History Main / YouWillNotEvadeMe

26th Jan '18 1:35:20 PM Zuxtron
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** [[GeneralRipper Akainu]] often says this to any pirate that he deems as "potentially dangerous" and will pursue his targets until he kills them. His determination is so strong that he continued to go after Luffy even though he suffered 2 direct strong blows from Whitebeard. In the end, he was pissed off at Shanks for letting Luffy get away.



* In ''Anime/KillLaKill'', there's a hero on villain partial example similar to the ''Power of the Mind'' entry above. Ryoko is fighting Inumuta, whose uniform has the ability to turn invisible. Instead of trying to find him, she simply grows [[ClothesMakeTheSuperman her own uniform]] to cover the whole arena and flattens him like a fly.
--> '''Inumuta''' (panicked): ''Evasion... impossible!''
* In ''Manga/{{Bleach}}'', when Ichigo gets his Soul Reaper powers back and proves to be more powerful than Ginjou, a terrified Ginjou tries to speed away, only for Ichigo to FlashStep up and grab him, declare "You're not going anywhere!", then throw him down.
** During the Soul Society arc, Ichigo demonstrates his awareness of this trope. While the group had been told that under no circumstance should they fight a Captain, as each one as a PersonOfMassDestruction, when confronted by [[BloodKnight Kenpachi]] he acknowledges it would be pointless to run away because any opponent too powerful to fight would surely also be too fast to outrun.



* Played with in some episodes of the ''Anime/{{Pokemon}}'' anime. In some cases Team Rocket would avoid their usual "blasting off" RunningGag and try to retreat after a scheme had failed. Ash and the other heroes, had they been riled up enough by their antics, would prevent this by sending their Pokemon on them, making sure they left the scene, but in the usual more painful way.
* In ''Manga/NatsumesBookOfFriends'' Natsume ends up with a curse after being attacked by a demon bound to a tree which drains his spiritual energy and will force him to return to the tree so it can eat him in five days. The demon has been regaining its strength by cursing humans and youkai so that they are drawn back to it for it to eat for a while and Hinoe says that it only needs to eat one more human to free itself so it became impatient and sent a shadow to kill Natsume before the five days run out.



* ComicBook/{{Darkseid}}'s [[EyeBeams Omega Beams]] do just this. All Darkseid has to do is know where you are and unleash his beams on you and they will follow you wherever you go. Not even hiding behind something will stop them as they will curve around to strike you and, unless you're Franchise/{{Superman}}- or Doomsday-level tough, it's fatal. Now, they aren't totally unfallable and someone can outwit them, but they have to be ''very'' lucky.



* A mundane example in ''Film/ManOfTaiChi'': During the final battle, [[BigBad Donaka]] lands a devastating blow that knocked Tiger back and off his feet. Rather than allowing Tiger the breathing room, Donaka quickly catches Tiger's foot and pulls him back.
* ''Film/SinCity'': Marv wins his second fight with Kevin by letting him get close and then handcuffing themselves together, therefore preventing Kevin from evading his devastating punches.



[[folder:Music]]
* Invoked by "You Can't Escape Me" by ChaoticCanineCulture. Song link here.
[[/folder]]

[[folder:Pro Wrestling]]
* 9/10/2012 - Wrestling/CMPunk tried to [[ScrewThisImOuttaHere escape]] from Wrestling/RandyOrton like he did to Wrestling/{{Sheamus}} earlier, but Orton invoked this trope by going after Punk.
[[/folder]]



** Not that it was unheard-of before. Third Edition monsters with Improved Grab pull grappled opponents into their own space, rather than moving into the opponent's space like in a normal grapple. Spells like Baleful Transposition or Telekinesis and powers like Baleful Teleport or Telekinetic Thrust can reposition targets against their will and to great detriment. In the earliest editions (and the third, for that matter), the infamous Balor had the ability to yank you into melee range with its whip, where you would get burned by the flames surrounding the demon's body.

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** Not that it was unheard-of before. Third Edition monsters with Improved Grab pull grappled opponents into their own space, rather than moving into the opponent's space like in a normal grapple. Spells like Baleful Transposition or Telekinesis and powers like Baleful Teleport or Telekinetic Thrust can reposition targets against their will and to great detriment. In the earliest editions (and the third, for that matter), the infamous Balor had the ability to yank you into melee range with its whip, where you would get burned by the flames surrounding the demon's body.



* The Lunar ''TabletopGame/{{Exalted}}'' can learn an inversion of this. Instead of pulling opponents back into range, they can render escape pointless by ''perfectly matching the opponent's running speed in mid-flight, no matter what magic or obstacles are in their way''.



* The original ''VideoGame/EverQuest'', an MMORPG, allows many high-level monsters and bosses to use the "summon" ability against players who are in combat with them. This ability instantly teleports a targeted player to the monster's location, regardless of how far away that player has fled and regardless of whether the monster can still see him or her. This ability can be used every ten seconds or so and helps ensure that the monster in question can always "catch" fleeing opponents or over-aggressive spellcasters who try to compensate for their fragile armor by keeping a lot of space between themselves and their opponent. Summoning equalizes things, pulling the target instantly into melee range for a good old fashioned beatdown, often resulting in quick and potentially humorous deaths. Best of all, when a player is summoned in this fashion, everyone in the immediate area will know it -- because the monster doing the summoning will say, "You will not evade me (player name)!" [[TropeNamers And so the trope gets its name]].

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* The original ''VideoGame/EverQuest'', an MMORPG, allows many high-level monsters and bosses to use the "summon" ability against players who are in combat with them. This ability instantly teleports a targeted player to the monster's location, regardless of how far away that player has fled and regardless of whether the monster can still see him or her. This ability can be used every ten seconds or so and helps ensure that the monster in question can always "catch" fleeing opponents or over-aggressive spellcasters who try to compensate for their fragile armor by keeping a lot of space between themselves and their opponent. Summoning equalizes things, pulling the target instantly into melee range for a good old fashioned beatdown, often resulting in quick and potentially humorous deaths. Best of all, when a player is summoned in this fashion, everyone in the immediate area will know it -- because the monster doing the summoning will say, "You will not evade me (player name)!" [[TropeNamers And so the trope gets its name]].



* Four of the abilities that {{Elite Mook}}s in ''VideoGame/DiabloIII'' can have are some form of this. "Teleporting" allows them to teleport in front of you, "Jailer" temporarily traps you in one place, "Vortex" sucks you towards them, and "Waller" allows them to create a stone wall that fences you off, the only escape route blocked by the monster. These may or may not be deadly, depending on whether the monster has a deadly melee attack or another ability to complement it (such as "Fire Chains").
** Diablo himself has a similar attitude in the second and third games. If you try to run away, there's a good chance he'll raise a bone prison around you, then close in and pound on you while you're immobile. He blocks town portals in the same way, cutting off that route of escape.

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* Four of the abilities that {{Elite Mook}}s in ''VideoGame/DiabloIII'' can have are some form of this. "Teleporting" allows them to teleport in front of you, "Jailer" temporarily traps you in one place, "Vortex" sucks you towards them, and "Waller" allows them to create a stone wall that fences you off, the only escape route blocked by the monster. These may or may not be deadly, depending on whether the monster has a deadly melee attack or another ability to complement it (such as "Fire Chains").
** Diablo himself has a similar attitude in the second and third games. If you try to run away, there's a good chance he'll raise a bone prison around you, then close in and pound on you while you're immobile. He blocks town portals in the same way, cutting off that route of escape.
'VideoGame/DiabloIII'':



* Inverted in ''VideoGame/FinalFantasyX'': The Bevelle bossfight against Evrae takes place on top of the airship, which can be told to get in close or back off. When up close, every party member can attack, but so can the boss. When far off, only magic and Wakka's thrown ball can hit the boss, but it can't hit either, while the airship can fire missile salvoes at it (but only up to three times). Moving the ship closer (or the boss moving) takes up a turn.

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* Inverted in ''VideoGame/FinalFantasyX'': The Bevelle bossfight against Evrae takes place on top of the airship, which can be told to get in close or back off. When up close, every party member can attack, but so can the boss. When far off, only magic and Wakka's thrown ball can hit the boss, but it can't hit either, while the airship can fire missile salvoes at it (but only up to three times). Moving the ship closer (or the boss moving) takes up a turn.
turn.



** One example would be Archimonde. He will zap players attempting to flee from him with a beam that instantly kills them (and if the tooltip is to be believed, their descendants as well).
** Also, if you try to climb to a position that the boss can't reach, ''any'' boss can teleport you back. Non-boss monsters can't do this, but if you get into a position that they can't reach, they'll reset, and any attack launched against a monster while it's resetting will result not in a "Miss" or a "Dodge" or a "Parry", but in an "Evade." So while you will not evade a boss, a monster ''can'' evade you!
** Several bosses (especially stationary ones) include a mechanic where if there's no player in melee range of it, it will instead do a hard-hitting attack damaging not just fleeing players but the entire raid, and will wipe it in short order if nobody jumps into the fray, forcing the raid to keep at least one member fighting it (usually a tank).



* ''VideoGame/FinalFantasyXI'' has a mechanic very similar to ''[=EverQuest=]'''s, but with the much less memorable line "(player name) is drawn in!"
** Frequently abused during one of the Chains of Promathia missions. One boss is in the back of a dungeon, behind dozens of monsters with true-sight (can see through invisibility) and locked doors. Instead of fighting your way to the back, most players opt to have the alliance (of up to 18 players) wait at the entrance, while one lone character (typically a thief, who can open the doors without keys; or alternatively a thief to open the locked doors, and whomever is best at sneaking for the rest of it) runs to the back. As soon as that character is detected by the boss, ''the entire alliance'' is drawn in, from across the zone.

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* ''VideoGame/FinalFantasyXI'' has ''VideoGame/FinalFantasyXI''has a mechanic very similar to ''[=EverQuest=]'''s, but with the much less memorable line "(player name) is drawn in!"
** Frequently
in!" This is frequently abused during one of the Chains of Promathia missions. One boss is in the back of a dungeon, behind dozens of monsters with true-sight (can see through invisibility) and locked doors. Instead of fighting your way to the back, most players opt to have the alliance (of up to 18 players) wait at the entrance, while one lone character (typically a thief, who can open the doors without keys; or alternatively a thief to open the locked doors, and whomever is best at sneaking for the rest of it) runs to the back. As soon as that character is detected by the boss, ''the entire alliance'' is drawn in, from across the zone.



* In ''VideoGame/BatmanArkhamCity'', during Mr Freeze's now-famous boss fight, all of Batman's various takedowns will work - once. After which, if you try the same tactic again, Freeze pulls one of these, usually doing serious damage. And let's not forget those seeker drones...
* "Teleport to" and "teleport foe" are fairly common abilities within ''VideoGame/{{Angband}}'' and other roguelikes. Usually found on phase spiders, blink dogs, and mid-to-high-level magic-using bosses.
** In ''Angband'', blink dogs cast both spells frequently, and and come in ''packs.''



* In ''VideoGame/MarvelVsCapcom3'', various characters have different ways of bringing opponents to them. Super Skrull and Spencer have extendable arms, Spider-Man shoots out a web to grab them, and Magneto uses his magnetic powers to briefly immobilize opponents and force them right in front of him. Also, Magneto's [[LimitBreak Level 3 Hyper, Gravity Squeeze,]] can tag the opponent anywhere on the screen.
* In ''VideoGame/MarvelVsCapcomInfinite'', the Space Stone's power allows players to pull their opponent towards them. When its [[SuperMode Infinity Storm]] is activated, it creates an energy cage that confines the opponent, severely limiting their movement and preventing them from tagging out.
* ''Franchise/{{Pokemon}}'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, Thousand Waves, Spirit Shackle, and [[TheCorruption Shadow Hold]] will prevent foes from running away or switching out to another party member (though if you can use Roar, it will still end the battle in some cases). There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types), and Shadow Tag (works no matter what, [[ObviousRulePatch unless against another trapper]], or a Ghost type, and is the primary reason [[LethalJokeCharacter Wobbuffet]] used to be banned in competitive play (the other reason being Encore)).
** A variation is the higher the speed stat a wild Pokemon is, the less likely you are to succeed at running away. You can still switch, though. Any trainer battle is this way regardless. Hit 'Run' and you get 'no, there's no running from a trainer battle'. Annoying when your team is tired and you need to get to the Pokemon Center.
** There's also Ingrain, which (when used by your opponent) doesn't prevent ''you'' from fleeing, but will prevent your opponent being forced to flee or switch out in any way.
** As of ''VideoGame/PokemonXAndY'', Ghost types are now [[NoSell immune]] to getting trapped ''at all''. Ironically enough, Mega Gengar has the Shadow Tag ability, allowing it to trap the opponent and yet not be trapped itself.
** In the Metagame, the Dark move Pursuit is a pseudo-example, especially against Psychics and Ghosts, which Dark-type moves inflict double damage against. If this is used when the opponent switches out, your Pokemon hits them as they flee for double the normal damage (so if they're weak to Dark, the double damage [[ElementalRockPaperScissors gets doubled again]] due to being Super Effective). This discourages switching and is known as Pursuit-trapping.
* Not an exact example but similar, in the freeware game ''Power of the Mind'', the (telekinetic) final boss Arogath is driven into an UnstoppableRage by your ultimate thwarting of his plan, and lashes out in a berserk frenzy. If you try to hide from him, he bellows "[[PunctuatedForEmphasis You...will...not...hide...from... ]]'''[[PunctuatedForEmphasis ME!!!]]'''" and uses his power to gravity-nuke and flatten the entire area, destroying all possible cover for a huge radius. Instead of bringing you to him, he merely eliminates your ability to evade him. You need [[TankGoodness a little hardware]] to put the fight to him.

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* In ''VideoGame/MarvelVsCapcom3'', various characters have different ways of bringing opponents to them. Super Skrull and Spencer have extendable arms, Spider-Man shoots out a web to grab them, and Magneto uses his magnetic powers to briefly immobilize opponents and force them right in front of him. Also, Magneto's [[LimitBreak Level 3 Hyper, Gravity Squeeze,]] can tag the opponent anywhere on the screen.\n* In ''VideoGame/MarvelVsCapcomInfinite'', the Space Stone's power allows players to pull their opponent towards them. When its [[SuperMode Infinity Storm]] is activated, it creates an energy cage that confines the opponent, severely limiting their movement and preventing them from tagging out.\n* ''Franchise/{{Pokemon}}'' both plays this straight and has a slight variation: the moves Block, Mean Look, Spider Web, Thousand Waves, Spirit Shackle, and [[TheCorruption Shadow Hold]] will prevent foes from running away or switching out to another party member (though if you can use Roar, it will still end the battle in some cases). There are also a few abilities that do this naturally, such as Arena Trap (doesn't work on Flying or Levitating mons, though), Magnet Pull (only works on Steel types), and Shadow Tag (works no matter what, [[ObviousRulePatch unless against another trapper]], or a Ghost type, and is the primary reason [[LethalJokeCharacter Wobbuffet]] used to be banned in competitive play (the other reason being Encore)).\n** A variation is the higher the speed stat a wild Pokemon is, the less likely you are to succeed at running away. You can still switch, though. Any trainer battle is this way regardless. Hit 'Run' and you get 'no, there's no running from a trainer battle'. Annoying when your team is tired and you need to get to the Pokemon Center.\n** There's also Ingrain, which (when used by your opponent) doesn't prevent ''you'' from fleeing, but will prevent your opponent being forced to flee or switch out in any way.\n** As of ''VideoGame/PokemonXAndY'', Ghost types are now [[NoSell immune]] to getting trapped ''at all''. Ironically enough, Mega Gengar has the Shadow Tag ability, allowing it to trap the opponent and yet not be trapped itself.\n** In the Metagame, the Dark move Pursuit is a pseudo-example, especially against Psychics and Ghosts, which Dark-type moves inflict double damage against. If this is used when the opponent switches out, your Pokemon hits them as they flee for double the normal damage (so if they're weak to Dark, the double damage [[ElementalRockPaperScissors gets doubled again]] due to being Super Effective). This discourages switching and is known as Pursuit-trapping.\n* Not an exact example but similar, in the freeware game ''Power of the Mind'', the (telekinetic) final boss Arogath is driven into an UnstoppableRage by your ultimate thwarting of his plan, and lashes out in a berserk frenzy. If you try to hide from him, he bellows "[[PunctuatedForEmphasis You...will...not...hide...from... ]]'''[[PunctuatedForEmphasis ME!!!]]'''" and uses his power to gravity-nuke and flatten the entire area, destroying all possible cover for a huge radius. Instead of bringing you to him, he merely eliminates your ability to evade him. You need [[TankGoodness a little hardware]] to put the fight to him.



* ''VideoGame/{{Fallout 3}}'' has a bug in Grayditch: sometimes, alerting the Fire Ant Queen to your presence then trying to escape will make the queen teleport to your location, physically blocking the way out.



** Pantheon and Twisted Fate share a method of being unavoidable: Both champions have an extremely long range teleport for their ultimates, and both can stun their targets upon completing the port. As a bonus, Twisted Fate's ultimate also functions as a DefogOfWar. Tahm Kench also can teleport with his ultimate and given enough time stun and ''eat'' his enemy. Nocturne has a dash of similar range, but he requires vision of the victim (compared to both teleports being ground-targeted).
** Thresh has ''three'' ways to do this: A hook similar to Blitz's grab that trades the full pull-in for an option to have Thresh dash to the enemy, a chain sweep that can knock enemies back slightly, and his ultimate that creates a box that cannot be walked through without a crippling movespeed debuff. Usually, these are all comboed together. It's also in his backstory: he singles out a target and hounds them until they can't take it anymore, then captures their soul.
** If Thresh is actually terrifying, you should know that Nautilus has [[ThisIsGonnaSuck four methods of ensuring his foe will not escape his wrath]]. First, he can pull an enemy with his anchor to close distances, then he can make the ground around explode to slow him down, and anytime Nautilus hits a basic attack on the enemy it will stun him temporarily. And if all the previous isn't enough to make the [[PrecisionFStrike fucker]] [[KnowWhenToFoldEm stop trying to run]], he can also send a underground targeted charge that will follow and knock him upward.

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** Pantheon and Twisted Fate share a method of being unavoidable: Both champions have an extremely long range teleport for their ultimates, and both can stun their targets upon completing the port. As a bonus, Twisted Fate's ultimate also functions as a DefogOfWar. Tahm Kench also can teleport with his ultimate and given enough time stun and ''eat'' his enemy. Nocturne has a dash of similar range, but he requires vision of the victim (compared to both teleports being ground-targeted).
** Thresh has ''three'' ways to do this: A a hook similar to Blitz's grab that trades the full pull-in for an option to have Thresh dash to the enemy, a chain sweep that can knock enemies back slightly, and his ultimate that creates a box that cannot be walked through without a crippling movespeed debuff. Usually, these are all comboed together. It's also in his backstory: he singles out a target and hounds them until they can't take it anymore, then captures their soul.
enemy.
** If Thresh is actually terrifying, you should know that Nautilus has [[ThisIsGonnaSuck four methods of ensuring his foe will not escape his wrath]]. First, he can pull an enemy with his anchor enemies in to close distances, then he can make the ground around explode to slow him down, and anytime Nautilus hits a basic attack on the enemy it will stun him temporarily. And if all the previous isn't enough to make the [[PrecisionFStrike fucker]] [[KnowWhenToFoldEm stop trying to run]], he can also send a underground targeted charge that will follow and knock him upward. distance.



** Camille's ultimate has her jump onto a single targeted nearby champion and briefly create an arena from which there is no escape, regardless of how many dashes, blinks, jumps, or Flashes you have available. Once Camille jumps on you, your only options are to fight back and kill Camille, survive until the arena dissipates, or have Camille herself leave the arena, which ends the effect early.
* In ''[[VideoGame/{{Darius}} G-Darius]]'', the Embryon will catch you with a cagelike attack which severely reduces your mobility while it fires ''homing'' lasers at you. Fortunately, you can destroy it, but in the meantime, better practice your evasion-while-bound skills.
* ''VideoGame/NetHack'': Once you've found him and woken him up, The Wizard of Yendor will reappear periodically wherever you are, and taunt you for thinking you could elude him (if he was alive and on a different dungeon level). A slightly different taunt appears if he was killed instead (he revives after a while). Several high-level monsters, including the Wizard, will teleport to your location if you try to run away from the fight but are still on the same level.



* In ''VideoGame/PrinceOfPersiaWarriorWithin'', the Empress of Time will use her teleport attack if the Prince moves too far away from her.



** There's also Admiral Swiggins. His secondary power is latching enemies to his anchor and dropping the anchor on the ground, thus restricting their movement.



* Pudge, from [[VideoGame/DefenseOfTheAncients DotA and DOTA 2]], is famous for being able to do this to both enemies and [[TakeMyHand dying friends]].

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* Pudge, from [[VideoGame/DefenseOfTheAncients DotA DotA]] and DOTA 2]], VideoGame/Dota2 is famous for being able to do this to both enemies and [[TakeMyHand dying friends]].



* ''VideoGame/BioShockInfinite'' has the "Undertow" Vigor, which lets Booker pull enemies in with a stream of water.

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* ''VideoGame/BioShockInfinite'' has the ''VideoGame/BioShockInfinite''
** The
"Undertow" Vigor, which lets Booker pull enemies in with a stream of water.



* Similar to ''Mass Effect 3'' above, ''VideoGame/StarWarsTheOldRepublic'' has several abilities (for both players and [=NPCs=]) that pull an enemy to the user.

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* Similar to ''Mass Effect 3'' above, ''VideoGame/StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic''
** The game
has several abilities (for both players and [=NPCs=]) that pull an enemy to the user.



* In ''VideoGame/HeroesOfNewerth'', while a handful of heroes can pull enemies to them, Gunblade's ultimate does the opposite. He pulls himself to his target and attaches to it, and if you try to run away, you drag him back with you.
* Like many {{MOBA}}s, ''VideoGame/HeroesOfTheStorm'' has plenty of ways to prevent the opponent from fleeing or evading. A few examples:
** Stitches, [[{{Expy}} like Pudge]] in ''DOTA'', has a hook that pulls in enemies.
** Sonya has a hook that pulls her to enemies.
** Illidan can flip over people, putting himself between them and escape.
** Diablo is like Illidan, but instead of putting himself in front of an enemy hero, he picks up the hero and puts him behind Diablo - generally leaving them surrounded by enemy heroes with a BigRedDevil between them and escape.

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* In ''VideoGame/HeroesOfNewerth'', while a handful of heroes can pull enemies to them, Gunblade's ultimate does the opposite. He pulls himself to his target and attaches to it, and if you try to run away, you drag him back with you.
* Like many {{MOBA}}s, ''VideoGame/HeroesOfTheStorm'' has plenty of ways to prevent the opponent from fleeing or evading. A few examples:
**
''VideoGame/HeroesOfTheStorm'', Stitches, [[{{Expy}} like Pudge]] in ''DOTA'', has a hook that pulls in enemies.
** Sonya has a hook that pulls her to enemies.
** Illidan can flip over people, putting himself between them and escape.
** Diablo is like Illidan, but instead of putting himself in front of an enemy hero, he picks up the hero and puts him behind Diablo - generally leaving them surrounded by enemy heroes with a BigRedDevil between them and escape.
enemies.



* ''VideoGame/KingdomsOfAmalur'' provides Might-using characters with the Harpoon ability early on to close the distance between them and their opponents; either by reeling in smaller foes, or pulling the user towards larger ones.



* In ''VideoGame/AtlasReactor'', Rampart's [[RocketPunch Fusion Lance]] hooks onto targets and drags them back to him (or until they hit a solid wall). He can even mod it to affect two enemies in a line. [=PuP=]'s Walkies does this less directly this by forcing enemies to chase [=PuP=] up to eight squares during the next move phase, but unlike Fusion Lance it can be overridden if the target is somehow prevented from moving by another effect.

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* In ''VideoGame/AtlasReactor'', Rampart's [[RocketPunch Fusion Lance]] hooks onto the Frontliner characters all have moves that pull opposing targets and drags them back to him (or until they hit a solid wall). He can even mod it to affect two enemies in a line. [=PuP=]'s Walkies does this less directly this by forcing enemies to chase [=PuP=] up to eight squares during the next move phase, but unlike Fusion Lance it can be overridden if the target is somehow prevented from moving by another effect.them.



** Slade also does this to Robin in the episode "Haunted".



31st Dec '17 1:57:09 PM Psi001
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Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator and SuperPersistentPredator.

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Despite what it sounds like, not related to GetBackHereBoss. Contrast EscapeBattleTechnique and SwitchOutMove. Compare TheDeterminator and SuperPersistentPredator.
SuperPersistentPredator. May double as KickThemWhileTheyAreDown or DisproportionateRetribution when the instigator is doing so in a refusal of the victim retreating or surrendering.
12th Dec '17 8:14:15 AM Grudgeal
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* In ''VideoGame/AtlasReactor'', Rampart's [[RocketPunch Fusion Lance]] hooks onto targets and drags them back to him (or until they hit a solid wall). He can even mod it to affect two enemies in a line.

to:

* In ''VideoGame/AtlasReactor'', Rampart's [[RocketPunch Fusion Lance]] hooks onto targets and drags them back to him (or until they hit a solid wall). He can even mod it to affect two enemies in a line. [=PuP=]'s Walkies does this less directly this by forcing enemies to chase [=PuP=] up to eight squares during the next move phase, but unlike Fusion Lance it can be overridden if the target is somehow prevented from moving by another effect.
12th Dec '17 8:10:54 AM Grudgeal
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* In ''VideoGame/AtlasReactor'', the Frontliner characters all have moves that pull opposing targets to them, or slow/stop them from moving to let the Frontliner close the gap during movement. That is to say, all except Rask, who [[SuperRugPull throws targets away from himself instead]].

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* In ''VideoGame/AtlasReactor'', the Frontliner characters all have moves that pull opposing Rampart's [[RocketPunch Fusion Lance]] hooks onto targets to them, or slow/stop and drags them from moving back to let the Frontliner close the gap during movement. That is him (or until they hit a solid wall). He can even mod it to say, all except Rask, who [[SuperRugPull throws targets away from himself instead]].affect two enemies in a line.
7th Dec '17 5:54:10 PM nombretomado
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* Pudge, from [[DefenseOfTheAncients DotA and DOTA 2]], is famous for being able to do this to both enemies and [[TakeMyHand dying friends]].

to:

* Pudge, from [[DefenseOfTheAncients [[VideoGame/DefenseOfTheAncients DotA and DOTA 2]], is famous for being able to do this to both enemies and [[TakeMyHand dying friends]].
23rd Nov '17 8:29:50 PM Psylocke
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* Inverted in ''VideoGame/FinalFantasyX'': The Bevelle bossfight takes place on top of the airship, which can be told to get in close or back off. When up close, every party member can attack, but so can the boss. When far off, only magic and Wakka's thrown ball can hit the boss, but it can't hit either, while the airship can fire missile salvoes at it (but only up to three times). Moving the ship closer (or the boss moving) takes up a turn.

to:

* Inverted in ''VideoGame/FinalFantasyX'': The Bevelle bossfight against Evrae takes place on top of the airship, which can be told to get in close or back off. When up close, every party member can attack, but so can the boss. When far off, only magic and Wakka's thrown ball can hit the boss, but it can't hit either, while the airship can fire missile salvoes at it (but only up to three times). Moving the ship closer (or the boss moving) takes up a turn.
7th Oct '17 12:25:11 AM superkeijikun
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Added DiffLines:

* In ''VideoGame/MarvelVsCapcomInfinite'', the Space Stone's power allows players to pull their opponent towards them. When its [[SuperMode Infinity Storm]] is activated, it creates an energy cage that confines the opponent, severely limiting their movement and preventing them from tagging out.
2nd Sep '17 8:31:30 AM HalcyonDayz
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* ''VideoGame/MassEffect3'' introduces the Lash biotic ability, which yanks {{mook}}s towards the user at massive speed. If there's any upward angle to their movement, they're typically catapulted straight off the level. Lash was actually a massively upgraded version of ME2's Pull biotic power, which levitated a mook and [[CaptainObvious pulled them toward you]] with much less force than Lash did.

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* ''VideoGame/MassEffect3'' introduces the Lash biotic ability, which yanks {{mook}}s towards the user at massive speed. If there's any upward angle to their movement, they're typically catapulted straight off the level. Lash was actually a massively upgraded version of ME2's ''VideoGame/MassEffect2'''s Pull biotic power, which levitated a mook and [[CaptainObvious pulled them toward you]] with much less force than Lash did.
16th Jun '17 12:21:18 PM darkemyst
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* In ''Manga/NatsumesBookOfFriends'' Natsume ends up with a curse after being attacked by a demon bound to a tree which drains his spiritual energy and will force him to return to the tree so it can eat him in five days. The demon has been regaining its strength by cursing humans and youkai so that they are drawn back to it for it to eat for a while and Hinoe says that it only needs to eat one more human to free itself so it became impatient and sent a shadow to kill Natsume before the five days run out.
12th Jun '17 12:48:43 PM FlakyPorcupine
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* Several enemies in ''VideoGame/DarkestDungeon'' will pull your back units to the front, usually to ensure that their side will be able to ShootTheMedic. Likewise, some classes such as the Occultist or the BountyHunter are able to return the favor.

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* Several enemies in ''VideoGame/DarkestDungeon'' will pull your back units to the front, usually to ensure that their side will be able to ShootTheMedic.ShootTheMedicFirst. Likewise, some classes such as the Occultist or the BountyHunter are able to return the favor.
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