and sorcerers. Generally, pulling an enemy toward you is not such a great plan if you're a SquishyWizard, but since [[MageKnight [[MagicKnight Eldritch Knights]] can use Wizard cantrips...

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proper order


* With its fourth edition, ''TabletopGame/DungeonsAndDragons'' formally introduced the concept of 'forced movement' and with it powers that allow the user to push, pull, slide, or even teleport unwilling targets across the battlefield. One fairly basic example is the first-level druid at-will power Thorn Whip, which on a hit inflicts damage and pulls the target two squares towards the user.
** Not that it was unheard-of before. Third Edition monsters with Improved Grab pull grappled opponents into their own space, rather than moving into the opponent's space like in a normal grapple. In the earliest editions (and the third, for that matter), the infamous Balor had the ability to yank you into melee range with its whip, where you would get burned by the flames surrounding the demon's body.
** One of the first such powers to see print actually caused something of an uproar among the fanbase at the time. Not because of its power level as such -- it only pulls already-nearby enemies into melee range, ones further away aren't actually affected -- but because it was a ''fighter'' power (Come and Get It) that felt "too much like magic".

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* With its fourth edition, In ''TabletopGame/DungeonsAndDragons'' formally introduced the concept of 'forced movement' and with it powers that allow the user to push, pull, slide, or even teleport unwilling targets across the battlefield. One fairly basic example is the first-level druid at-will power Thorn Whip, which on a hit inflicts damage and pulls the target two squares towards the user.
** Not that it was unheard-of before.
Third Edition Edition, monsters with Improved Grab pull grappled opponents into their own space, rather than moving into the opponent's space like in a normal grapple. In the earliest editions (and the third, for that matter), the infamous Balor had the ability to yank you into melee range with its whip, where you would get burned by the flames surrounding the demon's body.
** Fourth Edition formally introduced the concept of 'forced movement' and with it powers that allow the user to push, pull, slide, or even teleport unwilling targets across the battlefield. One of the first such powers to see print actually caused something of an uproar among the fanbase at the time. Not because of its power level as such -- it only pulls already-nearby enemies into melee range, ones further away aren't actually affected -- time, but because it was is described as a ''fighter'' power (Come and Get It) taunt that felt "too much like magic".goads people to attack someone in melee, and doesn't take into account that many enemies are either too smart ''or'' too mindless to respond to that.
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mixed up markup


** The Moon Lord is surprisingly slow for a *Terraria* boss, and with the kind of gear the player has access to by the time they fight him, it's pretty easy to outrun him. However, if all the players get too far away from him, he simply teleports to a random player's location, making it impossible to escape. The fight will continue until either the players all die, or the Moon Lord does.

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** The Moon Lord is surprisingly slow for a *Terraria* ''Terraria'' boss, and with the kind of gear the player has access to by the time they fight him, it's pretty easy to outrun him. However, if all the players get too far away from him, he simply teleports to a random player's location, making it impossible to escape. The fight will continue until either the players all die, or the Moon Lord does.

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* ''VideoGame/{{Terraria}}'': If a player attempts to escape the Wall of Flesh by climbing out of the Underworld, the Wall will grab them with an undodgeable tentacle called "The Tongue" and pull them into its mouth while they are helpless to resist. (Trying to escape via teleportation will simply instantly kill the player.)

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* ''VideoGame/{{Terraria}}'': ''VideoGame/{{Terraria}}'':
**
If a player attempts to escape the Wall of Flesh by climbing out of the Underworld, the Wall will grab them with an undodgeable tentacle called "The Tongue" and pull them into its mouth while they are helpless to resist. (Trying to escape via teleportation will simply instantly kill the player.))
** The Moon Lord is surprisingly slow for a *Terraria* boss, and with the kind of gear the player has access to by the time they fight him, it's pretty easy to outrun him. However, if all the players get too far away from him, he simply teleports to a random player's location, making it impossible to escape. The fight will continue until either the players all die, or the Moon Lord does.
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Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator, SuperPersistentPredator, AntiEscapeMechanism and CorrallingVaccuum. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.

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Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator, SuperPersistentPredator, AntiEscapeMechanism and CorrallingVaccuum.CorrallingVacuum. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.
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Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator, SuperPersistentPredator and AntiEscapeMechanism. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.

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Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator, SuperPersistentPredator SuperPersistentPredator, AntiEscapeMechanism and AntiEscapeMechanism.CorrallingVaccuum. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.

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* Franchise/WonderWoman has used her [[KnowsTheRopes Lasso of Truth]] in tandem with super strength to drag her opponents towards her. The lasso being nigh unbreakable makes it the perfect weapon for this.



* In ''VideoGame/InjusticeGodsAmongUs'', Batman tends to play this way. Although he says "Get Down Here!", and it is an anti-air move using his trademark GrapplingHookPistol.
** He even lampshades his similarity to Scorpion's fighting style whenever he clashes with him.

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* In ''VideoGame/InjusticeGodsAmongUs'', ''VideoGame/InjusticeGodsAmongUs'':
**
Batman tends to play this way. Although he says "Get Down Here!", and it is an anti-air move using his trademark GrapplingHookPistol.
**
GrapplingHookPistol. He even lampshades his similarity to Scorpion's fighting style whenever he clashes with him.him.
** Swamp Thing (pictured above) can do this by stretching his arm.
** Wonder Woman can do this with the Lasso of Truth.
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* In ''VideoGame/InjusticeGodsAmongUs'', Batman tends to play this way. Although he says "Get Down Here!", and it is an anti-air move using his trademark {{grappling hook pistol]]}}.

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* In ''VideoGame/InjusticeGodsAmongUs'', Batman tends to play this way. Although he says "Get Down Here!", and it is an anti-air move using his trademark {{grappling hook pistol]]}}.GrapplingHookPistol.

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Other than the Flower Pot Drop in the Jo Jos Bizarre Adventure Diamond Is Unbreakable entry, I removed the second-level bullet point in the One Piece entry since there was only one entry in the whole thing. Also, I alphabetized the Anime & Manga folder.


* From ''Manga/OnePiece'':
** [[CastingAShadow Blackbeard's]] ''Kurouzu'' forcibly pulls his target to him. The problem is there's no known way to defend against it (so far), and once he grabs you, [[ManOfKryptonite you lose your power]] and open to his powerful melee attacks. You can try to attack him as you're pulled, but he's such a MightyGlacier he can tank it and hit you anyway. This backfired when he tried this on [[WorldsStrongestMan Whitebeard]], [[BroughtDownToBadass who's still strong enough to clobber him even with his powers negated]].
* In ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable JoJo's Bizarre Adventure: Diamond is Unbreakable]]'', Okuyasu Nijimura's Stand, The Hand, can use its power to erase anything its right hand touches to eliminate the space between himself and his opponent. He uses this power to pummel Josuke until it proves to be his undoing, when he gets hit in the head with flower pots his power accidentally drew towards him.

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* From ''Manga/OnePiece'':
**
In ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable JoJo's Bizarre Adventure: Diamond is Unbreakable]]'', Okuyasu Nijimura's Stand, The Hand, can use its power to erase anything its right hand touches to eliminate the space between himself and his opponent. He uses this power to pummel Josuke until it proves to be his undoing, [[FlowerPotDrop when he gets hit in the head with flower pots his power accidentally drew towards him]].
* In ''Manga/OnePiece'',
[[CastingAShadow Blackbeard's]] Blackbeard]]'s ''Kurouzu'' forcibly pulls his target to him. The problem is there's no known way to defend against it (so far), and once he grabs you, [[ManOfKryptonite you lose your power]] and open to his powerful melee attacks. You can try to attack him as you're pulled, but he's such a MightyGlacier he can tank it and hit you anyway. This backfired when he tried this on [[WorldsStrongestMan Whitebeard]], [[BroughtDownToBadass who's still strong enough to clobber him even with his powers negated]].
* In ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable JoJo's Bizarre Adventure: Diamond is Unbreakable]]'', Okuyasu Nijimura's Stand, The Hand, can use its power to erase anything its right hand touches to eliminate the space between himself and his opponent. He uses this power to pummel Josuke until it proves to be his undoing, when he gets hit in the head with flower pots his power accidentally drew towards him.
negated]].
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* In ''Manga/JoJosBizarreAdventure'' Okuyasu Nijimura's Stand, The Hand, can use its power to erase anything its right hand touches to eliminate the space between himself and his opponent. He uses this power to pummel Josuke until it proves to be his undoing, when he gets hit in the head with flower pots his power accidentally drew towards him.

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* In ''Manga/JoJosBizarreAdventure'' ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable JoJo's Bizarre Adventure: Diamond is Unbreakable]]'', Okuyasu Nijimura's Stand, The Hand, can use its power to erase anything its right hand touches to eliminate the space between himself and his opponent. He uses this power to pummel Josuke until it proves to be his undoing, when he gets hit in the head with flower pots his power accidentally drew towards him.
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[[folder:Comics]]

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[[folder:Comics]][[folder:Comic Books]]
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* ''VideoGame/{{Terraria}}'': If a player attempts to escape the Wall of Flesh by climbing out of the Underworld, the Wall will grab them with an undodgeable tentacle called "The Tongue" and pull them into its mouth while they are helpless to resist. (Trying to escape via teleportation will simply instantly kill the player.)

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* The final battle sequence of ''Franchise/{{Digimon}}: Hurricane Touchdown!'' features an evil Cherubimon who conjures spheres of gravity that suck the heroes' much smaller digimon into his hands. [[MonsterClown He then juggles them.]] See the first minute and a half of [[https://www.youtube.com/watch?v=g9JYfhT2vFI this AMV clip]] for an audiovisual account of Cherubimon's You Will Not Evade Me ownage.

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* ''Franchise/{{Digimon}}'':
**
The final battle sequence of ''Franchise/{{Digimon}}: Hurricane Touchdown!'' ''Recap/DigimonAdventure02M1TranscendentEvolutionTheGoldenDigimentals'' (and by extension, ''Anime/DigimonTheMovie'') features an [[HumanoidAbomination evil entity]] in the form of a Cherubimon who conjures spheres of gravity that suck the heroes' much smaller digimon into his hands. [[MonsterClown He then juggles them.]] See the first minute and a half of [[https://www.youtube.com/watch?v=g9JYfhT2vFI this AMV clip]] for an audiovisual account of Cherubimon's You Will Not Evade Me ownage.ownage.
** In ''Anime/DigimonAdventure2020'', MonsterOfTheWeek Gokumon/Reapermon's left hand doubles as a GrapplingHookPistol that it uses to reel [=MetalGreymon=] in for a fire attack.
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* ''VideoGame/LegendsOfRuneterra'', being based off the above, keeps the ability with Challenger, keyword allowing attacking units to pull in blockers.
** Thresh keeps his hook. Diana gains Challenger when she activates her Nightfall effect.
** Nautilus and Darius on the other hand have lost their ability to pull enemies in. Nautilus instead makes weak enemies too scared to block him at all, forcing the opponent to sacrifice one of their bigger units or take massive Nexus damage, while Darius' Apprehend is a standalone spell which stuns an enemy to prevent it from blocking anything (and allows you to attack an extra time if you have Darius on the field).
** Lee Sin combines Challenger with Barrier, allowing him to both choose an enemy to attack and to prevent retaliation damage. His signature spell allows you to give Challenger to any unit on the field.
** Leveled up Elise grants both Fearsome and Challenger to all spiders on the field (including herself). Standard use is to make weak spiderlings challenge enemy's big units, while the leftover small fry can't block the fearsome attack of bigger spiders.
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* ''Franchise/AssassinsCreed'': [[VideoGame/AssassinsCreedIII Connor]] and [[VideoGame/AssassinsCreedIVBlackFlag Edward Kenway]], [[VideoGame/AssassinCreedRogue Say Cormac]], and [[VideoGame/AssassinsCreedValhalla Eivor Varinsdóttir]] can use rope darts to pull enemies to themselves. Connor, Edward, and Shay can also use them to hang enemies by the neck from trees and clotheslines.

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* ''Franchise/AssassinsCreed'': [[VideoGame/AssassinsCreedIII Connor]] and [[VideoGame/AssassinsCreedIVBlackFlag Edward Kenway]], [[VideoGame/AssassinCreedRogue Say [[VideoGame/AssassinsCreedRogue Shay Cormac]], and [[VideoGame/AssassinsCreedValhalla Eivor Varinsdóttir]] can use rope darts to pull enemies to themselves. Connor, Edward, and Shay can also use them to hang enemies by the neck from trees and clotheslines.

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