History Main / YouWillNotEvadeMe

22nd Apr '16 11:02:08 AM superkeijikun
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* In ''Manga/JoJosBizarreAdventure'' Okuyasu Nijimura's Stand, The Hand, can use its power to erase anything its right hand touches to eliminate the space between himself and his opponent. He uses this power to pummel Josuke until it proves to be his undoing, when he gets hit in the head with flower pots his power accidentally drew towards him.
3rd Apr '16 10:29:27 PM Feinoha
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[[/folder]]
15th Mar '16 4:27:20 PM ObsidianFire
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** During the Soul Society arc, Ichigo demonstrates [[GenreSavvy his awareness of this trope]]. While the group had been told that under no circumstance should they fight a Captain, as each one as a PersonOfMassDestruction, when confronted by [[BloodKnight Kenpachi]] he acknowledges it would be pointless to run away because any opponent too powerful to fight would surely also be too fast to outrun.

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** During the Soul Society arc, Ichigo demonstrates [[GenreSavvy his awareness of this trope]].trope. While the group had been told that under no circumstance should they fight a Captain, as each one as a PersonOfMassDestruction, when confronted by [[BloodKnight Kenpachi]] he acknowledges it would be pointless to run away because any opponent too powerful to fight would surely also be too fast to outrun.
8th Mar '16 9:36:04 AM Fox-Pirate-87
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[[folder:Music]]
*Invoked by "You Can't Escape Me" by ChaoticCanineCulture. Song link here.
9th Feb '16 12:49:22 PM FlakyPorcupine
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** ''VideoGame/MortalKombatX'' introduces Takeda, who has a variation that also plays with this trope. This is justified, as Scorpion was his adoptive father and trainer for a good chunk of his life.
1st Feb '16 2:29:57 PM Berrenta
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** In the Metagame, the Dark move Pursuit is a pseudo-example, especially against Psychics and Ghosts, which Dark-type moves inflict double damage against. If this is used when the opponent switches out, your Pokemon hits them as they flee for double the normal damage (so if they're weak to Dark, the double damage [[ForMassiveDamage gets]] [[ElementalRockPaperScissors doubled again]] due to being Super Effective). This discourages switching and is known as Pursuit-trapping.

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** In the Metagame, the Dark move Pursuit is a pseudo-example, especially against Psychics and Ghosts, which Dark-type moves inflict double damage against. If this is used when the opponent switches out, your Pokemon hits them as they flee for double the normal damage (so if they're weak to Dark, the double damage [[ForMassiveDamage gets]] [[ElementalRockPaperScissors gets doubled again]] due to being Super Effective). This discourages switching and is known as Pursuit-trapping.
30th Jan '16 6:26:42 PM Qube
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* ''VideoGame/KingdomsOfAmalur'' provides Might-using characters with the Harpoon ability early on to close the distance between them and their opponents; either by reeling in smaller foes, or pulling the user towards larger ones.
20th Jan '16 1:14:04 AM Kimarous
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* The ''MortalKombat'' series has Scorpion, a yellow-clad ninja whose trademark move involves hurling a kunai into his opponent and then using a wire attached to the kunai to quickly pull the opponent into melee range. The ability is accompanied by one of his [[CatchPhrase catchphrases]]: "C'mere!" or "Get over here!"

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* The ''MortalKombat'' ''Franchise/MortalKombat'' series has Scorpion, a yellow-clad ninja whose trademark move involves hurling a kunai into his opponent and then using a wire attached to the kunai to quickly pull the opponent into melee range. The ability is accompanied by one of his [[CatchPhrase catchphrases]]: "C'mere!" or "Get over here!"
14th Jan '16 7:28:15 PM DAN004
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Remember, this guy is ''strong'' and possibly ''[[GeniusBruiser smart]]'' as well. He may even have PsychicPowers or [[FunctionalMagic magic]]. Or both. Or even be a [[PhysicalGod god]]. Whatever the case, the point is this: he can't be bothered to actually run after you to catch you. No, he's so awesome that ''he can catch you without even moving''. How, you ask? Simple! [[VillainTeleportation He teleports you over to where he's standing]]. Or [[GrapplingHookPistol grabs you with a wire and reels you in]]. [[RubberMan Or extends a really, really long arm and grabs hold of you]]. Or [[PowersDoTheFighting attacks you all the way from where he is standing]] with [[BeamSpam a lot of deadly beams]] or [[MacrossMissileMassacre a huge swarm of]] [[SuperPersistentMissile absurdly tenacious guided missiles]]. [[OverlyLongGag Or...]]

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Remember, this guy is ''strong'' and possibly ''[[GeniusBruiser smart]]'' as well. He may even have PsychicPowers or [[FunctionalMagic magic]]. Or both. Or even be a [[PhysicalGod god]]. Whatever the case, the point is this: he can't be bothered to actually run after you to catch you. No, he's so awesome that ''he can catch you without even moving''. How, you ask? Simple! [[VillainTeleportation He teleports you over to where he's standing]]. Or [[GrapplingHookPistol grabs you with a wire and reels you in]]. [[RubberMan Or extends a really, really long arm and grabs hold of you]]. Or [[PowersDoTheFighting attacks you all the way from where he is standing]] with [[BeamSpam a lot of deadly beams]] or [[MacrossMissileMassacre a huge swarm of]] [[SuperPersistentMissile absurdly tenacious guided missiles]]. [[OverlyLongGag Or...]]
15th Dec '15 4:23:00 PM Gingerkitteh
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** In the Metagame, the Dark move Pursuit is a pseudo-example, especially against Psychics and Ghosts which it is effective against. If this is used when the opponent switches out, your Pokemon hits them as they flee for double the normal damage. This discourages switching and is known as Pursuit-trapping.

to:

** In the Metagame, the Dark move Pursuit is a pseudo-example, especially against Psychics and Ghosts Ghosts, which it is effective Dark-type moves inflict double damage against. If this is used when the opponent switches out, your Pokemon hits them as they flee for double the normal damage.damage (so if they're weak to Dark, the double damage [[ForMassiveDamage gets]] [[ElementalRockPaperScissors doubled again]] due to being Super Effective). This discourages switching and is known as Pursuit-trapping.
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