History Main / YouWillNotEvadeMe

19th Feb '17 9:27:02 AM TotemicHero
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* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuards.

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* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuards.



* The Death Knights in the ''Wrath of the Lich King'' expansion of ''VideoGame/WorldOfWarcraft'' have an ability to do this. The difference being it's the player doing so, which led to many [[MortalKombat Scorpion-related]] macros.

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* In ''VideoGame/WorldOfWarcraft'', there are many examples.
** Abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undercity who act as the CityGuards.
**
The Death Knights in the ''Wrath of the Lich King'' expansion of ''VideoGame/WorldOfWarcraft'' have an ability to do this. The difference being it's the player doing so, which led to many [[MortalKombat Scorpion-related]] macros.



** Also, if you try to climb to a position that the boss can't reach, ''any'' boss can teleport you back.
*** Non-boss monsters can't do this, but if you get into a position that they can't reach, they'll reset, and any attack launched against a monster while it's resetting will result not in a "Miss" or a "Dodge" or a "Parry", but in an "Evade." So while you will not evade a boss, a monster ''can'' evade you!

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** Also, if you try to climb to a position that the boss can't reach, ''any'' boss can teleport you back.
***
back. Non-boss monsters can't do this, but if you get into a position that they can't reach, they'll reset, and any attack launched against a monster while it's resetting will result not in a "Miss" or a "Dodge" or a "Parry", but in an "Evade." So while you will not evade a boss, a monster ''can'' evade you!
17th Dec '16 11:45:30 AM Grudgeal
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* In ''VideoGame/AtlasReactor'', the Frontliner characters all have moves that pull opposing targets to them, or slow/stop them from moving to let the Frontliner close the gap during movement. That is to say, all except Rask, who [[SuperRugPull throws targets away from himself instead]].
2nd Dec '16 3:51:12 PM Psi001
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* Played with in some episodes of the ''Anime/{{Pokemon}}'' anime. In some cases Team Rocket would avoid their usual "blasting off" RunningGag and try to retreat after a scheme had failed. Ash and the other heroes, had they been riled up enough by their antics, would prevent this by sending their Pokemon on them, making sure they left the scene, but in the usual more painful way.
29th Nov '16 12:03:26 AM Renagade
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** The trend continues in a way with Illaoi, while she doesn't have a way to physically pull enemy champions to her, what she ''can'' do is pull an enemy champion's [[YourSoulIsMine spirit]] right from their body and force it to stand before her while she freely beats the tar out of it, echoing some damage to the spirit's owner. Should the spirit be slain or the owner run too far away, they become a vessel for some time, and while they're safe from Illaoi herself doing further damage, they are no longer capable of evading Illaoi's ''God.'' Who will send CombatTentacles from any walls the vessel stands near that freely take a swing at the poor chum. Leading to some situations where Illaoi can kill you from the other side of the map.
** Camille's ultimate has her jump onto a single targeted nearby champion and briefly create an arena from which there is no escape, regardless of how many dashes, blinks, jumps, or Flashes you have available. Once Camille jumps on you, your only options are to fight back and kill Camille, survive until the arena dissipates, or have Camille herself leave the arena, which ends the effect early.
8th Nov '16 3:40:26 AM LadyJaneGrey
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* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuard.

to:

* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuard.CityGuards.
8th Nov '16 3:37:31 AM LadyJaneGrey
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* In ''VideoGame/WorldOfWarcraft'', abominations are undead golems who have grappling hooks that they can use to yank enemies towards them. [[FridgeBrilliance This comes in very useful]] for the ones in Undermountain who act as the CityGuard.
27th Oct '16 6:34:48 PM ironcommando
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* ''Franchise/{{Pokemon}}'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, and [[TheCorruption Shadow Hold]] will prevent foes from running away or switching out to another party member (though if you can use Roar, it will still end the battle in some cases). There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types), and Shadow Tag (works no matter what, [[ObviousRulePatch unless against another trapper]], or a Ghost type, and is the primary reason [[LethalJokeCharacter Wobbuffet]] used to be banned in competitive play (the other reason being Encore)).

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* ''Franchise/{{Pokemon}}'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, Thousand Waves, Spirit Shackle, and [[TheCorruption Shadow Hold]] will prevent foes from running away or switching out to another party member (though if you can use Roar, it will still end the battle in some cases). There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types), and Shadow Tag (works no matter what, [[ObviousRulePatch unless against another trapper]], or a Ghost type, and is the primary reason [[LethalJokeCharacter Wobbuffet]] used to be banned in competitive play (the other reason being Encore)).
6th Oct '16 12:47:52 PM eroock
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-->--'''Scorpion''', ''Franchise/MortalKombat''

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-->--'''Scorpion''', -->-- '''Scorpion''', ''Franchise/MortalKombat''
13th Aug '16 11:55:33 AM Chabal2
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* Inverted in ''VideoGame/FinalFantasyX'': The Bevelle bossfight takes place on top of the airship, which can be told to get in close or back off. When up close, every party member can attack, but so can the boss. When far off, only magic and Wakka's thrown ball can hit the boss, but it can't hit either, while the airship can fire missile salvoes at it (but only up to three times). Moving the ship closer (or the boss moving) takes up a turn.
16th Jul '16 1:30:50 AM GameKeeper28
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* In ''VideoGame/{{Overwatch}}, [[FatBastard Roadhog's]] signature move is using his [[HooksAndCrooks chain hook]] to pull opponents in and then mow them down with his scrap gun.

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* In ''VideoGame/{{Overwatch}}, ''VideoGame/{{Overwatch}},'' [[FatBastard Roadhog's]] signature move is using his [[HooksAndCrooks chain hook]] to pull opponents in and then mow them down with his scrap gun.
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