History Main / YouWillNotEvadeMe

10th May '17 11:34:41 AM Steven
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* ''VideoGame/FinalFantasyXIV'' has some enemies that can pull in party members before unleashing a strong attack on them. The Warrior's Holmgang skill draws in their target and binds them in place so that they can't get away while the Warrior's HP cannot go below 1. The Paladin's Tempered Will ability the anti version of this trope by preventing draw ins and knockbacks.
9th May '17 6:54:16 AM Stormtroper
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** Several bosses (especially stationary ones) include a mechanic where if there's no player in melee range of it, it will instead do a hard-hitting attack damaging not just fleeing players but the entire raid, and will wipe it in short order if nobody jumps into the fray, forcing the raid to keep at least one member fighting it (usually a tank).
7th May '17 12:58:45 PM FlakyPorcupine
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* Several enemies in ''VideoGame/DarkestDungeon'' will pull your back units to the front, usually to ensure that their side will be able to ShootTheMedic. Likewise, some classes such as the Occultist or the BountyHunter are able to return the favor.
2nd May '17 8:05:06 AM Blazer
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* ComicBook/{{Darkseid}}'s [[EyeBeams Omega Beams]] do just this. All Darkseid has to do is know where you are and unleash his beams on you and they will follow you wherever you go. Not even hiding behind something will stop them as they will curve around to strike you and, unless you're Franchise/{{Superman}}- or Doomsday-level tough, it's fatal. Now, they aren't totally unfallable and someone can outwit them, but they have to be ''very'' lucky.
15th Apr '17 2:41:40 PM XMenMutant22
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[[caption-width-right:350:[-[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp [[ComicBook/{{Cheetah}} cat]].-]]]

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[[caption-width-right:350:[-[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp swamp, [[ComicBook/{{Cheetah}} cat]].-]]]
cat]]!-]]]
7th Apr '17 2:13:18 PM eroock
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[[caption-width-right:350:[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp [[ComicBook/{{Cheetah}} cat]].]]

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[[caption-width-right:350:[[FloweryElizabethanEnglish [[caption-width-right:350:[-[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp [[ComicBook/{{Cheetah}} cat]].]]
-]]]
7th Apr '17 12:07:16 PM DustSnitch
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This trope specifically refers to a case in which one fighter magically, psychically, or physically forces his or her target to move ''to'' the fighter's location, often setting the victim up for a NoHoldsBarredBeatdown.



This trope specifically refers to a case in which one fighter magically, psychically, or physically forces his or her target to move ''to'' the fighter's location, often setting the victim up for a NoHoldsBarredBeatdown.
2nd Mar '17 10:54:07 AM Mythtaker
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[[quoteright:350:[[VideoGame/Injustice2 http://static.tvtropes.org/pmwiki/pub/images/swamp_thing_grabs_cheetah.JPG]]]]
[[caption-width-right:350:[[FloweryElizabethanEnglish Thou]] shall trespass shall not flee from [[Comicbook/SwampThing my]] swamp [[ComicBook/{{Cheetah}} cat]].]]
19th Feb '17 9:27:02 AM TotemicHero
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* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuards.

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* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuards.



* The Death Knights in the ''Wrath of the Lich King'' expansion of ''VideoGame/WorldOfWarcraft'' have an ability to do this. The difference being it's the player doing so, which led to many [[MortalKombat Scorpion-related]] macros.

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* In ''VideoGame/WorldOfWarcraft'', there are many examples.
** Abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undercity who act as the CityGuards.
**
The Death Knights in the ''Wrath of the Lich King'' expansion of ''VideoGame/WorldOfWarcraft'' have an ability to do this. The difference being it's the player doing so, which led to many [[MortalKombat Scorpion-related]] macros.



** Also, if you try to climb to a position that the boss can't reach, ''any'' boss can teleport you back.
*** Non-boss monsters can't do this, but if you get into a position that they can't reach, they'll reset, and any attack launched against a monster while it's resetting will result not in a "Miss" or a "Dodge" or a "Parry", but in an "Evade." So while you will not evade a boss, a monster ''can'' evade you!

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** Also, if you try to climb to a position that the boss can't reach, ''any'' boss can teleport you back.
***
back. Non-boss monsters can't do this, but if you get into a position that they can't reach, they'll reset, and any attack launched against a monster while it's resetting will result not in a "Miss" or a "Dodge" or a "Parry", but in an "Evade." So while you will not evade a boss, a monster ''can'' evade you!
17th Dec '16 11:45:30 AM Grudgeal
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* In ''VideoGame/AtlasReactor'', the Frontliner characters all have moves that pull opposing targets to them, or slow/stop them from moving to let the Frontliner close the gap during movement. That is to say, all except Rask, who [[SuperRugPull throws targets away from himself instead]].
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