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* In ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', the team goes into the sewers to follow a "yellow thick hose".

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* ''Series/PushingDaisies'': In ''Recap/PushingDaisiesS1E7TheSmellOfSuccess'', "[[Recap/PushingDaisiesS1E7TheSmellOfSuccess The Smell of Success]]," the team goes into the sewers to follow a "yellow thick hose".
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* ''VideoGame/{{Lemmings}} 3D'' has a level called "Follow The Yellow Brick Road", where you have to do just that ([[CameraScrew it's a bit harder than it sounds]]).

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* ''VideoGame/{{Lemmings}} 3D'' has a level called "Follow The Yellow Brick Road", where you have to do just that ([[CameraScrew it's a bit harder than it sounds]]).that.
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* The Snake Way in ''Anime/DragonBallZ'' could be seen as this. Goku had to travel along this path to get back to Earth from the afterlife in time to fight the Saiyans. The anime added some filler episodes about him falling off the path and having to find a way back and finding a rest stop at the halfway point that turns out to be a trap wear he is tempted to abandon his journey and finds himself in the belly of a snake when he refuses.

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* The Snake Way in ''Anime/DragonBallZ'' could be seen as this. Goku had to travel along this path to get back to Earth from the afterlife in time to fight the Saiyans. The anime added some filler episodes about him falling off the path and having to find a way back and finding a rest stop at the halfway point that turns out to be a trap wear where he is tempted to abandon his journey and finds himself in the belly of a snake when he refuses.
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* The Snake Way in ''Anime/DragonBallZ'' could be seen as this. Goku had to travel along this path to get back to Earth from the afterlife in time to fight the Saiyans.

to:

* The Snake Way in ''Anime/DragonBallZ'' could be seen as this. Goku had to travel along this path to get back to Earth from the afterlife in time to fight the Saiyans. The anime added some filler episodes about him falling off the path and having to find a way back and finding a rest stop at the halfway point that turns out to be a trap wear he is tempted to abandon his journey and finds himself in the belly of a snake when he refuses.
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* ''Film/Hoomania'': a MadScientist sends a boy into a living board game world in order to teach him a lesson about making wise choices. The goal of the game is to stay on the path and reach Mount Wisdom before the timer runs out. Along the path are several traps intended to trick the player into leaving the path. Going off the path three times results in a loss.

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* ''Film/Hoomania'': ''Film/{{Hoomania}}'': a MadScientist sends a boy into a living board game world in order to teach him a lesson about making wise choices. The goal of the game is to stay on the path and reach Mount Wisdom before the timer runs out. Along the path are several traps intended to trick the player into leaving the path. Going off the path three times results in a loss.
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* ''Film/Hoomania'': a MadScientist sends a boy into a living board game world in order to teach him a lesson about making wise choices. The goal of the game is to stay on the path and reach Mount Wisdom before the timer runs out. Along the path are several traps intended to trick the player into leaving the path. Going off the path three times results in a loss.
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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the updated re-release.]]

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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie [[PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou [[TheFourthWallWillNotProtectYou modify the player's computer]] to ensure that [[Main/PointOfNoReturn [[PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the updated re-release.]]
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[[folder: Film ]]

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[[folder: Film Films -- Live-Action ]]
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* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]

to:

* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the updated re-release.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would modify the computer to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]

to:

* ''VideoGame/OneShot'' initially wasn't messing around with its title; if the player closed the game at any point before the end, [[Main/PressXToDie its main character would die]]. The game would [[Main/TheFourthWallWillNotProtectYou modify the computer player's computer]] to ensure that [[Main/PointOfNoReturn it couldn't be replayed after this]]. [[spoiler:Averted in version 1.003 of the RPG Maker version, in which the player is given another chance if this does happen. This mechanic was replaced with an autosave in the re-release.]]

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